#Realmshifter changes

1 messages · Page 6 of 1

blissful thistle
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@barren geyser would it mean dorado could maybe not use the celestial axe? cause he could equip warrior gear.

barren geyser
nocturne scaffold
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You can use either just depends on if you want ward or dex more

blissful thistle
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ah ok ^^

nocturne scaffold
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If you want his passives seems like the bow is better the proficiency is only 5% so it's not too much of a loss

stark hound
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This probably isn’t the right thread for this. Regardless, dorado can use both since it can equip warrior gear. The axe fits better for tankier, ward based builds, while the bow would resemble a more classic thief build

calm quail
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definitely not the right thread, #🌳│tier-10-help exists

calm quail
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oh right, did no one really ask for lower version of siphon ward for dorito?

hard sandal
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I don't think anyone has mentioned that

patent comet
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Interesting

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I don't really get the Delay Strike I & II on the same

timid plume
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oh, levels should be different. good catch

patent comet
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I think a displayed message is missing for the effect

hard sandal
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I have to say it's funny deleting your entire mana bar into an enemy while you have low att xD

patent comet
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If diff between I and III is just dmg, Delay I would predominate since it's the effect we want

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Swordplay style

pulsar pasture
patent comet
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I've tried ahah

hard sandal
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Yeah sadly it doesn't crit 😦

patent comet
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That's what we'll figure out together ^^

pulsar pasture
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In fact I'd prefer if the damage was the same but the effect chance increased

hard sandal
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Why would we go with 1 instead of 3? Mana?

pulsar pasture
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Yep

hard sandal
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Makes sense

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No crit so no recharge

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And it leaves you in a good spot for second chance

pulsar pasture
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190 can be very disruptive on rs

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Especially in dungeons, pvp

hard sandal
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Yeah, it's almost the same mana as Realm Strikes 1 but without possible recharge, so it makes sense it's on Corvus

patent comet
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On the mana matter, avidity could be really greedy if the Another turn gained would cut the mana cost of the next skill by half

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Avidity amplified

hard sandal
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That would be certainly a twist to recharge for Corvus, it would be too good on other RS imo

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Would allow to maintain that mana way better

wicked crater
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I don't think Avidity should solve mana issues

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Corvus doesn't have build-in mana solvers because of a stacking buff. Dorito is just confused

patent comet
hard sandal
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Now that you say that, it makes sense for Corvus not to have mana regen

wicked crater
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I hope these skills aren't the only new ones being added

patent comet
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In fact, I rarely have mana issues now

pulsar pasture
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Be neat if only 3 could crit

hard sandal
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Oh yeah I meant the first one, as it has a lower mana cost

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I'm running low on sleep, will come back tomorrow I guess

pulsar pasture
patent comet
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Nah, we've reached the stars

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Nothing can be exhausting anymore for us

pulsar pasture
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Yeah you're right

surreal socket
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Crit ffs

elfin hound
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Is Arcane strikes 4 on the chopping block? Anyone know a use case for this move that is better then a arcane enchantment weapon?

pulsar pasture
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when you don't wanna enchant a weapon with arcane

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given you'd only use it for things like sirus i think

elfin hound
pulsar pasture
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idk if you really need to hit for the weakness to kill B.polly
arcane move > having a weapon with arcane just for a select few enemies

elfin hound
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But the cases where you would use A.strikes isn’t better then normal realm strikes, even when it is the weakness of the raid

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Are you saying you are happy with the skill? Or just putting an argument forward

pulsar pasture
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i didn't know the skill even existed
i'm saying you'd use an arcane skill against something like sirus that is immune to literally everything except elementless and weak to arcane
that is unless you're a heretic in which case elementless magic (mage's dance), or beo with verse

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and you'd use it over having a whole weapon prepeared just for him
or even needing to go out to switch your weapon in the first place

elfin hound
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Like personally I don’t see any other skill that is on a level of meh that a.strikes 4 is that is offered on c.classes. The damage is low, m1 is low, multi turn on a red line character is a struggle, doesn’t link with the crit synergy

covert turret
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Agreed

pulsar pasture
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yea it seems trash

covert turret
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Plus loststrike is already a thing

elfin hound
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If some X factor is needed for Dorito it would be interesting to see a debuff skill like rangnorock Surtr has

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Or a opponent buff type skill where you give the opponent your turn, but gain something in return (going off the turn based skills)

pulsar pasture
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give opponent your turn but they die if you survive (ignores second chance) mightiest_mimic

elfin hound
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That’s a bit much, I was thinking an element blight or something

pulsar pasture
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clarification added

stark hound
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Just saying, arcane weapon is great for UW farming. I’d suggest having your luck weapon at the very least enchanted with it

pulsar pasture
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for anyone that actually uses realm for horde farming yeah

kind raft
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if the only horde farming you're doing is uw (which is pretty common use case) realm is totally fine

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buttttt the moment orns kick in for horde boss it's like .. brutal

elfin hound
# stark hound Just saying, arcane weapon is great for UW farming. I’d suggest having your luck...

You know I got at arisen scruug sleigh blade arcane enchantment with a arcane book. It’s just too good. Which is why I pointed that the skill isn’t good enough in cases where you want to use arcane then just having a weapon enchanted. There isn’t much of a use case as having a runner up MF weapon with arcane damage repping out realm strikes is just going to be better then the non-crit option.

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And with the length of time an dedication it takes to get Dorito, most players have a weapon or two that could be used for that purpose.

gilded sedge
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TL:DR, just waiting for the added tool tip that "this skill is more effective when used by theives"
(First I'm seeing of delay strike(s))

calm quail
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would prefer by realms instead of thieves

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just in case the thief gilga variant can use it without penalty while dorito continues to use chain with penalty

gilded sedge
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Theif gilga should be able to use it as effectively as dorado can use cs/ss

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I want each class to have it's "thing", and to be better at it then other classes using borrowed skills

patent comet
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And yes, by RS rather than thieves

dark jasper
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When picking a target on horde floors, if the game defaulted to picking whoever has their turn first, would that make avidity better?

Sorry I'm not in beta

keen obsidian
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if you want to be in the beta, just download if from the app/play store and make a level 250 character 👍

stark hound
marble raft
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It used to steal a turn though

dark jasper
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I'm just behind

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Last I read about it was like 2 weeks ago 😅

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Ok well that was my 2c solution but I'm too late

elfin hound
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I guess what should we talk about with the skills. I came in here guns blazing. But everything seems to be pretty chill about the skills.

Are there things that we should be testing/looking for?

calm quail
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i think we're mostly just waiting on release and/or bug fix

marsh belfry
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The only skills I care about currently are multi-hit, and those are off the table for this patch

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Delayed strike is interesting, will likely get use niche use in PvP

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Everything else is meh

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A buff to sortie 2 would have been nice, make it competitive with the other celestial skills that were introduced

pulsar pasture
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killed a gilga herc who started with 112k ward and got second chanced in 4-5 turns

covert turret
pulsar pasture
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all it got was +3% cc right?

calm quail
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and 0.1 m1?

covert turret
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i believe so

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think m1 is 1.9 and 18% crit

gilded sedge
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For double the mana cost

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Sortie was particularly cheap though

covert turret
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i do use it for realm boss dungeon farming since the little extra penetration helps to make sure i'm ohko'ing those fallen realms

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and with recharge the cost is still irrelevant

stark hound
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Anyone on android that can confirm that avidity now procs when enemies die? Lost access to the beta since there’s no current iOS beta client, would love to confirm that bug got fixed

covert turret
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When I checked the last time this came up a few days ago it did not seem to have been changed yet

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I'll try again this afternoon but only have my castle dungeon to try

covert turret
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nice

stark hound
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Perfect, thanks for testing

marsh belfry
pulsar pasture
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Uhh..why tho?

marsh belfry
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With procs realm is going to end up getting 5/6/7 turns in a row consistently enough to be reaallly annoying

pulsar pasture
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Just have sortie 2 in your load out alone, 1 tap attacker

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If you get DoTed delayed strike won't help much more than sortie 2 will

marsh belfry
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Because reliably killing people as the area defender is suspect. Better to just waste turns.

Wasting turns also stops them from taking the next area too, rather than just the current one

pulsar pasture
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Why is it suspect lol

marsh belfry
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Because end game area control players aren't going to get killed by a single sortie unless you are playing swash.

And if you are playing swash you are dead before you can do anything

pulsar pasture
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Maybe maybe

marsh belfry
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Wasting enemy turns is ~always better for area defense. The goal isn't to defend every territory, it's to defend them in mass. Which delayed strike is really good for in combination with avidity

pulsar pasture
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Buuuut if that's the case, you'll be dead turn 1 either way

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Dorado won't, probably, maybe

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But every other realm will

marsh belfry
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Sure, but anybody serious about control will play Dorado anyway 😛 (or another class).

Going down the highway means you either one shot, or you are losing time. Trapping people with a high survivability defense to get past the first turn, and then trapping them delayed strike + avidity procs means they are driving past 2/3/4 territories that are now safe

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I guarantee that people are going to complain about it at some point

covert turret
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This

marsh belfry
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Also, can you flee a fight if it isn't your turn?

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Because if not,, delayed strike is hilariously effective

pulsar pasture
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You can't which is funny

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You can force close the app tho

marsh belfry
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That's fine. Still time wasted

pulsar pasture
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But just imagine only slotting delayed strike 3 in there...evil

marsh belfry
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That is ~exactly what my plan is

pulsar pasture
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I like it

marsh belfry
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Delayed strike + katar for counter attack. Good luck.

pulsar pasture
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What's the d.strike damage like? M1? M2?

covert turret
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My best area "defesnse" build was gilga swash geared with ward double that of hp. Could eat an ultima and swing back, eat a second one and maybe second chance and swing back, maybe even swing a third time. And any swing that connected could kill. So if I made you skip 2 territories for every one you took, then I was winning lol

marsh belfry
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No idea, probably not high enough to matter

patent comet
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I'm gonna run defense with Dorado - Chronomancer with DS3 indeed

pulsar pasture
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So ds3 guarantees turn steal?

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Or just a high chance?

patent comet
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Nop, that's the point of being chrono, asds a chance to put stasis for turn swaping

pulsar pasture
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Might get fixed to where it needs to do at least 1 damage to proc

patent comet
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DS3 doesn't steal turn though

pulsar pasture
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I know

patent comet
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It makes your opponent play later for 2 turns

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Might be dangerous sometimes but overall a great advantage

pulsar pasture
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I can read

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"Turn steal" I just easier to say

patent comet
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Ahah yes indeed

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From the 200+ turns for each of the Delay skills i've made, i did not noticed a huge gap between each proc efficiencies, seems pretty much the same average

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20-25% chances

marsh belfry
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Presumably avidity and delayed strike can proc at the same time?

patent comet
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Oh yes they do

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Hmmm interesting, look at the last Delay Strike made, the gained turns ok but then the cactus plays for 2 turns eventhough i've missed him with DS

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(and also there ds proc and avidity with it)

gilded sedge
dark ridge
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I forsee many complaints

limpid ruin
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Yea, Ive been waiting for everyone else to kick off about Avidity in pvp.

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I think when this goes fully live people are gonna lose their shit.

dark ridge
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Oh yeah.

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There's a world in which your pet gets an additional turn too but I guess I'm stuck here.

gilded sedge
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Is that a recent change? When did that happen?

dark ridge
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Within the last year

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It seems like monsters can only second chance once now or in incredibly lucky/ blind.

weak flare
dark ridge
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Tbf he did kick the shit out of me for it

weak flare
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Hahaha fair enough

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Seems like avidity is pretty nice though

stark hound
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I’ve never seen a monster second chance twice

dark ridge
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I swear Immortal Lord used to

weak flare
stark hound
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Which is wildly inconsistent vs the behavior in pvp

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I started noticing it in the last few months tbf

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It probably behaved differently beforehand

dark ridge
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Yeah it's just something that occurred to me with Towers since the Immortals used to be such an issue there.

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But towers made me notice that they only do it once

dark ridge
elfin hound
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I respect if arcane strikes stays. But I just think it just makes it look like Dorito gives more skills then it actually does. Cause no one slotted the 3 version, and it does nothing that special.

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Sorry to hammer on that item. But I think it needs to be addressed. It is just so odd compared to the volume of tempting skills other classes got.

elfin hound
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And to add another layer, why does horizontal slash slap so much harder then Sorti 2?

cold vine
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or, why does guarding strikes 4 hit harder than hexacut?

calm quail
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probably penet

elfin hound
# calm quail probably penet

Mathematically that makes sense. But as a game function why was that the intent, and should there be some remathing? Might as well talk about it if we are talking about c.skills in general

cold vine
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no, it's not just penetration.

GS4 straight up does more damage than Hex, against a 0 defense enemy.
GS4 does even more damage than Hex against an enemy with any defense.

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While providing ward turns

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It's non-crit, so in some sense, who cares 😆 but it's a thing.

wicked crater
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hexacut is very undertuned and also just.. out of place

blissful thistle
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(in Beta) Dorito Charmer. (With Atk 3.4k)

Atk+, Atk++, Gunnr
Warriors Pavane: 50-70k DMG
Guarding Strikes IV: 45-50k DMG
Hexacut: 33-42k DMG
Swordplay 3: 34-60k DMG (depends on if temp Atk+)

Maybe Hexacut is that low cause Odie hopes avidity to kick in 🤔 ?

hard sandal
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With avidity you can also go into Guarding strikes IV again for more DMG + ward turns (?)

blissful thistle
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@hard sandal jep. thats right. ^^ also delay strike 3 seems for me personally not worth it (same setup as above) with just 18-25k DMG

hard sandal
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The only use of delay strike is to waste time imo, it's not worth damage/mana wise

blissful thistle
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@hard sandal yep. at least realms get an ability thats most useful for zwei-fencer. 😂

hard sandal
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Technically, the skill could be used to not recieve damage in horde in cases where you don't need to deal lots of dmg, It comes at a somewhat high cost but it's something, a very situational skill imo, with a somewhat niche use

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It's better than nothing though

blissful thistle
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@hard sandal maybe means for i.e. towers i would have to zwei-fencer to get sweep and deal great damage otherwise that wont help much. cause mobs kill me faster than i am able to buff up ^^

hard sandal
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The problem with Zwei in towers is that the M1 of Sweep is 1, meaning the dmg you deal in higher floors is near to 0 (if not 0), meaning that you NEED to use High M1 skills such as Horizontal Slash 3 or Omni/Osmos 3. With Catha you're usually able to survive the set-up

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With dorado it's easier since you get the auto-ward + regen, so you can use Pseudo-aoe skills such as CS (with 50% effectiveness), with high M1 so it can pierce the oponent's defense and kill them, also, aside from being a M1 skill, it's Pseudo- aoe with a 60% chance of hitting another enemy, so you're able to kill more than 1 enemy with a single click, being turn wise simply better than most other skills, since it doesn't matter if you deal 300k dmg on a 20k hp enemy, you can deal 100k to 2 enemies and be faster still

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Anyway, RS won't get a Pseudo-aoe skill this patch so I'll stop here

blissful thistle
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@hard sandal yep unfortunately

hard sandal
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Btw, what are the M1 & M2 of Delay strike 3?

dark ridge
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4909 attack into 7598 defense with no other boosts ranged from ~6k to ~8k so I'm gonna go with low

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Actually that's on par with non crit HS3

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At 2726 attack into 7520 it still manages ~2k, slightly better than non-crit sortie 2. So it must have some m1.

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I'm really not the person to answer this but the m1 appears to be 2.1

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2600 attack into 9130 defense and it does about 900 damage and (2600×2.1-9130/2) is right around there

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Definitely higher than Sortie 2 which is putting out 370ish but HS3 doing 2000ish

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M2 around 0.9-1.1, damage ranges from high 800s to low 1100s

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But I'm not as familiar with m2 so it may be more like 1-1.2?

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The numbers seem to coincide with 4909 atk cs 7598 def so

hard sandal
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2.1 M1 is really good if you don't take the fact that it can't crit, it might get used for Towers if you don't want to do CS Dorado, it's a possibility

gilded sedge
wicked crater
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maybe a lot more tuning lol

gilded sedge
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Well, yea

covert turret
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So m2 on this is most likely 1

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Pretty sure osmo/omni 3 is m1 2.1 and m2 of 1

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Could be a good comparison

covert turret
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I'm wrong, m1 is 2 on those

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So based on that m1 may be 2.1

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Try element strike 2

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Its m1 is 2.2

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Just don't use faction element

dark ridge
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Do you mean 3?

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I'm lightning

covert turret
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Not the new ones

dark ridge
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That's Firestrike 2 and 3

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2 can't penetrate

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I think anything below 1.78 will 0

hard sandal
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M1 of Elementstrike 2 is 1.5, of Fire 3 is 2

dark ridge
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Makes perfect sense

covert turret
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For fire it would be emberstrike 2

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The ones you get from God classes

dark ridge
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Oh loke Galestrike ok

hard sandal
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Ohh you mean those

covert turret
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Yeah

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Their m1 is 2.2

dark ridge
hard sandal
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Emberstrike II M1 is 2.2 don't know about III

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I'll do some math in a second

dark ridge
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Close to HS3, maybe 2.4

covert turret
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DS3 may be 2.2 based on that

dark ridge
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When I had a weapon on it did manage to still penetrate with near full resurgence 2

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Ds3 that is

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I didn't have resurgence active on the attacker

covert turret
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🍻

dark ridge
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It uh, also appears to proc on miss

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But I was considering not bringing that up lol

hard sandal
dark ridge
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Look at me go, quick maffs

hard sandal
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xDD

covert turret
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Makes sense

hard sandal
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I was like: "shit, I can't find Emberstrike II", Then I remembered I'm lightning faction mighty_mimic

dark ridge
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Also, M2 is basically just the random damage range, yeah?

covert turret
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1 is 2 and 2 is 2.2 so 3 being 2.4 follows

hard sandal
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Yeah, being 1

hard sandal
covert turret
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Yeah

hard sandal
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Is it possible that the M1 of Delay is 1.9?

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No it isn't

dark ridge
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Stronger than Sortie 2 by a wide margin

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Non crit ofc

hard sandal
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M1 of Sortie 2 is 1.9, right?

dark ridge
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Yis

hard sandal
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Delay has more M1 but a lower min M2 than Sortie

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Still trying to figure out numbers

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If you have any idea of the M1 lmk

hard sandal
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It MIGHT be 2.1 m1 & 0.9-1.3 M2, I'm not sure

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For Delay 3 that is

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Delay 2 can be 1.2 M1, 0.9 - 1.3 M2

Delay 1 can be 1.1 M1, 0.9 - 1.2 M2

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This means that the difference between Delay 3 & 2 is huge, with a 0.9 M1 difference

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Sadly we can't use the x2.5 crit multiplier with it

dark ridge
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At those values it'd probably be the best skill in the game if it could crit

pulsar pasture
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delay's turn, high M1, can crit? sounds like it'd take arena by storm

stark hound
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Can’t crit

pulsar pasture
hard sandal
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Oh yeah I'm just saying that it's sad, not that it wouldn't be op 😂 Delay strike technically has an innate a M2 boost depending on the chance, btw, anyone has any proc chance?

gilded sedge
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What, a decent penetrating skill for realm?!

blissful thistle
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what means M1? M2?

marble raft
# blissful thistle what means M1? M2?

They're values in the damage formula.

To put it simply, the higher the M1, the higher the penetration of a skill/spell - it can deal high damage through defense/resistance.

The higher the M2, the higher the post-defense/resistance damage is. It deals high damage, but gets reduced pretty significatively by defense/resistance

blissful thistle
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@marble raft ahh k thx ^^

marble raft
blissful thistle
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^^ yeah sorry cause it was the topic the last messages i asked cause it seemed faster, when people are talking about it ^^

viscid solar
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sorry if I missed this topic in the thread. have we talked about how arcane strikes IV seems so out of place on Dorado theme and style. plus at a 3 turn cost its dmg seems fairly low. just wondering what other people thought. it seems Dorado is really dependent on other classes to get skills that make an impact.

pulsar pasture
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we went over it yes

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conclusion: it sucks

surreal socket
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Tried it and worst Skill ever

surreal socket
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They should be . Steal a Skill ans doing better 10%

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Would be fun

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Dorado steal Chained shield and use it

latent cobalt
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Logging in to see I'm not deity makes me cry sometimes 😂

viscid solar
# surreal socket Thief Skill kek

yeah, I get that the class is a "Thief" I would like to see more Realm shifter themed abilities though not "Thief" ones. something along the lines for Dorado since its more defensive based. Like Phase out of the world and appear behind target empower your strike with X amount of ward to do increased dmg. Or a 2 turn ability similar to like DIG or Fly in pokemon(giggle) Phase out of world and receive 100% dodge chance for 1 turn, next turn unleash an attack with power amplified by how many attacks you dodged during turn one. I dunno just throwing ideas out there. Or something like Realmshatter: Charge your blades with Ward/Realm energy and attack, Attack does increased ward dmg and "Shatters Ward for X rounds" makes it so their top ward is reduced or heck make it so the RS steals the next ward regeneration from enemy and grants it to RS.

queen wave
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So it's been a minute since the intial hype and discord threads are a PIA to search through.
Avidity is expected to be the help RS needs for horde content. From what I gathered it is noticeable in horde dungeons, while some pain points still stand.

Dear beta testers: How does base RS feel in towers? Does Avidity noticeably speed up tower runs? Or make them safer? Or nothing?
Is Bloodshift still mandatory with the switch to recharge 1 or can it be swapped for a increased dot damage amity to achieve max. Resurgence without needing to use a turn to recast Bloodshift?

hard sandal
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From my beta experience, (229 6al RS), I still have a LOT of trouble doing towers f25+, meanwhile I can still reliably do f50 with Deity, with the same gear & spec (catha). Yes, It's somewhat better, but still has a lot of problems, specially for people that doesn't have dorado, And tbh, I would often forget about avidity since the proc chance wasn't that high, something that I understand since it's multiplicative with hits, sadly enough, we can't use a thematic Pseudo-aoe to make it avidity more interesting in towers

Without bloodshift and without bers dmg cap, currently players will heal 25% while having some health going down. My problem is: When 1 hp, you will ALWAYS heal to 25%, doesn't matter if you have 50k bers dmg on yourself (I'm exagerating this part), you will always heal to 25%, because since bers dmg can't kill you, it becomes 0 when 1 hp

winter temple
# hard sandal From my beta experience, (229 6al RS), I still have a LOT of trouble doing tower...

It's not surprising that you've a better time with deity. Past some point, tower is a stat check on you defenses and Deity is the tanky rs/heretic so it's a little better in towers by design. idk what stuff you use but you should try to get more tanky stuff, that could help. you can also try to play with ward turn amity (give you 5 turns for free AND you start at 50% absorption instead of 25%) + berserk3 + phoenix.

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you'll not have the best clear time, but you're only 229 so that sounds fair.

hard sandal
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Oh yeah, I know why Deity is better than base RS in towers, specially at low levels with the difference of def/res that deity provides. And I was not whining about it, I was just saying what I was doing for towers and the difference that avidity gives to RS in lower levels

surreal socket
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I dont expect so much about avidity . Maybe 5min in towers 🤔

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As base rs

hard sandal
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Essentially the problem with avidity is that you also have to hit the attack button again, something that it's good & bad at the same time, since you offer yourself variables but you lose more time in the meantime rather than having a X% of doublecast

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So even if it gives Rs a bit more survivality (specially on horde content), the time used is still the same, and we have to say that the survivality is increased for players that can use AOE skills, meaning only high lv players (aka: Dorado CS/AV) get a better shot at avidity.

The graphs showed that "People who do towers, can complete towers". Meaning that the people that had already farmed towers (aka: Current Dorado's) and people that can already farm them consistently (same as before, current dorado's), get more suvivaility (not that they needed it much), meanwhile the people that didn't do towers because they couldn't do towers (aka: Lower level players, or non current Dorado users) get a lower surviviality bonus, since not only they can't use Pseudo AOE skills, but they also have a lower avidity (I am not saying that they should put avidity at a lower/higher rate)

#

One of the main problems with towers was the time it took to complete them.

With all the other classes having thematic pseudo AOE skills (won't go on detail on this), the problem with Rs is that by default they took they had to use more turns to kill enemies since CS & AV can defeat 1.6/turn

With RS getting avidity, RS now has a 20% boost (with dorado, but smh) to turns, meaning that they have 20% more turns than average. But that also means that even if they get more turns, the enemies killed each turn is still the same, meaning that the time saved for an RS is negligible

#

Rather than a time-saving passive, Avidity is a survivality passive, one that is better for using skills not thematic or from RS, and that only players that don't need a survivality passive can use it at it's full potential

#

Same with Delay strike, the new skill

giving yourself new turns doesn't make the skill more efficient time-wise, it only increases your survivality by making enemies not hit you at that time, being why the only remote use Delay Strike has is at Area defense

#

TLDR: with avidity & Delay strikes, you're not saving yourself time, you're taking it from the oponent, increasing indirectly your survivality. You're not saving meaningful time, something that something like AV or CS, you're just wasting the enemie's

surreal socket
#

Horde problem is take deity al 0 and you can carry your mate in 4 rounds

#

Thats why i upgrade some stuff for deity horde and totally forget horde as rs

winter temple
#

you want more def and more aoe ? would you sacrifice your 25% more crit damage for that ? because if RS becomes as strong as deity for said activities, then deity won't have a purpose. maybe rs needed some help, but not so much help that it becomes even or stronger that classes designed to be good at that.
imo an equivalent to AV for rs with avidity would be too strong now.

dark ridge
#

That feels empty considering Heretic. Unless they're losing that bonus.

surreal socket
#

Actually i can carry t10 hard with rs stuff ITS yolo

calm quail
#

that extra crit dmg is one of the reason why av rs can barely work

#

currently

hard sandal
# winter temple you want more def and more aoe ? would you sacrifice your 25% more crit damage f...

I haven't said I want more defense. What I said is that lower level people need more defensive capabilities at lower levels, meanwhile they need more AOE in higher levels

What lower level RS needs: Survivality

What Higher level RS needs: Time efficiency

What lower level RS has: Somewhat more survivality that can't be used with their potential

What Higher level Rs has: More survivality than it needs

"All classes can clear all content", that's why I say "than it needs" in high lv RS has

winter temple
calm quail
#

though honestly, i don't mind losing the extra crit dmg on dorito for a better horde life

hard sandal
#

Plain defense/offense might work if that's what you want, but survivality is not exactly that

calm quail
#

but only on dorito

surreal socket
#

Agreed with dorito

dark ridge
hard sandal
calm quail
#

yep, also no crit on sweep and arrowstorm

hard sandal
#

It totally makes sense tbh

winter temple
#

embrace the pavane life brothers

hard sandal
#

meaning that if you're not gonna use a passive, why have it

calm quail
#

outside of few outliers, no one really plays dorito crit in pve

winter temple
#

dorito meta is gilga stuff ?

hard sandal
#

Yes

calm quail
#

yep

winter temple
#

I tried it on deity but it needs so much stuff and AL that I stoped really fast

#

(unless dorado have more damage on spikedshield like gilga but I doubt)

hard sandal
#

Nope, but Dorado has ward regen built-in

#

So it's RS Catha + free spec

#

and you can go catha on top of that for extra ward regen/ward

#

And instead of prome hands, ward regen/ward celestial

winter temple
#

ok but the damage should be meh

hard sandal
#

You start with 100% ward, so it's not "that bad"

#

You still need items and al's to make it work nicely

winter temple
#

when i tested with deity I had 90k ward and 8k attack, damages where still bad but maybe because I don't have SS3

dark ridge
#

I mean even with 350k ward ss isn't so great lol

calm quail
#

yeah it's not that bad if you're already expecting it to be worse than gilga

#

it's just that more people expects it to be same or better than gilga

#

deity probably still do it better than dorito

winter temple
#

i mean, if it's best dorado play and still 50% less powerful than gilga then you can just remove it from the game

calm quail
#

can't really remove it since dorito doesn't own it

#

it's just borrowing toys from gilga

#

like how deity borrows from all rs/here/gilga

winter temple
#

does anyone tried dorado charmer ? can't really go wrong with pavane spaming.

gritty helm
#

Looks like a skill issues

calm quail
#

mage pavane? nope haven't tried

winter temple
calm quail
#

i don't have a buff duration + hybrid amity combo

gritty helm
hard sandal
#

Warrior's pavane doesn't compare to Realmstrikes :/, we still have the +40% crit dmg and a x2.5 crit dmg

winter temple
gritty helm
#

Sortie exist

calm quail
#

remember avidity isn't in live yet

gritty helm
#

Anything who can crit exist

calm quail
#

so we don't have 20% more turns yet

winter temple
gritty helm
#

Use Deity Ursa strikes III with realm Dorado mimic

#

2.4 M1 + crit + heal mimic

calm quail
#

and with the amount of people that tried (probably zero) it looks like not worth

#

especially if no one does it in live too

#

since live non crit meta is guarding strikes

hard sandal
#

Since it's also essentially "X% less turns for the oponent"

winter temple
#

stop pretending that clicking a button twice is the reason you're slow

calm quail
#

have people actually touched warrior pavane after guarding strikes pen buff

gritty helm
winter temple
calm quail
#

aside from the cheap people who aren't willing to spec swap out of charmer

gritty helm
hard sandal
winter temple
gritty helm
#

The spec is useless

#

Sry to say the truth

calm quail
#

who has mana problems when fero exists

gritty helm
calm quail
#

oh right serpentslayer now exists too

#

i only touch charmer on dragon event since my mage dance isn't enough to one shot ymir

gritty helm
#

You can use sweep with dragon gears

#

Will be enough

calm quail
#

i'll do that on the next drag event, i didn't have chim melee weap on the last 2 runs

gritty helm
#

-Chimera weapon
-Align book
-bulwark
-30% amity

winter temple
elfin hound
#

Hey folks let’s keep this focused on beta feedback. It would really be nice to focus specifically on the skills as I think that is the item that was just set out in beta

dark ridge
gritty helm
#

T9 dmg

#

What I am saying

gritty helm
winter temple
#

T9 damage with T10 gear, you lier

gritty helm
#

T10 weapon

#

T8 helm

#

T9 armor

#

T10 boots (can be T5)

#

T7 accessories

#

A t9 class is doing ur dmg x2

#

Sad right?

winter temple
#

T10 weapon with 6 prom you lier

gritty helm
#

A t9 can have prom too

#

And now? mimic

#

T9 Nyx will have avidity guys?

hard sandal
#

Yes, avidity 1 with 10% proc chance

gritty helm
surreal socket
#

Wait

stark hound
#

I don’t understand why Dorito crit is even something we’re talking about. In what scenario are people using Dorito where that matters?

#

It was never meant to be a raiding class, and even there it’s not absolutely incompetent , it’s just outperformed by base and Corvus

dark ridge
#

If you get my crit taken away I will be very nonplussed.

#

Although I will trade it for a natural increase to AoE damage.

patent comet
#

I'm raiding just fine as a dorito oracle with 2 Crit amities, just too lazy to switch for corvus, and even there I don't find the Crit chain that efficient for raiding since the burst of dmg comes from DC / Lugus, and they never last 10 rounds... I like my Dorado raiding pattern

#

I've tried many times to enjoy raiding as corvus but it never fits, DC fades away so fast that the chain never get uplighted, and the dmg spectrum of RS is too wide to notice the 10% each turns, and when it could finally count, the raid is already gone even as Dorado... i really use it just for OR

#

But for endless Corvus will be a great asset

dark ridge
#

Are you self casting DC?

patent comet
#

I've tried phoenix and self casting for chim buff but I find it boringly disapointing on both sides

#

Corv oracle, corv raider... Meh not that worthy. Sure it's slightly faster than regular/dorito, but noone is after me

stark hound
#

I’ve been clearing KRaids as dorado and there’s actually something really comfy about just casting bears might into gunnr into RS2 and not having to worry about dieing while still clearing them relatively quickly

patent comet
#

Ahah yep, comfy is the term. I've long enjoyed the redline danger of RS gameplay but I'm an old one nowadays, I need my chicoree before bed and confort while raiding

#

Dorado is for those whom are too old for this sh.. 🙂

covert turret
surreal socket
stark hound
surreal socket
#

Buc actually something is missing

#

Need cs need ça for tower so much cost when other classes doing better

#

Il be waiting maybe another year

stark hound
#

Meh, some classes do worse as well, Dorado’s speed on towers isn’t really terrible when you consider how safe it is at it

surreal socket
#

Actually feeling sad when Looking gs going floor 800+

stark hound
glacial scroll
#

Thing is you literally can't nerf GS endless

stark hound
#

That just makes it even more problematic

hard sandal
gritty helm
#

Looks... Meh

#

All t9 class are bad against summoners shit

#

Why removing passive like saboteur ?

stark hound
#

Who cares about Nyx? T9 is just rushing to T10 anyway so you can finish the tutorial

gritty helm
#

Talk better to my Nyx mimic

hard sandal
stark hound
#

Who’s using ara vesta in horde when mages dance exists? Unless you mean towers, that’s a whole other conversation

Heretics are already raiding with Magic Chakram, which is pretty close to a magic Realmstrikes 😅

elfin hound
#

It would really be a great opportunity for realm to pick up a raid skill that isn’t realm strikes. Many other classes have competitive options, yet strikes is the clear option for all content (except endless, which is a very small portion of content)

gritty helm
#

Let's refund realm mimic

surreal socket
#

Star alignement

#

Its a trap

fervent kestrel
gritty helm
#

That's my realm

gritty helm
fervent kestrel
#

And have to be very lucky with buffs lol

gritty helm
fervent kestrel
#

Nvm, i forgot you were swash there

#

Swash influences a lot right in dmg

gritty helm
hard sandal
stark hound
# gritty helm

Triple zerks, fully buffed. Wonder how much that shot would be if were an ultima from a caster lol

#

Be a shame if horseman used miasma while you’re casting DC and the raid ended immediately as well

stark hound
#

I’m obviously all for a 2-hit skill for realm but we’ve been repeatedly told it’s not happening this patch, I don’t get why people keep talking about it in this thread

hard sandal
#

I am not saying that CS isn't hard to do, but in order to keep our identity of a "crit class", we have to move to Ara Vesta

stark hound
#

Ah yes, the “identity” of using a mage skill, much more in tune with realm

#

Dorado is a half warrior class, CS is very in tune with its identity imo

hard sandal
hard sandal
hard sandal
#

Like remove the x2.5 crit dmg but add bonuses depending on the crit% we have, or make that crit% also influence the dex dorado has, or affect it in other matters

gritty helm
#

Can my deity Ursa have these dmg too pls?

hard sandal
gritty helm
hard sandal
#

Sounds like a skill issue to me mighty_mimic

gritty helm
#

And very very hard to redline with (to not say impossible)

hard sandal
#

Without bloodshift it's literally impossible to redline (unless miss or waste turns)

Our heal will never put us at 1 hp

If we heal for 1 while we have 1000 hp and DOT dmg is 2000, we are at 2 hp after calculations

#

That's pure bs

gritty helm
#

Yeah but you can use bloodshift

hard sandal
#

5% more crit, yay mimic

gritty helm
#

1.1x stats

#

I want to use bloodshift on deity too

#

But I can't

#

cries in pain

hard sandal
#

I remember when I tried the berserk from the giant event

#

I also cried at that moment

#

I was so fking hyped

gritty helm
#

I remember when bloodshift was only a 999dot and 20% crit

#

Now we can't use this buff anymore with deity

hard sandal
#

There was a suggestion I made to reverse Bloodshift & berserks

#

to make berserks act like pseudo bloodshift & bloodshift like Berserks

#

That way both bloodshift & berserks can be used by all classes and berserks can pose a somewhat active threat that can't be just cured by life-steal/ashen crystal

gritty helm
#

Well

#

Give HT to Ursa deity

patent comet
# gritty helm Only DC and wyrm

At what moment did you think we would believe you, here... Only DC & wyrm 😅😅😅
Ok you need to talk talk talk and show show show but this chanel purpose is not meant for that, let's move on

gritty helm
stark hound
#

Also, crit bonus is definitely being used by all the people that mentioned they’re raiding with dorado here today

#

I don’t really see how you want to keep realm’s identity but then want to remove the 2.5x crit bonus

gritty helm
#

Dorado realm use...

hard sandal
#

Then the same continues to be, Avidity still only benefits effieciently in things that High level/al players don't need or want (essentially), meanwhile lower al/lv Rs (dorado, base or whatever) still struggle with their use of the passive

removing the crit% & adding a bonus from crit% into something like CS effectiveness or ward regen or ward quantity

gritty helm
#

Oracle double 40% and sortie2 right?

stark hound
#

1 40% and realmstrikes 2

#

Or 2 if you’re running oracle

gritty helm
#

Dorado have cata without nothing

#

(I'm talking about tower)

#

Why using an other spec than Oracle?

stark hound
hard sandal
stark hound
gritty helm
stark hound
stark hound
gritty helm
#

Imo realms should keep 2.5x crit

#

And here too

stark hound
#

If you’re going crit then yea, oracle should be ideal

hard sandal
gritty helm
stark hound
hard sandal
stark hound
stark hound
#

Hell, give it a lower proc chance to make up for avidity

hard sandal
#

By the way, sorry if i'm sounding somewhat agressive, i'm not trying to be, saying this just in case

stark hound
#

But anything other than that will either warp other content (a passive that increases avidity proc chance would destroy pvp for ex) or just feel unsatisfactory

gritty helm
#

Imo Sortie II should hit 2 target like Ara Vesta II

hard sandal
stark hound
#

The core of the issue is exactly that. Avidity depends on how many targets you hit. That’s perfect for horde dungeons, but doesn’t help much in towers where you don’t want to buff to the point where sweep is actually useful. With no way to hit more than 1 opponent, avidity won’t have much impact in towers

stark hound
gritty helm
hard sandal
#

I'd also like to point out the "The players that do towers, can complete them", since that separates most of the playerbase in the towers' perspective

#

The source of that quote can be identified by the data they posted about the balance changes

stark hound
gritty helm
#

I'm not against avidity with my deity Ursa sweep in tower 😂

patent comet
hard sandal
hard sandal
patent comet
stark hound
# patent comet

Had to stop using fomor equipment because it only proc’d when I used quad edge and kept killing me 😂

patent comet
#

Trying to see how efficient those are really

stark hound
#

Id love to know a proc % on a full build with those, the armor pieces aren’t half bad

patent comet
stark hound
#

It’s exactly the same as casting it twice, double side effects, double mana cost etc

patent comet
#

Well Shield isn't Bad either

#

But the chest and legs i have are only sup :/

#

I'll givre it a try anyway on full set ahah

gritty helm
#

cries in Deity low dmg

#

(I can't cry in Deity thread, they closed it)

patent comet
#

Meh, way to slow to test it in tower, will try a regular hord gaunt

stark hound
#

With a full set

#

So not a great % 😅

patent comet
#

Ah more lucky here

#

Notice the third, it Crit and doesn't Crit, still separate rolls

#

Would Gobannos pure warrior Off-Hand give more % proc chance than the Fomorian King's Shield with mixed passives ?

patent comet
patent comet
#

Ah, sadly it would appear that i've dismantled the crappy famed one I had for a couple of tests out of despair ^^ Well, would have cut the survivability even further so not such a loss

dark ridge
surreal socket
#

Sûre

queen wave
#

Any news or insights?

surreal socket
#

Were fucked

queen wave
#

Nothing newmighty_mimic

hard sandal
stark hound
# surreal socket Were fucked

This is literally the worst take possible about a patch where realm is getting such a significant power boost. These types of comments piss me off a bit, so many people put forward constructive criticism and suggestions, NF listened and adapted based on it but it looks like some people are never satisfied

visual wing
#

Avidity is cool !

marble raft
# surreal socket Were fucked

If this is your opinion, then perhaps you might want to elaborate, give some concrete data on it, suggest a change, and ask for a pin

surreal socket
#

Actually WE got some minor changes +5%stats(hello beo dont look)

#

Corvus endless ok (hello summoners floor 900+al 35)

#

Dorito is still dorito

#

Avidity yeah (Turn economy ?>nerf prom

#

So less DMG and a rng passiv

#

So what do you want to say more

#

Its better than nothing but Clearly Not what all rs Wanted here

marble raft
#

prometheus nerfs aren't exactly realmshifter nerfs, since they affect ~everyone (other than summoner)

surreal socket
#

Yup but were in

marble raft
#

so it's not worth mentioning

hard sandal
surreal socket
#

For Turn economy

calm quail
#

avidity is a dung horde solution and dung horde solution is one of the things i wanted on dorito ever since the class release

marble raft
#

Avidity is also a redline maintenance solution, as it allows you to recover the turns you spend applying bloodshift/healing DoTs

surreal socket
#

So launch a Skill 2 time is Not a Turn economy when other classes can go all dungeon in 4 Turn

stark hound
#

Dorado is my favorite class atm in the beta patch, don’t really see while people keep complaining about it

visual wing
stark hound
timid plume
#

Remember, this is a balance patch - we're looking to ensure RS + Beo can consume content with similar ease as other classes.

If your issue is with the core design of the class and the current pitfalls for single opponent dominance, that would be out of scope of a balance patch.

Avidity gives you a ton of solutions to many problems that RS has. If you only look at it as an extra press of the Attack button, you may not be considering everything it enables.

timid plume
patent comet
#

I'm also in Love with Dorado from a Beta perspective, Avidity3 combined with Delay strikes opens so much possibilities gameplay-wise (and fun-wise), but somewhat I'm still "questionning" the impact of Resurgence2. Are those 10% really usefull, or could they see a bit of an upgrade - not much, or be put aside to stay with resurgence1 and find something else ?

#

I'm not saying that I'm not ok with it atm, but just wondering

timid plume
#

Resurgence II is 25%, fyi

patent comet
#

Oh, ok ! My mistake then ; I'm really ok with that and happy to hear the numbers ! I thought it was 10% from my testings on cactus with regular attack

#

For the rng aspect of the passive, I'm really not bothered by that. Even more, I find it kinda thrilling ^^ Really great to have it proc, much more fun than some 100% relyable thing. Sure it can get frustrating, but what I loved with Realmie was the thrilling aspect that came with redlining with death everywhere, now that thrill is back on a different level

#

Didn't we all believe resurgence2 was 10% ? ^^

stark hound
barren geyser
#

Well cant deny what dev says now haha

I would see avidity as another stat like evade but working both offensive and defensive. But like evade it only shines if you proc it often

patent comet
timid plume
#

yes, +25% stats to Resurgence I

#

(at full passive)

patent comet
#

I'm litterally chocked by this revelation 😅

#

In a good way ^^

marsh belfry
#

If you're still around Odie, has there been any more thought around bumping up the avidity proc chance when applying or cleansing a debuff?

stark hound
visual wing
#

2manyturns

#

Don't even know what to do

gilded sedge
#

That does seem a bit much...

Edit, definitely not enough. More, we need more

surreal socket
#

No dont even say that

#

Its never too much

#

WE want more Not less

elfin hound
#

One piece of feed back that I think is worth mentioning is that arcane strikes 4 is an odd add and I think there is some room for a revision. There isn’t a lot of use cases for multi turn non criting element skills, especially for redline classes

#

Additionally Sorti 2 has such a high mana cost for little power increase, that it might be another item that shouldn’t need juice. But maybe a different revision. Sorti 1 is a god tier skill. So I don’t think that another edition was really needed either

#

Imo tho so take it with a grain of salt

surreal socket
#

Amen

elfin hound
#

Avidity is an amazing add and I think it will make the class much more engaging for horde. With some identity built in.

visual wing
#

-suggest Arcane Strikes 4 to become

Arcane AoE akin Chain Shield except it works best on Dorado.

Dorado Splash

#

☆10 🗡️ •

Attack with a splash of arcane energies, converting ward to arcane damage that may hit an additional opponent. This skill will be best utilized by the Dorado

140 mana • ×××× power

hard sandal
#

It's an interesting aoe skill idea, sadly it won't come (yet)

also, would it be able to crit? mimic

visual wing
#

Ah i hadn't seen that message - thank you 🙂

I'd say yes to crit chance of 40% mighty_mimic mimic

elfin hound
visual wing
#

Delayed Realm Burst

Requires 2 turns; slip into another realm and attack from the shadows using a burst of ward energy expelled from the caster in a dome. Hits all enemies. Vastly diminished effect from non dorado classes.

#

This plus avidity could be fun.

#

player slipped into the shifty shadows
Player gets another turn!
player used Delayed Realm Burst

#

Miss!

queen wave
#

Sucks to spend 20k shards, only to not use any skills and grind for another 20k for chained shield

#

As this is almost a must have for dorado towers

#

And my realm heart would love HS3, that's another 20k

gilded sedge
#

Pretty much

wicked crater
#

yeahhh it would be nice for realm's celestials to have worthwhile skills. it's good that other class skills are desirable, even in celestials... but it would be nice for that to be true of realm's skills lol

cold vine
#

Realmshift2 is very desirable
... for beo and summoner.

Quad Edge is very desirable
... for beo/A.

wicked crater
#

it's not like the design space is filled out for realmshifter-style skills. it's very unexplored.

quadedge is good for cutting turns out of extremely long setup times, but it's never a core move.

realmshift2 is cool, but not a particularly big upgrade. realmshift is just niche. would be nice if it were more commonly useful, especially to realm itself 😅

#

and then the rest are... uh, yeah. they exist, i guess

#

good for them

patent comet
#

Realmshift (1 & 2) could be more effective for Realmshifters (I mean, we litterally are in the name 😅), and / or have a little something-something added when used by them (t.dex + ?, Increased avidity proc ?). Could help a little to add the spells in loadouts

#

By effectivness, the positive proc chances could be higher or their duration could be longer (both ?). I also enjoyed, when bloodshift and realmshift were first introduced, trying to figure out if they synergized together ; could be an idea for improved talents of realms

surreal socket
#

Rs2 should do a bit more DMG

#

A bit

patent comet
#

And miss more, then. I don't really see the use for more dmg : PvP-wise, it'll still do 0, for raids we are already correctly set up ; with DC / Lugus we are even more... PvE... Don't see any use for more in endless (zerk = 0), or tower. Better penetration why not, but dmg no need

surreal socket
#

Turn economy kek

#

More.pene sûre we want too

barren geyser
calm quail
#

why not 89%

dark ridge
#

Let RS proc status on every hit of multihit moves and make hexacut S(till mostly useless) tier

barren geyser
astral trail
#

Not something in scope of this patch, but I dream of seeing one day, a true shinobi/stealth assassin class, with a skill like shifting to shadows for a turn or two, emerging to critically damage an opponent, ignoring ward & def.
Obviously key stats will be absurd crit & dex, att to a lesser extent, really low def, res & ward. 100% chance to apply debuffs, DoTs, stat effects, ignoring immunity if doing it while in shadow.

#

RS, assassin & nag belt get us somewhere along the lines, but with still room to evolve in this direction.

keen obsidian
#

Give me a full dot class for that, plaguedoctor/alchemist style. A true assassin class is nice thou

gilded sedge
#

I've made the suggestion a couple times over the years for a true dot class, and it's been very much voted down. Limited discussion on it. Interesting to see someone else propose it. Being a realm I hate dots... But still think the class could be cool

keen obsidian
#

Yea i think there is design space for it, just need to think beyond current max hp% dots

#

But i guess this is the wrong place for that

queen wave
elfin hound
#

I don’t want to jump to the conclusion that the team isn’t working on some newer skills for realm c classes. But if they aren’t, as we haven’t seen much besides the new turn moving skills and the mixed element skills here. I wanted to air some thoughts I have.

Disclaimer: I want to note here that I mean all due respect and always know the team is hard at work at a million things. All cards on the table, I might just have been too excited about the c.class skill reworks and what I am asking for is out of scope. I also want to note that I don’t want straight up upgrades, but another similar arrow in the skill quiver or harmony with the skills and passives. I’m going to highlight each skill that realm c.classes have.

The c.class skills for Dorado:

Sorti 2: 3% more crit and a slight M2 increase is not worth the very high cost of twice the mana. And doesn’t see much use unless you have a monstrous amount of ALs and the mana cost issue is gone.

Arcane Strikes 4: I’m not sure why this is here. It’s a multi turn non criting element skill with an element that only a slight number of mobs are weak to. All cases casing Realm strikes/warrior pavane with arcane affect on weapon is better use by a large margin. Damage and status cleanse.

Quad edge: Fantastic skill, but feels like a must for any red line class. I think this should be on a t9 class and something that also gives increased/stacking Ward absorption should land here

The c.class skills for Corvus:

Hexcut: Doesn’t line up with the crit idea of the class. Also very much worse dps then GS3, without providing ward turns and being more expensive mana.

Realmshift 2: Super niche skill that is probably picked up by other classes to try to get cool screen shots. Nothing really screaming realm theme or use with large downsides.

Realm Strikes 2: A straight up upgrade to the best skill that realms have. But only because there is less of a miss chance. I was hoping for diversity over upgrades with a capstone skill

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TLDR:

Dorado:
Should drop arcane strikes and sorti. Maybe lose crit multiplier and lean into the warrior gameplay of adding additional hits on non crit skills, or lean more into ward play. Leaning into warrior dex idea.

Corvis:
Lean even more into crit chain rng play. On crit have a chance to cleans statuses. Replace all three skills current skills to lean more into crit scaling options. A skill that you would use to start the chain, then a skill you would use to capitalize on the max chain bonus. What ever that may be.

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I’m just a guy on the internet and it isn’t my game. All about productive convo. But imo many c.classes have stunning, diverse, competitive skills to what the base class offers. I’m just hoping for another revision/discussion here. I could totally be wrong about the skills to, I’d be happy to be wrong 😂

stark hound
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I like sortie 2 for hard boss since you’ll be regening mana every floor anyway

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Recently tried out arcane strikes 4 against B Polly and was so shocked at how bad it is, even against a weak enemy

elfin hound
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if you don’t crit you don’t kill with either. AL depending

covert turret
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Sortie2's teeny m1 increase can be useful for that little extra damage to help less ascended realms ohko fallen mobs with full farming gear, but it could use a little boost

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It never needed more crit. It needs more m1

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Return to 15% crit and make m1 2.2 and its worth the cost and a real upgrade

elfin hound
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Agreed. Although is it a desirable upgrade?

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As in, should that skill be expanded to something different? Or is better of the same more desirable from the community

covert turret
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We'd been asking for sortie2 for a long time, so I'm fine with it staying, it just needs a little boost to be worthwhile

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Hexacut, realmshift2, arcane strikes... now these I just don't understand why they exist

elfin hound
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Isn’t hs3 just a better Sorti?

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I haven’t picked it up. But there was some hype about it

covert turret
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Bloodshift2 could have been cool. More inherent boost and lower chance to fall off

gilded sedge
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Less crit I spose. Better m1/2 though

covert turret
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Hs3 I'm pretty sure is the highest melee m1 in the game

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Only 5% crit like normal skills

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If raising sortie2 m1 isn't an option then maybe it could regen ward

elfin hound
covert turret
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The 3 I mentioned above seem more like they didn't have any real ideas and just needed to add some skills

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Agreed

elfin hound
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Agreed. That’s why I was so stoked to see that c.skill changes were going to come through on this patch. I was hoping that the filler would be edited

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But now that the general buzz has died down it seems like this is kinda the end for beta changes

covert turret
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valhallan discussion is still going strong, but you may be right

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I think the bigger issues with the realm discussion is everyone went so hard on trying to get an aoe and got told it wasn't happening that most people just kind of lost their momentum

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There's room to replace or remove these skills, and I think its still a worthwhile discussion

dark ridge
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You know, instead of a message like "This works best on Dorado", the move could have an extremely low hit rate and our passive takes care of that.

elfin hound
gilded sedge
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2.7k, easy. 3k, takes a little effort

kind raft
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3319 dex

visual wing
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Low !

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All hail deity

gritty helm
visual wing
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It isn't me ^

astral trail
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The RS Celestials seems kindda strongly held back with the low mana AND a simultaneous lack of recharge.
Corvus could use the crit recharge since his primary style is crit (still low mana) whereas Dorit, being some kind of middle ground towards warrior, could have a boost to manav albeit without recharge.

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The benefit of having a higher DPS is just illusory, as it's strongly diluted by the turns wasted on potting mana. In raids, I'd say 1 out of 4 or 5 turnsv thus ~20% dilution.

stark hound
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Corvus with recharge would not work, as you’d need to cast bloodshift, breaking your crit chain

astral trail
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No; the crit chain works as long as the next HIT connects. It currently doesn't break if you're doing something else than attacking. Otherwise you'd find yourself breaking your chain every few hits due to the need of potting.
I tested today against training cactus.

stark hound
astral trail
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I this stand corrected; I assumed the same rule as potting applied to non-attack skills.

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This kindda strongly limits Corvus' potential.

elfin hound
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I wonder if NF has a stance on these celestial skill changes

hard sandal
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Asuming that now we get recharge 1, with a 25% heal, it punishes high al more sincec more hp = more healing & same DOT dmg

For lower als/lvs: this means that if the average hp is around 9k, the average DOT dmg would deal around 999+900+450 = Making the triple zerk dmg 2349, being more than 25% hp, making it technically havemore DOT dmg than healing

However, there's a big problem here. If you're 1 hp, you'll always heal that 25%, and since your hp can't go lower than 1, you will lose 25% of that hp due to berserk only to heal it back up to 25%, leaving you at the middle point (in hp, not stats gained) in resurgance, so bloodshift would still be heavily recommended, sadly breaking your crit chain

timid plume
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re: skills - I understand they may be lackluster. but, unless they can be shown as a strong balance issue, they won't be a strong priority for this patch

We really wanted to solve the RS issues at a core level

elfin hound
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Thanks for the answer Odie! I think avidity did that in a big way, and I always appreciate your insight.

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I would say that other classes did get a skill or two to diversify their approach to raids/content. And reams notably missed this. But that isn’t a balance issue persay, just a build diversity disparity

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But not in the scope is not in the scope. Maybe another time then.

hard sandal
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Hey Odie, not sure if you'll read this, but what are your thoughts on berserk dmg not being applied to you when you have (near to) 1hp for RS?

With non ht classes, the berserk dmg stays consistent not mattering the current hp you have (for example, for my deity with bers 3 + 1 i'm being dealt 1.5k dmg each turn

With RS, my dot dmg with bers 3 + 1 the DOT dmg is 1431, but when I reach a number lower than that one with my current hp (aka: 1431 or less), the DOT dmg becomes that number -1. This means that the DOT factor of berserk is non existent if you are at 1 hp

If this limit to the dmg cap was removed, DOT dmg would stack even further making RS need to heal more when recieving DOT's like poison or bleed, but using a panacea was already usually the go to, and using cure X still works as intented, so it would "punish" players that try to stay out of resurgance while leaving the ones that are inside resurgance actually bennefit from it somewhat more

dark ridge
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Zerk DoTs could have a different color weeee

keen obsidian
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high tenacity should really include double/quad edge self damage

hard sandal
dark ridge
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As a bug of course

kind raft
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ironically, doesn't apply to doritos lol

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big rip

keen obsidian
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the beo channel brought up the potential of a branding opportunity: Safe Double Edge powered by high tenacity from Manscaped

kind raft
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if it respects HT

calm quail
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edging doesn't work in parties right? so the 1hp trick is not even an option for me

dark ridge
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Correct, you will die.

latent cobalt
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Am I correct in saying that all the skills need a rework for the cestial classes for Dorado and Corvus?

It seems they're all worse (or not an upgrade, as 00bfff says) that what exists or do not synergize with the class.

gritty helm
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Agree for sortie 2

calm quail
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not everything is worse, some are just not even an upgrade over the things they're supposed to be an upgrade over

elfin hound
latent cobalt
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Yeah for sure I saw that. I'm trying to make a case that there is a balance issue. In the sense that these skills will not be used as hoped because of the cost against them. I'm arguing that they are under performing with respect to balance, where other classes seem to be getting great use of their skills.

I want to make the case for new RS who are LV 225 with likely little or no ascensions. Meaning low mana. I can't keeping making points for myself who has enough mana and AL to make it a bit better. I'm seeing new RS struggle to find a place for these new skills, especially if 1 use will deplete more than half the mana, you cant keep using them. They don't have the event gear or proper gear to sustain it either. Especially if I'm investing 200,000 shards, which is a monumental ask for most people in the RS class simply because it's so risky for the class in towers, not to mention how slow it is.

I think I need to use skills from another class to get the best of the RS Corvus/Dorado. I'm making the case that, yes, we do need to reevaluate the skills for balance.

• Hexacut - If hexacut doesn't crit, mana will just deplete and the need for potions, eventually breaking the crit chain (unless potions don't break it.)

If it does crit, would it overshadow realmstrikes? If yes, then what's the point of this skill, just make realmstrikes 2 a bit stronger. It needs a different variable

Could the remaining damage move on to other mobs? Could it grants temp stats? Could it increase crit rate? Could it apply status effects like bleed?

• Realmshift 2 - May break the chain as well, so I don't see it being sustainable unless you use it at the beginning. Lower odds of negative status effects of the RS class would be nice to see, maybe even smarter choices like providing t.buffs that aren't already on.

• Realmstrikes 2 - Doesn't seem to be more powerful at all, just a lower miss chance, doesn't feel like an upgrade. I guess I'd use it if I had the spare shards to take this class after dorado. I think the damage should be much higher

Ara Vesta skills do more damage as they progress with the exception of AV 2 which hits multiple opponents. This is true for nearly all other skill trees.

**• Sortie 2 **- 3% crit chance (numbers taken from previous post) not worth the large mana swing. Doesn't matter with 20 some ALs but it will for those lower levels with no mana/event gear.

• Arcane strikes IV - I literally do not see its use, if it were 2 turns maybe, and if we had some way to apply an arcane sigil (temp or perm). Plus 200 mana with no crit (miss/no crit) means you'd likely use it 1 - 3 times a newer RS.

• Quad Edge - Yeah this is quite good, useful even. Helps move away from the RS/Raider meta.

TLDR; There is a balance issue, the skills are underperforming.

elfin hound
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Great write up. I put something up similar. I would say that designing end game content around 225s was not the intent for towers. But I do see the argument here.

I will say that the fact that another class has a whole family of skills being nerfed this patch indicates that they received highly desirable skills.

While hexcut, arcane strikes 4 were never going to break the meta.

I’m happy for the love of avidity. But I think the case that everything besides quad edge is absolutely not worth it is a huge balance issue. And should be addressed.

hard sandal
latent cobalt
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I was just covering skills. Avidity is definitely a boon.

covert turret
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Good write up lycus

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Hexacut and arcane strikes are just so weird and out of place. You got me thinking when you said maybe it could have temp buffs. If it isn't going to crit, and we know we aren't getting splash damage, this really could have been swordplay 4. Give realm a good non-crit skill that could have been built into to offer a potentially viable alternative to the crit-meta.

timid plume
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I'm going to have to push back on that, unfortunately. Most, if not all, classlines can make a case for spell/skills troubles, issues, misses, and qualms.

I don't think delaying the patch to make room for an equal swathe of skill list lookovers is in the best interest of everyone. perhaps later on

glacial scroll
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If this patch is focused on fixing things up and adding new passives (avidity, bestial bonds and hydrus stat passive), a patch mainly focused on spell adjustments and additions would be really cool

elfin hound
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I think that having one skill (quad edge) be the number 1 used skill due to non spec synergy with resurgence passive in a reasonable number of turns is an outlier for the offered skill list other classes have.

These skills were talked about being less then desirable skills in beta and still is an issue. I’m happy to hear that it is added to the list of out going items. I just think there is room to grow on the skills. Sounds like you heard us Odie so thanks for your statement!

Also, I agree that adding it to this patch is not in anyone’s benefit.

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Wow I need to proof read more lol

kind raft
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anger translator version: listen up you degenerates, get back to your low IQ basement and be happy with avidity and pray to whatever god you do that we listened to you about turn economy. every class has shit skills, check out sow ward, ara vestalalalalalaga, and don't get me started on skadi 2. we're busy dealing with qq babies on augments and ultima, so just chill the f out kthxbai mimic

viscid solar
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just curious have people cleared a high tower with dorito in beta? this is without a mirrored class.

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cause even with avi I am struggling.

patent comet
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Oracle with 2 40% crit and RS / Sortie2 is easy, no group to get scared of. A bit long and might lose some more time if low gear / AL for medium ward with the need to use WoO, but I enjoy clearing 50f Towers from A to Z with Dorado. Just need to focus first on some mobs in groups such as those that weaken / confuses you or deal massive dmg (ex Acolyte>Mimic>Anubis>Niddhog>Yeti) equip Ymir charm and briny and should be safe

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Might as well need a Dragon shield

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With the 2 amities there's no need to buff up, and if you can get a good ward amount (100k is decent enough) to endure hits, along with a good dex to help dodge / resist status you're gtg

mild scroll
viscid solar
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Ok thanks, I was just trying to test our dorado with Avi but seems it only procs on sweep for the most part. I haven't seen it proc on single target attacks in awhile. I thought when Beta first came out it also reduced multi turn attacks but maybe the proc chance was lowered. Like I was using arcane strikes and sometimes it went off on turn 2.

gilded sedge
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Yea it's dorado cata for me tbh, single target all the way. I don't have a good spiked great shield and just purchased chained shield yesterday, so will experiment with that as an AOE option.

surreal socket
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Well i unlock other class cause they have Clearly better Skill than rs .

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Sad

mild scroll
# surreal socket Sad

Eh, unlocking all classes to use their skills on your favorite class is just kind of how T10 goes.

See:

  • Gait of Gunnr
  • Guarding Strikes III
  • Deity's elementalstrike skills
  • Heck, even Divine Bastion comes from the Warrior line and it's Realmshifter's bread and butter.
gilded sedge
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Agreed. I feel some of the sentiment "celestial classes gave us no new core skills, we have to 'borrow' from other classes" is true, but that doesn't mean that they're untenable.
It would feel good if say horizontal slash 3, or something like that was in one of the RS classes, but isn't world ending.

elfin hound
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And arguably rs2

mild scroll
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Yeah, I don't disagree that the Realm classes should have good skills

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But it's not sad to need to pick up skills from other classes too

elfin hound
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AV2 is a meta defining, build defining skill for heratics. I don’t want something like that for realms (that is game shattering) I do want a skill that adds value (elemental skills that crit are a great example from another class. It is small twist to a classic that adds value)

latent cobalt
elfin hound
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I also don’t know what that is @kind raft

queen wave
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qq = whiner, because the Q.Q face looks like the O.O face with tears 😭

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not sure if this is a whoosh for me

elfin hound
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I believe it. Sound internet logic

kind raft
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Ya in usage: more pew pew less QQ

viscid solar
elfin hound
glacial scroll
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Ara vests double cast quadruple crit is the most satisfying thing

limpid ruin
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Im trying not to feel attacked by all this QQ augment talk 😅

limpid ruin
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Im real excited about Realm changes, although Im viewing that through the prism of level 250 with 30+ ALs. As some folks have mentioned, Avidity is pure boon, and Im looking forward to seeing that in live action.

Im still on team Turn Economy and think there's scope to help Realms efficiently clear some horde content, but in the meantime I feel like we're getting some cool stuff.

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P.s. Prom hands are loaded up, Im out here blasting mobs.

astral trail
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Was Delay Strikes removed from the patch?
Avidity is mentioned but not DS.

surreal socket
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T9?

blissful thistle
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so after all that beta time how do you intensive beta players rate avidity in towers? does it make towers more easy? do you need to zwei-fencer to make the most out of avidity? what would be your feedback for that? ^^

stark hound
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Avidity will have a small impact on towers, since you’ll still either be using single target builds or chained shield builds, meaning your proc rates won’t be that high

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It’ll obviously still make them faster, and Dorado with CS is already a good tower clearer, so it’ll still make things smoother

gilded sedge
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I'm not quite warrior geared enough to go CS dorado, tried it, not enough dmg, but dorado and single target with extra turns due to avidity will be a big help..

viscid solar
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I tested towers with Dorado all day yesterday as I have been on the fence in picking it up specially with avi coming out. I decided avi is cool when it procs but it does not have much of an impact since proc on st is so low. as someone mentioned earlier sweep wasn't worth it due to the amount of buffing time required plus in higher floors I think you need cata. granted this is from a newbie rs using beta gear with subpar ward.

stark hound
gilded sedge
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That would be a big boost..

stark hound
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I’ve been running CS dorado on live for a long time. The celestial axe makes it even better but a Gilgamesh axe will work as well

gilded sedge
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Just got cs yesterday, so a bit still before I have shards for an axe. I'll try out gilga axe

covert turret
stark hound
blissful thistle
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so next step after Dorado should rather be Gilga Hercules for the Skills? already got a good Gilgamesh Axe (in case of doing more dmg in towers) and after that a celestial weapon?

covert turret
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Wasn't sure if dorado needed the raw ward augments to boost dps output

calm quail
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probably depends on how invested you are in rs

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super invested ones probably don't need much regen augments

surreal socket
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Gilga axe prob is Regen Ward too Low for.me so i up a celestial

visual wing
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I'm enjoying Avidity Dorado with Celestialsweep for Horde. Diffuse Ward makes for unlimited power 🔋

surreal socket
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What celestial you use with Wich addorns ?

visual wing
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Axe

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Better quality sturdy feet would be nicer for more ward potential

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Zwei-Dorado

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Essentially like equipping gilgamesh as a weapon ha

surreal socket
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Interesting

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How much DMG output ?

calm quail
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what does celes sweep mean? cs?

visual wing
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Celestial Weapon Sweep -

dapper wasp
calm quail
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any closing remarks for us in the avidity waiting room?

charred echo
calm quail
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i thought the ping was from odie lol

astral trail
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Any news about Delay Strikes? I didn't see it mentioned in the final patch notes.

dapper wasp
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Like, "Hey btw, you can use a 2 turn skill safetly"

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Turn start, you know you got 2 turns to work with, so you can dance around it

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I asked for it quite many times, early on, but stoped to not be annoying with something that is insignificant compared to having the extra turns in the first places

stark hound
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Don’t really see how that’d work with the odds being affected by how many enemies you hit

wicked crater
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looks like nothing came of the whole boosted avidity chance on cleansing or debuffs

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which is really unfortunate. was a great opportunity to open up playstyles/skill use

dapper wasp
dapper wasp
stark hound
dapper wasp
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it's fine, hopefully they revise it later

dapper wasp
wicked crater
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super unlikely for a revision of that kind to happen, but one can hope

stark hound
wicked crater
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I just wish it were demo'd in the beta at all

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it'd have been interesting to try out the interactions it woulda opened, and could have been pulled if deemed too strong

dapper wasp
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I wish they provided some kind of Gerkin test scenarios of how that whole feature is suposed to work

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Like in all good project management for a new feature, enumerate all the expected scenarios so us, as the clients, can understand and talk about it

wicked crater
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I don't know if it was discussed internally and decided against, or just looked over. we got a "maybe, i'll consider it" and then nothing after-the-fact iirc

ebon meteor
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there are new celestial thief skills in beta, but not mentioned in patch note
I am wondering is it going to live version or not in tmr patch

latent cobalt
# wicked crater looks like nothing came of the whole boosted avidity chance on cleansing or debu...

I think because what Avidity does isnt clear and I don't see any staff members explaining it to detail (at least it isn't in the pins). When and how it procs to be precise, more importantly, when it doesn't proc.

It's also obvious that Avidity isn't what the RS community needs or are looking for. But then again, we circle back to lack of info.

I do believe that NF will look at editing Avidity down the road if necessary, as they've proven to do so with other things, however.

timid plume
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When there is a turn performed by a player with avidity, there is a chance they immediately get another turn, assuming no miss. I feel like that's been well established? if not, here is confirmation 🙂

latent cobalt
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I meant no offense with my statement, thank you.

timid plume
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none taken, just offering clarity

imo Avidity targets (either directly or indirectly) a great percentage of recent RS feedback. if there's something big (and actionable) that i've missed, happen to lend an ear

latent cobalt
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Yup, just as I thought. We know you listen.

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Actually, was it covered how it interacts with counter/defend/bastion?

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I'm guessing it procs, but is that really useful?

calm quail
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definitely not useful for counter if you counter before avidity then get another turn to do another action and counter effect is gone on your 2nd turn (via avidity proc) because you won't receive any attack

visual wing
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Avidity = Hope

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It's clutch

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Akin to 2nd chance but much cooler and opposite sorta

kind raft
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It’s offensive 2nd chance rather than defensive 2nd chance

visual wing
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I can't predict how things will go, but I see it being a fun class tree to experience and potentially main

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I feel dirty doing the dungeon class swap

elfin hound
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I think the number one thing that realms wanted was turn economy, and I see avidity as a nice solution.

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I still agree with Major that it would be interesting to have a way to strategically proc it and invent more in the play style. At the end of the day I think it will be a comfortable change for realms!

wicked crater
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Avidity solves a lot of the horde issues specifically, but Realm's poor turn economy also included statuses hence the wish for boosted avidity on cleanse

modern marsh
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So does the extra action just perform the same attack/skill/spell?

wicked crater
modern marsh
wicked crater
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15/20% for avidity 2/3 are the chances I've heard

modern marsh
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Maybe there will be some gear in the future with avidity bonus

wicked crater
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i hope not 😅

modern marsh
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Or it can be added to existing gear

charred echo
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Or a gear which enhances the class passives

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But that would be game breaking

modern marsh
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There is already beo gear with pet stat boosts

wicked crater
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definitely not the same thing

calm quail
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i think ymir cliff pseudo 2nd chance is the better argument over pet stat gears

dapper wasp
# timid plume none taken, just offering clarity imo Avidity targets (either directly or indir...

Sorry to reply to you, but one thing that was mentionned if the dificulty to use it defencively with abilities like Counter/defend/bastion because we don't get notified that we would gain the extra turn at the start of our turn. But after we do an action.
With the current implementation being a roll done no matter the action you took on the turn, would it be actionable for the roll be done at turn start and get notified before you take your action that you will get a second turn. This would allow us not to use defensive actions or maybe even use this to use a 2 turn strike safetly.

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Perfectly understandable if this is not actionable, as this would probably require to store the rolled avidity value to use it at the end of the turn action to decide how the turn end is processed, instead of rolling it on the spot at the moment you need to figure who gets the ball next. Unless that roll result was seeded, which would possibly allow getting that roll result again when needed

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(I like complex seed, random systems, as it allows to make replay systems, without needing to store ALL the results of each steps in a fight)

stark hound
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You can’t have the roll before taking the action when the game doesn’t know what action you’re going to take. Casting sweep or sortie means different % rolls for avidity

kind raft
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damn prerolling avidity tho would be really interesting as a mechanic down the line, especially in terms of what NF has said re: a more "active combat system"

gilded sedge
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Only way I see it happening is if it somehow gave you two turns next turn, instead of immediately after

dapper wasp
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I would much rather avidity be a %chance to gain an extra turn, over it being tied to doing actions

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as the "you can get it if you hit, but not if you miss, but you can still get it if you defend or buff, but not if you X"

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One is much easier to read and expect then the other

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Otherwise, having the prob give you a buff that is consumed at the start of your turn, to give you an extra turn

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so you can see, you are getting an extra turn

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but that implies delaying 1 turn

stark hound
#

That would also not solve the horde problem though, since hitting multiple enemies wouldn’t be at an increased trigger rate

dapper wasp
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Avidity is a horde solution?

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which reuqires an AoE skill?

elfin hound
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Just like lugus is a carry solution

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Avidity is the same concept, better proc rate, and passive locked

elfin hound
stark hound
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Avidity is by large a horde solution for realm. AoE skills are needed for any class, mages use mages dance as well

pulsar pasture
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But avidity isn't fixing the lack of AoE skills for realm

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Mages dance is a good AoE skill that doesn't cost a lot of mana

Sweep is a decent AoE skill that costs a lot of mana

astral trail
#

Indeed; it's a cool mechanic, but pseudo-aoe, at best. You still need another click to take another action, whereas sweep/mage's dance/lacunus 2 targets/hits all enemies at 1 click.

#

Chained shield & AV2 is pseudo-aoe.

#

It's wrong to consider avidity in that category but I can see how it will be a lifesaver in pvp or endless.

pulsar pasture
#

It'll quickly turn into the poor deities and dukes crying about avidity and that delayed strike 3 on Dorado crying

wicked crater
#

realm's probably safe from being scapegoated again due to summoner

#

nothing to worry about

calm quail
#

nah GS mains will specifically scapegoat us because we have better avidity proc chance against them

wicked crater
#

nah they're too busy at war with the actual good classes

#

so yknow, Beowulf following that medusa change

calm quail
#

i'm just waiting for hoc to refund my 30 here and 30 deity lol

wicked crater
#

might be waiting a while

pulsar pasture
#

Yh AFAIK HoC is barely out of the blueprint phase

calm quail
#

to realm

pulsar pasture
#

I'd hoc 1 of them, leave the other for horde

calm quail
#

i'll horde with dorito

pulsar pasture
#

Fair

calm quail
#

i have a build, it's just missing a super specific amity

pulsar pasture
#

Although HoC technically doesn't mean full refund
Right now it'll just return all materials you used for ascensions, but you might get different rolls when re-ascending

pulsar pasture
#

I'd much rather it "force" you to just directly transfer the AL from one class to the other
I mean you already paid the orns/mats, and the 300k tower shards

blissful thistle
#

same would rather see it that way with maybe a monthly cooldown to not abuse that possibility

hard sandal
blissful thistle
#

@hard sandal so yeah just a transfer from 999 AL to a 0 AL. or a restriction to not transfer from a 3 AL to a 999 AL Char xD

dark ridge
pulsar pasture
visual wing
timid plume
#

uhh, bug report please 🙂

dapper wasp
#

Fun fact: beguilled Apo's Refract, only works on the first turn, if you gain additionnal turns, you can safetly wail at him

dapper wasp
# calm quail sadly

Wierd, I am currently fighting him and when I use defend it told me it reflected and the nafterward i was safe, still am right now

#

wait nvm

#

I just got killed by a refract that was casted 2 turns ago wtf

#

attacked him right after he used his ember attack and got refracted

calm quail
#

so i guess it's only safe if the reflect gets eaten before avidity procs

dapper wasp
calm quail
#

you gotta defend until refract eats a turn

dapper wasp
#

I just got killed by a refract 2 turns ago as my action on the turn he refracted was to drink a potion

calm quail
#

oh boy that sucks

dapper wasp
#

:|

calm quail
#

and that will suck more next month because it's the parry raid

#

which is pretty much the same

dapper wasp
#

I wish Refract and the like was a buff on them

#

so you could SEE it

#

"Oh yeah, it's still up, still will open me a new one, better not touch him!"

#

I should had taken a screenshot

#

filed a bug report for the wierd Refract interaction

dapper wasp
dapper wasp
#

This effect is directly to my advantage, but I don't know if it is intended for pvp to prevent players form counterattacking and hoping they will be safe till their next turn

#

now right after, I did the same thing, but this time, it would had killed me

#

Thank god I missed!

#

So bastion III does not always eats the counter

stark hound
#

Refract doesn’t always work, so you’re probably just getting turns where it fails to counter

dapper wasp
#

on my bug report

#

Bloodshift was not moved to 230?

#

I thought it was one of the changes to make it available sooner

digital tartan
#

it was brought up and approved, I thought

dapper wasp
#

same!

stark hound
#

Don’t think it was ever said by NF they’d move it to 230, unless I’m misremembering

digital tartan
#

idk how to search a thread

stark hound
#

It never got changed in the beta at the very least

digital tartan
#

but he replied back to me asking for it to be lower lol

dapper wasp
#

yup!

#

#1097566876395118632 message

#

I think they reacted positively to the idea but never did the change

digital tartan
#

it was in here but message is gone I believe

#

#1097566876395118632 message nah there it is

dapper wasp
#

There it is indeed

#

oh wrong reply target

#

but yeah, at the end of the day it might not had made the cut, but I am a sad 230 RS lol

digital tartan
#

I thought I was going crazy lol

dapper wasp
#

Worked hard to get to 230 for this lol

#

So my Bias is very there

pulsar pasture
#

I tried for y'all mimic

dapper wasp
#

sad 230 RS noises

pulsar pasture
#

Well tbh, if he moved to bloodshift to 230, he'd have to move something else that seems worthwhile to 235, and currently there is nothing except realmstrikes
But he can't do that because 99,999% of pre 235 would probably burst out in a rampage

So either new skills and then move it to 230 or not at all

dapper wasp
#

It's fine really, them not moving it is not a nerf

#

Avidity gave me about 20/30% mroe damage in raids before I get one-shotted

pulsar pasture
#

I probably won't even notice it in most raids

dapper wasp
#

early RS you don,t kill bosses in 3 turns

#

I do 400K when the stars align

pulsar pasture
#

That's low even for early

#

And yeah, I know, I was an early rs too believe it or not

latent cobalt
#

400k is solid though. I remember my early rs days were barely 300k. But there's better gear now.

#

And Bloodshift has changed

#

I think as it stands, I'll pick up chained shield from Gila first before any RS celestial class.

#

I'll have Avidity, more attack, and a pseudo-aoe.

dapper wasp
#

Right now my issues is the lack of T10 gear

#

I am still running with T9 gear since I havent got lucky with anything yet

pulsar pasture
#

Well realm definitely had poor-mid choices from the non-event selection

dapper wasp
#

Other then a Normal old crown

pulsar pasture
#

Aside the celestial weapons ofc

dapper wasp
#

I am not wasting my tower keys with my current gear

pulsar pasture
#

Entering a tower as a top geared realmshifter is also wasting a key

dapper wasp
#

Mostly want to have okay gear and not T9 gear

#

mostly planning to dump my scrolls on the next rift event to get the armor from that

pulsar pasture
#

Yh next rift event is gonna be a while from now

dapper wasp
#

but we are getting off from the goal of this channel

pulsar pasture
#

Dumb your scrolls on surtr/hel too, they've got nice pieces afaik

gilded sedge
#

So definitely struggling a little earlier in towers (feels) than previous. Same gear, but getting 0d out on berserk bear at floor 35, where as before I could keep going. Using sortie/just attack, not something like realm strikes..
Avidity is pretty cool

hard sandal
#

By the way, now Ultimastrikes is 2 turn and "as far as I know" they didn't do the omnispell nerf, so it can be possible to stack a shit ton of aclys into an off-hand and with a celestial in main and try to destroy

gilded sedge
#

Can confirm that for a decently geared realm, al30, running dorado, tower clears are definitely significantly slower now.

Caveat - I haven't tried a new strategy, so will play around with it.

marsh belfry
#

I don't think there was anything changed that would have slowed down towers