#State of Balance: H1 2023 Discussion
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basically in orna lore, when you level up as a monster from regular mob to boss, you freeze your ass off
that's what i take away from this
Will steal John's work here but "State of Balance:H1 2023 Discussion"
Frost Mage are litteraly the followers of Frozenguards, and they are litteral water
We are talking about balancing elements
^
no you're talking on how elements makes no sense, and also who care about element, just use ultima
Why using Ultima when you can use Ban 
Still don't get how the earth god is weak to lightning. Shouldn't she be like...perfectly grounded? š
Well Legionnaire is weak to Fire, not Lightning
Fallen Gaia is not weak at all
Maybe Demeter is more rock/metal like and can conduct electricity ... well, maybe we should ask Odie for this one. 
All the t8 fallen god classes aren't weak to anything, right?
Yup nothing at all
just immune to their own element
The elemental mob weaknesses are the most inconsistent things I've seen tbf
You didn't play Beowulf 
You are correct, I never did
@ anyone from NF, would love some direction guidance on balance patch: reason being with a morri event coming towards the end of this month that's the specific time window folks will do a big scroll drop for a morri. with augments/celestial weapons where they are, there's currently zero incentive/reason to hunt weapons from a morri due to how overpowered celestials are. the concern of a morri weapons being rendered useless was flagged prior to towers and beta but still here we are... so question is, is a morri weapons going to be worthwhile after patch? would suck to drop 1k scrolls on a morri and then have the best item still be worse than celestials.
100% echo this
A. Morri 2.0 weapons: +3.0x crit mod, +3.0x weakness multiplier. 
maybe it's just me but i dont think a.morri weapons are useless
if you don't dual wield (most of melee doesn't), most non-sequencer don't either, a morri is useless
gilga now defaults to celestial axe, realm defaults to celestial bows, melee deity same
heretics default to 1 celestial 1 a morri / feral / a.imag / a.kala (so yeah a morri still usable there)
they already said they're looking into titan augments
- looking into is different than "yeah we want a.morri to be relevant and not clearly subpar"
- a little bit salty, but last time before towers was launched it was literally said "dont worry these won't be better than a morri" and look where we are
if a morri isn't / wasn't that valuable i wouldn't ask. also if hundreds/thousands of scrolls aren't at stake, i also wouldnt ask. also if a.morri was available more than just twice a year in an efficient way (via greater spawn %) i also wouldn't ask.
no one has to answer, but between not asking vs. blindly spamming 1k scrolls (tbf the ux for scroll usage is excellent now), asking seems like a sensible thing to do
A. Morri weapons were never gilga meta
Dungeon drop axe is super easy to get so not a great example
I would've much preferred if Celestial Weapons were made by taking an existing godforged item and making it Celestial. Retaining some of its original properties and opening them up to Titan Augments. Then you'd actually want several. Buuuut 2l8.
AF staff and bow are really the only meta weapons getting outclassed by the crit multiplier
Outclassed is putting it very lightly
But we know that augment is getting adjusted, so this seems a little doom and gloom to me
Amorri bow is outclassed by lost art right now as well because of the 25% crit multiplier it got, and celestial weapons make it that much better
25%
At least Lost Art has an opportunity cost. 4 slots is rough.
Fixed, still better š
very rough
4 ashens costing you ~160 from most stats.
- the loss of the effects you would've had
Yeah, once the crit augments are adjusted it won't be nearly as strong. Just figured it was worth including in the conversation since it is tied directly to celestial bow
Give Dorado 500 base mag and you can hurt my augments š¦
After celestial nerf, Ymir will become relevant again so lost art will become irrelevant
To be fair I think they were defaulting to non morri gear for the most part before
I hope as NF nerf those OP celestial augment, they will also make the rest of the augment more useful
Cos in totality, the majority of the augments are trash
I don't think nerfing prom/selene hands are going to make the others more useful...
Obviously it depends on what exactly they change.
Most of the scenarios I can imagine just result in one of two possibilities.
- People keep using them
- People switch back to other weapons.
The one way I can Invision people (the classes that use them today) using other adorns is if there was some change like; only 1 of each aug per weapon.
Read what i wrote: nerf OP augment, buff trash augment
But that probably just results in 2*
Right like I said, it depends on what exactly the changes are. I just don't think minor tweaks to others will change much.
Well if you make something which is good trash, it doesn't mean people will start using other trash
It kinda does, if the other "trash" is the next best thing
But there's nothing best after that thing
Currently
There's always something best. It's a ranking, first place isn't empty
It could have lots of competition, or none at all
But something is objectively the best
But it should be a close competition
Not a very visible outlier
Factions are a good example of this
They are so close together in efficiency that there's no real reason to tell someone to pick one over the other
There is an objectively better faction, but it's so insignificant that.. eh
If something is best then everyone will use that even if the second best is slightly worse
It doesn't matter
Why are you stormforce on discord lol
My alts are stormforce
And most of the people who are stormforce or any faction are because they didn't know what to choose
Just like how my first faction was stormforce
That's why my Alts were too
I seee
Well, I can say for a fact that not everyone is like you. And that sure, people will always aim for the best. But if the second best is basically as good as the best, some people might use second best
Be it for convenience, or flavour
Or anything, really
If they don't have a choice they will use the second best
I used Steward golem for first 4 months in endless
As a realm
Because I didn't have phoenix
But if they have a choice then only those people who want to do something different and not efficient will choose the second best
And everything is situational
Like briny pendant is the best for realms against chimera, Horseman etc
But it's trash or redundant when fighting against hel, surtr, achlys etc
Same with Hels chest vs Riftrogue chest for RS
Bulwark vs Heretic Robe for Mage builds
So instead of nerfing things first we need to bring diversity and situations or circumstances which make the use of that certain thing irrelevant or inefficient for that content.
I don't entirely disagree
I agree that there need to be situational circumstances that lead to different things being used in different times
But I still think outliers should be nipped in the bud
There will always be one outlier
It's because of the content we have
Like last month
I used Fey cactus with heretic tamer and amadan staff
To clear the chaos
Phoenix wasn't the best in that situation
So change the content and you will get variety
Talking about the difference between magical weapons and physical weapons would be about this topic? Or should there be another separate discussion?
That's an entirely different topic
It would be better for there to be a new thread I think
not sure if other augments will be more useful, but definitely the abused augments need to get nerfed hard
i remember farming so many ymir and being so happy when feathers dropped
now i dont even use the gear with celestial weapons. took a lot of fun away from the game
Please dont take my celes away š„ŗ
To reiterate Signets point earlier though, Id love some timely advice on the future of AMorri gear before the event.
#MakeAmorriRelevantAgain
Yes, faction is relevant, but not as much as items. You get summoner gear frequently from the arena, moreso than gear for other classes I'd suspect. That, plus the versatility of GS, plus the fact that GS benefits just as much from most gear as other classes do is what makes it very easy to play. Beo and Diety are also easy to play in those aspects, though Beo being the least versatile of the three.
Niche classes will always be played less than the more versatile classes. That's just how things go. If you want to try to encourage how many people play the less versatile classes, make the armor slightly more attainable or slightly stronger. Please don't make those classes now versatile. I always play rogues. I love rogues. I got to T10 as a thief as got GS before the other T10 classes. I love how strong they are in raids, wish they were stronger in raids, but also don't want to see the class lose that strength in order to have better sustain.
The summoner gear from arena isn't really worth it to the summoner, especially with fomo event gear being egregiously stronger than base game items for summoner.
Came by to say, 2 of my areas were taken today by a t7 attuner š
Just showing how messed up their balance in the game currently is
I've had territories taken by majistrate swashes in the past. š¤·āāļø A T7 being able to whittle down an early T10 isn't a new thing.
Whittle down is an understatement seeing as this was on a highway
low level players can also dot kill people that don't run steadfast/dot immunity gear.
It's all possible, but very difficult š
there are a lot of concerns about T7-9 summoners being overpowered in pve esp. during raiding -- I don't think "an attuner took two territories from an early T10" is one of them.
(also shoutout to #1084971196749201454 thread)
I wouldn't call anyone 235+ early, but everyone has their own category ig.
I believe that attuner had a little easier time with the fact I still have my swash load out up, while not running swash.
But when it comes down to It currently it's best to just switch to GS when you're closing the game for a while
Early T10 is more a description of your equipment, not level. The stat difference is trivial, but if a 249 was running around with bad gear they're still early T10.
Especially since RS learns their best skills at 225
For what it is worth I bet exp less could easily take zones from me if they tried. But like who want to work that hard. And if you are using realm, you have already documented how you feel about realm defense in the meta. So yah makes sense someone who tried beat you.
Especially cause stats deteriorate over time as well
Not sure this is really worth chatting when talking about the entire meta hereā¦
Yeah it was merely a note on summoner pvp, which I believe is getting addressed anyway
and the counterpoint that "T7 took territories" isn't really a new thing, summoner-specific, or particularly considered erroneous.
Additionally it is an unrelated non issue if they only took two spots lol
While true, I believe a t7 attuner would have the easiest time capturing territories of those of higher tier.
When I was t7 Archdruid I made it a point to take territory from heavily geared t9s and t10s at the time
It's very easy to do when the higher tiers fail to address immunities properly
Attuner may be easier, but if I can spam miasma, sleep dart, and bleed, having summons doesn't matter if the defender cannot take a turn and their follower doesn't have follower stats/buffs to deal damage with
That could be the case, guess I'll just equip the immunity gear and keep watch it does happen again.
This view of mine does come based from my friend who couldn't do much to me even with DoTs because I'd just heal (nyx at the time), until he changed to a summoner class and managed to consistently take my areas ever since.
Just have sleep and stun immune, maybe petrify
Is that new shield Stun+Petrify?
Ymir + waking then
And maybe smelly shoes?
Might as well use Ankou
Anyway let's not derail this one
Pile on them! Letās gooooo
yes, and no. some will want to DW crowsong or pillar.
We need a melee better sweep not specialisation locked . That s all
no, all screen AOE are tied to spec. what's missing is an equivalent to ara vesta and chained shield, a single target skill that have a chance to hit another enemy.
Someone please let me know of a game that adds something āunintentionallyā to the game and doesnāt fix it for 7 months. Thatās not a mistake or a miscalculation. Itās a whole ass meta. Iām so sick of GS and the delay trying to fix it. Itās a NEW class. Well, was. Nobody has we playing it. As soon as it was unbalanced it shouldāve been dealt with and then taken 7 months to do it right. Or whatever the case may be. 7 months!!! I canāt believe it. Even got buffs. Iām having a really difficult time understanding the thought process behind these decisions. I really am.
A huge problem I also think contributed heavily to these type of things is alpha and beta not being 100% mirrored. No point in trying something out if people canāt actually see what they could do with it.
If this patch is gonna take longer..please do something quick in the mean time. Counterattack was the fastest nerf Iāve ever seen implemented. Was done terribly imo, but was done quick. Why would CA builds been taken out the game like that if they had a very clear counter? But GS just kept getting buffs instead of being fixed, even with no clear counters.
Itās just taking waaaaay too long. Some might be less tired, due to less exposure. But trust me, the more exposure you have to it, the more tired you are about it. 7 months is WAY TOO LONG!
it's only a problem in PvP, and it's not that easy to fix. Also remember, NF is a very small team which make it hard to add balancing patch in roadmap as fast as you expect it to be.
Probably because GS' player base is the noisiest, hence, they are heard the most š¤·āāļø
Yeah, it has been a problem for quite a while, and i think they just recently tried to take actions regarding to that..
Thatās the problem. I donāt want a gd full patch. I want that issue taken care of quick. Like CA was. I honestly donāt think itās asking too much. On the balance patch, it shouldāve been to get GS balanced properly.
But
We are waaaay past that point. The mistakes are adding up. A quick patch shouldāve been done early. Now they have a player base. Too many of them are in it just to abuse, but enough of them arenāt. So canāt do that now can we?
7 months is insane!! For a new class!! Itās not like ss3. Odie was alone back then and Gilga had a huge player base when everything went down.
Most people on my guild also switches to GS to just simply try them, after sometime later, they stick with GS both for PVP and PVE (endless, horde boss)
Seems like something is wrong here.
Aaand yeah, they havent take any actions at all (up until the last week or so, which also havent been implemented)
And this particular group wants all the balance about things they don't use, apparently.
I dont want to point fingers but.. that seems the case for now
No matter what, I believe itās very clear. The time itās taken to fix is unacceptable. Pvp is certainly not the most important aspect, but itās the only one that is player to player. The amount of toxicity that has come out of this is crazy.
if it's unacceptable just don't play, no one is forcing you to do so.
Ofc youād say that.
wait for the balance patch then you can enjoy the pvp more
Amazing insight. Now everything is clear to me. Lemme just quit
saying unacceptable means NF owe you something, which is not the case.
Lmfao
They do. My gaming experience. Iāve paid. Iāve shared the game around. What are you on?
So NF doesnāt owe anything to itās players???
I have invested my time and money to the game.
We have been supporting them way longer than you. I love what theyāve done. I feel like my voice can be heard here too, which is truly special.
I have also tried to make this game more famous by the ways I can.
So I do think the game also owes us something
" way longer than you " do you know me ?
Have you played the game for 4 years? Idk
No. And donāt care to either. But your comment comes across like you donāt feel NF owes you anything. So you cannot be as invested as the rest of us are.
What would you like to see changed about gs?
I think the reason why it's taking so long is because they did not want to consider separate pve pvp balancing
Iām not asking for anything specific. Iām just saying itās taking way too long. 7 months is a long time to fix something complete broken.
Ofc I wouldnāt like to see the true summoners for through a bad time either. But there werenāt any when it came out. This is just a problem that has been allowed to get this out of control.
Even the celestial weapons are gonna be dealt with in what? 2 months? Ultima augments? Weeks?
Classes? 2 months?
GSā¦.over half a year. š
That's what really gets to me. Even stuff non pvp related.
Especially that
Thats not true
Phoenix? Ban
Critic? Ban
They are still using other classes? Ban
The threads about endless snapshotting and ultima were made by GS mains
Even though GS uses both of those
Some are. Not everyone. But yeah man. Some in the GS community are the most toxic players.
Regarding ultima and bp. I get the feeling most gs hate havibg to use them and would like a nerf BUT with summons buff
Yeah, but GS have other options too.
And they will be least affected by this
True that. BP and ultima kinda feels like budget heretic but summons are just hella slow for raiding so those are your only options
They can still wear orn gear and get to 200 easily
Snapshotting will definitely hit GS very hard
Yup. Endless is definitely impossible without phoenix.
Its the class that gains by far the most from Snapshotting I think
GS is the only protected of it
Without snapshotting you cant use gazers and cant use buffs on them.
Snaptshoting doesn't matter. Nf won't touch that because, fun fact non-t10 players exist
Especially RS.
Let's calm down the entitlement folks. Believe it or not NF doesn't owe anybody anything - that's a pretty shit way to view the game and the dev team
There are so many things which needs to be prepare for it
Hey y'all
I do very much understand that we all love orna a lot, and we all want what we believe is best for it.
This can sometimes lead to heated debates and arguments over what we believe is best for the game.
But that doesn't mean we need to be hateful towards eachothers ideas or worse, the people themselves.
Just please, keep things on topic, and much more importantly, an open discussion.
Give as much detail on why you think your ideas are valid or invalid.
Okay, agree
I just don't like how this is turning into a blame the GS community thread
Yes we are aware of the unbalanced things
I don't hate anyone
Also worth noting they rolled out their largest content and game in the last 7 months in addition to a new class. Itās probably fine it is still going through a rough patch. I mean just look at Beo. It is still not meta after years. It takes time to get things right and some grace is needed.
But the problem with all these balance talks starts, like this
This thing is very strong I think we need to look into this and then everyone says okay let's nerf it. And they don't say nerf and just use balance because they don't think it's a nerf.
I do agree the pace is slow, but ultimately it's happening
Isn't any need to run anyone through the coals at this point
Go vent in your kingdom chat
No. Youāre just fine with it taking this long. š
Because some summoners (not you) are exagerating in the nerf stuff department. And yes I do think some stuff needs (reasonable) nerfing (ultima for example), but you see familiar names in the nerf everythinh thread
I'm not. But complaining louder ultimately does nothing
I'm constantly asking on patreon discord for that official survey that's supposed to come first
Especially nerfing the things which are central to the class.
One can only hope. Seems the louder people complain the faster the fix. So yes. I am holding out hope.
But ultimately I do not decide the pace and neither do you
As far as outliers go, we just got solo horde (after a year of chatting), we are just looking at bulwark and adornment with ultima, we are just looking at crit stacking issues, it takes time my guy.
Worth pointing out here that CA cheese started almost a year ago (May) and it was fixed with towers. And was a documented cheese strat. As a long supporter you should know how long it takes NF to balance. There is no need for you to bruise other players just cause you are frustrated.
Intent and feelings are very difficult to portray accurately through just text.
There's no tonality, cadence, or non-verbal language to help guide your message.
Accurately expressing youe thoughts is hard, especially for a Discord spanning the whole world.
Even if you don't hate anyone in particular, it may not look that way to others.
Bruise who?
Nothing that I said was wrong regarding CA
It was cheese. With a very easy workaround
Understood š«”
Um, I wouldn't say GS playerbase wants other classes to get nerfed. I personaly never met such a person but i believe some exist.
As a GS fan since day one I am totally okay with big nerfs to pvp, bloodpact, etc. I just want my summons-doing-damage playstyle (which is what a summoner should be) to be adjusted at t11 level, and nerfed at lower tiers, as this classline really is overpowered there.
Exactly this
Yeah it's kinda unfair to assume that GS people are unaware and ignorant towards the issues that clearly face the class
Thatās not what this thread is about. The solutions are probably already thought out.
And the toxic GS player thing..itās not everyone. But then again, every class has someone like that
Well sure, that's why I don't see a point of bringing the GS ones up here
My issue is the time. Why fix everything? Why delay the GS thing to balance every single detail in the game? I donāt think other issues are as prevalent or gane changing as GS unbalance right now. The augments are another really gigantic problem. But so many of those problems are pve related. But augments and GS are pvp. And thatās why theyāre such toxic, emotional topics
What we need is a more reliable way to buff our summons (and heal them up as auriga - who can't use life pacts right now). If this happens - they may be much more squishy for all I care, if i can reactively and reliably buff and heal them
Itās always on those conversations that the people āswoop inā to insult others. š
Why not? Why expect them to nerf one by one? Iām more under-the impression they will nerf most-everything at once.
Doesnāt auriga use BP too? Actually asking. I was under the impression they can use it because of high hp pool
Because to fix GS in pvp, they would need to nuke what we can do in PvE, thus seperation is required. Seperation means that other things must be addressed
Auriga passive greatly reduces effectiveness of all pacts
Between benefactor and auriga it's down to like, 30% effectiveness
Because one problem is 7 month old. The other are weeks old. Because the biggest problems should be addressed first.
Got it
All the other pve thingsā¦people complaining at raid times or damage amountsā¦that can be dealt at a different pace. Because what ever I do, doesnāt affect anyone else.
That's the problem right now though dude
PvE and PvP are tied together atm
So if you nuke PvP while PvE isn't the problem, now you have more problems and no change
I would argue impact more important then age. Things like pets, uiltma, tower adorn have wider impact affecting multi class and multiple content types
And if we're speaking about age ... Phoenix is way way older than GS
I get that. And I spoke earlier about that. Thatās why the time is a big problem. Problem wasnāt that serious before
In terms of how fast things get fixed?
is there any interesting discussion in this thread or is it all just summoner talk
Pretty sure Beos and Gilgas would love to disagree there
I know you and most gs wouldn't mind bp nerf in return for stronger summons. It's very understandable. Which is why I argued that some GS saying they want bp and ultima nerf at their own cost is not a fair counterpoing to them also wanting AP nerf, crit nerf, pet act rate nerf and so on.
I feel that blood pact is only really a problem in pvp
its really not that strong in pve
I donāt understand how any of that have anything to do with it. Phoenix is a completely different topic. Pre summoner, all classes use it, except beo and gs
Itāa broken and this a balance thread.
Well okay, but I still don't see how GS players are the most bloodcrazed about nerfing everything
Good for raids
And stronger summons open up another box of pandora. The second chance being shot down in every fight
Ya but ultima is better⦠š
That's an opinion. I think APhoenix is necessary to do content in a sufficiently fast manner.
BP penetration is the issue really. Maybe a M1 nerf with a M2 buff could help to nerf it in pvp without shafting it in pve
We don't want them to be just stronger, we want a way to keep them stronger in the longer fights - raids
Which means they could be weaker at the beginning
phoenix has a somewhat easy fix tbh
Make Defic Channel 1 and 2 and 3.
There are 3 god classes already.
Red Phoenix could use DC1 with All stat ^
Black Phoenix uses DC2 with All stat ^^
DC3 is self cast only and gives ^^^
Thus - positively affecting pvp
Indeed, all threads are just options tho too. As for 2nd point itās kinda true rn but if other pets are buff they could be more viable and used more. Instead of just phen it could phen or say 5 others.
this was proposed before but then you could stack DC2 and 1 with DC3
The problem with it is that it kills the usage of most other pets with how good it is
Have you seen anyone in t10 using fafnir?
We've had this similar discussion before. What do I gain out of phoenix nerf (and I'm not sure what you propose would be an actual nerf for raids, hordes yes)
Or Cthulhu?
well then have DC3 not exist
Huh? Come again?
idk if there should be a skill that doubles all your stats to begin with
Because if the ornate chance is tge exact same as is right now, why should we take longer to farm them than we already do?
Other pets?
A healthier game. Why do people hate nerf so much? Yes it will likey be a straight nerf so?
Because if the ornate chance is the exact same as is right now, why should we take longer to farm them than we already do?
challenging content is the reward. Make fights challenging, increase their rewards
There will always be a pet used more than the others
I mean I could ask 'what do I gain from a BP nerf'. Some things need to be nerfed š¤·āāļø
My summoner brain is acting up xD
I dont want this combat system to turn into an autoclicker
Yea, meant pets
Because itās brings satisfaction it feels better when u get something after work. Phen is the easy way and too op rn
Is bp op in pve? I don't think so
does anybody enjoy clicking 10 buffs then click realmstrikes/ultima 5 times as a combat system?
This lol if we want easy way just make orna a idle game and u can get asc 100 and max level in 3 days or something
there are better idle games for sure, melvor idle is very enjoyable
I'm not asling for buffs (except realm and beo)
I'm asking for less/no nerfs to stapples that have been a part of the game for a long time
Bit different.
I asking for nerfs. If we just buff everything for same level it cause powercreep and even more fomo
its like an MMO with auto questing and auto combat, if i am not challenged AT ALL i am not enjoying myself
there is no doubt place for content that is ez pz but there SHOULD be content that is hard
What other options do summoners have in pve though? I feel that goes under the radar a lot. Even pvp. There are more options that donāt get used a lot because of how broken summons and BP are
Ultima
clicking the same 10 buffs and the same 1 attack skill in every fight is not hard or challenging
How about Vesta?
it can work in towers
but GS lacks the magic stat and crit multilier to really make it work for raids
the only reason why ultima works is because of elysian balance
And how do you make a game like orna hard? Nerf player damage so it justs takes longer? Because that's what I'm seeing here
Then I donāt get why are we trying to be so considerate with the BP nerf not affecting pve.
Also, summons are only broken in pvp
and m1=4
Because we don't care about bp
because if ultima gets nerfed, BP is the only viable raiding method left
Because nerfing phoenix or ultima doesn't make the game "harder". It makes it longer.
Imo make it more tactical, more spell variety to deal with raids. I like cerus raid for example it force u to make use more skill instead of just brainless spam same attack
add mechanics to fights beyond big hp pools. boss reflecting damage which you need to avoid, boss putting buffs you need to dispel or debuffs you need to cleanse, summons you need to focus, certain damage types you need to apply
Although its not necessarily a good solution, nor the right solution for everyone, alting can provide at least some of the need for challenge.
That pisses me off more man. 7 months without a nerf while there are other options.
It can for lower tier as dc all buff def
Gold comment. Lol
I could kill arisen morigan at lv 230, just took an ungodly amount of time considering how many times I need to kill her
do you not see a problem with "use aphoenix or take twice as long to kill content"
I could do horde dungeons effectivelly at lv 230 and fast too. But I couldn't use farming set
why have a phoenix in the first place, just half the hp of everything
summoners have summons, bp, and ultima - they do not have the stats for anything else in most content. all three of these things are potentially sitting under the nerf radar atm.
I mean. It does give double stats. So it would be half the time
yea thats the point
if everybody has double stats
and it sucks if you dont
is it really neccessary to force everybody into having double stats
So? Then people will use chim or titan
why not just give it to everybody
the idea is you want to chose WHICH buff you want
not there being ONE answer
I think more pets should give dc and I think a new pet should give all up2 (raud focus)
Vesta plays too. Thatās not under the radar. But is the ultima nerf so frightening?
i think there should be a viable defensive option, a viable offensive option, a viable utility option
like right now
vesta is not very good on gs
offensive option? phoenix
It wonāt be useless. And more likely than not, itāll still be very good
Could be, I've seem some ideas about ultima that would make it inferior to other spells most of the time
vesta is only ok in towers becuase you can do chip damage to things to speed it up
They aināt going for that
Could also be balanced appropriatly and reduce it to pre-bullwark/achlys lvs
itās not an actual option for most gs content
Pretty sure I could make a good Vesta build on summoner. Donāt think itās that weak actually.
Auriga has only summons, which is the least effective of the 3 
Remember the original nerf to spike shield?
5k magic is more than enough.
Lol. Ok. Fair
I'm not sure I understand.
Alting allows you to explore and see the world from a different angle.
Trying different builds that might work in places people don't often spend the time to stay and explore.
Seeing just how strong a certain tier can be. Pushing the limits of what content was thought to be possible for a given player.
Has anyone really tried to make a T5 alt that attempted to push the limits of Endless recently?
ultima is probably still more effectrive than summons on auriga 
as for how to make fights hard? Granblue fanatasy is a waifu gacha game with combat that is not that much more mechanically advanced than orna
this is a guide to one of their "late endgame" raids (at the time)
https://gbf.wiki/User:Diamonit/Dark_Rapture_HL_guide
We do not want summoner to be a heretic spin-off
We want it to be summon centred
hey. They have husbandos too.
Yup. Agree. There are more challenges in Orna than one would think.
theres like a million ways to make fights hard beyond increasing their hp pool
true!
but also Vesta is under the nerf radar too becuase lol Prometheus
prom hands do make vesta more op than it would be w/o
ultima is just gonna get hit twice by balance patch
I'd be shocked if Ara Vesta gets personal attention with promo hands already on the chopping block
to be fair I'd kinda like a heretic GS crossover as a celestial class or something 
So many useless things under the radar. The big meta-warping stuff stays until we do those useless things. Like phoenix
No offense but at a glance, the drop system for that game sounds hugely different from orna. Not saying ypu don't need to kill a lot of stuff but at least you don't have to hunt for 190% stuff
their blogpost implies they that they want a "specific value" of power for all classes and they intent to chop of the top and the bottom and put them back in the middle
Thats what hydrus could have been
you are wrong, i farmed thousands of raids and not gotten a drop
And that is fine with you?
that being said, harder raids usually have guranteed drop in form of unlocks through archievments that lets you buy rewards at an npc
they have both
farmable, easy raids with rng drops
and harder, coordinated, effort required content that has guaranteed drops
as an example, that boss i linked has a mechanic that puts 12 buffs on himself
each buff needs to be cleared by meeting a certain requirement
one of them is "deal X dmg in a single turn"
one of them is "hit y times in a single turn"
one of them could be to "tank a attack dealing N damage"
if you fulfill the requirement
the buff goes away
if you dont clear buffs by a certain turn limit he turns those buffs into "i will end your entire existance" type buffs
now you and your party need to coordinate
the heretic can ultima off the X damage buff
the beo can take the y hits in a turn buff
the gilga can tank the hit
it needs coordination of a party to clear it
in other words, just punch harder while the boss has higher hp than the other raids doesnt work
the gacha whales found ways to use 4 instead of 6 players, then 3 then 2 and then they figured out ways to solo it through the strict time limit
but that shit was a real raid fight, not just "click realm strike 20 times" fight
and again, this is very much an endgame fight, i dont want all the game to be like this. I dont want every fight to be more puzzle than fight, I dont want all fights to be ruthless.
But i also dont want all fights to be UNGA BUNGA realmstrikes/ultima, I do want SOME hard, coordination requiring, effort taking, preparation rewarding hard fight
I am ready for everything, as long as the reward to time ratio remains the same for every class
again
said boss has a achievement linked to it that unlocked a NPC trade for a guaranteed reward
pandora's box was already opened with the year(s) of power creep -- now a significant part of the playerbase expects raids to be over in less than a minute. š¤·āāļø
and it goes without saying, the longer it takes the harder this expectation becomes.
he dropped a item needed for said npc trade with 100% drop, another chance to drop it at 89% (with the 11% being BETTER) and another 35% chance with the other rewards being usefull but worse
But then where's the variety of different classes if everyone has to do the same thing to get that one thing?
no he has all those buffs, if one person of the party does it, the buff drops
So you want party play in raids?
you dont need different classes necessarily, you just needed different people fulfilling different requirements
Hmm, interesting š¤
in that case he was designed for party play
So more alting
but people solo'd him later
or 2 manned him
but that required max items and level and classes
you could make it "he has 10 buffs that require certain things to dispel" but you only need to hit 5 of them for his 1 shot mechanic to not go off
it was just an example of mechanics that could be happening in a game like this
other bosses in GBF dont have that mechanic
also the reward structure is interesting, which 1 fully guaranteed drop, one high chance drop with alternatives being lower and a low chance drop with alternatives being worse
not item drops but materials required to build a item of your choosing, like skyshards
But then wouldn't the said raid become ineffective after getting the drop?
Hmm
you needed 10? (iirc) to completely upgrade 1 weapon of his
If it drops stuff like realmore, solarire, curse ort it will always to hitā¦
there were 12? iirc weapons in total
That's an interesting mechanics you are talking about.
later on they added some prestige items that required his drops as well
like a skin but you needed to solo him on all classes
But important thing is that if that weapon is not good no one will farm it.
If it's better than now, everyone will cry powercreep(true)
oh at the point he was released it was like celestial weapons right now
they are still a stable of weapons (GBF only has weapons, no other slots, so think about it like a generic piece of equipment) to this day
It could be good in only some areas so old bis gear is still viable and bis.
people farmed it because it was FUN to figure out the fight
it wasnt like you clicked 200 summon scrolls and had to fight him 60 times
So we need more content instead of gears or weapons or augments to make use of what we already have
This will also help with variety
this would be more of a guild raid you cleared once a week
again, this was just to show "how do you make this game hard w/o the boss just having more atk and hp"
there are mechanics that can make a boss hard and fun
AND
that boss loot can be more than "hope the one item i want rolls 190% or higher"
No god no!
That would be alt play up to eleveb
If you want to balance something, balance this. 15min stalemate with a diety in the arena. If it was a player he would have crushed me, but instead of attacking often he kept restoring 75k ward even though he didn't need to. His attacks were doing 60k each to my chimeras
My chimera normally hit between 7k-22k depending on armor. They were hitting him for 7k at most, he resisted blight/poison/frozen a lot, was one to every other status effect, resisted the elements seen there, was immune to stats š½ and T. stats š½, and his buffs stayed up longer than normal. Not sure how he could have that high attack/def/magic/res/HP/ward AND have all of those status immunities PLUS status protection, but it seems broken. Items make the class, and that proves it.
That's just a well-built Deity to me
Also you gave the guy enough time to buff up defenses
Perfect territory defenses
I mean, you're doing a coliseum. Floor 12 stat boosts, plus a decently chonky deity
Deities have steadfast
Also yeah Coli isn't really a great metric to base things on since enemies get raw stat boosts per Floor
I didn't notice this was a Coli until you mentioned it
It's the best metric. If you want to bring balance you should look at the extremes and see how far off they are of where they should be. I've completed 12 coliseums before and failed plenty of others as RS, and I've never come across anyone so tanky. It's broken
The fact that you beat 12 coliseums is the problem with balance wink wink
And failed plenty with RS
Nah, that's not it. Versatility of the class vs niche.
It's almost like a certain class is unbalanced at lower lvs in pvp
There are people who have played the game less than a year and have gotten above floor 350 in endless
You let a defensively built Deity on Floor 12 buff Defenses and get Deific
It's perfectly normal for any Deity to 0 out attacks from most Summoners with those buffs alone
Eeeeeyup
Not against me. I've got a great build š
Which is why it's concerning that he could be so tanky and immune while also dealing 60k damage with a single turn attack
I've been up against many celestial dieties that were easier than him. He has the items, and items are what breaks the game
Again, you're in a Coli run where players get stat boosts. You shouldn't judge the state of a class because of one encounter where your opponent was clearly at an advantage from a mechanical standpoint.
Each tool has its own uses.
Summon based damage is very prone to getting zero'd out
Bloodpact is the play if dealing with high defenses
If you got a great build why'd you let him buff and you're not using anything to buff up your offense? No blood pact?
Summons are easy to 0, especially in coli, and even more especially from deities.
Just because you hadn't encountered a counter to your build before, doesn't mean they don't exist
He's immune to most status effects. That's how I stop them from buffing up
You have to make sacrifices to be versatile. He didn't have to sacrifice much
That awkward moment when chat realizes gs is so good in pvp it runs coliseum without bp š
This guy had a 60% raw stat boost from being a Floor 12 encounter
Those are stats comparative to an AL60 Deity
I've been against Ara on floor 18 and a tanky Gilgamesh on floor 19
Neither of them were anywhere nearly as strong or well rounded as this guy
Gilgameshes build Ward, not Defenses, that's a solid difference
All running prism wall, DC, and full ups?
Most high-Ward options for Gilga don't offer much in terms of Defense or Resistance
Prism is probably from FYeti
Yup
The Gilgamesh yes. Over 100k ward and hit like a tank, but he took damage and wasn't immune to much
Prism is most certainly FYeti
100k Ward at Floor19?
That must've been a weak af Gilga lmao
I switched to full chimera because they deal more damage. Started out with 2 kelpie 3 chimera
I have 210k as AL19
It's not a measuring contest. It's about balance
Ahem. Anyhow.
If the deity truly was immune to all statuses, it'd have to be wielding a crystals to be immune to stat downs as well
And we're telling you that you've been properly balanced against.
Again, Colis are not a proper balance measure IMO
Wrong
If it wasn't wielding a crystalis, then an ONC + Gadget. But that'd be one less accessory for immunities
Which would lead to not being immune to everything
Just maybe everything you had
In one screenshot Blight clearly works
So briny ain being worn
Does the gorgon protection work on stat debuffs?
Sleep, stun, paralyzed, toxic
Not the best one, but then Poison could probably be applied as well
If blight and poisoned work, so would toxic
You absolutely sure Toxic is in the list?
Chimeras can apply toxic
Rarely got poisoned, blighted, rot, and frozen
Steadfast is a thing though
But they have low chance
Steadfast my boy
Lol
Unless it clearly says in the log that they are immune, they are not
Rarely
Not even a gearing thing. They're just built different
For all we know he was wearing full phoenix and 20 gorgon eyes
I'm genuinely not barring that possibility
3 years ago I started playing this game. The entire time a diety has held control of 90% or more of my city, and now I'm taking lots of territory from him. It's a good daily fight back and forth, and I can apply status effects to him much more easily than this guy. He and I constantly change our items trying to outplay the other
I was taking territories as RS because he had more res in his build probably trying to fight off someone else. As GS he's gotta have def and res to defend against me, which gives me more of an edge. That guy in coli though could solo a kingdom taking on 10 T10 players at a time. You can't call that balanced
Items are what unbalances the game
That's my argument and I'm sticking to it. Classes don't need to be touched. Items a need to be
Out of curiosity, can I see your loadout?
It's high res and summon stats. That's what helps me keep my territories around here. 2% health Regen amity
GS is the only class which can complete a coli with low al as easily as you say.
There's no other class which is capable of doing it regularly as you stated.
GS clearly outclasses every class in PvP and that's a fact
Because of items, or the lack thereof. How many T10 thief, warrior, mage, or Beo gear can you farm from the arena? What about summoner?
I'm not saying that's my gear for coli, but because of the versatility of the class you can mix and match what you need with gear that's available for all classes and have a well-rounded defensive set. The other classes just need a slight buff to their strengths through items, whether the items are slightly buffed or slightly easier to obtain, and you'll see more people changing their class for different parts of the game
I don't follow: "The other classes just need a slight buff to their strengths through items, whether the items are slightly buffed or slightly easier to obtain"
Are you saying the game is fine? The items need a buff? They need a nerf?
As Sore pointed out, altough gs loses at raids and hordes, it is very good at pvp. No other class can do coliseums with the ease at t10 as gs can. It is super fair that deity (the tankiest class) can be built and buffed to zero any unbuffed summon damage. And even then (for now) you can use blood pact with a nekro staff and riftsummoner helmet and one shot at lot of high defensive deities.
Iād say a big point of gs being good at pvp is itās essentially like having summons at the same level as well geared players on your side making it a 3+ v 1
People complaining deity is too broken really have no idea how much effort it takes to build a strong defense build
You need high stat 190+ amorri gear plus synergizing amities and weaponry
At this point of the game, it should be fairly easy for BP to kill a deity especially if u get first turn
If it doesn't kill, just use BP again. And again. And again
You guys keep acknowledging that the gear makes the diety and GS strong. You like a class and have a biased view towards the other classes. I like RS. I wish it was stronger, but I know I need better gear. It's easier to use Beo, Diety, or GS with pretty good gear, but it didn't need the best to do well. Thanks for time and again proving my point even with your biases
gear makes GS strong? interesting
yeah I must be playing a different game
I'm not sure I understand your point. Are you saying it is gear that makes classes strong? Because that's not really an issue, that's kinda the premise of the whole game.
Would you be so kind to summarise your argumemt in a succint paragraph or two?
GS doesn't need gear to be strong in pvp.
#1084971196749201454 has already covered ~everything brought up already so idk why it's being repeated here.
Does gear make GS strong? Seems like the get most of their power from gear through passives or non-quality driven stat boosts, without enough options to really make them a gear driven class.
Also sad to see people are still accusing others of being self-interested, again and again. No point in discussing anything when there are people that don't want to discuss things in good faith.
sounds like summon stats bonus should depend on item quality to make them a gear driven class :P
That'd be nice
the ratio of class/spec power to gear power could lean a bit more toward gear.
additionally, the hp/def/res/ward on the armor pieces should probably matter more than they do now.
max summon stats rn is:
- GSA +220 (class)
- Bene +130 (spec)
- Amity +30 (gear)
- Celstaff +68 (gear)
- Offcharstaff +42 (gear)
- Goathat +12 (gear)
- Atepo/Olymp +10 (gear)
- Riftboots +15 (gear)
class 220, spec 130, total from maxed out gear 177
realistically people would probably not have the amity (because they need something more important like autoward), and would probably run a shield instead of double weapons.
follower stats has a somewhat similar pattern.
On pvp offense you don't need anything like that anyway. Offense you just press BP and go next.
On pvp defense you probably just run max protect% to drag out territory fights, or ward gear with autoward to try and survive aoes/chains.
I mean u can just say you disagree. No need to be rude about it.
It's a discussion. Ppl have different opinions and that's ok
Several people who main/like gs told you wrong. They were not biased. The fact that you take issue with a well geared diety zeroing summons (not summoners) in a balance thread is weird. What do you wish for? For unbuffed summons to run completly unchecked? For poorly gearely gs (or any other class for that matter) to be able to do coliseums consistently?
The problem with early t10 gs, and much more so with attuner and t9 summoner is that players without knowledge or good gear can curbstomp other classes. You should not be able to win 12 coliseums with your gs (when you couldn't win 1 with rs). But to be fair, coliseums are too hard to do without alts and we could probably do without the stat buffs by floor lv.
If a well geared, full defensive character can't 0 out badly geared/underleveled characters or at least heavily reduce their damage then defensives are not worth taking at all and we should be talking about buffing defensives.
at that point you may as well give every character a "congrats you won" button
Agreed. Defensive playstyle should be viable and not just in pvp.
The big issue is the summon protect chance and their unchecked damage. I've never seen my or anyone else's summons 0'd
You either 1 tap the summoner turn 1 or you die 96% of the time.
Well, you'd maybe have a turn or 2 extra if you went full on ward and defenses.
But I'd also like to point out that offensive risky playstyle should obviously be faster than defensive playstyle.
summons zeroing out definitely happens
in pvp
here is the problem for me. Never once have i entered a summoner pvp fight and thought "yea let me just quickly kill his hydra and then i'll kill the summoner". Its always "i hope this goes through on the summoner / AoE the summoner
unless you are going in unbuffed and hit 200k ara vesta's turn one
you never consider killing the summons
You can kill the hydra first in 1-2 turns if you have good defenses and then kill the other summons or the summoner.
Sure ara vesta 2 as long as it crits is a better choice, but those that don't have it can focus on killing the hydra first
(i should say that i play beo) do you really go in, see a 300k hydra and think "its a viable option to kill that thing first"
Yeah, before ara vesta I used to ultima the summoner and when the hydra protected she went down
(You could also go for a 1 turn spell/skill 2 times)
okay i guess thats just a "lmao your class cant pick a target it wants to attack" problem then
If you can one shot it, sure
I'm sorry, I didn't mean to come off as rude during the discussion.
I did complete it once as RS. The thing that stopped me from doing more was the amity that helps someone survive a 1shot. Beo surviving a 1shot with that RS build usually means you're going to die on his turn to his pet.
Like I've already said, for classes like RS some things are heavily dependent on gear. Switching to GS I could run some tanky gear that's pretty great, but it doesn't have to be specific pieces of gear for specific buffs to work on GS or diety.
@cedar dock seems like you missed my first post.
I did in fact miss your first post
Simply because GS is 1 million orns more expensive (which turns into pocket change in comparison later, and is pretty easy to get even at early t10) doesn't mean it should be able to topple most other classes
I'll play an extra 100m orns to unlock RS if it got to be the undisputed king
I think people would pay real money just so their preferred class can be the best
Again, I don't think it topples other classes by design. I think the lack of items are to blame.
20 years ago I played a top-down MMORPG that was insanely fun, Dransik. It was bought, changed over the years, and is now Ashen Empires. I only bring this up because it's game balance. At first, daggers were king because of how many times you could attack per second. You'd run by your enemy, get 1-2 stabs, then run out of his range so he couldn't attack, and repeat. It wasn't ideal for PvE because the bigger bosses had greater range so you'd still get hit. Each time they changed something small a different weapon class became king: pole arms, blunt weapons, axes, bows, magic. Each time there was a shift was because new, slightly more powerful items were introduced. Each time there was an expansion with new items, the max level was also slightly increased to being about newer and stronger monsters for those already at max level to struggle with. Eventually the gap between the previous lvl cap to the new gap (10 lvls higher) grew exponentially each time it was raised, much like in WoW.
I don't want to see that happen to Orna. This game is amazing and by far the most fun mobile game I've ever played, and more balanced than a lot of PC games I've played.
I haven't played through T7 with summoners, but at T10 they appear balanced to me. Again, I think balancing them against other classes in T10 comes down to gear. I'm only lvl 234 and I've been beating a lvl 250 GS who's defending territories because of gear. If this effect was available on gear for other classes I'm 100% sure you'd see the Diety and Heretic quickly go to the top of the PvP leaderboards. This gear might be too strong against a T7 summoner, so why not limit their summons? T7 could be restricted to 2 summons on the field, T8 could have 3, and T9 could have 4.
here is my counter point: the game dev's said they are not, based on objective data
Again, I firmly believe that new gear with unique effects like this for weaker classes, like RS, aimed at fortifying their strengths would help bring them up in PvP. You could have thief gear that gave a chance to increase the crit damage to an enemy who had full health, or to negate an enemy staying alive with 1hp on a critical hit
if its just "gear can fix it" are you still playing a class or are you playing a gear set
you need a little bit of option A and a little bit of option B
or you end up with "hey how can I do this content on RS" and we gotta answer "just get the sword of RS balance from the event 3 months ago"
The class is utilizing the gear, not a gear set. You don't use the same gear in endless as you do for raids or PVP
gear can do some nice things, its great to have something to look forward to farming besides exp, thats why AL works as a goal for players
but that can't just fix everything
It can help fix the 5 tiny daggers of the GS
for me, gear should do 1 of 2 things: Fix a flaw of a class, like: help make the glass cannon not die OR amplify the strengths of a class, like: make the glass cannon deal more damage
afterwards we can get into things like build enabling items, like a staff with a special summon or a sword that ignores defense or something
but it should never be "equip this and your class is balanced, if you dont have it you kinda fucked"
Having 5 pets that you get to choose is hard to balance. The only way you can do that without unbalancing the PvE aspect is items
but.. thats not true lmao
its not like this is the only game with pets or summons
June 18 2009: Split of spirits and chants to PvE and PvP versions. PvE versions buffed to increase usage.
thats when guild wars 1 split balance
between pvp and pve skills
thats nearly 14 years ago
the blue print to handle this has been around for 14 years, NF is considering a split of pvp and pve balance, which will make this much easier
and thats me not talking about the guild wars 1 "Smiter's Boon Incident"
I'm not going to say that items are the issue. The power creep is there, yes but it's not due to gear. They haven't been powercrept since Blackeneds were introduced (although I'm likely missing something)
And even then, it's not about the equipment itself but the Adornments. Then the Celestials came but we know something is going to be done about it since they're not meant to be upgrades to existing gear options
okay, i want to talk about the Smiter's Boon Incident.
It was a skill that made certain set of support skills, that also deal damage ALSO heal players for a big amount. They tried to balance it but it was op regardless.
So they eviscerated the skill. They gave it 5x the mana cost, 9x the cooldown and reduced the buffs duration from 30 to 5 seconds.
So the skill costed 70% of your max mana, had 90 seconds CD instead of 10, and only lasted 5 seconds.
They said they dont know how to balance this single skill, so they ultra turbo nerfed it so bad it would never be used again.
Anyways, doesn't really matter but it's a core memory of game balance for me ever since 
Please donāt fix class issues with gear. I only have so many gear slotsā¦
That already exists. Queltz helmet for thief increases crit multiplier. Status effects more or less already take care of opponent surviving steadfast. Not many people use parapeet amity (most I've seen were realms because no SECOND CHANCE - not steafast). Imo, realm needs a thief skill with high m1 and crit (if I had my way it would be a 2 turn skill called amitlu with all elements damage and 2.4 weakness multiplier) and sweep needs a small buff.
I think sweeps in a good place right now
Nope
I disagree. Sweep needs help
Ok but hear me out 3 attack buffs and it kills everything in one hit at Al 10
It definitely requires much more effort than heretic mages dance spam
As it should
Wai
i think the argument was that sweep could be increased by elemental boosts
though i don't understand why but dancing always feels like more dmg
better damage multipliers too, and the additional status effects help a lot too
Lull at least (from bard spec), though stun from Zwei spec competes favorably there.
Elemental enchanted staves giving status procs, whereas elemental enchant on weapons is fixed based on enemy res/immunes.
Idk. Dance/pavane and sweep aren't... good. Stuff like AV2/CS is the way forward.
'hits all enemies' aoe without some massive downside that prevents it from clearing 1shot threshold is and has always been a mistake. A black mark worth scrubbing.
Odds of NF changing it seem extremely low. It's such a shame.
i too enjoy hitting 25*4 enemies 1 by 1 
The only place the difference is really felt is in T10/T11 dungeons where everything and its brother has an elemental resist of some kind
Not being able to use an affinity effectively cuts into the effectiveness of Sweep quite a bit
Sweep could have worked with new holy augments and holy alignment if everything wasn't resistant or immune to it.
why can't sweep just be made like dance except using atk
i don't understand
make this nonelemental dmg and similar M1/M2, problem solved
if every skill exists in atk and mag, why even have atk and mag
there should be a difference, but it atleast needs to be similar
but if everything is the same its just boring
There needs to be a balance.
agreed
Casters are just better in almost everything compared to their counterparts.
what is the solution then
But melee class have suffered from lack of aoe for very long
what if AOE could crit š¤
If melee class also had good aoe, we wouldn't have been having this conversation
And why is the mana required for melee aoe skills many times more than mage skills?
That's another deep hole of problems.
players dont have much tools for horde's, our options barely grew since horde fights have become THE content
we just recently got 2 target cleave
Mages have the highest mana, while melee lack mana
arrowstorm is 80 :)
And only two classes can really horde efficiently even now
Who uses it?
melee could get something like "single target hit, overkill damage on the first target gets redirected to the second, then third and so on"
It doesn't even have good damage
ranger would be cool if the arrowstorm dmg wasn't divided in horde
it actually does if you wanna try it
like hexacut, what would you say if its like, "once a single blow kills the enemy, the remaining hits get transferred to another target"
I have tried and for it compare to my 14, heretic al I need use Zerks shrooms
Smellies and berserk mushroom + zerk 2
While my heretic 14al does much more damage than my 44 al RS
yeah yeah, you use every buff and it still sucks compared to 0 al heretic
i've heard it before
But it's a fact
It could work but why not make that to Realmstrikes?
this is besides the point tho
Why?
i am spitballing, no t10 class has innate aoe besides pets/ancient jhin
Why does one class needs just basic gear to do more damage than someone 30+ al and using every buff to get the same damage?
your point was that is doesnt do good damage since it splits
but when i tried it it's enough to kill bosses
ara vesta is a celestial class skill, so hexacut could be the melee version
Not at t11
Vog or dragon events
sure T11 or vog have too many res/imm, i agree
separate discussion, but what if NF intended for melee to be inherently inferior at AOE? traditionally, mages in folklore were better at field, AOE spells
And why does it even need to be 80 mana for arrowstorm 2 and sweep 140?
Aoe is great that's why al 14 heretic is so much better than al 14 of any other class.
But a 30al+ more buff should make that equal
That's why balance
Either
Itās also 10 times as consistent
And itās a range
If that's the case, then why is magic better at single target? why is magic better at exploiting ele weakness AND get a set of abilities that are "non-elemental" and cannot be rested in any way? Why do magic skills ALSO get higher M1 penetration values?
they lost focus on balance as player got better gear and more skilled at the game while they developed towers and everything with it
now they focus on balancing for a while
they arent a 50 man team with dedicated balance teams
there are 5 classes. why do you need an entire TEAM to balance that?
5 classes x 400 skills x 100 pets x 4000 items x ascension levels x amount of players
there are a lot of possibilities
First of all, let's calm down with the tone here, thank you.
Secondly, the team is small, and most of them aren't dedicated to gameplay. Covyn works on the art, Dangy works on the community, Purrley works on marketting
With that in mind, the one-or-two people working on the balance are also the people working on future content, and it is hard to be doing both at once
dota and league and overwatch and wow and so many more are billion dollar games/companies and they also struggle with balance
league balance has been "release overpowered hero -> 3 months later nerf hero and add to regular pool that can be bought with in-game currency" for almost a decade.
and its made them the biggest game in the world
clash of clans is like 100x bigger dude
also if you are implying that league is p2w due to that
you are not being serious
and how does that argument work for dota
which is f2p
no heros can be bought
okay - pc game
You can't expect a game which is free to play to make new changes to the game very fast with limited members and capital.
I never said anything about fast or slow.
right, you said why is the game unbalanced, there are just 5 classes
Then it must be because they literally didn't know how bad the situation was?
which is hilarious
I implied that they didn't need an entire dedicated balance team.
so one thing I've seen other games do is introduce a round table. basically elected/selected players with experience who compile opinions and present them on behalf of player base. this will help with funneling all the balance debate
I mean since the towers came they have worked with the community and conversed with us about the problems faced by different classes in different content.
like a counsel to make it easier on the dev teams
half the challenge is getting to step 1 of the Alcoholics Anonymous problem -- admitting that there is a problem.
we just had 2 blog posts and a survey to help them with that
Which is very hard.
steps in the right direction, yes.
i also never seen odie or somebody else say "this is perfectly balanced, you are wrong"
As most of the games don't have any channel where players can directly convey their problems to Devs
they are likely the first to admit there are problems
This is the first game I saw where they asked us directly
True
devs interacting with the player base is a normal thing in most games with devs who care.
Normal but not common
game balance is hard, even if YOU dont think it is
I never said it was easy
you made it sound like it is
you keep putting words in my mouth and treating it as a strawman
I would be willing to wait patiently and calmly if we get weekly or bi-weekly updates on the balance issue.
I don't believe they are far enough for that sort of approach to be helpful. there's still some philosophic stuff to be straightened out.
Is that Prince of Persia as your pfp?
we have information on what is too strong, but very little into "why" and "how did we get here"
from the blog posts and feedback
That's good question
those are the really hard ones, an excel spread sheet can balance the numbers
its an old MTG card
Ooh
again, alcoholics anonymous process is 10 steps, because it's a hard thing and there isn't a perfect answer -- it's not a math problem with a clear solution
whats the 2nd step?
first is admitting that you have a problem...second...uh, sec I need to look that one up. never made it that far
oh boy they've changed it to 12 steps
used to be 10
š®
step 2 is belief that the problem can be fixed
NF are aware of a lot of the reasons that lead to the current state of things. They're discussed often in the discussion threads, and they're not blind to them either.
It is obviously a mixture of many different things, including but not limited to, overtuned augments, abused multipliers that were not meant to be used together, asymmetrical ascension advantages, (...)
and time spent working vice time spent shitposting on reddit/discord
towers came out not long ago. balancing is just a part of the game. and with each patch comes another challenge
if you could work and have fun at the same time, would you?
depends on the pay
how entitled is it to blame people for enjoying themselfs lmao
how dare you have fun instead of buffing my class
90% of what I see is calling for nerfs, and the one guy who posts that everybody else should get buffed gets ratio'd to hell m8
also the ashen phoenix discussion thread
a healthy medium would be nice, bring up the bottom performers, chop down those who overperform
that is what the blog post about data gatherin was about btw
that system to objectify stats
lets them fine tune things
guild wars 1 had a similar system: Every skill had a certain power budget, lets say 100. Some skills had very high values in mana cost and cooldown, taking up most of their budget, so their dmg sucked
that is fine to identify what clas/specs are overperforming or underperforming, yes, and we are there -- but it doesn't get to "why" they are overperforming, and how did we get to this situation where they overperform when they weren't a year ago.
it could also be a very high dmg skill, but its mana cost sucked
their new metric does something similar
the stats they showed are not all the stats they can gather and objectify with it
i am sure they have a "damage done per skill to raid bosses" stat
that shows ultima is crazy
they just showed a new way they will gather info now
which they said they didnt have
there's more to it though, there's a lot more complex interactions between the mechanics than a single skill
which in return means they have an easier time balancing now
yea but you need to, objectively, determine where the problem is before looking into what makes it a problem
would ultima still be "too damaging" if blue lining was toned down? if it had reduced damage if non-god classes used it? the list goes on
the eye test says phoenix is too good, yes, but you cant justify smaller things with eye tests alone
Now melee is even wanting more mana
they just showed a way to collect data, they didnt release their spreadsheets of "everything regarding game balance"
the problem isn't necesarrily one thing, there are a lot of mechanics that come together to create that. if ultima 1-shotting people in pvp is a problem, but ara vesta 1-shotting people in pvp isn't, then one has to ask if that is missing the mark entirely.
Game is wonky currently. Hoping for the best with patch
I really wonder how they're going to balance GS, the class that is too strong at early T10 but underwhelming at the endgame
be honest, you want toll roads, everybody who runs into your areas has to pay you gold/ornn/mats
sounds like an invitation for spoofers to take over and get even more rewards for doing so
We need similar mana skills.
Disagree big on that one.
Sweep should be 80 mana
Wellā¦dance is 120 tbh
that's a mage skill though
Who the hell have 3k+ mana in orn gear?
So?
Dance is 80
No. 120 is base
Oh crap
Youāre right.
I had sky shoes. Nvm
Brain fart
Someone is gonna pick that up and try to seriously say it
Riftrogue. Lol. Best feet in the game
That mage vs melee thing would tire anyone out
They are just give res, and 5% less chance to miss
In what way?
+40% damage on default attack, or volley III
That 500magic is too much
raw dmg output
500 atk and a way to get to activate your stat passive faster
Are you really trying to downplay Riftrogue boots?
Swash
riftrogues are nice for consistency for sure
Yāall forget swash exists
Jeez. But what is the deal? Just want to have everything be exactly the same?
Then even better. You get to keep your feet slot. Iām just answering whatās the way to get the same firepower. There it is.
No one mentioned endless
no worries i am still sitting with my pet in a corner eating sand
just BeoA enjoyer life
Everyone either goes oracle or raider or Cataphract
Swash is a niche use for PvP
Yeah man. Heretic and realm are different. Enjoy the game.
Wonāt have the same mirrored gear
Thatās just silly.
Yeah, but don't say that FSS are not overpowered.
They clearly are.
Yes. Ok. Obviously I wonāt try to argue that because everything mage is overpowered to you. So ok.
Donāt have a counter to that
where is my pet version of it, i want equal items as well
Warrior needs one too
shield shoes
Such a nice thing. Have classes be different
just equip a shield in every slot
Yeah. I want high tenacity. Was literally doing dungeons today thinking how much Iād like it
Every class having their own thing is pretty much one of the things I like most in the game. Having classes be similar would be š¤®
similar in scope what they can accomplish (raids, dungeons, etc.), different in how they accomplish it, and what options there are to accomplish things (Zwei, raider, charmer, etc.)
Balance =/= everything being the same.
There are plenty of ways to create gear that is equal in power across classes without the gear being identical. And until very recently this was not the case, with Thief gear regularly being borderline useless.
Even riftrogue, for as good as it is now, was trash when the event first launched. It took the community complaining in mass to get them to their current state
Arguing that people want everything to be the same is a bad faith argument and can be left in the dumpster.
People can and should expect each class to occasionally get cool new toys, without those toys being disproportionately better than everything else (sky shoes)
Worth noting that Odie's already talked about Fallen Sky Shoes before
#šāgeneral message
yea and I disagreed with him back then as well
Yeah, and it was shown just how highly it was underestimated by him
#šāgeneral message
comparing 500 mag with burn immunity and some ward is weird
There's only 2% ward difference at 200%
And FSS has more res compared to def on the other gear
and, if what that post states for stats is correct, 1 additional adornment
Since the other relevant classes will use gunnr/snotra the other stat doesn't matter
which could be everything, even 2% ward
Yep
thinking about all items that are beo focused and i cant think of anything similar
You forget beo charm
yea but those 25% are in reality like 16
well, we getting buffed, i will restrain myself from ranting until then
Nice same arguments again for 300 lines
X class main: Y class's gear skill/class is OP, but dont touch my class gear cos its all 'fine and balanced'
Unironically.
Granted most people don't have any experience with aoe-less horde modes that have been T10 since 3.0 launched. It was really fun for like... a week. And then dance/pavane was added in its current form and nobody has ever looked back. Arrowstorm and the other splitting aoes were added shortly after, and they're a distant second since they need insane amounts of investment to 1shot the floor.
If people are totally sold on "one button clear floor, no enemy survives" then yeah all other aoe is gonna be pointless. No need to add stuff like AV2/CS, no need to add neighbor targeting, random targeting, overkill splash, etc etc. The only reason AV2 gets used in towers is because people can't buff up like they can in gauntlets š (and even then, with selene hands and ascensions you can get sweep/dance to clear 1shot in towers too).
-suggest 20% fixed miss chance for dance/pavane/sweep š¤
Maybe the problem lies with mob too easy to kill
^ also true. A lot could be done with enemy design that doesn't directly change any skills but still results in more interesting situations.
Second chance mobs are a thing but... adding second chance all over the place is kinda lame.
An AoE-shield mob would be neat. something that needs to be targeted before you can use aoe on the rest of the floor
if mobs are gonna be buffed, the rewards better be buffed too. i aint wracking my brain 5 min a mob for 1 hide
2-turn per floor instead of 1-turn per floor is something like 3x slower. š¬
It's gonna be really fucking hard to put the toothpaste back in the tube NF squeezed over a year ago. No doubt.
Iām unapologetically ok with a mobile game that offers great bite sized content (doable in a single shit session without constipation) and yet you need to grind a lot over time. So mashing 1 button to clear shit x25 is perfect toothpaste.
That makes a lot of sense
Not sure 3x slower vs today is an ok trade off under the guise of āmore interesting combatā
One way I can see is offer a new tube of toothpaste and donāt squeeze it
4x harder mob
2x better gear
Naturally the power creep gets halved
Everything people have today is worthless and depreciated
Thatās cool
Ballsy
Iām also unapologetically ok with raid bosses being loot pinatas
"guise"? š
I can understand wanting a simple game but it's not a guise to want something more.
Less auto-clicker/mobile-gamey.
More interesting combat is ok, just not at 3x slower speed
The trade off I wasnāt ok with (just my own opinion)
It seems like a lot of convo is around 1) interesting combat and 2) one turn clear
To me those can be mutually exclusive
1 does not automatically mean not 2
2-2.35 mins per content chunk is a good bar imo
Towers is causing burnout and smash and grab behavior because it requires you to sit and play for 30-45 mins
3-5 minutes is a dungeon w/o 1-turn clear, fwiw.
1min is with.
Fixed
2 mins is ok lol
5 starts to feel draggy tbh
So far point
Like currently with Medusa
Doing aoe as caster
That seems ok with boost gear
Itās like a 3 min ish run
With ascensions (possibly) getting a hard/soft cap now is a good a time as any to slow down clear speeds.
Farming 100,000 hide for refineries becomes less important if you don't need refineries any longer.
just remove refinery cap
easy
If dungeons were slowed down and horde mode became something other than a raw material farm, having them take 2-3 minutes each would go over a lot better
My point was more that refineries die when you get to the ascension cap, unless you want the trickle for gear upgrades
Like, if ascensions get capped at 50 I'm not ever touching a refinery again after getting realm and beo there.
Which in turn means I don't need to run horde just to get refineries burning
Which means I can run horde for gear or EoD rewards, both of which could be tuned to compensate for an increase in dungeon clear time of AoE skills were adjusted
what like tier 7-9 alt hordes? id honestly like to see that. clear a tier 11 dungeon hard mode using sweep and i will be impressed. i have bis gear/adorns/ect and itās still a challenge after countless hours of preparationā¦..to balance attack power/mana/dots
iām just tired of trying to make something work that isnāt meant to. itās great with alts for low energy stuff ofc š
yeah that would be nice
AL cap 50
and maybe a 20% soft cap afterwards
I'll upload a video tonight

Even Gilgas don't have that much mana to do t11 dungeons in one go
Even at 160 ascensions
Yeah Sweep fine for Deity
Just too much mana for anythign else
Arrowstorm 2 is 80. So why not move Sweep to 110
or even 120
140 * 25 = 3500mp
š¤£
I can't even do a 20 floor all the way through on a carry with Ornate JoD in all my stuff
And I'm 50 Asc
I have just enough to get to floor 20 after I buff what I need to buff, and that's assuming I have no misses (haha Gilga)
Gilga Ursa zwei for horde carry is decent with endgame gear and 50+ al
Not enough mana to finish a dungeon though
But the syphon ward passive helps
If you take any incoming damage
use mana regen + mana stuff
I don't even have that much with my 44 AL and Raid Gear
So Gilga with dungeon gear.
hopefully melee class can get a good aoe soon
I have a 3% mana regen amity and it kinda works, but I still need to refill Mana
So I could sacrifice the little ward I have to boost mana enough but not really worth the cost
And even with 55al and that big att it is completely reliant on temp buffs to do any real sweep damage
Honestly for solo stuff I don't care that much, I get hit so much I get mana regen from ward. It's more for the feasibility of doing carries
Yeah I'm talking about carrying specifically
Maybe one day I'll find a 25% accessory with mana regen
I agree though, either the base needs to go up a smidge or the mana cost needs to come down
Pretty much
Or both
Wait you guys donāt have 4.7k mana
I need an Ashen Sapphire that absorbs mana when I hit things
Oof yeah
When I am done with my shift in a few hours
Hereās the stat screen and took 2 minutes
We'll be sharing a ton of details about the Balance Patch later this week.
Today?
we don't know
Iād say latest being Sunday (est)
Where are the full boosters?
#game-announcements aww shiiii š š š
- Buffs and a completely new core mechanic to the Thief classline
- Buffs and a completely new core mechanic to the Valhallan classline
are we gettin our second pet
Now to wait for beta
i hope this includes the npc that lets you switch pets inside towers/OR that odie talked about before
Valhallan and Rogue, classline core mechanics...interesting, this implies more than just t10 changes, at least to me
Odie once said to message someone about getting their account mirrored for Beta testing.
