- Remove W/L on the game end screen and replace it with Accuracy, much more useful for individual games, while W/L doesn't change much once you've played for a while
- Nerf Run N' Gun back to 90 HP and buff Marksman instead. SMG is already OP, however buffing Marksman instead would still be in-line with the other changes made in 7.4.2.
- "Last 100 Games" section on stats, so you can see things like your accuracy and K/D for only the last 100 Games, which would be good for players like me who have had the same account for like 6-7 years and their stats are heavily dilluted by older stats
- Expandable clan member profiles, allowing captains and commanders of clans to view individual user's performances, their general stats like level, last 7 days accuracy, score, K/D, etc.
- Challenges for some newer maps: Erupt, HQ, Arena, Old Burg, Throwback, Stockade, Clockwork, and Khepri
- Add a Season 7.1 section to the item list on the Krunkner Hub
I probably have more suggestions I'll pull out of my ass within the next few days but this is just the stuff I can remember
#A few suggestions I came up with in the past few days
1 messages · Page 1 of 1 (latest)
the original post message was deleted bc it was too long or something and now it looks a bit ugly but whatever
I agree with everything except #2. The issue is, many of these are repeats of already suggested ideas and there's no way to upvote/recycle vote any of these separately.
yeah from now on I'll be doing individual suggestions but these are just the ones I already have
May I ask why you don't agree with the smg change though (I'm a debate person)
Maybe in your personal experience, SMG seems overpowered, but there's a lot of data showing that SMG's pick rate in both pubs and comp shot down after the HP nerf in season 7. The reason it was so good despite taking longer than AK or FAMAS to kill people was because it had high base speed, 100 HP worth of facetank, and walljumps to offset the higher uptime; with the HP removed, it immediately gets shut down by revolver and dies faster to other guns, especially at long range when damage falloff comes into play. Most of the playerbase felt like it was a cheap, lazy way to nerf the class on the part of Yendis to address the "SMG is overpowered" complaints instead of actually digging into the mechanics of the class and figuring out how to balance what was already there, for example by adjusting damage, falloff, and/or firerate.
@gusty magnet Any objections to my statement?
Oh, also it dies to sniper bodyshots at long range
As for marksman, that's already been buffed
No objections
Completely agree
Smg can have a huge firerate buff and drop off buff with the hp nerf
But smg now still isn’t too strong
I was thinking of a bullet decrease for smg to combat some of the buffs if the pick rate got high
- 👍 - make it customisable to any stat
- 👎 - semi is fine how it is. smg should be nerfed in other ways than hp, like idk dropoff or ammo
3,4,5. 👍
- 👍 - same for season 5 skins post luv is rage, since their owner count is much lower
+1
Smg is balanced now, no need of nerf again
SMG is weak for great reason, most the maps arbiter's team have rolled out are super long range since 2021. Forcing smg to be stronger is like literally trying to change the game, either way if SMG does end up as too much of a meta. A 6 bullet decrease would help substantially which is the ultimate controlled nerf of smg.
Agreed
It's kinda balanced now,
the meta rn is very solid
Smg pick rate were dropped due that 90hp nerf
Also will the damage of deagle increase?
Most comp players prefer deagle since start of comps
Deagle should be buff even if the buff is little, like increase in headshot multiplier

yep

