#Realmshifter changes
1 messages · Page 3 of 1
but its true we are missing a good m1 for raid
mind you, we often proc def down and stuff but still
We often proc def- because of assassin gems xD
is the celestial rs chained with emberstrike, other god strike spell
with the crit chain passive in dungeons
so you always hit elemental weakness and they crit quite often with a 2.1 - 2.5 (?) m1
Doesn't godstrike heal you?
Not sure if it's healing based of your DMG or max hp
From damage dealt
We only use them because we don't have any M1 skill for raiding
But you can couple it with crit + less hp healed on skill I think
not sure if that works
or bloodshift
eventually the weakness will overshadow the realmstrike
like at floor 1500+
Idk, I can see it happenning with the new crit chain following in dungeons
What's the problem of using Horizontal Slash 3?
2.5 M1 and can crit
Is it ward turns?
I mean if no weakness no reason not to use it
Oh yeah that's right
but with a 40crit + extra weakness amity
40%crit + extra weakness + 30% dragon dmg
that'd be nice
Strikes overrules Dragon align tho but for non resist yeah its prob the best amity right there lol
Idk will need some testing but I can see something being nerfed pretty fast
That Amity is surreal to get, but yeah xD
Getting a +40% crit less heal Amity is also hard to get
yeah ive settled for 40crit -7% lightning resist for now
Best I have is 40% crit 2% ward to mana -50% quests no instruments
Only usable in later stages, and quite costly to use.
If you are going to use corvus
Oh yeah I forgot Corvus doesn't have recharge
You would need to pot quite often
Is there a skill that makes you regain mana?
25% accessory, 40% crit and 30% dragon
Now that would be my perfect endless amity
Yeah
Yep sorry lol
nah honnestly
Diffuse ward, i'd say
no reason to think about something else right now lol
F
Avidity passive
How about we all go RS mage into Thinblade

but then id rather use a big pot
but honnestly that could work
Avidity works with pots so
might be an option, and to be honnest if you really want to try pushing high floors
the time investment is not really a choice
What's the proc chance of avidity?
I hear 20%
For every action
but it feels like 10 for some 
25 for 3
25% for 2?
3**
20 for 2
Ohhh
stop please
It's 15,20,25 then?
Lol Frenzy chat
The problem with using lungs is the lack of stats
If you go for a full lungs weapon you’re sacrificing attack to get that
It's absurd for lungs to have +mag only
Then can get 100% quickcast with 5 lungs
Lungs is -attack?
And 90% with 4
I've tried to make my voice heard but failed
Both with sequencer obv
0 attack
No
As always only mages can have fun
But you’ll end up with like 1.2k attack on your celestial if you fill it with lungs
Even Prometheus hands need magic too
just pair with off hand from arcanic mob
and youll still be ok no ?
less ward but we aint about that ward life
Lost art is the name
Well, not exactly since Prom hands are atk+ only while Here Can use Crit ^^
Dual wielding A.Fey B Will be back in the loop
This is the build you had in mind
Yeah that's why they both need att and magic
Long made burried suggestion, sadly
HOnnestly people see it as a celestial nerf
but in theory it's a lot of other weapon being Buffed from this nerf
thats the optimistic way to look at it

Realmspike Meta ???
We need more slots for lost art though
Yes, we need high adorn slots
With 600 more attack
Or tons of ashen
I GF Mine
I skipped Realmspike
and it's amazing without bloodshift
Because everything best is event locked
Went from Nagamaki to A.Nagamaki
but the sec I get arisen nagamaki
I had one for lost art
Wtf
xd
Yeah, long burried ahah
But could use a refresh
We all ping spam oddie so they add it (I'M JOKING)
I swear he made me do it !
Hahahahaha
Honnestly the only buff I wanted to see
and I think they might still follow and do it
would be a better non spec locked Sweep
SMH
2 negatives were from Heretics
Everybuff we got as multiple said made us stronger in the field we were strong in
but the horde is still somewhat lacking
No slot in Lost art right ?
You know what
Corvus buff will make endless so much better
You made me read your message with the music of Every move you make 😅
Lol
That could work
4-6 10-GF
Reduced Atk and stuff
Maybe 2% more crit - Few % ward for you know
dual swording and stuff
Corvus erases the nerf of Prom Hands so yes, even better with a small gain
The best is avidity+ chain
Has anyone gotten a use for Slice?
Or Hexacut 🙃
We don't talk about things that don't exist
Or Arcane Strikes 4
Arcane strikes 4 had a use
Hexacut doesn't exist so it cannot hurt me
the last other realm it made you have to go outside
cus you could not do the raids

but they patched it :/
You are in denial ^^
I can understand that
you could tell me hexacut was a starter nyx skill and i'd believe you
True
Yeah just make hexacut T9
And give it at least a celestial skill
NYX has 0 use literally
Hercules even less
Making a thread in Beta-feedback for suggestion would be nice
I mean at this point I'd continue in denial and put it in bugs /j
Fair enough
Rusty english 😅
So... how do we make the suggestion?
let me try this...
JOHN EGBERT, WE SUMMON YOU!!!
Ill just make it in suggest and hope people dont lynch me :/
Fuck I forgot I have 5% success rate with summoning 
Can you also make the Hexacut T9?
Sure, Hexa t9 and replace the hexa from celest to a different ?
Like Raiding M1 2.0+ skill ?
I was gonna say just replace hexa from corvus to T9 and be done with it
If they're feeling spicy the might add another worthwhile spell to corvus or Hercules 
I guess corvus is getting a big buff already yeah
I wouldn't even count the removal of hexacut a nerf tbh
nah just common sense
Done
Back to back screamer in suggestion
I might get banned
Explicit content of pikachu
Hold the mouse over the Pikach youll get what I mean
it's nothing to worry about
Where am I gonna put my blackened eyes?
You can't put there weapon adorns??
Not on an offhand
Shit
Or my katars would be useful
Well, it can be changed into a "similar equivalent"
Weapon but with more off-handy stats and more adornments
Slot is negligible anyway :/
this thread has been toppling every other in activity since the patch dropped, and it's been a little over 1 day and it has over 2,2k messages
4 slots is negligible? 8% ward and pet act?
Imo* doesnt have to be yours, either way I also put an equivalent option if they want
aren't there off-hands that you can slot adorns in?
I wrote that rough but I dont mean it that way
Many. But armor adorns only
i see
make it an offhand, but seeing as it's a blade/sword give it weapon adorns
but i'm guessing that'd make it pretty powerful
And not consistent off-handy wise
not..consistent?
Youll still get full attack/others from main minus 8% act rate, maths can be done on it after
I mean that if all off-hands get armor slots, then just making Lost art have weapon slots would be weird
Yeah agreed, but the lost art effect of crit in itself is nice, hence ehy a offhand option with different option of adorn would be nice as well
you guys are popping of with the activity compared to our Beo thread lmao
To be fair most of the first messages was about realms light LOL
all threads combined come to ~6,2k messages
so your changes suck or is it just "i want my free VD back" ?
Nah VD is back
besides the adornments, those are global anyways
Change is really refreshing look at pinned comments if you want
Turn stealing, we can buff amd then hit you 6ft under before you can ward 
And all of that with 2 turn spells 66% of the time, but we don't talk about it
to be clear, we can still hit you 6ft under even if you ward
we beo's (especially the non hydrus kind) got the most undertuned core mechanic you could imagine
but its getting looked at, so thats nice
bestial bonds?
yea
Only thing we rly missed is a better horde
we miss this whole.. damage thing beyond level 228
And mby a better tower start for base rs? But turn steal helps
we got a 40% chance, with some investment, to get temp atk up at the beginning of a fight (so one time in a raid)
or some other, similar, stuff depending on your pets "family"
i like the concept of it but they pay off needs to be much bigger
Ye
i want to go "i could use this pet for its bestial bonds benefit even thou using cactus would deal 20% more dmg per turn"
anyways, happy you guys enjoy your changes after getting your vision distance back
Its 2nd day of beta
we "bottom of the barrel" kinda classes need to stick together
Its got time to change
yea for sure
One guy was having a fit about vd insultin NF's work
20m after
VD is back
Change to avidity
Like why ? Lol
i had to tell quite some people that NF is like a 6 man team and first drafts of patches might be hit and miss if even companies like valve, riot and blizzard make the same kind of mistakes
Yeah I meam
it's back because it wasn't 1 guy complaining 🙂
Ita back cus most of the complains were respectfull
Eitherway complains are good as long as its critic and not insults
companies like that have stopped caring
there is a place for complaining, but just say "f you, you suck give me vision distance" is a different tone from "hey i think VD is a important part of realm as THE dungeon diver class it currently is, since making it harder to get into dungeons does not feel good"
Yeah quite the difference
NF team is probably lurking right now reading these messages discussing possible changes, if not working on some already
dont you guys want bloodshift 2
heard you loud and clear. we've now moved bloodshift to ascension level 230
thanks for the feedback
i am using it on beo and that thing refuses to stay active
or just like...level up , it takes a minute
it really doesnt for most players
I'm still laughing at how I got to 250 in Aethric
then they probably don't need the skill that soon
To each their own
225-235 takes 63b exp, 1-225 takes 8,1b
odie said bshift at 230 sounds mighty fine, but probably needs to think of some reason to give realm a reason for level progression to 240-245 before bshift drops to 230 first
just because you are a power gamer that rushed to 235 does not mean most of the player base is
Thats just some HL mentality people cant break down
what is hl
high level
High level
i see
bro what? is it different in HoA or was that since changed?
the 250's of this world having a wrong view of the game for the average level 228 andy
Again. Changing build diversity earlier is NOT a bad thing however you see it
But I understand people not liking stuff they had to farm (easily) to get
or there are so few unlocks on the road from t10 to t11 that giving it all at the start breaks leveling incentive and rewards
bloodshift enables your core gameplay loop? i assume redlining is still a thing after the patch
Towers were released early in Aethric and they had some serious reward issues. some fights like the Heretic fight gave a few hundred billion XP, for example
it wasn't patched for a week or two
not to mention leveling is so many times faster than it used to be.
Again
i think a class should have access to its main gameplay loop early in the tier, not towards the back or even middle
and i am fully unbiased in realm stuff
Nvm Odie already mention that bringing 230 is plausible so that ends that conversation
I can just imagine if Beo unlocked our pet(or hybrid) stuff much later in the tier, that would not be fun
Talk about bloodshift 1 and 2 so there is still a power boost were made
But just lowering 235 to 230 is what was mentionned at the end.
I don't mind bloodshift being 230 or 235, but I currently rather it at 235 otherwise there's no in-class incentives to level up
lols at lvl 250 for ultima 2
bloodshift 2 would be a prime example of a "toggle" mechanic
a rebalanced ultima 1 and 2 dropping 5 levels each should not be ruled out if you ask me
Seordplay is mana hungry
Pavane is brainless but good
Openning crit is good change
what lvl 230 RS has the defenses and ward to be redlining anywhere significant? lol
But what we need is better sweep 🙂
No difference to red line at 225 with pavane
Than 230 with blood
this really annoyed me when i picked up Necromancer, its main skill back in the day, summon undead 2, unlocked on the last level of the tier, so you never really used it
your core mechanics cant be "i like to crit", "i heal when i crit" and "i dont want to heal" at the same time when you dont have the tools to utilize them all
At 30k ward you redline easily with Charmer anyway for most content other than tower
So theres no difference there
anyways keep popping off, if you are happy with your class come to the beo thread and help us 
||we need it||
it's a big core mechanic, and nothing in the patch notes mentions changing anything about it
avidity will help the buff and damage phase but not our constant need for status immunity,
tho it will help the high risk high damage runs a ton due to a raid having less opertunity to inflict said status effects
i mean, status effect being your weakness is okay
you are the best anti direct hit class due to mystic feathers (in theory)
which obviously sucks as you either negate 100% of the damage or die
you guys should throw around the idea of getting brewmaster monks "stagger" mechanic from WoW
Damage taken gets split into 2 parts, a direct hit you take to your hp (or ward) and a DoT based of the other part, which is taken over time, which could have some fun interactions with high tenacity
Avidity working on any action is a great change. + with smarter ai on the way after the 1st few miasma getting cured they might stop after a few turns
we also suffer from dots as Beo's and we dont even have high tenacity but still want to redline
we got a 1.5x stat boost now for red lining in the beta, before we didnt even gain defensive abilities from redlining, only pet dmg
Yeah but its curing effect doesnt negate damage for the full turn
@keen obsidian just checked out beo, that place is weird, idk what is going on
this place feels safer
you should read up on the beastial bonds mechanic
we got a 40% chance to gain a normal temp buff once per combat
if we pick a specific pet type
so our entire class mechanic is worse than using swordsplay3 once
wait let's talk there 🙂
bestial bonds needs to be a little more worked on but it's good core vise
wait no
y'all trying to hijack this thread?
I mean, I'm 228 and I do lol xD
I'm not sure what that even means...redlining gives you 2x stats which means you're just tankier with it rather than without it
As long as you have DB you can redline, bloodshift doesn’t really enable it, it enables crit builds
Warriors pavane is more than adequate until you unlock it, I remember being in love with that skill
And you can't have crit builds if you're healing, and bloodshift prevents that.
It all ties together
has the though of maybe an ability where realmshifter can use shadow clone as an ability? for example realmshifter shadow clone 2: chance to spawn two shadows of oneself to help in battle. these clones just use attack skills.
Amity can affect them, damage boosts can affect them
Basically pseudo summons for realm.
Can help with horde mode lol not as fast as mage dance but they can help.
or this too OP
thoughts?
Summoner RS, I think that should be a summoner thing
if broken, or dumb then ill see myself out lol
maybe just one shadow clone then
It's still a summon, or a pet-thingy
true
You avidity is something similar though
you get a clone of yourself to perform any action that you want
yea you right actually. ill see my way out 🫠
It's a nice idea, but with the wrong focus xD
I like avidity a ton.
Dorado seems to be a genuine horde class now, and I feel like I might actually main this if it stays this decent.
Is dexterity tied into proc chance at all?
Where do those numbers come from?
Because I'm seeing less with Avidity II
10-15
While I'm not sure on the numbers themselves, but "seeing" has nothing to do with the actual values because it's just RNG
You could for example have 6-7 blackened eyes and brynhild and Phoenix might still attack 2 turns in a row and do nothing the 3rd
I said seeing, not feeling
I'm asking where the 15/20/25 comes from
I have a small sample set, but my number is 69/500, which is 13.8%,so am I unlucky? Or lucky? Is 20% what Odie said? Or is it from a large sample set? (Edit: updated my numbers)
Where does the 15/20/25 come from?
I've seen those numbers a few times now but don't know the source.
Can we get a move call chain strikes for realm as a AOE skill please 🙃
You should make that a suggestion for the suggestion channel if you feel it's worthwhile
I can make an exhausted sample, 1s
So far as my testing has gone, Avidity 1 is either 10% or 15%, I almost never went below 10% threshhold (maybe luck(?))
Be nice if odie dropped the values xd
that's a big issue of the game for me. too opaque.
Too many hidden values
Oh alright thanks, maybe it was 15/20/25 and got changed to 10/15/20
Maybe due to being change to be on every action
Maybe a rebalance, and the values will drop further when it gets changed to be on every action
I just hope they don't crash them into the ground to the point where you'd see 1 proc in maybe 3 raids
its already changed to every action
Then that is the reason for the cut
what if it was, performing a heal/buff/debuff let you play another turn once. this way you could use wisp heal then realmstrikes. That would be helpfull without allowing thief to attack multiple times in a row.
That wouldn’t solve the horde problem though
true but current avidity looks more like a semi-solution that brings other problems
@kind raft might want to add this to the OP to prevent confusion between the initial avidity and the current one
How so? From my testing, it seems to solve most of the problems that realmshifters were complaining about without being overbearing
it's still random, if avidity don't proc in horde, you're in trouble. but if it was a sweep buff + melee ara vesta, less chance at trouble.
That would just make us melee-heretic. This change seems much more interesting and also helps address the buff phase problem
what i proposed is even better for buff phase
A splash melee skill would still be interesting to address, at the very least, summoners in pvp, that I can agree with
If it (Avidity II in my tests) only procs 1 out of every 7 actions, it doesn't really do much for the buff phase.
Always being able to go after a buff would be insanely overtuned. Free mimics or gunnr in pvp
More of a gimmick
Im' sure you can tune it to be 100% in pve and 20% in pvp
I still don’t see how that’s better than getting procs on every enemy hit with sweep
Double sweep cleans up any floor
And in horde floors there’s a good chance it procs
Maybe I don't understand what the "RS Horde problem is". I one/two-shot most floors with just Bricriu's redlining as Raider, the only annoyance is spending the time buffing to start. If Avidity helped with that it could be useful. It doesn't help at all with horde if I'm already 1-2 shotting.
Sweep is already less unstable damage wise than mages dance. So having it be a bit more dependent on avidity makes sense
But can you do that in full booster gear? Because this change enables that without needing 40+ AL
I'm doing it with full luck gear
(Annwn/Briny or whichever depending)
So no
BoGs would have me pausing for status effects.
And there’s the horde problem
So in that regard, and with the increased procs in hordes, yeah it would help
Being able to attack twice or attack after cleansing a debuff addresses that
So 1/7 proc rate helps with orn booster gear in hordes. Gimmicky for anything else?
And right now nothing is preventing you from getting miasma spammed
Have you tested it? The chances with sweep are pretty reasonable
If you’re running a dungeon where miasma is prevalent, smelly shoes are always an option
After a few cleanseyou wont get perma miasma'd as well
If it was purely attack twice in horde then sure
But it isn't, it rolls individually for each enemy, potentially leaving all 5 with their turn or less likely none
I mean, if we always got to attack twice it would be insanely broken
There needs to be some semblance of balance
Which is why I said "as of right now"
I also hope it fixes fey yeti using prism wall more than once
I wonder if smarter AI will be brought to the beta, that would be nice to test how it feels now
Still missing an AoE spell tho
Also, for horde you’d most likely want to use dorado, who has a higher chance of resisting status effects altogether
Agreed but you still want to make all base class useful to an extent to everything
Of course, and it’s still more than useful. But dorado is the sidegrade that is most useful at horde imo
We'll see how bastille will affect that class
Yeah this is making me want to actually get Dorado. Up until now I haven't found a need
Try it out in live, the amount of times I get miasma’d and nothing happens is insane
Hell no, Bastille would be a major nerf to dorado
You’d no longer be able to reach the attack stat to be able to clear horde content
Notice how i didn't say "if"
NF team after reading us talk about horde for Dorado : We have heard your concern, the class shall be refered to as Realm Doritos from now on
Without high tenacity though, no redline for Dorado right? How are you doing horde, Zwei?
it has been dorito even before release
roight 'ere
Zwei and quad edge
That was far from confirmation
Quad edge is much faster than waiting for zerk to get you to redline
Nice
High chances tho.
Might change his mind when talk of it being a nerf instead of a buff gets out
Also look at the replies post odies message
Reasons why we need to stop asking for Bastille:
- max multiplier is 1.6x, vs Resurgence II’s 2.1x. Dorado’s lower attack stat means you need a higher multiplier to be able to clear horde content
- Bastille starts off at half ward. Dorado can’t hit the same amounts of ward as gilgas, so horde clearing and pvp’ing with chained shield would be nerfed
- quad edge is super viable for redlining, people are just too used to zerks. Quad edge twice and then kill a solo enemy with quad edge (you can guarantee the hit with stun dart) or use double edge twice and you’re set
It’s a beta environment, they can certainly test it, doesn’t mean it’ll make it to live, especially if feedback is against it
To me, there’s really not much there. I was for it when it was first proposed, but the math and the practical application of it just doesn’t add up. Even Major, who initially proposed it, said he’s no longer for it
If scared to quad edge a third time on a kill due to a miss, you can also use two double edges instead
Or stun dart to guarantee the quad edge
shouldn't kill you unless your health is a multiple of 10
or stun dart, yes.
Beo redlining experience
Hoping beo gets a fun mechanic they can enjoy as much as I’m enjoying avidity
The bond mechanic has a lot of potential but it's not quite there yet
The family per follower is genius
so much stuff can be added in corelation in the future
There's also the potential of further separation with new families
slowly making each follower more and more unique
It looks weak right now but again easily bufable during beta
I haven’t been keeping up with it but it’s good to hear there’s potential there
Rip bloodshift wasn't mentionned
Anyone have any portals that can be shared in beta for dungeon access?
done
@marble raft please pin this as well 🙂
bastille is a honey trap
Bastille would still be a perfectly functional passive, it is just a different style that leans back more towards utilizing zerks
My biggest problem with orna right now is how defenseless RS are. Every other class has a huge advantage. I lose territory daily to GS that I have 35 ascensions on. What does the beta do to address the immense power creep that took place?
it can't adress everything in one big bite, i think it'd be too much of a system shock right now as well as MUCH more work before it'd go out of beta
like this you get ''phase 1'' which is augment tuning, much needed early summoner fixes and GSH buffs, as well as the long awaited realm and beowulf buffs (althoguh neither got what they needed precisely, but also got something good for both of them)
GS offense right now doesn't seem to be getting a fix, but the defense end got a nerf and a big one
batallions protect less in pvp and perfect shot can ignore them all together
I saw that, and of course have plans for a build to take advantage of perfect shot abilities, but it doesn't help on PvP defense imo
like i just said, yeah
at a later date
but i do hope t8 summoners can't take my areas anymore just because i forgot to change back to deity before i left the game
Pvp defense is hard against summoners because of BP, which has been nerfed in the beta
I’ve been successful at keeping pretty much every other class at bay except for GS
I struggle against one-shot crit classes too which thankfully has been addressed a little. RS just doesn't have the health to handle them (even with a ward turn amity)
That’s where Dorado comes in imo. Base realms needs a lot of investment and AF gear to be even moderately tanky at pvp defense
Though I don’t think that, thematically, base realm should be a top tier defender anyway
I'd argue that PvP should be balanced, and no class should have an overwhelming advantage in offense or defense, but there can be rock paper scissors matchups where certain classes are advantageous against others
I have a T11 GS that focuses on summon strength and protect chance and it has far better success in pvp than my RS on defense.. it's so weird
Agreed. Protect has been addressed if I’m not mistaken though, insanely high protect rates will no longer be possible
Good to hear (even if my alt suffers lol)
I've spent ages trying to make dorado work, but it's another case of abilities that don't work together.
High dex won't come from warrior gear so either you can be beefy or dodgy and status resistant, but still worse than mystic feather and any class with steadfast.
Resurgence 2 is a bit of a joke with how small of an improvement it is.
All around dorado is a worse version of gilga from all my testing. It has some viability vs gs and in towers with chained shield but that's all I can use it for now
needs ward regen on crit 🙂
I’ve had the most success with builds focusing on ward and ward regen. However, I’ve also managed to make it work well in horde dungeons. With avidity, it becomes a very good horde clearer
Any high ward build where regen matters isn’t going to be using crit imo
I can see the point where it’s somewhat similar to gilga atm. I think starting with 100% ward is an advantage it has, and avidity will further help differentiate it from the warrior classes
Avidity will definitely be a game changer
You shall not play !
Took me 9 min on normal orna to do a boss horde dungeon with plenty of pots (the orns were really nice tho) Took about 5 min on beta. I still want to Tweek a few things. But that is a competitive edge for farm horde content, and I assume that towers will be similar sped up. I am looking forward to the new skills later in the week to see how they will work 😃
What's your gear with this? Are you hitting 100% crit with Oceanus?
Also, any Celestial idea for Dorado sweep?
As I still feel, we have a bit of a lockdown in AOE builds (since we also don't have Pseudo-aoe). So having to rely on non-crit skills for a crit class, is a bit weird
Somewhat, but it has been explained that easy AOE is primarily mage and ours shouldn't be equal in ease
How did it go about, like sweep, gain turn sweep, 3rd sweep before 5th monster attacks if lucky kinda deal, cure, attack right away, stun, kill right away on Fallen RS and such ?
I don't mean an easy AOE, I just mean a thematically right way to hit more than 1 enemy.
Technically with avidity you "have aoe" compared to pre-beta, but not quite
I mean we have bricua bow but that'd event limted
Where hertic has mage pav/dance the lacunus offhand beo has jinn and fey cactus and gs has jinn and stuff
No one willing uses gigla so
A skill for rs would be nice for aoe
Or at least a sub class
Zwei has Sweep
Got arrowstorm too
Both those are both bad
Maybe like a aoe skill for assian
Since there meant to be sneaky and take out multiple targets
no thats a terrorist, an assassin focuses on a single target
Sweep is far from bad, people just need to stop expecting it to be mage’s dance levels of damage
(or -- you can get the damage up with elemental effects, and then just be ready for ele immunes.)
This is with no zerks. It’s more than enough to clear t11 horde, while being a much less volatile damage interval
Add avidity to this and horde becomes much smoother
The stat boosts we got will also help, especially since the difficulty change to enemies isn’t going through for now
I feel like I have been miss interpreted, I am not saying I want a 10/10 AOE or a 10/10 convinience AOE, but I want one that fits the RS theme, just as CS is for Gilga, or Ara Vesta is for Heretic. Ara Vesta comes in high hopes as an RS player since they got in paper a very fun and diverse pseudo-AOE spells with the sigils mechanic, meanwhile having also crit that fits exactly in the crit class aspect of Heretic
I’m definitely not opposed to getting a splash skill in the vein of ara vesta
I just think that’s a discussion for when the new skills are revealed, I feel like NF is well aware that we’d like something similar to those skills
Once again the problem is located on the orn gear. It is pointless to do horde boss without it
Im doing horde boss in orn gear on live. ~4min per run, with 1 pot being used
Heretic and summoner are the only classes to Horde HB right now?
My ALs skew those numbers but avidity will definitely make that more viable
I do it with dorado
Single target damage?
To add to the "all classes have thematic AOE except RS",
Beo has aoe skills/spells coming from pets
Summoners have summons that can hit all enemies, and have multiple summons that can hit one each
Deities, as RS, are the only class that doesn't have one per say. But since it's the all-facet class, it makes sense, since it can technically use whatever he wants (except only 3 of those are "efficient" (Ara Vesta, Mage's Dance & Sweep, being sweep the one that's giving alienification to RS(not sure if it's a real word in english))
And the mana issues for horde hard Boss?
Mana would definitely be an issue for horde hard boss. Perseus legs address that though, they get you 2k mana at ornate level
I'm just trying to farm like I can farm with a 0AL summoner on horde hard bosses. I don't mind taking more time to do it, but right now it is very difficult to complete it
Im currently using Gobannos shoes filled with jewels of the deep to address Medusa
I can upload a video from my runs once I get home
Yep, I'm trying to farm for one right now, could be useful in the next patch
I think ara deities are strong right now in Horde HB with Mage dance, phoenix and their passive that procs like crazy on AoE
I agree that I also miss some reliable way to multi hit on Realm. Overkill damage on a skill would have been a nice tematic addition but I get that the new passive can help to improve success rates and new builds on horde (but mana will be an issue)
Harde horde boss should be difficult content in my opinion, so I don’t mind that we have to be smart about our gear to actually make it functional. Im sure more builds will be emerging once acidity releases to live as well
My current hard horde boss strategy is to make my gs carry my RS lol
It strikes me as odd that some classes can do that content with relative ease. Don’t know if that’s something on NF’s radar
Do you just pray you don't get cursed in horde HB using mimics? Or do you gear swap?
Do you just pray you don't get cursed in horde HB using mimics?
Touche
Tfw our thematic aoe is a summon that uses the worst spec locked aoe
The issue with aoe is, Mage dance/pavane outshines everything else
And it's not like we don't have a lot of some options, it's just noone will use them if they can just onetap everything with dance
From a balance standpoint I think it's too strong, but the majority of the community will go absolutely crazy if it gets nerfed, seeing as they got so attached to the power level of prom hands and we had them for like a month lol
Very true! I forgot about Mage's dance! Thanks for pointing it out!
I never said it was good, nor bad, I said it exists, also, with 5 summons you can technically hit up to 5 different enemies with single target dmg each
Yeah and that's cool and would be cool if it's the baseline or even close to it but Mage dance just completely deletes everything
Not to mention it's non elemental and unsplit damage
And by effiencitly I mean that it's power it's not taken away by class choce, since CS is 50% effective on other classes, and pets are weaker, same as summons
Ah gotcha
I totally agree with you, I have seen it in action and it's brutal, but that should go into it's own chat room imo
Yeah, and I'd say honestly it's not even beta related, since nothing in the beta actually addresses it
I mean, technically it is beta related since the skill is in the beta
The overtune of Mage's dance should be specially brought up into a mainly balance patch
What if Avidity procced more often on items but locked you out of an Avidity proc for your next turn (when it procs from an item)? More reliable cleansing but you pay some kind of price.
You mean trading some of the more "offensive side" of Avidity with pure DPS for some more "pot management" efficiency?
Or just increasing the "pot management" efficiency?
Wth are u using
phoenix 
Ngl testing rs rov in beta I have a massive mana issue
That screenshot isn’t in boosters, it’s just my regular gear + some stuff I was GFIng
Anyone have a mana issue
Not with the event raid rn
In the beta you probably will, since you won’t have access to the adequate gear
I have a mana problem. Regularly as well
Well
Damage anyways
I gain health with rs but to much where i cant do as much damage
And bs is 240 locked
Go farm some Perseus legs
I specially have a mana issue with horde gauntlets, since I use Sweep (if I have zwei)
I'm 230 halfway to 231
2k mana and decent attack
I stopped farming persus after I got a poor gorgon head for my doom build
The legs come from the kingdom one
I barely do kingdom
I only do gauntlet and wars mostly
I
I don't need anything from kindom raids rn
Well, then you’ll probably keep having a mana problem 😅
Im also still struggling to understand party share amity
I wanna get me 40 crit effect
I’m going to keep testing. But arrow storm with a trialing bow with pet action was nice
Arrowstorm is actually quite nice despite being split-dmg, my problem with it it's still the lack of theme that should be made for RS (I know it's a T5/T7 spec and it shouldn't be made for specifically for RS)
Does rs really have a subclass like tamer is for beo cata for gigla and deity chrono magi and seq for hertic deity and gs
Besides like raider for the berserk and charmer for mana what else
I really only use assain for doom for tower
Assassin for statuses(?)
Sorry, I read above and I know you want a splash damage skill. I was trying to talk about the mana issue with sweep
I mean most status are easiy counterd
Not like we can get miasma 2 with the toxic
Besides. Doom people/raids are immune to most
Oh yeah, I just changed the topic myself, don't say sorry about it, I was just saying something else from a different topic xD
Status effects
We don't really have a main sub class to use
Benefactor benefits gs
Ironically, we are the best class for DOT's meanwhile one of our biggest weakness are DOT's
Seq chrono for heretic/deity
Cat
Cata for gigla
Tamer for beo
And I'd argue that bard is for gs and party play
Raider maybe
Raider is only for zerk
RS specs be like: 
Maybe something that can help us with crits or something
Also Maji for Heretic
Zerk. Much attack and less HP wich means 1hp reach faster
Personally, comming from gilga to rs. I find it nice there is versatility with the different specs
But i dont play raider
Also for rs corv it would be nice to have a display of how many times you've hit a crit Inna row and the damage bonus
Doesn't raider give us less def
Buff it then by making it deal dmg post heal, otherwise we can't even use it efficiently without always having to upkeep bloodshift
Yea
Reminder that bloodshift is not counted as a buff, so it's not able to be kept for longer with amity
Maybe give us our own class like gs Maybe like passive mana regen
Or maybe a positive effect last longer
Bloodshift at level 230
I never tried assassin. Is it good ?
I only use ir for tower titans
Is this counter skill useful
Fhs gorgon head offhand or Connally wand
2 nag belts
And sometimes forming Armour
Ok thanks
Only for deep endless or titans
For prom I use beo assain
One gargoyle fhs Connally wand 2 nag
Eos I use sleep
I haven't bothered to the other ones
I can probaly just lacuna them
Im too early to try deep things
Jaden there is using a little bit of a risky method
best would be to go deity, best ward gear, FHS+2x nag belts, assassin spec
start with WoO, golems, spam sortie till doom applies, then use DB2 till titan is dead
there's little to no need for the fomorian DoT boosting gear because doom already does ~2,5 million/turn
Yeah, with doom there's no need for offensive measures, survivality should be the play
So what's the verdict? What'd you guys gain and are you happy with the changes?
The new class passive helps with the turn economy problem in pretty much every content and enables us to run horde more consistently without being overbearing. The stat buffs are helpful, especially for horde. I’m honestly very happy with the changes
I agree with Bordo that Avidity is cool and enables us to run horde, even if there's still some missing pieces
would like multi hit skill that's not tied to spec
It does help, in some areas more than others, but doesn't fix the horde issue
but we'll see what "later this week" brings
Should
I'll pray that it's also a thematically good skill
Major posted some suggestions that I liked a lot as well
I'd enjoy seeing a skill that, when inflicting more damage than enemy HP it carries over to the next enemy
E.x. you hit an enemy with 5000hp for 10000 damage, then the 2nd enemy in order will receive 5000 damage, and so on and so forth
Splash damage from a kill would definitely be a great way to implement an ara vesta like skill to realm imo
I try suggesting it but I can’t type anything in suggestions. The exact thing you saying now, and calm it chain strike or something way cooler then that 😅
💀 Display Kill 💀
probably a bit too brutal for the game's aesthetic 😆
You can't write in there, same as anyone else.
You use a command
There are so many hit extra mechanics that could be interesting:
- on hit
- on crit
- on death blow
- overkill splash
- charged up mini aoe
- proc based stance
- triggered stance
.. etc etc etc
Do uk how long a 50 tower would take idek if doom can hit on multihit spells
Gilgamage extremely disagrees 
Gigla Is the least interesting class
Gilga is good for towers with chained shield
Depends on you and what you're running to climb. I'd say on average it takes 1,5-2 hours
If your lucky enough to get a good af banjo, it aoes pretty well
And doom should be able to proc on anything that does damage
I literally don't feel like upgrading warrior Armour
I would have gotten Amadans wand
But forming bosses was a pain
Formia
I couldn't farm Amagansett wand bc if forming bosses in chaos
My hope was that one of the RS classes would get counter attack after dodging an attack. Not guaranteed ofc.
Ooh, it can be helpful against second chance opponents in endless
Also this is very minor but I wish that Dorado blocked instead of dodging. They've got a shield afterall
so as low chance as the gilga counter passive?
Or a parry
They also have a quiver and yet no Weapon Proficiency for bows 😅
Yeah considering the bow is the defacto dex weapon hurts my soul.
Ursa similarly has a one handed weapon with a two handed synergy
Sorry for the ping
His sword can be seen as a greatsword, but I agree it looks small 🙃
This little +5% would help with the loss of power they got
Can anyone explain why the saboteur passive is gone specifically for nyx? I get that avidity needed to be balanced out, but this is a major loss if you ask me, and Nyx wasn’t exactly on top of the performance metrics
The possibility of gaining another turn is better then a bit more damage to ward.
Yeah and that passive was 100% uselss in kingdom raid which starts getting your main xp source if you can spam them
Even in PvP, 10% of the time you get to take another turn.
Yeah that too
Mind you you could oneshot true ward sometimes and quite often but the 10% is way better IMO still
Definitely 👍
If you have problems with enemy ward, I believe the assassin spec helps
It wouldn't hurt for nyx to still get avidity in Hercules or something to accommodate the fact that it's entirely useless
Specially since it has 0 new skills
I would add avidity to Hercules since at least it would gain a "passive healing" passive since it would make you earn a free heal each with 10%
And In Corvus I'd trade Life syphon 2 for 1 and gain avidity 1
I am thinking of making a "N6x changes discussions", should I make or should we just talk about it here?
Elsewhere
I think the Nyx celestials have as much... meh factor as the RS ones
In live specifically
Maybe nyx could get a thread when the new skills get added because it presumably will get some
I’m not sure how complicated this solution is. But I wanted to float another revision on avidity:
If the intent of the skill is to clean up mobs on their last legs I think there should be an increased proc rate if the enemy is under x% of HP. Right now it can feel better to not one shot things in horde to get a better chance to roll for a avidity proc. But, when it doesn’t work you are just the victim of a 1v4.
If the intent of the mechanic is to work on turn economy the above solution checks for the “fail” state and adds a chance to recover the turn. This increasing the efficiency without increasing base power.
IMO I think avidity would be better utilized if it could be anticipated a little more accurately or be invested into. Be that investment in gear, status of the mob, or skills. In its current state I think the passive is just a static chance that has no way to lean into maximizing it (unlike the other passives realm has resurgence and MF).
Maybe I am jumping the gun and some skills that add a stance to better take advantage of the opponent’s turn will be introduced with some downside. But I wanted to say that I love the idea and would like to see more play/investment in the idea 😃
Saboteur had a good chance to single and double temp def down. This is what I’m going to miss the most in raids, not the ward part
Fair. But slotting assassins does the same and odds are crit builds aren’t that useful so slots used in this way are the most efficient use
Well I’m just throwing this out there, since Nyx is not getting talked a lot and to me this is not a small thing. We’ll see what happens after the beta
I wouldn’t mind saboteur going away and the temp def down being added somewhere else
Why not just roll as part of your turn and show extra turns up in the top right turn order?
Can plan your moves with the knowledge, similarly has more plannable counterplay in PvP / vs fallen realmshifter
The odds don't change in PvP, and pve wise balance of 1 vs 5 rolls tuning to motivate you into lower damage sounds counter intuitive, so just rolling based off mobs at floor start seems practical - rather than what's alive when you have your turn
So, is there a feedback list that contains all that has been talked about? And what do we want?
mostly whats pinned?
I feel that there is a lot more than what's pinned that has been talked about
Mainly talk about how to implement the pinned
But AoE still needs a fix, which I'm hoping "new skills" will fix
Even if it's behind a celestial class it's fine
It'd actually be better than spec locking it
Yeah, RS still needs a thematic AOE, even if it's similar to CC or Ara vesta
technically, stealing a turn can be considered an AOE as you can attack twice (like an ara vesta would do).
No, it isn't
It doesn't steal the turn from all enemies, rolls for all separately, can still leave 4/5 hitting you
Wasn't it changed?
Not to my knowledge
It's "go again" because it was changed to roll on debuffs, item use, buffs, any action basically, which is no longer really stealing a turn
It's a "go again" skipping all enemies when it procs
Either way, if that is a the AOE mechanic that they leave use, I might aswell use deity to use a non-thematic AOE spell
ooh so avidity is more a "you don't play" than "I play instead of you" in horde
If it were a "go again" only when hitting, then it would count for me more as an AOE part, but it's not, thankfully so
maybe it's the same as deity passive. chance at "go again" each turn, with aoe attack counting as multiple turns
What deity passive?
DC
it has a chance to give you DC every turn, but hitting multiple enemies count as multiple turns
Oh, I didn't knew that
it's the same for lot of things, lugus is the same for exemple
that's why deity ara/ursa are considered good in horde
but not so good outisde horde
For the testing I've done, the proc chance keeps being at ~10-20% using sweep
is it 20% also outside horde ?
Yeah, about that
it's different then. don't what's the trigger.
I think the trigger is any action, since waiting can also proc the 10-20%
it even work on multi turns ? damn it looks like RS will be able to use ultimastrikes
I mean, with a 20% chance we can also get DOT'd if we don't have immunity gear
So the problem might stay the same
And also, bloodshift can fall off (if you're using it)
the thing is it won't proc off the defeated enemies in a horde
So it stacks then? It wasn't like that for me at least
still, it gives a noticable amount of free tries to "clean up" a floor.
hmm i would need to test it in something harder to be sure about it stacking, hadn't had that effect. not sure.
testing now
I mean, if only form the floors 16-22 you need to double sweep, if it doesn't stack it means that you get around 1.2 extra turns, that's all
It's better than 0? Yes, but very underwhelming tbh
counting that dorado has the 3rd version of that passive
dorado turning into the horde RS
Towers is already horde, so yeah, Dorado is Horde RS
It does stack
So with dorado it should be 100% with 5 enemies if it's 20%
does stack, but thats if the enemies don't die
I think that if 1 enemy dies you have 0% chance of proc
which is fair, if not it would be perma second turn in horde
So essentially if double sweep from 16-22, you would get in the best scenario 7 extra sweeps
In the worst scenario you would get 0
An average of 4.5 then, better than the 1.2 from before
its aboslutely fair, and makes sense, but it makes a huge difference in calculations on how much benefit the passive actually gives
With base RS the extra turns would be... 75% per floor x 7 floors... average 5.25 extra turns in the best double scenario
0 in worst. Meaning 2.6 extra turns average
Literally, the game will advise you to be either top tier strong to be sure to one-shot all the enemies with sweep, or be weak enough to be dealing with 50%+ to all enemies
that's not how math work lmao
Trying to overcome that turn cap would be devastating
Base RS is ~15%. x5 enemies it's 75%
your average is 5.25, no need to half it
If you kill someone is 0
So I need to half it
that would mean that you only kill half of the floor every time
That would mean I kill at least 1 enemy while dealing at least 50% dmg to everyone else
If I encounter a low-hp/low-def enemy next to 5 medium-hp/-medium-def enemy, and I kill the easy one with sweep, the chance is 0, meanwhile I have the other mobs ready for another sweep
Also, If I kill an early floor and 1 survives because of miss or smth, I get 0% chance of avidity, meaning I have to also double sweep there waiting for the enemy turn 100% of the time
So:
-
For easy horde floors, It doesn't matter whether you have Avidity or not
-
For Medium dificulty floors, If you manage to kill an enemy it doesn't matter whether you have avidity or not
-
For Harder dificulty floors, once you start killing some enemies it doesn't matter whether you have avidity or not
That means that having a passive meant to "fix" the turn economy issue having it not work when you most need it to, and does nothing (beneficial or not) when you don't need it, seems somewhat like a mess
cmon, RS is not that bad that it needs permanent double turns...
In addition to what I said here, here's the explanaiton:
-
Easy horde mostly requires only 1 turn with sweep, but if you fail to kill 1 enemy due to dodge, It will NEVER proc.
-
Medium dificulty have some enemies that are easy with some other mobs might need 2 sweeps, meaning that if you kill the easy ones, Avidity will NEVER proc.
-
For Harder difficulty floors, meaning where you have to use more turns and sweeps, everything would so smoothly except when you start killing mobs, where maybe it's an exhaustive fight and you might have quite a trouble since it's the last turns of a fight, but when you kill the first enemy, most likely followed by the second and so on, Avidity will never proc
I'm not saying that it needs double turns.
I'm just saying that having something inconsistent whenever you need it to be consistent as a fix as something might not be the best solution
idk, as a deity, being inconsistent is part of my dna
One of the better start points would be in the fundation of the main problem.
-
RS doesn't have a thematic AOE that can be used, like Ara Vesta or CC, or Pets, or multiple summons.
-
Rs has low max mana to use reliably the non-thematic AOE skills (AKA: Sweep, costing 140 mana)
-
You're not rewarded just by playing, Deity might get casted DC or stats up, Heretic will gain dmg since it keeps losing mana, Gilga will gain stats with ward regen, Beo can get buffs casted by it's pet or just free dmg, summoner can just perma-summon or just cast defensive options for profit
-
Even if we play the intended way, we're losing turns because of bloodshift, having to lose 1 turn to cast a buff that might last 1 turn only, and that it's not counted as a buff so it can't be increased with amities, only for that buff to give us 5% crit chance and making us not being able to heal
-
Playing the intended way, we have to use almost our equipment slots into immunity gear, so we have to miss on big stats just so we can fight something
-
We don't have variations to play our intended way, since we have low spell slots making it impossible to miss on immunity gear to use healing spells, which btw will also make us lose a turn.
I can keep going, but I think that is enough for now
And I'm not even touching the topic of berserks btw
Deity at least can survive the inconsistency part beacuse of the high defensive stats that it has, being able to also get x2 those stats by design with DC
dc proc are so random, most deities play with ashen phoenix, temp buffs drop quite fast, doardo let you have those high def stats with warrior gear.
At least the temp buffs can be increased with amities, meanwhile the Dc drop is 33-20% (aka: 3-5 turns), it might be increased to a lot more
what prevent a RS to play with phoenix and tbuff amity ? nothing.
there's nothing preventing it, but the t.buff amity would only increase that buff, since it doesn't work for bloodshift, the "most important" part of our kit if you remove berserks
Meanwhile deity has Dc by design, Rs has to choose to go that pathline, erasing more optimal paths and going into a "non-intended" playstyle
so basically you want to be good in horde without optimizing your character for hordes. this is not happening.
We would still lose turns of DC by casting bloodshift
There are many different problems with RS that doesn't keep to only horde, so i'm not wanting to optmize it to horde since bloodshift even even used there
Since sweep, the non-thematical AOE spell we're "forced to use" (since other AOE spells usable for RS are almost-non existent) doesn't benefit in the slightest by the use of bloodshift
Avidity not rolling on enemies you kill is a bit weird. Also, if the chance for avidity to proc against one enemy is 20%, that doesn’t make it a guaranteed proc against 5 enemies in horde. If avidity is an independent roll per enemy, than rolling 5 times would mean a 1-(4/5)^5 chance of it proc’ing, which is a 67% chance. Furthermore, floors don’t always have that many enemies, solo horde boss for example regularly has floors with 2-3 enemies
That being said, my experience in horde has been that you either kill every enemy or you don’t kill most of them. This is because sweep has much less variation than mage’s dance/pavane, and bosses are usually around the same HP Values. Which means avidity not going off on dead enemies isn’t a huge problem there.
It might make it a bit more inconsistent for dungeons like UWs, where you have high hp mobs like the portals mixed with easy to kill mobs though
This is not how the math works from my testing, it’s independent rolls, not straight addition
Well, yeah, but it is near that, it was just an example with some basic numbers
with 5 enemies the proc rate is near 100% though, I have also hit 2 adivity procs at the same time btw (not sure if it's a bug)
It’s a 76% proc rate if you consider a 25% chance, not the same as 100% 😅
I can see why they made it not proc on dead enemies though, a 76% chance to go again is pretty high
Btw, it's not "not proc on dead enemies", it's "if any enemy dies, don't proc any avidity"
This would be even less efficient then than what I said xD
I didn't thought the difference would be that big though, even knowing that my math is wrong
Is this how it’s currently implemented? I don’t really have enemies surviving until floor 17+ so I may have missed this
It's like things have turned out for me in 5 normal gauntlets with no buffs and a bad weapon has worked out for me, maybe I'm just insanely unluky
I’ll try to find a couple dungeons in the beta while I’m out today and test it out with a lower attack gear
If it’s working like that it’s definitely less useful and probably unintended
I can't know if it's intended or not, I can simply state my investigation and my problems with it. Not sure if it's a bug or not, so it shouldn't go in but reports
Just killed 2 mobs with sweep and gained another turn so that doesn’t seem to be the case
Yeah it procs on kills
what, where does it show that
? See bordos screen shot
That’s a horde floor with more than 1 enemy
Nico said it doesn’t proc if an enemy dies
That’s not the case
Top right corner
it may very well work like everything else (once per turn, horde being multiple turn). I don't see Odie just create another version of per turn more complex and just for avidity somehow.
You never get to go 3 times from 1 action if that’s what people are talking about
Its chance to go ONCE again
Not roll for many chances to go again and then stack the result
no, they're talking about dead mob giving you a turn or not.
it's like lugus then ?
Can’t tell if dead ones do or if the hit on the remaining alive one did
Make sense?
But killing something definitely doesn’t NOT proc
so it does help in horde quite a lot
2 enemies on floor
You sweep
Hits both
A dies
B is alive
Avidity procs
What we don’t know is:
- was proc just from hit on B?
- or did the fatal blow on A also add to proc chance to the hit on B?
Let’s just use 10% additive as easy math
In my scenario we don’t know if that sweep is 10% just B or 20% A and B
that's where I think it's just like lugus. The change from first version was so fast it must be based on some existing code IMO.
But it’s not 0% just because you killed A
exception being, you can't get free turn of there's no more turn
Right
Also your pet goes if it can before you go again
So if proc it’s you pet you
Not you you pet mob
hopefully pet don't act twice ? (double chance at DC you say ?
)
No
Proc is on you
Well
Wait lemme check lol
Don’t remember if pet went first time
I don’t think so
Yeah it’s just you, pet, you
I just just keep doing the same and see if it ever occurs
If not then it’s 0, if there’s a chance it’ll show up eventually
I’m dw full blackened on bird
So decent act
Oh cool
Lol, I'm super unlucky then, Do you have the proc chance of 3 enemies or 1?
It may very well be chance from all enemies as it may work like lugus.
I think Odie said it works just like that
avidity 1/2/3 is 10/20/30 %
Probably in this thread lol
definitely looks like a very good passive, and not only in horde.
it may not be enough to steam roll horde boss but overall very good (especially with phoenix).
it gets real close tho
i also can't steam roll horde boss in caster with full boosters, there are floors where you need to go 2-3 turns
sweep still need little help imo
yeah wouldn't mind a 25% dmg buff there
you still need to have 190%+ endgame gear + 30 or so asc to clear horde floors
(except deity / mammon)
which seems ok from a balance perspective
you can't clear zerks
that's when avidity saves the day :p or not
yeah exactly
would like more people to test their sweep dmg tho
with the following conditions: redline, atk 1/2, gunnr, dc
in full boosters
in beta gear for me so can't really tell
yes
request one newb
i was late to the mirror party
make sure you have what you need in hand and not in keep
Yea, avidity is looking pretty solid
i never used the keep
Realm won’t be mages dance level of clearing hordes, nor should it be imo. This current iteration feels very good and is a fresh idea
did it 18h ago nerd
Being me who is unlucky, avidity is cool, but it still doesn't fix the problems with RS (not in specifically horde)
good job egg omelet
why not? elaborate
also what does "fix" mean
don't forget it also work everywhere, being a straight up dmg buff of 20% with avidity 3 (and giving more pet act at that)
This are some of my own perspectives
also being able to get another turn with a miss 
Sure, avidity makes those problems "go away 10/15/20%" of the time
With a 15% base miss chance skill why not 
I'd trade it for Steadfast 2,Second Change, or The Deity (auto DC)
You want it? 😂
so basically you want to play deity
Yuck no
ok but we also take high tenacity and the innate 2.5 crit damage
orion are you realm main? or realm enthusiast?
He's a Deity
I think he's neither
I played RS for the first 10 levels of t10, then, switched to deity because abyss threatens me
scared of bonks i see
in the end I playing my deity like a RS with RS gear 
wdym ? I can't give an opinion because I'm not labeled as certified realmshifter ?
Informed opinions are great, but have you tested the changes with your live RS gear? Lots of the stuff I've read here from people are hypotheticals and don't match reality.
no totally welcome
as I said, i'm not mirrored so I tested with beta gear
all good no ill / shade meant bud
just wondering coz you're active in a lot of threads (like i am)
you're talking about hypothetical and matching reality just after mentioning 'the deity'
because I like theorycraft
ditto
Proc rate on The Deity?
low enough for deities to take phoenix in horde anyway
and with ursa/ara it's even worse as the proc can be a pitiful single up
Really no numbers are on that? I'm surprised.
but jokes aside, I'd say it's about roughly the same as double lugus
I'd expect the deity chances to be similar / lower? Most of the item based att1/mag1 type procs I've looked at are 2-3% as well
So Avidity gives extra chances for items like that to proc when it triggers?
Chance of a chance? 😂
this, and also your pet play again too
Extra turn = extra chance, but also an extra chance for it to wear off
Outside of horde it's like 1/7 (13-14%) chance from my testing of Avidity 2
Ah damn lol
Avidity chances seem to be in line with other class passive %, with horde helping it proc more frequently. I don’t really have a problem with the current %, they seem appropriate
realmshifters burning the candle by both ends
Yeah, checks out on the 15% we've been saying, it must be around that
15% chance can still be considered 15% more damage pet turn in single target
Only if you do nothing but attack
"up to 15%" maybe
Reality is less
not really, if you spend your free turn not attacking, you would have spent a normal turn not attacking also.
"Up to 15%"
wdym up to 15%
DC is what, 100%? 😁