#Krunker editor suggestion wall pt.2
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check out the old one and drop any suggestions you have
- When you set the render distance at 20k, close the editor and re-open it, it is back to the default, even though the slider still says 20k
- When rotating a "weapon pickup" the gun is in a different place in editor than ingame
- When looking at layered transparent objects the bottom ones become invisible when looking in certain directions (see water in map: slide_Twain)
- Rotating groups with objects inside only works in some directions
- Spheres dont have a "sides" option like cylinders
- Extending a ladder's horizontal hitbox doesn't change its ladder hitbox ingame (to not break old maps changes like this need a toggle that is off by default)
- Assets like the soul sanctum rune don't have an Interface ID, resulting in them not being able to be destroyed by triggers
- By pressing shift/ctrl it is possible to resize objects more freely, except that just works horizontally.
- Connecting a trigger to a path node doesnt have the line between them (like when connecting a trigger to a cube per Interface ID)
- Cylinders can be open ended, but how about they can also be the opposite, where just the tops and bottoms are visible
- When changing the offset of a texture the minimal step is 0.01 in a 0-1 Interval. For aligning certain textures that is not enough and steps of 0.001 would work wonders.
- A trigger could detect a players health and save it as a player value which could then be used in another trigger to do or dont perform an action depending on the health.
- If the max limit of an effect is set to 1 it shouldnt visually show "1x, 2x, 3x" in the medal when repeatedly applying that effect, it should stay showing the max it is set to (it is correct on the ingame effect gui element).
All just great
When looking at layered transparent objects the bottom ones become invisible when looking in certain directions (see water in map: slide_Twain)
3js issue, never getting fixed sorry
Extending a ladder's hitbox doesn't change its ladder hitbox ingame (to not break old maps changes like this need a toggle that is off by default)
What in tarnation
Indeed very annoying
Skins that have identical names for the same cosmetic will only display the most recent one if selected from the drop-down menu on showcases. Ducky, Blue Poly, and Green Poly are the most obvious examples.