#Realmshifter changes

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fresh aurora
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Wait corb didn't get avidy

kind raft
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i think we're ready

wicked crater
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wait no it does have avidity 2

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so idk what you mean

patent comet
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Av2 for corvus

hard sandal
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Oh yeah I'm blind, mb

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xD

fresh aurora
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Is it possible to steal a turn everytime

hard sandal
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I was checking the normal Orna instead of the beta smh

marsh belfry
wicked crater
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crit chain and avidity have no special interaction. avidity is literally another turn, so everything that applies for a regular turn applies again

noble shadow
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how does av work with hordes?

unreal hazel
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Av2 works too rarely

young scaffold
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i had streaks of 3 steals, someone showed 4 steals in a row

wicked crater
fresh aurora
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I might as well just use time mage corv

wicked crater
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if you hit 5, you have a chance to steal each of their turns

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afaict you can steal 0-5 and then just.. go 5 times

kind raft
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sweep x5

wicked crater
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but i may be wrong

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^

kind raft
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yay for faster animations

fresh aurora
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Raids are easy

noble shadow
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ah, so if u kill a mob u gain nothing = realm didnt get faster in towers at all, right?

marsh belfry
hard sandal
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oh wait you can steal after you've stealed

kind raft
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MAJOR POST DORITO THOUGHTS PLZ

wicked crater
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legit just sweep sweep sweep

fresh aurora
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Steal the turn

wicked crater
hard sandal
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oh god

wicked crater
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is it steals any number of enemy turns, but you can only go once more?

marsh belfry
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If there are 5 enemies, you only steal 4, the 1 remaining enemy acts and then the game goes as normal

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You don't get extra turns on horde currently

wicked crater
fresh aurora
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Breh

kind raft
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that was my subtle cue to stop talking and start writing you dogclown

wicked crater
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I don't just have essays loaded in my pocket on standby 😭

young scaffold
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stop saying dorito, its making me really hungry.

fresh aurora
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Hm

marsh belfry
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Which is why "go again" is massively different than "steal" currently

noble shadow
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ehm, i was really hoping for some speed up in towers. it seems like we got nothing

wicked crater
fresh aurora
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Oh yea the new time mage thing

kind raft
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well, dorito may get bastille

wicked crater
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this is a speed up as long as the thing you're struggling with is dealing damage quickly

fresh aurora
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Wonder how that and avid goes

wicked crater
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if you need more turns when dealing damage, then it's a speedup

kind raft
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also go again is sick for towers

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you can chained shield twice

wicked crater
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but Odie also said he'd change the effect to "go again" on doing anything

kind raft
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sometimes

wicked crater
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so buffing, items, debuffing, cleanisng, damage

noble shadow
wicked crater
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that's a speed up regardless of how you look at it

verbal frigate
fresh aurora
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Beta shloud be allowed to every boss and raid

noble shadow
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because u kill the enemy = nothing to steal = proceed as normal

wicked crater
pulsar pasture
fresh aurora
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Or at least every item ING ornate gf

wicked crater
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šŸ˜›

pulsar pasture
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same thing

wicked crater
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all potions are items but not all items are potions

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but yeah, semantics

wicked crater
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pros and cons to that

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also, small note. anyone think Heretic Corvus should get avidity? I kinda think it should

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Avidity 1, maybe

fresh aurora
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Imagine if avid scales with forsight

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Would make sense kinda

wicked crater
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if any stat it should be dex

hard sandal
wicked crater
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and ok fine, i'll draft a thing about my thoughts on dorito

fresh aurora
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Fuck heretic

hard sandal
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damn

fresh aurora
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U go Ara

wicked crater
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I need to catch up with older messages first, though. it's partially thoughts and partially a response to earlier stuff

fresh aurora
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We need new buffs

noble shadow
fresh aurora
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Still sad abt prom neerf

hard sandal
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Don't worry Major, you can just go full in, there are only 2 points of view: the wrong one, and yours mighty_mimic

kind raft
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if we all shut up and don't talk to you major will you write shit

pulsar pasture
fresh aurora
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Eh

dark ridge
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If Here Corvus needs help I'd prefer it went a different way than just using an RS passive, if possible.

wicked crater
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could i request a pin on this?

marble raft
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no

marble raft
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though it feels silly to pin that after pinning odie's confirmation that he is changing the passive

dark ridge
pulsar pasture
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typo on arcanic's avidity
''in battle, you ocassionally steal an (supposed be ''a'') target's turn after performing a damaging skill against them''

dark ridge
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The SLA on typos is "Heretic Ara still has typos" aka maybe never

stark hound
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The changes, as currently proposed by Odie, definitely feel very good. I don’t think we’ll be as strong as caster AoE but that was never the point, we have other things to excel at and a pretty cool new passive that is unlike anything else in the game. Looking forward to testing it in the beta

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Dorado getting avidity3 seems appropriate and honestly makes it seem like a pretty good class atm, depending on what the proc % is

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Regarding Dorado, I think starting at 100% ward is actually an interesting twist on ā€œwarriorā€ characters, as it subverts the chained shield / spiked shield nerf from not being a gilga on turn 1, which is pretty good for towers

marsh belfry
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If I could get any change I wanted on Dorado I would have a passive that encourages 100% HP, and sets a maximum ward absorb below 100% as a result. I just dont forsee us getting a brand new stat passive created for us, and I strongly dislike using resurgence on Dorado right now

mild barn
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Yeah getting Bastille and having a non-redline thief makes me all kinds of happy

young scaffold
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sounds like you want vampire mode, cirt bloodsuck all thier hp to become stronger.

wicked crater
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alr, dorito thoughts..:

same as on implementation, I think it's a good concept. I think the execution is iffy, but the idea of a "tankier thief, but still feels like a thief" is good. the issues I see with dorito are:

  • identity is muddled. uses warrior gear, uses ward, but scales off dex? those are pretty mutually exclusive
  • dexterity as a stat is overvalued on items. dexterity tends to be present in small amounts, or it's at a huge cost/replacement (eg. gandring/badbs having dex instead of ward relative to war/mage equivalents)
  • why does it have less base dex than even base realm? its the dex oriented one šŸ˜… (relates to identity)
  • realm's base stats don't do it justice. obviously it's mostly the base ward (improved a little this patch ~4%), but also the base def/res. celestials attach a multiplier to their base class, and realm has awful base def/res

Dorito is set up to be popular/fun/appealing, and it's unique in that it favours building dexterity where Realm otherwise doesn't care to (MF overrides dex dodge, Realm hits accuracy cap in PvE by default ~always). It's just a bit confusing, and a little unfocused. Dorito having the highest stage of Avidity is cool, and I think it fits the "even more dextrous rogue" theme it has going for it. finagles those extra turns more easily, which is cool.

specific problem points i can see (not all need to be changed):

  • dorito's base HP//base ward is a bit too low. 12.6k HP for RS/D is eh compared to Beo/H's 15.6k, Deity's 12.7k, even Heretic's 11.1k. Dorito trades a lot of damage (HT) for survivability, so feels like that base ward should be there
  • dorito's base dex is questionable. it should at minimum be the same as base Realm, but probably should be higher than RS and RS/C. there's a cool decision between more dex (thus more dorado passive) or more HP/ward (thus your more usual tanking)
  • dorito has low base def/res at 443 (base lv. 250). for reference gilga's at 674, beo's at 337def/1113res, deity's at 1058def/res.
  • dorado's "recover from a status effect" is ~useless. it's a realmshifter that wants to redline, so not getting statused is the goal, not to be statused for less. 1 turn is often lethal (yes, i know you don't need 1hp, but this is still a point of consideration). it could be outright removed, improved in effect or replaced.
  • having warrior gear, and needing to build dex is confusing, and sort of clashes. as more gear with both ward and dex exists, this will be better
  • (if this is outdated then ignore) having realm's light still is weird. dorito shouldn't be the torch class lol
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potential solutions (not all should be implemented):

  • increase base HP and/or dex. HP can potentially stay as is, but it just makes sense to have a more respectable base stats. the idea of "starts with lower dex so you have to build dex and it rewards you for it" is kinda cool, but I don't think that's a common thought with players as much as the lower dex is simply confusing
  • dorito absolutely should have a higher def/res multiplier. atm dorito has a 1.2x def/res mult placing it at 443 def/res (lv 250 base). a multiplier of 2.0x would give it 738def/res which makes more sense as a bulkier class (even if much of that bulk is meant to be from dodges)
  • consider replacing dorado dex "recover from statuses quicker"'s effect with something else. contenders:
    -- "negative status have less impact on you": multiplier to stun chance, DoT damage
    -- "positive statuses last longer": same as Heretic/Corvus passive/amity, but requires dex investment
    -- "avidity's chance to go again" (!! best one imo): remove avidity III, but allow avidity to be built into through dex for Dorado
    -- "increased absorption with ward skills": allows easier redlining and (with investment) 100% abs via WoO. effect cap should be below 18% as 0.18x abs gets WoO to 100% abs
  • add more thief/war gear with dex. now that Gilga/U has thief access there's a lot more meaning to make warrior/ward-y items with good dex. some of this exists already (eg. riftrogue) but they're not common, and tend to have low dex

sorry, this one's a lot more unfocused. it's also long as fuck šŸ˜…

young scaffold
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this is related i swear: how many celestial RS use Raider spec? is RS main class to use Raider? maybe fixing the broken -health (i.e ward) vs +atk of the spec could help balance..

kind raft
wicked crater
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getting there

kind raft
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e.g. chained shield without penalty, or less of a penalty

wicked crater
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that's what i'm typing up rn

stark hound
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So, as someone who’s been maining Dorado pretty much since it released, I have some comments on some of those topics:

  • the first one is the base dex, that definitely has always shocked me when compared to base realm, you end up using 1 piece of high dex gear just to match base realm’s dex.
  • base hp/ward definitely could use a boost but, like gilga, dorado scales very well with ALs and good gear
  • avidity 3 honestly makes sense to me and I don’t think we should really be changing that until we get to test it thoroughly
  • Dex is definitely a problematic stat for the reasons major pointed out, we either need some base changes there or new warrior gear that includes dex. I agree that dex is massively overvalued in the gear we currently have
  • I no longer think we should have gilga skills with no penalty. I’d only like to see that happen if we got Bastille. Otherwise, starting at 100% ward already offsets much of that penalty
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Regarding the debuffs lasting less, I agree it’s not useful since the whole point is to not get statused at all

nocturne scaffold
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If we are doing bastille stats not lasting long makes sense

stark hound
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I honestly believe Bastille would be a nerf to Dorado and just make it too similar to Gilga

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In a vacuum it might make sense, but when put in practice the numbers just don’t add up

kind raft
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i agree with bordo

stark hound
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Starting at 50% ward will destroy dorado’s current tower speed and the 1.6x boost will severely nerf its horde capabilities when compared to resurgence’s 2.1x

elfin hound
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It would nuke the class for sure

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If safety is the goal I would rather have resurgence 2 max at 20% remaining Hp. Two quads and you are in passive

kind raft
elfin hound
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Plus removes immunity gear dependents

kind raft
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and you know we aren't going to being berserks

noble shadow
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Ward = dex on thiefs gear is laughed at even in the oldest shabbash'es videos and they didnt do anything about it for years.

stark hound
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If your hp is and odd number, you can always 2x quad and 2x double edge if safety is what you want

queen wave
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Hi. Im a New realmshifter. Is realmspikes a really Bad weapon ?

wicked crater
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dorito thoughts v2: resurgence v bastille

resurgence is okay, but remembering the pre-HT days for Realm I can't help but dislike it. it doesn't feel good to be locked out of berserks, and jumping up/down in health for variable passive is also mediocre. damage inconsistency, particularly with Orna's damage calc (theshold-y) variable att/mag stats can very often feel bad.

bastille is also okay, but it loses a lot of the thief flavouring. i'm really fond of the idea of enabling full powered SS1/2/3, Chained Shield for RS/Dorado (which I'm assuming Bastille would do). I think SS on Dorado is a great option to allow the class to build into. dorito doesn't have gilga/deity's ward, but it has a great attack stat, so it's a fun different thing. the main concern is Bastille's lower stat bonus -- 1.5x/1.6x for bastille I/II respectively versus 2.0x/2.1x on resurgence I/II respectively. a lower stat passive like this can very easily force SS1/2 usage to have enough piercing (see: Gilga's att stat)

potentially a hybrid version of the two would be ideal? considerations:

  • +stats on low ward
  • +stats on high ward
  • +stats (frontloaded, similar to beo/h) on dex (dex -> att/def/res)
  • +stats on low hp
  • +stats on high hp

any combination of these effects would be cool. i think the most unique/thematic/interesting ones are full hp, low ward since they're unique. least unique/thematic would be frontloaded stats on dex, since it's sorta weird, and I also think it's 100% okay for Beo/H to be "the" frontloaded monster.

Something like.. (all at once this time):

  • remove Resurgence II (+stats on low hp)
  • remove Dorado's Guard effect (autoward, ward regen)
  • add Dorado's Guard (or different name, main idea is the effect): You become more powerful as your HP and Ward decrease in battle. Additionally, ward recovers each turn. vague/rough number ideas are +50% ward (max at 0 ward, begins at 100% ward), +50% HP (max at 0 HP, begins at 100% HP), 3% ward regen (same as current), 5 autoward (same as current), removes SS/DW penalties as if its a Gilga

the main idea here would be can use SS/CS, can have a high stat boost (but hard to do with SS, easier with non-SS), hybridised ward/hp passive for thematic/gameplay reasons. unsure about stat numbers, but you get the idea. some total higher than bastille I/II

elfin hound
wicked crater
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jesus fuck that's so much

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I'm so sorry y'all lol

stark hound
# elfin hound But then one miasma

I honestly don’t mind having to cleans one debuff if av3 is a thing, when you start cleaning up floors that won’t matter as much

queen wave
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Im sorry

wicked crater
# elfin hound If safety is the goal I would rather have resurgence 2 max at 20% remaining Hp. ...

the reason i'm not a fan of this as much is really just because of Odie's original design idea with Resurgence (though that may have changed). back during the pre-HT days, and the discussions that eventually led to High Tenacity, this idea (max resurgence at higher than 1hp. usually 20%HP) came up frequently.

Odie said he didn't fancy it as much because the idea behind Resurgence wasn't a "kinda dead" thing, it was a "very close to death" thing. granted, that's the same reasoning for it scaling from 50% (instead of 100%), but I think for Dorito specifically scaling from 100% is okay

elfin hound
hard sandal
stark hound
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Dorado can already use CS/SS though. People have been using it to great effect in towers especially

wicked crater
stark hound
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I truly don’t like any solution that makes us ā€œgilga clonesā€, I feel like dorado has a really cool identity imo. Av3 and eventually having resurgence 2 start scaling from 100% are the changes I think would help it most

wicked crater
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in my opinion, anyways

wicked crater
stark hound
wicked crater
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Dorito essentially uses it ward as a literal extension of its health. Ward as it is already mostly functions as health extended, but Dorito with +stats on low ward and low hp makes that official

stark hound
wicked crater
wicked crater
stark hound
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But how does the proposed change fix that? Stats wise, it looks like you’ll still have to set up to do damage, while people who can use it currently will also be forced to setup now

elfin hound
# wicked crater the reason i'm not a fan of this as much is really just because of Odie's origin...

Interesting I don’t think I knew that. I know that intention and identity can change for the good of the game (See crit SS convos)

The issue with the red line theme, as I am sure you know. Is that it doesn’t compete with blue line, while still being offered as an alternative. Changing identity for competitive ability has happened before and I think it is ok to consider now in this case. But it is always up to the devs to decide 😃

Thanks for sharing you knowledge and putting forward well thought out concepts with potential solutions.

stark hound
wicked crater
stark hound
wicked crater
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50ward/80hp woud retain similarities/options to current Dorito, but my primary concern is it being too overboard

pulsar pasture
stark hound
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In towers I do CS turn 1

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This change would make both these scenarios worse imo

wicked crater
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okay, so it'd be a stat loss in horde boss, but an improvement in Towers (unless you're getting hit to sub-50% hp immediately)

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it's an improvement in Towers because you'd lose ward, which is a stat boost

kind raft
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so you'd start off at 100% ward in your suggestion right major?

stark hound
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In towers I’m already killing 1-2 enemies per turn with CS, that would just force ward management to be able to consistently CS enemies

kind raft
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so the first CS is the weakest

wicked crater
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to be clear here, I'm not intending to push my specific idea, but I want to get something across that isn't just resurgence and isn't just bastille, since I think the class could be a lot more interesting with a hybridised passive

kind raft
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say the gilga penalty is removed, first CS hits for 100k

wicked crater
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the first CS is the weakest for that version of Dorito, but it's the same strength as current dorito

kind raft
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second CS would hit for 115k or so

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etc. etc. etc.

wicked crater
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actually wait, yeah it'd be twice as good as current Dorito since no SS/CS penalty

wicked crater
stark hound
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Hybridised passives in games like this usually end up feeling subpar in my opinion, despite usually looking cool in concept

wicked crater
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your att would increase (+pierce), but your ward would decrease (-post-pierce)

kind raft
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against a typical enemy is that more or less damage

stark hound
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So, tower cleanup would be the same/slightly faster and horde would be weaker? I truly don’t think that’s what we should be aiming for

wicked crater
wicked crater
stark hound
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Playing to lower ward feels bad, especially in a world where gilgas can use SS3 at no ward cost. We’d just have more risk for less reward in this scenario

kind raft
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i'm gonna hold out for this and hoping there's just.. ara strikes II šŸ™‚

**Still to come this week

[PvE/PvP] Additional skills for some celestial classes **

stark hound
wicked crater
wicked crater
stark hound
wicked crater
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i'm understanding more stuff, and getting a better idea of goals/problems

stark hound
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Fwiw, I think dorado horde will be in a very good spot after the new passive changes. People just need to realize that there’s more ways to redline than zerks

kind raft
stark hound
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Which is why I never agreed with HT being proposed for Dorado, the 2.1x boost is good enough without zerks

kind raft
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(replied to wrong post)

stark hound
wicked crater
stark hound
kind raft
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i also don't like that we'd be straight up using gilga skills tbh

wicked crater
kind raft
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like ward / gilga is such a strong identity

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if there are just straight up other skills (fingers crossed)

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so we're not recycling existing skills / passives, that'd be much better

wicked crater
kind raft
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like dorito being NOT HT/zerk based is GREAT

wicked crater
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I don't think either idea really works well without new skills

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Realm got absolutely fucked regarding celestial skills. It really needs new stuff and improvements to the existing stuff

kind raft
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yeah you almost need a new skill, then i think the focus around what the passive can be is easier to solve tbh

dark ridge
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I think Corvus and Dorado need new original skills regardless.

wicked crater
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yep

stark hound
elfin hound
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Sorti 2 using ward and giving ward turns would be interesting

kind raft
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right now we're trying to solve what the passive should be... but that'll always just be a mutiplier, we need the core mechanic to be good, i.e. new skills

dark ridge
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I always felt like Sortie should regen ward to make up for it being weaker

wicked crater
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so I'm thinking about changes to them with an expanded design space for skills in mind (eg. more commonly useful cleanses/debuffs with new Avidity, or more ward-spending skills with bastile-ish Dorito)

dark ridge
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Do any ward regen skills crit?

stark hound
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If anything, it might need some cleanse related skill

elfin hound
wicked crater
kind raft
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spend ward to cleanse status -> bam

swift bobcat
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Warrior gear and dex passive feels weird interaction. I'd like to see base dex increased and more interaction with current passive. It has nice concept, but haven't found it beneficial with current scaling. Resurgence could start from 100%, but it's not necessary.

dark ridge
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I think it scales great with dex

wicked crater
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I'm just trying to get a better idea of Dorito gameplay since I don't have nearly enough experience myself to speak on it with full authority. I'm approaching it from a long-time base Realm and general Orna perspective

kind raft
stark hound
kind raft
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sorry, fixed

wicked crater
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"core tenet"

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?

kind raft
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realized i missed the important part, no ZERK based

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major idea

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major pillar of what the class stands for

wicked crater
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right, okay

stark hound
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Quad edge is such a massive boon

wicked crater
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tenet is a new word to me šŸ˜…

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quad edge is the only skill I think is worth a damn on the Realm celestials

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RS2 and Sortie2 are okay, but they're absolutely not "i'm getting this celestial for that skill" caliber

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eg. CS, AV, Ultimastrikes, Godstrike/seal3s

dark ridge
wicked crater
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fwiw strike3s critting is huge for realm imo

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and also, obviously, Ultimastrikes in 2 turns

kind raft
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all of which doesn't solve horde turn economy sad noises

wicked crater
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that's poised to just clown on titans

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ye, i'm banking on avidity changes for that

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banking hard on avidity changes for that

stark hound
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I’ve been playing Dorado 95% of the time pretty much since it released. It’s honestly such a breath of fresh air after playing base realm for so long. I truly wouldn’t like to see such a massive change (resurgence-> bastille) at the same time we’re already getting a new core mechanic that will boost us

elfin hound
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What if the dex passive let go of curing aliments, and gained increased ward protection as dex goes up. So dex build, Woo and an amnity could give 100% ward protection.

wicked crater
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I really think that weighting is going to be necessary to change much re: turn economy

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without boosted weighting for cleanse/debuffs i'm verrrryyyy skeptical about their practicality

wicked crater
stark hound
wicked crater
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it at least has to be a hybridised version, if at all

kind raft
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need 2 amity tho

wicked crater
elfin hound
wicked crater
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Dorado's Guard could provide bonus ward abs

elfin hound
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Happy to remind you 😃

kind raft
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add it you clown

wicked crater
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I think I'd talked about it in TitS but not ehre

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yea, sure

stark hound
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Im at 2% battery so forgive me if I stop engaging for a while šŸ˜… Increased ward absorption definitely sounds interesting

kind raft
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i'd like it to be not amity dependent

elfin hound
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In summary: it is hard to balance the ward dex relationship for dorito. Building full ward makes it gilga lite, but full dex and the thief aspect is missing (base and covis do the same but better)

kind raft
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gear + dex scaling = win

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or just make it dex scaling tbh

wicked crater
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-- "increased absorption with ward skills": allows easier redlining and (with investment) 100% abs via WoO. effect cap should be below 18% as 0.18x abs gets WoO to 100% abs

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my ideal (if this effect were to be added) would be maxed dorado passive and one other +abs source (fallen sky, 1x amity) would get you to 100% abs via WoO

kind raft
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issue is then you can't use full boosters

wicked crater
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so probably a cap of 15% on Dorado. hell, make it a cap of 10% and then give dorado rampart 4 or 5 that has 90% abs

kind raft
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whereas if it's dex scaled, then at least via acensions you can still use full boost

elfin hound
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Betting a better ROI on dex investment is a win for Dorito, having some peak at the skills could help gain insights as to how a passive could also be brought into the theme

kind raft
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or fallen sky = boots and not chest

wicked crater
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give dorado rampart 5 with 5 turns ward, 90% abs and no regen, then throw rampart 4 on a TG celestial or in the arcanist

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I don't think just Dorado should allow 1 turn 100% abs, but maybe that's overly cautious

stark hound
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Only issue would be actually having warrior gear with decent dex to make tanky builds work

wicked crater
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realistically better access to 1 turn 100% abs is a gigantic help in horde/party content

kind raft
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yep ^

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then getting status wouldn't be so bad

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etc. etc. etc.

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it's still annoying but that's ok

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at least you don't die

wicked crater
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eg. ARR's 50 dex

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or celestial weaponry dex

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those are the two best options in the game atm by far

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yeah, I think i'm more or less convinced away from bastille effects for Dorado then. I'm wondering about improvements to Resurgence II, but beyond that, the stat passive is alright

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Dorado does have many things over pre-HT Realm to make berserk-less gameplay work

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namely steadfast, accuracy, warrior gear

kind raft
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zerkless = so cool btw

elfin hound
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Big win no zerk

wicked crater
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like, this patch is making me excited to actually play realm again

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it's been many months

kind raft
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zerkless horde is the dream, mostly because of inability to deal with status at 1hp in booster

#

so going down the direction of solving horde on the zerkless variant (dorito) is really interesting

wicked crater
#

I've been playing Beo/GS ~exclusively lately. Realm had just become too painful, but this is looking potentially better

#

I think Resurgence improvements that are worth considering would be:

  • higher boost (2.25x?), or
  • quicker scaling (from 60%? 80%? 100?)
kind raft
#

same scaling, max benefit at 20% is fine

wicked crater
#

I still don't think capping resurgence at >1HP is good. It breaks the theme too much for me

elfin hound
#

Man I am going to find 4 more towers so I can get Dorito

kind raft
#

just raise the floor

#

so 2x quad gets you the max benefit

#

you can still zerk and also get the max benefit

wicked crater
#

maybe even a greatbow

#

since it'll have 6 slots 😱

elfin hound
#

Yah that is neat! I do wish it had 7. But it is what it is

stark hound
#

You might want the axe for Dorado

#

At least if you want the CS/SS variant build

wicked crater
# kind raft so 2x quad gets you the max benefit

regarding quad I still prefer quicker scaling than higher floor. even with +20% to the floor you'd be getting little stats on 1x quad edge (60% HP with 70% start) would be 22% stats (10/50 * 110) whereas max 1hp, starting 100% HP would be 44% stats (40/100 * 110 = 44)

stark hound
#

But yea, I’m really excited to try dorado with these new changes. Slight changes to resurgence 2 might still be needed, in line with what you proposed earlier, but it’s looking really fun atm

wicked crater
wicked crater
stark hound
cold vine
kind raft
#

@scenic knoll what are the chances i don't get this math after 3 tries

marsh belfry
#

I'm not saying bastille is the only option, but the new passive isn't going to fix the core issue with horde in that we simultaneously lack damage and die easy

wicked crater
# kind raft lost me

1x quad edge is -40% HP so from full HP that takes you down to 60%

atm scaling stats at 50%, so no benefit
if you raise the floor by 20% then scaling starts at 70% and ends at 20% (50% range) meaning you're 10% into resurgence (60% HP with start at 70% is 10% in)
if you raise the start to 100% then scaling starts at 100% and ends at 1% (100% range) meaning you're 40% into resurgence (60% HP with start at 100% is 40% in)

stark hound
wicked crater
marsh belfry
kind raft
#

i mean i'm ok with starting at 100% šŸ˜„

wicked crater
#

the things that avidity does not improve are:

  • turns lost to statuses (lost turn or cleansing it)
  • vs multiple enemies where you one shot any you hit
stark hound
kind raft
#

agree

stark hound
#

Resurgence 2 + golems is insane tankiness

marsh belfry
#

Are you smacking them to low health, or single target?

kind raft
#

also being able to use gunnr instead of snotra = win

stark hound
#

Smacking them to ~10% hp half the time because I lack the attack to consistently one shot

kind raft
#

i zero fallen realms as deity in boosters without getting close to blueline

stark hound
#

They’ve never once put me at risk

hard sandal
elfin hound
#

Worth mentioning that these fixes mainly allow end game rs farm horde. Most new players will find another class easier to farm horde dungeons

stark hound
#

Heretic and Anubis are the scary ones because of gunnr and sigils

marsh belfry
#

Hrm, if fallen realms don't obliterate you at low health then I don't see a problem

wicked crater
#

none of the changes this patch helps with that, as it's just a (melee) AoE availability ""issue""

marsh belfry
#

Last time I let one get low it murdered my face >_> but that wasn't with proper buffs either

wicked crater
#

I was just pointing out what aspects of horde avidity doesn't help with

hard sandal
stark hound
#

I don’t use golems btw since I’m saving turns. I just mentioned it because I know not using it is a commodity from my ALs

wicked crater
#

what ascension are ye at? @stark hound

stark hound
wicked crater
#

jesus christ

#

yeah I could never 😭

#

even in Orna (before I retired and moved to Aethric) i stopped at Asc25

hard sandal
#

I'm 5 and lacking orns šŸ˜‚

wicked crater
#

granted I could have kept going, but I got blocked by pure draconite and I just didn't kill 18k ymirs like @cold vine

marsh belfry
#

Ok fallen realms hit like noodles apparently

dark ridge
#

To RS yeah you can defense through it np

marsh belfry
#

Follow up question:

If the bird gets nerfed, does Dorado fall apart in current state? How much do you rely on DC Bord?

dark ridge
#

For Towers it would hurt a lot especially with my nerfed AV2

marsh belfry
#

Also, I have no idea how yall deal with divine bastion and keeping ward up without yeeting your phone. It's hell

wicked crater
#

oh right, who cares about chim zerk given AP

#

I'm still not in the AP w/ Realm mindset lol

dark ridge
#

But right now I'm not dependent on ap in Towers

marsh belfry
#

Oh I don't use AP in towers at all. More thinking horde boss in T11

mild barn
#

I know it's the hilarious minority, but I actually like being crap at horde. Having to kill things one at a time is part of the class fantasy to me. The new passive is so close to making it possible.

The addendum then is that the fact that classes do solo as fast and as well and safer pushes the game toward "everyone should be able to do anything".

stark hound
#

Avidity 3 should help alleviate that though

marsh belfry
#

T11 horde boss

#

Gunnr takes DB, and I haven't used DB in a dungeon in like a year. I hate it

stark hound
#

I don’t have to upkeep ward, the regen from dorado more than makes up for the damage I take

marsh belfry
#

Ah sorry, upkeep ward turns

stark hound
#

Phoenix gives me the turns needed. If they nerf that, I’ll just use the warrior legs that give infinite turns

wicked crater
#

Dorado should have a skill that recovers ward and can crit

stark hound
#

I also use GS4 whenever 1 solo mob survives/evades my sweep

marsh belfry
#

Guess I need more action rate then, or a good pair of legs

wicked crater
#

preferably melee elementless (so matches weapon/affinity) too

#

screw WoL =/

#

and I generally prefer melee elementless over hard-locked "physical"

dark ridge
#

5% regen for sortie and 7.5% for 2

#

Wishlist

wicked crater
#

idk if sortie 1 needs the improvement

#

sortie 2 should get buffed, but idk if with ward regen

#

i was thinking a new skill

dark ridge
#

I don't think Sortie 2 should exist

wicked crater
#

me neither lol

marsh belfry
#

Or, 4D chess here, we all advocate for ascensions to get capped at 50 and then horde mode dungeons in farm gear don't matter anymore

wicked crater
#

it's insulting in its current state, and having just "Sortie" was cool to be a skill without v2/v3/etc

dark ridge
#

Better or worse than Realm Strikes 2?

hard sandal
#

With mages they have Magic Chakram, Unstable, Ara vesta family.

RS: You get a 2 at the end of your skill

dark ridge
#

How does Hexacut compare to Pavane?

hard sandal
#

I don't remember, gonna check it

open junco
#

Ok Major. This gif doesnt help at all but you won it.

swift field
#

I haven't unlocked a celestail class yet, tho I have the shards.. and it didn't dawn on my that both rs celestial classes lose recharge.. does that make hard mode difficult?

dark ridge
#

I wouldn't touch hardmode with them

#

Base RS is still amazing there though

#

Corvus was pointless anyways since Critical Chain didn't stay between floors

swift field
#

I thought the whole reason bloodshift and high tenacity worked was because of recharge

dark ridge
#

It's not what they're for is really all I can say ĀÆ_(惄)_/ĀÆ

swift field
#

gotcha

hard sandal
dark ridge
#

Now hard endless Corvus? Yeah.

hard sandal
#

I think the math is right

dark ridge
#

Man that just isn't enough lol

#

I know Pavane is spec locked but still

hard sandal
#

Hexa has a higher cealing but a WAY lower floor

#

I think I might have messed up

#

1s

dark ridge
#

The screen shake of crit is too satisfying to give up anyways

hard sandal
#

Yes, the M2 calculation is right

#

It's 0.04 - 1.1 with 6 hits

wicked crater
#

my kind of ideal set of full changes to Dorado...:

  • increase dex multipler from 0.85x -> 1.2x / 737 -> 1040 (may need to increase dex required for max Dorado)
  • increase def/res multiplier from 1.2x -> 2.0x / 443 -> 738
  • replace Dorado passive effect "recover from a status effect" with "absorption from ward skills" (max 10% / 1.1x)
  • resurgence scales starting at 100% HP
  • add Rampart IV to skill list: Grants Ward for 4 turns and increases damage absorption to 90%.
  • add <skill> to skill list: <single hit, decent piercing, recovers ward, can crit>

in addition to the already present:

  • slight base Realm stat improvements
  • added Avidity III

non-dorado specific stuff:

  • add more items with ward and dex
  • add more items with dex that don't suck coconuts
#

w/ 2095 att

M1=1, M2={0.25-1.1}x6 avg. 4.05

wicked crater
hard sandal
#

why is my min m2 counting as 0.04 in my calculations then?

#

Isn't the lower value also divided by 6?

wicked crater
#

eg. note it says the number of hits

#

beta power range is min - max of one hit

hard sandal
#

makes sense

wicked crater
#

which is what it always should have been

stark hound
hard sandal
wicked crater
#

eg. here's hexacut on live with an att stat of 3777

wicked crater
#

live power is min of one hit to max of ALL hits

#

so the absolute minimum and absolute maximum a skill can deal

stark hound
# wicked crater which do you think may be oversteps?

While I do like the idea of increased ward absorption, I’m not sure NF wants to go the route of allowing for turn 1 100% absorption without a major takeaway (currently you need a specific piece of armor and 2 amities, aka Oracle)

wicked crater
#

with ramp4 it'd by 1.1x90, so 99%

stark hound
#

So rampart IV might be too much I think

wicked crater
#

ward abs effects are multiplicative šŸ˜…

#

I suppose 99% is problematic in PvP..? I don't think Dorito is overbearing there, though

#

or that Dorito is that difficult to take down. maybe harder with the changes this patch, though

stark hound
#

You’d still be getting 100 with either 1 amity or the fallen mail

wicked crater
#

yeah, you'd need one other source

gloomy pelican
wicked crater
#

so still a pretty big opportunity cost

stark hound
#

Dorado is good in pvp but not oppressive imo. I still get land taken from me quite easily, even with max ward + warden

wicked crater
wicked crater
gloomy pelican
stark hound
#

Still, this is me being majorly nitpicky, I do agree with the list as a whole

wicked crater
#

the idea is just making setup for horde/party content more tolerable

wicked crater
#

i worded that poorly/incorrectly

#

it's not absolute min to absolute max

#

power is just weird, though with the beta it's gotten a ton better

stark hound
#

Fair, that’s a good point. I’ve mostly been doing horde as solo with dorado but having to cast DB in parties is so painful

wicked crater
#

ya, that's the killer

gloomy pelican
#

fair enough lol. Still way better than the LCS from D2 lol

wicked crater
#

DB in parties is absolutely god awful

#

even 85% from WoO isn't enough to comfortably redline in parties

#

but 99% would be (or 94% with 1.1x abs, but no ramp4)

#

I think 99%/94% would be. 99% maybe if you're the carry and getting the most turns, 94% is also okay. 85% is enough if you're just sitting there being carried though (obviously), since no need to redline/quad

#

another cool skill would be something that consumes ward and cleanses negative effects

#

bonus points if it includes perm stat debuffs or something rarer like blight/toxic. more bonus points if it's more expensive on non-realms

stark hound
#

It would have to bypass the chance at not acting from the debuff though

#

But I’d gladly pay a ton of ward for that

wicked crater
#

Corvus should get an Outrage-eqsue (pokemon) skill. locks you in, dealing damage each turn for 2-4 turns and stunning you at the end of it

hard sandal
wicked crater
pulsar pasture
#

What's the topic here now?

wicked crater
#

nothing specific. i was just talking about realm skill changes/additions

pulsar pasture
#

I see

#

BTW, ultimastrikes are decent now
Cele bow, 5 hands, no affinity, did more damage than rstrikes with dark sigil
Against fey yeti with prism wall up. About the same without the sigil

marsh belfry
#

I'm trying to run horde boss as Dorado and envision the places where avidity will make a difference, and I still absolutely hate it

#

Still get statuses constantly, not enough damage to reliably one shot the fallen mobs, using an Affinity still results in half the later floors being resistant/immune

#

Avidity will surely help, but it just fundamentally is not at all fun to play for me

#

Power to yall if you do though, I'll just be sticking to hard boss and T8 alt farm

pliant pilot
#

Does the avidity work like a debuff - so stuff like assassin spec boosts it's proc chance, or more like lugus, or Deity self-dc passive?

wicked crater
#

I believe it's a static chance to proc

#

otherwise you could very easily get to 100% avidity lol

elfin hound
#

Per mob

wicked crater
#

so yeah, kinda like Deity's thing except it also takes the turn from the enemy hit

pliant pilot
#

Oh neat, thanks^^

pulsar pasture
#

It basically skips the enemies turn and goes straight back to you

#

Imagine you're 1v1ing someone in uno and you drop a reverse or a skip

wicked crater
#

any tips šŸ˜…

marsh belfry
#

Affinity + damage amity

#

More ward

kind raft
#

Wrong amity lol

marsh belfry
#

That's all I got lol

kind raft
#

Crit amity on cs

#

What a clown

#

Bulwark

#

Dragon axe

#

Dragon dmg amity

wicked crater
#

bet

stark hound
#

Great spiked shield

wicked crater
stark hound
#

The T Atk ++ buff does wonders for that build btw. CS is still mediocre with no buffs even at AL50

wicked crater
#

ngl this is a surprising amount of ward

#

unsure what I expected, but not this

#

ok lmao i got mark/executed

stark hound
#

That’s around what I’m running, but I’m using Ymir charm and briny

wicked crater
#

still just... 😬

stark hound
#

That’s one of the few floors where I always WoO

wicked crater
#

yeah, i wasn't really looking to run a tower. just needed things to hit with the setups

stark hound
#

What spec are you running?

wicked crater
#

zwei

#

but sweep also sucks

stark hound
#

Sweep is only good for Haiti, skoll and Anubis pretty much

wicked crater
#

yeah, that's what i figured

stark hound
#

I think that bulwark eats too much into your ward though

wicked crater
#

yeah i don't have a higher quality on this beta

#

back to FYC (legendary)

#

this is alright

#

it's not great, but it's alright

stark hound
#

Once you start getting the buffs it gets pretty consistent

wicked crater
#

I really dislike that it's a chance for CS/AV2 to hit a second enemy

stark hound
#

Better than the crit build, and less time needed

wicked crater
#

I want my skills to be consistent, not to randomly take 5x as long on a floor =/

#

yeah, it seems safer too

stark hound
#

Much

wicked crater
#

regular melee doesn't have any partial aoe

#

which absolutely sucks

stark hound
#

WoO and emergency ward of light 3 means you’re super safe

wicked crater
#

what spec do you run?

stark hound
#

Im yet to die in a tower

wicked crater
#

making me want to play realm again lol

stark hound
#

Usually zwei but mostly because I’m too lazy to swap from doing dungeons. Cata would be ideal

wicked crater
#

I really want to know the scaling and cap of the Dorado passive, but I do not want to do that testing šŸ˜…

#

fun. this is what AV2 does unbuffed T1 šŸ˜…

#

maybe not in this patch though

#

either way. this feels okay, if not a little odd

stark hound
#

Yea, AV2 was excessive šŸ˜…

wicked crater
#

it feels half like realm and half something else, but not even exactly gilga

#

making me want to play realm again on live lol

#

but my thief gear in Aethric is a travesty

stark hound
#

I honestly like it a lot, super refreshing gameplay shift from regular realm

wicked crater
#

i wish the strike/seal3s were given more than 5% crit chance. it feels like the original set of crit stuff were given variable crit chance, but then all the new stuff just has 5%

#

godstrike/seal3s having 20% base crit wouldn't be out of line at all

pulsar pasture
#

I wanna see sabatour 3 mimic

#

I wanna MELT ymir if it ever manages to db

charred echo
#

And oonc

wicked crater
#

great

charred echo
#

@wicked crater Why don't you have at least legendary bulwark?

wicked crater
charred echo
#

Well the best is to get good bulwark

#

I am confused about your number of ascensions.

#

Do you have a higher number of ascensions in other class?

wicked crater
#

I just don't play a ton

#

the ascension grind (read: alting, refineries) is a god awful experience for me so I just don't do it

gentle moat
#

Can the wording change on Avidity To not say steals turn. Since we don't end up with the turn it sounds a bit misleading. Maybe something about tricking the enemy out of their turn. just being nit picky xD

kind raft
#

It could literally say realm had a tough day and sat on the toilet and birthed a turn…. As long as I get to act again before the enemy does

#

Also back to back sweeps with fast animation šŸ‘Œ

idle dagger
#

The correct wording would be lose a turn instead of steal a turn.

nocturne scaffold
#

Should just say realmshifted when you steal a turn

hybrid temple
kind raft
nocturne scaffold
#

Nope only speed them up

modern marsh
#

So does it work with raids?

willow bronze
#

It does

#

Based on what Ive read thats where it shines too on single enemies not on horde.

stark hound
#

The new changes mentioned by Odie would make it shine in horde as well. I’m assuming those aren’t still live in the beta yet since they’ll take time to implement

marsh belfry
#

They aren't live as of ~15 minutes ago. I keep checking so I can test - too much hype

stark hound
#

Just checked, they aren’t. Makes sense, it will take some time to get them operational

kind raft
#

What about now

#

Last check was 8 mins ago

#

🤔

gilded sedge
#

Honestly the VD freaking pisses me off. One of the iconic parts of the class, that has slowly been chipped away at with the VD helms, and now we're lesser? Come on.

Aaaand complaining about something that's a non issue I guess

kind raft
#

It’s reverted already

marsh belfry
#

The VD boost is back

gilded sedge
#

Realm strikes nerf.. meh. Annoying, if nothing changes with how easy it is to stack def and get zeroed out, I'll continue only pvping for war...

kind raft
#

And now it’s awkward

gilded sedge
#

Oof. Just a bit.

#

Proc chance on new mechanic? Anybody figure out if it's possible to increase chance by assassin?

kind raft
#

20-25%

#

More for Dorito coz it’s 3

#

And not yet re assassin

gilded sedge
#

Well I'll see how it is once patch goes live

pulsar pasture
#

Instead of just...testing now in beta and giving feedback?

charred echo
#

My question is, when will realms get skills comparable to Ara Vesta 2 and Chained shield?

craggy holly
#

I am curious. Why the nerf to realmstrike lol

#

This is so unexpected

charred echo
pulsar pasture
# craggy holly I am curious. Why the nerf to realmstrike lol

PvP only, I see they're getting separate values which is also in the skill description
But yes, the realmstrikes nerf wasn't necessarily needed as most have already expressed it gets 0'd pretty easily
It can't even 1 tap summons if the GS is running benefactor and if they aren't sortie will also 1 shot 90% of the time

#

!skill realmstriked

past plinthBOT
#

No matches found!

pulsar pasture
#

!skill realmstrikes

past plinthBOT
#

No matches found!

pulsar pasture
#

Well ignoring the absolute embarrassment right there,
Rstrikes 1 has an m1 of 1 while sortie has an m1 of 1.8 meaning its simply better for pvp

craggy holly
#

Yes. I know it is pvp only. But the m1 is only at 1

pulsar pasture
#

If rstrikes aren't getting 0'd turn 1 (which isn't the case for me yet) they're gonna get 0'd after golems or deific

pulsar pasture
hard sandal
#

Yeah, I also feel like that wasn't a very necessary nerf, even at 228 I've started using sortie to deal DMG in wars or arena

#

Even if I try to use Realm Strikes to kill someone, there's still a base 10% miss chance (I use a Riftrogue helmet)

queen wave
#

I was heretic i unlocked Gilgamesh, then Beowulf and realmshifter. I like realmshifter. Risky abd i know its very Bad but being raider i put more than 1m to Morrigan with realmstrikes. Now im tryin with charmer. I like this class very much

#

Can't wait for the update

pulsar pasture
#

It's got better damage output than heretic before you unlock the big boy mage spells

#

Before bloodshift it'll be harder yes, luckily I hope bloodshift is being moved to 230 for my fellow realmshifter brothers and sisters

hard sandal
pulsar pasture
#

A nerf tbh

hard sandal
#

It's more consistent than 10-50% and it's a bit lower than the 30% average we had

pulsar pasture
#

Less potential mana regen but consistent
More potential hp regen

#

With recharge 2 I could use rstrikes several turns in a row if recharge rolled low% for hp, leaving me ~1k-1,5k hp

hard sandal
#

How does the potential hp regen compare to zerks from raider + chimera or similar?

pulsar pasture
#

Assuming no DoT boosting amity, 999+999+5% from zerk 1
You'll be receiving about uhh, 2300? 2400? Self damage

#

What's your hp in raids?

hard sandal
#

I currently have 10.5k hp

#

With zwei*

#

with raider that would change to...

pulsar pasture
#

All 3 zerks you'll be getting back under 200hp each crit

hard sandal
#

8400

#

what's the % of Zerk3?

pulsar pasture
#

15

#

Zerk 1 is 5
Zerk 2 is 10
Zerk 3 is 15
For a total of 30%

hard sandal
#

999 then + 420 with raider + chimera

wicked crater
#

been asking for recharge II -> I for literal years šŸ˜…

#

fun fact: Orna used to cache in-battle values so once upon a time Recharge II was consistent on a per-battle basis

hard sandal
wicked crater
#

so sometimes (before HT days) you'd get runs where recharge was only healing 10% and it was glorious

pulsar pasture
#

Pre bloodshift, it's good, you can account for the hp loss, it'll require actual management of base stats before you can consistently use crits
Post bloodshift, it's sorta a nerf

hard sandal
pulsar pasture
#

Although, it might even prevent the use of bloodshift

#

Get your hp to the sweetspot, and you can stay on 1hp without needing to worry about overhealing

#

Sadly you'll need to manage that every level

hard sandal
#

This change would work perfectly if the max range of resurgance were increased, or made berserk apply after healing

#

since now you would always be 25% hp pre-bloodshift

#

If berserk is after healing, you would stay at 1 hp always

wicked crater
#

that's also something i'd talked about in the past. the healing/damage order is really unfortunate for Realm

pulsar pasture
#

Resurgence should start at max hp change my mind

hard sandal
wicked crater
#

all this stuff makes me want to pick up dorito

#

but i don't have the heart to grind 210k tower shards atm

#

my motivation is shot to hell lol

hard sandal
wicked crater
#

and it's even aethric, so the classes are cheaper

hard sandal
#

I completely understand how you feel, it's the same for me tbh, I've been looking even before I reached T10 ways to try to make RS better without catha, only for it to be a RS catha that is in simple words "better"

wicked crater
#

I don't have my Orna gear in Aethric for Realm, so I really would like to have a celestial bow or axe to make Dorito work, but that's a lot of shards lol

hard sandal
#

Gilga with Celestials got new skills such as CC, or completely new type of playstyle,

Heretic got Ara vesta family, and some interesting dmg options such as chakrm or thinblade,

Deity got the new incredible passives that now work with phoenix

Meanwhile RS only got a 2 on it's most "iconic" skills:

  • Realm Strikes 2
  • Sortie 2
  • Realmshift 2
  • (2+2) Edge
#

While in the meantime, RS is still being held on by it's own restrictions on (almost) all the possible cases

pulsar pasture
#

Not to mention the celestial nyx atrocity

hard sandal
#

Celestial nyx is not real

pulsar pasture
#

I can get by the fact there's no new ideas for the t9 nyx skills but I'd rather have had the update delayed while they think of something than a copy pasted base nyx skill list on both celestial classes

#

Also, realized it's named realmshifter changes when the changes came to the thief classline all together

hard sandal
#

Another thing to note is that Nyx Hercules, got completetly removed from any passive healing such as life syphon, recharge or ward regen

pulsar pasture
#

Currently there's little to absolutely no reason to buy any t9 celestial other than auriga solely for the griffin summon that happens to be good pre-240

hard sandal
#

Ward of light III, maybe, Brynhild II maybe

#

Brynh is if we actually find out exactly how it works

pulsar pasture
#

There's no known differences between brynhild 1 and 2

hard sandal
#

Well, something has to change, right?

#

I guess...

pulsar pasture
#

Ward of light 3 maybe
But damaging ward regen for melee comes from classes with the third costing 15k tower shards vs mages who just gotta wait for theirs to appear in an arcanist
Also, transference is elementless while WoL is holy, meaning transference sees more use due to not being immuned/resisted at all
Although both skills will regen ward to the same extent even if you hit a 0

hard sandal
#

ward of light has a "high" m1 though, it can help against non-holy immune enemies

#

gonna check the m1 of wol3, 1s

#

1.7

#

It's 0.3 less than Omnistrike III, but regens ward & blinds

#

Sortie 2 is literally 1.9 m1 instead of 1.8 btw

pulsar pasture
#

Odds are if you gotta use it you're dead already

#

But not necessarily

hard sandal
pulsar pasture
#

Sabatour so far has allowed me to melt the ward of any gilga or deity I met in the arena

#

I'm talking about 1 shooting their ward, and some had 36k regen /turn

hard sandal
#

when I was T10 with Nyx (because I had to use all my orns for the chrismas pet event), sabotaur was almost mandatory against enemies with ward

pulsar pasture
#

Class>pets

#

Only worth while one would've been phoenix

hard sandal
#

I got F.chimera + Phoenix + Mimic, Got down to 0 but didn't took long before I got the class since +100% rewards amity

#

Now I just unlocked Deity with Rs & tower achievements (up to f20 or smth) and then reached f50 with deity and bought all the classes (except Heretic & GS lines)

#

Anyways, any ideas with Corvus Endless atm?

pulsar pasture
#

After it goes live, it'll turn meta for rs endless

noble shadow
#

I don't think this was talked about before so I'd like to share my thoughts about this.

Change from recharge II to recharge is actually hurting RS swash a lot ;/ I dont like it at all.
Reasons:
Let's say you have 1k mana in your final build (quite optimistic - you need very good feros). Now, if you crit and will be getting less than 200 mana per turn you will end up potting (because after the buffing phase you will have like 400-500), which sucks a lot for such a glass cannon spec. Additionally, I didn't actually mind recharging to full HP especially for KG raids where swash really shines. Most folks won't be able to acquire even this 1k mana and will be running with around 800 which means you have to get the full 25% recharge bonus to stay even. It will be pretty much unplayable because potting up will get very frequent.
It also affects PvP, where as swash, you can end up with like 600 mana and sometimes you need to use your basic to be able to hit your realmstrikes/sortie II again (that's especially annoying vs second chancers or extremely defense stacked deity where you need to start buffing to do any damage).
Its quite annoying because usually you wont be critting without bloodshift anyway so this change is good only for some niche situations. I guess it's a change only useful in some desperate endless situations where you have to attack and casting bloodshift would put your life at risk (which may not occur anymore as corvus may become endless meta for thief line).

pulsar pasture
#

Not specifically about swash but was talked about

pulsar pasture
hard sandal
hard sandal
noble shadow
#

u dont always get 25% with recharge

#

its the maximum amount

#

even with recharge II u could get out of mana as swash using realmstrikes at ~900-1000 mana

hard sandal
hard sandal
noble shadow
#

Huh, so its always 25%. Then it would actually not be that bad. I thought it works as recharge II having a range

#

If this is true then i think it may be ok

hard sandal
#

Nope, recharge is only worse by 5% healin on average but it's more consistent

pulsar pasture
#

Yep, recharge 1 is fixed 25%
Recharge 2 has a range, but more regen potential

stark hound
#

The change to recharge 1 also makes things like endless much more manageable. You’ll no longer be healing for 50% on a floor where you can afford to use bloodshift, just to get smacked by a zerk mob in the next floor

#

I don’t think it’s fair to talk about lack of skills atm when we’ve already been told they’ll be adding new ones this week

pulsar pasture
#

Corvus for no recharge
Hp can be sweetspotted so you regain 0 after zerks

#

Otherwise, you can afford a few crit heals before you encounter a sleepable enemy

dapper wasp
#

https://cdn.discordapp.com/attachments/1064444313989304330/1097736038610370591/Screenshot_20230417-210950.png
I don't know when that was posted, but this was shared around. I just want to say I really like this. On one hand i wish it was predictable, like depending on the passive level, gain an extra turn every 4-3-2 turns or something, so you know when you can possibly pull some 2 turn skills etc. But at the same time, Nothing wrong with not knowing.

I also like that it is more self contained by giving you free actions vs stealing actions, otherwise a party run of RS could be funny, with each having a chance to steal mobs or raid boss turn resulting in high chances of mobs never attacking. It seems easier to balance gear around a personal bonus then a debuff.

#

Again, this change avoids haivng 2-3 RS doing raids that the boss never gets to do an action

half coral
#

Give dorado ward regen on crit

dapper wasp
pulsar pasture
#

That might be a little strong, don't you think

half coral
stark hound
noble shadow
charred echo
#

I think one of the good buff which won't be game breaking for RS is decrease in the mana cost for some skills.

dapper wasp
#

Nyx has the worse time with mana, since they don't have any mana regen passives

charred echo
#

Yep

#

So this can help in turn economy

#

As less poting

dapper wasp
#

I am currently getting help switching to attuner to finish my T9 because I am tired of the swordplay - mana pot rotation

marsh belfry
#

@kind raft @stark hound

New avidity mechanic is live, will test soonish

stark hound
dapper wasp
#

curious if it will proc in a row

stark hound
marsh belfry
#

Quick overview before I get pulled into work junk:

  • it procs on everything now. Regular attack, skills, debuffs, potions, etc
  • when attacking, it doesn't have to be successful. I got procs on immune and misses
  • it can proc multiple times in a row
  • most importantly, it is truly "go again" and not "steal a turn". If it procs, you immediately get another turn before any enemy gets the chance to act again
  • proc rate using sweep is higher than with potions/single skills due to the multi proc chance from AoE
cold vine
#

what about ally aoe? šŸ¤”
can you Pray forever with realm/cleric?

stark hound
#

Honestly? This feels really good. It solves the horde problem while speeding up content that was slower due to the buffing phase being huge

marsh belfry
stark hound
#

Any tips to finding dungeons in the beta? They always seem much rarer than in live

marsh belfry
#

Yeah it definitely isn't super high, took a lot of attempts to get x2 in a row

#

Build a fortress

stark hound
#

Wait, are boss and horde exclusive now in beta?

#

Can’t select both

cold vine
#

o_O

charred echo
#

I would really like to test this in beta

timid plume
#

out of date client

cold vine
#

phew šŸ˜…

stark hound
#

Oh, my bad!

charred echo
#

Hope we get mirror requests accepted soon for us normies

marble raft
#

that's how it used to be hehe

marble raft
#

or is that a change in how it works?

#

since that was back when it was specific to being stolen via attacks and now it is via using anything

stark hound
dapper wasp
#

Does that mean you could proc 2 extra turns from a single swipe actions?

marsh belfry
# marble raft or is that a change in how it works?

It's a change. Yesterday was a steal mechanic and enemies would still act if their specific turn wasn't stolen

Today it is a go again and only needs to proc once for realm to get an additional turn before the enemies go

marsh belfry
dapper wasp
#

I really like that

#

Makes Turn 1 swipe more viable then ward

marsh belfry
#

Unless I got really unlucky in my ~200 punches

patent comet
#

Avidity also procs with charging skill turns

marsh belfry
#

Oooohhhhh that is nice

marble raft
#

Reeally now

#

so you can ""Quickcast"" ursastrikes or ultimastrikes or DC or DB

stark hound
#

Yea, it works on DB as well

marble raft
#

when duking out damage you can also ""Doublecast"" one turn skills like realmstrikes

dapper wasp
#

It is just not on an turn timer, so you can't plan around it

stark hound
#

Which makes sense, since one of the issues to solve was having to DB everytime

calm quail
#

so DB on horde is a bit better turn economy wise now huh

dapper wasp
#

What is DB again?

calm quail
#

divine bastion

dapper wasp
#

It is only better if you get lucky

#

unless we could know ahead of doing the action, it is still safer to use a 1 turn ward first

stark hound
#

Why? You’re going to be using DB turn 1, you’re not at risk of dieing

calm quail
#

i'm most likely going to be dorito on horde anyway

stark hound
#

You can golems beforehand if you’re low on defensive stats

calm quail
#

no need for woo turn 1

stark hound
#

This is honestly a great solution imo. Feels fresh, different from every other class and solves so many of the issues we brought up

calm quail
#

yes, while still not being better than the best horde class

#

perfect

patent comet
#

Horde party only with Realms haha

dapper wasp
stark hound
#

Exactly. We shouldn’t be as good as heretic or deity ara in horde, but this feels like we can actually compete and complete this type of content

patent comet
strange marsh
#

avidity activates with pet action or only with RS action?

calm quail
#

yeah this is what i wanted dorito to be during release, a horde solution

wicked crater
#

this is hype as fuck

patent comet
#

On another point, I'm not that thrilled of that passive to be available for mobs / boss... Especially now that AI can identify our weak element. I've died F74 vs an immortal magus with 2nd and crit. Felt really bad when we can climb very High without problems. Now they'll 2nd chance, can miss and act again šŸ˜… triple threat

wicked crater
#

nah this is awesome

willow bronze
#

Beautiful 😳

cold vine
# wicked crater

idgi, you used sweep 4 times but all the enemies aren't dead? šŸ¤”

wicked crater
#

it's no mage's dance

stark hound
#

Yea, chained shield is still better for that imo

#

They actually die

wicked crater
#

yeah i just wanted to 🧹 🧹 🧹 🧹

#

it did fuck all

#

but it was fun

willow bronze
#

I too would like to fuck all šŸ’ÆšŸ’ÆšŸ’Æ

charred echo
#

It works

#

Though that damage per floor just sucks

wicked crater
#

well that's just sweep

marble raft
#

I like to imagine that when you gain additional turns, you're still doing the action in the same timeframe

charred echo
#

I can get to 300k per mob with 14 al heretic

wicked crater
#

with CS it's ntb

marble raft
#

so you just swept four times in like a second

charred echo
#

But with all the zerks and attack buffs

wicked crater
#

nah your pet turn takes a second to resolve

#

sadly

charred echo
#

I could only reach 150k max at 1 hp

elfin hound
#

Should the pet beable to act as well? I bet there is some challenge with detangleing the turn order there. But 1.2 times to proc a temp buff or w/e is probably a bit too much. It might just be enough to act as realm

#

It also doesn’t make sense that your pet also gets a go-again

calm quail
#

nah pet can just watch us do extra turns

#

actually, why not

#

extra chances for DC

#

because birb is getting nerfed anyway

wicked crater
#

y'all ready for some double acting fallen realms?

#

i just got clowned on by two of em

stark hound
#

If anything, I think the pet also acting can bring more variety to the pet slot. You can have chimera for zerk and cleanup duty, you can even have something like cactus if you can get some follower stats in your build to help clear second chancers

wicked crater
#

yeah sweep fucking sucks for damage

elfin hound
#

Cool about pet activities. Always worth the question imo

stark hound
wicked crater
#

i had that

#

šŸ˜…

stark hound
#

And redline I’m assuming. Which realm were you using?

wicked crater
#

just can't do it in farming gear ever i guess

#

dorito

elfin hound
#

As beo variant has a passive that pet acts twice. This kinda beats that out a little

quick drift
#

what about the mana cost :c ?

patent comet
#

Oh, hey that's new

wicked crater
#

yeah it is

#

i was wondering if it was going to make it to live

#

that's pretty expensive for scrolls and DMs though

patent comet
#

Indeed !

wicked crater
#

two scrolls for a max tower run is an atrocious return

stark hound
elfin hound
#

Also worth noting that sequencing should probably be off limits for classes with avidity. As you could theoretically cast a single spell 4 times before an opponent could move

wicked crater
#

theoretically you can cast something an infinite number of times before they move

kind raft
#

I’m still casting rn

#

30 mins later

#

Sup statistics fuck you

wicked crater
#

wild

verbal frigate
#

Man, you guys are still going strong

wicked crater
#

our core mechanic is cool now. hopefully y'all are next

#

I still think weights would do a lot for build variety

#

offer a higher avidity chance for debuffs and cleansing

calm quail
#

duelist could have been the melee dualcast instead, but this is better

marsh belfry
#

It's beautiful

#

Pending the new skills, we can wrap it up folks

wicked crater
#

atm i don't see cleansing/debuffing being overly used which is unfortunate, but more turns for damage is nice, particular for hordes

#

the world where you can consistently debuff -> attack things as a reliable strategy šŸ˜” ✊

calm quail
#

you got mirror account bwubs?

marble raft
calm quail
#

yeah that was what major proposed

wicked crater
#

upon trying it with avidity chance on attack this feels good, particularly in horde

#

I just still think boosted chances for debuff/cleanse would be amazing for variety and (again) feel

calm quail
#

we can finally full fomor items, and nag belts, then amadan stasis on repeat

#

and stasis lock amorri again

elfin hound
#

Ect

wicked crater
#

I'm legitimately gushing over the idea of being able to consistently perform a debuff and attack in one turn

#

debuffs don't see much play outside of the most difficult things in pve (well, just endless), so a reason to use them would be šŸ‘Œ

calm quail
#

everyone: debuff then attack
poo: debuff then debuff some more

wicked crater
#

i mean, that sounds fun

#

doesn't it?

strange marsh
calm quail
#

yea, i love some non one shot meta

wicked crater
#

not to play against, but you can gear for immunities

#

i'm mainly thinking about pve

#

tbh

#

I'd love to actually have a status build in pve

mild barn
calm quail
#

i wish we can do it in pve though for real

patent comet
#

Good news is I don't need to farm Oceanus anymore to build around ultimastrikes ahah

wicked crater
#

with a higher chance for Avidity on debuffs and fomorian gear (so you're not forced to use assassin), that sounds like a really interesting/unique build avenue to go down

calm quail
#

outside of just petrifying raids that aren't petrify immune

wicked crater
#

then finally give nyx celestials some celestial skills, and give it a multi-target smoke bomb and stun dart

marble raft
#

New celestial(?) / spec / item with "Your opponents cannot be immune to your damage-dealing status effects"

calm quail
#

the only pve debuff play we've done is either stun/sleep on endless or petrifying on OR

wicked crater
#

give dorado a skill that cleanses effects, but you can never be stunned when using it so you can actually cleanse blight using a skill, rather than sometimes "couldn't move!" and just die

wicked crater
#

like.. i'd genuinely use an AoE stun dart to open a pegasus tower encounter, probably get a second turn from doing it and then kill em off

calm quail
#

there's some people probably doing doom on raids now, but it's still raids

wicked crater
#

(in this theoretical world where 1) avidity procs more often on debuffs, and 2) aoe debuffs exist)

calm quail
#

would be nice to do it in horde boss or somewhere outside

wicked crater
#

it'd also bring back using passive debuff stuff like swordplay, assassin jewels, teardrops etc. since those apply debuffs which would feed into avidity chances

#

idk. i just like all the possible build options that an avidity with bonuses on debuff/cleanse would bring

#

strength aside, it just sounds fun, unique to pve and thematic to the thief line

half saddle
#

There's no weights right now are there? In my (very low) sample of 100 turns, Avidity triggered 13 times (13%). About 1 out of every 7 or 8 actions. This was mostly WoO + mana pot alternating against a T10 mob.

wicked crater
#

same chance for attacks, skills, items, etc.

#

you do get a chance per enemy hit, though

#

so you get much more avidity procs when damaging hordes

mild barn
half saddle
#

So in horde it will trigger more often with AoE?

wicked crater
#

yep

half saddle
#

Because 1v1 it's a very low proc rate

wicked crater
#

it's a chance per enemy hit, but you can only ever get one bonus turn

half saddle
#

(In my small tests)

wicked crater
#

yeah, we should test proc rates for sure

mild barn
#

What I mean is, what defines whether it counts as a debuff for weighting

#

since you mentioned *adorning

wicked crater
mild barn
#

gotcha

wicked crater
#

but probably need some sort of diminishment for hordes, otherwise eg. spores + mage's dance + aoe is like.. 5 enemy hits and 0-7 status per enemy

half saddle
wicked crater
#

imagine you're a deity, you hit 5 things, DC passive procs more often

#

or lugus, phoenix gear

#

etc.

half saddle
#

Well, if I was doing AoE I'd be 1 shotting them all

#

So wouldnt matter

verbal frigate
#

cries in Beo

wicked crater
#

y'all are next

#

i have faith

half saddle
#

The current proc rate seems to me to be somewhere between 10-15% (Avidity II), needs more tests though. Very small sample (100 single actions)

wicked crater
#

i'm most interested in avidity 3 because i'm quite enjoying dorito

#

i blame @stark hound šŸ˜…

stark hound
#

I will sing the praises of the flaming spicy Dorito all day

kind raft
#

ok we can lock this thread and ship to release now

#

no further questions your honor

#

realms rest their case

#

long live turn economy

wicked crater
#

I'd still fight for increased avidity procs on debuffs and cleanses until the beta is over

#

I think the chance at some really cool builds is right there 😩

half saddle
#

Yeah I think where it could really shine is in debuffs and cleanses, moreso than attacks

#

just wonky in hordes now because attacks make it trigger much more often

wicked crater
#

I don't think it's a "moreso" or "more than". just another build option/skill choice that can easily coexist with current avidity

half saddle
#

I'd rather see a higher proc rate for buffs/cleanses, which I think we agree on. I just worry that attack procs are looking high in a horde environment

wicked crater
#

it's pretty high in hordes, but in fairness that's where Realm needed the help

half saddle
#

My little Bricriu's bow works acceptably well with my RS/Raider... clears most floors with 1 click, but sure not as good as other options.

kind raft
wicked crater
marble raft
#

my pin finger is itching

kind raft
marsh belfry
nocturne scaffold
#

For beta would be nice to be able to buy event only items in the titan shop

stark hound
charred echo
#

It's dc proc chance was harshly nerfed

half coral
#

now it is 3% instead of 4.5%?

charred echo
#

Like if it was once in every 3-4 turns with 15% chance

#

Now it's once in every 7-8 turns even with 18% chance

wicked crater
#

i've not felt anything that severe

#

odd

stark hound
#

My experience doesn’t match those numbers either

timid plume
#

it'll be situationally different, due to the nature of the bug.

ie: when ward is inactive, the chance of DC was higher (due to it also being a Ward granting skill)

#

would be difficult to put a % number behind it

stark hound
#

Ah, that makes sense. Appreciate the clarification

hard sandal
patent comet
#

Yes, the description of the augment is misleading, i've writen about it a few times (also as a suggestion to correct it)

#

It work for skills as well

hard sandal
#

So it would work like usual

patent comet
#

Well, was before this beta, i havn't tested it in the new version but I don't see where it would have been changed

hard sandal
#

Oceanus lungs would he something interesting to use with Ultimatrikes then imo, no that we have avidity and Lungs

#

Problem is still being a M2 skill

patent comet
#

Or Arcane Strikes 4, to find some use for it

pulsar pasture
patent comet
#

Ah yes maybe in that order

pulsar pasture
#

Odie did say it'll be changed to where every action will have a chance to trigger it

patent comet
#

Might need a few tests

pulsar pasture
#

Now if waiting on a multi turn skill counts it'll be neat

young scaffold
#

it does

patent comet
#

Yes that was the point of my original note about Oceanus farming

#

Not being necessary anymore for ultimastrikes, but it it can work with both, would need to see that

#

Well, I'll do the test ahah

wicked crater
#

Oceanus Lungs and Avidity could offer some very quick DBs

#

seems neat

pulsar pasture
#

It's still worth farming since you don't want to rely on avidity to proc just to get a free 2 turn skill out

patent comet
#

Ok, so

#

Without any lungs augment on avidity proc

#

With lungs on proc

wicked crater
#

changing turns taken versus giving you more turns

#

if that makes sense

#

so short answer: no, qc should be decided upon initial casting, then avidity can proc for any turn thereafter

tiny light
wicked crater
#

is this a facetious statement, or šŸ˜…

half saddle
#

It's one single point of data. Does it do that every cast?

glacial scroll
wicked crater
pale estuary
#

Can anyone tell me if Bloodshift was moved down to 230 ?

wicked crater
#

besides, I think it would suck if statuses were relegated to one spec

glacial scroll
#

Well I could go and find the message but I'm 99% sure some nf member said it

wicked crater
#

well, "plague doctor" is very obviously statuses

glacial scroll
#

No I mean that's it's a WIP

wicked crater
patent comet
#

Ultimastrikes with lungs + procs (+sleep ahah)

wicked crater
#

this is nice motivation for me to get dorito

#

šŸ‘

patent comet
#

Yes, a bit less instant fun without the lungs...

charred echo
patent comet
#

I'm already maxed on Lungs for the 2h weap

charred echo
#

Oh

#

How often does it proc?

queen wave
#

May i Ask a question ? I mean an other one...

charred echo
#

I really need to do some tests in beta

#

If only we could get mirrors faster

hard sandal
patent comet
#

10% per lung

hard sandal
#

And it's 1.1^X because it stacks with sequencer for 100% with 5 lungs

patent comet
#

60% chance to Quickcast on 2h

charred echo
#

Wow that's a good %

hard sandal
#

It's 77% as far as my testing has gone

queen wave
#

What is the point with realm lights ? Will this passive be still active After the update ?

charred echo
#

That's like getting sequencer but in gear

charred echo
#

Is ultimastrikes good damage?

pale estuary
charred echo
#

And what's the M1 value of it?

queen wave
#

Thanks a lot !

hard sandal
#

M1 is 1

#

But smh

charred echo
#

Lol

hard sandal
#

Funny enough

charred echo
#

As always, Melee class gets sad skills

hard sandal
#

Idk

#

When will we get a High M1 raiding skill?

charred echo
#

Ultima is 4 and Ultima 2 is 6

#

Ultima strikes which is much harder to get is M1 of 1

#

That's just amazing

hard sandal
#

Ultima is now 3.2 and 1.2 M2

charred echo
#

We have high raiding spells

charred echo
hard sandal
#

Yes

#

Even if its 2 turns

#

We can work our way out with it with avidity + quick cast

pale estuary
#

Realmstrike should be 2.5 mighty_mimic

charred echo
#

That would make everyone cry