#Valhallan Changes
1 messages Β· Page 3 of 1
Ancient dragons (ymir and friends, though they currently just fall on dragons) could have bond 1: Increased status chance for player and follower, bond 2: idk y et, bond 3 (or 4): Ultima, or a dragon version of ultima if you want to be fancy
but ultima makes sense with blights
and ymir has it as a move
sure, also good
i like dragon affinity as a level 2 bond
you being part of the crew
you get the dragon pass
Truly, if Level 3 bond has interesting bonuses, I might play Tamer even on Beo Hydrus !
please no more ultima, have mercy for the unstable omnimancy people π’
ultima always hits weakness when blights are in play
so it would hit everyone for weak, not just the deities
a way to make blights AoE would be great
Huge quality of life right there
skills and passives being able to be obtained in bonds is such a good step, it opens so much more possibilities besides temp/perm buffs and stat increases
Per turn afaik
i could also see some "demon" pet line that start the enemies off with debuffs/sigils
its per turn now
odie said earlier
i like the idea of a pet class being debuff focused, i would love to use Arisen Glashtyn
Yeah, the main issue with the lvl 3 bonds is using them right now drives our damage into the ground. Like, why would I use a mimic for the lvl 3 bond over just a damage pet?
I wouldn't
Maybe on Hydrus
Maybe
i think we will need more "families" of pets so you can target a weaker family with bigger bonds buffs
You need to go as tamer for that lvl 3 bond as hydrus right?
Right now you can't get that lv3 bond as hydrus
As Hydrus
having 20 pets in animals and adding a crazy bond at 3 will just make everybody use it on fjalar
but having fjalar be "bird" and "giraffe's" get a crazy bond, you gotta make choices
There's no reason to use the pets just for the bonds
At the current time
Except maybe on Hydrus
But is there an issue with fjalar having a crazy bond? Sure it's better than most followers, but it's not like fjalar is particularly strong in the context of the whole game
As auriga/base beo pet-based, there will never be
yea but looking at current bonds, they 100% have the potential to be worth choosing a weaker pet over
You wont ever not use cactus for hordes, you wont ever not use fjalar/fey chim/ymir/lind for raids
The potential is there, yeah
Fingers crossed Phoenix has no family
I know, it was a joke
Gives dex (lol) and earth res
not in context of all of the game, just for pets. You wouldnt use a weaker pet over fjalar if they had the same bond. But if idk, a monkey pet had a better bond but less base dmg
so long as we're splitting the effects by Family and not per Pet, you will always pick the strongest pet within said family if you want that family's effect
thats true
that's a thing that can be solved later by narrowing the families down further and further
(If that is desired)
but "family" could also be "Baldr's chosen" and only include 2 pets and they get parry or something
I want t1 Slime to have the strongest bond.
Give some other pet the same skill and dmg as fjalar and different bond for other occasions?
why only earth res ? is it temporary ?
those are not final
maybe just place holders
this felt more like a "test how this bond that enables a skill / passsive works" patch
than a serious attempt at a balanced patch
70% status protection is balanced idk what you're talking about
Probably odie still seeing how pets work around with the buffs for player and pet itself
go and play with undeads having "raise dead", need to see how it functions before i add more skills
/noddle
I like the variety that BB portends. I don't think BBs currently close the gap between e.g. beo and other classes in raiding. I think BB could be a lever there to be used if needed, though.
The gap has shrunk, because gear power has shrunk and thus player damage is smaller in a relative way, outside of beo changes.
Beo on live was something like ~half the raid speed of the other ||non summon-damage summoner|| classes.
I'm testing raid speeds atm but it may be the case that beo isn't particularly behind the others now.
The other big beo pain point was/is endless, for two reasons:
- lack of def/res multiplier (now changed)
- pet swapping pain in the ass esp. in WV/ORs (qol planned for this, I think...?)
I'll give endless a whirl, even though I'm getting cold sweats just thinking about it again. π Can compare against at least GS endless which I'm familiar with.
PvP I don't really care about; assassin ymir is still a thing there afaik, with debuff play. Not fast but certainly wins often.
Fux reported its not workingh
atm it doesn't do anything that I can see
On an otherwise useless pet why not right? π€·ββοΈ
70% at level 1 bonds, so tamer stock π
Pet swapping for OR/WV/Towers is confirmed to be in the works
My opinion about this whole bestial bonds thing is that it might spice up things a bit (not with current ones, i know they are placeholders) but the core issue is that only 4 or 5 followers have decent/useful skillsets that a follower-based class needs/desires
dangy said something about it yesterday? iirc
it's been whispered a few times. been a wip thing for some time now I believe
i am very much interested why the straight number tweaks towards pet based damage are so conservative
even BeoA's 25% double act is a very low starting point
when compared to other classes with the same investment in AL and gear
to be fair, BeoA shouldn't be that much better at pet play than base beo
since celestial classes are still meant to just be sidegrades
Then buff both β¨
yeah exactly
Mwahah
1.25x isn't small π my complaint there is that it doesn't change gearing by much, but that's a big number.
its in no way big when compared to whats going on when people click the realmstrikes/ultima buttons
Fux, do you remember there ever being plans for pet equipment?
yes, was planned for a while
Ok, we were talking about it earlier
It's been so long I thought maybe I'd made it up
I remember I was in Sweden, hyped for it
Like, at least a year or so ago right?
before I changed homes
pre-summoner at least
I think it was a line in a road map
t'was
July 2022: #πβgeneral message
May 2022: #πβgeneral message
Jan 2022: #πβgeneral message
"... Pet equipment is on the roadmap."
so at least that old π
what if beo could equip 2 pets, and get a spell to rotate
i think the "2 pets" idea died with summoner being a thing
I like it but only if the player has to yell out the name of their pet into the microphone.
e.g. "Atlas of Olympia, I choose you!"
Loool
Maybe Odie doesn't want to buff our damage because the pet equipment will fix us?
Beowulf/A has been behind for a very long time and it seems it will continue to be, unfortunately. Yalala has a point, all the pet stats improvement is very conservative and barely noticeable.
giving me some zelda spirit track ptsd
There is a skill in WoW that you can temp call out like 3 pets or something, maybe beo can have a 3 turn cast that summons a handful of followers and they do their thing for a few turns, like a DC but for followers
I want beo as it is now but with equal dmg or potential to do as much dmg as the rest if the classes. No need for a complicated new mechanic like two pets, pet control, etc. Just give it more pet damage
Imagine though, equipping your chim with a funny top hat. That'd be dope
I think it's worthwhile to get some numbers in here, to the extent that we can get them.
After the changes I think beo/a is somewhat behind but not sure by how much.
I don't think it needs a 2x damage effect, for instance.
https://www.youtube.com/watch?v=xiJbM3HBc60 phoenix got a upgrade
the ultimate foe in elden ring - the birds
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Are you telling me that as beo i can go to a raid, use gunnr and beara might and do similar dmg of an heretic or gilga?
want to make fjalar working ? make prometheus hands work on him π
That looks hilarious
Or do i need to buff for 20 turns, redline, pray for lugus buff and pray for the correct pet attack?
Similarly, in octopath, the Hunter can cast a spell that summons 3/4/5/6 of their pets to act all at once. It's a pretty satisfying spell to use, because you can tailor it to many different scenarios. You can even summon the same one 6 times in a row.
Though the main thing I could see working against this system would be how to select pets for Beo. In octopath you can have like 8 pets at once, max. Hunters in wow summon from their first slots in their storage. But in orna followers do very different things, and you can't order them in storage either.
Yeah it would require either interaction with follower "storage", maybe a new screen in the loadouts etc on how they interact (also allowing quick change in towers etc). Being able to pre-select 3 of your followers, you can change between the 3, and then they interact with the random summon etc.
Similar to GS's first summons, just in a different spot instead of the Spells list
i'd be happy if we get smart AI to include "doesnt use the low damage move that gives a temp buff while the temp buff is already active"
yes i am looking at you evasive strikes
we dont get the pet spamming moves that get immuned anymore
"Call of Valhalla: Call forth your three followers to fight for you momentarily. Requires 3 turns in battle" etc
so "not use temp buffs even if they are attacks" shouldnt be impossible
can we turn out pet red like in wow as well
enrage it
Im here for that too
Some kind of buff that you can cast on your follower specifically, that increases their direct output temporarily
"remove the effect of valhallan dissonance from the player while the buff is active. Your pet is enraged and deals more damage"
we throw away the additional player stats to empower the pet
could make it a toggle effect like aegir
I like that
true, player more vulnerable while pet is stronger
More vulnerable = as vulnerable as we have been classically
slam on a juicy multiplier
plays into the ai, pet wants to deal as much damage as possible forcing it to choose attacks etc > buffs or protecting
Having to take turns to setup is still a difference/a problem.
Granted low-setup ultima is drastically reduced in the beta. Low-setup gilga SS is probably still quite high, though; full-hp realmshifter, etc.
lms where I'm at currently on the beta...
Could even solve crit bird issue, could make crit bird prioritize critting while "enraged" etc.
fjalar spamming evasive strikes should really be handled by smart ai
Yeah i'm just spit balling, maybe not a solution
I'm getting something like 12 turns to kill a fey chim wrb from full hp (not even entering at low hp for max passive, which I could do and which would speed it up immensely).
My BeoH on live is something like 5 turns to do the same...? wyrms ultima ultima.
After the aug nerfs, but with the beoh buff, it might be more like 7-8 turns...?
Both setups of course max offense, ~low defense.
I just ran lindworm: gunnr, bear, woo (after taking a few hits), DC, realmshift2, then spammed riposte3 to the finish line.
Also player damage is not insignificant with that cool 1.5x player atk π
obv. with zerk(shrooms), brynhild, etc. can kinda keep on buffing but raids don't really require that atm.
the damage is definitely quite high π
this is all beoa/tamer of course.
entering at low hp, lindworm is already hitting for 1mil with not a ton of buffs active.
mirror
Ooo okay
I really want to test with a mirrored char
63 AL certainly might help a tiny bit
you know, having 60 AL more than the average joe
Could only get my beta char to al20
... weren't we talking about:
use gunnr and beara might and do similar dmg of an heretic or gilga?
?
what AL should be used for this comparison π
Unrelated with ALs
I'm trying to find the baseline. Want to compare like-to-like.
I can compare beo to beoH pretty easily, given that I have same AL on both π
Per your test, beoA still takes more than the rest of the classes to achieve similar results
here's lindworm blowing up a raid with low buffs (and suboptimal play)
sorry bit of a tangent on that lol
looks like 8 turns for >5mil to me. with some rng variance in there of course -- notably no lug procs.
It
scaled down with ascensions that might be something more like 20 turns total? or 15?
that being said, the comparison would be roughly 5 turns for >5mil for other classes.
nowadays they're like: wyrms, ultima, ultima. or bear gunnr SS3 SS3 ...
just dbl act mark->execution every turn and we can win
it's all a little bit crazy to me π I remember measuring raids when 100k/turn was like, a high mark.
i remember falling asleep hitting the same button in a kingdom raid at t7
in 8 turns I'd expect double-act to happen 2 times (25%) π
Nyx lunge spam on Polly
yea but imagine 100%! our potential is crazy!
Fux, are you saying our damage isn't our issue?
I'm saying beo raid damage is behind the others and I'm trying to quantify how much behind
Oh
and also just, generally, player damage has inflated so much over the yrs
It's worse relative to others, but it's not like beo can't clear raids
No, we clear raids were just slower
I take more issue with that it's both slower and less safe
i still consider tanky horde fights the worst for pets
we cant aoe them, we got random selected single target hits
no 2 target cleave
all followers that use blights/sigils are unusable
i just skip floor 45+ fallen heretic fights, not because they could kill me, but because they are so damn slow
yeah, gilga is super fast and is the most safe.
realm/heretic/deity are right up there on speed, and realm is less safe.
gs bp is super fast and super unsafe.
...
beo is a good speed and unsafe.
gs summoner is awful speed and kinda safe.
Unrelated to valhallan, but faster combat for horde floors would make this a lot more bearable
Mage's dance on an un ascended deity or heretic clears horde floors real quick
Oh, thought he was talking dungeons
Just for towers reference, semi-unrelated to thread though, sorry to interject lal
I mean hati/skoll, nothrens, macolytes, kektus, trolls could maybe be mage's danced without too ridiculous an investment
kobolds
i think he means the fights with 6 griffons using spells
or the odin+4 nothren + 4 yeti fights
taking ages
but stuff like pegasi, griffins, dragons, heretic
due to animation bloat
Or the pegasus, having to wait for the holy ring to come and go 5 times
i would be real happy if they removed the proximity requirement of going up a floor once a guardian is defeated
for horde (dungeons): until we get non-splitting pet-based aoe or until non-splitting aoe gets taken to the woodshed, it's just cactus and it has an upper limit on clearspeed. at which point you should just run sweep/dance on the player, and then the pet is AP and now you're a discount heretic like everyone else. honorable mention to the follower doing better damage where relevant I guess, and acting more often.
for towers: yeah, beo/A not being able to reliably 1shot the things it wants to one shot, and not having non-split nor multi-hit (av2) pet-based aoe is very rough. player damage plus single target follower damage isn't bad though, delving into player damage away from pure follower damage. a pure follower damage tower setup would need something to change to be better.
my tower clear speed legit went up a good chunk on beoA after unlocking GilgaH for chained shield (and Balor3/Guardianstrikes4)
it's ok if I get to a100 I might be able to do t11 horde boss with kektus as oracle 
its like 10-30k dmg per target with fenrir bloodlust and tower atk^ buff
I do wish we had better naked single target followers. The only thing close is uhh... living arsenal? macolyte?
just something that spams relatively damaging single target spells and pops one enemy at a time. doesn't bother with buff/debuffs, just pew pew.
granted such a thing would also become a pvp terror
π€·ββοΈ
t9 greaper doesn't quite do it, but it's a single targeter as well.
if you get dex^ from a chest you can run fjalar and it's gravy.
feel like all the higher damage pets are coinflip one way or another
i enjoy fenrir as it turns off any risk of death when only paying 20% attention
and he does surprisingly well in damage
fenrir is relatively consistent but does on average quite lower dmg than cactus, fjalar, and such
but you cant get atk^^ from chests so he will have a dead turn for bloodlust
he outperforms other in terms of pure laziness
no need to buff
he provides the atk up
he keeps hp up
i just go WoO -> chained shield or DC if the fight takes a while (pegasus, dragons)
and i dont need to look at the screen after that moment
which is nice when i play with scrncpy on a multi screen setup
I just go AV2 or V4 until everything is dead
maybe woo for high floor nidhogg, if I don't just skip it
what gear are you using to do 2.2mil marks?
63 ascension levels do a bit of work
its.. in the video my dude
+50 stat celestial axe, +24 stat 12doom finsword.
+2 smartAI pieces
L250, asc63. missing +stat on helm chest boots amity and both accessories
didnt show what was augmentednon celestial either way , but i do have to admit i closed then video immediately after the kill and missed that part
asc63 helps a lot too i guess π
Same with everything. Rng if second chance will activate, rng if battalion protects you, there is definitely an element of rng to the game and I don't think that's a bad thing
With no RNG you know the outcome without even doing anything because there is 0 variance
Since this game is not skill based, it needs that RNG to have some sort of variety to give you more situations to actually react to
other classes don't leave their main attack to chance though, other than summoners but their rng averages out easier cause they have multiple summons that coinflip their moves instead of just one follower
Mmh, we might have a problem with the actual Bestial Bond type attribution
Using Family is forcing a whole bunch of follower into one predetermined bonus list.
Problem : Pheonix, Pegasus, Fjalar are all animals, but their use are different
- Pheonix buff and stack ward turns (secondary damage)
- Pegasus heals, cleanse and revive
- Fjalar damage, buff and crit
In the same family you can have a Physical, Magical or Hybrid attacker / Ward generator / Healer / Buffer / etc ...
We might need a separator to better attribute a role to the Follower
I think the real answer to this is that pets bond type needs to be addressed individually rather than as groups. I get it's easier to say if pet=this bond=this, but is it better or adequate?
it's long very long to have specific bond for EACH pet
Alternatively cryptid rarity pets could each have a unique bond that ties into their kit, while standard rarity pets keep family
"Nothing in the world is worth having or worth doing unless it means effort, pain, difficulty" -Theodore Roosevelt.
I don't believe they spent years making the game because it was easy.
Say that to Odie
Doesn't have to be a specific new bond for each pet. But bonds decided on case by case basis
Pretty sure he is of the mindset based on the premise of the grind in Orna.
per-follower bonds would be a nightmare to balance imo. and determine. and maintain - and keep interesting with new content
I'm not saying new bonds for every follower, just possibly apply what you have already on a case by case basis. Though to be fair I have no idea how many pets are in the game. I've only ever used maybe 10 different ones.
Doesn't feel right to have exceptions, because when you add new followers with specific bonds, you have to check every previous ones to see if it's balanced or not
Well they propose to do specific Bestial Bond on cryptid (masterforge aura) followers
Speaking of this number, on aethric there is going to be a way to store more pets? they are limited to 100
yeah, need to do that
I feel either I miss something or something is wrong here with the stats on beta.
I'd expected higher stats except for crit for raid Setup, even dex is considerable lower with bird bond
Or at least the same stats, not sure right now BeoH base stats got also increased or only for beoO
Whats difference between left and right pic?
Hm, how about give BeoH the full power of Gilga's Chain Shield?
how about give it to everyone
Beo's are more close to gilga's than other
RS dorado - idk, maybe
Deity - no
Bond bonus sets should pair with a follower's skills or "role" rather than an arbitrary factor such as "family", imo.
An example for separation could be "buff support" for pets such as phoenix or Archimedes, and have bond bonuses such as buff duration, temp buffs, player stats, etc...
Other role examples could be "debuff support", "defensive support", "pet damage", "generic" etc...
Not a fan of granting new skills to followers, as it feels it would be more likely to interfere than help. Unless those are very potent skills that fit with the follower's role, and even then there could be an issue with snotra/gunnr for damage based pets.
Left Beta, right live. Exactly same gear, no hybrid conversion other than class passive.
Thats why I'd expect higher stats on beta, because base stats should be increased
Also bond 1 from bird (dex%)
as a non-valhallan user :v I say they should be able to use 2 followers (or one of the specs be able to) on pve only :v and followers be changed to appear in the equipment section so you can use loadouts :B
Odie is working on ability to swap pets inside towers/other realms and portals, but not in battle
Yikes yeah super weird
Something must be different
no party/origin town bonus on beta maybe?
Thats not a thing on HoA π€
oh then idk, I never played HoA
show gear?
I want mushroom-shield, i want gnaw it in battle and get berserk buff.
Can someone pls recap what's been discussed?
Additional bonus to Bestial Bond.
End.
We like the change to Valhallan Dissonance, like the extra base stats, like the built-in pet ai.
Bestial Bonds, our new passive, was underwhelming on day 1. Odie has made positive changes since then, such as letting the bond levels stack (you get the bonus from all bond levels you qualify for, so if you've got bond lvl 3 you get all 3 bonds).
The bond bonuses are better than they were but they're still lackluster and there's no reason currently that you'd choose a follower for their bonds over one of the normal dps pets.
Odie's working on us.
What does success look like?
Choosing pets over normal dps pets? Wouldnβt there just be 1 pet that everyone uses as the meta because the bonds are better than Fjalar / Lindworm / whatever is the best dps pet people have access to?
I absolutely validate that
I already said it, but followers can do opposite things in the same family.
Attributing roles will help to get the appropriate Bestial Bond on the right followers.
Not only that, it can be used in the future on Summons and Monsters in general to have tweaked IA : having more unique and interesting interaction in battles
We have to list the categories of followers ... but first : breakfast !
As odie stated, there are currently almost 200 pets, and giving them all individual bonds would be complicated, and hard to balance.
However, one could always limit the unique bonds to masterforged pets. And if that's still too much, then limit it to t9/t10 pets(?) as well since that is when bonds show up anyhow. Or even limit the unique bonds to Level 3, making it t10 only
A limited amount of pets could get unique bonds, that'd be cool
Not sure how necessary it is, but cool as a concept
there are currently almost 200 pets, and giving them all individual bonds would be complicated
kinda.
there's a lot of vertical upgrades in followers that could all have the same bond effects.
for instance, {cactus, big cactus, steward cactus, fey cactus} could all have the exact same bond effects.
for the most part it could be a lore exercise, also. A way to add a bit more flavor to things, if not outright power.
if Odie says it's too much, then it's too much. certainly for right now, for sure, but I could see it growing in that direction later.
Splitting some families (animals like a birds and mystical animals like pegasus) and grouping some pets for things like events (like ancient dragons) can work. As does grouping them by "lore" (like "Mammons chosen").
This could reduce the amount of different bonds from 180ish to 20?ish
Slot everything that doesnt fit into a filler category (like common) and give that bond generic stats
Yeah, more specific groupings were also mentioned in the discussion
Titans, Memories, Ancient Dragons, Fey-Cursed, (...)
Unique bonds is a nice idea to make some pets FEEL unique, like adding "this pet acts 3 times each turn" for a dual wielding dagger using pet, simulating a 3 hit combo
Or a heavy hitting but very slow pet getting "this pet only acts every second turn" but giving it a juiced damaga mod
This doesnt have to be backtracked to every pet ever, but a select few feeling special would be cool
I guess that'd be similar to event gear. Not all of them have cool passive effects
And we didn't backtrack to add new passives to old items
"this pet mirrors your attacks" to support the battle basebeo+pet thing
... well we did a tiny bit, but not all
I imagine it being reserved for event based pets, not the every day beastiary pet
Ymir getting one makes sense, a random lobster not so much
There is a lot of room for creativity with that idea without it being broken at a random interaction. All animals attacking 3 times would make fjalar broken, a pet that is 3 pinguins with lower base stats would not
At base we have :
- Healer (Use Pray, Cleanse/Dispel, Revive)
- Warden (Use Ward of .../Divine Bastion, Rempart/Fortify, Mend Wall)
- Booster (Use strong and/or many buffs)
- Debuffer (Apply strong and/or many buffs)
- Mage (Deal damage by using spells)
- Warrior (Deal damage by using skills)
- Hybrid (Deal damage by using skills and spells through Hybrid calculation or not)
- Elementalist (Deal elemental damage by using skill or spells and exploit elemental weaknesses)
- Blaster (Deal damage by using AoE skills or spells)
- Summoner (Use summoning spells)
Debuffer (like yokai demon thingy)
I forgot this one, thanks
But its hard to group them like that as well
Could you give me an example ?
Arisen glashtyn debuffs then mage's
Elementalist
Ymirs brother, the purple dragon, gory... Uses divine bastion, transference and dark/holy blight and dark/holy strikes
Mmh complicated, but I would say warden, it has more ward based spells
every Draconian Era followers have blights (and so debuffs)
Ymir would be Elementalist
I dont think we need just one, very strict, type of grouping
Having one group be "dragonic era" and one group being undead hordes and another one being "Apollyons Followers"
Is not that bad
Grouping them by theme could give them thematically fitting bonds, draconic era could be blight related as an example
I just think we need more than the current 11? Groups
Ah, specific group instead of specific Bond is an interesting idea π
Elementalist might be seperated in Sigil user and Blight users
There could still be a unique bond for a unique follower later down the line, i don't think thats ruled out
But Draconian Era followers doesn't have the same use, here's the problem
But 180 unique bonds is honestly not worth the effort
"blights are less likely to fall of" and "enemies start with a blight"
Could both fit every blight based follower
Why not combinate 2 group maximum ?
Arisen glashtyn with enemies starting blighted might just be a good follower
I mean, yea that could work, some pets could just be the same type 2 times and double the bonuses
I think we need to throw out some of the very lackluster bonuses or juicy up their numbers. No ody is going crazy for 10% more hp on a red lining class
if (followerTypeNumber == 1) {
followerBondBonus *= 2;
}```
Or we can say Cryptid have 2x Bonds ?
And normal to epic = 1
Wow, that was a nice recap tbh. Thxπ»
I think a set of "rules" would be nice for bonds as a mechanic.
The first bonus being kinda generic, since tamer can access it. Level 2 needs to be more powerfull, level 3 should also escalate the power, as that is unique to very few classes, those effects could be more focused on an archetype due to the limited access to them
strongly agree
There are also some bonuses that you are never really happy about, like more max hp (yes i know it can be usedull with candy cane to sustain berserks
Idk how i feel about resistances, they can be nice in specific fights, but as a general bonus they might be too niche
Level 3 should specifically be an additional, powerful source of damage
That being said, a defensive follower group having, idk, 20% all resistance as a level 3 bonus could be nice
or BeoH + Tamer
Passives don't stack yeah
You might have that mixed up with the thingy i made
If BB3 is interesting, I want to use it with Hydrus
If they did stack, you'd need a Level 4 for Beo and BeoA, since they likely want tamer as well.
But if you make them rely on tamer for level 4 then you're spec locking
BeoA could honestly use a fixed 100% pet action rate
Would be logical since BeoA and Beo are pet reliant
Spec locking is never a good thing
BeoA should get to level 4 with tamer but base beo should maybe only get to 3 with tamer and not without in that situation
At that point BeoA becomes too much of an upgrade rather than a sidegrade tbh
The problem with 4 levels is that we didnt even figure out good stuff for all level 3s yet
Else it's Raider or Berserker
With the new Valhallan Dissonance, that's like mandatory
both pet and player gain from berzerk
The sidegrade should be "sucks at dealing dmg himself but very good pet" compared to "good self damage and good pet" on base
Not "a bit worse at dealing dmg hinself but very good pet" like its now
BeoH on the other side of sidegrades should be "very good at fighting himself but bad pet"
Which it is
sure, but Level 4 is not the priority now
BeoA cannot use Skills or Spells
Heck, reduce my atk and magic to 0 if that what it take
Make me the pokemon master tanking hits and commanding units
Transfer 100% Att and Mag to your Follower's stat
1:1 ratio might be a bit much
But sap my atk and magic by 90% and give half of it to the pet
Or something like it
Could also work for crit, so the player could build atk+crit chance to nix up possible item builds
We should brainstorm a list of modifiers for bonds. Nothing too unique, just to replace current placeholders
In a sperate list there could be interesting, existing (passive-) skills since its been confirmed that we can get those through bonds as well
So, for the everyday bestiary pets: basic family grouping,
Masterforge pets: make 'em unique, and if there's a multiple choice for a pet (like kerberos and a.kerberos) just put them in the same family. This could also done with Cerus pets and alikes
Event pets(that isn't MF): their own family grouping
I think this type of categorizing would do the job and also wouldn't take much effort to implement I guess
nah, Pegasus and Fjalar doesn't have the same use, and yet they are in the same family
That's why I prefer using another way to separate followers
So stop using 'em
Bad beowulf, bad !
Every pet but the 4 good ones switches you to heretic at the beginning of fights
Yeah that's neat but as others have said, some pets fall into more than one category. And also you have to start categorizing each pet from 0. And it's kinda kills the uniqueness of MF pets
Class fixed
I think going for broad categories now and making them more diverse and/or adding unique bonds later on is a good solution
Get the mechanic working now, get the balance to a decent state
Then spend time on a singular pet
Is it?
Time is limited
If odie could make 180 unique bonds and still do his normal work
He would i think
But that shit takes a lot of time
And a tier 3 warg having a unique bond doesnt really do anything
I'd much rather have somewhat generic but strong and usefull bonds now
I mean, let's make it at least decent enough and then add on it. So that way, we don't wait for a balance change for another year
So what if both a pegasus and a fjalar have chance to inflict temp dbl def fown
Maybe we get a mythical creature family down the line that makes pegasus different
But that should not be the priority now
Yeah I know, that's why I don't want a half baked mechanic which devs would push under the rug each time they see it
Balor forces have +20% dark damage and +20% fire resistance for level 2 and 3 atm, changing these placeholders to real things should be what we brainstorm about imo
That's why I'm not asking for unique buffs for each pet. Just enough to make some pets stand out
And i agree, having some event type followers with unique bonds is a great idea
Especially with level 3 bonds being very unique to beo(a)
Having a undead event and the special event necromancer pet having the level 3 bond exchange a weak ability to some big d zombie summon
And BeoH right? Right?
Wait, what?!
Tamer and class bonds dont stack
Only the highest level counts
(currently, maybe that changes at some point, idk)
π₯²
Added summoner type
Since it exists
I want also BB to be stackable
and what's the use ?
meat shields
Beowulf can tank no problem, especially since we get +50% stats at 1 hp now
you're just launching a passive into garbage
Summoning followers already add meatshields, with 100% stats, instead of 10% if it has been fixed
but most summoning followers are bad arent they
Why are they, good question
i mean we all know the answer already
phoenix is broken so no point of using something else

and for beo you use the highest damage, not utility or buffing
if that was only that
oh just checked
no t10 undead follower
lol
best one is vss, which is pretty good actually
if phoenix wasnt godlike maybe it could see use for a beoh swash build
70% status protection and summoned meatshields on top of the vss debuff is pretty good for beoh, considering it only gets level 2 bond
with a right Bond it can be interesting
I imagine a beo hitting stuff and the necromancer pet spawns meatshields
So you can go lower on defense
Imagine Beowulf-Benefactor
And more all in on damage
It makes more sense now with 50% stats from Valhallan Dissonance
Trying to see a synergy between summons and Beowulf
BloodBact?
Bestial Bond
Yeah but the other party members can't
Who wants to play summoner with party members ???
Use Provoke and a follower with Provoke II
and party member use Appease II
You can also use a Warden type Follower that can apply ward turns and regen ward
Breathing Armor is incredible for that
That sounds super cool btw. I'd even add summon vss spell into my raid set and waste 50 turns summoning just for the fun of it
use Onryo :
https://playorna.com/codex/followers/onryo/
She can apply permanent Def-- and Res-- and summons Dead
No, you'll be the carry playing BeoH. So you don't actually need those summons, but your tiny little cute fragile friends might need it
Who's "tiny little cute fragile friends" ?
Yeah but it takes ages for her to do her trick
And morrigan raids often cleans
"waste 50 turns summoning just for the fun of it"
Your other party members
Understand that each member added reduce the utility of Summons, since they litteraly replace them
I know
Just use a warden pet
But you're thinking through the empty side of bottle
Think of it as filling the gaps in party with summons
While you or anyone actually carry the game. And you don't have high foresight so you don't interrupt the loop
That's an overcomplicated strategy
plus it will work only in raid
the most efficiently atleast
Cause in dungeons the summons disappear
Stuff that sounds cool in theory is usually bad in practice lol
Try it in beta before you spend hours to test a build that doesn't work in any content 
Right π€¦π»ββοΈ
Bonds are an interesting concept, but lets just not forget that the BeoA main issue (low damage) is still glooming over.
Beo A and Beo Classic
if a bond gives a follower +10% more magic/attack - that is more damage, no? why treat bonds and damage mutually exclusive?
i can't say that RS's Avidity and +10% to pet's mag/att are equivalent
hmm...i don't think that is what i asked
Resuming Bonds to +10% att/mag is not very honest
let's keep in mind the number "10" is an example
my question is:
is giving follower stats through bonds not a direct addition of damage? why treat bonds as something that cannot provide damage?
BeoA is more pet dependant, Bonds is applied to all Beowulf classes
So it doesn't help Beowulf Auriga in terms of damage when compared to other Beowulf.
Which is a waste since this variant should be better in raid
Bonds do work with pet stats right
So is bonds a multiplicative stat bonus or additional
multiplicative
Oh than wouldn't that make dragons on of the top performers since their high base stats
Someone pls test Ymir in beta and what bond does it have
ie: 7% magic bond (numbers are examples)
so follower magic X 1.07, which increases damage
Auriga double cast doubles output 1/3 of the time, therefore another X 1.33 bump (situationally)
ergo, Bonds do increase damage, Auriga does have more damage output
Bond are pretty good & interesting way to all Vallhallan's
But BeoA needs some much more "explosive" passive to rise up pet's damage
Idk before patch i was reaching some high numbers with Ymir and base beo i think pet based damge is going to be in a good place after this patch
I think it's more of some followers that need work like the last patch did with fjallar
RS or Heretic can do stable damage 1-3mil+ every turn, they can annihilate Raids in a seconds
Beo's 1mil+ is more like a holiday
(or, maybe, i do smt wrong)
Uh i am pretty sure you can not utilise all buffs they do on beo like realm can stack all three zerks and herectic can blueline safely and moreover crit multiplier gives a high bump to these classes
Though you can do your own DMG after patch since beo is getting a self redline passive and can also tank better
I think the whole "more damage" thing is not "BeoA does more damage after the patch than before the patch"
its "BeoA does not do as much damage as heretic/gilga/.. "
and the patch closes the gap
but its still a gap
especially when you consider that our "optimal damage" is still behind layers of rng
we need our pet to select the right move
Fjalar using aergial barrage vs evasive strikes
and we need to hit our actual preferred target
as an example, the mammon acolyte in the mimic king tower fight
We feel like we get outperformed quite heavily at that
Sure is a direct addition of damage but I don't think it would solve the problem because beo and most importantly Beo Auriga rely exclusively on pet damage. We do not use pets as support (Auriga mostly). Either all the families get that bond and we see an increase of pet damage across the board or the families that don't get it will be useless as a damage dealer. At this point, might as well increase pet damage without resorting to bonds.
But aren't herectic and realm dps classes granted herectic has good survivability too but any class can reach survivable amount of ward
we are as much as "damage class" as gilga is
and i dont like the term "damage class"
we don't have support or tank classes in this game
Is there really a non-damage class in orna?
Its not like this is a full fledged mmo
only self sufficient classes
All classes need to be self-sufficient here
yeah it's every player for themselves, and only damage per turn matters
damage per turn while staying alive
good point
the more dmg per turn, the less you need the "staying alive" part
cliff at the top end tho, i.e. if you can one shot you don't need defenses π
as raids cant scale to deal high dmg if they just die
Of course there are "themes" per class but in the end, damage matters
yeah i think "tank, healer, dps" classes are all just.. flavor text in this game π
the less damage you do, the longer you need to stay alive
I just think comparing classes is a bad thing for balance
you need to reach a base level of "every class can do every content" - which we have
now some classes can be better at something than others
just no class should be the best at them all
We dont really compare classes exactly but classes' potential to do deal similar amounts of damage in similar number of turns (weighting cons and pros of each class)
btw anything new here for beos? bestial bonds buff but still not enough to choose a new pet?
The pros of beo are.. stronger and more reliable pets that do WAY less damage than the rest of the classes
mechanics got way more interesting, but tuning is still at placeholder levels
but we got confirmation whats possible (passive and active skills as bond bonus)
The balance patch is aimed at improving beos situation which it does after this patch beo will be in a better state than then it was before that's all i am saying
what's the take that if tuning is "enough" 1 pet will be meta because it's about DPT maximization at the end of the day?
players will always min max a game to death
yeah exactly
but having options that are similar enough that they feel like OPTIONS
is the goal to aim for
Hmm sure we get stat buffs and a potentially cool passive and isnt the point of beta to discuss these changes in order to improve gameplay with them?
nice, that sounds like great advice if you have toddlers also
If tou think beos are better now than they were which is technically true, then we can close shop and go home :p
"carrots are just like chocolate!"
"carrots are my favourite but chocolate is also great"
yeah i just can't ever get out of the mental trap of like.. ok every player will see through the illusion of choice
and 90% of the time use 1 pet with the best combo of bestial bonds
the point of CCS and this patch is really to make sure classes can play with efficacy across the board. cherrypicking another class's performance in an area (say, a raid) can just lead us to grass-is-greener situations
my question was pertaining to why bonds are being discounted as a potential damage solution
Then why are we comparing classes rather than coming up with ideas to improve what beo can i just think comparing classes will get us nowhere and often turns into arguments rather than discussion
Oh I can see bonds being the solution to damage
You can see it as benchmarking? If we ignore the existence of other classes then beo does fine within the game since we wouldn't have a term of conparison
The mechanic is cool, there's just not enough gas in the tank to get us where we want to go
numbers can be tweaked
Exactly
the comment i began this conversation suggested that Bestial Bonds were cool, but Beo's damage was an issue
i would just like a mechanical solution that i can influence beyond "having a passive"
as in
i want to gear for my pet being better
and stuff like 7% follower stats feel lacking
compared to options other classes have currently
I like investing into my character to be strong
"beo is great without gear" is cool and all, but being a "beo main" doesnt improve much beyond that
would 20% follower stats per item be interesting, especially if follower stats scaled with gear quality
What is CCS?
We are not dismissing the potential of bonds and the new ones are definitely more interesting than the initial ones but from a gameplay point of view, beo still needs to do juggle between buffs, staying alive, temporary buffs and follower rng to hopefully do similar damage compared to other t10 classes
That's what I said in the Beginning followers aren't weak they just don't have the multipliers and builds like other classes do
its not about numbers for me
numbers can be tweaked
Since they don't have the multipliers and builds other classes do... They are currently weak
read about ccs: https://blog.ornarpg.com/state-of-balance-h1-2023/
Yeah as with a follower which has crit spells won't crit 100% every time and there is no way to improve that while other classes can
My tldr would be: Bonds can fix "beo lacks damage" without a doubt, but I want to influence "Beo lacks damage" by gearing for damage, like everybody else
Pet gear when?
Even with an hypothetical 100% pet crit gear, you are still subject to follower rng to use the correct skill :/
Cactus footy pajamas, +100% raid damage
bonds for me are an addition to the pets skill set, which makes me select pets for content
I think pet stats should influence followers other stats too like dex crit so the miss less often can reliably crit
Gear for pet, it can be all one grade(no grindable)
To give pet some modifications:
Each piece can provide more doublecast, more act chanse, more protect chance, more crit.dmg/crit.chance, more raw att/mag
and the more Beo powefull - more different pieces pet can hold on
But still you will choose the same old pets for a specific type of content
If you want to be efficient, at least
if i was to deep dive some math class and min max there will alwaysbe a best
you cant change that
Im not even thinking about minmaxing at this point but wby choose (for example) a Pegasus with a cool bond if fenrir does way better anyway without bonds in the equation
but if i can pick a competitive 2 target cleave pet, a magic based single target pet, a attack single target pet and a full aoe option and they are all close enough
Just an example
thats a choice i could make and not feel bad
bonds can make this choice more interesting
and they can no doubt fix damage problems
i am not sure if i want most of my "power budget" from bonds thou
having the source of power being in a class passive and making the bonds a bit more utility focused would feel better in the long run imo
Thats what I was tying to convey but you just did it way better
Exactly this
like, choosing a pet with vision distance bonds or a, idk, pet with a bond that drops random herbs on kill is a fun choice
Bonds should be an additional "spice up"
having a pet with a bond thats +30% dmg or a +10% dmg bond
is not
and "both have 30%" is not a fun solution either, at that point i would need to ask the question "why a bond and not just 30% dmg"
I honestly think the current bonds with actual balance and no more placeholders is a great step
and once again, we dont doubt that bonds CAN fix any damage issues, I am asking myself if they should
I mean, BeoA shouldn't be superior to BeoH in most situations cuz you literally don't need any gear investment to be powerful.
no beo main wants to be the "you dont need geare class"
that was fun from level 225 to 230
Yeah, if the design philosophy is "beoA and beo classic will always do less damage because they're not gear dependent" just let me know now so I can start maining something else.
But that's a terrible design decision, imho
And I don't think that's where odies going with us
I mean, have you tried doing horde dungeons or tower with rs? Only comparing raid dmg isn't fair imo
to quote odie from 30 minutes ago " cherrypicking another class's performance in an area (say, a raid) can just lead us to grass-is-greener situations"
Seems like the man himself gave the answer before I do
I'm used to getting late to the parties π
horde dudg by RS + zemi wosn't so bad as beo+cactus, especially God's mountain & ordinary Boss
What?ππππ
Just think a bit about what you literally texted. Let's compare the BeoA and BeoH for a moment. In one scenario, you grind a TON to get the BiS gears. And then you theory craft to make your build, pick the right specs and pets to dish out the most damage you can.
And in the next scenario, you just pick the meta pet and tamer spec(how original) and go excel the BeoH on dmg output.
Yeah sure, this is most definitely the right way to design a game
Well now hold on
I have grinded out the best pet gear
I've spent years doing so
I've filled it with the best pet adorns from rare raids
we DO want to get great gear and outperform those that do not have it
yes, beoH needs better gear now, we all know
You beomax?
I'm behind
I hecking love beo max
Though beo gems stack in mulpicutive and not addition like I thought
You should see my pvp setup. Pure beomax pet damage.
Same
Seriously though
It's like you think we don't want to put in the effort
But that's not the case yo
as i said, that part was fun at level 225-230
It's like GS dilemma tbh. PetBeo starts off very strong because of the near 0 investment but gets behind because there's not much gear that powers you up
That part was forgiving at 225 - 230
But with the BeoH, to be able to do literally ANYTHING, you need gear
you need a celestial lute
and items with atk and or magic
and some adorns with offensive split stats
i was critting in the 200k's with just a prom hand lute on base beo
and my beo A gear
lmao
and that was mostly unbuffed
its not like BeoH is gated behind some early access special edition kayne sneakers
I don't want my BeoA brothers to be lesser than me. I just want the design to be fair. And having such a power up right from the start just doesn't feel right. In best situation, it'll make the BeoA new GS. And in worst, it'll become too broken with the right gears
Beo needs good gear, but this gear is ward-based, because without it we can't live against end-game content
so we are between "long life against boss" and "pet's damage" witch works less effective than we expected
can you stop ignoring the fact that NOBODY WANTS THAT
why are you making up the argument that we want to be insanely strong with farming gear
NOBODY said that
π¦
we are legit complaining that we cant use our gear to improve our pet
and you make it sound like we want to just win without gear
But
Long term Beo's have stuck with the class despite there being easier ways to play the game
But
I want to be as strong and same type have gear that increases my pet damage, but not as low as fey chimera, needs more gear to work around
We just want some parity
Would it be so bad if my 4 year investment saw me clearing raids 80-90% as fast as a similar investment on another class?
if i could build a full ashen pion gear set and put it on my pet i would
Fucking seriously
i am LOADED on Ashen Pinion
My beomax on live, although stat builds and used to AP+golem diety is all it took to 0 me out.
Nice!
where is your 57% pet stat lute
I went c.axe first then got bored with towers
oh right you would need to clear towers witht hat
Bc farming towers is boring to me
i mean, its just combat like other.. you know, combat encounters
Yea it's the beoA and beoprime having trouble with some mob stacks
And facing the same mob stack over and over and over and
No, people complained that BB was underwhelming, I've read this post and haven't seen literally anyone complaining about the gears. And the thing is, if you buff the BeoA, that solves the late game problem but it also creates an early game problem (like summoner). If you buff the gears, that's fine but nobody hasn't specifically talked about it except you.
I'm just burnt out is all
(And got sick with something big)
Odie seems pretty focused on Bestial Bonds as the fix he wants to implement
Because gear changes is a general issue. This post is about new changes
Which is mostly about class changes, rather than valhallan gears changes
BB is a great idea. Maybe it needs some fine tuning in the exact numbers and types of boosts that it gives, but this is a great first step
yes we are talking about the beta patch
Im not sure why there would be disagreement if any
saying "bro stop developing that and make me new gear" would be not only disrespectful but also not likely to succeed
going from beta patch 1 to beta patch 2 was a big imrpovement
so we got 100% success rate on improving the state of the class
What pet is being 0d
You using pets with high m1?
You can zero a realm and heretic too if they are using the wrong spells
I always cactus lmao
That's why
Ymir for dieties
And ymir gets 0d?
Imma rewrite it π
No but it's blight and spells are unreliable sometimes
If Odie's solution to low BeoA damage is Bonds, can we further push it then?
I was thinking of something like Bond level, but additive.
Everyone has Lv.0 bond per default ( all classes )
<T9 Valhalla has Lv.1
T10 Beo and Hydrus has Lv.2
BeoA has Lv.3
Tamer adds +1 Lv of bond.
That way, we can put a 4th level of bonding that would be accessible exclusively by the BeoA, where we could add a power boost.
I've got Medusa buyer's remorse
I thought it hit weak
Then I beomax and it has like 1 skill specificly that slaps hard
Hits weak and its ahybrid which means no gunnr / snotra
But people's suggestion of buffing the BB creates long term problems. And we don't suggest gear buffs so we don't be disrespectful(?). I mean, for me, making false suggestions would be more disrespectful
I was doing 40-50k on MM alone with beomax
I am sad no gunnr though
magic chakram and full bend hit hard
but full bend also misses hard
and no gaits make it unviable pretty much
Odie just loves hybrid dmg pets and idk why bc it nerfs beo being able to gunnr and sno on a lot of pets that would be interesting.
I say as ymir exists
also her petrify does low dmg and she spams it
If a pet can hit through a diety with insane defensive gear, that seems fair for beo no?
+1
gear changes have been suggested many times, but its very unlikely we would be able to get them right now. So we try to improve Bonds as thats whats being worked on
but saying stop doing bonds and do what i would prefer
is not good
I get that
Yeah I like this. You can get multiple small boosts out of it. And tamer now usable
and if a bond ends up op, cut its numbers, change that 1 stat
Yes, and I agree there shouldn't be a catch all pet for every class. But cactus for summoner, summoner goes stonewall diety, okay now I'm ymir cus it counters, diety goes summoner and single hit pet does shite all.
It's exhausting
bonds seems to be a mechanic that can be fine tuned very easily with small changes
At least you have options that you can switch! If you play realm you are stuck with attack
This is such a non issue though, and I'm not pushing for a catch all. That's just selfish
Every class deals with the headache of fighting area control defenders that swap gear constantly to stop you
If there were no way to stop you, there would be no point
So if you can get thru no matter what he throws, there is no issue with beo there in max
Fair
Odie says it's not great to compare classes cus grass greener on other side so I'm in that mindset
Tldr idc what realm does I care what beo does
remember that we have pvp and pve split balance now, so "but pvp" is no longer a valid argument
Just wanted to make sure this wasnt actually an issue is all
I'm learning this mindset ngl
Not really comparing one class to another, saying its the same for all classes
Cus it's new with the split
To me
Anyway I do lay into some or new event pets having both mag and atk, despite being interesting really neuter gunnr and sno use and makes a certain pets go from "this seems cool" to "oh I can't use this pet bc it has both phsy and mag"
Main example: bashe is real nice
But mag and atk
yea, i've been asking for a call of "dont use atk or mag based skills"
or make smart AI realize "oh he used gunnr i should not use magic based abilities"
I see bestial bonds potential. And I think it will be interesting to see how it develops.
Other classes get better with farming (main point of this game I'd say) so Beo/BeoA truly needs a way that the farm will reward the follower-based builds equally.
I think this would be solved nore easily if we could access gear with impactful pet stats the same way other classes can access gear foe their own builds (be it crit, max mag, whatever they do)
Yalalala pumping out a lot of great suggestions
Or yeah gear for pets seem like an interesting mechanic tbh! But player gear with relevant pet stats could fill that hole
They are an approved beo in my books
πͺ
Fallen Beowulf Luted Staff:
+350atk, +350mag, +2% ward, +500 pet atk, +500 pet mag
I thought a while back after kerb gear odie had on his timeline plans to include more beo (pet) gear but it simply never happened
And I wonder why
I am sorry but i cannot agree
lute!!
π
Oh, my bad.
Maybe I should have lute and not c.axe for my first celestial wep lol.
But I figured more ward in pve would be safer
"Jewel of Soul Linking"
Weapons do not increase your Atk, Mag, and Crit Chance, but increase your pets by 50% of those value's"
As auriga i use an axe to be fair. As hydrus i use lute
β
Not at this hours, ty
It's always time for bacon
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Bacon pancakes, ...
I was gonna make okonomiyaki but the kids want bacon and eggs
Soft or crispy bacon π€
Basically burnt to acrisp
I'm into crispy myself
My man
It's how you do it
Less you cook bacon on other things
This ain't Bacon Cripyness channel
I don't think it'll happen
Seems too much odie work
thats turning pets into treats
Oh LMAO
Seriously though, if I could feed my pet a treat for like a 5 turn damage buff
The only possible way to be useful for BeoA
But give it a cooldown
Why not make it a bond ?
Treat idea for pets, I like it
I have Bond Type ideas :
- Healer (Use Pray, Cleanse/Dispel, Revive)
- Warden (Use Ward of .../Divine Bastion, Rempart/Fortify, Mend Wall)
- Booster (Use strong and/or many buffs)
- Debuffer (Apply strong and/or many buffs)
- Mage (Deal damage by using spells)
- Warrior (Deal damage by using skills)
- Hybrid (Deal damage by using skills and spells through Hybrid calculation or not)
- Elementalist (Deal elemental damage by using skill or spells and exploit elemental weaknesses)
- Blaster (Deal damage by using AoE skills or spells)
- Summoner (Use summoning spells)
I like the concept
Than that would mean that BeoA wouldn't be a sidegrade, but a upgrade from beo base (at least in pet damage)
And a downgrade in Beo damage on its own
I won't lie
Where is the problem?
Pets with summoning skills feels weird to me
Like summoner summons, beo does pets
Why beo need to pet with summon
Taking advantage of this beo-related channel, I will summarize my opinions on what beowulf "needs" in order to be improved:
- A boost to Ascension Synergy (to make ALs feel a bit more impactful) and increase damage output
- Across the board pet damage increase (either followers base stats or an upgrade to pet stats gear and adornments)
- A call like snotra and gunnr that improves both PET mag and atk and could potentially give -res and -def, Call of Valhallan)
Tie that with bestial bonds and it would be a very good start to improve our beloved class
I am not going to mention removal of redline and replace with other passive because thats a personal pet-peeve of mine and folks dont seem to dislike it
And since I am here and odie might see this... Questing Lute for Hydrus π
isnt that the idea? so them being better than base beo at pet stuff should be intended?
Or just buff those orn and xp augments to scale with quality
Dont give them an option!! :p questing lute or nothing! Ehehe
Eh, makes senses yeah π
Extra points for the accurate graph
Without excel*
That'd make sense once the base numbers are good
the gait thats both gunnr and snotra at once is not really needed. it could just be a smart AI restricting atk/mag type moves based on your current gait
or a call that restricts one of them
I'd prefer it to be a function of smart ai
you could restrict it to "3 instances of increased AI" if its deemed too strong otherwise
opportunity cost
I agree but in the lack of possibility of that (idk, coding? I understand 0 of that) this could be an alternative
Currently, its like this
re: the sidegrades. Look at gilga, one is full hp no ward, other doubles down on ward, while base sits somewhat in the middle
oh my god i love the graphic
No, base beo still does like 25% of the pets damage even after the valhallan dissonance change
yea but thats a topic that we should be talking about
base beo being split pet and player is my ideal world
I agree Yal's graphic is what it should look life
pet is still more important than on other classes
but player can smack stuff too
BeoH downgrades the pet part but gets better at singing? hybrid scaling and dealing dmg all around
while BeoA gives up dealing damage themselves for pet strenght
so your "sidegrades" from the celestials lean into on of the big class strengths
while base class is less focused, can lean into a side to some level but not as much as the side grades
I support this with all my might
I'd also take this opportunity to ask why the hell do calls fail when used by valhallans π
questing lute talk needs to stop, we agreed on a questing piano
gets better with rank2 calls
Sorry but im on the electric guitar side of this discussion
but yea.
does it..? is it any significant amount above 50%?
Are calls supposed to failed a lot even when we play a valhallan class?
regardless, any fail chance at all sucks
it's intended, yeah. good? debatable
i think i've seen skadi2 only fail a handfull of times at mostin a good enough samplesize
that is so vague π
Not to have more discussion, questing drums when?
I would love to play my drum while pet obliterates everything
Just failed 7 times with Brynhild 1
New record for me
Questing electric triangle
talking about rank 2 calls
oh god i wish we had more skills on our auriga celestials
they each come with a rank2 call and nothing else
which is a "1 time use per fight at best" kinda skill
fjalar doesnt even need skadi
more celestial skills are coming this beta
hopefully good ones, particularly for Realm/Bro
existing ones are unexciting beyond.. one on realm
no, nothing about them
I think that's enough justified complaining for now.
Understand that Beowulf Hydrus is the fruit of many Beowulf mains ideas and help to guide the devs to the right path.
We need to use our experience as Beowulf to correct and improve the new tools Odie propose us, instead of complaining during hours and filling the channel with unorganized ideas.
And that's actually what's happening, we have a new mechanic called "Bestial Bond" that allows new passive bonuses from Followers.
Not every class has access to all bonuses.
Tamer gives access to Level 1 BB
Beowulf Hydrus gives up to BB Lv.2
Beowulf (Auriga) gives up to BB Lv.3
Meaning that the most Pet dependant classes are the only one to have access to BB Lv.3
We are trying to debate if Tamer should stay giving only BB Lv.1 or adding +1 Lv. to BB, giving access up to BB Lv. 4 to Beowulf (Auriga)
But we diverged too far from this subject.
So PLEASE, keep the priorities STRAIGHT, and first help us to determine Bestial Bond, and then start asking for some tweaks here and there.
the only ""confirmed"" ""info"" we have is that nyx celestials are getting unique spells (finally)
In order to discuss bestial bonds further, we need to actually see what NF plans for them are and not only placeholder effects
a hunters mark type of skill for auriga would be great.
Mark an enemy, pet focuses it and deals additional damage to it
I think its clear that +30% dmg bestial bonds won't solve the issue but we could always test on beta if they get that on beta build
Beastial Bonds stacking with Tamer to level 4 (or 5 for all i care) is a discussion we would need a yes/no from the man from
Although I agree 200% with this, yes, we need the NF words on our Feedback
I support that, after so much time "suffering" we are having the chance to receive an improvement, this is the best time to align the ideas and leave them in an organized way.
Despite our complaints, I think we offer good feedback and, at the very least, our feedback from the gameplay point of view
We already had, since they promptly changed how BB works
I'm a little wary of oversaturating/over-reliance on bonds (and thus tamer) for appreciable output (again)
Well yes but they gave them "placeholder" effects
So theres nothing we can test to be honest
feels a little like overinvesting into one mechanic to solve the class as a whole, when the problems (theme/output) should be solved more generally?
as some vague thoughts
Absolutely agreed and many folks pointed that as well.. not sure if it comes out as complaining? O o
in a world where Auriga had +3 BB, and Tamer had +1, and lv. 4 BB effects ""solved"" the class, then Beo would once again be locked to Tamer to be competitive
Just adding +x atk, +y mag for followers in a weapon would be more than enough to call it a day
what i would consider productive is making a list of "this could be a bestial bond passive" of:
Passive stat increases, temporary buffs, added 'active' skill and added passive skills
and then seperate them into "we would like this", like elemental exploit damage increase and "we would not like this" like max hp%
that seems unideal
We "complain" about low damage, actually offer feedback on the points we think need addressing but all we get so far is "BB exists and have potential"
If you want Pet damage to be more reliant and boosted from Beowulf equipment, we can add a bonus in BB Lv.3 where "You transfer X% of Att/Mag from your stat to your Follower"
Grind a better weapon to get better damage
Why not increase pet stats then lol
Because that would be a hard number from level 1 to 250
because it doesn't depend from an arbitrary percent
I wonder if stat conversion from player stats is a good solution, as it feels a little like homogenizing beo's gearing like other classes (stacking att/mag since stacking +per stats is obviously inferior)
It depends of the equipment you use
Exactly
Doesn't it currently?
We have +% pet stats atm
That... Are useless for the most part
I feel like improvements to smart AI preferring higher damage including buffs -- thus fixing the gaits issue would be a good start
it would have the benefit of "equipping offensive gear" actually being a valid option over "equipping mostly defence focused gear"
BB is something totally new and "big", we are right at the beginning of the tests too, I think maybe we should wait and see what skills will bring to the class. Of course we can give them a direction, but perhaps what is planned will serve to complement the new content. But I understood your side.
have a follower peek into calculated damage ranges and prefer choices that would deal more damage
which obviously means resistances/immunities/weaks are taken into consideration as well
What I mean is that things are happening (finally) and we're going one step at a time
doing that too strict would mean a pet like medusa would never try to petrify
which also.. feels kinda wrong
rather than building beo/a as a player stat class again like the other two dozen ish classes which player stat conversion would do
some petrifies are nice, non stop petrify on a opponent thats immune is the issue
I rather Medusa use her dmg skills and not petify ngl
well then a MEDUSA themed pet might not be the right pick
Same with other pets in some regard
As any follower-based build would
We use pets for DAMAGE and not suport
I mean yes, but this isn't black and white. It can be tuned appropriately. An easy solution that comes to mind for your situation is "when using a damaging spell, prefer higher damage spells". debuff spells are counted as both debuffs and damage, so petrify would have an edge in the debuff category
And thats why we are stuck to those same followers always
you cant just make a medusa, as in "i look at you and you turn to stone" pet and expect it to never try to turn anything to stone
That is one of the MAIN ISSUES with bonds
can someone make DPS-meter for Orna? X)
Why not adding chance to petrify on medusa attacks itself ?
We will NEVER choose a support pet with a cute bond if it is not a damaging pet
Hence why I am skeptic about bonds solving the issue
that could be a bond
i mean, bonds are not just for the BeoA folk
I know and my hydrus part loves it π€£
Bonds may be really interesting to BeoH, not BeoA
so there is a merit in having supporty pets with bonds
And at the same point bonds seem to help support pets and support beoH and then bonds that give pet dmg seems very band-aide to beoA exclusively
I only play support pet if Pheonix is nerfed as Beowulf Hydrus because I am the real damage dealer
Bonds are way more interrsting for hydrus than auriga which... Is weird
Since its supposed to solve pet-based builds problems
Maybe change all non-attack spells/ skills into an autocast chance while the pet attacks
i am tooting my own horn again, but give me unique spells at bond3
give me spiked shields, aerial barrages, forbid's, miasma 3'S
I wonder what's the design space for bonds. Is it "simple" effects such as stat bumps and a skill here or there? Is it "medium" effects, including unique skills/stats? Is it "complex" effects, including entire passives?
I'm confused on how to approach the feedback with bonds because I'm unsure what the "allowed stuff" is, and what the future of them are π
I know it's been stated that BB has a lot of future potential, and yes it does, but what does that mean for the here and now?
current version of bonds have a active skill and a passive skill as a bond bonus
so that is an option
You can make a bond that tells you whats the Bonds limitation
Thats why we cant do much currently
passive petrify chance on Medusa skills would be cool, but that's an entire passive you'd see on a class/spec
what's the passive? life siphon? that's no longer passive only π
that would just mean "bestial bond is now petrify chance" which is fine
high alchemy
well, that's a unique passive
Again bonds cannot be follower specific
Easier to apply all debuffs would be nice
and yeah, bonds aren't follower specific and follower specific bonds aren't in scope so π π π
Odie stated follower specific bonds are out of the equation which is a huge headache on how to improve bonds lol
that was never said. Odie just said "we wont get unique bonds for all 180 followers"
Then what would be the reasoning
he never said that a select few unique bonds couldnt exist
Giving a pet a specific one and not other
it was strongly implied that the amount of effort for unique bonds per follower was not in scope for this patch
Indeed
one is ymir, the ancient dragon of legends, the main antagonist of the draconic era and one is a t3 warg
and if it's just going to be singling out one, two, five followers for unique effects then.. how's that determined? it'd be very clearly picking favourites which is unfortunate for many followers' potential =/
Hmm sure but a common green bird is the most used
just put them on the "main characters of events"
not every magic card is a planeswalker
but they do exist
Nothing common about Fjalar. It's majestic.
Right now Odie has to deal with a total of 3x Families number of stuff, which is a headache for balance
Its a pigeon that fell on a green paint bucket. Change my mind
:p
Why not make it a 3x3 (atk rol, support rol, hybrid rol)
And add the bonds in these
imagine we get a mammon follower, or a madea follower, those are special enough for a unique bond, right? some random horse might not be
I'd be pretty happy with unique effects for masterforge rarity, but not all unique/event followers are masterforge (think Ymir)
There can be Family of pets full of Unique bonds, some sort of "Chimeras" artificial animals
sure, as long as you can never buff them, they die and they have awful movesets
approved
I dont really like the idea of giving a special bond to x and not to y
Limiting our already limited options
Let us choose the pet rol (?)
if rarity was meaningful for pets in literally any way, then sure, being picky re: "unique bonds" seems more okay, but the pet rarity system is completely arbitrary
you are not thinking outside of the box.
A special rogue type follower that has "follower attacks 4 times a turn" but has lower base stats to not make it broken just makes them a different flavor
rarity does not portray strength, or even uniqueness. Ymir's not even MF, but like.. a banshee from the balor event is
tbh, pets should all be at gold cost now
Getting rid of rarities and earn MF pet by killing stuff ?
How can you be sure NF would implement such a pet? I rather solve the classes' issue without resorting to whacky bonds for specific pets
it doesnt matter to me being deeper in t10 now, but that was annoying when orns were sparse
if some followers are given a unique effect, but not all, then any follower with a unique effect is most likely better than any without, and is very obviously more favoured dev-wise
π
Pet evolves itself?
I'm fine with that if there's any clear reason in game for that, but there isn't. it's all arbitrary, so it just looks like picking favourites for ???
unique bonds = flavor, not power level
Kinda
like, we get a fallen Ra the seer pet and all 3 of his bonds are some vision distance
as thats his thing
The more you use the pet, the more it would increase stats? π€ Or would be just a visual upgrade?
or a really armoured guy, getting you -10% def at bond1 and bond2 but giving +50% def at bond3
okay, but why ra? what's special about him if other things don't get unique stuff dedicated to them