#RANKED SUGGESTION IMPROVEMENTS

1 messages · Page 1 of 1 (latest)

smoky yoke
#

via @distant viper

Ranked Improvements Suggestions:
Hi, I’m tjwysk, I’m an ex-comp player, commentator, and map maker. I have played Krunker for six years and have played all three versions of ranked (Shipyard, FACEIT, and current). I have some suggestions to the current ranked ladder to hopefully benefit all players matchmaking.

“Quiet Hours Grinding”
Currently, anyone can hit Masters, and there are a couple ways this can happen:
Infinite time on their hands (even with a negative winrate)
Hard carried by luck (many high level players including myself have experienced the “1v1” styled ranked games where it’s two high skilled players and three average skilled players, where you’re essentially forced to carry your team on your back for 8-12 minutes), giving three players free elo
Playing during “non-pro” hours against very low skill players.

I am not trying to discredit the players who underperform during peak ranked hours, but these players struggle to carry even a 1K/D and end in the bottom half of the leaderboard in their ranked games and still gain up to 50 ELO with a negative K/D on a win.

The ELO gained during these “quiet hours” games (and all games) needs to be severely limited to +/- 20-25 to players who are not excelling visually.

These discussions on ELO will lead to my next point:

ELO GAIN REDUCTIONS
I have had games where I have gained up to 90 ELO on a win, which feels great, but I believe that is simply too high.

A player who ends on the top of a leaderboard and gives a stellar performance should not be able to gain more than 50 MMR on a win. If i reference this to a rank like plat, and let’s say a good player averages wins of 40 MMR, it will only take 17-18 wins to go from Plat to Diamond. Which not only is a decent grind but also fairs similarly to other ranked systems:
Plat to Diamond in Overwatch with average 25% wins is 20 wins required. (15-20m games)
Plat to Diamond in Valorant with average 20 MMR gains is 15 wins. (35-45m games)

This not only gives the best players a real grind, but if the below average player in a ranked lobby is only getting maybe +20/25 per win proportionally to their top frag, it will take them 28-35 wins to get from plat to diamond.

REMOVING TIME = RANK TO IMPROVE MATCHMAKING
Changing the ELO system to something more rewarding means good players gain faster, and place higher on the leaderboard, making it where playtime doesn’t equal your rank.

Right now, because of this time = rank system, players who should realistically be “hardstuck gold” are currently sitting in high levels of platinum, which means they are taking up a spot as a “high level” player and messing up what would be true average matchmaking.

Despite the MMR reward, it is just as boring launching ranked and winning a game to a +1600 objective lead as it is to losing one. I believe what I’ve proposed in the ELO gain reductions portion will directly positively impact the true average skill of lobbies and create fair(er) teams.

SOFT MMR RESET
Although I’ve heard this is planned to be implemented for next season, some additions should be made to try and “fix” the skill level averages.

If a player who performed well ends diamond, they should be placed at the top of Gold on a soft mmr reset (one game away from plat). However, I believe that if a player makes it to diamond and ends with a negative K/D or negative winrate (some sort of bad KPI), the ELO they reset with should be reduced by another 25-30%, placing a “boosted” Diamond player in low Gold instead, to try to adjust the ranked ladder.

DUOQ for Diamond+
The best players would love to queue together, and it makes sense to restrict that in low elo, but it should be a reward for the best players who grind. To compensate,
add a 15% MMR reduction on win to DuoQ teams.

TLDR
Tighter ELO Gains/Losses
Dynamic Soft MMR Reset
Diamond+ DuoQ

distant viper
#

I have more points that could be shared through conversation with others but those i feel are the biggest issues and potential solutions with both the ranked ladder and general ranked activity.

Other Point: add Map Selection similar to how Overwatch Competitive does it, give the players three random maps and let them vote, most votes is the played map, keeps variety while giving players a choice

final moon
#

As the infinite time overranked plat, it's been boring for me too

#

Each team has 1 weak player, 2 average players, and 1 strong player, and it's basically a coinflip of which team has the better strong player to carry

#

That is to say, while I"m not particularly experienced with comp, I think changes are certainly needed and these ideas sound quite good.

distant viper
#

Right now the skill gap of teams is a side effect with no cure other than an increase of players, but a better MMR system could reduce the chance of players in an inflated rank screwing up the true average skill of how teams are formed

final moon
#

Would you say a better MMR system would drastically affect the experience for lower ranks (say, bronze 1 — gold 1), beyond a soft reset getting good players out of low ranks at the start of the season?

#

I'm curious if lower ranks will be able to notice a meaningful difference

distant viper
#

At the end of the day some silvers have been in lobbies with masters players. The problem is that these masters players are just as bad sometimes and it messes up the matchmaking

mortal pecan
#

Is it possible for us to add a thumbs up next to the thread?

distant viper
#

It’s a landslide and the Masters player is ruining the gameplay

mortal pecan
#

There fine tuning variables

#

U weren’t here for it @distant viper but femto used to gain elo on losses going 10-50

final moon
#

Bro I'm climbing in plat rn with a neg winrate

mortal pecan
#

And he’d gain on losses more than at1 who went triple positive

distant viper
final moon
#

No like I actively acknowledge I'm overranked and it's just a flaw of the current system

distant viper
#

Negative winrate shouldn’t go past gold in my honest opinion

mortal pecan
#

U just have to be able to gain less plat and higher

#

That’s the fix

distant viper
#

of course there is the variable of starting with a great winrate to boost you up and then slowly losing more to find a true average but if you are still gaining while on a downward trend of a W/L there’s something wrong

mortal pecan
#

But master becomes harder

final moon
distant viper
final moon
#

-1% winrate and +53 elo

#

Problem is 1 win can counterbalance 4 losses

distant viper
#

Arguably not terrible if your wins are huge and your losses are close

final moon
#

It was huge, but only because of a full dc

final moon
#

Once you get a single lucky game, you'd need 2-3 unlucky games to fall back down, and every other game coinflips (which means you hover at that mmr)

distant viper
#

And then the game throws me shit like this and i have to pray to god my teammates know what an objective is

final moon
#

I've played with all of these people plenty, that team is not winnable

#

and yet you won

distant viper
#

I made it winnable through blood sweat and tears bro

#

Literally had to 4k every 30 seconds

#

and beg teammates to stack point

final moon
#

half the time I see beefwood and think it's beefguy for a sec

#

also, this has been said before, but games like this are super common and soft mmr reset is absolutely needed

#

I don't think this type of game is fun for either side

distant viper
#

That just can’t be fixed because there aren’t enough players to fill consistent queues with good matches

final moon
#

surely we can do better than starting them off in bronze though

distant viper
#

And by good i mean balanced

#

I just think the biggest problem is the quiet hours grinding, there’s some diamond and masters players who should never make it out of gold

final moon
#

Yeah

distant viper
#

and it’s just ass 😭

final moon
#

The masters player who plays 40 games and never climbs out of gold because they get 2 overranked plats, vs. a team of full diamonds

distant viper
#

I’m sitting on a 60% winrate right now and know I’m good but if queues were generally active i should be stuck in plat, maybe low diamond, when all the dust settles

#

i should be an above average “plat” player

#

and yet there are Masters who stand above me gent

final moon
#

tbh I think plat has been devalued significantly by the fact that you only need 100 games to hit it

final moon
#

50 if you're good, 100 if you're bad

distant viper
#

yeah fair enough

#

I think queues would also be more active with the DuoQ and make balancing easier

final moon
#

me and femto getting plat means the system is not fair

#

duoq is a cool idea, especially with the -15% balance

distant viper
#

It’ll also bring a lot of pros to queue as well which should help keep pros in their own ranked games and other players in their lobbies

final moon
#

one idea I haven't seen discussed: if a player leaves the game (say, a full dc from the start instead of leaving in the last 30 seconds), should mmr changes be affected?

#

if 2 players leave the game and force an unwinnable match, should you be punished as much for losing?

distant viper
#

yeah i think if a player leaves within the first minute the match should be cancelled

final moon
#

I think the main problem is scaling; it would be pretty easy to ask someone to take one for the team and leave after round 1 to reduce mmr losses for their teammates

distant viper
#

Similar to Overwatch timer or Valorant remakes after round 1

#

No MMR gains or losses, just full cancellation

final moon
#

is that preferable to unfair mmr losses?

distant viper
#

Like realistically if you plan to play more than 2 ranked games in a session you will probably see 75% of the same usernames for your entire session

final moon
#

Yeah

#

I think I’ve seen maybe 80% of the NA leaderboard above silver atp

final moon
#

I imagine you’d have to play with the numbers but I don’t see why increasing timer penalties wouldn’t work

coral walrus
distant viper
#

Because i wanted to be humble

#

Another change which i suggested to @mortal pecan to look into is matching the esports map pool to the ranked map pool which would mean adding Lush to ranked

mortal pecan
#

Ngl when I talked abt diamond duo queue in nack yesterday

#

There is good examples to use

#

Val, ow, many other fps games have restricted and unrestricted duo queues/4 queues

coral walrus
#

U actually just hate me bro

mortal pecan
#

Val u can’t 3 stack in immo

coral walrus
#

I also said diamond+ duo queue

mortal pecan
#

Oh fr?

coral walrus
#

Yes

mortal pecan
#

In where

#

Ur ranked event?

coral walrus
#

yeah

#

I think that should happen for at least 3 months

#

Like all of these changes

mortal pecan
#

That idea was not it im gonna be real

coral walrus
#

would be harder

#

not everyone is a bum

mortal pecan
#

That’s the point

coral walrus
#
  • u have to cater for all 24 hours of each region
mortal pecan
#

Not everybody also wants to compete in a 45d event

#

You just incentivize corruption

#

All day tourney some people can choose to play or not

#

It’d be like a seperate mode in itself

#

And u can only play if u have a teammate

#

Similar to valorants premiere

coral walrus
#

How would tier 3s find a teammate bro

mortal pecan
#

What

#

They can find a teammate

coral walrus
#

Ur catering to everyone right

mortal pecan
#

What kind of response is that

#

Everybody is catered

coral walrus
#

I’m talking about the tier 3s that aren’t in nack/kpc

mortal pecan
#

They don’t need nack/kpc to find a teammate

coral walrus
#

how’s that even possible then all they do is just play ranked

mortal pecan
#

U heard of text chat or clans?

#

Yk like trgt fully existed before they joined NACK right

#

There’s other groups of communities that grind a lot that are just unknown

#

If u want to find a friend to play krunker with u can even ask in ur pub or ranked

#

It could help nack/kpc, like how ranked helped trgt find us

#

A 45d event is just things into a drain like SmokeRaven said

#

The existing alts and good players keep winning

coral walrus
#

I see where ur coming from with the servers

#

But alts and good players will always win bro

#

3 months down the line you won’t be rewarded by playing on an alt

#

It’s just an integrity thing

#

and like making a fresh alt to climb to diamond and then duo queue

#

u have to have a sad life to do that especially if this idea is implemented

stuck thunder
#

Yall are putting way too much energy into making suggestions when we all know the next update will always be “dynamic objects made more dynamic” changing absolutely nothing and then let’s all scratch our heads asking why the game is cooked.

distant viper
#

I appreciate your nothing burger sawyer

coral walrus
#

preaching negativity 🤮

distant viper
#

took me 5 minutes to type because i dont have a minimized brain capacity but too much effort i guess PepeSelfie

coral walrus
#

Another couple of things that could get changed but will probably be low priority:
Ranked UI: a simple description of each class for new users to understand what they do
Ranked inactivity: a trigger that sets off when the game doesn’t detect any movement for 45 seconds, flashing red warning appears on screen then you are booted from the game ( will probably need to be trialed and tested for example round intermissions)
Round intermissions in ranked are currently 10 seconds, I would advise bringing it to the comp intermission which is 35 seconds.

stuck thunder
#

When has a ranked suggestion been implemented

#

When has ranked changed

#

Oh yea

#

They took away the party feature. Like literally taking steps back

#

So why think they would add anything?

#

Taking out Burg next update I bet

ember halo
#

you are useless

coral walrus
stuck thunder
#

That’s what big Krunk wants you to think

stuck thunder
ember halo
#

then why did you click on the thread and start typing bud?

stuck thunder
#

Devs take a look here and say “ahh yes let’s add a new $20 cosmetic”

ember halo
#

got that much time on your hands?

coral walrus
#

You’re not even shining light on anything

ember halo
#

who are these people who come out of the member list and type random shit dude

#

LOOL

coral walrus
#

This might be the worst ragebait ever

coral walrus
ember halo
#

fax 😂

stuck thunder
#

Ayy I’m just saying. Competitive was better when we could actually jump

#

And not like glide or whatever

ember halo
#

?

stuck thunder
#

Too many changes that did harm to the competitive nature of krunker that the old pros simply would be playing a new game

#

One that just has. Less

coral walrus
ember halo
#

why are you trying to appease to people who literally dont touch the game in its current state loool you know nothing

coral walrus
#

You explained evolution

stuck thunder
#

See I would agree. But this is steps backwards

#

So maybe yea evolution

coral walrus
#

It’s not

stuck thunder
#

But like

ember halo
#

this guy has no idea what hes talking about

stuck thunder
#

Also the fov stuff

#

But that’s a whole other thing

#

That’s why I’ve always wanted default settings only for ranked

lament galleon
#

💀

distant viper
#

Once Krunker fixed fps based movement the game has everything it needs to flourish besides good servers and an active player base

final moon
#

For example, removing eterno sim

#

Fixing mmr gains on losses

#

Would be nice if you had constructive thoughts on tjwysk’s post instead of going on a tangent about other aspects lol

stuck thunder
final moon
#

You’re not a fan of trying new maps and listening to community feedback?

#

But either way it’s an example of a positive change devs made to ranked joeshrug

gritty nexus
final moon
#

We haven't even talked about more accurate hitboxes in ranked

#

I'd call this a positive change for ranked

#

As well as balancing famas, among other classes

regal trellis
#

i dont see a problem in catching small uncontroversial wins

restive shore
#

Pubs is the core game PepeSelfie hopefully we get updates for pubs

boreal ember
#

I think we just need to fix the player ghosting and match suddenly being cancelled (disconnected)

#

if impossible
then just fix matchmaking

#

👍

boreal ember
hazy plaza
#

Fix matchmaisnfkixign

boreal ember
#

I say lets add a feature

#

that works on botfraggers

#

or like

#

if their kdr that game was 0.3 they get timedout

#

or if they had <20% of the obj they also get timedout

karmic violet
#

Timing people out from comp for potentially just having a bad game is funny

#

Or severely mismatched teams

final moon
#

I get the reasoning but this isn't a good idea

#

One bad case of matchmaking and suddenly you can't play anymore

regal trellis
#

what if you get horrid matchmaking and play against a team thats two ranks above you

#

it happens and being timed out for that is just unfair

#

however i agree that its annoying that people go afk or cant slidehop

boreal ember
#

like cmon there arent even that many good players nowadays

boreal ember