#A few krunker editor suggestions
1 messages · Page 1 of 1 (latest)
😭
got insta deleted, had no bad words or so, just near max character limit
lemme try again
nope
- For (default) assets like crates or cars, as well as all textures, an "initial saturation" slider at the object settings, going from 0 to 1, 1 being the default. Currently there is not a way to turn assets or some textures grey + This could fix the issue of colours overlapping.
- Spheres are missing the "scale" texture option
- Additional textures would be neat. Examples are polished metal or asphalt. There are also just the link textures which are inherently see-through, more of those would be a gamechanger.
- When rotating objects their angle is show in 'pi' (~3.14 for 360°) at the 'rotation' section of object settings. This is very inconvenient and unintuitive. In the settings you can already change the snapping rotation in degrees, which feels more like an annoying necessity rather than an option.
- Bounce pads' strength adjustment only goes up by one decimal. Often a 2nd one would be required, as the differences between each .1 are marginal ingame.
- The object limit in the top right needs to be a selectable list of what you want to see. Currently here are some hidden limits, and on the other hand some useless displays, depending on what you're doing.
- Sometimes triangles are quite helpful. You can make them with setting a cylinder's side to 3. The problem is, that their angles will always be 60°. A way to either switch to 90-45-45 (like a ramp, but you rly rotate ramps), or to have it turn from a 5 corner piece to a 3 corner piece at exactly 90 degree theta length would be neat.
- One trigger can only target one interface for all its events (unless you do special magic with custom interface values). A setting to have a different target for each event could be useful in some cases.
- "show real hitbox" should be enabled by default
- Particle texture types don't have a preview like the texture type+variant in for example cubes.
newline limit of 10 was the issue @wispy tiger , works now
Too much text yes
🥺
This is like solid feedback, people look at it!
its not ragebait so ppl arent typing 500 msgs in it
Lol
Thank you for the suggestions! Will leave this one open if someone else has other suggestions like these to improve the Editor!
@earnest phoenix !
:O
Allow killstreaks to be toggled, maybe even a slider so we can set the amount of kills needed
The scaling option does not have 6 axis, it has 3. Adding the other 3 would be very useful
Add id's to more objects, mainly boost pads, ramps and ladders
Allow uncollidable cubes to be destroyed/respawned
Fix checkpoint logic (if a checkpoint is too big, or obstructed in any way, you spawn in the air)
would be especially nice.
also maybe more adjustable slimer effects(size, jump boost power, time duration)
could also do with nukes, an option to make nukes not kill everyone but deal set amount of damage to all players instead
have an option to allow player values to be saved across hostings(outside of the leaderboard)
have an option to save values to the map, like player values but global
call it map value^😁