#Melee Multi-Target Skills
1554 messages Ā· Page 2 of 2 (latest)
Yea, just delete realm
shudder
400 more messages and we reach the phoenix thread 
LETS GO GUYS
I know! They can be DoT bots in chaos portals for this month!
you're gonna play rs and you will love it!
Would actually be great if NF can comment, ie is this on the radar or is it a āmelee aoe is fine move onā
Coz I think the point has been made
No point in 400 more messages if the answer is melee aoe is fine move on
Yea, at least so I can know if I need to swap classes and stop investing ALs
Like should a mod do that? Should one of us just tag dangy?
make AL applicable to all class - no more fighting among us, play whatever is meta 
I think they read the threads as much as they can so theyāll comment if they deem it necessary
<@&448920498387288094> whatās the protocol here?
return all our orns/materials and rework the ascension system to a general one 
Reset characters and cap everyone at t8
Create a comprehensive post with all the info included in a neutral tone. NF indeed watch the threads, so the less empty yammering there, the better.
Cool will do
These threads are for players to air their concerns, feedback, praise, and otherwise for topics in the current game state. we'll digest them as we can, but cannot set the precedent that we will respond to them
Thatās fair. Are there any plans for dev blogs or similar content where things like this are explored? Vision for classes, what NF feels is and isnāt working, etc
Purrly definitely wants to do more devlog content at https://blog.ornarpg.com/ - it'll all be time permitting, of course
Excellent news, thanks for sharing!
I'll still summarize key points tho with the ask
and it's up to NF to respond or not, with zero expectation
because at the end of the day reading 1000 lines is a pita
why you always use we when you are talking about yourself? i can farm in full orn gear horde boss quite easily, only need to use your brain instead of clickclickclick the same skill
because it is an inefficient way of farming orns
i dont see in general players farming orns doing horde boss
missing out, it's much easier to accomplish than casters doing endless and dying to misses
more ineficient is hard boss in keys or endless in time
or running hard boss and farming keys with alts
it's actually superior but that's off topic
you don't see it, that's your personal opinion
if i can get 1M orn in 3 minutes with only 20 ascension and suboptimal orn gear ( white bogs and only legendary questing staffs) then almost everyone who has played the game a lot of time can better
and continuing with the thread, if i dont remember badly NF wanted to keep the AoEs as wizards first, sweep was added to zwey-fencer one or two days after release because people asked about it and they did to have a phisical alternative to arrow storm
( not that mage has too much,, almost permanent dance/pavane and almost dissapeared lacunus/elemental)
Thing is, after that, the endgame has evolved into an even more AoE centric cycle. Towers are AoE, horde is now a thing in normal dungeons to alleviate alt use for mat farming, etc
tower is more semiaoe, you can do them quite fast with the pseudo aoe than with aoe
i agree
Thing is, most melees donāt even have pseudo AoE, only gilga does
and remember, warriors now have the fomorian armor ( but it needs a boost in action rate of it)
Isnāt the proc rate on that around 1% though?
no, all warriors with the new armor
Fomo gear shouldn't count
The new armorās proc is super low from what I understand
AoE needs to be more accessible in general due to the shift in content
90-95% of my playtime is AoE content. We could argue about that but, at the moment, any player that wants to remain competitive needs to AoE
And I donāt think forcing everyone to play heretic bard for that is the intended goal
This. Fomo gear isnt good currently, and even if NF buffs it its happening so late in the event that people havent farmed it.
I mean this event specifically is an utter frustration to even try to farm that I might just settle for white quality gear because I can't freaking find the bosses I want to even try. But beside that, items shouldn't be the solution to a class's problems
Competetive in what? Because mats u get faster from simply buying in shops and refineries and orns in endless
Key context:
Endgame content has moved to involve much more multi-target content than before with key additions such as:
- Horde mode for boss dungeons: for T11 players, Horde Boss can be a superior way to grind orns/gold relative using boosters to Hard Boss (due to 1. key neutrality/positivity, 2. less risk of dying, and 3. lower cooldowns) and Endless (due to 1. much less time commitment
- Towers of Olympia: new endgame content where majority of encounters are multi-target
- Event farming when horde mode dungeons are involved
The ask:
Melee classes (with Gilga being a slight exception) are unable to compete with caster classes in both of these new endgame content types, and the core issue at hand is whether this disparity is working as intended or if itās on the radar for adjustments
- T11 Boss Horde: damage on sweep is lackluster, and redline is out of the question due to status afflictions where using prevention gear would mean lost of boosters, net result = low damage from Sweep in the 15-20K range ~30 ascensions + risk of death (video: https://www.youtube.com/watch?v=t-2j5UpbWeA&lc=UgxfT2n23u-DgFa_UHN4AaABAg sorry for flippant click bait title), Deity and Gilga can fare slightly better, but the damage floor on Sweep is too low to clear floors without an order of magnitude more turns
- Towers of Olympia: do not have multi-target skill that does enough damage when encounters require instantaneous ramp up. Note this is not asking for āfull screenā AoE that hits all targets. This is a big issue for Realms and melee Deities, whereas casters and Gilga have Ara Vesta 2 and Chained Shield respectively. Of note, melee classes that are not Gilga are unable to use Chained Shield effectively
@sterile vine @dapper apex @lean flint and others, is this fair?
Shops are limited by gold and Iām not sure theyāre faster mat-wise. At least when compared to dungeons like DRs that can be completed in 2min and net over 100+ famed rarity mats
same for @lost creek @empty anchor @balmy fractal and other realm sadbois check summary 2 posts up
Also, any limited event that includes rare items in dungeons is immediately skewed to how fast and well you can complete horde dungeons during it
Id add this point @slender acorn . Event farming when dungeons are involved
Other than that, I think thatās the gist of it
Mats are only usefil for ascensions and ull always be bottlenecked by the lowest mat u have which is why an even spread through refineries is needed anyways and in horde dungs in pretty much perfect conditions i averaged 9k mats/h meanwhile buying from shops was around 17k and the increase through quality isnt that much in refineries
And gold wise its laughable i spend less than 1trillion gold/h buying from shops which is like 5mins of endless
If not less
Famed mats are worth triple what common mats are in refineries
Ability to redline better is just a side issue for horde dungeons. A stronger melee multi-target that doesnt require redline would suffice. Redlining is us trying to solve a greater issue.
You can also add multi target to pvp. For coliseum farming, if you run into a GS, there is currently no way to deal with followers. You simply have to ignore the followers and pray to RNGesus that your single target doesnt get taken by a summon
Whats the spread tho in quality in horde dungs in regard to the mats dropped
If weāre talking horde t11 normals, the ortanite is legendary quality (4x refinery points vs common). Iād have to test the average drop rate per dungeon but I donāt see it being vastly inferior to shopping, with the addition that you also gain orns and gold
I guess it comes down to testing and to put it in relation to orns/gold in endless + mats from shops in x time vs horde boss t11 orns/mats/gold in x time
I believe people have been trying to find alternatives to endless as well due to the time commitment involved, hence why hard boss and now horde boss are being talked about
But thatās a whole other topic
Agreed i just wanted to see why aoe even is that needed in the first place
- horde dungeons (event farming probably the most important point, horde boss)
- towers (Iād argue 2-hit skills like ara vesta and chained shield are more useful here, and thatās what most players have advocated in the thread here as well)
- pvp vs GS (probably same point as towers)
By AoE weāre not necessarily referring to full screen hit skills like Dance/Pavane, even a melee alternative to something like Ara Vesta would be very useful
Iāve advocated for Dorado to be able to use gilga skills with no penalty as an example but that still doesnāt solve the problem for the other classes
Ye i do agree on the tower argument through and throigh an ara vesta alternative would be nice
cool yeah makes sense, updated
Well, we don't die like RS, but the damage and mana is sad
Oh i thought siphon ward III would compensate the mana
I'll try it out later this week
With orn equipment it gets ridiculous so let's skip that part. Siphon Ward III is spectacular, but the damage is still mediocre, so even without using a potion you are still slow.
Yes that is fair. If anything you are not being dramatic enough with the current disparity.
i'm trying to be tone neutral....
That means he isn't a llama
any chance to pin that summary? i'll also keep it updated with new / updated POVs on this topic
Ok, hope it helps
ā¤ļø
Saw the tag, fully agree with the summary
@slender acorn i tried the build
and managed a 4 min horde clear as rs
with 0 AL
the only difference is that i used bulwark and no gunnr
so, same time as your deity/heretic
And all it took was losing a 1.65x boost to orn income
yeah so with 25 AL levels you can remove bulwark and have the same dmg
the point i'm trying to make is that melee AOE isn't trash like y'all say
Double BoGs?
post your gear just so it's easier to discuss
at the end
You lose one qbow and CJO
at your AL levels you can safely use CJO
gear at the end of the vid
25% accessory
i'll try with same build and post results
So all realm needs to do is get 20 more ALs than mage and forego one or two orn boosters? And you donāt see a problem with that?
the problem might be that you dont have steadfast or other class thing idk
but not the AOE
Controversial, but Zahar isn't wrong
The ceiling on the skills is the same, problem is ease with which we get there
i agree with that, it's no steadfast / ease of redlining and BECAUSE of that, the dmg in aoe isn't there
so lets assume that's "fact" for a second
solution can either be. make status easier to deal with
or boost dmg to aoe
so we don't need to redline to see decent results
How many mana pots and panaceas are used in that video? Compare that to any heretic video doing the same
I think the real issue is the fork in the road to ease the pain
It's either
-
change how statuses and redlining naturally interact. This has been talked about forever, and I don't think it is likely to change. Nor do I think it should (which we'll get to in a second)
-
bump up the damage of melee AoE options. I also don't think this is ideal, as the damage itself isn't an issue when it gets rolling. It just can't get rolling in most cases
I donāt see how this is even being argued. Signet went and did a full booster run with basically no ALs with 2 different mage classes in sub 4min. The same was attempted for realm and 2 boosters had to be put aside just to make a slower run work
So, to plug my own idea from the realmshifter celestial thread, the solution is options that aren't resurgence
If Dorado had a stat passive of literally anything other than resurgence I bet you we could get results closer to heretic/diety with full boosters
also, let's not forget that mage dance is elementless so you can hit immune or resisted, which is for me the strongest point about the spell
HT would make Dorado instantly work but itād probably make him way stronger than he should be imo. A redlining dorado produces reasonable results, the problem is how do you get to 1hp when you canāt zerk
Agree 100%
And it then leads straight back to a single status kills you when you can't run immunities with boosters
it's the final separator, imo.
even if you get your sweep to do 9999999 damage every time, you'll hit immunes. extra turns in party content/horde drastically slow things down, and giving enemies any actions at all can lead to problems.
granted, this is a "high ascension"/first world problem. most people can't get the damage to the 1shot threshold in the first place which is where sweep/dance really really accelerate things.
And getting rid of the status kills the passive boost, ect
Just make a new pair of boots thatās immune to everything. Problem solved
tbh i don't even give a shit about the neutral dmg, if the only thing i need to do is cast elementless and we're in business
cooool
We've done it folks, pin this and let's move on lol
Donāt you still get immuned by physical immune?
dorado passive could provide self damage resistance based on dexterity with a max of 50%, that would allow it to at least play zerk1 easily
one more thing about missing steadfast, you know that dorado has status resistance with high dex right?
Cool. What warrior gear has dex?
do you know how well that works in practice?
Doesn't matter when a single status still kills you
What thief gear with decent stats has high dex?
what BOOST gear has dex
What adorns give dex that are actually usable?
AND that boosters have shit dex anyway
either look at my gear or find out yourself...
You know what boosts dex? Zerks. Shame dorado canāt use those
Yea, all that booster gear has a shit ton of dex
Not to mention dorado has -400 base dex vs base realm, which is yet another thing I donāt understand
all in all dorado just looks like melee deity without deific channel but the same problem with redline
correct
and melee skills are scaled to "redline" possibilities
but redline is difficult / impossible to ramp to
drama, i'm heree
zipper you should be busy with horde boss dungeons for orns
now that i showed you the way
š
never
This thread is much less controversial than the pheonix one š
go away you filthy blueliner
i'll go there then 
People are just asking for buffs here, not nerfs. So nobody has to run in, red-faced, to try and defend why power creep is a good thing for the game.
You're doing God's work in that pheonix thread though, much respect for trying to keep it on topic
"I respect your garbage opinion" 
i dont care about meele aoe
but if the phoenix receives a nerf, i will be very sad
@plush bluff anything to add to the pinned summary
I read like 10 messages in that Phoenix thread and immediately nopād out
same
Fwiw though, I don't even think pure buffs are necessary - lateral changes would work just fine
this is above my paygrade
Secretly, me too because it would also nerf deity celestials massively. But I also know that it's for the greater good.
no such things exists
nerfs are bad
Phoenix topic is over there guys š
look what happened to holy augment
it was thrown into oblivion 
Now that I'm thinking about it - fuxy will you try a beo hydrus T11 boss horde with melee?
i blame ultima
Sp we have another baseline to compare with. Bonus points if you do it with magic after
with full boosters tho
i got this atleast
the ultima thread is also over there --->
oh no, look at the crappy damages without holy augment 
hilariously holy sweep would've been cool, you get enough dmg to kill most things and you had to single target immunes, that model i can get behind
when are you trying dorado arrowstorm?
don't have dorado unlocked because rage, will do on base realm
arrowstorm over sweep ? I understand you hatin on sweep...but arrowstorm ?
then dont use book of dragon, use a chimera bow in off-hand
watch my video above
i'll give you the quad edge for free
Still not full boosters š
and get myself into resurgence manually
still 0 AL :)
0 AL heretic does it with full boosters in less time
don't have chim bow, your choices are A) i use same gear as you with CJO, and double edge down to red line as base realm, or B) i pop a zerk shroom
unless you do show a video, i'm gonna base my time on signet's one
Donāt really even see what your horse is in this race. Is shortening the current power gap so scary?
Many thoughts on AoE generally, but...
Context:
- "mage should be aoe" <-> "aoe is the entire endgame" continues to cause pain re: class choice.
- The cycle should be broken by having more non-aoe in the endgame (single tower floors, fat enemies like ymirs).
- We've lived with dance for 18 months and sweep for like 9(?) months -- all-hit aoe is just absurd acceleration and cannot be denied/avoided.
The Ask:
- Something like Ara Vesta 2 for one of the realm celestials seems like a good thing. More pseudo-aoe helps with towers and summoners.
- Sweep with elemental effects is likely fine -- but there's not as many easy elemental effects. Yes this runs into immunities, but that's as good as it gets for Sweep.
idk how to "fix" running boss horde in boosters. it's just a dumpster fire.
shroom then
not even using gunnr, what a coward 
i'm pointing out that melee aoe is not trash
what odie does next to realm doesnt interest me
No one said it was unusable. We said the gap is massive between melee and mage AoE
I haven't bothered with it yet (too busy with Towers, chaos portals for event, gs endless for orns).
Without a questing instrument, beoH wouldn't really shine there. Actually it would be kinda crap there -- RS with no scaling at all.
I watched you vid and a mage dance could have 1 shoted almost all rooms imo (mostly due to resistances and immunities)
so getting the same finish time with arrowstorm vs dance shows a massive gap?
30 second difference and 2 less boosters dude
How is that not massive?
CJO on its own is 1.65x
2 less boosters means like 2x less orns? more than that. so not even half as good š
you do a CJO video because you can survive
This ok? @gleaming zinc
perfect
And Iām trying to survive so panacea as necessary right
āDies at floor 16ā is my bet
Not play like a mage and smash 1 button
Or panaceas 20 times
use whatever you need ofc
Okies brb
or better yet, someone with dorado can try since that's better for horde imo
Sure, Iāll try it when I get home
someone tried swash bricriu ?
Raider bricriu works better than swash from my experience
I've seen it before.
And yes, Raider is better for that. 0def is too spooky when there are zerk realmshifters lurking on floors 16+.
The target number to hit is like ~300k damage (so you get a 60k split onto 5 enemies) which is difficult but not impossible to achieve.
That's also one questing down. Which isn't the biggest loss (1.88x orns in dw vs. 1.65 orns in single wield), but it is a loss.
wait did you db2
i didn't db2 hahahaha
Getting to the 300k threshold is very hard without lugus though
i just took like 280 and died š at redline
BECAUSE BULWARK IS A LOT OF DEF
rage noises
haha
cjo is 500 less def
So I just ran 2 T11 horde bosses with full boosters
Didn't even get close to dying (yay AL 43 with 1500 def/res boots) but god it was miserable
Average time?
Got a floor with 4 gilgas and wanted to yeet my phone
Like ~5ish minutes
Having to use dragon is just painful
imagine if you had, i don't know, a non-elemental aoe spell 
Would need a lot more damage if I did
Since id loose the 50% dragon alignment bonus
venin can be enchanted with any element :P
If you used dragon align then itās not really full booster š
I swapped after I got the buff
Yet another booster loss, cool
To double questing
That sentence just hurt my soul
you're right, it doesnt have gold boost
Heading home. Iāll do some Dorado testing when I get there with similar conditions
The loss of ward on venin is a bigger deal than anything else
1.545 vs 1.575
yeah on base realm it kinda sucks
uploading now
bord can do dorado
look i'm happy to be proven wrong tbh
coz it means i'd have a reason to get dorado
and do horde boss that way
and continue to rage about the lack of multi target for towers
I'm going to make chained shield work on Dorado. Don't know how yet but I'm determined
Really wishing I had a spiked greatshield right now =/
@gleaming zinc do you agree with multi target for melee in towers?
that's not a dmg thing, that's a mechanic thing
just curious re: your POV
yeah lol, it's the only class that didnt get a multi-target skill
(gs doesnt count)
Pretty sure vesta with crit multipliers would work well enough on GS
Especially with a m1 of 2.5
Heck I'm pretty sure I could get it working on realm if I wanted to spend the shards
@gleaming zinc https://youtu.be/rp6UrD4SZGQ
i cast db2 before hitting record, so wanted to show gear
and then show 100% absorb
but that was the only action before record
a stacked GS with AV2 + summons killing stuff is certainly a thing. requires a lot of ascensions but you can go very fast in towers that way.
I'm just doing BeoH with AV2 + sweep (or dance, mixed att/mag so it doesn't matter either way) and that's already brutally fast. Presuming that deity/heretic with AV2 + dance does the exact same thing.
hey i can go 10 min petrify to sandbag time if you want
Do heretics ever loose a hard boss run to petrification? Like is that a uniquely realm problem?
oops was i petrified? i didn't see
nah, i doubt even a fresh t10 takes damage from t8 floors
sadboi music intensifies
really do need a role called realm sadboi huh
Gunnr/snotra
odie, when are you changing sortie2 to be the same as vesta or chained shield? š
Be quite or he's gonna change it to be the exact same as sortie .5
Id shut up if this happened
And just eat the doo doo on horde
Donāt see why we should settle for this when other classes get both things and easier setups
I just did a signet and didnāt DB lol
Second try
5:20, dorado, full boosters, with sweep. Iāll try AS2 now
is this with hel/surtr boots?
i think it's a noticeable difference with the debuffs
AR boots. Only debuff I got was 1 petrify. But I can test with AHel boots
Just tried a AS2 run and died to rot though because I was trying to go fast
Sweep vid: https://www.veed.io/view/5071f010-ceb3-4f8e-8555-7aba947efc50?sharingWidget=true&panel=share
AS2 vid: https://www.veed.io/view/5044c2fc-0ef4-4b0d-b712-aaa2dcf8eabb?sharingWidget=true&panel=share
Who dbās for dungeons right?
Literally didnāt have it on bar and had to add it for video
I had to make the entire set from 0, added it and still forgot it lol
Me too
My second run I was floor 15
And realized I didnāt have it
And died casting it
The price we pay for science
Anubis hit me for like 1500 at floor 22 and I was like āwait, how did I die?ā for 2 straight minutes until I realized
why not use a book in off-hand?
i think losing 0.3 orn/xp boost for 1.5x damage is worth it
I still think the dmg is lackluster
Iām ok using a book if the dmg was a little better tbh
Dmg lackluster and also youāre stuck in single element
Would be the 2 issues
Tbh Iāve even contemplated smelly shoes and bmk off hand
Because I was doing it under the same conditions that Signet did his heretic one. If I have to lose a qbow when I can just use full boosts with heretic Iām not gonna bother running with realm
Thatās the whole point
A 46 AL realm needs the book, while a 7 AL heretic does it with full boosts
That disparity right there is the point
Iāll chalk that up to ok fine realms gotta give something
I still doubt it is, donāt think Iād shave off 2min with book
Itās also not brainless since you have to pay attention everytime you donāt one shot a floor
Or a dot gets you
Magically, melee horde is same speed but I need to use book, and yeah I donāt die from random ass status and sure I need to cast db2
Like ok fine
But you add it all up
Like, atm you have to be slower, lose a qbow and pay attention to dots. 3 downsides, no upside
While also being slower at every other piece of content
Well, the sortie 2 dream is dead based on general chat
Melee getting a multi hit skill also looks to be unlikely
queue sadboi music
Odie: I don't see sortie being a good spot for melee aoe
This thread: melee will never have aoe!
š
It took 9 months for sweep to be added after dance/pavane.
I guess people are just betting on it being 9 months for <mystery skill> to be added after AV2/ChainedShield.
Long enough to ascend another class and enjoy the current goodies. š
if the problem we are trying to solve specifically is horde content in AoE, a few classes would argue they also have issue (especially pre-celestial-chained-skill-unlock). It's something I've mentioned solving with less horde content in towers via spicier single opponent encounters
Pretty sure that ^ is the concern. If the plan is less horde content that doesn't help current horde content at all
That's certainly directed at towers alone, and does not suggest melee aoe is out of the picture
It doesn't promise it is in the picture either though, hence looking at it as unlikely. I know you don't like to promise or confirm anything (which I get) but the difference between your response and "We see the feedback and are currently looking into both the amount of horde content and the potential for additional multi target skills" is important
I'm just trying to avoid having realm being both slower snd comparatively worse at new content for several months, and unfortunately the precedent has been set that shouting the loudest has the best results, so here we are
Late to the discussion. No idea why people claim "we're not farming horde boss in farm gear." Maybe they personally don't but others sure are, lol. And why not? It's better than hard boss.
from my POV it's less efficient than doing endless
guess i've been used to one-shot easy floors so when i spend multiple turns on one i'll just do something else
Endless would be a whole different discussion since it's non horde. While the topic explicitly is multi target skills for melee.
you asked why not
from my gilga POV its better
how do you prefer to farm orns?
horde boss or endless?
hard horde boss atm
is this using sweep?
no
Whoās shouting youāre shouting
i spend 2mins setting up and like 7mins+ to clear
as oracle full orn gear
~4mil Orns per hhb with leg famed bog. dont really have a clue how orn endless compares but i doubt it keeps up
Can we just agree that endless, horde boss, and hard horde boss are all viable ways to farm orns
And lifestyle and play style may differ
And inefficiency to one may be efficiency to another
Like a person may not be able to sit down and do endless
And recent addition to horde boss provides a different way to farm orns
Or a person prefers to sit and grind
Endless is there
I donāt think itās super productive to argue which is better
But not acknowledging that horde boss with boosters is viable is also a bit myopic imo
yeah, they're all valid
i was hoping to find someone else who doesnt wanna spend 3 turns sweeping a floor :)
But if you have a busy schedule irl or only have 4-5 mins at a time
3 turns sweeping is better than nada
Or 2 turns dancing
Thatās also kind of the crux of the argument
Itās not melee caster
Itās like if you choose melee
There are certain things you cannot do
And if your irl situation doesnāt allow
Tough shit
Youāre progression locked
Or at least strongly delayed
I definitely don't. I'll keep running hard boss/endless until ascensions/gear/mechanics let me one shot every floor of horde boss
Especially with how painful it currently is as realm š
And thatās the inequality
Let me try the standard server shout
@everyone
Bwubble canāt farm orns 5 mins at a time
Save bwubble
Go fund me incoming
As well as change dot org petition
Sorry bwubble youāre the face of this now
"WHY AM I BEING PUNISHED FOR (insert action here). EVERYBODY JUST WANTS TO NERF (insert noun here) AND SUMMONERS ARE (insert chosen adjective here)."
Fill in as you're current mood desires
punished for having to redline
Should probably pick an even more adorable profile picture then. Really bring people to the cause
Why am I being punished for walking 30 refineries back. Everyone just wants to nerf arrowstorm 2 and summoners are adorable āŗļø.
said no one ever
This x1000. I fully understand not wanting to commit to something (we know how gaming communities can be with that), all Iād like to be told is if A) itās something thatās being discussed/looked into and we should hold for further news or B) if that is not the teamās vision and we should look into other classes if horde is high on our priorities. Itās just frustrating to be deeply invested into a class and feeling that itās trailing behind the rest, moreso when you donāt know if the teamās vision for it even aligns with what gameplay requires
this looks good. perhaps worth noting realm's lack of steadfast re: horde, though
Wait, as far I know from all the games, lores and stories, thief class has these as choices for sub class and weapons
Assassin's : They use daggers, bows and swords. And hell they have the highest penetration, highest single damage but lack immunities and have to be careful or they can die easily but if only others can find them.
Rogue Berserkers : These guys gets stronger as they lose hp but also become immune to pain and many status debuffs and their defences also gets increased. And they also have the highest single point damage which no one can compare to. But thief stamina is less or in this case mana.
Rangers : They are the masters of being able to kill many at once in one shot. Thier favorite food? Mages. They are feared for the devastating critical hits they can do to the vital points. They don't have the highest single point damage but they are the best at massacring a whole of groups when needed. They are very fast and hard to catch as they can hide and run everywhere.
There are more variations but these are the ones I find most commonly for thief classes
And each one of them has the highest single point damage and very high penetration compared to mage.
Mages are known for flattening a warfield with bodies.
But they are weak against one-one and always need protection from a warrior
This means that for that much damage output they lose many defences and also die very fast which means no second chances.
The only ones who survive getting pierced many times are warriors with their high endurance and will to save everyone.
So they have a second chance and steadfast is understandable
And this was from lore and stories
As for orna
Mages have the highest penetration spells, they have the highest scaling in damage, highest max damage, easiest to level up, easiest to gear up(Not talking about bis gear), can do every type of content effectively, is best now in lots of content and has been best in horde mode.
Melee has only a few skills which work for them, have the least penetration, high miss chance, hard to level up, hard to gear up(even without bis gear when compared to other classes), are only really good at one content while okay in other, very bad at horde content and needs lots of prepration to even do the horde content.
TLDR: just play mage classes.
you're downplaying realm too much
Why would I have to down play it.
not u, sore
I play it, and I take longer than AL 0 mages with full boosters to run content at AL40 with less boosters.
some ppl can attest my sweep is killer, any content in non hard mode. you canāt do sweep in *10 dungeons without boost gear.
and how is the entire end game asc farm played? t10 hard horde hera/deity removing boost gear as asc permits.
imagine getting orn with your mats
hey, just imagine having gear (yes equippable items) that had 700+ attack that brought you closer to your class passive as you progress
the mages would cry so hard if realm got that. they have two pieces that do that if iām not mistaken
How?
least penetration: sure, ultima works too well in this regard
high miss chance: this is every class that doesn't invest in dex, and riftrogue exist
hard to lvl up: wasn't realm the best in endless?
hard to gear up: thief gear has the best stats among all armors, why's it hard?
After t10 it is
But we are talking about melee classes from t1
Yeah but they all are event locked
Ehhhh, I'm not sure we can say Thief gear is the best among all armor.
Rift rogue gear is leaps and miles better than almost every other Thief only piece in the game
And there is no equivalent to quetz boots or here robe for melee, nor is there an equivalent for moondust adornments
This setup with my heretic al 12 does 300k+ damage at the end floors
I can never reach this raid gear ever with my realm 40 al
As I do that in as a carry
Realm can never carry with same setup
Sorry 13 al
do i have to post the arowstorm screenshot again? xD
Yeah
But do remove any alignment or weakness things from it
Okay so that guy has, zerk 1, alignment and is at 1hp so 100% more stats
And still doing 300k-500k damage
You do know that's 80% more stats needed do get the same damage I get with my 13 al with minimum buffs?
If I use zerk 1 I get to 400k+ damage with my heretic
Hah dragons
And this guy need weakness and alignment to get that
Now post the SS of hitting a t10 boss horde for <50k ea with that setup.
(or 0 on the immunes)
Yeah post it on a normal horde t10 or t11 boss
Or the times you died to status effects or had to pana when trying to go at half the speed as a mage carry after extra buff turns.
Hey half speed is too fast
Try 1/3rd
hard to gear up: thief gear has the best stats among all armors, why's it hard?
no, you mean riftrogue is good, not "thief gear" as a general statement
historically thief gear has had the least practical stats across all gear options. only riftrogue exists as a competitive item, and that is a recent addition in the grand scheme of things (~6 months). for some reason dex is weighted abnormally high when designing items with few exceptions (eg. riftrogue, asurtr boots)
Sort of
Prior to riftrogue existing most "BiS" gear was stuff everybody could use like Fey Yeti coat
There is a lot of absolutely trash Thief gear out there because of how dex is valued on items
Like Hels chest is fantastic, Hels boots and head are literally never touched ever
tbh, with dorado dex can be pretty important
Sure, but the problem is actually worse now because a lot of high dex gear has little to no ward
I ranted about this is the celestial thread but dex on gear and the way it is treated has been a problem for forever. Also a tad off topic but yeah
I can have great gear with little to no dex, mediocre gear with great dex, and the rare item that somehow got the best of both worlds (hels chest)
do we know what the dodge/status immunity/recovery rates are yet with dex-dorito?
Can be is the thing to note
The best gear which has good ward, good def/res and dex is rift gear.
And that's all.
So there's a very high dependence on just one event
When I mess around on realm I literally wear jolly stockings becuase I have nothing better to wear in that slot
thief shoes are rough
Before rift gear, we didn't have much choice in thief boots at all.
no, not the majority. there are some that have respectable stats (ahel garb, as mentioned), but most of them are just straight ass. it's been a huge pain point over very many years, and only recently getting better. thief gear having balance stats is both:
- another relatively recent thing and,
- weird
there are outlier thief items from back in the day that had balanced stats, but it's not the norm
it's especially awful when you look at weapons. kerb/finesse weapons are some examples. the armour situation is a little better.
The thief weapons have always been shitty compared to the other weapons until recently with drac and rift
Imho
Not for dodge shield spike though š
-stop Spiked shield ignoring Dex
-some form of melee crit AoE
-general numbers review e.g. sortie 2 is like a 5% increase over sortie 1, whereas magic scythe is like 45% over prev equivalent -WHY
My first skyshard purchase will be horizontal slash 3 and riposte 2, from Gilga Ursa, as is
spiked shield ignoring dex is due to endless zerk. If odie ends up balancing pvp and pve separetly, this could change.
That's a bit of an overeach
They had issues with accuracy in a variety of areas of the game
Including PvP
But this buff was brought in as a package of buffs, and I think those other buffs were sufficient
Uhm on the note of spiked shield ignoring dex is not much of a issue if gilga didn't had that low of a dex stat
Other than endless and tower s in my experience 600+ dex is ok if spike shield gets reverted back to taking dex into consideration
Though imo it fits gilga as a tank class to have his signature skill ignore dex and scale of off ward
Gilga's dex is so low that SS would always have a 40% miss chance in harder content, and you couldn't build more dex without giving up ward, making it a pretty complicated conundrum.
SS however does not ignore mystic feather.
Though that is irrelevant to dorito
@urban coral Any idea about the balance patch news?
Oh well
If I had to guess (I'm not privy to any inside info), I'd say the NFxCommunity discussions might start after PAX
Since they're busy with that for now
What's PAX?
This is too far removed from the thread.
Okay
Very true just increase their base Dex a bit , but less us dodge SS š¦¾
You guys can still dodge SS with Mystic Feather tho
I think its high time melee class get something good for AOE.
I think it's high time that AoE just simply be more accessible and usable in general with the large shift into horde content between towers and reg gaunts
But Melee def needs love.
it feels like there is some level of dev regret towards the āaoe carry metaā guiding the current state of aoe access
I mean, dance/pavane and sweep could get the bat at any time.
More pseudo-aoe instead would be great. Neighbor-targeting, overkill-splashing, 2+ randomly selected targets. Call dance/sweep ("hit all enemy" aoes strong enough to 1-shot every single floor) one big mistake and turn over a new leaf.
yeah I mean obviously I donāt speak from the studio itās just an impression I get from synthesizing multiple comments from Odie
"chain-skills" like chain lightning, first hit for 100% damage, second for -20/25% less until 5/4 enemies hit
Would work wonders tbh, it could be spiced with elements (to add burn/para/rot/frozen) for casters, and for melee add some sort of similar skill that interacts with your weapons element.
for weapon it could be called element whip or chain sword
Elemental
A whip weapon with innate mana and aoe effectiveness trait would be cool
Sounds like ivys weapon of mass destruction
Lol, that's too much now
It doesn't need to be better than Ara Vesta 2 , but ideally better than equipping instrument and hybrid amity just to use Ara Vesta 2 š
nah, realm's whole thing is crit. if there's going to be psuedo-aoe with Realmshifter as a/the primary target.. it should crit
similar to AV2 critting, even though Heretic is much more loosely a "crit class" than Realmshifter
I think Sore probably means we ask too much relative to what we probably gonna get š
oh, yeah. probably true lol
Yeah for multi hit, it should be on the same line as Ara Vesta
But for horde it would be quite op
But not at the same time unless you use corvus
That too
š
Hahaha yeah not hitting everything, last a little bit of AoE with some crit spice and penetration
Penetration is the main issue
I zero out on fricking goblins man
Skill issue
Loll
Tower goblins?
Ohh yeah
My Realmstrikes does zero
I stayed home via alt wayvessel today
And ran my tower while cycling.
GPS CONTENT lollll
I don't have any motivation to play Orna today after that debuff to the shield
I didn't even do the tower I had saved yesterday
Isn't it 2am?
I let the clock run out
Lol
Well the only things I don't have currently are obogs and Ornate arisen Nagamaki