#Valhallan Changes

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umbral glade
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so investing into tamer brings out the best

wicked sandal
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Ancient dragons (ymir and friends, though they currently just fall on dragons) could have bond 1: Increased status chance for player and follower, bond 2: idk y et, bond 3 (or 4): Ultima, or a dragon version of ultima if you want to be fancy

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but ultima makes sense with blights

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and ymir has it as a move

round shore
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sure, also good

umbral glade
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i like dragon affinity as a level 2 bond

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you being part of the crew

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you get the dragon pass

sick tinsel
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Truly, if Level 3 bond has interesting bonuses, I might play Tamer even on Beo Hydrus !

blazing hull
wicked sandal
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ultima always hits weakness when blights are in play

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so it would hit everyone for weak, not just the deities

umbral glade
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a way to make blights AoE would be great

stoic epoch
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Huge quality of life right there

umbral glade
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skills and passives being able to be obtained in bonds is such a good step, it opens so much more possibilities besides temp/perm buffs and stat increases

wicked sandal
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Per turn afaik

umbral glade
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i could also see some "demon" pet line that start the enemies off with debuffs/sigils

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its per turn now

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odie said earlier

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i like the idea of a pet class being debuff focused, i would love to use Arisen Glashtyn

stoic epoch
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Yeah, the main issue with the lvl 3 bonds is using them right now drives our damage into the ground. Like, why would I use a mimic for the lvl 3 bond over just a damage pet?

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I wouldn't

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Maybe on Hydrus

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Maybe

umbral glade
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i think we will need more "families" of pets so you can target a weaker family with bigger bonds buffs

manic nimbus
stoic epoch
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No

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You won't get the lvl 3

wicked sandal
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Right now you can't get that lv3 bond as hydrus

stoic epoch
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As Hydrus

umbral glade
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having 20 pets in animals and adding a crazy bond at 3 will just make everybody use it on fjalar

stoic epoch
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You;'d get lvl 2 max

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But like, the point stands

umbral glade
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but having fjalar be "bird" and "giraffe's" get a crazy bond, you gotta make choices

manic nimbus
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I see, you said maybe on hydrus

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So i was wondering

stoic epoch
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There's no reason to use the pets just for the bonds

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At the current time

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Except maybe on Hydrus

wicked sandal
manic nimbus
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As auriga/base beo pet-based, there will never be

umbral glade
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yea but looking at current bonds, they 100% have the potential to be worth choosing a weaker pet over

manic nimbus
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You wont ever not use cactus for hordes, you wont ever not use fjalar/fey chim/ymir/lind for raids

stoic epoch
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The potential is there, yeah

warm finch
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Fingers crossed Phoenix has no family

manic nimbus
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Phoenix is aninal

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Animal*

warm finch
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I know, it was a joke

manic nimbus
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Gives dex (lol) and earth res

umbral glade
warm finch
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so long as we're splitting the effects by Family and not per Pet, you will always pick the strongest pet within said family if you want that family's effect

umbral glade
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thats true

warm finch
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that's a thing that can be solved later by narrowing the families down further and further

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(If that is desired)

umbral glade
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but "family" could also be "Baldr's chosen" and only include 2 pets and they get parry or something

warm finch
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I want t1 Slime to have the strongest bond.

polar locust
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Give some other pet the same skill and dmg as fjalar and different bond for other occasions?

blazing hull
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why only earth res ? is it temporary ?

umbral glade
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those are not final

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maybe just place holders

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this felt more like a "test how this bond that enables a skill / passsive works" patch

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than a serious attempt at a balanced patch

wicked sandal
polar locust
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Probably odie still seeing how pets work around with the buffs for player and pet itself

umbral glade
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go and play with undeads having "raise dead", need to see how it functions before i add more skills

stoic epoch
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/noddle

round shore
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I like the variety that BB portends. I don't think BBs currently close the gap between e.g. beo and other classes in raiding. I think BB could be a lever there to be used if needed, though.


The gap has shrunk, because gear power has shrunk and thus player damage is smaller in a relative way, outside of beo changes.
Beo on live was something like ~half the raid speed of the other ||non summon-damage summoner|| classes.
I'm testing raid speeds atm but it may be the case that beo isn't particularly behind the others now.

The other big beo pain point was/is endless, for two reasons:

  • lack of def/res multiplier (now changed)
  • pet swapping pain in the ass esp. in WV/ORs (qol planned for this, I think...?)
    I'll give endless a whirl, even though I'm getting cold sweats just thinking about it again. πŸ˜… Can compare against at least GS endless which I'm familiar with.

PvP I don't really care about; assassin ymir is still a thing there afaik, with debuff play. Not fast but certainly wins often.

stoic epoch
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Fux reported its not workingh

round shore
arctic marlin
umbral glade
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70% at level 1 bonds, so tamer stock πŸ“ˆ

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Pet swapping for OR/WV/Towers is confirmed to be in the works

manic nimbus
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My opinion about this whole bestial bonds thing is that it might spice up things a bit (not with current ones, i know they are placeholders) but the core issue is that only 4 or 5 followers have decent/useful skillsets that a follower-based class needs/desires

umbral glade
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dangy said something about it yesterday? iirc

round shore
umbral glade
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i am very much interested why the straight number tweaks towards pet based damage are so conservative

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even BeoA's 25% double act is a very low starting point

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when compared to other classes with the same investment in AL and gear

warm finch
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to be fair, BeoA shouldn't be that much better at pet play than base beo

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since celestial classes are still meant to just be sidegrades

manic nimbus
warm finch
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yeah exactly

manic nimbus
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Mwahah

round shore
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1.25x isn't small πŸ˜… my complaint there is that it doesn't change gearing by much, but that's a big number.

umbral glade
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its in no way big when compared to whats going on when people click the realmstrikes/ultima buttons

stoic epoch
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Fux, do you remember there ever being plans for pet equipment?

umbral glade
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in a vacuum, yes

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1.25x is big

round shore
stoic epoch
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Ok, we were talking about it earlier

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It's been so long I thought maybe I'd made it up

warm finch
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I remember I was in Sweden, hyped for it

stoic epoch
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Like, at least a year or so ago right?

warm finch
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before I changed homes

round shore
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pre-summoner at least

warm finch
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so it's at least 2 years(?)

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or well, at least pre-january 2022

stoic epoch
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I think it was a line in a road map

warm finch
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t'was

round shore
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July 2022: #πŸ‘‹β”‚general message
May 2022: #πŸ‘‹β”‚general message

Jan 2022: #πŸ‘‹β”‚general message
"... Pet equipment is on the roadmap."

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so at least that old πŸ˜…

blazing hull
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what if beo could equip 2 pets, and get a spell to rotate

umbral glade
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i think the "2 pets" idea died with summoner being a thing

round shore
fresh mist
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Loool

stoic epoch
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Maybe Odie doesn't want to buff our damage because the pet equipment will fix us?

manic nimbus
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Beowulf/A has been behind for a very long time and it seems it will continue to be, unfortunately. Yalala has a point, all the pet stats improvement is very conservative and barely noticeable.

blazing hull
fresh mist
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There is a skill in WoW that you can temp call out like 3 pets or something, maybe beo can have a 3 turn cast that summons a handful of followers and they do their thing for a few turns, like a DC but for followers

manic nimbus
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I want beo as it is now but with equal dmg or potential to do as much dmg as the rest if the classes. No need for a complicated new mechanic like two pets, pet control, etc. Just give it more pet damage

fresh mist
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Imagine though, equipping your chim with a funny top hat. That'd be dope

round shore
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I don't think it needs a 2x damage effect, for instance.

umbral glade
# fresh mist Imagine though, equipping your chim with a funny top hat. That'd be _dope_

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manic nimbus
blazing hull
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want to make fjalar working ? make prometheus hands work on him πŸ™‚

fresh mist
manic nimbus
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Or do i need to buff for 20 turns, redline, pray for lugus buff and pray for the correct pet attack?

warm finch
# fresh mist There is a skill in WoW that you can temp call out like 3 pets or something, may...

Similarly, in octopath, the Hunter can cast a spell that summons 3/4/5/6 of their pets to act all at once. It's a pretty satisfying spell to use, because you can tailor it to many different scenarios. You can even summon the same one 6 times in a row.

Though the main thing I could see working against this system would be how to select pets for Beo. In octopath you can have like 8 pets at once, max. Hunters in wow summon from their first slots in their storage. But in orna followers do very different things, and you can't order them in storage either.

fresh mist
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Similar to GS's first summons, just in a different spot instead of the Spells list

umbral glade
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i'd be happy if we get smart AI to include "doesnt use the low damage move that gives a temp buff while the temp buff is already active"

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yes i am looking at you evasive strikes

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we dont get the pet spamming moves that get immuned anymore

fresh mist
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"Call of Valhalla: Call forth your three followers to fight for you momentarily. Requires 3 turns in battle" etc

umbral glade
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so "not use temp buffs even if they are attacks" shouldnt be impossible

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can we turn out pet red like in wow as well

fresh mist
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enrage it

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Im here for that too

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Some kind of buff that you can cast on your follower specifically, that increases their direct output temporarily

umbral glade
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"remove the effect of valhallan dissonance from the player while the buff is active. Your pet is enraged and deals more damage"

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we throw away the additional player stats to empower the pet

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could make it a toggle effect like aegir

stoic epoch
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I like that

fresh mist
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true, player more vulnerable while pet is stronger

stoic epoch
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More vulnerable = as vulnerable as we have been classically

umbral glade
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slam on a juicy multiplier

fresh mist
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plays into the ai, pet wants to deal as much damage as possible forcing it to choose attacks etc > buffs or protecting

round shore
fresh mist
umbral glade
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fjalar spamming evasive strikes should really be handled by smart ai

fresh mist
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Yeah i'm just spit balling, maybe not a solution

round shore
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I just ran lindworm: gunnr, bear, woo (after taking a few hits), DC, realmshift2, then spammed riposte3 to the finish line.
Also player damage is not insignificant with that cool 1.5x player atk πŸ˜…

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obv. with zerk(shrooms), brynhild, etc. can kinda keep on buffing but raids don't really require that atm.

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the damage is definitely quite high πŸ˜… this is all beoa/tamer of course.
entering at low hp, lindworm is already hitting for 1mil with not a ton of buffs active.

fresh mist
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Wowsa

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On a mirror or beta character?

round shore
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mirror

fresh mist
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Ooo okay

umbral glade
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it just might be the AL then

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that will certainly help at least

manic nimbus
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I really want to test with a mirrored char

fresh mist
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63 AL certainly might help a tiny bit

umbral glade
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you know, having 60 AL more than the average joe

manic nimbus
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Could only get my beta char to al20

round shore
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... weren't we talking about:

use gunnr and beara might and do similar dmg of an heretic or gilga?
?

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what AL should be used for this comparison πŸ˜…

manic nimbus
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Unrelated with ALs

round shore
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I'm trying to find the baseline. Want to compare like-to-like.
I can compare beo to beoH pretty easily, given that I have same AL on both πŸ˜›

manic nimbus
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Per your test, beoA still takes more than the rest of the classes to achieve similar results

round shore
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here's lindworm blowing up a raid with low buffs (and suboptimal play)

fresh mist
round shore
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looks like 8 turns for >5mil to me. with some rng variance in there of course -- notably no lug procs.

stoic epoch
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It

round shore
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scaled down with ascensions that might be something more like 20 turns total? or 15?

that being said, the comparison would be roughly 5 turns for >5mil for other classes.
nowadays they're like: wyrms, ultima, ultima. or bear gunnr SS3 SS3 ...

umbral glade
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just dbl act mark->execution every turn and we can win

round shore
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it's all a little bit crazy to me πŸ˜… I remember measuring raids when 100k/turn was like, a high mark.

umbral glade
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i remember falling asleep hitting the same button in a kingdom raid at t7

round shore
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in 8 turns I'd expect double-act to happen 2 times (25%) πŸ˜›

stoic epoch
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Nyx lunge spam on Polly

umbral glade
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yea but imagine 100%! our potential is crazy!

stoic epoch
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Fux, are you saying our damage isn't our issue?

round shore
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I'm saying beo raid damage is behind the others and I'm trying to quantify how much behind

stoic epoch
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Oh

ivory birch
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and also just, generally, player damage has inflated so much over the yrs

wicked sandal
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It's worse relative to others, but it's not like beo can't clear raids

stoic epoch
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No, we clear raids were just slower

wicked sandal
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I take more issue with that it's both slower and less safe

umbral glade
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i still consider tanky horde fights the worst for pets

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we cant aoe them, we got random selected single target hits

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no 2 target cleave

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all followers that use blights/sigils are unusable

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i just skip floor 45+ fallen heretic fights, not because they could kill me, but because they are so damn slow

round shore
fresh mist
stoic epoch
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Mage's dance on an un ascended deity or heretic clears horde floors real quick

wicked sandal
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in towers probably not. Maybe selene lute deity

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heretic doubt

stoic epoch
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Oh, thought he was talking dungeons

fresh mist
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Just for towers reference, semi-unrelated to thread though, sorry to interject lal

wicked sandal
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I mean hati/skoll, nothrens, macolytes, kektus, trolls could maybe be mage's danced without too ridiculous an investment

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kobolds

umbral glade
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i think he means the fights with 6 griffons using spells

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or the odin+4 nothren + 4 yeti fights

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taking ages

wicked sandal
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but stuff like pegasi, griffins, dragons, heretic

umbral glade
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due to animation bloat

fresh mist
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Or the pegasus, having to wait for the holy ring to come and go 5 times

umbral glade
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i would be real happy if they removed the proximity requirement of going up a floor once a guardian is defeated

round shore
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for horde (dungeons): until we get non-splitting pet-based aoe or until non-splitting aoe gets taken to the woodshed, it's just cactus and it has an upper limit on clearspeed. at which point you should just run sweep/dance on the player, and then the pet is AP and now you're a discount heretic like everyone else. honorable mention to the follower doing better damage where relevant I guess, and acting more often.

for towers: yeah, beo/A not being able to reliably 1shot the things it wants to one shot, and not having non-split nor multi-hit (av2) pet-based aoe is very rough. player damage plus single target follower damage isn't bad though, delving into player damage away from pure follower damage. a pure follower damage tower setup would need something to change to be better.

umbral glade
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my tower clear speed legit went up a good chunk on beoA after unlocking GilgaH for chained shield (and Balor3/Guardianstrikes4)

wicked sandal
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it's ok if I get to a100 I might be able to do t11 horde boss with kektus as oracle mighty_mimic

umbral glade
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its like 10-30k dmg per target with fenrir bloodlust and tower atk^ buff

round shore
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I do wish we had better naked single target followers. The only thing close is uhh... living arsenal? macolyte?

just something that spams relatively damaging single target spells and pops one enemy at a time. doesn't bother with buff/debuffs, just pew pew.

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granted such a thing would also become a pvp terror

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πŸ€·β€β™‚οΈ

umbral glade
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we got pvp/pve split balance now

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just nerf it in pvp

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if thats the argument

round shore
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t9 greaper doesn't quite do it, but it's a single targeter as well.

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if you get dex^ from a chest you can run fjalar and it's gravy.

wicked sandal
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feel like all the higher damage pets are coinflip one way or another

umbral glade
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i enjoy fenrir as it turns off any risk of death when only paying 20% attention

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and he does surprisingly well in damage

wicked sandal
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fenrir is relatively consistent but does on average quite lower dmg than cactus, fjalar, and such

umbral glade
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but you cant get atk^^ from chests so he will have a dead turn for bloodlust

wicked sandal
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and yeah the dead turn is an issue

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in towers

umbral glade
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he outperforms other in terms of pure laziness

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no need to buff

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he provides the atk up

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he keeps hp up

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i just go WoO -> chained shield or DC if the fight takes a while (pegasus, dragons)

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and i dont need to look at the screen after that moment

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which is nice when i play with scrncpy on a multi screen setup

wicked sandal
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I just go AV2 or V4 until everything is dead

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maybe woo for high floor nidhogg, if I don't just skip it

astral juniper
wicked sandal
umbral glade
round shore
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+50 stat celestial axe, +24 stat 12doom finsword.
+2 smartAI pieces

L250, asc63. missing +stat on helm chest boots amity and both accessories

astral juniper
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asc63 helps a lot too i guess πŸ˜„

errant sigil
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Same with everything. Rng if second chance will activate, rng if battalion protects you, there is definitely an element of rng to the game and I don't think that's a bad thing

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With no RNG you know the outcome without even doing anything because there is 0 variance

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Since this game is not skill based, it needs that RNG to have some sort of variety to give you more situations to actually react to

wicked sandal
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other classes don't leave their main attack to chance though, other than summoners but their rng averages out easier cause they have multiple summons that coinflip their moves instead of just one follower

sick tinsel
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Mmh, we might have a problem with the actual Bestial Bond type attribution
Using Family is forcing a whole bunch of follower into one predetermined bonus list.

Problem : Pheonix, Pegasus, Fjalar are all animals, but their use are different

  • Pheonix buff and stack ward turns (secondary damage)
  • Pegasus heals, cleanse and revive
  • Fjalar damage, buff and crit
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In the same family you can have a Physical, Magical or Hybrid attacker / Ward generator / Healer / Buffer / etc ...

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We might need a separator to better attribute a role to the Follower

gentle pier
sick tinsel
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it's long very long to have specific bond for EACH pet

wicked sandal
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Alternatively cryptid rarity pets could each have a unique bond that ties into their kit, while standard rarity pets keep family

gentle pier
gentle pier
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Doesn't have to be a specific new bond for each pet. But bonds decided on case by case basis

gentle pier
hasty knoll
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per-follower bonds would be a nightmare to balance imo. and determine. and maintain - and keep interesting with new content

gentle pier
sick tinsel
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Doesn't feel right to have exceptions, because when you add new followers with specific bonds, you have to check every previous ones to see if it's balanced or not

hasty knoll
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is case-by-case not per-follower? am i misunderstanding?

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180+ followers, by the way

sick tinsel
sage umbra
last totem
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I feel either I miss something or something is wrong here with the stats on beta.
I'd expected higher stats except for crit for raid Setup, even dex is considerable lower with bird bond

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Or at least the same stats, not sure right now BeoH base stats got also increased or only for beoO

arctic marlin
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Whats difference between left and right pic?

last bane
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Hm, how about give BeoH the full power of Gilga's Chain Shield?

fossil pendant
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how about give it to everyone

last bane
fossil pendant
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realm dorado

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deity

last bane
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RS dorado - idk, maybe
Deity - no

spring elm
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Bond bonus sets should pair with a follower's skills or "role" rather than an arbitrary factor such as "family", imo.

An example for separation could be "buff support" for pets such as phoenix or Archimedes, and have bond bonuses such as buff duration, temp buffs, player stats, etc...
Other role examples could be "debuff support", "defensive support", "pet damage", "generic" etc...

Not a fan of granting new skills to followers, as it feels it would be more likely to interfere than help. Unless those are very potent skills that fit with the follower's role, and even then there could be an issue with snotra/gunnr for damage based pets.

last totem
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Also bond 1 from bird (dex%)

sonic ravine
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as a non-valhallan user :v I say they should be able to use 2 followers (or one of the specs be able to) on pve only :v and followers be changed to appear in the equipment section so you can use loadouts :B

last bane
arctic marlin
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Something must be different

wicked sandal
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no party/origin town bonus on beta maybe?

last totem
wicked sandal
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oh then idk, I never played HoA

last bane
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I want mushroom-shield, i want gnaw it in battle and get berserk buff.

obsidian vector
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Can someone pls recap what's been discussed?

elfin rampart
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Additional bonus to Bestial Bond.
End.

stoic epoch
# obsidian vector Can someone pls recap what's been discussed?

We like the change to Valhallan Dissonance, like the extra base stats, like the built-in pet ai.

Bestial Bonds, our new passive, was underwhelming on day 1. Odie has made positive changes since then, such as letting the bond levels stack (you get the bonus from all bond levels you qualify for, so if you've got bond lvl 3 you get all 3 bonds).

The bond bonuses are better than they were but they're still lackluster and there's no reason currently that you'd choose a follower for their bonds over one of the normal dps pets.

Odie's working on us.

lime barn
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What does success look like?

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Choosing pets over normal dps pets? Wouldn’t there just be 1 pet that everyone uses as the meta because the bonds are better than Fjalar / Lindworm / whatever is the best dps pet people have access to?

last totem
sick tinsel
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We have to list the categories of followers ... but first : breakfast !

warm finch
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As odie stated, there are currently almost 200 pets, and giving them all individual bonds would be complicated, and hard to balance.

However, one could always limit the unique bonds to masterforged pets. And if that's still too much, then limit it to t9/t10 pets(?) as well since that is when bonds show up anyhow. Or even limit the unique bonds to Level 3, making it t10 only

noble stag
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A limited amount of pets could get unique bonds, that'd be cool

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Not sure how necessary it is, but cool as a concept

round shore
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there are currently almost 200 pets, and giving them all individual bonds would be complicated
kinda.

there's a lot of vertical upgrades in followers that could all have the same bond effects.
for instance, {cactus, big cactus, steward cactus, fey cactus} could all have the exact same bond effects.

for the most part it could be a lore exercise, also. A way to add a bit more flavor to things, if not outright power.

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if Odie says it's too much, then it's too much. certainly for right now, for sure, but I could see it growing in that direction later.

umbral glade
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Splitting some families (animals like a birds and mystical animals like pegasus) and grouping some pets for things like events (like ancient dragons) can work. As does grouping them by "lore" (like "Mammons chosen").
This could reduce the amount of different bonds from 180ish to 20?ish

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Slot everything that doesnt fit into a filler category (like common) and give that bond generic stats

warm finch
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Yeah, more specific groupings were also mentioned in the discussion

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Titans, Memories, Ancient Dragons, Fey-Cursed, (...)

umbral glade
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Unique bonds is a nice idea to make some pets FEEL unique, like adding "this pet acts 3 times each turn" for a dual wielding dagger using pet, simulating a 3 hit combo

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Or a heavy hitting but very slow pet getting "this pet only acts every second turn" but giving it a juiced damaga mod

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This doesnt have to be backtracked to every pet ever, but a select few feeling special would be cool

warm finch
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I guess that'd be similar to event gear. Not all of them have cool passive effects

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And we didn't backtrack to add new passives to old items

umbral glade
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"this pet mirrors your attacks" to support the battle basebeo+pet thing

warm finch
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... well we did a tiny bit, but not all

umbral glade
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I imagine it being reserved for event based pets, not the every day beastiary pet

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Ymir getting one makes sense, a random lobster not so much

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There is a lot of room for creativity with that idea without it being broken at a random interaction. All animals attacking 3 times would make fjalar broken, a pet that is 3 pinguins with lower base stats would not

sick tinsel
# sick tinsel We have to list the categories of followers ... but first : breakfast !

At base we have :

  • Healer (Use Pray, Cleanse/Dispel, Revive)
  • Warden (Use Ward of .../Divine Bastion, Rempart/Fortify, Mend Wall)
  • Booster (Use strong and/or many buffs)
  • Debuffer (Apply strong and/or many buffs)
  • Mage (Deal damage by using spells)
  • Warrior (Deal damage by using skills)
  • Hybrid (Deal damage by using skills and spells through Hybrid calculation or not)
  • Elementalist (Deal elemental damage by using skill or spells and exploit elemental weaknesses)
  • Blaster (Deal damage by using AoE skills or spells)
  • Summoner (Use summoning spells)
umbral glade
#

Debuffer (like yokai demon thingy)

sick tinsel
umbral glade
#

But its hard to group them like that as well

sick tinsel
#

Could you give me an example ?

umbral glade
#

Arisen glashtyn debuffs then mage's

sick tinsel
#

Elementalist

umbral glade
#

Ymirs brother, the purple dragon, gory... Uses divine bastion, transference and dark/holy blight and dark/holy strikes

sick tinsel
#

Mmh complicated, but I would say warden, it has more ward based spells

#

every Draconian Era followers have blights (and so debuffs)

#

Ymir would be Elementalist

umbral glade
#

I dont think we need just one, very strict, type of grouping

#

Having one group be "dragonic era" and one group being undead hordes and another one being "Apollyons Followers"

#

Is not that bad

#

Grouping them by theme could give them thematically fitting bonds, draconic era could be blight related as an example

#

I just think we need more than the current 11? Groups

sick tinsel
#

Elementalist might be seperated in Sigil user and Blight users

umbral glade
#

There could still be a unique bond for a unique follower later down the line, i don't think thats ruled out

sick tinsel
#

But Draconian Era followers doesn't have the same use, here's the problem

umbral glade
#

But 180 unique bonds is honestly not worth the effort

#

"blights are less likely to fall of" and "enemies start with a blight"

#

Could both fit every blight based follower

sick tinsel
umbral glade
#

Arisen glashtyn with enemies starting blighted might just be a good follower

sick tinsel
#

Ymir : Mage & Debuff

#

A. Glashtyn : Mage & Debuff

#

it offers more flexibility

umbral glade
#

I mean, yea that could work, some pets could just be the same type 2 times and double the bonuses

#

I think we need to throw out some of the very lackluster bonuses or juicy up their numbers. No ody is going crazy for 10% more hp on a red lining class

sick tinsel
#

Or we can say Cryptid have 2x Bonds ?

#

And normal to epic = 1

obsidian vector
umbral glade
#

I think a set of "rules" would be nice for bonds as a mechanic.
The first bonus being kinda generic, since tamer can access it. Level 2 needs to be more powerfull, level 3 should also escalate the power, as that is unique to very few classes, those effects could be more focused on an archetype due to the limited access to them

sick tinsel
#

strongly agree

umbral glade
#

There are also some bonuses that you are never really happy about, like more max hp (yes i know it can be usedull with candy cane to sustain berserks

#

Idk how i feel about resistances, they can be nice in specific fights, but as a general bonus they might be too niche

warm finch
#

Level 3 should specifically be an additional, powerful source of damage

umbral glade
#

That being said, a defensive follower group having, idk, 20% all resistance as a level 3 bonus could be nice

warm finch
#

Since it is only available to Beo and BeoA

#

Which are reliant on pet for damage

sick tinsel
umbral glade
#

Only highest level counts

warm finch
#

Passives don't stack yeah

sick tinsel
#

wait, that's bad :(

#

I want to see more interaction between them

umbral glade
#

You might have that mixed up with the thingy i made

sick tinsel
#

If BB3 is interesting, I want to use it with Hydrus

umbral glade
#

Tbh, i would love a way to utilize non tamer

#

But if feels mandatory for beoA

warm finch
#

If they did stack, you'd need a Level 4 for Beo and BeoA, since they likely want tamer as well.
But if you make them rely on tamer for level 4 then you're spec locking

umbral glade
#

BeoA could honestly use a fixed 100% pet action rate

sick tinsel
warm finch
#

Spec locking is never a good thing

umbral glade
warm finch
#

At that point BeoA becomes too much of an upgrade rather than a sidegrade tbh

umbral glade
#

The problem with 4 levels is that we didnt even figure out good stuff for all level 3s yet

sick tinsel
#

With the new Valhallan Dissonance, that's like mandatory

#

both pet and player gain from berzerk

umbral glade
#

Not "a bit worse at dealing dmg hinself but very good pet" like its now

#

BeoH on the other side of sidegrades should be "very good at fighting himself but bad pet"

#

Which it is

sick tinsel
warm finch
#

BeoA cannot use Skills or Spells

umbral glade
#

Heck, reduce my atk and magic to 0 if that what it take

#

Make me the pokemon master tanking hits and commanding units

sick tinsel
#

Transfer 100% Att and Mag to your Follower's stat

umbral glade
#

1:1 ratio might be a bit much

#

But sap my atk and magic by 90% and give half of it to the pet

#

Or something like it

#

Could also work for crit, so the player could build atk+crit chance to nix up possible item builds

#

We should brainstorm a list of modifiers for bonds. Nothing too unique, just to replace current placeholders

#

In a sperate list there could be interesting, existing (passive-) skills since its been confirmed that we can get those through bonds as well

obsidian vector
#

So, for the everyday bestiary pets: basic family grouping,
Masterforge pets: make 'em unique, and if there's a multiple choice for a pet (like kerberos and a.kerberos) just put them in the same family. This could also done with Cerus pets and alikes
Event pets(that isn't MF): their own family grouping

#

I think this type of categorizing would do the job and also wouldn't take much effort to implement I guess

sick tinsel
sick tinsel
obsidian vector
#

So stop using 'emmimic

sick tinsel
#

Bad beowulf, bad !

umbral glade
#

Every pet but the 4 good ones switches you to heretic at the beginning of fights

obsidian vector
umbral glade
#

Class fixed

#

I think going for broad categories now and making them more diverse and/or adding unique bonds later on is a good solution

#

Get the mechanic working now, get the balance to a decent state

#

Then spend time on a singular pet

umbral glade
#

Time is limited

#

If odie could make 180 unique bonds and still do his normal work

#

He would i think

#

But that shit takes a lot of time

#

And a tier 3 warg having a unique bond doesnt really do anything

#

I'd much rather have somewhat generic but strong and usefull bonds now

obsidian vector
#

I mean, let's make it at least decent enough and then add on it. So that way, we don't wait for a balance change for another year

umbral glade
#

So what if both a pegasus and a fjalar have chance to inflict temp dbl def fown

#

Maybe we get a mythical creature family down the line that makes pegasus different

#

But that should not be the priority now

obsidian vector
umbral glade
#

Balor forces have +20% dark damage and +20% fire resistance for level 2 and 3 atm, changing these placeholders to real things should be what we brainstorm about imo

obsidian vector
#

That's why I'm not asking for unique buffs for each pet. Just enough to make some pets stand out

umbral glade
#

And i agree, having some event type followers with unique bonds is a great idea

#

Especially with level 3 bonds being very unique to beo(a)

#

Having a undead event and the special event necromancer pet having the level 3 bond exchange a weak ability to some big d zombie summon

obsidian vector
#

And BeoH right? Right?

umbral glade
#

Sounds great

#

Beoh cant reach level 3

obsidian vector
#

Wait, what?!

umbral glade
#

Tamer and class bonds dont stack

#

Only the highest level counts

#

(currently, maybe that changes at some point, idk)

obsidian vector
#

πŸ₯²

sick tinsel
#

Since it exists

sick tinsel
noble stag
#

speaking of summoner type, undead followers get summon dead

#

thats pretty cool

sick tinsel
#

and what's the use ?

noble stag
#

meat shields

sick tinsel
#

Beowulf can tank no problem, especially since we get +50% stats at 1 hp now

#

you're just launching a passive into garbage

#

Summoning followers already add meatshields, with 100% stats, instead of 10% if it has been fixed

noble stag
#

but most summoning followers are bad arent they

sick tinsel
#

Why are they, good question

noble stag
#

i mean we all know the answer already

#

phoenix is broken so no point of using something else

sick tinsel
noble stag
#

and for beo you use the highest damage, not utility or buffing

sick tinsel
#

if that was only that

noble stag
#

oh just checked

#

no t10 undead follower

#

lol

#

best one is vss, which is pretty good actually

#

if phoenix wasnt godlike maybe it could see use for a beoh swash build

#

70% status protection and summoned meatshields on top of the vss debuff is pretty good for beoh, considering it only gets level 2 bond

sick tinsel
#

they are just placeholder

#

70% steadfast is a bug btw

noble stag
#

yeah was just going to ask

#

thats pretty absurd

umbral glade
#

Thats likely 7% next patch

#

A follower that spawns summons is a cool idea tbh

sick tinsel
#

with a right Bond it can be interesting

umbral glade
#

I imagine a beo hitting stuff and the necromancer pet spawns meatshields

#

So you can go lower on defense

sick tinsel
#

Imagine Beowulf-Benefactor

umbral glade
#

And more all in on damage

sick tinsel
#

Trying to see a synergy between summons and Beowulf

obsidian vector
sick tinsel
#

Bestial Bond

obsidian vector
sick tinsel
#

Who wants to play summoner with party members ???

sick tinsel
#

and party member use Appease II

#

You can also use a Warden type Follower that can apply ward turns and regen ward

#

Breathing Armor is incredible for that

obsidian vector
sick tinsel
obsidian vector
sick tinsel
#

Who's "tiny little cute fragile friends" ?

obsidian vector
#

And morrigan raids often cleans

sick tinsel
obsidian vector
sick tinsel
obsidian vector
#

I know

sick tinsel
#

Just use a warden pet

obsidian vector
#

But you're thinking through the empty side of bottle

#

Think of it as filling the gaps in party with summons

#

While you or anyone actually carry the game. And you don't have high foresight so you don't interrupt the loop

sick tinsel
#

That's an overcomplicated strategy

#

plus it will work only in raid

#

the most efficiently atleast

#

Cause in dungeons the summons disappear

noble stag
#

Stuff that sounds cool in theory is usually bad in practice lol

sick tinsel
#

Try it in beta before you spend hours to test a build that doesn't work in any content mimic

obsidian vector
elfin rampart
#

Bonds are an interesting concept, but lets just not forget that the BeoA main issue (low damage) is still glooming over.

stoic epoch
#

Beo A and Beo Classic

hasty knoll
#

if a bond gives a follower +10% more magic/attack - that is more damage, no? why treat bonds and damage mutually exclusive?

last bane
#

i can't say that RS's Avidity and +10% to pet's mag/att are equivalent

hasty knoll
#

hmm...i don't think that is what i asked

sick tinsel
#

Resuming Bonds to +10% att/mag is not very honest

hasty knoll
#

let's keep in mind the number "10" is an example

#

my question is:

is giving follower stats through bonds not a direct addition of damage? why treat bonds as something that cannot provide damage?

sick tinsel
magic quest
#

Bonds do work with pet stats right
So is bonds a multiplicative stat bonus or additional

hasty knoll
#

multiplicative

magic quest
#

Oh than wouldn't that make dragons on of the top performers since their high base stats

#

Someone pls test Ymir in beta and what bond does it have

hasty knoll
#

ie: 7% magic bond (numbers are examples)

so follower magic X 1.07, which increases damage

Auriga double cast doubles output 1/3 of the time, therefore another X 1.33 bump (situationally)

ergo, Bonds do increase damage, Auriga does have more damage output

last bane
#

Bond are pretty good & interesting way to all Vallhallan's
But BeoA needs some much more "explosive" passive to rise up pet's damage

magic quest
#

Idk before patch i was reaching some high numbers with Ymir and base beo i think pet based damge is going to be in a good place after this patch

#

I think it's more of some followers that need work like the last patch did with fjallar

last bane
#

RS or Heretic can do stable damage 1-3mil+ every turn, they can annihilate Raids in a seconds
Beo's 1mil+ is more like a holiday
(or, maybe, i do smt wrong)

magic quest
#

Uh i am pretty sure you can not utilise all buffs they do on beo like realm can stack all three zerks and herectic can blueline safely and moreover crit multiplier gives a high bump to these classes

#

Though you can do your own DMG after patch since beo is getting a self redline passive and can also tank better

umbral glade
#

I think the whole "more damage" thing is not "BeoA does more damage after the patch than before the patch"

#

its "BeoA does not do as much damage as heretic/gilga/.. "

#

and the patch closes the gap

#

but its still a gap

#

especially when you consider that our "optimal damage" is still behind layers of rng

#

we need our pet to select the right move

#

Fjalar using aergial barrage vs evasive strikes

#

and we need to hit our actual preferred target

#

as an example, the mammon acolyte in the mimic king tower fight

#

We feel like we get outperformed quite heavily at that

manic nimbus
# hasty knoll if a bond gives a follower +10% more magic/attack - that is more damage, no? why...

Sure is a direct addition of damage but I don't think it would solve the problem because beo and most importantly Beo Auriga rely exclusively on pet damage. We do not use pets as support (Auriga mostly). Either all the families get that bond and we see an increase of pet damage across the board or the families that don't get it will be useless as a damage dealer. At this point, might as well increase pet damage without resorting to bonds.

magic quest
#

But aren't herectic and realm dps classes granted herectic has good survivability too but any class can reach survivable amount of ward

umbral glade
#

we are as much as "damage class" as gilga is

#

and i dont like the term "damage class"

#

we don't have support or tank classes in this game

manic nimbus
#

Is there really a non-damage class in orna?

#

Its not like this is a full fledged mmo

umbral glade
#

only self sufficient classes

manic nimbus
#

All classes need to be self-sufficient here

lime barn
#

yeah it's every player for themselves, and only damage per turn matters

umbral glade
lime barn
#

good point

umbral glade
#

the more dmg per turn, the less you need the "staying alive" part

lime barn
#

cliff at the top end tho, i.e. if you can one shot you don't need defenses πŸ˜›

umbral glade
#

as raids cant scale to deal high dmg if they just die

manic nimbus
#

Of course there are "themes" per class but in the end, damage matters

lime barn
#

yeah i think "tank, healer, dps" classes are all just.. flavor text in this game πŸ˜„

umbral glade
#

the less damage you do, the longer you need to stay alive

magic quest
#

I just think comparing classes is a bad thing for balance

lime barn
#

can't get away from it though

#

because of ascensions causing class lock in

umbral glade
#

you need to reach a base level of "every class can do every content" - which we have

#

now some classes can be better at something than others

#

just no class should be the best at them all

manic nimbus
lime barn
#

btw anything new here for beos? bestial bonds buff but still not enough to choose a new pet?

manic nimbus
#

The pros of beo are.. stronger and more reliable pets that do WAY less damage than the rest of the classes

umbral glade
#

but we got confirmation whats possible (passive and active skills as bond bonus)

magic quest
lime barn
#

what's the take that if tuning is "enough" 1 pet will be meta because it's about DPT maximization at the end of the day?

umbral glade
#

players will always min max a game to death

lime barn
#

yeah exactly

umbral glade
#

but having options that are similar enough that they feel like OPTIONS

#

is the goal to aim for

manic nimbus
lime barn
manic nimbus
#

If tou think beos are better now than they were which is technically true, then we can close shop and go home :p

lime barn
#

"carrots are just like chocolate!"

umbral glade
#

"carrots are my favourite but chocolate is also great"

lime barn
#

yeah i just can't ever get out of the mental trap of like.. ok every player will see through the illusion of choice

#

and 90% of the time use 1 pet with the best combo of bestial bonds

hasty knoll
#

the point of CCS and this patch is really to make sure classes can play with efficacy across the board. cherrypicking another class's performance in an area (say, a raid) can just lead us to grass-is-greener situations

my question was pertaining to why bonds are being discounted as a potential damage solution

magic quest
stoic epoch
#

No one's seriously discounting them

#

They're just not there yet

umbral glade
#

Oh I can see bonds being the solution to damage

manic nimbus
stoic epoch
#

The mechanic is cool, there's just not enough gas in the tank to get us where we want to go

umbral glade
#

numbers can be tweaked

stoic epoch
#

Exactly

hasty knoll
#

the comment i began this conversation suggested that Bestial Bonds were cool, but Beo's damage was an issue

umbral glade
#

i would just like a mechanical solution that i can influence beyond "having a passive"

#

as in

#

i want to gear for my pet being better

#

and stuff like 7% follower stats feel lacking

#

compared to options other classes have currently

#

I like investing into my character to be strong

#

"beo is great without gear" is cool and all, but being a "beo main" doesnt improve much beyond that

lime barn
#

would 20% follower stats per item be interesting, especially if follower stats scaled with gear quality

manic nimbus
magic quest
umbral glade
#

numbers can be tweaked

manic nimbus
manic nimbus
#

Ah class content score

#

Wasnt sure what the term meant

magic quest
umbral glade
#

My tldr would be: Bonds can fix "beo lacks damage" without a doubt, but I want to influence "Beo lacks damage" by gearing for damage, like everybody else

stoic epoch
#

Pet gear when?

manic nimbus
stoic epoch
#

Cactus footy pajamas, +100% raid damage

umbral glade
#

bonds for me are an addition to the pets skill set, which makes me select pets for content

magic quest
last bane
#

Gear for pet, it can be all one grade(no grindable)
To give pet some modifications:
Each piece can provide more doublecast, more act chanse, more protect chance, more crit.dmg/crit.chance, more raw att/mag
and the more Beo powefull - more different pieces pet can hold on

manic nimbus
#

If you want to be efficient, at least

umbral glade
#

if i was to deep dive some math class and min max there will alwaysbe a best

#

you cant change that

manic nimbus
#

Im not even thinking about minmaxing at this point but wby choose (for example) a Pegasus with a cool bond if fenrir does way better anyway without bonds in the equation

umbral glade
#

but if i can pick a competitive 2 target cleave pet, a magic based single target pet, a attack single target pet and a full aoe option and they are all close enough

manic nimbus
#

Just an example

umbral glade
#

thats a choice i could make and not feel bad

#

bonds can make this choice more interesting

#

and they can no doubt fix damage problems

#

i am not sure if i want most of my "power budget" from bonds thou
having the source of power being in a class passive and making the bonds a bit more utility focused would feel better in the long run imo

manic nimbus
#

Exactly this

umbral glade
#

like, choosing a pet with vision distance bonds or a, idk, pet with a bond that drops random herbs on kill is a fun choice

manic nimbus
#

Bonds should be an additional "spice up"

umbral glade
#

having a pet with a bond thats +30% dmg or a +10% dmg bond

#

is not

#

and "both have 30%" is not a fun solution either, at that point i would need to ask the question "why a bond and not just 30% dmg"

#

I honestly think the current bonds with actual balance and no more placeholders is a great step

#

and once again, we dont doubt that bonds CAN fix any damage issues, I am asking myself if they should

obsidian vector
umbral glade
#

no beo main wants to be the "you dont need geare class"

#

that was fun from level 225 to 230

stoic epoch
#

Yeah, if the design philosophy is "beoA and beo classic will always do less damage because they're not gear dependent" just let me know now so I can start maining something else.

#

But that's a terrible design decision, imho

#

And I don't think that's where odies going with us

obsidian vector
stoic epoch
#

I stand in solidarity with my downtrodden RS brothers

#

They need help too

umbral glade
obsidian vector
obsidian vector
last bane
obsidian vector
# stoic epoch Yeah, if the design philosophy is "beoA and beo classic will always do less dama...

What?πŸ˜‚πŸ˜‚πŸ˜‚πŸ˜‚
Just think a bit about what you literally texted. Let's compare the BeoA and BeoH for a moment. In one scenario, you grind a TON to get the BiS gears. And then you theory craft to make your build, pick the right specs and pets to dish out the most damage you can.
And in the next scenario, you just pick the meta pet and tamer spec(how original) and go excel the BeoH on dmg output.
Yeah sure, this is most definitely the right way to design a game

stoic epoch
#

I have grinded out the best pet gear

#

I've spent years doing so

umbral glade
#

again

#

we DO NOT want to be the class that does not need gear

stoic epoch
#

I've filled it with the best pet adorns from rare raids

umbral glade
#

we DO want to get great gear and outperform those that do not have it

#

yes, beoH needs better gear now, we all know

stoic epoch
#

And despite having nearly perfect pet gear

#

After years of farming

summer gulch
stoic epoch
#

I'm behind

summer gulch
#

I hecking love beo max

#

Though beo gems stack in mulpicutive and not addition like I thought

stoic epoch
stoic epoch
#

Seriously though

#

It's like you think we don't want to put in the effort

#

But that's not the case yo

umbral glade
#

as i said, that part was fun at level 225-230

obsidian vector
# stoic epoch I'm behind

It's like GS dilemma tbh. PetBeo starts off very strong because of the near 0 investment but gets behind because there's not much gear that powers you up

stoic epoch
#

That part was forgiving at 225 - 230

obsidian vector
#

But with the BeoH, to be able to do literally ANYTHING, you need gear

umbral glade
#

you need a celestial lute

#

and items with atk and or magic

#

and some adorns with offensive split stats

#

i was critting in the 200k's with just a prom hand lute on base beo

#

and my beo A gear

#

lmao

#

and that was mostly unbuffed

#

its not like BeoH is gated behind some early access special edition kayne sneakers

obsidian vector
#

I don't want my BeoA brothers to be lesser than me. I just want the design to be fair. And having such a power up right from the start just doesn't feel right. In best situation, it'll make the BeoA new GS. And in worst, it'll become too broken with the right gears

last bane
#

Beo needs good gear, but this gear is ward-based, because without it we can't live against end-game content
so we are between "long life against boss" and "pet's damage" witch works less effective than we expected

umbral glade
#

can you stop ignoring the fact that NOBODY WANTS THAT

#

why are you making up the argument that we want to be insanely strong with farming gear

#

NOBODY said that

obsidian vector
#

😦

stoic epoch
#

I mean, I wouldn't say "no"

#

Lol

umbral glade
#

we are legit complaining that we cant use our gear to improve our pet

#

and you make it sound like we want to just win without gear

obsidian vector
#

But

stoic epoch
#

Long term Beo's have stuck with the class despite there being easier ways to play the game

obsidian vector
#

But

polar locust
#

I want to be as strong and same type have gear that increases my pet damage, but not as low as fey chimera, needs more gear to work around

stoic epoch
#

We just want some parity

#

Would it be so bad if my 4 year investment saw me clearing raids 80-90% as fast as a similar investment on another class?

umbral glade
#

if i could build a full ashen pion gear set and put it on my pet i would

stoic epoch
#

Fucking seriously

umbral glade
#

i am LOADED on Ashen Pinion

summer gulch
umbral glade
#

and i dont use them

#

as i only play beoA

summer gulch
#

Baldr is bc its hp soaking

#

But when I need more stat I'll just fey chimera

stoic epoch
#

Nice!

umbral glade
#

where is your 57% pet stat lute

summer gulch
umbral glade
#

oh right you would need to clear towers witht hat

summer gulch
#

Bc farming towers is boring to me

umbral glade
#

i mean, its just combat like other.. you know, combat encounters

summer gulch
#

Yea it's the beoA and beoprime having trouble with some mob stacks

#

And facing the same mob stack over and over and over and

obsidian vector
# umbral glade we are legit complaining that we cant use our gear to improve our pet

No, people complained that BB was underwhelming, I've read this post and haven't seen literally anyone complaining about the gears. And the thing is, if you buff the BeoA, that solves the late game problem but it also creates an early game problem (like summoner). If you buff the gears, that's fine but nobody hasn't specifically talked about it except you.

summer gulch
#

(And got sick with something big)

stoic epoch
obsidian vector
#

Because gear changes is a general issue. This post is about new changes

#

Which is mostly about class changes, rather than valhallan gears changes

arctic marlin
#

BB is a great idea. Maybe it needs some fine tuning in the exact numbers and types of boosts that it gives, but this is a great first step

umbral glade
#

yes we are talking about the beta patch

arctic marlin
#

Im not sure why there would be disagreement if any

umbral glade
#

saying "bro stop developing that and make me new gear" would be not only disrespectful but also not likely to succeed

stoic epoch
#

Exactly

#

Like, if this is how Odie wants to fix us then more power to him

umbral glade
#

going from beta patch 1 to beta patch 2 was a big imrpovement

#

so we got 100% success rate on improving the state of the class

arctic marlin
#

You using pets with high m1?

#

You can zero a realm and heretic too if they are using the wrong spells

summer gulch
arctic marlin
#

That's why

summer gulch
#

Ymir for dieties

arctic marlin
#

And ymir gets 0d?

obsidian vector
#

Imma rewrite it πŸ˜…

summer gulch
elfin rampart
#

If Odie's solution to low BeoA damage is Bonds, can we further push it then?
I was thinking of something like Bond level, but additive.

Everyone has Lv.0 bond per default ( all classes )
<T9 Valhalla has Lv.1
T10 Beo and Hydrus has Lv.2
BeoA has Lv.3

Tamer adds +1 Lv of bond.

That way, we can put a 4th level of bonding that would be accessible exclusively by the BeoA, where we could add a power boost.

summer gulch
#

Medusa was and looks solid when not doing weird spells

#

Solid event pet ngl

stoic epoch
#

I've got Medusa buyer's remorse

summer gulch
#

I thought it hit weak

#

Then I beomax and it has like 1 skill specificly that slaps hard

stoic epoch
#

Hits weak and its ahybrid which means no gunnr / snotra

obsidian vector
summer gulch
#

I am sad no gunnr though

umbral glade
#

magic chakram and full bend hit hard

#

but full bend also misses hard

#

and no gaits make it unviable pretty much

summer gulch
#

Odie just loves hybrid dmg pets and idk why bc it nerfs beo being able to gunnr and sno on a lot of pets that would be interesting.

I say as ymir exists

umbral glade
#

also her petrify does low dmg and she spams it

arctic marlin
umbral glade
#

but saying stop doing bonds and do what i would prefer

#

is not good

obsidian vector
#

I get that

arctic marlin
umbral glade
#

and if a bond ends up op, cut its numbers, change that 1 stat

summer gulch
umbral glade
#

bonds seems to be a mechanic that can be fine tuned very easily with small changes

arctic marlin
summer gulch
arctic marlin
#

Every class deals with the headache of fighting area control defenders that swap gear constantly to stop you

#

If there were no way to stop you, there would be no point

#

So if you can get thru no matter what he throws, there is no issue with beo there in max

summer gulch
#

Odie says it's not great to compare classes cus grass greener on other side so I'm in that mindset

Tldr idc what realm does I care what beo does

umbral glade
#

remember that we have pvp and pve split balance now, so "but pvp" is no longer a valid argument

arctic marlin
#

Just wanted to make sure this wasnt actually an issue is all

summer gulch
arctic marlin
#

Not really comparing one class to another, saying its the same for all classes

summer gulch
#

Cus it's new with the split

#

To me

#

Anyway I do lay into some or new event pets having both mag and atk, despite being interesting really neuter gunnr and sno use and makes a certain pets go from "this seems cool" to "oh I can't use this pet bc it has both phsy and mag"

#

Main example: bashe is real nice

#

But mag and atk

umbral glade
#

yea, i've been asking for a call of "dont use atk or mag based skills"

#

or make smart AI realize "oh he used gunnr i should not use magic based abilities"

manic nimbus
#

I see bestial bonds potential. And I think it will be interesting to see how it develops.

Other classes get better with farming (main point of this game I'd say) so Beo/BeoA truly needs a way that the farm will reward the follower-based builds equally.

I think this would be solved nore easily if we could access gear with impactful pet stats the same way other classes can access gear foe their own builds (be it crit, max mag, whatever they do)

summer gulch
#

Yalalala pumping out a lot of great suggestions

manic nimbus
#

Or yeah gear for pets seem like an interesting mechanic tbh! But player gear with relevant pet stats could fill that hole

summer gulch
#

They are an approved beo in my books

umbral glade
#

πŸ’ͺ

elfin rampart
#

Fallen Beowulf Luted Staff:
+350atk, +350mag, +2% ward, +500 pet atk, +500 pet mag

summer gulch
#

And I wonder why

manic nimbus
#

lute!!

#

πŸ˜›

elfin rampart
#

Oh, my bad.

manic nimbus
#

Fallen Beowulf Lute β™₯️

#

Ahah

summer gulch
#

Maybe I should have lute and not c.axe for my first celestial wep lol.

But I figured more ward in pve would be safer

umbral glade
#

"Jewel of Soul Linking"
Weapons do not increase your Atk, Mag, and Crit Chance, but increase your pets by 50% of those value's"

manic nimbus
elfin rampart
#

↑

summer gulch
#

Oh yea I'm beoA

#

I always worship my pet style

stoic epoch
#

Brb, this discussion requires a mighty breakfast

elfin rampart
#

Not at this hours, ty

stoic epoch
#

It's always time for bacon

last bane
stoic epoch
#

I was gonna make okonomiyaki but the kids want bacon and eggs

summer gulch
stoic epoch
#

Basically burnt to acrisp

summer gulch
#

I'm into crispy myself

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My man

#

It's how you do it

#

Less you cook bacon on other things

sick tinsel
#

This ain't Bacon Cripyness channel

summer gulch
#

Bacon transcends all channels

#

It's bacon

#

Less youre halala

stoic epoch
#

Speaking of bacon

#

Pet treats

summer gulch
sick tinsel
summer gulch
#

Seems too much odie work

umbral glade
#

thats turning pets into treats

summer gulch
#

Oh LMAO

stoic epoch
#

Seriously though, if I could feed my pet a treat for like a 5 turn damage buff

elfin rampart
stoic epoch
#

But give it a cooldown

elfin rampart
sick tinsel
#

Treat idea for pets, I like it

stoic epoch
#

OK, make it a bond

#

Give me a bond skill

sick tinsel
# stoic epoch Give me a bond skill

I have Bond Type ideas :

  • Healer (Use Pray, Cleanse/Dispel, Revive)
  • Warden (Use Ward of .../Divine Bastion, Rempart/Fortify, Mend Wall)
  • Booster (Use strong and/or many buffs)
  • Debuffer (Apply strong and/or many buffs)
  • Mage (Deal damage by using spells)
  • Warrior (Deal damage by using skills)
  • Hybrid (Deal damage by using skills and spells through Hybrid calculation or not)
  • Elementalist (Deal elemental damage by using skill or spells and exploit elemental weaknesses)
  • Blaster (Deal damage by using AoE skills or spells)
  • Summoner (Use summoning spells)
stoic epoch
#

I like the concept

polar locust
elfin rampart
#

And a downgrade in Beo damage on its own

summer gulch
#

I won't lie

elfin rampart
#

Where is the problem?

summer gulch
#

Pets with summoning skills feels weird to me

Like summoner summons, beo does pets
Why beo need to pet with summon

manic nimbus
#

Taking advantage of this beo-related channel, I will summarize my opinions on what beowulf "needs" in order to be improved:

  • A boost to Ascension Synergy (to make ALs feel a bit more impactful) and increase damage output
  • Across the board pet damage increase (either followers base stats or an upgrade to pet stats gear and adornments)
  • A call like snotra and gunnr that improves both PET mag and atk and could potentially give -res and -def, Call of Valhallan)
#

Tie that with bestial bonds and it would be a very good start to improve our beloved class

#

I am not going to mention removal of redline and replace with other passive because thats a personal pet-peeve of mine and folks dont seem to dislike it

#

And since I am here and odie might see this... Questing Lute for Hydrus πŸ‘€

umbral glade
magic quest
#

Or just buff those orn and xp augments to scale with quality

manic nimbus
polar locust
elfin rampart
#

Without excel*

stoic epoch
umbral glade
stoic epoch
#

I'd prefer it to be a function of smart ai

umbral glade
#

you could restrict it to "3 instances of increased AI" if its deemed too strong otherwise

#

opportunity cost

manic nimbus
elfin rampart
#

Currently, its like this

umbral glade
#

re: the sidegrades. Look at gilga, one is full hp no ward, other doubles down on ward, while base sits somewhat in the middle

ivory birch
#

oh my god i love the graphic

stoic epoch
#

No, base beo still does like 25% of the pets damage even after the valhallan dissonance change

umbral glade
#

yea but thats a topic that we should be talking about

#

base beo being split pet and player is my ideal world

stoic epoch
#

I agree Yal's graphic is what it should look life

umbral glade
#

pet is still more important than on other classes

#

but player can smack stuff too

#

BeoH downgrades the pet part but gets better at singing? hybrid scaling and dealing dmg all around

#

while BeoA gives up dealing damage themselves for pet strenght

#

so your "sidegrades" from the celestials lean into on of the big class strengths

#

while base class is less focused, can lean into a side to some level but not as much as the side grades

regal bramble
ivory birch
#

I'd also take this opportunity to ask why the hell do calls fail when used by valhallans πŸ˜…

umbral glade
#

questing lute talk needs to stop, we agreed on a questing piano

manic nimbus
umbral glade
#

but yea.

ivory birch
grim whale
#

Are calls supposed to failed a lot even when we play a valhallan class?

ivory birch
#

regardless, any fail chance at all sucks

ivory birch
umbral glade
#

i think i've seen skadi2 only fail a handfull of times at mostin a good enough samplesize

ivory birch
#

that is so vague πŸ˜…

regal bramble
#

Not to have more discussion, questing drums when?

#

I would love to play my drum while pet obliterates everything

grim whale
#

New record for me

elfin rampart
#

Questing electric triangle

umbral glade
#

talking about rank 2 calls

#

oh god i wish we had more skills on our auriga celestials

#

they each come with a rank2 call and nothing else

#

which is a "1 time use per fight at best" kinda skill

#

fjalar doesnt even need skadi

ivory birch
#

more celestial skills are coming this beta

#

hopefully good ones, particularly for Realm/Bro

umbral glade
#

havent seen anything about em

#

do we know them?

ivory birch
#

existing ones are unexciting beyond.. one on realm

ivory birch
sick tinsel
#

I think that's enough justified complaining for now.

Understand that Beowulf Hydrus is the fruit of many Beowulf mains ideas and help to guide the devs to the right path.

We need to use our experience as Beowulf to correct and improve the new tools Odie propose us, instead of complaining during hours and filling the channel with unorganized ideas.

And that's actually what's happening, we have a new mechanic called "Bestial Bond" that allows new passive bonuses from Followers.
Not every class has access to all bonuses.

Tamer gives access to Level 1 BB
Beowulf Hydrus gives up to BB Lv.2
Beowulf (Auriga) gives up to BB Lv.3

Meaning that the most Pet dependant classes are the only one to have access to BB Lv.3

We are trying to debate if Tamer should stay giving only BB Lv.1 or adding +1 Lv. to BB, giving access up to BB Lv. 4 to Beowulf (Auriga)

But we diverged too far from this subject.

So PLEASE, keep the priorities STRAIGHT, and first help us to determine Bestial Bond, and then start asking for some tweaks here and there.

ivory birch
#

the only ""confirmed"" ""info"" we have is that nyx celestials are getting unique spells (finally)

manic nimbus
umbral glade
manic nimbus
#

I think its clear that +30% dmg bestial bonds won't solve the issue but we could always test on beta if they get that on beta build

umbral glade
#

Beastial Bonds stacking with Tamer to level 4 (or 5 for all i care) is a discussion we would need a yes/no from the man from

elfin rampart
regal bramble
elfin rampart
#

So far, we have odie saying "Why new stuff when we have Bonds"

#

And thats that.

manic nimbus
#

Despite our complaints, I think we offer good feedback and, at the very least, our feedback from the gameplay point of view

rugged glade
#

We already had, since they promptly changed how BB works

ivory birch
#

I'm a little wary of oversaturating/over-reliance on bonds (and thus tamer) for appreciable output (again)

manic nimbus
#

So theres nothing we can test to be honest

ivory birch
#

feels a little like overinvesting into one mechanic to solve the class as a whole, when the problems (theme/output) should be solved more generally?

as some vague thoughts

manic nimbus
ivory birch
#

in a world where Auriga had +3 BB, and Tamer had +1, and lv. 4 BB effects ""solved"" the class, then Beo would once again be locked to Tamer to be competitive

elfin rampart
#

Just adding +x atk, +y mag for followers in a weapon would be more than enough to call it a day

umbral glade
#

what i would consider productive is making a list of "this could be a bestial bond passive" of:
Passive stat increases, temporary buffs, added 'active' skill and added passive skills
and then seperate them into "we would like this", like elemental exploit damage increase and "we would not like this" like max hp%

ivory birch
#

that seems unideal

manic nimbus
#

We "complain" about low damage, actually offer feedback on the points we think need addressing but all we get so far is "BB exists and have potential"

sick tinsel
#

If you want Pet damage to be more reliant and boosted from Beowulf equipment, we can add a bonus in BB Lv.3 where "You transfer X% of Att/Mag from your stat to your Follower"

elfin rampart
manic nimbus
elfin rampart
#

Because that would be a hard number from level 1 to 250

sick tinsel
ivory birch
#

I wonder if stat conversion from player stats is a good solution, as it feels a little like homogenizing beo's gearing like other classes (stacking att/mag since stacking +per stats is obviously inferior)

sick tinsel
#

It depends of the equipment you use

manic nimbus
#

Exactly

manic nimbus
#

We have +% pet stats atm

#

That... Are useless for the most part

ivory birch
#

I feel like improvements to smart AI preferring higher damage including buffs -- thus fixing the gaits issue would be a good start

umbral glade
#

it would have the benefit of "equipping offensive gear" actually being a valid option over "equipping mostly defence focused gear"

regal bramble
# manic nimbus So theres nothing we can test to be honest

BB is something totally new and "big", we are right at the beginning of the tests too, I think maybe we should wait and see what skills will bring to the class. Of course we can give them a direction, but perhaps what is planned will serve to complement the new content. But I understood your side.

ivory birch
#

have a follower peek into calculated damage ranges and prefer choices that would deal more damage

#

which obviously means resistances/immunities/weaks are taken into consideration as well

regal bramble
#

What I mean is that things are happening (finally) and we're going one step at a time

umbral glade
#

which also.. feels kinda wrong

ivory birch
#

rather than building beo/a as a player stat class again like the other two dozen ish classes which player stat conversion would do

umbral glade
#

some petrifies are nice, non stop petrify on a opponent thats immune is the issue

summer gulch
#

I rather Medusa use her dmg skills and not petify ngl

umbral glade
#

well then a MEDUSA themed pet might not be the right pick

summer gulch
#

Same with other pets in some regard

manic nimbus
#

We use pets for DAMAGE and not suport

ivory birch
manic nimbus
#

And thats why we are stuck to those same followers always

umbral glade
#

you cant just make a medusa, as in "i look at you and you turn to stone" pet and expect it to never try to turn anything to stone

manic nimbus
#

That is one of the MAIN ISSUES with bonds

last bane
#

can someone make DPS-meter for Orna? X)

elfin rampart
#

Why not adding chance to petrify on medusa attacks itself ?

manic nimbus
#

We will NEVER choose a support pet with a cute bond if it is not a damaging pet

#

Hence why I am skeptic about bonds solving the issue

umbral glade
manic nimbus
#

What more can we say to be clear

#

Damn

umbral glade
#

i mean, bonds are not just for the BeoA folk

manic nimbus
#

I know and my hydrus part loves it 🀣

last bane
#

Bonds may be really interesting to BeoH, not BeoA

umbral glade
#

so there is a merit in having supporty pets with bonds

summer gulch
#

And at the same point bonds seem to help support pets and support beoH and then bonds that give pet dmg seems very band-aide to beoA exclusively

sick tinsel
#

I only play support pet if Pheonix is nerfed as Beowulf Hydrus because I am the real damage dealer

manic nimbus
#

Bonds are way more interrsting for hydrus than auriga which... Is weird

#

Since its supposed to solve pet-based builds problems

elfin rampart
#

Maybe change all non-attack spells/ skills into an autocast chance while the pet attacks

umbral glade
#

i am tooting my own horn again, but give me unique spells at bond3

#

give me spiked shields, aerial barrages, forbid's, miasma 3'S

ivory birch
#

I wonder what's the design space for bonds. Is it "simple" effects such as stat bumps and a skill here or there? Is it "medium" effects, including unique skills/stats? Is it "complex" effects, including entire passives?

I'm confused on how to approach the feedback with bonds because I'm unsure what the "allowed stuff" is, and what the future of them are πŸ˜…

I know it's been stated that BB has a lot of future potential, and yes it does, but what does that mean for the here and now?

umbral glade
#

so that is an option

elfin rampart
manic nimbus
#

Thats why we cant do much currently

ivory birch
#

passive petrify chance on Medusa skills would be cool, but that's an entire passive you'd see on a class/spec

ivory birch
umbral glade
ivory birch
#

well, that's a unique passive

manic nimbus
#

Again bonds cannot be follower specific

stoic epoch
ivory birch
#

and yeah, bonds aren't follower specific and follower specific bonds aren't in scope so πŸ˜…πŸ˜…πŸ˜…

manic nimbus
#

Odie stated follower specific bonds are out of the equation which is a huge headache on how to improve bonds lol

umbral glade
manic nimbus
#

Then what would be the reasoning

umbral glade
#

he never said that a select few unique bonds couldnt exist

manic nimbus
#

Giving a pet a specific one and not other

ivory birch
manic nimbus
#

Indeed

umbral glade
ivory birch
#

and if it's just going to be singling out one, two, five followers for unique effects then.. how's that determined? it'd be very clearly picking favourites which is unfortunate for many followers' potential =/

manic nimbus
umbral glade
#

just put them on the "main characters of events"

#

not every magic card is a planeswalker

#

but they do exist

stoic epoch
elfin rampart
#

Right now Odie has to deal with a total of 3x Families number of stuff, which is a headache for balance

manic nimbus
#

:p

elfin rampart
#

Why not make it a 3x3 (atk rol, support rol, hybrid rol)

#

And add the bonds in these

umbral glade
#

imagine we get a mammon follower, or a madea follower, those are special enough for a unique bond, right? some random horse might not be

ivory birch
#

I'd be pretty happy with unique effects for masterforge rarity, but not all unique/event followers are masterforge (think Ymir)

summer gulch
#

Give beoA 5 pets like summoner mighty_mimic

#

(Big jokes)

last bane
#

There can be Family of pets full of Unique bonds, some sort of "Chimeras" artificial animals

ivory birch
#

sure, as long as you can never buff them, they die and they have awful movesets

#

approved

manic nimbus
#

I dont really like the idea of giving a special bond to x and not to y

#

Limiting our already limited options

elfin rampart
ivory birch
#

if rarity was meaningful for pets in literally any way, then sure, being picky re: "unique bonds" seems more okay, but the pet rarity system is completely arbitrary

umbral glade
ivory birch
#

rarity does not portray strength, or even uniqueness. Ymir's not even MF, but like.. a banshee from the balor event is

umbral glade
#

tbh, pets should all be at gold cost now

elfin rampart
#

Getting rid of rarities and earn MF pet by killing stuff ?

manic nimbus
umbral glade
#

it doesnt matter to me being deeper in t10 now, but that was annoying when orns were sparse

ivory birch
polar locust
#

Pet evolves itself?

ivory birch
#

I'm fine with that if there's any clear reason in game for that, but there isn't. it's all arbitrary, so it just looks like picking favourites for ???

umbral glade
#

unique bonds = flavor, not power level

elfin rampart
umbral glade
#

like, we get a fallen Ra the seer pet and all 3 of his bonds are some vision distance

#

as thats his thing

polar locust
# elfin rampart Kinda

The more you use the pet, the more it would increase stats? πŸ€” Or would be just a visual upgrade?

umbral glade
#

or a really armoured guy, getting you -10% def at bond1 and bond2 but giving +50% def at bond3

ivory birch
#

okay, but why ra? what's special about him if other things don't get unique stuff dedicated to them