#Ranked Elo Boost on Performance

1 messages · Page 1 of 1 (latest)

halcyon valley
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I developed a system for players to gain additional Elo based on their performance. This is already in the game to a minor extent, but my model is far more accurate in punishing and rewarding players for their performance. My model takes into account both damage and objective to come up with these Elo calculations. In my system, the following is possible:

  1. Players who play exceptionally well will NOT lose Elo on a loss.
  2. Players on the winning team will win different amounts of Elo based on their contributions.
  3. Players on the losing team will lose different amounts of Elo based on their contributions (if they play well enough, they can avoid losing Elo altogether and if they play horribly enough they can lose in excess of 90 Elo).
  4. Develop a system that more accurately determines a player's individual performance and skill.

In the comments are two documents: one that explains the math behind my system, and another with a simulation of seven real games.

mortal nacelle
halcyon valley
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and even if you gain elo, you gain less elo than the winning team

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players who perform as such should not be punished imo

mortal nacelle
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But u should still lose like 30 elo minimum

halcyon valley
halcyon valley
mortal nacelle
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you should lose less for your performance, but never where you gain on a loss or go neutral imo

halcyon valley
stoic burrow
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Lose like 10 if you do so well on a loss

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It's insignificant and can easily be won back

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But at the end of the day

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It's a loss

mortal nacelle
halcyon valley
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you still lose in comparison to the winning team

mortal nacelle
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If you 13k and 2k obj imo you should still lose elo

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If ur team lost

halcyon valley
stoic burrow
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You shouldn't even gain elo for a loss in any game; it goes against the concept.

stoic burrow
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It's an insignificant amount to lose and can get recovered very easily

mortal nacelle
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like a floor of -20 if u hard carry

halcyon valley
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as in it maxes out at -10 elo and no matter how well you play you cant lose less or gain anything

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i personally disagree with the take that losing elo should always happen based on hard carrying but thats why i put this in here

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i want this to be discusse

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*discussed

stoic burrow
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In valorant, if you had carry, have good mmr, and are playing up, you lose like 5-12rr

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And you gain like 20+

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In krunker it'd be higher numbers due to a wider range in ranks

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You could lose like 10 for a loss hard carry and gain like 100 for a hard carry win

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I still think you should lose elo on a loss regardless

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Someone could just be the hardest baiter of all time and just gain elo from losing without actually helping the team win

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Because the gap between the player and the team is created by the baiting

halcyon valley
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everything else makes sense tho

stoic burrow
halcyon valley
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to gain elo in my system you wouldnt be able to just bait

mortal nacelle
halcyon valley
# mortal nacelle How do u figure

short answer: baiting caps the amount of damage and obj you can fundamentally get. in my system, you need to perform exceptionally well to be able to gain elo. this kind of performance would not be possible if someone just baits

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this is both a systematic quirk of what i made + a quirk of the game itself

mortal nacelle
mortal nacelle
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Like, im ngl i always hard bait my team in ranked and i still always get obj

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But like u just NEED to hard bait ur team in ranked if u wanna win

halcyon valley
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2 quick questions

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  1. rank
  2. how long have you been playing comp for
mortal nacelle
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i have a 90% wr

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2.5 kd

mortal nacelle
halcyon valley
mortal nacelle
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Honestly i agree with all of your ideas other than gain-on-loss

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even if you have that much impact

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I still think u should lose elo, but your teammates should lose proportionally more

halcyon valley
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i can understand why youd think that

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i personally disagree but i think its subjective tbh

mortal nacelle
halcyon valley
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we could just meet to a middle ground and make loss cap at 0 elo gained or lost lmao

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also what do you think about the files i sent @mortal nacelle

mortal nacelle
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i'll check them in a sec hold on

halcyon valley
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aight bet

mortal nacelle
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@halcyon valley i like the z-score idea, however i dont feel like it can always truly reflect game impact, BUT i do feel like it is more accurate than what we have right now (which is idek) i also feel like in some games, going full tdm with no obj while your team stacks IS the right play if the enemy team is wayy worse in gun skill or the opposite works if you just hard stack because you have less gun skill because thats where you are more valuable in the game

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Certain niches need to be played by each teammate in order to play a good game

halcyon valley
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and if ur so radically outgunned then that should be reflected in your elo outcome

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just because youre more valuable as a stacker doesn't mean you should be rewarded for being a worse player mechanically

mortal nacelle
halcyon valley
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Z-value increases as both objective and damage increase

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theyre independent of one another

mortal nacelle
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Honestly your idea is probably better than whatever we have right now

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I think if you have a high enough z-value than you should at most lose no elo on a loss where you hard carried

halcyon valley
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i can understand that perspective

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id say its just as valid as the gain and lose mmr perspective

mortal nacelle
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You should dm your documents to asokra and make him post it in here

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i think thats your strongest argument

halcyon valley
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ive been working with aaron

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he'll post in a bit

mortal nacelle
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@teal creek what are your thoughts

teal creek
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I like it

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won't ever happen

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simply because performance based elo systems have never been favored by the devs

regal yarrow
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i dont like the idea of being able to gain elo by losing no matter how good you do or how bad ur team is compared to the enemy

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and is this taking things such as the peoples rank in mind

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cause ausp is #1 on the lb and yet you want him to gain 24 elo from a 2-0 loss

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when the enemies are probably alot lower elo than him

halcyon valley
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obv if ausp is #1 he wouldnt be gaining as much elo but i didnt have enough data to factor ranks in