#weapon nerfs and buffs (updated)

1 messages · Page 1 of 1 (latest)

indigo field
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here we go

hexed apex
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NO

indigo field
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pistol - balanced, actually, one of the most balanced guns in the game

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akimbo pistols - they are supposed to be weird, so give them a 20 round mag and make them fire in 2 round bursts

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boulder - make it so this thing has a melee attack, bc it would be funny to smash peoples heads with a boulder

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sawed off - either make it deal more damage or give it a second shot

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compressor - make it so if you run into a player it deals damage and throws them, and then they take damage if they hit a wall
also, make it so if you hit a wall while using it, you take damage based on how fast you were going

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noob tube - increase blast damage, but other than that, fun as is

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auto pistol - increase headshot damage to 1.2, but nerf base damage by 1 or 2 points (which doesnt seem like much, but it will make a difference trust)

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zapper - make it so it doesnt lose its charge when fired unless you fired its last shot

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techy-9 - reduce the recoil

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alien blaster - balanced-ish

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assault rifle - balanced.

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sniper rifle - maybe make it have more damage drop.

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SMG - maybe nerf the firerate a little

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LMG - not really balanced, but not unbalanced either

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shotgun - dont change its range, increase its damage drop, and make it so it can get longshots if you kill someone who is on the outer edge of its exsisting range

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revolver - not balanced, but idk what to change to fix that

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semi-auto - actually the most balanced weapon in the game imo

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rocket launcher - increase the blast damage

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akimbo uzis - reduce the agent back down to 100 HP. make it so the uzis cant shoot thru walls

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runner - make it so the runner does 75 damage with the knife and 50 damage with fists, OR make him move and attack faster

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crossbow - make it reload slower and/or give the bowman 90 HP

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famas - increase the delay between bursts (i was not impressed with your "nerf" where you removed 6 shots from the mag)

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blaster - kinda overpowered if you know how to use it, only if you know how to use it tho

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charge - its not balanced, but i cant think of any good changes

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why no techy recoil reduction @knotty sleet ?

knotty sleet
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And reducing the recoil is stupid, when it's already easy to control it

sturdy thistle
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behind ab, compressor, and boulder, anyways

knotty sleet
sturdy thistle
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Yeah, sorry to say, but if you can't control tehchy recoil, then you need more practice

indigo field
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i think it would be funny to turn yourself into a weapon with the compressor, which is why i suggested that change to it

sturdy thistle
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If anything, make it higher because of that god-tier alpha volley

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Compressor, boulder, and AB are overpowered as fuck, please don't buff them

indigo field
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AB is alien blaster?

sturdy thistle
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yes

indigo field
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ok just making sure i was reading that right

sturdy thistle
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Even though it only kills one person per mag usually, it does so faster than most primaries

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A pocket semi

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I'd consider rev balanced now that smg is 100 hp again

indigo field
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wow lol

sturdy thistle
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just wanna say that despite any misgivings I have about this suggestion, it's WAY better than the last one

raven garnet
indigo field
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just hit people with it

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give it like, 125 damage and a long ass cooldown

raven garnet
raven garnet
raven garnet
raven garnet
raven garnet
raven garnet
raven garnet
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also very movement based class to make up for its slowness, thats where rocket jumping also comes in

raven garnet
indigo field
raven garnet
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or HP obv

raven garnet
raven garnet
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makes it one-tap for Revolver while giving it a smaller buff

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considering its already pretty hard to use, especially with longer range

raven garnet
raven garnet
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I don't think it needs any changes, its literally just a one-tap sniper you have to charge, which gives recoil and makes it harder to aim

indigo field
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can i DM you rq

raven garnet
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for what

indigo field
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knowledge about the charge

raven garnet
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what "knowledge" is there to have

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what was the point in deleting that

indigo field
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cause reasons

raven garnet
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also thats probably intentional

indigo field
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ik

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the charge has perfect noscope accuracy on its killbeam

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there, undeleted

sturdy thistle
cedar cypress
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Which then at that point, what’s the point not Adsing

green mason
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didnt read the suggestions yet, but why make a new thread? You have both your own, and asokra's forum to discuss weapon nerfs and buffs.

A forum for every kb member's suggestions on weapon buffs and nerfs is unnecessary,

sturdy thistle
cedar cypress
sturdy thistle
cedar cypress
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Also I’m pretty sure most people know that

sturdy thistle
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kinda like runner, except more viable

green mason
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why not talk about like its actual benefit

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which is not having to wait the scope time, spk should be irrelevant

cedar cypress
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Pans deleted message

sturdy thistle
cedar cypress
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Just buff rev and call it a day

sturdy thistle
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If you start quickscoping 100 ms before peeking

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I mean, I don't see how ADS time plays a large role anyways, since sniper scope time is only a tenth of a second

cedar cypress
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Prefiring with charge rifle also allows you to still not shoot around the corner blindly

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You can still stop the firing before it shoots if you notice nobody is there

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Unlike sniper, you’d waste a shot and possibly just die due to it. Nobody prefires with sniper

green mason
# sturdy thistle If you start quickscoping 100 ms before peeking

alright, but my point still stands. Sniper requires the ads, inf doesn't. In a pinch where you're not ads, you see where I'm going

As for ADS time not playing a large role, yea given how fast it is it's a small adjustment but significant when comparing to rev. Remember that ads time essentially plays as a the "ttk" measure for most games (yes I know this is not exact but you get the idea)

sturdy thistle
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Okay yeah if we're doing rev vs. charge, ADS time does make sense. I thought it was for sniper specifically and hence my confusion.

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Although in the case of rev, I've found that I instinctively start ADSing before a peek for that reason and thereby nullify it

green mason
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(whoops)

sturdy thistle
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oh
Back to confusion then

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time to do some rereading

prime pasture
prime pasture
prime pasture
# indigo field techy-9 - reduce the recoil

t9 - lol no play it better
ab - yep
ak - lowkey slightly too strong imo but the community outrage isn't worth it, keep it as is. it's strong but not absolutely insane levels of strong.
sniper - meh it's fine as is on that aspect.

prime pasture
# indigo field SMG - maybe nerf the firerate a little

smg - not nessecary. a slight nerf I wouldn't be against but it's kinda okay atm.
lmg - less hp (170, 160 if we reduce sniper hs mlt), more movement accel. especially since boulder is in the game.
sg - we don't need another shotgun nerf it's already weak enough

prime pasture
# indigo field revolver - not balanced, but idk what to change to fix that

rev - just slight reload nerf ig? idk tbh its kinda ok
semi - i guess. it's really fun to play as of now and is strong without being too strong
rocket - fix the high speed damage bug first then just add a 4th rocket probably. or make it so self-damage doesn't reset the cooldown to healing. i'm no rpg main but it's what i'd do
uzi - it should have 100 hp but a buff to the guns themselves. 110 hp + its movement is absolutely busted while the actual weapon lacks juice
runner - don't balance runner. its purpose is to be bad and a meme class

prime pasture
# indigo field crossbow - make it reload slower and/or give the bowman 90 HP

bow - 90 hp would be coherent without impacting its gameplay. it's a strong weapon that can one tap so it makes sense to have this, maybe accompany it with some slight buff idk. a slower reload would be aids to play though.
famas - yeah i agree with this. that mag nerf was a joke lol
blaster - saying ak is balanced but blaster op is actually wild (ak has 2x the ammo, more dps in a lot of situations, much better at long range, similar reload speed (and slower than famas, smg, semi..), and ak has a secondary. blaster has walljumps and consistent 35 dmg but that gets eclipsed by ak's strong points). it's op in nobody's hands as if someone's great with blaster they'll be greater with ak/smg in most situations.
charge - increase hp to 110 or so

rocky harness
fossil marten
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Ahahah I laugh so much thx @indigo field

heavy wyvern
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nerd talk insane got mfs typin paragraphs on why shi needa be changed 😂 yall goofy af

raven garnet
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Plus balancing is a major issue with krunker

cedar cypress
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If you guys are gonna bring 0 value to these suggestions it would be appreciated if you guys don’t comment on them

rocky harness
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Atleast the shotgun part