#Ultima
1 messages · Page 2 of 1
Can I ask what gear do you raid with Ultima? 😂
Same thing really with 2 staffs and quetz shoes
You need to get better with using ultima
Do we have the m1/m2 of Ultimastrikes?
Its high
I'm guessing 1 of those staffs is a Celestial one, obviously
Normal deity or Ara?
Also, what pet?
Ara and ursa
I saw you were using the Water align one from polly event
Always the dragon blight pets
It doesn't matter about what you're using as long as its a fair comparison
And trust me ive done that
Still waiting for a legit case here
I'm trying to figure some math in here 1s
Explain
You have yet to make a good argument for nerfing ultima but not anything else. Just ultima
What's your att stat with this? And with the mage gear?
It benefits from every multiplier in the game multiplicatively, thus leading the the impossibility for NF to had new interesting one.
Here is your argument to why nerf Ultima.
Pretty balanced comparison dont you think?
It is the last skill in the game for a reason
Oh yeah, it's just for math the number xD
And its called 'ultima'
@velvet epoch you spent your life in tower or what
And i would argue that realmstrikes/chakram is still very strong in comparison
Can't figure out the overall just by looking at the stats
I was sick for a week with 4 towers visible 😂😂
Is what it is
Also have a really fast diety build for towers
being the last skill shouldn't allow it to be twice as good as anything else
Its not. Im faster at raiding generally with realmstrikes
PM me the build or fake (I definitely don't need a better build)
you hit damage cap with realmstrikes or what ?
Im a diety stop asking me about meme hits lol they are dumb
Im talking solely about raid speed and effectiveness
With several options tried, realmstrikes racked up damage faster than ultima sequencer for me. As diety.
Against a raid that even had innate weakness 😂😂😂
LOL
that doesn't look like your average Joe. Game can't be balanced only around such character.
Thats not a point against ultima
I legit just provided a balanced test
And we are ruling it out because why?
Not really that strong
Realmstrikes without buffs can be zeroed very easily
Chakram is not RS skill
Acording to math, with 1 elemental weakness Ultima should be dealing around x2.29 more DPS. Not counting any specs or red/bluline or pet
The buffs applied would be: att+, mag+, att++, mag++, t.att+++, t.mag+++, gunnr, snotra.
att and mag stat is 4400 btw
It's done via the hidden info calculations
Okay so let's compare
The Ultima elemental multiplier is x2.4, meaning that without it Ultima does less dmg
yeah I realise where I went wrong
but on the other hand, Realmstrikes is (always) singleturn
Use dragonblight on Bashe with dragon enchant realmstrikes as your next build
Ultimastrikes has the same multipliers
can't do the numbers with Ultimastrikes sadly
Yeah
And I peaked, so simply it doesn't even show the highest damage
And it's with this
I am not even using the crit adorns
crazy how you don't even use Celestial staffs
You dont need to achlys works
Yeah, but with celestial I can get 2.4x more
So I myself can get around 30-40mil damage with ultima
And with dc it can go even higher
No realm can come close
And ultimastrikes won't either
Achlys is a +40% dmg, Celestial is a x2.48
But did you try Realmstrikes and ultima after 140mil damage on that same raid with weakness? You will see what I am talking about.
if the problem start after 140 million damages, it's pretty safe to say there's no problem 
Please hold for my counter point
First. Name a normal non other realms raid over 35m hp. @jovial yacht s point
Second. You can use ultimastrikes there
Third. Im able to hit 10-20m realmstrikes which is a one turn hit
Ultima is a 2 turn hit that caps at 10m
I can increase that cap, sure, at the price of less damage without all of the meme temp buffs aligning in one place
And even if we account for sequencer in that, ultima is (dont know exact number) lets say 30% double casted at 30% first turn. So you have a 60% chance ish to either single turn cast, double cast, or both
So single turn ultima chance 10m vs single turn 10-20m
Its a 9% chance with those numbers to single turn and double cast ultima for 20m compared to a 100% chance to 10-20m realmstrikes single turn
Are you following?
Point is, hit cap limits ultima
Unless you are Here Ara. But dont hate Ultima for where Ara is the busted one
If you want me to meme hunt with realmstrikes i will
Dont tempt me with a good time
This is all assuming it's the same difficulty to achieve damage cap with realmstrikes and Ultima, which is not true. It's far easier and ask for less investment to deal 10M with ultima then doing it with realmstrikes. Comparing skills at their assuming damage cap is wrong.
In therm of damage per investment, Ultima is far better but as a 1 hit spell it has a "low" 10M damage cap. On the other hand you can invest way more in multihit skills like realmstrikes or ultimastrikes, without hitting the cap. Considering that, is it still good for a spell like ultima to scale so fast ? I think no.
And weren't even speak of resistances/immunities which are complitely ignored by ultima spells.
Yeah and that's what I have been saying, realm is already good in raids
Realm lose a lot by using ultimastrikes
And it's very dangerous
Low investment realmstrikes can hit high too
everyone loses a lot by using ultimastrikes, a 3 turn skill for redline classes is just dumb
No
Not with low ascension Realm
Lol 😂
A 10 al heretic with ultima is so much faster than 10 al realm
Realm catches up to Heretic with more Als.
Im the same AL magic diety as i am AL attack diety
And im telling you attack is faster
Deity is not the best raiding class
But Realm is supposed to be that
You missed the point. Again
We are comparing raiding speed
We should compare with the best classes for that
Deity gets good at higher Ascensions
Everyone is faster than diety but you dont hear me making noise against ultima
@velvet epoch like I said, once you reached the damage cap with ultima, other spells start to catch up, but you get to high damage really faster than everyone else.
This point resonates, and totally understandable
Because, deity is not realm and can use everything
Realm and here dont get good at higher ascensions?
Speaking solely on damage
That's why I said, realm catches up to Heretic in raiding
Here with ultima is just so fast
The only thing in which realm at same is faster than any class is Endless and that's all.
Can I do a raw comparison with 0 buffs
On my char
With ultima
And realmstrikes
0 buffs
When it comes to towers, well Realm is the last by many miles
Okay
Only buffs unique to the spec
If im raider i can use zerk 3
If im sequence we can weigh double cast into that
Sound good?
Okay you can try it
Ok
don't hit the cap without buff
or else it won't work
also you're ignoring the usage of blight which is a massive edge for ultima when used
unreliably compared to ultima which will use any blight
and you lose you faction bonus
So
@nocturne nacellethis is ultima chat, not your RS whines, for those better go to their place
ultima can have faction bonus + bulwark
Ultima having faction bonus is a default for ultima though
Nobody using ultima ever doesnt have a faction bonus
that the problem with ultima, it has everything no matter what
and ymir can give ANY blight
you'll just have to pray to get the good one (which is on average, never)
How much more damage gets hit
With a weakness
If i hit fire and you are weak to fire, what is the multiplier
2 except ultima 2.4, element 6 2.5 and ymir element 7 that is 3
then add crit multiplier and it direct to the moon 🚀
what we should look for is the amount of mag it takes to get a reliable cap with ultima, and compare it the amount of att you need to take realmstrikes to 10M
Perfect
Dragon enchant on the weapon, so still even janky
Remove the ultima multiplier on cactus
Tell me what you see
Mind you i am barely even maxing the realmstrikes build just using what i have
Raider vs sequencer
Wait you used Berserk 3
And even that you got 360k
Then if the ultima dual cast then it's 2mil damage
You cant zerk 3 as sequencer without chugging smellys like candy
Factor in the chances
Remove the element weakness multiplier
Yeah, but there are many other factors with melee classes which increase their turn count
Its not 1m. Training Cactus weak to fire its dumb
And no zerk 2
Okay try with a spec which is neutral
No bonus to any build
Thats not realistic
Mage uses sequencer
Melee uses raider/swash
Ok please hold this clearly isnt resonating
360k realmstrikes
420k ultima (without element multiplier)
30% chance to double cast, 30% chance to do in one turn
but you are counting the raiden bonus damage and not the sequencer bonus damage here
360k realmstrikes
655k ultima (without element multiplier) (x1.56 sequencer)
30% chance to double cast, 30% chance to do in one turn
Melee used raider
Mage used sequencer
You mean if you apply double cast and single turn cast its effective 1.56x?
no it's an average
Mind you i used dragon enchant on my realmstrikes weapon so its still sub par
Yeah exactly if everything averages its 1.56x over long term
Perfect
Edited
655k ultima
360k realmstrikes
What say you
And using bulwarks element to simulate faction element
@nocturne nacelle
I say crit augment is illegal
Thank you
Wait as in for my tests?
Those are even tests
They are basically identical
What more do i need to prove
I don’t think the fix to ultima is having a melee option locked behind a 200k shards purchase.
This is the thing we are talking
We are using realmstrikes here
they're still tests with high end gear tho, this may highly differ from legit runs of average player
Ultima with many multipliers becomes too big
they are even tests of realmstrikes vs ultima
They aren't even
You dont even unlock ultima till 245
My b I must have skipped some messages 😅
You need to use no buff
Wow
Since even mages use Berserk 3 for their builds
No they don't without smelly mushroom
Not part of the spec
Completely even comparison of skill to skill
but they've the option to do it
Since Raider doesn't give anything extra which others can't get already with smelly mushroom
Swash is not a class an average realm uses
You cant weigh that in especially if we are talking 'for low level players' which always seems to be the counter argument
Most use raider and then oracle
Swash is just use case for PvP and few small raids
20% atk?
That's one thing
Btw i did not even use a 2h weapon with trevs which i could have totally done
I would also like to point out that mages have access to stead fast. When realm doesn’t. So gearing for red lining becomes paramount
The main point here isn't to compare ultima with Realm
And sequencer skips turns for multi turn casts
It's to discuss the issues with ultima
True
360k realmstrikes
655k ultima (without element multiplier) (x1.56 sequencer)
30% chance to double cast, 30% chance to do in one turn
Melee used raider
Mage used sequencer
That is it's ability to ignore all the resistances and get huge with so many multipliers available
And most important of all it's versatility to be used in every content of game.
Skill to skill sore
Yeah let's compare it
Realmstrikes M1=1
This is a colossal waste of time man you choose to ignore everything i say
Thats not an issue
And you aren't talking about the core of the issue
Pointing out here that you don’t count misses here. Which is roughly 10% damage reduction
Slap some assassin jewels on the offhand
Which is this
I can replace my top with riftrogue
That’s why I said 10 because typically you have to run one piece of rr gear
Just remove ultima from the game. All the issue will be fixed….
Realmstrikes can also use multipliers the same exact way
And 5% innate miss chance of ultima tho
No it can't
That's the issue
Since you have to factor in the problems of other classes too
Compare a 235 realmshifter and a 235 heretic
I am currently farming the ebon scruug from OR, it's resistant to water. I'm at a huge disadvantage because ymir feather is now useless, faction bonus is useless, I've to take elementless to debuff my weapon. Those are problems you can ignore with a ultima build.
Now compare a 250 al 30 realm and a 250 al heretic
235 vs 235 here cant even use ultima yet but realm can use realmstrikes
250 al 30 vs 250 al 30 now theres hit cap so realmstrikes starts gaining again
Early and late, realmstrikes wins again
225-235 it's GS or Beo, 235-245 is Realm and 245+ Heretic owns all the types of contents
It's literally good in everything
Again
It's not about realmstrikes
It's about the issue with Ultima which is
I ask that it should take into resistances too
Just how all the other spells do
PvP lmao
Endless
No you can't
Realmstrikes can be zeroed with just golem
Just a note here that it seems a bit tense. Maybe a quick break would help the discussion.
You can never with ultima unless you use adorns and amity and gear for it
I can zero ultimas but i cannot zero swash omnistrike 3 in pvp
Next comparison im done here with pvp
It's because it has more M1
Also S2iVi sorry if you feel ganged up on here. That wasn’t my intention. But I did join here so sorry about that. Hopefully we are chill 🍻
But still much less than Ultima
Oh bro your good my argument is stalwart please do shoot it down. Appreciate the contributions i was reading i promise
And its really frustrating
For what it is worth PVP is in a bad spot
Lol
Not chill to shoot people down
I detest talking about it. Because bad pvp has been the meta for three years
it's all fun and games until Sore start talking about RS in towers
Can we get a brief summary of what proposals have been made, along with their pros and cons?
Sore keeps changing the subject because i keep proving wrong
Ive done my bit
Sorry for getting heated
Cheers
Not much of a point discussing PvP considering that NF have stated considering a PvP/PvE split
Well, I will take a pause and reiterate what I think.
- A nerf to a class or a skill should not lead to a nerf to other class
- A nerf should not destroy that skill or thing which leads it to become useless
- Before there is a nerf there should be other avenues looked before taking the step.
Now as for all those who think I want ultima nerf because I am RS.
Well it's kind of not true,
The issue I have with ultima is the ability to ignore the defences, resistances and then gain so many types of multipliers which no other skill or spell can get.
mine is rebalance ultima around elemental buffs and remove crit completely. Balancing the damage to a little less than other options because of the ease of use vs resistance/immunities. Also ultimastrikes may need the same but it's harder to use because of it being a 3turn spell on redline classes.
Removing crit will make it useless.
no.
As new heretics or ultima users won't be able to get the same damage as people who use Realmstrikes or spiked shield.
Ara vesta is the new ultima
Does just as much pen, no elemental resistances, 1 turn KO
True
I do believe ara vesta is also getting looked at
@spring quarry can I summon you? You are a great voice of reason. Just want you to react to this to make a fair comparison.
Used dragon element on melee with bulwark to simulate faction bonus. Didnt even have a decent melee offhand with adorns to work with. Could be even better.
360k realmstrikes
655k ultima (divide 2.4 element multiplier) (x1.56 sequencer
30% chance to double cast, 30% chance to do in one turn)
Melee used raider
Mage used sequencer
Reduce its elemental scaling. Crit is likely already going to be nerfed due to Promo hands likely being slapping down
people just love their crit too much, I don't get it... why should the endgame be the critgame at all cost ?
How'd you reach 655k?
The math is explained
oh were you not using sequencer?
Cant work around cactus weakness
down from the weakness then up from 1.56 sequ average
I was but im factoring the average of sequencer procs
ah
My mage build even had a slight advantage there and realmstrikes was still better
Thats the point
I still think something's off with this test
How so
I get that ultima can get more multipliers from element weakness but you can tactically do that with realmstrikes too
did you multiply realmstrikes by 0.85x to account for miss chance?
And for what its worth, i am in favor of a 5-25% nerf on ultima element abuse. So you know where i stand
Ultima has 5% miss chance too no?
you dare forget about RS2 ?
not built in
With two riftrogue pieces its even
we're comparing base skills, not celestials
with celestial gear...
if crit skills do not outperform non-crit skills on average then no one will use them other than funni number screenshots so it would kinda just be the reverse scenario
on celestial class
I dont see how you guys view this skewed towards the melee side
And that ultima still winning
Showed you straight numbers
for you it's only one is better than other, but can't they be equal ?
you showed us very even numbers
no. crit requires investing in a second stat (rate). If they are equal, crit is worse.
isn't ultima 2 better for raiding ?
Ultima 2 is indeed better. It also benefits much more from the sequencer procs
I take that back, brain backfired
ultima 1 benefits more from turn shortening
You know what is missing in that SS for ultima? You don’t a magic double up (realm strikes does with zerk)
ultima 2 benefits more from doublecasts
Even wkth the atk2 though, he's no where close
the zerk is to simulate the average damage of sequencer
it is close, because ultima deals 655k damage "per two turns" and realmstrikes does so "per turn"
and you could invest in a wider selection augments like elemental damage if you weren't locked in crit with ferocious or prometheus.
That being said, zerk 3 is stackable with sequencer in case of shrooms, but that's a bit of an extreme minmaxing situation
You cannot include consumables
In the comparison
yes essentially what I said. the situation would reverse.
350k damage every turn is 700k damage every two turns
Ultima deals 655k damage every two turns
Are people preferring a) M1/2 nerf b) crit nerf c) elemental nerf rn?
This
Currently, just math
Thank you @unreal hemlock
no, it needs to be balanced, not just all in one side
A) for me
Wat. That screenshot is around 150-160k?
These, right?
That screenshot is around 160k damage
320k for 2 turns
Look closer at the stack number
realmstrikes doesn't hit just twice :p
My point is that: it is worth considering there isn’t a melee spec compared to sequencer. I can not spec into a double skill using spec and then stack all the modifiers to further increase the gains on that spec.
Oh damnit.
the test I would like to see is what you have to do to get to 10M with each build
this is why you open each message individually :p
Yeaaaaaah. 
Perfect point! My argument is that sounds like a spec problem not an ultima problem
Would you agree?
Without celestial weapons and adorns Realmstrikes can't reach 10mil
Unless it's a weakness
Another note is that the cactus has a very small defense stat so the M1 isn’t being considered. When in deep raids it is almost better to use attack button. Where ultima will still deliver millions
Why are we talking about meme hits
Stop
and it's all because of prometheus which is currently looked at
Ultima hits for cap regularly
It's not meme hit
It’s meme for rs to hit that hard. But it’s normal for ultima u see a problem?
I just hit with my heretic
10M with ultima is not a meme
Great point, however im proving that with slightly subpar gear realmstrikes is stronger earlier in the raids and ultima can be stronger later
However you can replace the achlys on my offhand with all assassin jewels
12 assassin jewels
Ultima just scales too dang hard. Any low damage comparison doesn’t fully take in to account the scaling.
How does realmstrikes not scale the same way
For sure a spec problem. And as much as it is hard for me to admit my point has little to do with ultima the skill
Screenshot your best realmstrikes
Wirh same conditions
Can’t use any of the elemental buffs.
Compare Realmstrikes and Ultima with these buffs
Mag/att+, mag/att++, zerk 1 and 3 and snotra/gunnr, dc
I mean full Achlys ultima still hits for millions
Using unbuffed realm strikes against Polly will let you know 😅
You can drakeblight with bashe with dragon enchant on wep
With all these buffs
Tbh, same condition required both classes to have the same amount of att / mag stats.
Important noting that zerk 1 + 3 with ultima involves using raider spec unless you're using nagg shrooms, which aren't really used unless you're going for maximum hit memes
then you can't use achlys
oh I like this game
Still be less cause can’t use other ele like achly. The thing is rs can only use 1 ele but ultima can use all
Well remove zerk 3 then
Thats not a comparison lol
Also important nothing that removing elemental exploitation from the equation is unfair for ultima, since it is good at exploiting any and all weaknesses, and a lot of things have weaknesses.
yeah I just like any excuse to post GS realmstrikes
But funny SS😂
Not asking to remove it. Asking to reduce it. 2.4x to 2x
Agree
Exploit with Bashe and dragon
Oh, I was just talking about removing it from the comparison.
Ultima should definitely keep exploiting elemental weaknesses, that's the entire power fantasy of the spell
Don’t remove all element it just makes it octoblast 2. Reduce scaling or cap scaling. Also fine with crit nerf makes no sense it works better on hera then deity imo
Keep the scaling the same as realmstrikes i agree, now its balanced, no?
That multiplier is legit the only thing that is busted in ultima
2.4x vs 2x
HEY ! time to take a break. Go complain about OR rewards and come back later.
can't complain about OR rewards until sunday 😔
😂
that's underestimating my french power of complaining
Thats a class problem, not an ultima problem
Lets be very clear about what we are comparing
Yeah
Yeah. Ultimately my stance has been:
- 2.4x -> 2x elemental weakness mod
- Remove ability to benefit from specific elemental bonuses (bonus dragon damage, bonus dark/light damage, etc)
- Introduce "Deal Increased Elemental Damage" items that are generally weaker than specific bonuses that Ultima will benefit from as well.
to be specific that's a sore loser problem, not a class problem
So let me use annwan
I would agree with only the first bullet point
Because you can still benefit from elemental bonuses with realmstrikes
Then I would say for the whole ultima line for the latter ones. Imo skills that are a one size fits all should not be as powerful as specific scenario spells when all the cards play out
Ultima currently outperforms anything elemental
what would be your setup then ?
100% first point, for 2nd point I think a reduce boost (say only 50% or 25%) from dark, light, dragon, arcane instead of remove. Because the whole theme of ultima is use all elements.
Yes but if you're mixing all the elements together, adding into too much of one ingredient would mess up the recipe, no?
Compare these two
which, mind you, is relevant because it re-iterates that the point of this discussion is to compare ultima to other spells, not skills.
Celestial axe, dragon enchant
Bulwark
Dragon alignment book offhand
40% crit amity
Fallen sky cowl (10% crit)
New fomorian legs with positive status effect
2x lugus
Realmstrikes 2
Zerk 3 from raider
Self cast DC
pet ?
Bashe
basheeeeeeeeeeee
@velvet epoch I did what you asked
We are the same bro
Same buffs and debuffs
so how do you zerk ?
Raider
you only miss on zerk 1 ?
You took dragon alignment
We are talking about same buffs
Instead of zerk
Ill deal with this in a second
I edited the message
pro move is obvs deity procs
Self cast dc and zerk 3 from raider
You can use chim axe offhand instead if you want for zerk 1
But redlining easier with dragon align book
Show me builds
How is it not?
I used same buffs and debuffs and similar gear
Which is readily available to everyone
that's a lotta Achlys in the mage one
the more the merrier
And every mage can use them
similar buff = yes. similar gear = lol
Those who didn't do the event they can't
Similar meaning meta
but ymir with fero is not meta for ultimastrikes...
Except celestial
He wanted a comparison with Realmstrikes and Ultima
oic mb CARRY ON
Oh
It could be changed by Celestial, but the DMG change is even higher
Regardless, this has strayed a bit from the original intent of the post
Well the mage one is already cap
Yeah xD
the post's purpose is to compare Ultima to other spells, not Skills.
Reason being that ultima invalidates usage of any other mage elemental play
I know
And that's what I have been trying to do
But he keeps on comparing it to Realmstrikes
So I had to show him the difference
I would not use that weapon as a fair comparison to that sequencer build
But thats just me
Then which one?
That's the best weapon
This is the type of question one should be asking
Best weapons for RS other than Celestial
Ymir Feathers, Arisen Nagamaki
Maximize abuse of elemental buffs just like you did with your ultima buold
You did not here
My weapon is earth enchanted the same as my faction
Im cool with changing the subject to this discussion
So I am maximising my damage
No you are not
We are comparing everything similar are we not?
And not going meme builds right.
Wut
So
dual wielding as RS, so you get 1hp and 1ward
Depends on the weapon
Why should I try to add more multipliers when we are trying to see the difference between two skill/spells
You currently get 0 ward on that ultima build
also, sequencer has an "hidden" buff to dualwielding right ?
With same debuffs and same buffs?
You used multipliers in your ultima build
Ut not your realm build
but you are not sitting at 1hp
Because that's what an average mage uses
Every RS who has Ymir will use Ymir
? Both use blights like what u asked for so to me it seems same/fair
Does that mean that its the best?
Because everyone uses it?
Yeah
Ymir Feathers is the best RS weapon
Sounds like realms need to go back to the drawing board
There are definitely higher damage builds
And im not gonna sit here proving things all day
Alright, that's enough, I kindly request that this stops being discussed
too bad yeti had earth def
I agree
I will gladly stop
fyi: if you crank a afbc dragon + book off hand, using the same buffs with drakeblight you can crank more dmg than ymir with earth
Ultima ignores resistances while no other skill or spell does it
How much? 2.5x
That's still 2.5mil compared to cap+
You used a 3 turn spell
Then let's add that
can we go back to the question of what's 2nd best for mages other than ultima, i'm actually curious. i've seen stuff where rotating av is actually pretty efficient
I think NF should just stealth nerf ultima then see what happens
Oh that would be so fun
I have seen Ara Vesta 2 do 11mil
It should be Ara vesta family or Fey element 5(?)
We should do numbers and compare it to Ultima
so uh, here's my question, if it's also super easy to do dmg cap with ara vesta
this thread is kinda pointless? 🙂
meme screenshots aside, if multiple spells are able to hit cap
😂
taking about one that's the "meme-iest" of all is sorta... just talk
Respectfully toxic and I love it
as in, you can delete ultima from the game
and every mage will cast av2 for 5-6 mil per hit
job done
The thing is that we can see how the cap is increasing
Either with The new Amity or Heretic Ara
Sounds like a class problem not skill problem then
We could nerf those instead of Ultima I guess what you're saying
yeah then it seems much easier just to enforce a hard cap on dmg rather than deal with 2000 lines of is it multipliers is it crit is it elemental weakness is it elemental buffs, etc.
like, idgaf, every action cannot do more than x per turn, be done with it
2 lines of code, no worrying about unintended consequences
all threads are kinda pointless in a way. it's just people talking stuff.
dude who's the depressing one now
also wdym? i thought all these are going directly into NF's dev backlog?
I assume that's sarcasm
yes
sorry
bonk 
ok but my point remains the same tho, why not just enforce hard cap
The point of this thread is to promote build diversity and not homogeneity
AV also suffers from the whole one click win nonsense kind of thing
and another hard cap would also not solve it
I can think of a lot of ways to raid besides ultima. I think homogeneity is caused by the lack of barriers to entry for the ultima build.
since the desire is to have some skills/spells that are better at some things
and othrs that are better at other things
so lower the hard cap? also in a world where there are viable ways to hit cap.... idk, feels like it's not a ultima thing but something common underneath that
Ultima being a relatively easy build to create means that everyone uses it and its homogeneous
instead of a one-size-fits-all
Doesnt mean its the only way to raid
i think in a turn-based rpg unfortunately people are going to gravitate towards homogenous solutions
because that's how optimization works in turn based
This is true
you want to do x dmg in min turns
leading to a single sequence of actions that produces that outcome
this isn't real time strategy where different solution spaces can co-exist
and rock paper scissors dynamics can flourish
this is.. you have a binary decision to take an action each turn, then enemy goes, then you go
the thing is, it shouldn't be the same thing being used for every situation though.
It's okay for ultima to be the bread and butter "everything that has a weakness should take a lot of damage from it"
But things that specialize in one specific weakness should be better than the blanket solution
any "alternative" way just translates to slower
@unreal hemlock have signet and I at least illustrated that Ultima is not as insane as perceived by the masses?
This
to be fair ultima is insane (and i love it) but there are others equally insane, and people will always gravitate towards the most insane option on the table at a 100:0 rate
Not until you compare it to other mage spells
We did though
And still it a 2.4 multiplier somehow.
All I saw was realmstrikes
And also, what melee spells would we compare realmstrikes to?
Different thread
From a melee side with thr same logic
Using same logic
So youd agree that need more melee options too with this case?
Different. Thread.
This
But different thread
Im making a point @unreal hemlock that it is not -just- ultima
So it is same thread
My point comes back to the OP
yeah so this i agree with john but the issue is this game has elements / resistances and that's kind of it for now. for truly different playstyle to emerge we'd need deeper mechanics than just that tbh
Nah, I and pretty sure other melee use other other skills cause realmstrikes can’t do everything. Mage just have ultima and maybe another 1 turn spell they use.
melee does not. again because anything else would be slower. not counting gilga because their dmg mechanics are different
It is just ultima because every single piece of elemental boosting gear/equipment boosts ultima as well as any relevant elemental spell.
Realmstrikes has no biased preferencial treatment in gearing choices. There is no "Boosts Sortie and Realmstrikes and nothing else" and "Boosts Beaststrikes and Realmstrikes and nothing else" equipment out there.
This is all I will say regarding realmstrikes.
Elemental and crit
I mean not just for raiding. For none raiding mages still still spam ultima as a cure-all. I use other skills besides the “main” one a lot more as melee then mage
arisen riftrogue literally only benefits realm strikes and nothing else in terms of inherent miss rate, because nothing else melee uses has an inherent miss rate
i don't think mages spam ultima in hard mode dungeons
ultima isn't really a cure all. In pvp and dungeons a lot of one turn spells are preferrable
or towers
ultima sometimes in pvp but less so since ara vesta
and even before that a lot of heretics used magic 4 spells
I get your point about ultima being boosted by all elemental boosting items
And i agreed that the weakness boost should be reduced from 2.4-2.0
But i disagree with your magic homogeneity point because it applies to melee too
And you can theoretically target boost one element with melee if you work with it
Could even be 1.6 as it is universal weakness.
Then make a thread about melee homogeneity 🥹
Im not complaining about it im counter pointing
I dont have a problem with it
This is natural in games there is always a meta
especially in turn based games...
I'll have to disagree, well balanced games offer multiple paths. Here we just have crit Ultima.
Its not the only path
As diety i raid melee and magic with multiple spells for each
@balmy hedge can confirm
Post stuff every day
Talking about mage, you don't really have a choice.
wait am i crazy or do some end game heretics not prefer to raid with av2 now over ultima?
But you do
@gleaming mesa plz, need you bro
Av2 is the one that use sigil right?
all ara vesta spells use sigil
Imagine Ultima get the same treatment like Spiked Shield. 
vesta 2 is the chance to hit second enemy one, idk if it also is hte highest dmg one though
there might be a better vesta spell for that
I mean do they actively cast sigil too boost damage
If only Ultima was some sort of elemental sigil spell like Ara Vesta...
Ara vesta was also getting looked at, mind you
since it is outperforming everything else
it crits, it AoEs, it has no resistances, it's one turn, and the entire premise of it getting stronger with sigils is completely overlooked since it is unecessary
Hope it doesn't get destroyed as the gameplay looks refreshing.
legit don't care if ultima does 1 billion dmg vs. 50 mil dmg, it's dead in one shot
Refreshing is a very mild way of putting it
yesssss my man Z
I’m liking the idea of just removing crit from av2 and ultima more now…
Want more of this.
zipper has some ss with vesta raiding i believe
but this is because of prom hands
So @unreal hemlock can you resummarize the main concerns that you specifically have about ultima after all of this conversation. Just one summary of after thoughts
Because we seem to keep changing the reasons and addressing them
Very respectfully and humbly, don't intend to prod by any means🙏
I appreciate this discussion
Also boom my original point
that seems chill, and viable as an alternative to ultima
Me, specifically?
just that Ultima is overtuned to the point where it is even the best way of raiding as a summoner, whose entire identity is detached from ultima as a whole. The fact that 3 classes have ultima as their go-to ez-fix raiding spell is concerning in my eyes.
You have Spiked Shield for gilga, Pets for beo, Realmstrikes (?) for Realm, and Ultima for everything else (not saying it's the only way to do things, mainly on deity, but it is the easiest and best way to do things)
It achieves this by having the biggest penetration of any spell, receiving multiplicative bonuses from all sources, and having a higher-than-average elemental exploitation bonus.
Mages have no way to play with elements that is better than ultima, which is a shame, because Ultima covers all elements.
But in truth, I'm mainly here to make people not go off the rails. The original point was made by fux. I don't like ultima. But I don't have a particularly strong opinion on it. It just kinda feels sad that it invalidates so much of the game.
Imo av should be bis for raids without weakness. Ultima will be bis for raids with weakness. Also nerf both by at least 25%
Ooo or make it so deity would have ultima bis, hera use av and gs use bp. So no more ultima for all mages
nah, we need ultima for endless
having a celestial skill as a variety band-aid fix would be a bit funky, not to mention that sill leaves elemental play out of the question
good summary john, just as counter points (since this is a discussion thread)
- is there really that big of a difference between mag 1 > mag 2 > snotra > dc proc > lugus proc > ULTIMA spam vs. mag 1 > mag 2 > snotra > dc proc > lugus proc > FEY SPARK V (insert any other spell name here) spam. i haven't seen suggestions for what diversity looks like in a turn-based game, keeping in mind ultima is mostly used in raids and i guess endless (dungeons / pvp heretics use different skills)
- av2 is proven to be just as compelling for raids, so there is diversity there for elemental vs. non-elemental spells. i guess if the argument is av2 is also being looked at, then ok... or that av2 is non-elemental, then ok, so back to above point, you spam fey spark v and not ultima.
- this isn't something you pointed out in your post, but any 25-30% "nerf" to ultima does nothing that's realistically different, it's still going to be the spell people use because the delta is much bigger than that vs. next best alternative
Points received. Good summary @unreal hemlock Might have to change name of Ultima to SubUltima after nerf
Pets for beo
Good joke

What i gather is that we want diversity for raiding with magic classes
That is the main point
And i see a good counter point
Beos best way of raiding is realmstrikes/verse 4/beast 4/ultima
Have we seen people compare fey unstables yet?
i just wonder why people weren't complaining about fey unstables before when that was the raiding tool du jour
player damage is so high the best way to raid as base beo is to ditch the follower
Regarding point 1, the variety wouldn't be in combat, it'd be out of combat. Different raids should have different approaches to them (at least in my eyes). If a raid is weak to lightning, lightning magic should be used to exploit it, and if it is weak to fire, fire magic should be used to exploit it. Currently it's just. Ultima.
... there's not much else to say on the other points, though I'd like to at least see ultima be worse than Fey [Element]
yeah ok, that i can get behind. casters have more skill slots anyways 🙂
That is correct
gotta use em for SOMETHING amirite
That's a lingering consequence of them having to use them for elemental play
Nowadays those that use the slots the most are the melee classes, who incidentally also have the least slots
which is a different topic altogether
I think I would like to see people try other stuff.
My opinion on the matter is that some of the theorycrafters of the discords (heretic mainly) have found a build in Ultima that works and can be used in multiple classes in slightly different ways. And it works well enough that nobody cares to explore other options for raiding.
Right now I see a lot of people who arent showing hard number data about other spells besides ultima. There are a few people contributing that information and bringing valid alternatives to the table.
but a humorous one to point out
Regarding point 3, making a nerf in a mechanic and not simply "nerf 25-30% dmg" will decrease the power that can achieve in the future, making it not achieve that much power so quickly
so really is the overarching issue spell diversity and not ultima specifically? but ultima is just the easiest target to point out the lack thereof?
This is the problem in picture format, no?
Since we are talking about how to add diversity builds to mages when raiding. Why not change heratic passive from increased crit damage -> increased weakness multiplier.
Even if ultima gets gutted it could still feel nice with blights
Gives the non similar faction element a chance
Also is thematic (if that scores a point in anyone’s rubric)
That might be largely seen as a nerf and enourage ultima play far more than it already is
Can people please make non ultima builds and bring actual testing to the front.
Thank you zahar for sharing zippers non ultima build
Otherwise its kind of just a baseless opinion that 'ultima is the only spell'
Make it a fact
Just because of the above issue that ultima is seen as the only spell
The best I can think of is just switching Souls of Achlys for more att heavy adornments, otherwise everything's the same. Shouldn't be too hard or it wouldn't change much just by using the "ultima build" for it
I can't test it since I don't have any good mag gear ready
Could use Hidden info calculator though, 1s
Acording to Hidden info, DPS with 4400 mag, the DPS of Fey element 5(with faction bonus) is of 58404. Meanwhile Ultima, without any Souls or Bulwark, it's 69091
Buffs are: mag+, mag++, t.mag+++, snotra
If we used Souls + Bulwark, the DPS of Ultima would increase to... 120909,25 with 10 Souls
dealing x2.07 times more dmg than Fey element
I don't include things like +40% crit amity or Celestials or similar since both would increase equally, or even crit in itself
What I could compare is +30% dragon/arcane/etc... dmg amity vs +20% element one
Ultima DPS would increase to 157208
Fey element DPS would be in: 70084,8
The ratio would increase form x2.07 to x2.243
Thank you for bringing numbers and facts I really appreciate that
I really would love to see some more other stuff too like fey 5 spells/ multi 3 spells, chakram, ara veats
I can also do that, except with ara for the moment
I am doing a mage alt atm, so it will actually help me in the meantime
If ultima is the best in the end then I am more than happy to use it. Sign me up for quicker raids. Would never vote against that
as it should
Multi element 3(with element bonus) dps is 79797!!! It's actually better in raw than Ultima without souls or Bulwark or crit!
Sadly, It cannot crit, so the 40% amity is out of question and with Heretic the dps compared to Fey element is 79797 (multi 3) vs 146010 (Fey) DPS
Without Heretic it's 79797 vs 116808 without amities, making it a big loss for Multi element 3 vs Fey
Can't check other spells since Hidden info is Outdated
And with multi 3 you can use water book offhand
It would still be less than Sequencer spec
With both i suppose you can use chim staff offhand though
For sure but not an unviable alternative
Sequencer dps is x1.54/1.56 (not sure which one is still yet), so it's better than the x1.5 that Book gives
sequencer isn't x1.56 for single turn skills
That's true, I forgot about that
can't turnskip a single turn move
That way chim staff off-hand would still work
And leave spec to Berserker or smth, being negated by another one of those
Sequencer is meant for multi turn spells
How many of those exist
Not many
There's the diversity issue
Try heretic berserker with a single turn spell
1.25*1.5
Heretic berserker gives actually more dps that sequencer
Yep
with single and multi turns
Boom. Diversity
That reminds me, the calculations before are against a 100% hp morrigan, I could do the same for a 1% one to see the def/res change how it affects it
I quite like beoH's diversity at the moment. Sure for raw damage nothign beats achlys soul bulwark blight follower ultima. But I can use verse IV, realmstrikes, ultima all pretty well.
Actually, I won't do that, there's no need for calculations, Multi element 3 dps is 0 and Fey element 5 goes from 58404 to 26712
Ultima is from 69091 to 52584
xDD
I think this shows the power of such a high pen spell
Ultima 2x above fey and doing better when facing higher res seems way too bust. Should be 1.5x better max
Looking forward to this fuximus post
Looks like the conversation turned around, finally. Talking about how Ultima compares to other spells is exactly what's in the OP.
Not necessarily comparing it to melee (though in a grand sense, melee and mage should probably be in the same damage ballpark, which they are).
Not necessarily bringing up class war/suggesting that entire classes hinge on the existence of one spell.
Looking at things like:
- Ultima 1
- Ultima 2
- Ara Vesta
- Fey Unstables
- Elem6s / FeyElem5s
- MultiElem3s
- Magic Chakram
- Magic Weaponry (all other kinds; strikes4, dagger4, etc.)
- Verse4
... and thinking about things like: "What new skills can NF add? What new passive/gear effects can NF add? How is it possible to change things such that different spells have different uses in different scenarios?"
Happy to let Nicotres continue, but in like 95% of cases, Ultima is what you want -- for raiding.
I think my ideal would be for the Unstables to be the main Heretic damage-per-turn spell. Possibly matched with Sigiled-up Vestas
Against Morrigan at 1% hp, the ratio dmg ratio from before to after of Ultima is x1.314, meanwhile the one from Fey element is almost x2. Absolutely nuts
I would love to see chakram and ara vesta
Zahar showed zipper with ara vesta on morri and it shredded
That seems like a viable alternative
Pre-Bulwark/Achlys, pre-elemblights, Ultima was good but not always best. FeyUnstables were more damage on a 3turn charge, or you could spam feyelems for a 1-turn spam skill especially if the enemy had a weakness.
The worst part is: Bulwark and Achlys are cool. It's awesome that NF is adding items like that... but they can't keep adding items like that because each one is a giant Ultima multiplier. That's the problem 😅
it;'s not like you have infinite item/adorn slots to boost ultima's damage with every update
Well, considering that you still have a spare helmet slot and accessories... 🤔
I'm joking
I kinda wish there was a way to give Ultima "elemental gear effectiveness".
Like, equipping something or using some battle buff that doubles your dark damage should be used... primarily for dark damage skills/spells.
It could/should boost Ultima, but perhaps not the full amount of 2x.
This kinda goes back to a question I had asked a long while back and for which there was a split opinion... restating here:
Against a fire-weak opponent, which should do more damage?
- Ultima
- Fey Inferno or Flame6 or some other fire spell
Not everybody agrees (and in fact, it's quite split). There's also a strong opinion that "it's the last skill you learn, ergo it should be the best".
Inferno/flame
Ultima should be like in my opinion the: "I've already achieved everything, so I can do anything, even if it's less effective"
Ultima should be above average but consistent.
Fey Element/Element 6 should be strong but not as consistent
So inferno/Flame should deal more dmg imo, are they are focused towards something
Agree 100% i think the concept is super cool. Maybe bulwark should be 10% or something, and just alternative elements are tossed in to play with actual element spells. Luckily there are limits to gear slots and adorn slots and we are kind of close to that limit
One thing i would love to see is more use of dark/light/arcane/dragon spells. Achlys has a huge boost to dark and light but there currently is no viable spell there to make use
NF keeps teasing Casted Shadows as a strong dark spell but won't quite let players use it. 😛
Some followers have it, some summons have it. I've died to it from enemies in the past. It has interesting/custom mechanics.
Surprisingly, I still have yet to learn how Casted Shadows works, is it only t.status or things like att-/mag- or such affect, and by how much? There are a lot of questions regarding that
From what I could tell, any debuff increases its damage
it's hard to test though cause the damage range is quite high and statuses drop off all the time
I know a bit more than that 😅 It's not every debuff, it's every buff+debuff. Every in-battle effect, on all entities (all players/summons and all enemies).
In addition to this, i thought Algovale was a dope concept for a weapon and would really love to see a similar weapon that is far more viable to obtain be tested with arcane attacks
I would absolutely use Algovale if it wasn't another fucking onc farm.
Arcane
would be amazing to play with for Arcane Trolls on GS. And I can think of some ideas for deity
Also one more thing
@median crest can you run those fey unstables again with heretics robe instead of bulwark if you didnt already?
Sure, what would be the mag change?
at 200% the mag from it is 847,so does a 800 mag increase sounds reasonable? 4 slots vs 6
I was going to say +800. +700 is a safer bet
800 difference is okey for me, 1s i'll do math
800 is reasonable
Hererobe should end up being a little more damage. But also, that's with some pretty drastic downsides (no def, no ward, mana loss) whereas Bulwark is considerably tanky armor with good def/res/ward. 🤷♂️
Fey element 5 DPS is: 71904
Ultima DPS is: 83153
Multi element 3 DPS is: 105108
Ultima is still ahead of Fey element even in base dmg (with buffs applied). Ultima and Fey still can get the x2 dmg from crit rendering essentially Multi element 3 sub-optimal for even 100% hp Morrigan
For 1% hp morri, dps is the following:
Fey element 5: 40212
Ultima: 66647
Multi element: 0
What about fey unstable
Also add in weapon adorns. You can use heretic jewels in place of achlys for defenses.
I don't know the stats of it
Or you can use ones that actually give magic
Fey glacier
For instance
And is that fey element 5 includinf crit?
Heretic Jewels decrease defense, making Multi element 3 having room to breathe but still making it sub-optimal compared to high m1 skills that already have it since they can also crit
The Ultima dps/ Fey element dps is without any elemental multipliers or crit
With crit it increases by x2 on a non-heretic class and x2.5 on Heretic
Res double down is 80% resist drop thats enormous
It is definitely enough
From experience with using assassin jewels and warrior pavane
Yes, but it would also work for Fey element or even Ultima, since the DPS is without any adornments or similar
Ultima you included achlys
So you should adorn appropriately for the other builds
Thats all im trying to point out to make comparison more even
Don't Fey unstables have the highest M2 value?
Multi element with high mag is x1.26 compared to the x1,55
With high enough mag Multi element would become better than Ultima, buuuuuut you would need WAY TOO MUCH mag for it to happen
I didn't
I was able to do 13.5mil damage with Fey earth spell before cap was introduced
I did it afterwards to compare it to Fey with buffs
Without buffs Ultima should be stronger since m1 is higher, gonna check here
14783 Ultima, 18684 Multi, 12782 Fey
Ultima can crit + can have more modifiers (aka souls, bulwark), making it at the end better, leaving multi behind
What's the M1 value of multi?
Numbers are really close, that's why
Ohh, with modifiers
Turn 1 no buffs switched to heretic robe and hit 750k fey unstable
With low mag (aka no buffs), hererobe is better than bulwark
Can you switch and try?
Switch to here robe for ultima?
Yeah
540 hit or dps?
against cactus?
Their defense is way lower then, it makes sense why Fey is doing more dmg
Do you want few moondrops?
I can give those for these tests
Ohh, I thought you were talking about Fey element instead of unstable, I don't have numbers for it xD
Like what would be a fair comparison gear wise if i switched to multi 3? Im thinking book offhand
Turn 1 comparison would be best, max mag would be optimal
Also i was using a celestial wep with crit there so may need to redo
Appreciate that will let u know if we need
Sure
But we are talking raw raid viability right?
So other factors should be considered
Sure, feel free to do it then
Using multi 3 i would run berserker with book offhand and phoenix probably
I can always just test without the multipliers and we can add them as needed
That's exactly what I mean, even though stats matter for a 1 m1 skill more than a high m1 skill
So you can use multiplier and tone them down
I have to go in 4 minutes though, I can do them in an hour and a half or so
This might be a deeper dive for another time with specific gear sets
More in the lines of theorycrafting to prove/disprove theory that ultima is only option
According to math, a 800 mag difference brings the ratio of pre modifier Ultima from 1.15 to x1.26, essentially, for it to be equal to Ultima in ONLY the crit aspect, we would need to raise that ratio to X2/2.5
In scenario where a raid has a base element weakness. Imo fey > ultima. Ultima would be better for the other 4 weakness.
I could do the math needed to see the mag needed to make that ratio to up
In summary are we taking about how
Rn: Ultima has high floor and ceiling, fey unstables have low floor high ceiling.
And a potential change to be:
Ultima high floor Medium ceiling. Unstables low floor Higher ceiling.
Cause if so I think that is really neat!
Multi element also has lower floor + lower cealing with crit
I think you would need around 8253 mag for it to be compared to only the crit aspect of Ultima, no multiplier such Heretic or Amitiy
Oh and you need 10316 mag for it to be equal to Ultima with Heretic without Amity or elemental modifiers
oh wow ppl are actually doing tests? 👀
i want to join in
in my personal experience and tests, Aquila Sigil+Ara Vesta has higher damage pet turn then Ultima
but i may be wrong
also you need to use a different spec for each aproach
and a different weapon
and chest piece
this is my Ultima Build, Heretic Ara Sequencer(nuke)(missing 3 ashen pinions i know, living dangerous)
this is an alternative build
another one would be Celestial Staff with a second staff like Staff of the Chimera or Arisen Kaladanda/Arisen Imagination with 2% act rate adornments and phoenix(i know, we have a problem with 2% act adornments and phoenix too
)
also lugus gauntlets and fixing the crit here and there
this build is safer and more reliable
Do you know what's the M1 & M2 of Ara vesta? I could do some math with it, otherwise I can't do much
Ara Vesta 1: M1=2.5, M2=1 + sigil_count
Ara Vesta 2: M1=2.5, M2=1 + sigil_count, hits 2 enemies
Ara Vesta 3: M1=2.9, M2=1 + sigil_count, 2 turns
Ara Vesta 4: M1=3.5, M2=1 + sigil_count, 3 turns
Ara Vestaga: M1=5.0, M2=1 + sigil_count, 4 turns
Ara Vestala: M1=2.5, M2=sigil_count
Magic Thinblade: M1=2.2, M2=1.0
Magic Chakram: M1=1.0, M2=3.75
In your opinion, are there other very acceptable and strong ways to raid than ultima?
Sounds like Ara Vesta, but anything else?
Ara Vesta II is very strong on pvp defense
But for raid
Finally some fucking numbers in this thread 💪
Tbh I really think av2 for raids is easier to control and better output
Easier to control because it’s a 1 turn spell, better output as you’re less reliant on rng (procs falling off mid cast)
And you can raid with like 50-80k ward
Fey Unstables
but it's tricky since it is a 3 turn spell and quickcast becomes a bit less inefficient
any raiding method then Ultima, requires a trade between power and defence
Ultima can go with bulwark and have defence and a bit of power
you get more power with Heretic's Robe but your chances to survive are becoming 🤏
and harder mana management
or go with a defensive chest piece and spend more time in the fight (you will see how it feels to raid like any other class
)
the inefficiency of Sequencer passive Quickcast becomes visible between Ultima I and Ultima II
casting 2 Ultima I's in 2 turns outdamages Ultima II casted in 2 turns
Also you get more chances for Life Syphon to proc(more hp, more survivability and less turns draining)
And more chances to proc that lugus gauntlet, that zerk from staff of the chimera or arisen imagination
so yeah, if Ultima disappears overnight we will have other options
risky and fast options or slower and safer options
ofc it's not fair for us to finish a raid in a few seconds
but slowing us down wont help other classes 
instead is a nerf for all users of ultima like gs, deities and maybe beo if this is a thing there
Of course gs, deity, and beo use Ultima. 😅 It's not about class balance, believe it or not.
The good news is that NF has never indicated that they want to remove the skill, so it will still be a thing even after their changes.
Believe it or not, some people dont care if they get nerfed if it means the game is more balanced that way
How much is the AV boost from Heretic Ara (class passive)? Can AV compete with Ultima without that class passive?
I'm fine with it being a HAra special thing, or most efficient on HAra.
Like 15% I think?
something like that
notice that Heretic Ara has archistaff profficiency
and the best strat for it is oracle
also if you have the celestial archistaff, you wont get the profficiency from it since it is bugged(i made a report about it but it was in the old channel, we were assured they wont forget about those but it is almost 1 month since then)
Later I'll do the math for ara vesta & Chakram, just woke up
Okey, I'll compare Ultima to Ara Vesta 1
Without sigils, and the buffs that I've been using before, the DPS of Ara vesta is: 64139
DPS of Ultima is 69091
With a sigil that has to be re-used, the DPS lowers to 48104
But with Aquila, obviously the number is different. If it stays for 5 turns, the DPS would be...
80173 DPS, better than Ultima
Buut, Ultima still has elemental multipliers
They both have access to the same Spec, and mag, but Ultima can make use of Achlys souls to boost the DPS by 40%
Bringing up the DPS of Ultima to 96727,4
Using a Hererobe instead of Bulwark would give Ara Vesta a unnoticeable DPS buff, since Ultima could also do it
Against lower defense enemies, Ara Vesta can perform better than Ultima, since also being able to crit and having M2.
But against higher defense enemies, Ara vesta Falls somewhat apart, going from 80173 DPS with 5 turn Aquila to 47161.6667 dps, when Ultima has 52584 DPS
Ara Vesta 2 is literally the same as Ara Vesta 1, but hitting more enemies
Ara Vesta 3 & 4 might (won't test it for now since it seems useless) only be better against VERY HIGH defense enemies, same for vestaga, doesn't matter much imo
In terms of DPS, best spec is Berserker, so we do not too much work there. Sequencer only matters if you don't want Berserkers, but we're doing numbers, so the less operations the better
For Chakram, DPS is 42115, meaning it's like Multi element 3, but better since it can crit (it can, right?). DPS is 0 against higher def enemies, as all 1 M1 Spells
Thin blade is a Worse Ara Vesta
That means, best options for Raiding are:
- Ultima
- Ara Vesta
- Fey element 5
- Magic Chakram
- Multi element 3
I don't include here things like Magic Thinblade since it's a worse version of non-sigil Ara Vesta.