#Make Berserks More effective for RS

1 messages · Page 1 of 1 (latest)

livid goblet
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Realms are the real Berserkers

Why is that the bonus from berserks is 100% usable by all other classes, while it should be a RS only thing.

The effect of Berserks should be 100% for RS while other classes should only get 50% of the effect

Just like gilga, where it does 100% of damage with ward skills and other classes do much less.

proud dock
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#💡│suggestions maybe?

stark lava
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I think you forgot /suggest

livid goblet
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Wait I wanted others to let it discuss too

round rapids
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It's weird seeing thieves as the berserker class.

I mean, ever since High Tenacity (which was many years ago), it's been the case.
In most RPGs I'm used to berserkers being like... warriors, I guess. Low armor, high damage, etc.

I guess it's weird that zerks also increase your defenses, for some reason, instead of lowering them.

The theming is just way off. It's its own Orna-theming nowadays, not really relying on "berserk" from other media historically.

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As for making it even more of an RS thing by having an RS-specific bonus on it... okay I guess. Not that realmshifters really have damage problems in any situation where they can get triplezerked.

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It's fine for theming purposes.

Does RS lose anything by gaining this extra power? Or is this a "buff rs pls" kind of thing?

stark lava
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Give thiefs innate casted shadows passives

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Sneak Attack: Deal additional damage against targets depending on the amount of negative statuses on them

rough crest
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Personally Id love to just have access to Berserk 1, 2 and 3 without needing to rely on pets, items or spec swapping.

surreal crescent
stark lava
surreal crescent
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Oh well that makes this a little awkward for me then..(that actually sounds kinda good)

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Except in raids because you know raids and their immunities

stark lava
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Just steal heretic ara's TomatoDevious

river basin
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RS is going in a weird place atm, only balance patch will show what NF has in mind for us. The fomor gear was making sense to everyone else but thief gear is just debuffs, which doesnt really work because in raids you cant debuff, and in towers you cannot aoe debuff enemies, so its not a route you can take. And it has no synergy atm with RS whatsoever. Forcing berserking down RS's throat would be a easy way out to make thief players happy for a while, but i dont see it doing anything other than just making heretics mad and bandaiding wrong issues with RS

glass socket
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I feel like assassin spec should have inherent all the debuffs except doom and the special named ones in it's attack ability.

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All the temp ones of course

river basin
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Bit offtopic, but bring RS back to thief roots: AoE Poison bomb, causing miasma to every opponent

robust hinge
robust hinge
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Yup.. to what? :p

acoustic pulsar
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if you make berserk a more effective on RS then make DC more effective on Deity mighty_mimic

acoustic pulsar
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so we both agreed to leave nothing to heretics and I like that mimic

rough crest
# robust hinge Yup.. to what? :p

Yup that it would make those specs / pets etc redundant for RS.

I appreciate Im probably in the minority with this opinion (especially when considering players who are not RS) but I would love to have access to the Berserks without needing to use my pet slot or spec slot.

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Id even be happy to just having a reliable stream of Zerk mushrooms and Smelly mushrooms. For me the Berserks are essential to getting the most out of RS and I feel like those spells are just a bit inaccessible at the moment, apart from in dungeons.

hollow garden
brave ivy
# round rapids It's weird seeing thieves as the berserker class. I mean, ever since High Tenac...

It's weird seeing thieves as the berserker class.

That has bothered me about the RS design for a long time. Just thematically it doesn't feel right. I would like a proper thief endgame. I guess dorado helps a bit, but it's all over the place with warrior themes too. I don't know if there is really any fix for it though, RS gameplay feels settled at this point and I think a lot of invested people would be quite unhappy with any unberserkering of it.

edit: Though, if I had to make a silly suggestion that I doubt would ever be approved, I would say just stick high tenacity in the berserker/raider specs with the zerk buffs and let anyone who wants to be a berserker be one.

robust hinge
livid goblet
brave ivy
surreal crescent
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But a new set of skills sounds interesting, maybe make them like summons and calls, where any other class other than realm would have to spend 70 turns for 1 to succeed

acoustic pulsar
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It's a tricky path to follow. If you make it happen nothing will protect you from having all+++ nerfed on RS because it's a Deity thing. Then every other classes while need something to compensate on those losses.

surreal crescent
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Deific is a skill from the t9 God class tho, not a "deity skill", it's a deity passive.
Ultima is a deity skill, so make it's damage bonuses far far less effective with every other class
Heretic had the fey unstable spells, make those ineffective with other classes
Realmstrikes should be less effective with classes that aren't realmshifter

Then, instead of making zerks less effective for other classes, make them more effective for realm while remaining the same for other classes. I.e, more self damage, bigger buffs, but they don't stack with other non zerk buffs

livid goblet
surreal crescent
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Need to try tho

final needle
river basin
livid goblet
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But that's a heretic thief class then it should be okay

brave ivy
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they don't stack with other non zerk buffs

Could you clarify what you mean by this? Lose other buffs when using zerk?

surreal crescent
river basin
surreal crescent
livid goblet
final needle
livid goblet
acoustic pulsar
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anyway it will never happen as it would f up lower tiers

surreal crescent
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Then rstrikes2 10%

final needle
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Oh yeah mb, the 20% is the crit

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but either way that doesn't take out the fact that it's innate, having a still a miss chance based on dex comparison

livid goblet
livid goblet
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And rs2 is 15%

surreal crescent
acoustic pulsar
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They do. That's why zerk is a T5 spec.

final needle
surreal crescent
brave ivy
surreal crescent
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They just wouldn't affect att^/^^ or the t.att^/^^/^^^

acoustic pulsar
river basin
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Instead of forcing more zerk for RS, NF should for example add a passive "every time you heal, you deal damage equal to 10x of that heal" and change recharge to scale with damage dealt.

That way RS could juggle with their low health, it would remove the accessory forcing, and allow players to swap between quad edge/Realmshift+zerk as their preferred redlining abilities. Sure if would kill bloodshift but it would allow RS to be about actual choice making and not becoming status proof and hiding behind 100% ward

final needle
brave ivy
surreal crescent
final needle
river basin
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Yeah

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Essentially

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It would make RS the high risk high reward class it should be

acoustic pulsar
surreal crescent
rough crest
final needle
surreal crescent
final needle
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It's a good Idea, but I don't love it

river basin
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Using them would probably be one way of playing

final needle
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I don't need to drop to 1 hp now either, but I should do it

river basin
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But for example lugus+using RS at 500hp would need to be better than not lugus at 1hp

river basin
livid goblet
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Toxic, curse

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You always need panacea for all that

final needle
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Totally agree with Sore

river basin
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Fair point

final needle
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Getting damaged by DOT's isn't the only problem

surreal crescent
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Stun, freeze, paralyze all don't inflict self damage, as well as any elemental blight other than drakeblight (although we do have drakes blood for any and all blights)

acoustic pulsar
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Briny + wisp heal cover pretty much everything

brave ivy
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stun, freeze shut down mystic feather, which is not as reliably a death sentence as a dot while redlining, but can still be pretty fatal

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confusion isn't a big problem now, but it can be in the future - it can override item usage, so you can be killed off by another dot with no ability to cure it

surreal crescent
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Yh but full redline does make me 0 out a lot of things, once golems and Barrier are up.
Pretty much most things that aren't Morrigan or worlds end

final needle
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With Briny + wisp you can get dealt Burn + freeze (or similar) and fail to do wisp, adding rng to the survival of RS

livid goblet
surreal crescent
final needle
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It's not as bad, but it still takes away your only defensive passive, it would be like putting bloodshift into a Heretic, or take out ward regen for Gilga. Make it be enough turns and they'll have a downfall

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And reminder that they still have second chance after that

short scaffold
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Disagree. Ss and cs being more effective for gilga was a mistake. I'm all for buffing realm but not by nerfing other classes

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This is class warfare and it helps no one

acoustic pulsar
final needle
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I think that some skills should be type specific, meaning: If a class can wield the equipment of X (for example warrior), it should be able to use effectively the spells of X (in this case, warrior being SS, CS, etc...) This could be usefull since Dorado (maybe deity & Beo(?)) would be able to use SS + CS. Berserk would be used efectively by RS, Gilga Ursa, Heretic Corvus.

I like Heretic corvus being able to use Berserk since it has some play with the Corvus passive

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Deity's spells, as it's a polivalent class, could be use effectively by all classes

robust hinge
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Imma say it: I don't like when spells are stronger on one class than another.
The entire appeal of orna from tiers 1 through 9 is how you can mix and match classes' spells to make things work the way you want them to.

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I understand making summons weaker, but I do wish they still had 100% summon chance even on non summoners.
I understand making SS weaker, since other classes managed to have more ward than gilga, and did more damage.
I understand making Calls weaker, since all classes would be benefitting from a Beo-specific gimmick.

But I don't particularly like them

final needle
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I don't like it either having locked skills, being why I tried to open it as much as I could. At the moment, Dorado can't use SS or CS even though it would come in handy to him, and the only thing regarding calls is that it has a chance to fail, being Beo the only class that can have permanent call, since it's a Valhallan skill

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We already have locked skills everywhere, directly or indirectly. We have mag based skills and att based skills, being locked by the damage they deal with our set-up. Magic classes (& deity) can use magic spells to do damage, meanwhile melee classes (& deity) can use attack spells to do damage

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The only exception would be Beo, being a Valhallan class with Hybrid monster, that should also be able to use all skills

short scaffold
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Forget about buffing melee AOE, just nerf magic AOE

robust hinge
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To be fair, as much as that would suck, that is how you prevent power creep

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Though at some point a little power creep for the sake of player satisfaction is alright

short scaffold
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Sure. But then I hope people remain consistent in what they ask. We've seen people that are against other game balancing nerfs that affect their class while arguing for nerfs to other classes.

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This proposal in particular (nerfing berserk for non realms) is weird to say the least

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Realm is the only t10 class with high tenacity which is already an indirect zerk buff

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And berzerk isn't a realm skill. It comes form subclasses, gear and followers

final needle
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What could be made is have everyone still the same buff for zerk while giving RS a 150% or a 200% of the base value.

The name is not "nerf all other classes other than RS".

short scaffold
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It's not what is written in OP topic though

final needle
short scaffold
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Buffers unite!

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And yes realm really needs a buff or two

final needle
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The thing i don't like about it is that it increases numbers just for the sake of it, it doesn't change almost anything, since if some things happen everything would be in the same spot

short scaffold
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If pvp gets separated from pve I could see realm getting a pve exclusive steadfast like skill

final needle
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As a somewhat newer T10, I don't like the newer bosses in lower tiers having increased hp, as I have suffered from farming Orochi as a T8, or Tatzelwurms in my alt at T5

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The only thing that makes these raids have more hp is the increased power of T10/T11 players

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And I can say those things because I have lived through it

short scaffold
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That's the thing. If people try to balance the game around the 1% strongest players, lower tiers and early t10 will suffer the most

final needle
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But that's exactly what happens when only buffs are made!

short scaffold
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Increasing raid hp is not a buff though

final needle
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Increased raid hp is a countermeasure of more players being able to do more damage

robust hinge
short scaffold
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And I don't want heretic buffs. My class is probably op. Just not hard nerfs like 50% effective zerk

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My stance has been, I'm okay with little nerfs over times instead of large nerfs

final needle
robust hinge
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Oh yeah for sure, I just like giving numbers. It makes suggestions feel more tangible :)

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On how, per example, doubling zerk efficiency more than doubles realm damage

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which is kinda funky to think about

final needle
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Decreasing by 50% the efficiency of zerks would give around a x1.75 dmg instead of a x2.81(?)

final needle
short scaffold
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In fact the only problem with thay 4.21 damage would be that it would be achived at lv 225 without gear.

robust hinge
short scaffold
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*i meant the main problem, not the only problem

final needle
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You can also go raider/berserk, but that means mana problems until 235 for bloodshift+ 100% crit, also having 20% innate miss chance with Realmstrikes

robust hinge
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Most t10 classes have issues starting out, so the waiting for 235 is probably okay

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gilga is very gear dependant otherwise he cannot deal good SS damage nor regen ward fast enough, heretic's spells don't actually crit until later, realm has the bloodshift issue, deity is basically just Ultima™️ when it comes to skills

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GS and Beo are the exceptions with pretty good introductory loadouts, and even then, summoner sucks at raiding until BP or Rhada 2

final needle
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I had GS classline Kingdom members that were able to 33% Morri at T8... Now they're at T10 xD

robust hinge
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Batallions is a hell of a drug

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Mind you, it takes a long ass time to do that

final needle
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It's still a shit ton of XP for that tier xD

robust hinge
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oh absolutely

livid goblet
final needle
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That did take them to T10 very fast

surreal crescent
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Bruh

dark dome
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Every realm suggestion is always so cringey. Never focused on how to improve realm. It’s always more about how to make everyone else bad. That’s prolly why NF hasn’t done anything. Y’all very inconsistent and don’t really care for anyone else’s experience. Hard to take things seriously like that

robust hinge
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That's not a very constructive thing to say. If you don't have anything of value to say, it'd be best not to say anything at all, rather than insult people.
Additionally, regarding the NF point - Suggestions and discussions aren't correlated to NF action, and blaming people's opinions for "NF's inaction" is both nonsensical and straight up rude.

dark dome
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I feel it is constructive. And not rude. Because it’s not coming from a bad place. I’m not lying. But the focus is always off. Every single realm post is like this. I just want to see them get serious about it. Nobody does that, nobody is focused on making sure someone else’s gaming experience is affected. No player has fault for realmshifter’s problems.

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Just focus on the deficits of the class, and how you want to take it where it needs to be. Instead of bringing everyone down to “x” level.

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I honestly don’t think it’s unfair to say.

robust hinge
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I understand what you mean, but there are better ways of wording your opinion than saying things such as "every realm suggestion is cringey", and directly attacking people by telling them that they don't care for others' experiences.

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So yeah, please take a step back, and rephrase things. It can potentially be constructive, but it very much is rude.

dark dome
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Could be a better way to say it. But I’ve been saying it better for a while. And it still goes on. I know you guys see it happen.

So you’re really saying that they care about someone else’s gaming experience? But ok. Maybe I am too straightforward. I know and the people that interact with me most knows it doesn’t come from a bad place. But yeah. I’ll take a step back. But please realms, take it seriously and focus on your class

round rapids
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Nerfs are perfectly acceptable to talk about.

Buffing everybody all the time is just power creep, and NF isn't a large enough studio to be constantly reworking and creeping pve up to compensate for the patch-after-patch power that players keep getting.

You can care about someone's experience and talk about nerfs. It is a worse experience when the game is made easier than it should be, and when the game requires less thought than it should.

dark dome
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I agree. But all the time? About everything? Read the post. Every 3 messages someone mentions another class. I think in this specific case about realm, it’s not so much nerf everyone. It’s more like it’s falling behind.

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But I do agree with there has to be certain difficulty. 200%.

round rapids
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"Falling behind" is perfectly acceptable reasoning in a game where changing class is free. You might say the archetype is falling behind, and for people that enjoy that archetype, they do so knowing that they're playing at a relative disadvantage.

Or they realize that they could swap class, farm, and then swap back to what they actually want to play.

dark dome
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Yeah. Apparently that’s not an option here. I respect the people that do that though. That stick with their class through thick and thin. But then in that case, there will be rough times. And gotta ride it out. Not put everyone on blast every day.

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But. I said I’d step back.

edgy turtle
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you get berserk by using mushrooms
so why do i feel like Deities should be the ones benefiting more from berserks since their class fits more with the... mushroom vibe 😆

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also deities are unstable
side effect from too many berserks

robust hinge
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I'm... not sure I follow

final needle
short scaffold
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Can't switch from a class with 40AL to one with 0AL and not feel bad about it

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Hence the need for all classes to be balanced

edgy turtle
# robust hinge I'm... not sure I follow

well the main post sais other classes then thief should have reduced berserk effect
i think deity is the class to benefit the most of berserks since we can get berserks using mushrooms and deity has "unstable" omnimancy passive and i associate that unstable effect with the mushrooms use side effect(-hp dot)

short scaffold
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Mushrooms are a beowulf thing though

edgy turtle
robust hinge
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I can't say I see the connection but who am I to judge

edgy turtle
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"the effect of berserk should be 100% for RS while other classes should only get 50% of the effect"

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connecting the effect of prolongued smelly and berserk mushrooms, Deities gained the "Unstable" Omnimancy passive

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while lore wise, Beowulf is the real beneficiary of the use of those specified mushrooms, thus gaining the ability to "talk" and be one with his pet(totally mental imo)

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this is my response and honest opinion to the main post

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also i should add that i think Beowulf should not be affected by the berserk dots
they kinda became immune thanks to all that use of the specified mushrooms

short scaffold
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They can't eat meat so they eat mushrooms

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What are you going on
about?

edgy turtle
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if you search on google what does berserk mean, you will find in it's description the terms wild and frenzy
what is the best way to describe our beloved Beowulf? A wild beast who is one with his pet, living in the wild forests where you can find those mushroom with berserk as effect?

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wdym?

final needle
short scaffold
edgy turtle
final needle
robust hinge
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'Aight everyone, enough sidetracking, if y'all wanna keep going with the sillies I won't stop you, but please move over to #👋│general or #off-topic

edgy turtle
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yes guys, keep your posts related to the main one

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if you have a different opinion regards the main post or if you relate to it, i would love to hear your thoughts

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@round rapids what do you think?
lore wise, is Beowulf more fitting to the berserks buffs then RS is?

final needle
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We've already made different points throughout the post. I personally don't like the idea of Zerks being less usefull in other classes, but It's a change that has already been used and could (I am not saying should) be made.

Another one is increasing zerk's effectiveness in RS instead of lowering the effect on other classes. I personally don't like this idea either since power creep and makes lower tier bosses/raids have more hp (Orochi, Tatzelwurm, etc..), hurting low-tier players

Another one is keeping Zerk's to THIEF, and opening the scale of all Class locked skills, meaning that for example, Dorado would be ableto use SS and CS, , Gilga Ursa, Heretic Corvus + Deity (MAYBE not only ursa) could make effective use of 100% Zerk, and similar

muted roost
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Realm should have more access to berserks, but berserks aren't solely a Realmshifter thing. It is (or should be) the class that uses them the best/most often, but it's a well-established concept prior to HT.

Some sort of berserk-granting effect built into High Tenacity and/or a new skill that grants a new berserk-esque effect seems appropriate to me

final needle
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We already had the giant weapon granting another berserk through a stance, but it passes through high tenacity

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And also new skills cramp up the low ammount of spell slots RS has

short scaffold
muted roost
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separately, berserks should have actual tradeoffs to using them, but currently with easy access to healing effects (life siphon, ashen ruby) their only downside is mitigated entirely. that shouldn't be the case, probably. HT is an entire core passive dedicated to allowing easier use of berserks. life siphon is as well, so that's fine-ish, but ashen rubies are not right

round rapids
# edgy turtle <@219218015919669248> what do you think? lore wise, is Beowulf more fitting to t...

imo no.

Way way back, zerk1 was attack-damage up only (not magic), so I still feel like some part of zerk is attached to attacks.
Like I said in my first post in this thread, once Realm got HT it became the defacto zerk themed class.

Up until we got easy sources of hp regen (like, very recently -- amities mid last year, ymir staff of zaltys last august, and then arisen candy cane last december), Beo was both the worst user of zerks and had the most difficult time managing them.

Pure lore -- no class seems really "zerky". None of them are described as mad, wild, crazy, etc.

final needle
final needle
short scaffold
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Bloodshift built in zerk is so many lvs of wrong

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So non realm can't use chimera/raider/mushroom/etc to do any form of dungeon or raids

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Serious question, why? As others have said, why do you want to take away a significant part of the game from other classes.

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If realm is falling behind, kust buff realm

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Don't jump through hoops to nerf every single other class

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(Not you specifically of course)

round rapids
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Oh, I realize what happened.

The original OP (the thing I responded to at the start) was that realm would have a zerk bonus (i.e. zerk is the same for everyone, and realm gets like 50% more zerk boost). Hence my saying:

Does RS lose anything by gaining this extra power? Or is this a "buff rs pls" kind of thing?

final needle
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I think I'm one that is trying to give at least some play to other classes while giving RS some sort of boost and not go into power creep

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In actuallity, what I want is just having equality, either bringing RS up (bad since Power creep on all classes), bringing all the meta classes down (aka casters) (bad since it shouldn't be the way to approach things), or somewhere in between

short scaffold
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Bringing RS up is not power creep

final needle
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It opens the door to power creep

short scaffold
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There was a door?

final needle
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It is not instantly, but it's a thin line for it to go in there

robust hinge
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Buffing anything without giving it a downside is the definition of power creep

short scaffold
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No it isn't but ok

robust hinge
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realm "falling behind" is due to powercreep on other classes

round rapids
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Separately -- yeah it's kinda fucked how easily everyone runs tri-zerk nowadays except for beo and I guess DeityUrsa now (low-hp passive classes without HT). Ashen rubies to blame for this almost entirely on stuff like gilga, GS.

Zerk doesn't itself feel special anymore. Chimera weaponry, AImagination for mages, those goddamn Smelly Shrooms that deleted an entire specialization 😆

But that's a different thing. That's not a class balance or class interplay thing; that's questioning... the zerks. Ease of access, ease of ignoring downside, etc. Different thread.

short scaffold
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Or it could be because realm lacks steadfast and 2nd chance for pve

final needle
short scaffold
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Are we now against smelly mushroom as well

round rapids
round rapids
robust hinge
short scaffold
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Ok let's say power creep exists. What caused it? Was it class skills and passives that existed for a long time.

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Or was it new gear, new adornments, AMITIES, AL

round rapids
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What caused it?
Primarily NF, adding multipliers and not giving them appropriate downsides.
Secondarily, people asking for power after power also without asking for the power to be offset by any kind of downside or trade.

short scaffold
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And if power creeping is so bad from NF point of view

stark lava
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Yeah, mushrooms are smelly. Yuck.

But more on topic, while I agree that realm under peforms now compared to other classes, I would rather this be addressed with something that freshens up the class. I genuinely believe that the design mentality is different in orna. What worked before definitely doesn't work now. RS probably needs a rework as something else, especially with the introduction of Starstruck and the like in which there's no immunities for, and how redlining encourages ward/defensive gameplay moreso than glass cannon builds like swash and sequencer

final needle
short scaffold
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Why do items keep getting buffed

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Why is it that every new event has to have a bunch of new gear that needs to get buffed so it becomes sometimes too strong

round rapids
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You'll have to ask NF's opinion on it. Can speculate on it, but the only truth would come from their mouths.

robust hinge
stark lava
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And with a monthly content cycle, it's a concernly fast pace

robust hinge
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They clearly don't want thing to be blatantly strong (damona)

final needle
muted roost
# short scaffold Are we now against smelly mushroom as well

I have disliked them since they were introduced purely due to them rendering raider, an entire specialisation, useless. I'd asked for Raider improvements for a while after that change, but they weren't talked about much, and no one really seemed to care so I'd eventually stopped talking about it

short scaffold
robust hinge
stark lava
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Ggez

muted roost
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if smelly shrooms are to exist, and are to replace raider's only use (berserk 3) then Raider needs improvements, and has needed improvements. its place atm is just for folks who don't have/don't want to use smelly shrooms. "don't want to use smelly shrooms" usually means: 1) endless so raider swaps are easy, or 2) the content is so hilariously easy (eg. most wrbs, krbs) that the buff does not matter

robust hinge
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Give raider the old assassin passive

round rapids
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Raider just needs a new shtick. He got replaced by a consumable. 😅

short scaffold
muted roost
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I've suggested a bunch of stuff for raider over the years. I'd suggested:

  • giving it more berserks than 3 (iirc I suggested mainly 1 + 3)
  • a unique "enrage" passive that increases stats based on the debuffs/DoTs its inflicted with (so berserk counts, def-- counts etc.)
  • unique skills
  • reducing the HP malus (not my favourite idea. i like the thematic HP loss)
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i liked the enrage passive the most, personally

short scaffold
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But what I see discusses is nerfing previous staples of game play

stark lava
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Chance to double strike when wearing no chestpiece Hellmo

muted roost
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giving it baby resurgence is okay, but that's realistically just a realmshifter passive. no one else is redlining with berserks, not even beo/h due to recharge

short scaffold
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I'm all for curbing new events powerlvs. In fact I woupd love if only 1/5 new event brought good gear

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There's too much fomo

stark lava
muted roost
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i'd rather more accessibility to events than to make events inherently ignorable

#

creating content that won't spark excitement is, sadly, a waste of time. it is an RPG. players are motivated by "good shit". novelty (or even fun) won't cause widespread and long-term engagement. the game is goal-oriented

stark lava
#

Give me more than two fucking quests in a non-event content update

muted roost
#

ORs for more access to event stuff, as one example, has been very good to curb FOMO. mini-events are also spectacular for this

robust hinge
#

OR's a godsend

short scaffold
#

Events take time away from fun stuff like AL farming and tower farming

robust hinge
#

it fixes so many issues

stark lava
#

OR is great.

muted roost
#

Towers could totally include event bosses, as well. iirc the lore of towers is your past challenges manifested once more, yeah? seems perfect for smacking event bosses (eg. ymir!) in

robust hinge
#

we already have dioscuri in the towers

stark lava
#

Tower of Ymir Eos

robust hinge
#

I'm all up for more event bosses and event raids in there

final needle
muted roost
#

i'd love to see ymir, or even this month's fomorian bosses included in encounters

mental crown
#

Berserk Ymir pls odie

muted roost
short scaffold
#

With 4 ymir buddies

mental crown
#

i cAnT beAt tHiS guY hE hAs toO muCh hP

robust hinge
#

OR fixes mat issues, it fixes FOMO issues, it fixes ascended people have no challenge issues, it's great

short scaffold
muted roost
#

I honestly think that a Ymir/mountainman fight with them having def/res-- would be awesome. the statuses means that anyone can damage them more easily, but it's still a damage check. that's a-ok for towers, i'd think

muted roost
robust hinge
#

This has deviated a lot from the main topic. However this is a very interesting topic, so I made an #1086430987623346327 thread to move it over to

round rapids
#

So...

Anyway, what is the goal of this thread? What problems is it focused on?

It sounds like the original complaint or concern is that zerks are a "realmshifter theme", and that instead, everybody uses them.
If Realms are better (numerically) at zerking than everyone else, that would be a shift toward realm away from others.


If Realm is given a straight zerk boost -- does it need it? It already endlesses and raids like a champ. The damage is certainly there. Zerks don't really effect pvp too much, nor towers due to their short duration.

If others are given a straight zerk malus -- do they need it? How much power can be shaved from the other classes in order to solidify realm's zerk identity? To make space for realm to be appreciably different.

Instead of power, should we talk about access to zerks? Right now we have some gear, consumables, skills on specs, and a follower. Should Realm have special zerk access, since he's thematically aligned with it?

muted roost
#

doing gods work, mate. thanks for keeping the forum organised and moderated

#

congrats on moderator btw, never said it

#

richly deserved

final needle
stark lava
#

Yeeeee

muted roost
#

If Realm is given a straight zerk boost -- does it need it?
no, I don't think Realm needs an increase to berserk effects necessarily. I think it needs more access to them so it can utilise that aspect better

If others are given a straight zerk malus -- do they need it?
yes, I do think they do. berserks are undoubtedly powerful effects. 1.5x damage, 1.25x stats and 1.5x stats are all powerful effects that are permanent and stack with everything. no doubt 1.5x damage is the most useful in the current metagame, but all 3 tiers are strong. they should either have more downsides, or their downsides should matter

Instead of power, should we talk about access to zerks?
berserk access should be pretty restricted. chimera weapons and specs are good, though I have a long-standing gripe with chimera weapon proc rates (mostly useless outside of hordes). smelly shrooms weren't a good addition with the current state of things, i don't think. 1.5x stats is too much to hand out for any build, and it doesn't have a cost beyond needing a panacea afterwards.

#

that idea of berserks having a lessened bloodshift effect was pretty neat imo. each tier of berserk reduces healing by a certain amount 🤔

percentage-based cuts to healing would force heavier investment into healing effects...

or it would, if ashen rubies didn't exist as easy methods of %damage as lifesteal. any sort of healing/health-based downside for berserks gets sidestepped fairly hard by ashen rubies imo. you could crank the malus high enough (say 80%, or something) and then it'd counter rubies fairly well. at that point though, may as well zero it 😅 efforts made to counter ashen rubies would render all non-ruby/lifesiphon healing useless

tight sable
#

I agree that zerk should have some more synergies with realm.

But I think it is important to note having zerk change so much changes pet meta. They are a nested issue. I don’t want to even consider pet conversations here, but I think it is an important note.

final needle
# muted roost that idea of berserks having a lessened bloodshift effect was pretty neat imo. e...

Another thing that has come to my mind is reversing bloodshift's downside with Berserk's. Making bloodshift deal some DOT while Berserks aside from giving more dmg or stats, they would stop a % of healing, up to 100% with all 3 or similar.

that would make RS able to use Berserks as a redline method and bloodshift a method to lower themselves to 1 hp, fixing problems for continuous crit of corvus and giving counterplay to other classes by addind bloodshift into the mix, making them play into heal & dot

#

Bloodshift could continue being a t. effect not needing it to be permanent since the player is at 1hp, even though I think it would be nice if it counted as a positive status effect so it lasts longer for other classes as well

#

Obviously the numbers I've said can and should change for the sake of balance

blazing canyon
#

How long have ya been playing this game? You wanna remove zerking from all classes except what you mainly play? How's that fair?

A buff is a buff regardless who uses it. Yes RS is most effective with it due to the fact thief class line supposed to be a glass canon. The high dex makes up for lack res and def. High tenacity making them the ultimate damage machine not having to worry about killing themselves and plus with mystic feather it works great.

Did ya ever think that other classes use zerk for high damage output with out the safety net of high tenacity to do stupid amounts of damage?

Hell a triple zerk defic channel and t.magsu su su is pretty much gonna finish whatever fight they're in (for the most bit. Not counting all raids) be it pvp endless or just that one random overworld mob they don't like. Even if they used drain they still won't die. And will have another hit and if they're heretic and use whatever there's a strong chance that whatever they hit will trigger life siphon as well.

round rapids
#

except what you mainly play
I don't play Realmshifter at all.

blazing canyon
round rapids
rough crest
#

I would honestly be happy if there was just a way to reliably farm mushrooms. At the moment I have to wait for an event that drops them, go ham on said event, and then ration my stash overly judiciously until the next event.

livid goblet
#

Mushrooms shouldn’t be easy to get

rough crest
#

I guess it might be power creep depending on how we define it. But if all classes benefit from it then it's not putting any one class at a relative disadvantage.

#

And I dont necessarily mean they should be easy to get, I think there should be a reliable means of getting them.

#

It seems to me the only semi reliable way of getting them at the moment is setting up an alt account and arena farming them which is a huge workaround.

final needle
#

As far as I've seen, arena farming requires a T5 alt account. When I made mine, it took me less than 24 hours to reach there.

Getting mushrooms in arena isn't so hard, nor is it a huge workaround

round rapids
#

If the goal is to make zerk access that is realm-specific -- it wouldn't be about "all classes benefit from it".

Similarly, if it's better access at no cost then it's just a realm buff.
What could/should realm give up in exchange for having more reliable access to zerks?

final needle
#

With the combination of my idea above, Raider could have berserk 2 & 3, maybe being the ones with a small bloodshift. With this change, people could get all 3 berserkers without needing mushrooms, making it berserks more accessible to the people that want them and letting them play around with a new skill

#

Raider, being surpassed by a single mushroom only keeps affecting this issue

rough crest
round rapids
#

That's a whole different can of worms 😅

rough crest
round rapids
#

alt colis digression
||gsouls and shrooms from T5 alt coliseums is insane rates. kill off like 40 arena opponents in 20 turns (20 uses of an aoe skill); get 40 arena rewards.
compare against arena spam which is like... several turns per win, if you can even win reliably.

half a turn per reward screen v. say something like 3 turns per reward screen.
six times faster? even crazier if you get a 3- or 4-person alt coliseum party.||

rough crest
final needle
round rapids
#

||I mention it to NF like once every few months 😅 and have since 3.0 launched, 18 months ago.
It's still not fixed. idk what to say. at this point call it a feature.||
no more digressing from me 🙂

final needle
rough crest
round rapids
#

pretty drastic change.

certainly reduces if not removes the ability of other classes to run (tri-)zerks if they can't keep hp topped off even with ruby/siphon leech effects.

bloodshift and self-dot (burn, blight, etc.) and double/quad edge and gymir stance as the only way to lower HP... is a bit rough.
though now that I've written all that out, that's actually quite a few ways to lower your own HP.

final needle
#

With the use of things like double-edge it would also help to lower it down not essentially needing bloodshift for it

final needle
rough crest
#

Personally, from a selfish point of view, I would love both those changes from a QoL perspective.

I think other classes would probably object to the Zerk side of it, as this would potentially free RS from needing to juggle Bloodshift.

round rapids
#

Gymir stance (and other DMG DOT's) sadly kill you
I mean, so do zerks outside of HT, so does double edge. 😛
Gymir stance can be disabled; dmg dots can be cured after they've done their damage.

Overall I think the change is too big, though.
I'm all for making zerks have actually meaningful downsides -- but my gut says that's well outside of current NF scope.

final needle
#

And there's always divine bastion that can make you hide through ward

surreal crescent
# blazing canyon How long have ya been playing this game? You wanna remove zerking from all class...

What you said is realm on paper.
In reality: realm is accessory locked in nearly any raid, dex DOESN'T make up for lack of res/def because it doesn't make you outright immune to all types of damage, you can still get hit and die very easily, and dex doesn't even matter as it 1. Doesn't even have the highest base dex in the game 2. Has mystic feather so...why even have dexterity? You can't even play rs to its full potential without getting to 235 for bloodshift, since crits heal you and then you lose both your redline buff (less damage, less defenses) and mystic feather.
The fact a class is supposed to be a glass Canon doesn't make up for the fact it's terribly weak for the current content compared to mages and warriors.
One can argue that mages are supposed to be the real glass Canons due to not being able to use armors and instead tinker with robes and unplated clothing.
High tenacity, literally means nothing in the eyes of Ultima.

final needle
round rapids
surreal crescent
#

So, uncapped self damage?

round rapids
final needle
surreal crescent
#

That's a design flaw with beowulf, needs to redline and gets nothing from it but more pet damage, but can use warrior gear meaning high asfk ward. You can also use zerks and small mana pot spam.

final needle
#

I may be the least experienced player in here, but I know a lot about everything

surreal crescent
# final needle Sans, we're referring to this

I do disagree with that sadly. As if they don't do self damage it won't matter since warriors, mages, deity and (probably gonna get hanged here) beowulf can 0 that out, and also hide behind big ward which can still heal.
These are also perm unlike bloodshift

#

How much self damage would bloodshift do here in theory?

surreal crescent
final needle
surreal crescent
#

There's also quad edge now for some much MUCH needed QoL, as you need 2 of those and 1-2 double edges to get to redline, instead of 8-10 fucking double edges

surreal crescent
final needle
#

The fun part about it is being able to use it also as other classes, mixing it between either 3 berserks or like 2 bers + bloodshift to be able to heal still

#

And also I'll say I would want another way to lower my HP to 1 , and make bloodshift still a buff like we have it now

final needle
livid goblet
final needle
#

But we could use the 3 berserks + bloodshift

#

Hell, even with only 3 berserks we can't heal

livid goblet
#

Even then.

#

If you crit you will heal

#

And that’s dangerous

final needle
#

Not with the 3 berserks in my suggestion

robust hinge
#

The point here was to swap zerk and bloodshift's downsides

#

Zerk gives antihealing, bloodshift gives dots

livid goblet
#

When you are at 1 hp, the crit takes your hp to the heal t gives

#

Which is 10-50% of your max hp

#

So yeah it will take it above 1 hp everytime

final needle
livid goblet
robust hinge
livid goblet
#

But bloodshift itself is very unreliable skill

final needle
livid goblet
final needle
livid goblet
final needle
#

No because you could use all 3 the same way or do 2 berserks + bloodshift

#

Depending on your capacity to support your HP or heal

livid goblet
#

If it stops healing how can others use zerk?

#

As all healing won’t work

final needle
#

Hide through ward, Health potions, not using all 3 berserks

livid goblet
#

Health potions are also a type of healing

#

So that’s against what we rs want

#

As we need to use panacea for every thing

final needle
#

Doesn't RS already heal with HP potions?

livid goblet
#

No we never want to heal

#

That’s why we bloodshift and use panacea

final needle
livid goblet
#

So if we were to use it it will give us 10k hp

#

And next turn we die

final needle
robust hinge
#

Hypothetically speaking, if each zerk reduced healing by 75%, tri-zerking would reduce healing by 98.5%

Meaning a Panacea would heal for 150 health.
A crit that restores half of your health would instead restore 0.75% of your health

#

It wouldn't be 0, but it would be insignificant.

livid goblet
robust hinge
#

It'd give a real cost to other classes using zerk.

livid goblet
#

Especially the new t10s

final needle
robust hinge
#

They don't actually lose health from zerk, so just don't take damage

#

Or build A LOT of healing

livid goblet
#

But rs needs to get one 1hp

final needle
#

Berserks would become a high risk high reward skill

livid goblet
#

So are you saying bloodshift will give self damage?

robust hinge
#

It gives a cost to zerking, as opposed to right now, that they really don't

livid goblet
#

Hmm

#

That can work

final needle
livid goblet
#

But it would make it risky for other classes

#

Especially in endless

final needle
#

But also 0.75% is nothing

livid goblet
#

They will lose a lot

robust hinge
#

If a heretic slaps for 500k damage, and life siphon procs, they heal for 100k, which becomes 1.5k

#

Whoops, I meant 50k* and 750*

final needle
robust hinge
#

It's a small amount of healing but it is healing

#

You can bruteforce the downside, but it ain pretty

livid goblet
#

It’s really sad

robust hinge
#

You could also actually make use of the "Increased potion healing" effects from prometheus, dagda and FYH

livid goblet
#

But well everyone will go rs for endless

robust hinge
#

I'd still go summoner lol.

livid goblet
#

Oh yeah I forgot

robust hinge
#

Personally I work around berserk by not casting it

livid goblet
#

That zerks won’t be dot according to you all?

robust hinge
#

Dot goes to bloodshift
Antihealing goes to zerk

livid goblet
#

Oh, then othe classes can also make that work

final needle
#

Yeah!

livid goblet
#

Hmm

final needle
#

That was the plan all along!

livid goblet
#

Interesting

#

Well I will come back to this later

robust hinge
#

Proposed change: Make Berserks reduce incoming healing by a percent (75%?) instead of dealing damage over time, make Bloodshift deal damage over time (10%?) instead of reducing healing.
Additionally, allow realmshifters easier access to berserks (via a passive, or perhaps via bloodshift).

Result: Berserks now have real opportunity cost, reducing incoming healing by a lot, making it incredibly risky to run them, and making them not easily counteracted by life siphon and rubies. Realmshifters see this downside as an upside, so they technically are better berserkers than other classes. Bloodshift now serves the purpose of redlining the realmshifter.

(As an aside, Raider has been replaced by a single consumable. Raider is due some buffs or changes, because it currently has no real place in the game. The same can almost be said about Berserker with chimera weapons, chimera pets and arena shrooms.)

robust hinge
final needle
#

A way of giving easier access to berserks would be by buffing Raider.

Actually, raider can be totally surpassed by a single Smelly Mushroom and a Panacea. A chance in Raider's kit might help the spec getting more attention and give people who look for reliable berserks, have it more often, while also making possible triple berserks without consumables

robust hinge
#

Added that point to the pin

final needle
#

Thanks! 💜

surreal crescent
robust hinge
#
  1. You can redline with Double Edge, like beowulf does.

  2. You talk as if current RS doesn't already struggle redlining pre 235, due to having to chug panaceas or being incapable of critting

surreal crescent
#
  1. Not fully like now, beo redlining is painful
  2. It does struggle, but you can somewhat do it, I did it 225-235
    Zerks, self damage amity, swordplay/bastion to get back to redline, crit.
    With this, it wouldn't be able to at all.
#

Unless you also make double edge not kill, then you'd still heal from zerks not reducing healing fully

#

You're just making it even harder than it is now pre 235

final needle
#

I do like making double edge not kill you through HT, or maybe adding a non-buff DOT (maybe perm) to make able to redline continuously

robust hinge
#

Could also just make bloodshift a 225 skill

final needle
#

But it stills suffers from the fact that has to be on for continuous redline

#

Bloodshift would be an upgrade of that same skill

#

But temporal

surreal crescent
#

It's just the fact realm is at less than half power until 235 and 225-235 is basically 1-225 all over again if not more

final needle
#

I was just thinking that it would be already a big change having yet another buff skill at 225

#

At 225 we actually gain access to 2 berserks, while with that change we would have 3 berserks + bloodshift just from the start of T10

livid goblet
surreal crescent
#

It would also finalize immunities for realm (which are very dangerous, requiring you to lock your accessory slots) if bloodshift made you immune to bleeding

livid goblet
#

If quad edge or dual edge don’t kill with ht it can work a bit

final needle
#

A change to Raider will help getting 3 bers consistently

final needle
#

It would make sense lore wise, but I think that relies into another thing of immunity gears, and there's a discussion on that on another thread I think.

#

You could get still hit by bleed the turn bloodshift goes out, if it matches with a coupe de grace for example, making you still die if you don't have Cure Bleed

surreal crescent
#

While it js true it'd still make it somewhat easier, you could always use a cure-all in the event it does happen

final needle
#

Also, with the changes of bloodshift essentially every class would have bleed immunity, giving it a buff just for the sake of it

surreal crescent
#

Not like every other class really needs the immunities, except maybe beo

brave ivy
robust hinge
#

Blessed be the Nagamaki

brave ivy
#

Yeah, really glad they added that - needing to rely on event gear with basically no ward for immunity was really painful

final needle
#

That's what I mean, if you want to avoid bleed as an RS, you have either a Nagamaki, Cure bleed or cure all.

What I would be concerned about is the spell slots RS has for the future, but that's another thing

surreal crescent
#

Nagamaki? Say goodbye to your fallen/arisen shield. No curse immunity much less ward

#

Funny how arisen kerberos/kerberos has an ult that's specifically made to nuke realms 😂

#

Stun + bleed

short scaffold
surreal crescent
#

You're still getting the full zerk buffs, just they won't do self damage anymore meaning you don't need to manage them, but they'll reduce healing effectiveness meaning you're either gonna have to maintain your ward more or you're gonna have to find another way to heal.
While bloodshift, which you don't even use, gets the self damage change

brave ivy
lapis axle
#

its almost as much as my arisen shield

livid goblet
#

Arisen Nagamaki is one the best RS weapon if not the best

short scaffold
#

I'll check out of this thread. Imo, Berzerk as a mechanic is fine and will continue to be fine. It's thematic, has upsides and a fair dowside which encourages gear and adornment diversity to deal with it. Realm needs a buff to compete in horde and towers not a full on gameplay change to basic mechanics that affect all classes

#

I do say I'm pleasantly suprised no one has advocated to make berzerk only affect melee again.

robust hinge
# short scaffold So this thread now is: make zerk and everything that gives zerk useless to non r...

We could do without the sarcasm thank you very much. If you'd like to contribute to the conversation, please state how you think current zerks encourage gear and adorn diversity (considering that 1x ashen ruby is all you need to not care about zerks), and how the new zerks would cesase to function on any other class.

As per the dangy thread pinned at the top, this is not a place for sarcasm. I'm letting you off with a warning, but know that that sort of comment has no place here

surreal crescent
#

That's basically an arisen shield then, nvm

final needle
final needle
# short scaffold I'll check out of this thread. Imo, Berzerk as a mechanic is fine and will conti...

"a fair downside which encourages gear and adornment diversity to deal with it".

I'd like to comment on that. A fair downside to something that makes you able to deal x2.81 while giving in the same time x1.875 stats, is just needing to equip (only if you're deity or gilga) an ashen ruby?

How's that normal? even celestial weapons bring max 5 adornments slots, bringing up tp x1.2 crit dmg each, meanwhile you only need 1 slot to gain x2.81 and x1.875 stats!

Knowing that information, i would assume that not only the do not have a fair downside, I would say that they have too much accessibility to ALL classes, if the only thing you need to do is pop 3 shrooms and hit.

surreal crescent
#

No shroom for zerk 1, only weapon or chimera pet (and the berserker class)

#

Zerk 2 is the pvp shroom
Zerk 3 is the nagganeen shroom aka smelly mushroom (which also gives you toxic when used)

final needle
#

it was an exageration the "pop 3 shrooms and hit", but i'll take it

surreal crescent
#

Thing is either you use chimera, zerk 2 shroom and raider
Or berserker spec with Phoenix and smelly mushroom

glacial quarry
#

As a realm I just think fighting for single target shit like berserk is a complete waste of energy when that’s not really a problem in a world where realm eat doo doo for most endgame content which happens to be aoe

#

Hooray that wrb is gonna die approx 3 seconds after and @livid goblet ‘s hof run can be 47 seconds

#

Meanwhile realms are eating shit in towers and horde mode

#

The biggest issue with zerk is also turn economy it just takes too long to redline but again whatever, end game some realms just full hp with Phoenix and blast for 800k crits

brave ivy
#

Same opinion, honestly. When an RS is able to safely use berserk, RS is already extremely capable. It's all the times that berserk isn't reasonable that are painful.

glacial quarry
#

Because waiting 8-10 turns for zerk to get low…. Snoooooze

mental crown
#

use quad edge haha

livid goblet
glacial quarry
final needle
livid goblet
surreal crescent
# mental crown use quad edge haha

So before you'd only have to get to 235 for zerks and continuous redline. Now you just need to do like 10 towers (if you get 20k each run)

mental crown
#

Yes, so whats your point?

final needle
tight sable
# glacial quarry The biggest issue with zerk is also turn economy it just takes too long to redli...

The turn economy on realm I personally think is the main issue it suffers from. Most other classes have passives that run in harmony with their stat buff. Realm has to

1 actively maintain their passive via blood shift or ward turns

2 slot highly defensive and status immunity event gear while red lineing

Both of the above force the “high damage class” (if that is what it was intended to be) make the player mostly spend turns not using attack skills.

The risk of red lining does not equal the reward of the output damage.

#

I don’t know the dev’s intended write up on realm. But I think if it is the damage class it should have some turn saving skills (cure x status and recover y ward or ward turns) that only it can have both actions proced. so that there still is down time between big hits, but it is lessened. Again I don’t know the core intent of the class so it is hard to give feedback without just power tripping with ideas that are off brand. But this is my two cents

glacial quarry
tight sable
#

No discord required. You just gotta play the game well 😂

glacial quarry
#

Why talk? Just kill shit

#

In game chat is fine

lapis axle
#

I also have 20 al in heretic for horde as a GS main lol. I also do towers as heretic now because it's faster

final needle
#

You could make a thread talking about Turn economy so we can have a better grasp on what should we look for.

#

I know that you've made the reedit post, but saying something here would help

glacial quarry
#

Turn economy 🙂

glacial quarry
final needle
#

The more the better, I could read an entire bible of it

lapis axle
# glacial quarry Bp t1 in pvp o

Sure but elsewhere GS is probably the antithesis of turn economy lol. Gs endless setups are literally 150 floors for example mimic . Bp raiding can take up to 15 ish turns to set up properly as well

tight sable
#

I’m not sure that endless is a good measure of turn economy

#

Also for realm it wouldn’t be uncommon to not hit realm strikes for over 20 turns

lapis axle
#

yeah endless is probably not the best example. However I'd say GS is a very slow class to set up in general because the entire point is to use summons, and they take multiple turns to summon. That's why it's generally slow in things like horde dungeons and towers. GS is probably the slowest horde class in the game atm, pretty sure it's slower than realm because GS can't really do actual AoE at all (jinn AoE is split). For raiding GS can use ultima at least but if you go the BP route that's also slow to set up.

#

also sorry for going off a tangent lol

short scaffold
carmine forum
#

Why not have warriors, summoners, mage, thief, and gods have thier own specializations to swap from rather than making all specs available for all, idk.

glacial quarry
glacial quarry
robust hinge
#

Whoops, made it to floor 60 but now I got a tiamat and gotta kill all my gazers and welp shit I died

#

But I digress

#

Zerk thread.

livid goblet
#

And that spell can be activated or deactivated

#

Just like call of dumbbr

toxic otter
#

imo: realm already has a great "bonus" for zerks. they can't die from it like the rest of us. that in itself is very time saving/adornment slot saving/turn saving

final needle
#

So, are you're saying that a single adornment (or life syphon) is comparable to all that RS has to do to stay in 1 hp?

surreal crescent
#

Adorn slots? Damn guess that 1 adorn slot is gonna cost you the run and halve your damage.
Deity and heretic can both stack zerks, due to multi-turn skills like Ultima, allowing you to heal, drop to redline range (deity) by the time of the hit, and either get life siphoned or you can use that 1 adorn to just ignore the self damage. Since the self damage from zerks is capped...you can know how much hp you need

#

So..the rest of you right now really don't need to worry about self damage

dark dome
final needle
#

You can always feel free to chug a Panacea or a hp pot, unlike RS

dark dome
#

Yeah. Unlike RS. They don’t need to.

#

And when anyone else does it, they lose their passive.

#

If I’m in endless and use a panacea, that’s a death sentence.

#

Even in deep raids. Highly likely I’m done the next turn

#

Maybe I should use an x potion.

#

Oh wait. No….it’s only 5k hp. That only buys me 1 single turn. And then I need to use a multi turn like ultima…

surreal crescent
# dark dome What about when procs don’t activate?

If life siphon and...what's the name again? Ashen ruby?
When neither of the activate? Chug a potion.
You're still faster than my realmstrikes missing for 5 turns in a row, and my bloodshift expiring after 1 turn
You still have 2 free accessory slots, unlike mine that are locked due to NEEDING the status immunities.
You also have drain 3

stark lava
#

Drain does like no damage at higher floors

dark dome
#

Pretty sure realmstrikes is not used in endless. Pretty sure you don’t use immunities in endless either. Pretty sure wisp heal exists, and they free up one slot.

Soo…it’s ok for me to panacea, lose all my passive, but it’s a problem if bloodshifts expires and you recharge a bit? Drain is dead in endless, and very bad in deep raids.

#

And btw

surreal crescent
#

Also, Ultima is currently very broken, I'm sure you can spare 10 second and kill the raid next turn

dark dome
#

1 ashen ruby? It heals very little. I doubt it can out heal a triple zerk. It’s not 1 slot

surreal crescent
#

Heretic endless is a whole other thread rn

dark dome
#

You brought up heretic and deity. Not me

surreal crescent
#

I'm not comparing them in endless tho, where realm is the clear player favorite

final needle
dark dome
#

And where are you comparing them? Only time anyone uses triple zerk is raids or endless

surreal crescent
#

But you can't have 1 class be good in 1 singular part of content and say "it's perfect"

final needle
#

Also, for deep floors, the best strategy is Assassin no matter the class, having more healing from pots and more access to sleep dart and similars, so you always have to plan ahead

dark dome
#

Yeah. And you can’t have a class with high tenacity, mystic feather, hp passive and still say zerk should be more powerful on that class.

dark dome
final needle
#

Being btw, John made yesterday floor 512 with GS without berserks

surreal crescent
#

are you fr mad your class (i assume you play either heretic or deity) isn't the best in 1 end of the content? while being alarmingly far ahead of any other class in all other content?

#

horde? heretic/deity
towers? anything but rs really
raids? heretic ultima, fuck even GS can pull off ultima
endless? realm? ludicrous. go GS

final needle
#

Also add GS in the endless category please, also in lower tier raids ❤️

dark dome
surreal crescent
#

GS can pull of any raids, even if it's gonna take you 2 hours with a summon build

dark dome
#

Meh. Somewhat true. Until they get hit once.

surreal crescent
final needle
surreal crescent
#

sort of? but towers isn't the only content realm struggles in compared to the rest

surreal crescent
#

as i said, up until GS AGG/ancient dragon strats realm was solely good in endless from what i've gathered from other players

final needle
#

I'm not actually sure, I actually place my prayers in towers for the mele AOE thread

dark dome
#

It doesn’t really struggle anywhere else. You just want the times to be the same.

surreal crescent
dark dome
dark dome
final needle
surreal crescent
#

ookay..but ''struggling'' isn't exactly what we're talking about here...we're talking about how far realm has fallen behind

dark dome
#

It does raids very well. Solo dungeons very well. Horde can be looked at, but I still think it’s decent enough. Endless is the best. Pvp it’s good, except for the GS match up

final needle
surreal crescent
#

okay..it does raids well, but why would you go realm over heretic who can abuse ultima?

dark dome
surreal crescent
#

?

final needle
dark dome
surreal crescent
#

try minutes.

dark dome
#

No. You are.

Lemme tell you. Going heretic wouldn’t help. You don’t have ultima. It is seconds. Have you seen soreloser clear raids? Have you seen the HoF?

final needle
dark dome
#

Classes are inherently better than others at certain parts of the game. Y’all just want every class to be exactly the same.

valid summit
#

Stop right there criminal scum, you've violated the law.

#

There's no need to attack other people at all here.

dark dome
surreal crescent
dark dome
#

I mean….😂

#

Anyways. Why would triple zerk help you? In what content?

#

Buffing triple zerk

surreal crescent
valid summit
#

I think now is a good time to then summarize the points that have been made since the last summary.

dark dome
surreal crescent
dark dome
#

Which content?

surreal crescent
#

the suggestion would fairly literally allow better zerk stacking on every class, since you can just have your 60k ward

surreal crescent
dark dome
#

Preventing heal? For the other classes? How is that good?

surreal crescent
#

basically all content realm can do

surreal crescent
#

not outright block it

dark dome
#

Ok. So basically basically only realm and heretic would be able to use triple zerk

surreal crescent
#

and why would it be an issue? as i said, your 60k ward is (acting as if isn't now) a very replacable option for your HP

surreal crescent
#

why do you think it's only heretic and realm?

dark dome
#

Because when ward reaches zero my character doesn’t die. And when hp does, my character dies? Ward has nothing to do with it

dark dome
surreal crescent
#

and..you're 250 and never used divine bastion?

#

never used ward recovery spells?

dark dome
#

No. I haven’t.

final needle
# valid summit I think now is a good time to then summarize the points that have been made sinc...

From my perspective, not much has changed. The Berserk + bloodshift should switch maluses, giving berserk an actual trade-off for all the insane bonuses it gives.

A buff to Raider could be made so it isn't surpassed by a single consumable and allow triple zerking or something similar

What are the benefits to this change: Using berserks has an actual tradeoff and it actually makes it a risk-reward skill. If you can use it, you can go all in for it.

Feel free to make a more detailed message of this to pin it if needed, it's basically the same of what John said

dark dome
#

So. Zerk reduces the heal, but doesn’t do dot damage?

surreal crescent
#

yeah

stark lava
#

That sounds awesome

#

RS wouldn't have to juggle bloodshift wearing off either

surreal crescent
#

with divine bastion recovering almost the entire value of ward, giving 100% absorption, and people pushing ward to (for me still) insane amounts, I don't see when your HP would even take damage to give you a need to heal

dark dome
#

Yeah. Sounds too good. More like another out of control buff

surreal crescent
#

then make a suggestion of your own then?
and keep in mind things aren't ''ok as is''

dark dome
#

Sadly I do kind of think that. I think that the issue isn’t raids or endless. A buff to zerk like that would be a big buff to the other classes that don’t need it. Kinda like the same that happened with ultima with the holy augments and the blights. It wasn’t needed. A big part of the triple zerk for the other classes is fighting the hp loss. Realm doesn’t do that, so it gets an advantage when doing it. If the other classes don’t have to fight that hp loss, it would just be a huge buff.

#

Can’t see it going good in pvp either. A realm raider that uses zerk and doesn’t lose hp the next turn? Easy kill

surreal crescent
#

so realm being accessory locked (status immunities) or dying to 1 poison proc, is fine? just because it can utalize berserk buffs better than any other class (they aren't accessory locked)?

surreal crescent
final needle
surreal crescent
#

realms are ''easy kills'' in pvp regardless of any zerk changes

#

no second chance, low hp, usually low ward, no passive to take their HP down when they're supposed to die (heretic gets a mana halve)
highest realm HP i ever saw was 24k, and 6k attack sortie does twice that on a crit...can't imagine what a heretic could do

#

whenever i see a fellow realm in a war i know it's a free point 97% of the time.
and that is the exact same for the other guy too.

final needle
#

Actually, going back to the "lower tier stuff". I am not sure whether to make Berserk 1 give still a DOT while making zerk 2 & 3 give the same bonus as before as tripple zerk suggestion.

This would make lower tiers Berserk 1 still aprochable while giving in a bit on the zerk 2 & current bloodshift part of it

surreal crescent
#

lower tiers sure would be punished more by healing prevention rather than DoT damage

dark dome
#

Meh. I think realmshifter pvp is mostly a bunch of guys that don’t know how to pvp. Focus is on the wrong thing. I’ve seen some really tough realms.

final needle
dark dome
#

But my point was that I feel that the triple zerk change would buff other classes too much.

surreal crescent
#

a thought occured to me to have berserker only give zerk 1, and raider zerk 1 and 2 (since 1 is solely dmg^ while 2/3 are all^/^^) but i sort of see how that could shift things

final needle
#

Most lower tier player aren't using Bers 2 since the tradeoff is too big

final needle
surreal crescent
final needle
#

It also complements perfectly the Bers 1 DOT thing

final needle
surreal crescent
#

i've been hit by some heretics for 54k+ turn 1, after WoO

#

(that's prior to going swash for offense)

final needle
surreal crescent
#

gets slightly better as you get better gear

#

and to think my mind almost made me suggest ''a swash-like spec for mages, where less resistance boosts the magic stat'' 💀

final needle
#

I'd say I already have somewhat decent gear, I only need good boots, otherwise it's a FYC, ONC, Nagamaki.

surreal crescent
#

truly a work of art my brain

final needle
#

Either way, going back into Berserks

surreal crescent
#

people pull off swash don't see why hsaws wouldn't work

final needle
#

Should we take out Berserk 2 from T5 Berserk spec and add it to Raider while not reworking Bers 1?

surreal crescent
#

prolly a seperate suggestion/thread to be made for that

final needle
#

Isn't this the berserk thread? We've already talked about this, it is even noted in John's pinned message

digital lintel
#

So effectively make the zerks work like Resurgence. They do the same stuff but can only be maximized by having 1hp

final needle
#

That would be like having 3 different resurgances, I don't like it

surreal crescent
final needle
surreal crescent
#

I'd try straight for suggestion tbh

digital lintel
#

Without specifically changing how zerk works for a specific class, I don't see much you can do. Since the core issue is that the ease of HP restoration makes the drawbacks of zerk nothing.

#

Removing the DoT cap would probably help as well.

surreal crescent
#

new passive ''the use of berserk skills will be more effective for realmshifters'' or something among the lines

#

as well as removing the dmg cap 😄

digital lintel
#

Well. You could do one other thing I guess? Make it so that if you're not currently Berserker/Raider, the zerks are worse.

surreal crescent
#

but that cap was likely put there to help other classes use the skills, I personally don't want to aim for making RS the only class to be able to use berserks

#

since zerks as well as all other DoT's take a % of your max hp
a 15k HP deity would likely take enough self damage to die in 2 turns with all 3 zerks on

digital lintel
#

With triple zerks you would take 35% per turn, and even then with Rubies even at that point it wouldn't consistently make you need to heal.

#

It'll always be 3

#

Whereas right now it would do 2,748 per turn, so 6 turns to die. A problem being one you break 20k HP you will never take more damage.

surreal crescent
#

what's the self damage % from each buff?
5, 15, 15?

digital lintel
#

5 10 20

surreal crescent
#

thanks

digital lintel
#

Zerk 3 is basically always going to cap

#

You'd need under 5k HP for it not to lol

final needle
livid goblet
edgy turtle
#

if yes, that is an exception 😆

final needle
#

Didn't you get hit for 220k from John's BP?

edgy turtle
#

maybe 😆

livid goblet
edgy turtle
stark lava
#

Nefr heretic

#

But yeah I get slapped by ara vesta 2

livid goblet
#

But in PvP it's bonkers

surreal crescent
#

what players see: nefr heretic
what nf sees: buff heretic

final needle
#

Going back into berserks, thoughts on the DOT of berserk 1 & current pseudo-bloodshift for Berserk 2 & 3? Or it should be made all 3 have the same effect. I worry that lower tier players can't be able to use the berserk spec efficiently, specially since their healing isn't already that high, and nerfing it by a lot it will hurt them

surreal crescent
#

akin said 5/10/20?

round rapids
#

realistically, they all have the same self-damage (of 999).

muted roost
#

yep, 5/10/25 but 10/25 are always just 999/t