#Realmshifter changes

1 messages · Page 3 of 1

pale estuary
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for sure

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but its true we are missing a good m1 for raid

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mind you, we often proc def down and stuff but still

hard sandal
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We often proc def- because of assassin gems xD

pale estuary
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yeahbut still its still there quite often

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1 thing I can see being good tho

hard sandal
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We're losing at least 4 crit smh

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Just to deal dmg

pale estuary
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is the celestial rs chained with emberstrike, other god strike spell

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with the crit chain passive in dungeons

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so you always hit elemental weakness and they crit quite often with a 2.1 - 2.5 (?) m1

hard sandal
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Doesn't godstrike heal you?

pale estuary
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were getting

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huh regen 1 tho

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hold on maybe I messed up reading something then

hard sandal
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Not sure if it's healing based of your DMG or max hp

pale estuary
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From damage dealt

charred echo
pale estuary
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But you can couple it with crit + less hp healed on skill I think

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not sure if that works

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or bloodshift

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eventually the weakness will overshadow the realmstrike

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like at floor 1500+

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Idk, I can see it happenning with the new crit chain following in dungeons

hard sandal
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What's the problem of using Horizontal Slash 3?

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2.5 M1 and can crit

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Is it ward turns?

pale estuary
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I mean if no weakness no reason not to use it

hard sandal
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Oh yeah that's right

pale estuary
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but with a 40crit + extra weakness amity

hard sandal
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40%crit + extra weakness + 30% dragon dmg

pale estuary
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that'd be nice

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Strikes overrules Dragon align tho but for non resist yeah its prob the best amity right there lol

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Idk will need some testing but I can see something being nerfed pretty fast

hard sandal
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That Amity is surreal to get, but yeah xD

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Getting a +40% crit less heal Amity is also hard to get

pale estuary
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yeah ive settled for 40crit -7% lightning resist for now

hard sandal
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Best I have is 40% crit 2% ward to mana -50% quests no instruments

charred echo
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If you are going to use corvus

hard sandal
charred echo
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You would need to pot quite often

hard sandal
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Is there a skill that makes you regain mana?

charred echo
pale estuary
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Skill not but theres prefix

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on amities

charred echo
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Now that would be my perfect endless amity

pale estuary
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wdym by 25 amity ?

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acessories ?

hard sandal
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Yeah

pale estuary
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yeah nvm

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ofc oyu mean that

charred echo
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Yep sorry lol

pale estuary
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nah honnestly

patent comet
pale estuary
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no reason to think about something else right now lol

hard sandal
pale estuary
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yeah but 2turn

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steals ward

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oh wait no

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1st is 30% no turn

charred echo
hard sandal
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How about we all go RS mage into Thinblade

charred echo
pale estuary
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but then id rather use a big pot

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but honnestly that could work

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Avidity works with pots so

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might be an option, and to be honnest if you really want to try pushing high floors

charred echo
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I mean it's a free turn when poting

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So you didn't really use a turn

pale estuary
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the time investment is not really a choice

hard sandal
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What's the proc chance of avidity?

charred echo
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I hear 20%

pale estuary
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20

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and 25 for 3

charred echo
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For every action

pale estuary
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but it feels like 10 for some mighty_mimic

charred echo
hard sandal
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25% for 2?

pale estuary
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3**

charred echo
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20 for 2

pale estuary
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wait

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stop

hard sandal
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Ohhh

pale estuary
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stop please

hard sandal
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It's 15,20,25 then?

patent comet
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Lol Frenzy chat

stark hound
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The problem with using lungs is the lack of stats

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If you go for a full lungs weapon you’re sacrificing attack to get that

patent comet
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It's absurd for lungs to have +mag only

hard sandal
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Then can get 100% quickcast with 5 lungs

hard sandal
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And 90% with 4

patent comet
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I've tried to make my voice heard but failed

hard sandal
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Both with sequencer obv

stark hound
hard sandal
charred echo
stark hound
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But you’ll end up with like 1.2k attack on your celestial if you fill it with lungs

charred echo
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Even Prometheus hands need magic too

pale estuary
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just pair with off hand from arcanic mob

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and youll still be ok no ?

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less ward but we aint about that ward life

charred echo
pale estuary
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thats it

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I had lost arc in mind and knew that was wrong.

patent comet
pale estuary
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Dual wielding A.Fey B Will be back in the loop

charred echo
charred echo
pale estuary
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heee

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I guess kinda yeah

patent comet
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Long made burried suggestion, sadly

pale estuary
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HOnnestly people see it as a celestial nerf

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but in theory it's a lot of other weapon being Buffed from this nerf

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thats the optimistic way to look at it

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Realmspike Meta ???

charred echo
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We need more slots for lost art though

hard sandal
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Yes, we need high adorn slots

charred echo
hard sandal
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Or tons of ashen

pale estuary
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Honnestly

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Realmspike is still very good for a starter

charred echo
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Yep

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But it's only good

pale estuary
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I GF Mine

hard sandal
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I skipped Realmspike

pale estuary
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and it's amazing without bloodshift

charred echo
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Because everything best is event locked

hard sandal
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Went from Nagamaki to A.Nagamaki

pale estuary
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but the sec I get arisen nagamaki

pale estuary
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realmspike is gone

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That could work I guess

hard sandal
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Wait, it's 2 months ago

charred echo
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I had one for lost art

hard sandal
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Wtf

pale estuary
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xd

patent comet
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But could use a refresh

hard sandal
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We all ping spam oddie so they add it (I'M JOKING)

pale estuary
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I swear he made me do it !

hard sandal
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Hahahahaha

pale estuary
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Honnestly the only buff I wanted to see

charred echo
pale estuary
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and I think they might still follow and do it

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would be a better non spec locked Sweep

hard sandal
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SMH

charred echo
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2 negatives were from Heretics

pale estuary
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Everybuff we got as multiple said made us stronger in the field we were strong in

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but the horde is still somewhat lacking

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No slot in Lost art right ?

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You know what

charred echo
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Corvus buff will make endless so much better

pale estuary
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Just move Lost Art to a off hand and lower the specs

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Add SLots

patent comet
charred echo
pale estuary
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4-6 10-GF

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Reduced Atk and stuff

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Maybe 2% more crit - Few % ward for you know

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dual swording and stuff

patent comet
charred echo
pale estuary
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And at give A. Nagamaki a Sweep ability :c

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Its a long sword, let us swing it !

hard sandal
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Has anyone gotten a use for Slice?

pale estuary
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No crit

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finish mob

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no mana

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kinda deal

patent comet
hard sandal
patent comet
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Or Arcane Strikes 4

pale estuary
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Arcane strikes 4 had a use

hard sandal
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Hexacut doesn't exist so it cannot hurt me

pale estuary
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the last other realm it made you have to go outside

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cus you could not do the raids

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but they patched it :/

patent comet
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I can understand that

wicked crater
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you could tell me hexacut was a starter nyx skill and i'd believe you

patent comet
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True

hard sandal
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Yeah just make hexacut T9

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And give it at least a celestial skill

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NYX has 0 use literally

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Hercules even less

pale estuary
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fair

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Where would you go about Beta Suggestion ?

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Not the Suggest channel right ?

patent comet
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Making a thread in Beta-feedback for suggestion would be nice

hard sandal
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I mean at this point I'd continue in denial and put it in bugs /j

patent comet
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Yup ahah

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Was gonna Say that

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But might not be welcomed

pale estuary
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Fair enough

patent comet
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Welcame, welcome ?

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Meh

pale estuary
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Welcamed

patent comet
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Rusty english 😅

hard sandal
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So... how do we make the suggestion?

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let me try this...

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JOHN EGBERT, WE SUMMON YOU!!!

pale estuary
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Ill just make it in suggest and hope people dont lynch me :/

hard sandal
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Fuck I forgot I have 5% success rate with summoning mighty_mimic

pale estuary
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That's going to give people nightmares lol

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Well deserved

hard sandal
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Can you also make the Hexacut T9?

pale estuary
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Sure, Hexa t9 and replace the hexa from celest to a different ?

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Like Raiding M1 2.0+ skill ?

hard sandal
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I was gonna say just replace hexa from corvus to T9 and be done with it

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If they're feeling spicy the might add another worthwhile spell to corvus or Hercules mighty_mimic

pale estuary
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I guess corvus is getting a big buff already yeah

hard sandal
pale estuary
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nah just common sense

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Done

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Back to back screamer in suggestion

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I might get banned

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Explicit content of pikachu

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Hold the mouse over the Pikach youll get what I mean

pulsar pasture
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it's nothing to worry about

pale estuary
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yeah Ik im kidding lol

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just some eyebrows

half saddle
hard sandal
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You can't put there weapon adorns??

half saddle
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Not on an offhand

hard sandal
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Shit

half saddle
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Or my katars would be useful

hard sandal
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Well, it can be changed into a "similar equivalent"

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Weapon but with more off-handy stats and more adornments

pale estuary
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Slot is negligible anyway :/

pulsar pasture
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this thread has been toppling every other in activity since the patch dropped, and it's been a little over 1 day and it has over 2,2k messages

half saddle
pale estuary
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Imo* doesnt have to be yours, either way I also put an equivalent option if they want

pulsar pasture
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aren't there off-hands that you can slot adorns in?

pale estuary
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I wrote that rough but I dont mean it that way

half saddle
pulsar pasture
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i see

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make it an offhand, but seeing as it's a blade/sword give it weapon adorns

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but i'm guessing that'd make it pretty powerful

hard sandal
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And not consistent off-handy wise

pulsar pasture
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not..consistent?

pale estuary
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Youll still get full attack/others from main minus 8% act rate, maths can be done on it after

hard sandal
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I mean that if all off-hands get armor slots, then just making Lost art have weapon slots would be weird

pale estuary
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Yeah agreed, but the lost art effect of crit in itself is nice, hence ehy a offhand option with different option of adorn would be nice as well

keen obsidian
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you guys are popping of with the activity compared to our Beo thread lmao

pale estuary
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To be fair most of the first messages was about realms light LOL

pulsar pasture
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all threads combined come to ~6,2k messages

keen obsidian
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so your changes suck or is it just "i want my free VD back" ?

pale estuary
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Nah VD is back

keen obsidian
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besides the adornments, those are global anyways

pale estuary
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Change is really refreshing look at pinned comments if you want

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Turn stealing, we can buff amd then hit you 6ft under before you can ward mighty_mimic

hard sandal
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And all of that with 2 turn spells 66% of the time, but we don't talk about it

pulsar pasture
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to be clear, we can still hit you 6ft under even if you ward

keen obsidian
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we beo's (especially the non hydrus kind) got the most undertuned core mechanic you could imagine

hard sandal
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Ward is nothing to us tbh

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defense is, fking low m1 skills

keen obsidian
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but its getting looked at, so thats nice

keen obsidian
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yea

pale estuary
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Only thing we rly missed is a better horde

wicked crater
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but +35% dexterity

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so good

keen obsidian
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we miss this whole.. damage thing beyond level 228

pale estuary
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And mby a better tower start for base rs? But turn steal helps

keen obsidian
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we got a 40% chance, with some investment, to get temp atk up at the beginning of a fight (so one time in a raid)

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or some other, similar, stuff depending on your pets "family"

pale estuary
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Follower families is anice start

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To some future tweak

keen obsidian
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i like the concept of it but they pay off needs to be much bigger

pale estuary
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Ye

keen obsidian
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i want to go "i could use this pet for its bestial bonds benefit even thou using cactus would deal 20% more dmg per turn"

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anyways, happy you guys enjoy your changes after getting your vision distance back

pale estuary
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Its 2nd day of beta

keen obsidian
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we "bottom of the barrel" kinda classes need to stick together

pale estuary
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Its got time to change

keen obsidian
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yea for sure

pale estuary
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One guy was having a fit about vd insultin NF's work

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20m after

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VD is back

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Change to avidity

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Like why ? Lol

keen obsidian
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i had to tell quite some people that NF is like a 6 man team and first drafts of patches might be hit and miss if even companies like valve, riot and blizzard make the same kind of mistakes

pale estuary
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Yeah I meam

pulsar pasture
pale estuary
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Ita back cus most of the complains were respectfull

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Eitherway complains are good as long as its critic and not insults

pulsar pasture
keen obsidian
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there is a place for complaining, but just say "f you, you suck give me vision distance" is a different tone from "hey i think VD is a important part of realm as THE dungeon diver class it currently is, since making it harder to get into dungeons does not feel good"

pale estuary
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Yeah quite the difference

pulsar pasture
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NF team is probably lurking right now reading these messages discussing possible changes, if not working on some already

pale estuary
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F*ck you to kindly freak urself please

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Still waiting on my 230 bloodshift change mighty_mimic

keen obsidian
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dont you guys want bloodshift 2

wicked crater
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heard you loud and clear. we've now moved bloodshift to ascension level 230

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thanks for the feedback

keen obsidian
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i am using it on beo and that thing refuses to stay active

pale estuary
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Ahahahah

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Bloodshift is nice, but at 230 it opens build diversity faster

young scaffold
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or just like...level up , it takes a minute

keen obsidian
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it really doesnt for most players

wicked crater
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I'm still laughing at how I got to 250 in Aethric

young scaffold
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then they probably don't need the skill that soon

wicked crater
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I went from 243 to 250 in an hour

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two tower runs 😆

pale estuary
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To each their own

keen obsidian
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225-235 takes 63b exp, 1-225 takes 8,1b

pulsar pasture
pale estuary
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Changing 235 to 230 wont affect you

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But might affect others

keen obsidian
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just because you are a power gamer that rushed to 235 does not mean most of the player base is

pale estuary
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Thats just some HL mentality people cant break down

wicked crater
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what is hl

keen obsidian
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high level

pale estuary
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High level

wicked crater
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i see

pulsar pasture
keen obsidian
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the 250's of this world having a wrong view of the game for the average level 228 andy

pale estuary
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Again. Changing build diversity earlier is NOT a bad thing however you see it

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But I understand people not liking stuff they had to farm (easily) to get

young scaffold
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or there are so few unlocks on the road from t10 to t11 that giving it all at the start breaks leveling incentive and rewards

keen obsidian
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bloodshift enables your core gameplay loop? i assume redlining is still a thing after the patch

wicked crater
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it wasn't patched for a week or two

young scaffold
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not to mention leveling is so many times faster than it used to be.

pale estuary
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Again

keen obsidian
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i think a class should have access to its main gameplay loop early in the tier, not towards the back or even middle

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and i am fully unbiased in realm stuff

pale estuary
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Nvm Odie already mention that bringing 230 is plausible so that ends that conversation

keen obsidian
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I can just imagine if Beo unlocked our pet(or hybrid) stuff much later in the tier, that would not be fun

pale estuary
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Talk about bloodshift 1 and 2 so there is still a power boost were made

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But just lowering 235 to 230 is what was mentionned at the end.

wicked crater
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I don't mind bloodshift being 230 or 235, but I currently rather it at 235 otherwise there's no in-class incentives to level up

young scaffold
keen obsidian
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bloodshift 2 would be a prime example of a "toggle" mechanic

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a rebalanced ultima 1 and 2 dropping 5 levels each should not be ruled out if you ask me

pale estuary
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Seordplay is mana hungry

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Pavane is brainless but good

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Openning crit is good change

young scaffold
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what lvl 230 RS has the defenses and ward to be redlining anywhere significant? lol

pale estuary
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But what we need is better sweep 🙂

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No difference to red line at 225 with pavane

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Than 230 with blood

keen obsidian
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this really annoyed me when i picked up Necromancer, its main skill back in the day, summon undead 2, unlocked on the last level of the tier, so you never really used it

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your core mechanics cant be "i like to crit", "i heal when i crit" and "i dont want to heal" at the same time when you dont have the tools to utilize them all

pale estuary
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At 30k ward you redline easily with Charmer anyway for most content other than tower

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So theres no difference there

keen obsidian
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anyways keep popping off, if you are happy with your class come to the beo thread and help us mighty_mimic

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||we need it||

pale estuary
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Nerf gazer pvp pls

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Lel

keen obsidian
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equip res and he gets zero'd out

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good old t9 times

pulsar pasture
keen obsidian
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i mean, status effect being your weakness is okay

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you are the best anti direct hit class due to mystic feathers (in theory)

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which obviously sucks as you either negate 100% of the damage or die

pulsar pasture
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30% chance to get hit

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actually, you get hit pretty often

keen obsidian
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you guys should throw around the idea of getting brewmaster monks "stagger" mechanic from WoW
Damage taken gets split into 2 parts, a direct hit you take to your hp (or ward) and a DoT based of the other part, which is taken over time, which could have some fun interactions with high tenacity

pale estuary
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Avidity working on any action is a great change. + with smarter ai on the way after the 1st few miasma getting cured they might stop after a few turns

keen obsidian
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we also suffer from dots as Beo's and we dont even have high tenacity but still want to redline

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we got a 1.5x stat boost now for red lining in the beta, before we didnt even gain defensive abilities from redlining, only pet dmg

pale estuary
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Yeah but its curing effect doesnt negate damage for the full turn

kind raft
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@keen obsidian just checked out beo, that place is weird, idk what is going on

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this place feels safer

keen obsidian
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you should read up on the beastial bonds mechanic

kind raft
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i did

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seems meh

keen obsidian
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we got a 40% chance to gain a normal temp buff once per combat

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if we pick a specific pet type

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so our entire class mechanic is worse than using swordsplay3 once

kind raft
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wait let's talk there 🙂

pulsar pasture
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bestial bonds needs to be a little more worked on but it's good core vise

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wait no

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y'all trying to hijack this thread?

kind raft
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nope, leaving

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this is sanctuary

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it's the official home of "AND ONE"

patent comet
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Beo vs Realms

hard sandal
pulsar pasture
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I'm not sure what that even means...redlining gives you 2x stats which means you're just tankier with it rather than without it

stark hound
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As long as you have DB you can redline, bloodshift doesn’t really enable it, it enables crit builds

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Warriors pavane is more than adequate until you unlock it, I remember being in love with that skill

pulsar pasture
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And you can't have crit builds if you're healing, and bloodshift prevents that.
It all ties together

jaunty rain
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has the though of maybe an ability where realmshifter can use shadow clone as an ability? for example realmshifter shadow clone 2: chance to spawn two shadows of oneself to help in battle. these clones just use attack skills.

Amity can affect them, damage boosts can affect them

Basically pseudo summons for realm.

Can help with horde mode lol not as fast as mage dance but they can help.

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or this too OP

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thoughts?

hard sandal
jaunty rain
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if broken, or dumb then ill see myself out lol

jaunty rain
hard sandal
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It's still a summon, or a pet-thingy

jaunty rain
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true

hard sandal
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You avidity is something similar though

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you get a clone of yourself to perform any action that you want

jaunty rain
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yea you right actually. ill see my way out 🫠

hard sandal
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It's a nice idea, but with the wrong focus xD

visual wing
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I like avidity a ton.

Dorado seems to be a genuine horde class now, and I feel like I might actually main this if it stays this decent.

Is dexterity tied into proc chance at all?

hard sandal
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It isn't

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It's base 15/20/25%for each avidity tier

half saddle
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Because I'm seeing less with Avidity II

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10-15

pulsar pasture
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While I'm not sure on the numbers themselves, but "seeing" has nothing to do with the actual values because it's just RNG
You could for example have 6-7 blackened eyes and brynhild and Phoenix might still attack 2 turns in a row and do nothing the 3rd

half saddle
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I said seeing, not feeling

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I'm asking where the 15/20/25 comes from

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I have a small sample set, but my number is 69/500, which is 13.8%,so am I unlucky? Or lucky? Is 20% what Odie said? Or is it from a large sample set? (Edit: updated my numbers)

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Where does the 15/20/25 come from?

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I've seen those numbers a few times now but don't know the source.

small bay
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Can we get a move call chain strikes for realm as a AOE skill please 🙃

pulsar pasture
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You should make that a suggestion for the suggestion channel if you feel it's worthwhile

hard sandal
hard sandal
pulsar pasture
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Be nice if odie dropped the values xd

marble raft
winter temple
pulsar pasture
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Too many hidden values

hard sandal
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Oh alright thanks, maybe it was 15/20/25 and got changed to 10/15/20

pulsar pasture
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Maybe due to being change to be on every action
Maybe a rebalance, and the values will drop further when it gets changed to be on every action

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I just hope they don't crash them into the ground to the point where you'd see 1 proc in maybe 3 raids

young scaffold
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its already changed to every action

pulsar pasture
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Then that is the reason for the cut

winter temple
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what if it was, performing a heal/buff/debuff let you play another turn once. this way you could use wisp heal then realmstrikes. That would be helpfull without allowing thief to attack multiple times in a row.

stark hound
winter temple
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true but current avidity looks more like a semi-solution that brings other problems

stark hound
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@kind raft might want to add this to the OP to prevent confusion between the initial avidity and the current one

stark hound
winter temple
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it's still random, if avidity don't proc in horde, you're in trouble. but if it was a sweep buff + melee ara vesta, less chance at trouble.

stark hound
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That would just make us melee-heretic. This change seems much more interesting and also helps address the buff phase problem

winter temple
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what i proposed is even better for buff phase

stark hound
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A splash melee skill would still be interesting to address, at the very least, summoners in pvp, that I can agree with

half saddle
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If it (Avidity II in my tests) only procs 1 out of every 7 actions, it doesn't really do much for the buff phase.

stark hound
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Always being able to go after a buff would be insanely overtuned. Free mimics or gunnr in pvp

half saddle
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More of a gimmick

winter temple
stark hound
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I still don’t see how that’s better than getting procs on every enemy hit with sweep

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Double sweep cleans up any floor

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And in horde floors there’s a good chance it procs

half saddle
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Maybe I don't understand what the "RS Horde problem is". I one/two-shot most floors with just Bricriu's redlining as Raider, the only annoyance is spending the time buffing to start. If Avidity helped with that it could be useful. It doesn't help at all with horde if I'm already 1-2 shotting.

stark hound
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Sweep is already less unstable damage wise than mages dance. So having it be a bit more dependent on avidity makes sense

stark hound
half saddle
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I'm doing it with full luck gear

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(Annwn/Briny or whichever depending)

#

So no

#

BoGs would have me pausing for status effects.

stark hound
#

And there’s the horde problem

half saddle
#

So in that regard, and with the increased procs in hordes, yeah it would help

stark hound
#

Being able to attack twice or attack after cleansing a debuff addresses that

pulsar pasture
#

Hardly

#

Since it's not guaranteed, just chance

half saddle
#

So 1/7 proc rate helps with orn booster gear in hordes. Gimmicky for anything else?

pulsar pasture
#

And right now nothing is preventing you from getting miasma spammed

stark hound
#

Have you tested it? The chances with sweep are pretty reasonable

pale estuary
#

Guys I know its only rs and all

#

but had you forgot about Smarter AI on the way ?

stark hound
#

If you’re running a dungeon where miasma is prevalent, smelly shoes are always an option

pale estuary
#

After a few cleanseyou wont get perma miasma'd as well

pulsar pasture
#

If it was purely attack twice in horde then sure
But it isn't, it rolls individually for each enemy, potentially leaving all 5 with their turn or less likely none

stark hound
#

I mean, if we always got to attack twice it would be insanely broken

#

There needs to be some semblance of balance

pulsar pasture
pale estuary
#

I wonder if smarter AI will be brought to the beta, that would be nice to test how it feels now

#

Still missing an AoE spell tho

stark hound
#

Also, for horde you’d most likely want to use dorado, who has a higher chance of resisting status effects altogether

pale estuary
#

Agreed but you still want to make all base class useful to an extent to everything

stark hound
#

Of course, and it’s still more than useful. But dorado is the sidegrade that is most useful at horde imo

pulsar pasture
half saddle
#

Yeah this is making me want to actually get Dorado. Up until now I haven't found a need

stark hound
#

Try it out in live, the amount of times I get miasma’d and nothing happens is insane

stark hound
#

You’d no longer be able to reach the attack stat to be able to clear horde content

pulsar pasture
#

Notice how i didn't say "if"

pale estuary
#

NF team after reading us talk about horde for Dorado : We have heard your concern, the class shall be refered to as Realm Doritos from now on

half saddle
calm quail
#

it has been dorito even before release

pulsar pasture
#

roight 'ere

stark hound
marble raft
#

quad edge is real nice

#

for redlining without zerks

stark hound
#

Quad edge is much faster than waiting for zerk to get you to redline

half saddle
#

Nice

pulsar pasture
stark hound
#

Reasons why we need to stop asking for Bastille:

  • max multiplier is 1.6x, vs Resurgence II’s 2.1x. Dorado’s lower attack stat means you need a higher multiplier to be able to clear horde content
  • Bastille starts off at half ward. Dorado can’t hit the same amounts of ward as gilgas, so horde clearing and pvp’ing with chained shield would be nerfed
  • quad edge is super viable for redlining, people are just too used to zerks. Quad edge twice and then kill a solo enemy with quad edge (you can guarantee the hit with stun dart) or use double edge twice and you’re set
stark hound
#

To me, there’s really not much there. I was for it when it was first proposed, but the math and the practical application of it just doesn’t add up. Even Major, who initially proposed it, said he’s no longer for it

marble raft
#

If scared to quad edge a third time on a kill due to a miss, you can also use two double edges instead

stark hound
#

Or stun dart to guarantee the quad edge

marble raft
#

shouldn't kill you unless your health is a multiple of 10

#

or stun dart, yes.

#

Beo redlining experience

stark hound
#

Hoping beo gets a fun mechanic they can enjoy as much as I’m enjoying avidity

marble raft
#

The bond mechanic has a lot of potential but it's not quite there yet

pale estuary
#

The family per follower is genius

#

so much stuff can be added in corelation in the future

marble raft
#

There's also the potential of further separation with new families

#

slowly making each follower more and more unique

pale estuary
#

It looks weak right now but again easily bufable during beta

stark hound
#

I haven’t been keeping up with it but it’s good to hear there’s potential there

pale estuary
#

Rip bloodshift wasn't mentionned

charred echo
#

Ooh, new skills for celestial classes.

#

Will it be for RS and NyX?

covert turret
#

Anyone have any portals that can be shared in beta for dungeon access?

kind raft
#

bastille is a honey trap

marsh belfry
#

Bastille would still be a perfectly functional passive, it is just a different style that leans back more towards utilizing zerks

rapid bane
#

My biggest problem with orna right now is how defenseless RS are. Every other class has a huge advantage. I lose territory daily to GS that I have 35 ascensions on. What does the beta do to address the immense power creep that took place?

pulsar pasture
#

it can't adress everything in one big bite, i think it'd be too much of a system shock right now as well as MUCH more work before it'd go out of beta
like this you get ''phase 1'' which is augment tuning, much needed early summoner fixes and GSH buffs, as well as the long awaited realm and beowulf buffs (althoguh neither got what they needed precisely, but also got something good for both of them)

#

GS offense right now doesn't seem to be getting a fix, but the defense end got a nerf and a big one
batallions protect less in pvp and perfect shot can ignore them all together

rapid bane
pulsar pasture
#

like i just said, yeah

#

at a later date

#

but i do hope t8 summoners can't take my areas anymore just because i forgot to change back to deity before i left the game

stark hound
#

Pvp defense is hard against summoners because of BP, which has been nerfed in the beta

#

I’ve been successful at keeping pretty much every other class at bay except for GS

rapid bane
#

I struggle against one-shot crit classes too which thankfully has been addressed a little. RS just doesn't have the health to handle them (even with a ward turn amity)

stark hound
#

That’s where Dorado comes in imo. Base realms needs a lot of investment and AF gear to be even moderately tanky at pvp defense

#

Though I don’t think that, thematically, base realm should be a top tier defender anyway

rapid bane
#

I'd argue that PvP should be balanced, and no class should have an overwhelming advantage in offense or defense, but there can be rock paper scissors matchups where certain classes are advantageous against others

rapid bane
stark hound
rapid bane
#

Good to hear (even if my alt suffers lol)

rapid bane
# stark hound That’s where Dorado comes in imo. Base realms needs a lot of investment and AF g...

I've spent ages trying to make dorado work, but it's another case of abilities that don't work together.

High dex won't come from warrior gear so either you can be beefy or dodgy and status resistant, but still worse than mystic feather and any class with steadfast.

Resurgence 2 is a bit of a joke with how small of an improvement it is.

All around dorado is a worse version of gilga from all my testing. It has some viability vs gs and in towers with chained shield but that's all I can use it for now

half coral
#

needs ward regen on crit 🙂

stark hound
stark hound
#

I can see the point where it’s somewhat similar to gilga atm. I think starting with 100% ward is an advantage it has, and avidity will further help differentiate it from the warrior classes

rapid bane
#

Avidity will definitely be a game changer

patent comet
#

You shall not play !

elfin hound
#

Took me 9 min on normal orna to do a boss horde dungeon with plenty of pots (the orns were really nice tho) Took about 5 min on beta. I still want to Tweek a few things. But that is a competitive edge for farm horde content, and I assume that towers will be similar sped up. I am looking forward to the new skills later in the week to see how they will work 😃

hard sandal
#

Also, any Celestial idea for Dorado sweep?

#

As I still feel, we have a bit of a lockdown in AOE builds (since we also don't have Pseudo-aoe). So having to rely on non-crit skills for a crit class, is a bit weird

gilded sedge
#

Somewhat, but it has been explained that easy AOE is primarily mage and ours shouldn't be equal in ease

pale estuary
hard sandal
fresh aurora
#

I mean we have bricua bow but that'd event limted

#

Where hertic has mage pav/dance the lacunus offhand beo has jinn and fey cactus and gs has jinn and stuff

#

No one willing uses gigla so

#

A skill for rs would be nice for aoe

#

Or at least a sub class

scenic knoll
#

Zwei has Sweep

digital tartan
#

Got arrowstorm too

fresh aurora
#

Both those are both bad

#

Maybe like a aoe skill for assian

#

Since there meant to be sneaky and take out multiple targets

young scaffold
#

no thats a terrorist, an assassin focuses on a single target

stark hound
#

Sweep is far from bad, people just need to stop expecting it to be mage’s dance levels of damage

cold vine
#

(or -- you can get the damage up with elemental effects, and then just be ready for ele immunes.)

stark hound
#

This is with no zerks. It’s more than enough to clear t11 horde, while being a much less volatile damage interval

#

Add avidity to this and horde becomes much smoother

#

The stat boosts we got will also help, especially since the difficulty change to enemies isn’t going through for now

hard sandal
#

I feel like I have been miss interpreted, I am not saying I want a 10/10 AOE or a 10/10 convinience AOE, but I want one that fits the RS theme, just as CS is for Gilga, or Ara Vesta is for Heretic. Ara Vesta comes in high hopes as an RS player since they got in paper a very fun and diverse pseudo-AOE spells with the sigils mechanic, meanwhile having also crit that fits exactly in the crit class aspect of Heretic

stark hound
#

I’m definitely not opposed to getting a splash skill in the vein of ara vesta

#

I just think that’s a discussion for when the new skills are revealed, I feel like NF is well aware that we’d like something similar to those skills

cold ridge
stark hound
cold ridge
#

Heretic and summoner are the only classes to Horde HB right now?

stark hound
#

My ALs skew those numbers but avidity will definitely make that more viable

stark hound
cold ridge
stark hound
#

DB->Warcry->Elementless->Gunnr->Mimic->Sweep

hard sandal
#

To add to the "all classes have thematic AOE except RS",

Beo has aoe skills/spells coming from pets
Summoners have summons that can hit all enemies, and have multiple summons that can hit one each

Deities, as RS, are the only class that doesn't have one per say. But since it's the all-facet class, it makes sense, since it can technically use whatever he wants (except only 3 of those are "efficient" (Ara Vesta, Mage's Dance & Sweep, being sweep the one that's giving alienification to RS(not sure if it's a real word in english))

cold ridge
stark hound
cold ridge
#

I'm just trying to farm like I can farm with a 0AL summoner on horde hard bosses. I don't mind taking more time to do it, but right now it is very difficult to complete it

stark hound
#

Im currently using Gobannos shoes filled with jewels of the deep to address Medusa

#

I can upload a video from my runs once I get home

cold ridge
#

Yep, I'm trying to farm for one right now, could be useful in the next patch

cold ridge
#

I agree that I also miss some reliable way to multi hit on Realm. Overkill damage on a skill would have been a nice tematic addition but I get that the new passive can help to improve success rates and new builds on horde (but mana will be an issue)

stark hound
#

Harde horde boss should be difficult content in my opinion, so I don’t mind that we have to be smart about our gear to actually make it functional. Im sure more builds will be emerging once acidity releases to live as well

rapid bane
#

My current hard horde boss strategy is to make my gs carry my RS lol

stark hound
#

It strikes me as odd that some classes can do that content with relative ease. Don’t know if that’s something on NF’s radar

marsh belfry
#

Do you just pray you don't get cursed in horde HB using mimics? Or do you gear swap?

wicked crater
#

Do you just pray you don't get cursed in horde HB using mimics?

marsh belfry
#

Touche

glacial scroll
#

The issue with aoe is, Mage dance/pavane outshines everything else

#

And it's not like we don't have a lot of some options, it's just noone will use them if they can just onetap everything with dance

#

From a balance standpoint I think it's too strong, but the majority of the community will go absolutely crazy if it gets nerfed, seeing as they got so attached to the power level of prom hands and we had them for like a month lol

hard sandal
hard sandal
glacial scroll
#

Yeah and that's cool and would be cool if it's the baseline or even close to it but Mage dance just completely deletes everything

#

Not to mention it's non elemental and unsplit damage

hard sandal
#

And by effiencitly I mean that it's power it's not taken away by class choce, since CS is 50% effective on other classes, and pets are weaker, same as summons

glacial scroll
#

Ah gotcha

hard sandal
glacial scroll
#

Yeah, and I'd say honestly it's not even beta related, since nothing in the beta actually addresses it

hard sandal
#

I mean, technically it is beta related since the skill is in the beta

#

The overtune of Mage's dance should be specially brought up into a mainly balance patch

dark ridge
#

What if Avidity procced more often on items but locked you out of an Avidity proc for your next turn (when it procs from an item)? More reliable cleansing but you pay some kind of price.

hard sandal
#

You mean trading some of the more "offensive side" of Avidity with pure DPS for some more "pot management" efficiency?

#

Or just increasing the "pot management" efficiency?

glacial scroll
#

phoenix mimic

fresh aurora
#

Ngl testing rs rov in beta I have a massive mana issue

stark hound
fresh aurora
#

Anyone have a mana issue

elfin hound
#

Not with the event raid rn

stark hound
#

In the beta you probably will, since you won’t have access to the adequate gear

fresh aurora
#

I have a mana problem. Regularly as well

#

Well

#

Damage anyways

#

I gain health with rs but to much where i cant do as much damage

#

And bs is 240 locked

stark hound
#

Go farm some Perseus legs

hard sandal
fresh aurora
#

I'm 230 halfway to 231

stark hound
#

2k mana and decent attack

fresh aurora
#

I stopped farming persus after I got a poor gorgon head for my doom build

stark hound
#

The legs come from the kingdom one

fresh aurora
#

I barely do kingdom

#

I only do gauntlet and wars mostly

#

I

#

I don't need anything from kindom raids rn

stark hound
#

Well, then you’ll probably keep having a mana problem 😅

fresh aurora
#

Im also still struggling to understand party share amity

#

I wanna get me 40 crit effect

elfin hound
#

I’m going to keep testing. But arrow storm with a trialing bow with pet action was nice

hard sandal
#

Arrowstorm is actually quite nice despite being split-dmg, my problem with it it's still the lack of theme that should be made for RS (I know it's a T5/T7 spec and it shouldn't be made for specifically for RS)

fresh aurora
#

Does rs really have a subclass like tamer is for beo cata for gigla and deity chrono magi and seq for hertic deity and gs

#

Besides like raider for the berserk and charmer for mana what else

#

I really only use assain for doom for tower

elfin hound
fresh aurora
#

I mean most status are easiy counterd

#

Not like we can get miasma 2 with the toxic

#

Besides. Doom people/raids are immune to most

hard sandal
fresh aurora
#

Status effects

#

We don't really have a main sub class to use

#

Benefactor benefits gs

hard sandal
fresh aurora
#

Seq chrono for heretic/deity

#

Cat

#

Cata for gigla

#

Tamer for beo

#

And I'd argue that bard is for gs and party play

queen wave
#

Raider maybe

fresh aurora
#

Raider is only for zerk

hard sandal
#

RS specs be like: mighty_mimic

fresh aurora
#

Maybe something that can help us with crits or something

hard sandal
queen wave
#

Zerk. Much attack and less HP wich means 1hp reach faster

elfin hound
#

Personally, comming from gilga to rs. I find it nice there is versatility with the different specs

queen wave
#

But i dont play raider

fresh aurora
#

Also for rs corv it would be nice to have a display of how many times you've hit a crit Inna row and the damage bonus

#

Doesn't raider give us less def

hard sandal
fresh aurora
#

Yea

hard sandal
#

Reminder that bloodshift is not counted as a buff, so it's not able to be kept for longer with amity

fresh aurora
#

Maybe give us our own class like gs Maybe like passive mana regen

#

Or maybe a positive effect last longer

queen wave
#

Bloodshift at level 230

fresh aurora
#

No jts not

#

It's 240

#

Or 235

queen wave
#

It should be

#

235 but its late

fresh aurora
#

Yea it would help with early rs

#

Didn't assain used to have a counter

queen wave
#

I never tried assassin. Is it good ?

fresh aurora
#

I only use ir for tower titans

queen wave
#

Is this counter skill useful

fresh aurora
#

Fhs gorgon head offhand or Connally wand

#

2 nag belts

#

And sometimes forming Armour

queen wave
#

Ok thanks

fresh aurora
#

@queen wave I Remember it used to have a counter passive

#

Idk where it went tho

hard sandal
fresh aurora
#

For prom I use beo assain

#

One gargoyle fhs Connally wand 2 nag

#

Eos I use sleep

#

I haven't bothered to the other ones

#

I can probaly just lacuna them

queen wave
#

Im too early to try deep things

pulsar pasture
#

Jaden there is using a little bit of a risky method
best would be to go deity, best ward gear, FHS+2x nag belts, assassin spec
start with WoO, golems, spam sortie till doom applies, then use DB2 till titan is dead

#

there's little to no need for the fomorian DoT boosting gear because doom already does ~2,5 million/turn

hard sandal
#

Yeah, with doom there's no need for offensive measures, survivality should be the play

verbal frigate
#

So what's the verdict? What'd you guys gain and are you happy with the changes?

stark hound
hard sandal
#

I agree with Bordo that Avidity is cool and enables us to run horde, even if there's still some missing pieces

kind raft
#

would like multi hit skill that's not tied to spec

pulsar pasture
#

It does help, in some areas more than others, but doesn't fix the horde issue

kind raft
#

but we'll see what "later this week" brings

noble shadow
#

does avidity work in pvp?

#

if yes im quadruple happy

pulsar pasture
#

Should

hard sandal
stark hound
#

Major posted some suggestions that I liked a lot as well

pulsar pasture
#

I'd enjoy seeing a skill that, when inflicting more damage than enemy HP it carries over to the next enemy
E.x. you hit an enemy with 5000hp for 10000 damage, then the 2nd enemy in order will receive 5000 damage, and so on and so forth

stark hound
#

Splash damage from a kill would definitely be a great way to implement an ara vesta like skill to realm imo

small bay
mild barn
#

💀 Display Kill 💀
probably a bit too brutal for the game's aesthetic 😆

pulsar pasture
kind raft
#

There are so many hit extra mechanics that could be interesting:

  • on hit
  • on crit
  • on death blow
  • overkill splash
  • charged up mini aoe
  • proc based stance
  • triggered stance
    .. etc etc etc
fresh aurora
thick sand
fresh aurora
#

Gigla Is the least interesting class

pulsar pasture
#

Gilga is good for towers with chained shield

pulsar pasture
thick sand
#

If your lucky enough to get a good af banjo, it aoes pretty well

pulsar pasture
#

And doom should be able to proc on anything that does damage

fresh aurora
#

I literally don't feel like upgrading warrior Armour

#

I would have gotten Amadans wand

#

But forming bosses was a pain

#

Formia

#

I couldn't farm Amagansett wand bc if forming bosses in chaos

dark ridge
charred echo
dark ridge
#

Also this is very minor but I wish that Dorado blocked instead of dodging. They've got a shield afterall

calm quail
patent comet
dark ridge
elfin hound
#

Sorry for the ping

patent comet
#

His sword can be seen as a greatsword, but I agree it looks small 🙃

patent comet
tropic jewel
#

Can anyone explain why the saboteur passive is gone specifically for nyx? I get that avidity needed to be balanced out, but this is a major loss if you ask me, and Nyx wasn’t exactly on top of the performance metrics

elfin hound
#

The possibility of gaining another turn is better then a bit more damage to ward.

pale estuary
#

Yeah and that passive was 100% uselss in kingdom raid which starts getting your main xp source if you can spam them

elfin hound
#

Even in PvP, 10% of the time you get to take another turn.

pale estuary
#

Yeah that too

#

Mind you you could oneshot true ward sometimes and quite often but the 10% is way better IMO still

elfin hound
#

Definitely 👍

pulsar pasture
hard sandal
#

It wouldn't hurt for nyx to still get avidity in Hercules or something to accommodate the fact that it's entirely useless

#

Specially since it has 0 new skills

#

I would add avidity to Hercules since at least it would gain a "passive healing" passive since it would make you earn a free heal each with 10%

#

And In Corvus I'd trade Life syphon 2 for 1 and gain avidity 1

#

I am thinking of making a "N6x changes discussions", should I make or should we just talk about it here?

dark ridge
#

Elsewhere

#

I think the Nyx celestials have as much... meh factor as the RS ones

#

In live specifically

glacial scroll
#

Maybe nyx could get a thread when the new skills get added because it presumably will get some

elfin hound
#

I’m not sure how complicated this solution is. But I wanted to float another revision on avidity:

If the intent of the skill is to clean up mobs on their last legs I think there should be an increased proc rate if the enemy is under x% of HP. Right now it can feel better to not one shot things in horde to get a better chance to roll for a avidity proc. But, when it doesn’t work you are just the victim of a 1v4.

If the intent of the mechanic is to work on turn economy the above solution checks for the “fail” state and adds a chance to recover the turn. This increasing the efficiency without increasing base power.

IMO I think avidity would be better utilized if it could be anticipated a little more accurately or be invested into. Be that investment in gear, status of the mob, or skills. In its current state I think the passive is just a static chance that has no way to lean into maximizing it (unlike the other passives realm has resurgence and MF).

Maybe I am jumping the gun and some skills that add a stance to better take advantage of the opponent’s turn will be introduced with some downside. But I wanted to say that I love the idea and would like to see more play/investment in the idea 😃

tropic jewel
elfin hound
tropic jewel
#

Well I’m just throwing this out there, since Nyx is not getting talked a lot and to me this is not a small thing. We’ll see what happens after the beta

#

I wouldn’t mind saboteur going away and the temp def down being added somewhere else

fallow nimbus
#

The odds don't change in PvP, and pve wise balance of 1 vs 5 rolls tuning to motivate you into lower damage sounds counter intuitive, so just rolling based off mobs at floor start seems practical - rather than what's alive when you have your turn

hard sandal
#

So, is there a feedback list that contains all that has been talked about? And what do we want?

young scaffold
#

mostly whats pinned?

hard sandal
#

I feel that there is a lot more than what's pinned that has been talked about

pulsar pasture
#

Mainly talk about how to implement the pinned

#

But AoE still needs a fix, which I'm hoping "new skills" will fix
Even if it's behind a celestial class it's fine

#

It'd actually be better than spec locking it

hard sandal
#

Yeah, RS still needs a thematic AOE, even if it's similar to CC or Ara vesta

winter temple
#

technically, stealing a turn can be considered an AOE as you can attack twice (like an ara vesta would do).

pulsar pasture
#

No, it isn't
It doesn't steal the turn from all enemies, rolls for all separately, can still leave 4/5 hitting you

pulsar pasture
#

Not to my knowledge

hard sandal
#

Since it's no longer a "steal a turn", it's a "go again"

#

Gonna test it, 1s

pulsar pasture
#

It's "go again" because it was changed to roll on debuffs, item use, buffs, any action basically, which is no longer really stealing a turn

hard sandal
#

It's a "go again" skipping all enemies when it procs

#

Either way, if that is a the AOE mechanic that they leave use, I might aswell use deity to use a non-thematic AOE spell

winter temple
hard sandal
#

If it were a "go again" only when hitting, then it would count for me more as an AOE part, but it's not, thankfully so

winter temple
#

maybe it's the same as deity passive. chance at "go again" each turn, with aoe attack counting as multiple turns

hard sandal
#

What deity passive?

winter temple
#

DC

#

it has a chance to give you DC every turn, but hitting multiple enemies count as multiple turns

hard sandal
#

Oh, I didn't knew that

winter temple
#

it's the same for lot of things, lugus is the same for exemple

#

that's why deity ara/ursa are considered good in horde

#

but not so good outisde horde

hard sandal
#

For the testing I've done, the proc chance keeps being at ~10-20% using sweep

winter temple
#

is it 20% also outside horde ?

hard sandal
#

Yeah, about that

winter temple
#

it's different then. don't what's the trigger.

hard sandal
#

I think the trigger is any action, since waiting can also proc the 10-20%

winter temple
#

it even work on multi turns ? damn it looks like RS will be able to use ultimastrikes

hard sandal
#

I mean, with a 20% chance we can also get DOT'd if we don't have immunity gear

#

So the problem might stay the same

#

And also, bloodshift can fall off (if you're using it)

young scaffold
#

the thing is it won't proc off the defeated enemies in a horde

hard sandal
young scaffold
#

still, it gives a noticable amount of free tries to "clean up" a floor.

#

hmm i would need to test it in something harder to be sure about it stacking, hadn't had that effect. not sure.

#

testing now

hard sandal
#

It's better than 0? Yes, but very underwhelming tbh

#

counting that dorado has the 3rd version of that passive

winter temple
#

dorado turning into the horde RS

hard sandal
#

It does stack

#

So with dorado it should be 100% with 5 enemies if it's 20%

young scaffold
#

does stack, but thats if the enemies don't die

hard sandal
#

I think that if 1 enemy dies you have 0% chance of proc

winter temple
hard sandal
#

So essentially if double sweep from 16-22, you would get in the best scenario 7 extra sweeps

In the worst scenario you would get 0

#

An average of 4.5 then, better than the 1.2 from before

young scaffold
hard sandal
#

With base RS the extra turns would be... 75% per floor x 7 floors... average 5.25 extra turns in the best double scenario

0 in worst. Meaning 2.6 extra turns average

#

Literally, the game will advise you to be either top tier strong to be sure to one-shot all the enemies with sweep, or be weak enough to be dealing with 50%+ to all enemies

winter temple
hard sandal
#

Trying to overcome that turn cap would be devastating

hard sandal
winter temple
#

your average is 5.25, no need to half it

hard sandal
#

So I need to half it

winter temple
#

that would mean that you only kill half of the floor every time

hard sandal
#

That would mean I kill at least 1 enemy while dealing at least 50% dmg to everyone else

#

If I encounter a low-hp/low-def enemy next to 5 medium-hp/-medium-def enemy, and I kill the easy one with sweep, the chance is 0, meanwhile I have the other mobs ready for another sweep

#

Also, If I kill an early floor and 1 survives because of miss or smth, I get 0% chance of avidity, meaning I have to also double sweep there waiting for the enemy turn 100% of the time

#

So:

  • For easy horde floors, It doesn't matter whether you have Avidity or not

  • For Medium dificulty floors, If you manage to kill an enemy it doesn't matter whether you have avidity or not

  • For Harder dificulty floors, once you start killing some enemies it doesn't matter whether you have avidity or not

#

That means that having a passive meant to "fix" the turn economy issue having it not work when you most need it to, and does nothing (beneficial or not) when you don't need it, seems somewhat like a mess

winter temple
#

cmon, RS is not that bad that it needs permanent double turns...

hard sandal
# hard sandal So: - For easy horde floors, It doesn't matter whether you have Avidity or not ...

In addition to what I said here, here's the explanaiton:

  • Easy horde mostly requires only 1 turn with sweep, but if you fail to kill 1 enemy due to dodge, It will NEVER proc.

  • Medium dificulty have some enemies that are easy with some other mobs might need 2 sweeps, meaning that if you kill the easy ones, Avidity will NEVER proc.

  • For Harder difficulty floors, meaning where you have to use more turns and sweeps, everything would so smoothly except when you start killing mobs, where maybe it's an exhaustive fight and you might have quite a trouble since it's the last turns of a fight, but when you kill the first enemy, most likely followed by the second and so on, Avidity will never proc

hard sandal
winter temple
#

idk, as a deity, being inconsistent is part of my dna

hard sandal
#

One of the better start points would be in the fundation of the main problem.

  1. RS doesn't have a thematic AOE that can be used, like Ara Vesta or CC, or Pets, or multiple summons.

  2. Rs has low max mana to use reliably the non-thematic AOE skills (AKA: Sweep, costing 140 mana)

  3. You're not rewarded just by playing, Deity might get casted DC or stats up, Heretic will gain dmg since it keeps losing mana, Gilga will gain stats with ward regen, Beo can get buffs casted by it's pet or just free dmg, summoner can just perma-summon or just cast defensive options for profit

  4. Even if we play the intended way, we're losing turns because of bloodshift, having to lose 1 turn to cast a buff that might last 1 turn only, and that it's not counted as a buff so it can't be increased with amities, only for that buff to give us 5% crit chance and making us not being able to heal

  5. Playing the intended way, we have to use almost our equipment slots into immunity gear, so we have to miss on big stats just so we can fight something

  6. We don't have variations to play our intended way, since we have low spell slots making it impossible to miss on immunity gear to use healing spells, which btw will also make us lose a turn.

I can keep going, but I think that is enough for now

#

And I'm not even touching the topic of berserks btw

hard sandal
winter temple
hard sandal
winter temple
#

what prevent a RS to play with phoenix and tbuff amity ? nothing.

hard sandal
#

there's nothing preventing it, but the t.buff amity would only increase that buff, since it doesn't work for bloodshift, the "most important" part of our kit if you remove berserks

#

Meanwhile deity has Dc by design, Rs has to choose to go that pathline, erasing more optimal paths and going into a "non-intended" playstyle

winter temple
#

so basically you want to be good in horde without optimizing your character for hordes. this is not happening.

hard sandal
#

We would still lose turns of DC by casting bloodshift

hard sandal
#

Since sweep, the non-thematical AOE spell we're "forced to use" (since other AOE spells usable for RS are almost-non existent) doesn't benefit in the slightest by the use of bloodshift

stark hound
#

Avidity not rolling on enemies you kill is a bit weird. Also, if the chance for avidity to proc against one enemy is 20%, that doesn’t make it a guaranteed proc against 5 enemies in horde. If avidity is an independent roll per enemy, than rolling 5 times would mean a 1-(4/5)^5 chance of it proc’ing, which is a 67% chance. Furthermore, floors don’t always have that many enemies, solo horde boss for example regularly has floors with 2-3 enemies

#

That being said, my experience in horde has been that you either kill every enemy or you don’t kill most of them. This is because sweep has much less variation than mage’s dance/pavane, and bosses are usually around the same HP Values. Which means avidity not going off on dead enemies isn’t a huge problem there.

#

It might make it a bit more inconsistent for dungeons like UWs, where you have high hp mobs like the portals mixed with easy to kill mobs though

stark hound
hard sandal
#

with 5 enemies the proc rate is near 100% though, I have also hit 2 adivity procs at the same time btw (not sure if it's a bug)

stark hound
#

It’s a 76% proc rate if you consider a 25% chance, not the same as 100% 😅

#

I can see why they made it not proc on dead enemies though, a 76% chance to go again is pretty high

hard sandal
#

Btw, it's not "not proc on dead enemies", it's "if any enemy dies, don't proc any avidity"

hard sandal
#

I didn't thought the difference would be that big though, even knowing that my math is wrong

stark hound
hard sandal
#

It's like things have turned out for me in 5 normal gauntlets with no buffs and a bad weapon has worked out for me, maybe I'm just insanely unluky

stark hound
#

I’ll try to find a couple dungeons in the beta while I’m out today and test it out with a lower attack gear

#

If it’s working like that it’s definitely less useful and probably unintended

hard sandal
#

I can't know if it's intended or not, I can simply state my investigation and my problems with it. Not sure if it's a bug or not, so it shouldn't go in but reports

stark hound
#

Just killed 2 mobs with sweep and gained another turn so that doesn’t seem to be the case

kind raft
#

Yeah it procs on kills

young scaffold
#

what, where does it show that

kind raft
#

? See bordos screen shot

#

That’s a horde floor with more than 1 enemy

#

Nico said it doesn’t proc if an enemy dies

#

That’s not the case

stark hound
winter temple
#

it may very well work like everything else (once per turn, horde being multiple turn). I don't see Odie just create another version of per turn more complex and just for avidity somehow.

kind raft
#

You never get to go 3 times from 1 action if that’s what people are talking about

#

Its chance to go ONCE again

#

Not roll for many chances to go again and then stack the result

winter temple
#

no, they're talking about dead mob giving you a turn or not.

kind raft
#

Dead ones do

#

Unless you clear the floor

#

Well to be fair

winter temple
#

it's like lugus then ?

kind raft
#

Can’t tell if dead ones do or if the hit on the remaining alive one did

#

Make sense?

#

But killing something definitely doesn’t NOT proc

winter temple
#

so it does help in horde quite a lot

kind raft
#

2 enemies on floor
You sweep
Hits both
A dies
B is alive
Avidity procs

What we don’t know is:

  • was proc just from hit on B?
  • or did the fatal blow on A also add to proc chance to the hit on B?
#

Let’s just use 10% additive as easy math

#

In my scenario we don’t know if that sweep is 10% just B or 20% A and B

winter temple
#

that's where I think it's just like lugus. The change from first version was so fast it must be based on some existing code IMO.

kind raft
#

But it’s not 0% just because you killed A

winter temple
#

exception being, you can't get free turn of there's no more turn

kind raft
#

Right

#

Also your pet goes if it can before you go again

#

So if proc it’s you pet you

#

Not you you pet mob

winter temple
#

hopefully pet don't act twice ? (double chance at DC you say ? mimic)

kind raft
#

No

#

Proc is on you

#

Well

#

Wait lemme check lol

#

Don’t remember if pet went first time

#

I don’t think so

#

Yeah it’s just you, pet, you

winter temple
#

to be able to test, you'd need a near 100% chance pet tho

#

use tamer

kind raft
#

I just just keep doing the same and see if it ever occurs

#

If not then it’s 0, if there’s a chance it’ll show up eventually

#

I’m dw full blackened on bird

#

So decent act

winter temple
#

Apocalypse is upon us

kind raft
#

Oh cool

hard sandal
winter temple
dark ridge
#

I think Odie said it works just like that

winter temple
#

avidity 1/2/3 is 10/20/30 %

dark ridge
#

Probably in this thread lol

hard sandal
#

or around that

winter temple
#

definitely looks like a very good passive, and not only in horde.

#

it may not be enough to steam roll horde boss but overall very good (especially with phoenix).

kind raft
#

it gets real close tho

#

i also can't steam roll horde boss in caster with full boosters, there are floors where you need to go 2-3 turns

winter temple
#

sweep still need little help imo

kind raft
#

yeah wouldn't mind a 25% dmg buff there

#

you still need to have 190%+ endgame gear + 30 or so asc to clear horde floors

#

(except deity / mammon)

#

which seems ok from a balance perspective

#

you can't clear zerks

winter temple
kind raft
#

yeah exactly

#

would like more people to test their sweep dmg tho

#

with the following conditions: redline, atk 1/2, gunnr, dc

#

in full boosters

winter temple
#

in beta gear for me so can't really tell

kind raft
#

wdym

#

oh, no boosters

#

coz not mirrored

winter temple
#

yes

kind raft
#

request one newb

winter temple
#

i was late to the mirror party

kind raft
#

make sure you have what you need in hand and not in keep

stark hound
#

Yea, avidity is looking pretty solid

winter temple
#

i never used the keep

stark hound
#

Realm won’t be mages dance level of clearing hordes, nor should it be imo. This current iteration feels very good and is a fresh idea

winter temple
hard sandal
#

Being me who is unlucky, avidity is cool, but it still doesn't fix the problems with RS (not in specifically horde)

kind raft
kind raft
#

also what does "fix" mean

winter temple
hard sandal
winter temple
#

also being able to get another turn with a miss mimic

hard sandal
#

Sure, avidity makes those problems "go away 10/15/20%" of the time

hard sandal
half saddle
#

You want it? 😂

winter temple
half saddle
#

Yuck no

winter temple
#

ok but we also take high tenacity and the innate 2.5 crit damage

kind raft
#

orion are you realm main? or realm enthusiast?

half saddle
#

He's a Deity

hard sandal
#

I think he's neither

winter temple
#

I played RS for the first 10 levels of t10, then, switched to deity because abyss threatens me

kind raft
#

scared of bonks i see

winter temple
#

in the end I playing my deity like a RS with RS gear mimic

kind raft
#

sooooo no avidity, got it

#

🙂

winter temple
#

wdym ? I can't give an opinion because I'm not labeled as certified realmshifter ?

half saddle
#

Informed opinions are great, but have you tested the changes with your live RS gear? Lots of the stuff I've read here from people are hypotheticals and don't match reality.

winter temple
#

as I said, i'm not mirrored so I tested with beta gear

kind raft
#

all good no ill / shade meant bud

#

just wondering coz you're active in a lot of threads (like i am)

winter temple
winter temple
kind raft
#

ditto

half saddle
#

Proc rate on The Deity?

winter temple
#

low enough for deities to take phoenix in horde anyway

#

and with ursa/ara it's even worse as the proc can be a pitiful single up

half saddle
#

Really no numbers are on that? I'm surprised.

winter temple
#

but jokes aside, I'd say it's about roughly the same as double lugus

gloomy mirage
#

I'd expect the deity chances to be similar / lower? Most of the item based att1/mag1 type procs I've looked at are 2-3% as well

wicked crater
#

I think it was something like 3/5/10

#

for each of the effects

half saddle
#

So Avidity gives extra chances for items like that to proc when it triggers?

#

Chance of a chance? 😂

winter temple
stark hound
#

Extra turn = extra chance, but also an extra chance for it to wear off

half saddle
#

Outside of horde it's like 1/7 (13-14%) chance from my testing of Avidity 2

stark hound
#

Avidity chances seem to be in line with other class passive %, with horde helping it proc more frequently. I don’t really have a problem with the current %, they seem appropriate

winter temple
#

realmshifters burning the candle by both ends

hard sandal
half saddle
#

Yeah 15% not op in single combat

#

In horde it's a nice bonus

winter temple
#

15% chance can still be considered 15% more damage pet turn in single target

half saddle
#

"up to 15%" maybe

#

Reality is less

winter temple
half saddle
#

"Up to 15%"

winter temple
#

wdym up to 15%

half saddle
#

DC is what, 100%? 😁

hard sandal
#

Technically the DPS side is up to 15%

#

Since you have to click the skill again