#FEwer kr in specific game modes IN PUB

1 messages · Page 1 of 1 (latest)

latent tulip
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simply make 1 kr worth... 125 score ....

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so instead of 100... make it 125 for 1 kr

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slowly it could fix inflation of kr

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not as a whole whole game

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i mean on the popular game modes... such as ffa ... and ... idk other

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s

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but on the gamemodes with less popularity... you could decrease the score amount to 75 score... to convince player.. some i guess to play that instead of the other games... cause in the long run they will get more kr... (BUT OFCOURSE THIS IDEA DOESN'T HAVE TO BE OUT... JUST MY ORIGINAL IDEA)

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this is for the update...

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if you like the idk like it... this idea is the strongest arguments i guess out of the other 3

obtuse latch
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reducing how much kr is being produced organically is not going to stop inflation.. to reduce inflation you need to get rid of the existing kr.

gleaming relic
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Well, cutting off the money supply DOES stop inflation, but at the cost of the poorer masses

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You need to go with inflation while introducing countermeasures. You can't just stop it

obtuse latch
latent tulip
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should i delte?

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delete