#Bombardment crashing
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Things that doesnt seem to affect the crashing:
-object count (tried a map with 2k objects, didnt crash)
-fps (tried at 10 fps, didnt crash)
Oh so this is why you wanted people to do that
Idek what this is
wdym?
Bombardement works as intended in local host/sandbox/test mode
I may have found something
Why you wanted people to join and afk
ohh correct, I kept getting connection limited errors
It appears to be tied to triggers
specifically the ondestroy event
Interesting detail is that the bombs are more seperated the further the spawn point or the player is from the 0 0 0 coords
What if there are two people
Does it choose one of them or do some average thing?
I have no idea
I have been trying to recreate this bug in a new map, so I can test it further, but I am unable to
I do have a file, where if I change one small thing (setting a trigger to ondestroy), it will become crashable
but so many things to test
object order
distance to 0 0 0
amount of triggers
cubes above player head
size of the surrounding cubes
Huh so the trigger gets broken?
Yeah I dont understand it anymore, I reverted the change so I should be able to crash again, but now it doesnt crash anymore
It's truly fascinating
I will probably do more testing tomorrow, if anyone has ideas, please let me know
Try destructible cubes
If the onDestroy gets triggered that might mean it damages non-player things which could be cool
Will try that tomorrow, good suggestion
objects being destructible doesnt make a difference
From my understanding on it, it has to do with cerain objects/objects hit by the killstreak
I did previous testing:
138 objects: crashed
-->removed 7 triggers: no crash
back to 138 different objects (including onplayerkill/ondestroy triggers): crashed
-->removed 1 non collideable object: no crash
-->added 1 big collideable object: no crash
-->added back in 1 non collideable object: crash