#Valhallan Changes

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summer gulch
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This is a rumor tho

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I'm talking vaugly from memory

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I agree with complex ai settings though

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Reminds me of ai programing in games like starbit ships or whatever that game was called

stoic epoch
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Or the Gambit system from Final Fantasy 12

summer gulch
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I'm not familiar bc not a final fantasy fan (besides tactics, despite not playing)

last bane
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maybe we need some out of battle pet boost?
i mean some sort of pet house, pet food, pet brush to rise his stats before the battle and get out of t9 DPS?

hasty knoll
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it's not really a problem of complexity, it's one of competitiveness. Gambit system worked well in a 100% PvE experience - in a PvP world, AI cheese will be too common

summer gulch
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I actually agree

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8bit starships had a lot of ai cheese

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Like ALOT

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Anyway, not seeing a lot of beoA talk aside from "bonds don't really benefit beoAs"

Is the class really that barren 😭

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Cus It's the first and only class I invested in for celestial in live and I'm sad to see not a lot of discussion from betas

last bane
summer gulch
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Fair

umbral glade
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we dont need mass sob, we need high quality sob

noble stag
last bane
umbral glade
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i am doing my take on the bestial bonds google doc atm

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idk if i would call THAT high quality

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but maybe more a "proof on concept"

summer gulch
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Hopefully vd to def/res helps but like my complaint in live is that double act feels so infrequent, doesn't matter. Loss of stats and dragon immunity does not make up for the slight pet stat increase. And what boost there is, just makes beoA slightly better in raid than beo, which, not justified really.

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Getting beoA losing dragon immunity and a good bit of hp, then getting nuked in tower from dragon types was a rough first impression

umbral glade
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the idea of "BeoH is mainly player with help of pet", Base beo being "Equal work share" and BeoA being "player supportish and pet damaging" is nice for the side grades

summer gulch
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Anyways redline def/res boost seems cool

umbral glade
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i think bestial bonds is the big topic now

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giving us more damage multipliers can be a numbers tweak

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if its just "VD doesnt give beoA atk/mag but increase in double act"

summer gulch
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No, I like the idea of each side grade I just thing beoA pet doesnt do enough to justify

umbral glade
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those can be numbers to tweak

last bane
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Bonds now mostly useless(
Or they need grand rework, or total deletion

umbral glade
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is there a attack / magic that has a "dispel" like effect thats not just dispel 1 or 2

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i am mostly done with my google doc thingy but i lack ideas for a few

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i wanted the "human" type to be more supporty

wicked sandal
umbral glade
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a dispel like effect would be cool

wicked sandal
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which I guess you could call a beoA issue or just a beo issue in general

umbral glade
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i think beoA and base Beo dont have enough differences

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BaseBeo should fight actively with the pet, sharing the work

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while BeoA should give up its stats, not smack stuff all the time, and empower its pet

summer gulch
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More than it does rn^

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Cus rn it just doesn't seem enough, imo

wicked sandal
umbral glade
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getting pets up to par with realm strikes / ultima juiced up endgame players

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is another thing

umbral glade
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what could be the ultimate "mimic" type move

summer gulch
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My beoA juiced out can do 40-50k t1 then 60k when buffing

Depending on def stats, AP golem would 0 me out fast

wicked sandal
umbral glade
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that would be sick, ngl

summer gulch
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I belive in beomax gems and blah blah

umbral glade
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i am adding it to the list lmao

wicked sandal
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It's more of a nerf than a buff to tmm but it definitely fits mimics

stoic epoch
umbral glade
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i'll post my list in a minute, feel free to chip in ideas then please ❀️

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finding a fitting theme for "common" pets is.. difficult

last bane
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What about giving BeoH AoE skill based on hybrid? :D

stoic epoch
summer gulch
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Me

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I love beo

stoic epoch
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I fucking love Beo

summer gulch
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But finding other long term beos has just not been a thing

umbral glade
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i think beo is very niche but its players are dedicated

last bane
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Beo the best!

umbral glade
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thats often the case with those kinda classes

wicked sandal
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According to fux's data some time ago it was surprisingly split actually, although beo was the least used iirc

umbral glade
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beo is often recommended when just reaching t10

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i think many people stick with it

manic nimbus
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Lets not forget some new t10 players go beo for ease of gear and then swap to other classes so they are able to do t10 levels of damage

umbral glade
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or dabble with ascension and get sunk cost fallacied

stoic epoch
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But that means there are less of us to generate ideas.

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And I'll be honest, I'm just not as much of a realistic idea kinda guy as Fux or Inarin.

manic nimbus
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I still believe that a true boost to Ascension Synergy would truly benefit beo/beoA as a whole

hasty knoll
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it varies by content, as endgame players do swap classes for some content, but beo is not the least used class overall

summer gulch
umbral glade
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its arch druid isnt it

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i still desprise arch druid

hasty knoll
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only looking at t10 data

umbral glade
manic nimbus
stoic epoch
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If we're not at the bottom, was it RS?

wicked sandal
hasty knoll
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gilga and beo are nearly tied

stoic epoch
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Wait, Gilga is at the bottom?!

summer gulch
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I agree that beo gets outperformed by most other classes

manic nimbus
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I wonder what they are most used at because raiding as gilga is a high speed train while with beo is walking speed

hasty knoll
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gilga definitely wins for play count in raids

manic nimbus
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All my comments are related to beo/beoA only

summer gulch
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Beo so slow in raids 😭

manic nimbus
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Not including hydrus on this equation

summer gulch
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Safe tho

wicked sandal
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gilga is pretty particular as a class

manic nimbus
summer gulch
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Fact

wicked sandal
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tank as an archetype isn't generally that popular

stoic epoch
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I never would have guessed Gilga in a million years.

manic nimbus
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I honestly feel the only thing that beo/A lacks atm is raiding speed

wicked sandal
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and gilga is more of a warrior/tank hybrid that only shines later

stoic epoch
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I've seen Forg do crazy off the wall shit with it

umbral glade
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can anybody pitch in real quick as to which class has access to bestial bonds currently

wicked sandal
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225 gilga is an experience I'll tell you that

manic nimbus
warm finch
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225 beo is optimal beo

ivory birch
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way worse

wicked sandal
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beo is quite good early

ivory birch
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beo gets a solid weapon right at 225

stoic epoch
umbral glade
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225 beo is kinda good

umbral glade
warm finch
manic nimbus
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Well yes but after 226 it gets stale

stoic epoch
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Oh, really?

hasty knoll
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and baha, freyr, dk

noble stag
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t8 and 9 gods also have it

umbral glade
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all t9? t8? god classes

summer gulch
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"Valhallan"

warm finch
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God classes got mini-Deity passive, too

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They needed some love and got some love :)

wicked sandal
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Makes sense, t8-9 gods were kinda bad

summer gulch
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I remember when Valhallan was just warrior branch, the change in term was a good one

manic nimbus
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I wonder if a passive like "Valhallan's Rally: pets do 30% more dmg to raids" would help

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Quite proud I typed valhallan correctly while fast typing

summer gulch
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It takes a set up but my fjalalalr can do 1m dmg crits (very rng)

manic nimbus
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I wish that rng aspect of raid damage would be removed/eased

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We have the con of being rather squishy, low player damage and we have to juggle between buffs, ward, temp buffs, statuses

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In the end to do less dmg than other t10s

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Gilga buffs, uses ss, kill. Realm buffs, uses realmstrikes, kill. Heretic, same same

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That is literally my only complaint about beo as i love the class to death

noble stag
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gsh summons skeletons, kills them, summons dragons, buffs and then uses blood pact

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honestly wish more classes got a cool rotation other than spam buffs

stoic epoch
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Raid speed is my main complaint.

noble stag
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like the heretic ara sigil gimmic

manic nimbus
umbral glade
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i said it before, double act proccing FEELS great, but if its not proccing it does not feel good

manic nimbus
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I dislike it

stoic epoch
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Love the double act on Auriga

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It feels powerful

manic nimbus
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Thing is... For example: heretic sequencer dmg with 1 act is cool. With 2 it is wow! Beo is okay when double acts

stoic epoch
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It feels powerful for us

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Sorry

summer gulch
manic nimbus
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It feels like that but it is an added rng on top of already existig rng

summer gulch
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It's like pog when it procs, and when it doesn't I just fele like a meh beo upgrade

manic nimbus
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The pet needs to choose the good damage skill. Check? Okay so now it needs to double act. Check? Result: okay damage

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It feels powerful because otherwise we do meh damage

polar locust
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The daily life with beo, doing 1M dmg with aerial then next move 90k with evasive strikes πŸ’€

polar locust
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That's why i changed for rs in raids

manic nimbus
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And lets not forget the buffs you had to get and etc in order to HAVE A CHANCE of doing 1m dmg

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Something "easily" achieved with another class

manic nimbus
polar locust
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Jk, it's not that many, but quite some rounds and buffs

summer gulch
stoic epoch
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Try like 20+. Gotta get your elemental resistances, your att buffs, gunnr, golems, Barrier 2

wicked sandal
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realms and heretics were dealing millions even before celestials, they'll be fine

polar locust
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I dont go hera or other class because realm is my second better class with gear atm

manic nimbus
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I refuse to play anything else other than beo and its celestials 🀣 only class that i enjoy

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And i want it to be good and not a meme class everyone uses for pet buffing

stoic epoch
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That's my thing, if I wanted to be a heretic or rs I'd just go heretic or rs

polar locust
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Still thinking if is worth to buy beoA or not, dont want to spend shards to be disappointed

stoic epoch
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Like, we've stuck with the class despite it's issues

summer gulch
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Saved my butt in towers so many times

manic nimbus
wicked sandal
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I think beoH as a player dmg class is good though. It's a very comfortable class due to its innately high offense, bonus crit rate, pet action rate, no need to red/blue line, and you can use whatever skill you want to decent effect.

umbral glade
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Okay, my write up after thinking about this bestial bonds idea for a bit
https://docs.google.com/spreadsheets/d/1IIGeSUFLikUEsM1c2xL3TdL7Mj1kI14PAvCMc3KA6cU/edit?usp=sharing
mighty_mimic

wicked sandal
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sure redlined rs and bluelined heres are faster but for a comfortable and versatile class, beoH is really good

manic nimbus
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Yes i agree

polar locust
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I'm the kind of the player who likes to focus more on pet (that's why i mained beo for so long) so maybe beoA would be the best for me, but i like to deal damage too (if needed) to support

manic nimbus
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And the bestial bonds might be a nice spice up (if the effects get changed ofc)

summer gulch
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I said it b4 and I'll say it again. slams hand on table vd is diet diety redline passive

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Whatever that's passive is called

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Literally the same premise but affects pet stats too

summer gulch
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^

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Like the suggestions

wicked sandal
summer gulch
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But also ADD go brr and I can't read all that at once cx

umbral glade
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any ideas or suggestions, i am more than happy to add

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i just wrote down what came to my mind, trying to tie it into the themes of the given classes

stoic epoch
summer gulch
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What I did read I liked ngl

polar locust
umbral glade
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i dont think a "golem" family is a thing atm

wicked sandal
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there just is no golem family in codex

polar locust
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Was cool if existed because it makes sense for me

umbral glade
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i just went by the list in the pinned comment

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if that is wrong i will shift all of the blame

stoic epoch
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Golems are Giants

umbral glade
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i mean

stoic epoch
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Including the Undead Golem

umbral glade
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adding a new family

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would not be impossible

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i just always loved the idea of a spiked shield using pet

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and i think it fits on the golems as their theme is "ward"

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again, its just a proof of concept, idk what is possible within the game

polar locust
stoic epoch
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Except for the lower tier Lesser Golem, apparently that's an "Animal"

umbral glade
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that would also be an easy change

graceful gust
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Gilga tied for least played class I knew it haha

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That's ok, warrior for life 😎

stoic epoch
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No, apparently Gilga is played overall slightly less. Beo doesn't completely lose for once.

graceful gust
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Oh really?

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Grats Beos! lol

stoic epoch
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According to Odie

umbral glade
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gilga is used more in raiding

graceful gust
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Yeah no mana pots I suppose

umbral glade
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it also is good

errant sigil
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Right now, pet damage is crazy good at T9 (who remembers getting one shot by a Crimson Gazer back in the day), good at early T10, then falls off very fast at end game. Pet beos are just sitting ducks waiting to be one shot at end game levels

stoic epoch
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Oh, we suck at pvp defense for sure

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But the one-shot meta is alive and well for us.

errant sigil
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Highly ascended pet beos can be alright against newer T10s since their pet reliably attacks and not everyone has figured out that PvP defense requires you to basically have a one skill loadout to prevent your character from doing random buffs instead of attacking

umbral glade
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somebody said yesterday that they are really good at punching down but bad at punching up

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and that GS is even better punching down

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(and up)

wicked sandal
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hydrus punches up pretty well

errant sigil
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There should probably be an "attack only" AI defense option alongside sabateur, paladin, etc.

umbral glade
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most beo's are not hydrus thou

stoic epoch
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I was about to say, Hydrus has none of the pet beo hallmark problems

errant sigil
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Because Hydrus is basically a realmshifter or heretic that happens to be in the beo classline

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My pet isn't really a part of the build anymore and you just use Phoenix like everyone else to be optimal

wicked sandal
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if you want to be optimal then base beo does the same thing

errant sigil
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Yeah that's an issue when Phoenix is optimal for regular beo as well, IMO of course

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I feel like longtime beo players who have tried to compete in PvP have always basically tried to be a fake realm or heretic with phoenix

stoic epoch
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No

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There's a pet alternative

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And it kills summoners every time

errant sigil
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My own thoughts on how to make pet beo feel different/useful/meta would have something to do with choosing bonuses that only they get, such as increased block, increased armor penetration, or increased chance to use a specific attack. This would make your pet feel like a more integral part of your build

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Similar to the bestial bonds, but it would be based on player choice and more specific like the ones I mentioned

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Right now bestial bonds being tied to animal type, regardless of what they are, just make the bond become a part of that pet and not personalized, so if I want 8% att/8% magic instead of 9% ward, I would just have to switch from my Giant pet to a different one instead of choosing that bond. I think the bonds should be chosen and not tied to monster type, and there should be some more specific choices alongside the more generic stat boosts

stoic epoch
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So uh

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Any chance Odie wants to comment on where he's going with us next?

umbral glade
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he did

summer gulch
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πŸ—‘bestla od
😭😭

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that beo emote quality too lmao

umbral glade
summer gulch
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"fixed "*

umbral glade
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"increase followers chance to act twice by 10%" but make it 100% by 'accident', we promise not to tell anyone

stoic epoch
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Beo - Covyn - RIP - Fixed

umbral glade
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second time i get 3 keys on floor 38 in a tower today, just had to vent :(

stoic epoch
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Look how they massacred my boy

wicked sandal
umbral glade
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gotta grind them attempts

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if AL wasnt such a hot topic atm i would just suggest giving beoA a better ascension synergy that increases dbl act by 1% per AL

elfin rampart
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Oof

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Thats too mucho

umbral glade
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is it thou

stoic epoch
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But is it though?

umbral glade
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would getting like, 45% chance to act twice at AL20

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really be too much?

elfin rampart
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100% at AL 100?

umbral glade
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remember we got pvp and pve split

elfin rampart
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200% at al 200

umbral glade
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75 in theory since 25% is base

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cap it at 100

stoic epoch
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Even if we doubled our damage would we really be fixed?

last bane
elfin rampart
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Sign me up

umbral glade
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we aint doing 5m realm strikes each turn even with 100% act twice

stoic epoch
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Exactly

elfin rampart
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So Achlys can use sleep dart thrice on the raid while Skadi II is active

umbral glade
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but "increase the effect of AL" is such a hot topic currently

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triple fjalar evasive strikes for a total of 120k dmg

elfin rampart
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Whoah whoa

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You gonna get us nerfed bro

umbral glade
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medusa getting her petrify immuned 3 times in one turn lets go

stoic epoch
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I want to see a rage video of someone getting nickle and dimed to death in one turn in pvp

elfin rampart
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In beta, its very difficult

umbral glade
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as i said, pvp and pve split is a thing now

elfin rampart
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Too many thief, mage and warriors out there

umbral glade
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you could just disable it in pvp

stoic epoch
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Honestly if I never had to participate in pvp ever again I wouldn't bother with it

umbral glade
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i do kingdom pvp

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i click 2 buttons

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and not look at the screen

stoic epoch
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I'd moonwalk into the pve sunset

umbral glade
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and i am done with pvp until the next pop up

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but a pvp/pve split is GREAT, everytime the "but in pvp its.." comes up i can just copy paste, "okay dont make this work in pvp then"

stoic epoch
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No, I agree.

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Still don't like pvp.

umbral glade
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oh its great for the pve players

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wellfor both

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what should i buy with my next tower shards

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ehh

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this is beta chat nvm

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that being said, all of the commonly used augments and weapon bases are future proof for non-BeoH

elfin rampart
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Just waiting for this

umbral glade
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parry should really not proc from pet damage lmao

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just tanked a 120k dmg baldr parry

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oh nice i get tower shards from chests in this themis tower at floor 44 out of 48

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even with 13 total keys

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~goddamn this is still beta chat

lime barn
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sup gang

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uhhh no pin summarizing wtf is going on, sad beo noises

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@umbral glade gogogogo scribe sup

umbral glade
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i get you a tldr

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Valhallan Dissonance, our "redline = pet damage" passive, now effects us at a max of ~1.5x stat boost

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we really like that

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hydrus likes all of it, Base does too, BeoA is not sure if they like the atk/mag part of it since they want to play through their pet

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Bestial Bonds is in need of heavy tuning or mechanical reworks, its close to worthless atm

lime barn
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Valdiss boosts what? toon or pet?

ivory birch
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wow not many pins

lime barn
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no pins no walls of text

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and beos expect changes

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pffft

umbral glade
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dissonance used to boost only pets damage

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now the players gets the benefit too

lime barn
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now it boosts player too

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so you can pew pew while you fjalar goes brrr

umbral glade
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but only a max 1.5x after first tests

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yes but thats the problem, beoA, the pet celestial needs the most help

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as pets get outscaled by player damage like crazy

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BeoA gives up loads of atk and mag by going from baseBeo to BeoA

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and now they get atk/mag back from vall dissonance

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after the current changes the pet will still be a walking garbage can, while the players gets a defensive benefit from redlining FINALLY

lime barn
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doesn't major play beo

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or did all the wall of text authors defect to gs

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fux too

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i saw the summary for bestial bonds that i thought was spot on.. no one's gonna pick a pet based on BD

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so whatever

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thanks for the bonus but doesn't quite do shit

umbral glade
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pets also get bigger brains through a AI boost, which beoA already had

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yea BD does not make me go "i could use this skeleton dude his BD bonus is nice"

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no i will stick with my bird that does twice the skeletons dmg

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there are also some unaddressed things that plague the pet based playstyle

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our damage is random, we can not pick priority targets

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the pet will randomly decide what to attack

lime barn
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now if yall could level bestial bonds say from 0 to 50, and every 5 levels the temp buff unlocked and it's just there to use regardless of what pet you use, that'd be cool

umbral glade
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fjalar has a move in aerial barrage that crits and does by far its highest dmg

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but the pet is just as likely to use evasive strikes

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which does like 10% of aerial barrages damage

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but gives temp crit up

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so the idea is set up temp crit -> use aerial barrage

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current it might just be evasive strikes -> evasive strikes -> evasive strikes -> basic attack

umbral glade
last bane
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Better give Beo abuility to block some skills that pet has

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1 bound = 1 skill

umbral glade
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it would go a long way if, lets say fjalar, realized "evasive strikes is for the temp buff not for damage"

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and then used its damage moves

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Ymir tries to put a blight on every enemy in a horde battle before using its damage skills

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so he becomes instantly unviable for any horde fights

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and even if they used their moves "better", they will still pick a random target, so we cant reliably kill the mammon acolyte in the mimic king tower fight as an example

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and all of that is before addressing that the damage straight up sucks compared to player based damage

summer gulch
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"Beo mark: mark a enemy in a hoard. This enemy with be focused by pet ai more aggressively with no added bonus"

BeoA passive: beos mark will add an additional bonus to pet dmg

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:^)

umbral glade
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We kinda layer RNG on top of RNG to get a below average payoff so we can actively mitigate damage as the player (which we would not take if we could just ara vesta the mobs in the first place)

umbral glade
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those specs are super boring stat sticks we are kinda forced to take atm

summer gulch
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Those specs are also sorta forcing pet users to only be able to take them and this have no spec diversity 😭😭

umbral glade
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we also desperately need a way to scale our pets damage. I liked the idea of BeoA offering their offensive item stats to increase the pets damage. This would make gearing for more offensive stat spreads more attractive as well

summer gulch
umbral glade
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ymir with smart ai boosts as beo tamer is also good

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its one of the fastest "kill a tower boss" videos i've taken

summer gulch
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Assassin is more for blight sticking more frequently

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And I'm speaking mainly of pvp

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But figured to mention it as non hoard

umbral glade
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yea okay i dont have anything to say on pvp besides "i will consider it when second chance isnt the most important skill in the game"

summer gulch
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beoH has a sc passive

umbral glade
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pvp that relies on a rng proc is not the kind of gameplay i enjoy

summer gulch
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I wonder if beoh loses bond from pet death lol

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When I hit 250 towers and pvp became all I cared about

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So a Lil bais

umbral glade
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counterstrike but some players have a chance to survive a headshot

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one player even deals more damage after surviving a headshot

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doesnt seem fun

summer gulch
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It's definitely a complaint consistently

umbral glade
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but oneshot unga bunga only doesnt implode completely because second chance exists

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so you either have both or none

stoic epoch
elfin rampart
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BeoA - Tamer- Ascension 20

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220k is the standard damage for BeoA, assuming that you can get the equipment on display (Celestial with 6x +10% pet stat)

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If I can get feed back on how to further increase this damage to be on pair with other classes, I'm open to discuss it.

stoic epoch
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What pet?

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Chimera?

elfin rampart
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Chimera, indeed

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Or should I try the damage with other pets?

stoic epoch
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Have you tried that same setup with Lindwurm or Fjalar?

elfin rampart
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Trying right away

stoic epoch
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If you're running Lindwurm make sure you slot Brynhild call

elfin rampart
stoic epoch
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I can't see those buffs too well, are you running deific channel?

elfin rampart
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In no case i was using DC (ran out of it)

stoic epoch
#

I see it on your screen, but I can't tell if it's up

#

OK, and for the Quetz fight it looks like you got the crit debuff

#

Is that right?

elfin rampart
#

Indeed, I did forgot about that mechanic

#

That would bring F.Chimera to 440k

stoic epoch
#

I don't normally raid with Chimera. Easier to just raid with Fjalar, Lindy, or Cactus.

#

But as long as you're willing to chug pots and whatever you're fighting isn't dragon resistant Chim can be a fun choice

#

As far as damage is concerned, you really need to have t. Att 1, DC, and Bloodshift up together as often as possible

#

I'm addition to the permanent buffs

#

I used to keep Wyrm's Song in my spell list, but since the change to valhallan dissonance I'm going TY switch over to Riposte 3 to keep t. Def and t. Att up

#

You could also use Swordplay 3, but Riposte 3 is more focused

fossil pendant
#

So considering changes
What would be better to go into, beoH or beoA? What about bade beo?

polar locust
umbral glade
# fossil pendant So considering changes What would be better to go into, beoH or beoA? What abou...

BeoH is the top dog until pet based damage gets a boost that makes it comparable with player based damage. Pets need to overcome multiple layers of rng (target selection, move selection, in rarer cases pets struggle with buff/debuff vs damage) while doing below par damage due to the lack of scaling it.
The benefit of the pet based damage are channel time spells like full bend can be used instantly and the player can focus on defense or offense depending on situation.
Those benefits, sadly, do not cover said weaknesses.

BeoH does not have them, as its a player damage focused class that just outsources buffing to the god bird.
Base Beo itself punches harder themselves compared to BeoA, so it has its own merit. BeoA wants to fully rely on its pets, which means being fully dependent on a undertuned form of damage.

This is pretty much unchanged in the beta, with BeoH suffering the same adornment setbacks as every other crit based class.
Base Beo and BeoA enjoy reaping additional benefits from a stat boosting passive when they are red lining in the beta (beoH had a stat boost before, idk if this is better or worse).

fossil pendant
#

Good to know, so my plans remain unchanged

wicked sandal
#

It's around 20% more pet dmg in reality, which isn't nothing but ehh

umbral glade
#

It looks great until you compare it with stuff like prom hands, even post nerf.

#

Difference between a VD weapon and a 57% pet stat lute

#

Thats at 238/18 with beoA + tamer for reference (on live, not beta)

sick tinsel
#

Barely 15% total stat bonus

#

because Pet Stat is additive

#

Odie doesn't like the idea of Follower Bonus stat being multiplicative like Ward

wicked sandal
#

I mean I don't disagree that base stats are better than post defense/res calculation multipliers, and as such probably shouldn't stack multiplicatively into the high heavens. But their current bonus is just too low to be worth considering

#

Things like the follower stat amity, follower stat gears, adorns, augments are just pathethic in comparison to the multipliers player dmg has

sick tinsel
#

But I have an idea, why not separate Follower stat into Native Follower stat (Class + Spec) and Added Follower stat (Equipments + Amity + Adorns) :
Follower Stat = Native Follower stat x Added Follower stat
instead of all additive, it allows the player dedication with Pet stat in his armor/weapon/amity

umbral glade
#

Or give us a way to convert player atk/mag into pet bonuses

sick tinsel
umbral glade
#

Btw, it really does not help that the pet stat% celestial adorn comes with +atk and +mag

#

I'd rather have a different combination or at least a 2% ward roll

#

Going from my ward regen axe to my pet stat lute lowers my ward from 120k to 85k

#

Which would be okay if i had a good way to use all its stats

#

But the ward regen axe has 39 less atk than the lute

sick tinsel
#

BeoH use Celestial Lute with Crit/Hybrid augment
BeoO use Celestial Lute with Hybrid/Ward augment
BeoA use Celestial Axe with Pet/Ward augment

wicked sandal
#

Tbh I'd probably use lute with pet aug on beoA as well, it's not like you particularly need more ward at some point

sick tinsel
sick tinsel
wicked sandal
#

there's also the 20k hp arisen candy cane zerk+smelly shroom method

#

no amount of pet stats compares to being able to run double zerks and redline at the same time

warm finch
#

Btw if yall want pins please just ping a mod πŸ˜…

sick tinsel
sick tinsel
umbral glade
#

I dont even know what my "perfect" adorn would be.

I currently use:

  • c.axe with 5 prom feet for 70% ward and 20% ward recovery per turn, mostly for high floor towers and for chained shield memes
  • c.lute with 2x smart Ai adorn and 3x prom feet for ward+recovery. This is my go-to weapon for raids with ymir/lindworm. Enough regen to outsustain damage while making worms brain bigger.
  • c.lute with 5x 10% pet stats as that is likely the highest dmg per turn option right now, this is for low tower floors and endless and damage capping guild raids
  • questing weapons
    Dont have a candy cane sadly
round shore
#

heh, idk about that. There is an amount of pet stats that overcomes 1.875x M2 from double zerk πŸ˜… it's just a lot of stats... a little less than 1.875x stats, even.

sick tinsel
#

there is pet stat, but also pet act

#

You can have +300% damage, but if you have 1% acting ...

wicked sandal
#

true, there is an amount that overcomes it, but I don't think a 200% pet stat celestial weapon is the solution to our problems

umbral glade
#

Well our act chance is pretty solid unless we fiddle with jord

sick tinsel
#

Well, might be viable to do a full Protect build for BeoO

#

Jord II, with a high Protect Chance follower

#

and Oracle 2x Amity that boost Protect Chance mimic

umbral glade
#

Does beoH even have valhallen protection

sick tinsel
#

nope

umbral glade
#

Whats beoO then

sick tinsel
#

Beo Original

umbral glade
#

Oh

sick tinsel
#

Based Beo

round shore
#

Spooky BeoOooooo*

umbral glade
#

Protect memes run into the same thing mystic feathers does, if it doesnt proc it's useless. So it is really nice against 1000 small hits but will fall to 10 big hits

#

You never really die from a huge quantity of smaller hits thou

heavy bane
#

Death from a thousand cuts?

umbral glade
#

Its the berserk fallen beo verse crit or the raid ultimate

warm finch
#

Makes me wonder if enemies will start having access to more block/protect bypassing skills

#

Like perfect shot

sick tinsel
#

Perfect shot is not very scary

#

but Coup de Grace can be

warm finch
#

Does CDG penetrate defenses?

umbral glade
#

Your pet attacking into parry can be scary

sick tinsel
#

It never misses like Perfect Shot

wicked sandal
#

CDG has pretty low m1

#

but it has the never miss property so it probably bypasses block too

sick tinsel
wicked sandal
#

amorri just has really high attack, but CDG as a skill is m1=1

sick tinsel
#

Yep, that doesn't means it's weak

wicked sandal
#

I take zero dmg from it most of the time until she gets low hp

#

then her attack is so high I can't zero it anymore

#

and the m2 is high enough to be a threat once it starts doing dmg

umbral glade
#

Amorri really didnt adapt to the celestial weapon meta

sick tinsel
#

Sorry to have only 20 ascension levels

wicked sandal
#

Well ascensions play a big part, other part is def/res gear

#

if you use baldr (which is good ward gear ofc), expect to get spanked by phys moves

umbral glade
#

This whole ashen phoenix permanent DC thing is also great

sick tinsel
#

Not gonna lie, the most dangerous part of CdG is the Bleeding

wicked sandal
#

I took no/little dmg from raids even before I played exclusively hydrus in raids

#

ascensions and good gear go brrr

sick tinsel
#

BeoH is a revolution in Beo gameplay

umbral glade
#

We need another titan and tower type and all his augments give "immunity to 'status effect' "

#

With some generic stats

#

Could be nice to fix a weakness of your build in trade off for a adorn with a good effect

stoic epoch
#

Maybe Odie implements a "Pet Anger" damage multiplier? As the Beo takes hp / ward damage the pet gets "angrier" in the form of a stacking pet damage multiplier?

#

That way is not frontloaded, so it wouldn't allow for pvp cheese

elfin rampart
#

We need to grind gear for pets

#

Otherwise, we will be faced with the "Beo is too strong without gear" in the face

last bane
#

i think it almost the same as vallhalla dissonance by spirit
just another way of realisation

elfin rampart
#

And nothing will be done again

stoic epoch
last bane
#

it would be nice if claw's would provide some crit.chance to pet
armor - chance of protection
some sort of gem/ring - rises up chance to pet's doublecast
saddle/leash - AI to pet
and so on

sick tinsel
#

pet items was announced by Odie a long time ago ( year maybe ?)
dunno if he's still planning that

last bane
stoic epoch
#

Lol

stoic epoch
umbral glade
#

How about a adornment that saps your own offensive stats to give them to your pet, like an anti hybrid monster skill

sick tinsel
#

the follower is litterally our weapon as beowulf

#

adorning them makes a lot of sense, but ethically ...

stoic epoch
#

If he's been intending pet gear as the power fix for Beo can we get an update on where he's at with that?

sick tinsel
#

Shall we ping Odie or Dangy to get more info on that ?

umbral glade
#

Is that even more than a rumor?

stoic epoch
#

He's up and paying attention. He's been posting in the Ultima topic as recently as a couple minutes ago

umbral glade
#

I didnt see that written anywhere besides fanfic of players

last bane
fossil pendant
#

They're pingable, it's just..hmm..both unneeded and unwanted

#

Not allowed would be a better term

#

Frowned upon πŸ€”

blazing hull
#

you also should think they're not reading, it's not rare see a random Odie message pop in the threads when you think that NF is not reading it.

fossil pendant
#

They're always watching

#

Keeping everyone on their tippy toes

blazing hull
polar locust
#

I imagine Odie with multiple screens of multiple chats seeing what's happening

hasty knoll
#

i'm afraid of heights

umbral glade
#

At heights or at "falling from heights". Like are you afraid that the giraffe is very tall or that you could fall from its head

sick tinsel
fossil pendant
#

This is what it reminds me of mimic

fossil pendant
summer gulch
#

I learned I'm not afraid of heights like I thought. It's the fear of falling as it happens or is simulated that panics me. So roller-coasters scare the heck out of me lol.

umbral glade
#

I want a giraffe follower

#

They fight with their necks, its not just to eat leafs from trees

hasty knoll
warm finch
#

Not the answer I expected, but the answer we deserved

sick tinsel
#

Mmh, I might not have understood that reference

wicked sandal
#

Basically, Odie is short

fossil pendant
summer gulch
#

Yea it's like snakes and spiders

#

Humans are naturally fearful of those at birth

umbral glade
#

A big part of that is your parents

#

Kids observe their parents and copy them

#

They also copy the "i should be afraid of that spooder" behaviour

warm finch
#

I'm... I'm not sure which chat I should redirect people talking about human behaviour and Nature vs Nurture πŸ€”

umbral glade
#

And it gets rooted deep in them

#

Okay back to the giraffes

warm finch
#

Much better

wicked sandal
umbral glade
#

Imagine a giraffe follower that has a comically large neck

#

Much taller than the player sprite

heavy bane
#

Tbh I want a turtle or mushroom pet first

umbral glade
#

I would be okay with penguin's

#

But not one, think a dugtrio of penguins

sick tinsel
#

dunno if Turtle will be considered Animals ... doesn't feel right to have +35% dex mimic

summer gulch
umbral glade
#

Giraffes crazy high blood pressure

#

Fascinating animals. I want to recommend new beo players "take the giraffe when you are fighting god, its the strongest"

sick tinsel
#

I want a fish as follower

#

gimme some MEGALODON

#

I have a f* idea

sick tinsel
#

Why not a mini event where you can unlock content from fishing or fighting near water

umbral glade
#

I think mostly because events take a lot of time and work and that time thing is a very limited resource

stoic epoch
sick tinsel
sick tinsel
#

Else, it's a big turtle to the point to be considered as Giant family

#

Gimme ward

hasty knoll
#

some bestial bonds updates are now live - still a bit more to come

sick tinsel
#

Oh interesting

warm finch
#

I'd love to see them - but the bestiary won't open ._.

noble stag
#

I can't even build one rn, lol

hasty knoll
#

Aye, tis broke

umbral glade
#

Beo is broken, heard it here first

noble stag
#

Always has been

#

Not in a good way

#

GS and beo are bros in that regard

summer gulch
#

Do not compare me to those flith

#

Summoner was a mistake

sick tinsel
#

I played Summoner on HoA, I pity them now.

summer gulch
#

Good

umbral glade
#

Summoner is a fun archetype

warm finch
#

As much as I understand the summoner hate joke, I feel like it's starting to get a bit out of hand, getting used too much, and starting to get interpreted by some people as things other than jokes.
When people start getting hurt by jokes, it's best to ease on them. So I'd appreciate it if we collectively saw less of those jokes please and thank you

summer gulch
#

It's a joke?

#

I genuinely hate summoner

summer gulch
#

It was a bad class on launch that got way overturned and now is mob psychosis into keeping its power

umbral glade
summer gulch
#

But heck it, not worth arguing so rn that's all I want to say

noble stag
#

It was overturned on launch dude

#

You could amorri with lvl 1 gear

#

It got way more balanced noe

warm finch
#

Okay yeah if it wasn't a joke, then that amount of negativity is unwelcome. You are free to state your opinion in a constructive manner, but this wouldn't be the channel to do so anyhow

sick tinsel
#

Plus that's not the right the good channel for that

#

We're in a channel that offer us the possibility to improve our beloved Beowulf class

#

Time to do blueprints and excels to mathematically prove Odie right or wrong, like we did for Beowulf Hydrus

manic nimbus
#

Odie teases us with new bestial bonds and my beta doesn't open. I am sure there is a 1000%dmg fjalar bestial bond hidden in there!

manic nimbus
#

Odie giveth and odie taketh

sick tinsel
#

Odie, we can't even check Follower properties in the Codex AAAAAAAAAAAAA

hasty knoll
#

will be fixed in 5

sick tinsel
#

4

last bane
manic nimbus
#

3

hasty knoll
#

4

manic nimbus
#

A live countdown, i love it

sick tinsel
#

3.5

#

3.1

#

3.0001

#

Like every game downloading on PC now mimic

manic nimbus
#

And then you need to redownload D:

arctic marlin
#

What do people think of redlining on normal beo but not hydrus?

sick tinsel
#

dangerous

arctic marlin
#

I get the feeling normal beo might have more potential

manic nimbus
wicked sandal
#

I prefer not needing to redline, easier to use zerks, easier to set up

#

better in towers, pvp, dungeons

sick tinsel
#

That's not something that is good outside raiding

wicked sandal
#

better for easy raids and hitting kingdom dmg caps

arctic marlin
#

I can think of other places to use

sick tinsel
#

It's long to setup, if you fail you die and lose

manic nimbus
stoic epoch
#

I can't even get in, it's stuck at "contacting game servers"

wicked sandal
#

base beo will be pretty good for chaining WRB's by keeping hp low

manic nimbus
#

But Id be the happiest beo if beo/a didnt need to redline as well

wicked sandal
#

maybe endless too

#

although zerk + redline is again an issue

sick tinsel
#

We don't have access to High Tenacity

arctic marlin
#

Idk the hybrid monster 3 is what, 40% ?

manic nimbus
#

Not having to redline is what makes hydrus extremely appealing to me

arctic marlin
#

Redlining gets you up to 100%?

sick tinsel
wicked sandal
#

it's reduced on beo compared to the follower

arctic marlin
#

Ah

wicked sandal
#

125% for follower, 50% for beo

arctic marlin
#

That makes more sense

#

Then yes hydrus πŸ™

sick tinsel
#

Only 50%, well that's fair

wicked sandal
#

if it was 125% for both then yeah base beo would be insane

arctic marlin
#

Case closed

#

I was thinking it was 125 for both yeah

sick tinsel
#

Combined with Hybrid Monster II (30%) that's not bad

arctic marlin
#

Thats why i was like hmmmm

wicked sandal
#

it's one of the first things I tested cause I couldn't believe my eyes when it casually said dissonance would apply to the player

sick tinsel
#

at the price of recharge, we can use crit without being annoyed

arctic marlin
#

Definitely makes 225-250 beo more viable though so thats cool. Just a bit more effort

#

Im here for it

last bane
#

how much dissonance 2 gives to pet at BeoA?

wicked sandal
#

redline effect is the same

#

x2.25

sick tinsel
#

Wait Valhallan Dissonance II gives way more stats to Player ?

wicked sandal
#

no dissonance II has the same 50% for player only

sick tinsel
#

oki, it's just for defense purpose

wicked sandal
#

you can get a pretty decent stat total going with hm2's x1.3 and dissonance x1.5, but yeah if you want to play for raw player dmg then just play a different class

#

the defensive boost is the more relevant part mostly

sick tinsel
#

Well, that's more firepower for Beowulf og

#

You can try to combo with your pet

#

Ultima + Ymir

#

Light attacks + Lindworm

#

Realmspikes + Fjalar

last bane
#

Yeap, we need def boost fot BeoO/BeoA, and Pet's damage boost
and High tenacity would be the best choise.

stoic epoch
#

I kinda want our own thing

#

Not just stealing tenacity

wicked sandal
#

I doubt they'd just casually give us high tenacity, considering how strong zerks are

umbral glade
#

I think there could be another talk about getting steadfast 1ish again at some point

last bane
sick tinsel
#

I'm ready to replace Valhallan Protection to High Tenacity or Steadfast

umbral glade
#

High tenacity is out of the picture tbh

#

Thats like giving gilga valhallan protection

#

Doesnt fit

wicked sandal
#

I mean I wouldn't mind getting some of the best passives in the game sure

stoic epoch
#

Lol

wicked sandal
#

but I think it's better if we get strenght our own way

umbral glade
#

Dont get me wrong, i would take high tenacity as well

stoic epoch
#

"Roof tile or chocolate cake?"

last bane
sick tinsel
umbral glade
#

I would also take ionoclast

stoic epoch
umbral glade
#

We could also take hunters mark

last bane
stoic epoch
#

We're stuck in this like Ranger / Bard / Skald limbo as far as class identity goes

last bane
sick tinsel
#

Simple, Beowulf = Wild Artist

#

He knows 2 ways to play Lute mimic

hasty knoll
#

beta server issues should be resolved now

stoic epoch
#

Do the bonds stack now?

hasty knoll
#

yes

sick tinsel
#

WOOW

#

Nicely done

stoic epoch
#

And are the temp buffs per turn not just once?

hasty knoll
#

per turn

stoic epoch
#

Fuck yes

sick tinsel
#

mmh, first problem

hasty knoll
#

no problems

stoic epoch
last bane
stoic epoch
#

70% status protection?

hasty knoll
#

that's a problem

sick tinsel
umbral glade
#

yoo i take full credit for "adding skills to beastial bonds"

stoic epoch
#

Nonono

#

Leave it

sick tinsel
stoic epoch
#

Are the hp bonuses going to give ward too now?

sick tinsel
hasty knoll
#

Ward is a separate bestial bond

wicked sandal
#

there are places where you might want to heal

#

if it affects all healing like candy cane/amity that could also make running single zerk easier

#

with items like zaltys

warm finch
#

70% status protection lol

#

we're skipping Steadfast 3

last bane
#

+Ability: Ward of Iron - it for pet? or for Beo as default ward protection?

stoic epoch
#

OK, so bonus hp not giving ward is

warm finch
#

bring in Steadfast 5

stoic epoch
#

10% vd

umbral glade
stoic epoch
#

Yeah that

umbral glade
#

hp and mana are very generic stats that will hardly ever matter

stoic epoch
#

I just figured hp increasing usually comes with ward

#

Because ward is based on total hp

umbral glade
#

if its not a ward increase

warm finch
#

Interesting, VD pet πŸ€”

#

same value as the VD hat, which beo can equip

#

meaning base beo would see farther than realm

last bane
stoic epoch
warm finch
#

1.1 x 1.1 > 1.2

blazing hull
#

RS lost their light torch, they're blind now

stoic epoch
#

Ward of Iron as a lvl 3 bond?

#

I thought they got it back?

hasty knoll
#

definitely some tweaks to make still

warm finch
umbral glade
#

that makes the hp stat very undesirable, tbh, max hp, in a world of redlining and divine bastion never really matters besides max ward and candy cane i guess

warm finch
#

Tweaks are nice, but honestly, these changes are much juicier

stoic epoch
#

Oh no, these changes rock

#

Just need some refinement

warm finch
umbral glade
#

yea stuff like the vision distance actually makes you think "i want to use this pet for bestial bonds"

stoic epoch
#

John

umbral glade
#

thats what it should be

warm finch
#

which means, even if it isn't great on beo, that specific one would be pretty good on Gilgursa Tamer per example

stoic epoch
#

Would you ever take tamer if you're not running Beo?

umbral glade
#

my mindset is stuck on beoA i guess

warm finch
#

for 14% bonus hp memes on gilgursa? perhaps

#

Realm Tamer used to be meta you know

stoic epoch
#

Way back in the day

#

Not recently

wicked sandal
#

Not since blackened eyes exist at least

warm finch
#

pff details details

#

||mimic ||

umbral glade
#

are there any juicy "this makes me damage numbers go up" bonds for pet types that have actually good pets

#

vision distance on humans is nice for finding dungeons but if humans are bad at doing dungeons, we gotta swap around for every dungeon

hasty knoll
#

any att/mag bonds affect both player and follower

umbral glade
#

different from generic pet stats? or same bonus

stoic epoch
#

Lindy gets this

#

So we're still not seeing much of a damage increase

#

There's some utility

#

It's better than it was

wicked sandal
#

Magical pets have elemental weakness +15%, but idk if that applies to player, follower or both

umbral glade
#

at what bond level?

wicked sandal
#

Unfortunately, the only magical pets at t10 are arsenal (can't hit elemental weakness) and acolyte

#

3

umbral glade
#

hm

#

so thats more a base beo thing

#

who is smacking stuff himself

stoic epoch
warm finch
#

all the polly apprentices are magical

wicked sandal
#

oh polly apprentices are magical too

warm finch
#

beat you to it

#

:^)

wicked sandal
#

and anubis

#

though I doubt that'll make anubis see use over ymir

stoic epoch
warm finch
#

Balor Forces have dark damage +20%

#

and fire res

umbral glade
#

yea ymir gets some mag and atk for player and pet

wicked sandal
#

vss with 70% status protect though

last bane
wicked sandal
stoic epoch
#

And it's level 1

hasty knoll
#

don't bank on that one staying πŸ™‚

umbral glade
#

not seeing anything i really go crazy about so far. Vision distance and summon dead are my highlights (unless status protect doest get cut to 7% lmao)

warm finch
#

High Tenacity ❌
Steadfast 5 βœ…

last bane
#

it must stays :)

stoic epoch
#

Aww c'mon, if you're not going to give us damage we can at least be mostly immune to status effects with one mostly unused pet type

warm finch
stoic epoch
#

He could shuffle it up one

umbral glade
#

i think that will be 7% by the next update :(

last bane
#

just push it to lvl3

stoic epoch
#

Odie, are you happy with our damage the way it is?

#

Point blank.

wicked sandal
#

let's be reasonable folks and put that 70% at lv3 of our most used followers instead

umbral glade
#

just put it at "wow you reached level 3, take this and 70% status resist"

#

but yea, Horde will still be cactus only. Lindworm and Ymir stay top picks for non cleanse single target raids, fjalar will still be the generic go-to for non dungeons

#

i dont see any of these bonds change that up

fossil pendant
umbral glade
#

maybe anubis?

stoic epoch
#

Maybe?

wicked sandal
#

You can get poisoned by this through briny pendant rip

fossil pendant
#

wait

#

that's all for player

#

you can get t.att dd

wicked sandal
#

followers can't carry temp buffs silly

#

that's why it says player

fossil pendant
#

be cool if it was..you know...caused on the enemy

#

ah level 3 only has t.all^ and poisoned...

umbral glade
#

honest take here. These look much better than before, but besides grabbing vision distance for wayvesseling, i will not change up my pet usage as BeoA

last bane
#

i think BeoA must have a 100% chance of bound t.buffs at start of the battle

wicked sandal
#

I think if the chance for the temp all was higher (since you can't normally get that outside of one specific gear item), the mimic one is pretty good

#

you can increase the poison chance too if you want to keep the mimic theme, and have people need to play around that

polar locust
umbral glade
#

will any of you change pets for this on a pet reliant build?

stoic epoch
#

The charges are in the right direction (bond stacking, better more focused bonuses), but we still need more damage.

#

No

#

Still using Lindy / Cactus / Ymir / Fjalar.

umbral glade
#

i think, until a majority of players will answer that question with at least a MAYBE

#

the mechanic is not tuned well enough

last bane
stoic epoch
#

Hold on, I'm trying anubis raiding

umbral glade
#

and i am not talking about level 1 bonds, those should be balanced for tamer, not for beo

#

but strictly 2 and 3

#

15% weakness exploit damage is a good step

#

but %hp aint it

wicked sandal
#

Tbh unless they overtune the bonds then it'll be difficult to compete. Cause moveset and stats are a vastly more important part of the follower package

umbral glade
#

(summon dead is also a good step)

blazing hull
#

the thing I like the most with bonds is that it's present on tamer, making it somewhat of an option for non valhallan classes

umbral glade
wicked sandal
#

anubis isn't going to compete with ymir cause of 15% weakness exploit cause he still has less magic, a worse elemental weakness inducer, and worse damaging spells

#

unless you give him 150% increased weakness exploit

stoic epoch
#

Yeah no, it's nice to use something new but he didn't compete

umbral glade
#

i think that is the most important question for this mechanic as THE class that uses it

stoic epoch
#

He still hits like a wet noodle

umbral glade
#

if weaker pet with stronger bond is NEVER the answer over stronger pet with weaker bond, the mechanic is flawed

stoic epoch
#

Nice to see the blue damage numbers though

wicked sandal
#

blue damage numbers is fun

#

best reason to use ymir

umbral glade
#

ymir is a beast

stoic epoch
#

Ymir gotta be my favorite gender

blazing hull
umbral glade
#

unless there are 2+ enemies, he will be VERY busy spreading blights

hasty knoll
#

Keep in mind:

This current iteration is a demonstration of where they feature is headed, and what it is capable. All currently levels can be seen as placeholder - try not to get too hung up on any of them

This most likely won't be a shorter beta - lot's of time to refine/balance them

stoic epoch
#

We get that

#

We're just saying it's not quite there

#

That's the feedback in a nutshell

#

We love you

umbral glade
#

we are asking to be more aggressive with your placeholders

#

we know nothing is final until the beta is over

stoic epoch
#

Don't take the feedback the wrong way

polar locust
#

Love a long beta to get the tweaks right

umbral glade
#

but i think a clear cut answer to "will this make you rethink how you play right now" is a good eye test

stoic epoch
#

The big positive takeaway today is the stacking bond levels

#

That's huge

last bane
#

Odie says that soon must be some new skills in beta?

umbral glade
#

i think we all agree that this is a much needed step for bestial bonds and shows us that more unique feature, such as "Added skill: Raise dead" is possible

blazing hull
umbral glade
#

and we know it wont be the last step

stoic epoch
#

Bond lvl 3: your pet disables your opponents wifi in live pvp.

umbral glade
#

but i honestly think we need MUCH more aggressive stat lines and skills and buffs for level 3

#

keeping 1 balanced around tamer is great imo

#

but 2 and 3 need to escalate things, seeing the best bonus in tier 1 should never be the case

stoic epoch
#

70% status protection

#

Lol

#

If only

umbral glade
#

that will be 7% for sure

stoic epoch
#

For just a second we touched the stars

umbral glade
#

yea when that was the first stat line posted

#

i was like

#

damn yo we juicing

blazing hull
#

imagine 70% on a steadfast class, what status ?

stoic epoch
#

Made me really hopeful I was going to get to the damage pets and see something truly obscene

#

Something I could take back to Forg and go, "look, I can do off the wall shit now too"

umbral glade
#

Hey Odie, Base Beo could really use a option to mana sustain. The removal of Recharge really hit new tier 10s hard. Mana Siphon could be a way.

#

(unrelated to bestial bonds for a second)

hasty knoll
#

sounds like a neat bond

blazing hull
#

didn't saw there were different bonus for each level, if beo don't stack all buff, it may be a little disappointing. maybe make it stack but lesser buffs for 2 and 3.

stoic epoch
#

They stack now

blazing hull
#

oh that's neet

stoic epoch
#

That's the big positive change for today

#

Big step in the right direction

blazing hull
#

considering it's only the beginning for bonds, it already looks cool

arctic marlin
#

When you say stack you mean bestial 2 and bestial 1 proc independently but both have proc chance?

umbral glade
#

we mean

arctic marlin
#

Or the proc chance is additive

umbral glade
#

if you have a total of beastial bonds level 3

#

you get benefits of level 1 2 and 3

arctic marlin
#

Ah bestial 1+ 2 = 3

#

Oh no

#

Gotcha

#

So hydrus has bestial 2

wicked sandal
#

level 2 gets level 1 and 2 effects, level 3 gets them all

umbral glade
#

so you get all listed buffs if you reach the max bonds level

arctic marlin
#

Gotcha

#

Thats cool

wicked sandal
#

idk if you get level 3 with hydrus + tamer

#

I'll check

umbral glade
#

now we need escalating strengths in bonds, so 3 is better then 2, 2 is better than 1, 1 is better than 0

#

at least in my opinion

wicked sandal
#

you don't

#

highest bond level counts

umbral glade
#

oh

#

so i guess beoA has 3? Base 2 or 3?

wicked sandal
#

base beo and auriga have 3, hydrus has 2

blazing hull
#

I'm afraid to ask what the bond 3 of polly apprentices means (15% elemental weakness)

umbral glade
#

interesting choice that it doesnt stack with tamer

#

guess that was just my headcannon

wicked sandal
arctic marlin
#

So tamer bond level only affects non valhallan classes really

umbral glade
#

yea

arctic marlin
#

Makes tamer somewhat usable for diety for instance

umbral glade
#

thats a great choice

#

tamer stinks on live

#

its a stat stick

#

like a beo charm

wicked sandal
#

deity tamer with phoenix, get phoenix's dex%

#

guess that could be useful for pvp defense

umbral glade
#

its strong in what it does, but it was.. boring

wicked sandal
#

dexy deity build

arctic marlin
#

Dumb question where are you getting pets on beta

#

New to beta usually avoid πŸ˜…

blazing hull
wicked sandal
#

bestiaries have all of them I think, except the dragons

arctic marlin
#

Ah nvm my bestiaries were not working before

#

They are working now

#

Ignore

warm finch
#

I'd still love to see Bonds 4 on Auriga

#

but that might be pushing it a bit much

arctic marlin
#

Oh wow view distance on some πŸ‘€

last bane
blazing hull
umbral glade
#

i am not sure if i like tamers 1 level of bonds not effecting the valhallan classes levels

warm finch
#

Honestly, yeah?
Since Auriga needs damage coming from pets, adding some Real Kick to pets would be nice

wicked sandal
blazing hull
#

and remember auriga pets can act twice

warm finch
#

If going by their families still, uniqueness is not entirely achieved, but again, families can be narrowed down later

umbral glade
#

not to toot my own horn, i would still love having a pets family level 3/4 bond being a skill unique to that family

warm finch
#

the double pet act chance is nice, but with the randomness of the pet actions, that is at best a ~25% damage increase, if you're lucky with skill usage

umbral glade
#

but i am more than happy that "pet learns a new skill" is a bonds thing now

umbral glade
#

25% dbl act

#

random targeting

#

random move selection

#

you could get fjalar evasive striking once per turn on a 100k hp nidhogg for 4 turns

#

or you could get 8 aerial barrages in the same time

last bane
#

Total amount of active bouns must influence on pet's chance to doublecast

wicked sandal
blazing hull
#

valhallan dissonance + bond 3 + hybrid monster 2... Am I the only one seeing things coming together for base beo ?

umbral glade
#

( i said it before, adding Ascension Synergy 2 to BeoA with dbl act chance added would be an idea if AL wasnt a hot topic atm)

#

base beo looking good yea

stoic epoch
#

Looking better

umbral glade
#

smack stuff with a piano, have the pet clean up

#

questing Piano when

stoic epoch
#

Questing Banjo

blazing hull
#

my current prefered playstyle is hybrid deity, but with all the changes...maybe I was a beo all along

umbral glade
#

diety should still be the hybrid class instead of beo

#

i will die on that hill

blazing hull
#

and yet, beo is the best hybrid

umbral glade
#

celestial deity's being atk and magic focused while base deity is hybrid

#

makes perfect sense

blazing hull
#

don't start me on the boring celestial deities...

umbral glade
round shore
#

w-what is arch alchemy

warm finch
#

amity effect

#

chance to drop random mats on overworld enemies

umbral glade
#

what pet is that even

round shore
warm finch
#

what family ._.

round shore
#

asteria is considered Undead Horde...? (like VSS)

#

lms what Ophion is

umbral glade
#

passive skills on higher bonds is a nice addition as well

blazing hull
#

when switching pet serves a real purpose...

round shore
#

ophion is the same as atlas. not sure what's wrong with asteria (I even restarted client after picking asteria)

#

presumably this is Giant family

wicked sandal
#

asteria wanted to be special

umbral glade
#

per pet bonds incomming

#

dysfunctional families

round shore
#

regarding Magic family elemental weakness -- this is cool for Arisen Nag and CG in T9.
Doesn't change much regarding anubis (v. ymir) in T10.

warm finch
# umbral glade not to toot my own horn, i would still love having a pets family level 3/4 bond ...

You could give dragons a skill like uhh.. Draconic Rage. Which would deal damage of all elements, and more damage per blight on an enemy (something like 1.2x elemental exploitation damage, and 1.2x bonus damage per blight)

You could give Undead Horde a skill like ... Nekrotic Extraction. Which would deal damage based on foes slain (a-la Nekrosis) and summon a Skeleton with stats based on the amount of damage dealt (they already have summon dead as a spell, and beos do have summoning pets, so it's okay to have a bit of overlap?)

You could give Humans a skill like ... Orchestral Symphony. Which would deal hybrid damage, and deal more damage the higher your Health and Mana count (to make those stats desireable for once)

You could give Giants a skill like ... Guardian's Deflection. Which would "defend" you for one turn, and parry a portion of an enemy's attack back, regenerating your ward based on damage dealt.

idk. spitballing stuff for unique family spells.

umbral glade
#

"cool but doesn't change much" is the perfect way to describe all bonds on the current patch

warm finch
umbral glade
#

but its a giant step into the right direction

umbral glade
# warm finch You could give dragons a skill like uhh.. Draconic Rage. Which would deal damage...
arctic marlin
blazing hull
#

onryo level 2 bond is give her a spell she already have have sad

round shore
warm finch
#

Yeah I know of the document, I just wanted to know if that's the sort of stuff people would like to see or nah

umbral glade
#

it is what i would like to see

warm finch
#

Not to mention, those ideas in specific are very, well, specific. Not very good when it comes to suggesting vaguely a concept

stoic epoch
#

We'll always take a look at proposals

umbral glade
#

i really enjoy the idea of "this is the best this type of pet can throw at the enemy" which is unlocked at max bonds

stoic epoch
#

Then we'll form a committee

#

Then we'll vote to unionize the Beos

blazing hull
#

the t.mag% as been drastically reduced, is it on hit now ?

round shore
#

tamer BB1 doesn't stack with beo BB3 in any way.
Was kinda hoping I'd get the BB1 passive twice πŸ˜…

umbral glade
#

i was hoping for tamer to stack with class to reach higher levels

stoic epoch
#

Honestly, I really wish he'd just bake the Tamer stat stick stuff into Beo in general so I could pick another Spec