#weapon nerfs and buffs
1 messages · Page 1 of 1 (latest)
You're not the only one lol
ill send the messages individualy then, so people can react to each one ig
pistol - balanced
akimbo pistol - increase the mag to at least 20 and make it fire in 2 round bursts
deagle - increase headshot damage multiplier to 1.5x
sawed off - give it a second shot, a double barrel not having 2 shots is stupid
noob tube - increase the blast damage, but dont change anything else pls its a fun weapon the way it is
auto pistol - increase the headshot damage to at least 1.25x
zapper - make it so you dont lose your charge when you fire it
techy9 - balanced (although i have complaints about the tec-9 being burst, cause IRL its semi auto)
alien blaster - give it at a 6 round mag minimum
assault rifle - increase its mag back to 30 rounds
sniper - balanced, but i wish it had a 5 round mag instead of 3
SMG - balanced (no more magsize changes pls)
LMG - balanced, but i wish it had a 100 round mag
shotgun - make it able to get longshots if you kill someone who is on the outer area of the shotguns range
revolver - make it deal 100 damage on a headshot when you are at the distance the shotgun would 1-shot someone from
semi-auto - balanced, but a 10 round mag would be nice
rocket launcher - decrease its mag to 1, then increase its blast damage to the damage the explosion does when you run out of time in Kranked
uzis - balanced, but uzi players are annoying
crossbow - balanced, but imo a crossbow having chargeup time is stupid
famas - either nerf the damage or increase delay between bursts. also the famas IRL has a 25 round mag
blaster - give it some damage drop from long distances
charge rifle - why tf does this exsist? balanced
ok done
Most of your suggestions are good, but I do have some concerns:
- imo it's better to nerf compressor instead of buffing sawed off
- Alien blaster is already one of the most overpowered secondaries in existence. If anything, the mag size should be nerfed instead of buffed
- Sniper is stupidly broken for the low amount of skill it requires to get kills. If you need more bullets with that gun, you probably need better aim, no offense
- shotgun could do with longshots, but even though it's actually an underpowered class, most of the community will rage about it being buffed in any way whatsoever, so probably take that one off the list
- Rev DOES NOT need buffing holy fuck
- old RPG was great, but with the current gun meta, more onetaps is the last thing we need. Keep it where it is currently
- crossbow is broken as fuck, it's basically long-range reloadable throwing knife. It needs a melee range damage nerf
- For FAMAS, a damage nerf would work, but would make the gun unfun to play. Increasing the time between bursts is a better idea
- Blaster needs buffing if anything, there's no reason for damage drop
- If charge rifle had 20 more HP and a slightly lower reload time, it would be balanced. Trust me as the guy who has 172 class levels in this gun
I already made individual suggestions for FAMAS and charge rifle if you wanna upvote those
i said buff the sawed off so it works as a weapon
i said increase sniper magsize because, its a sniper in a video game, snipers in video games are supposed to have 5 round mags
and the rocket launcher (which isnt an RPG btw, thats not what its model is) needs at least a little bit of a blast damage buff imo
Oh yeah, the blast damage buff I agree with, but making it only 1 round isn't the hottest idea in your list
The purpose of sawed off was never to be a legit weapon. It was designed for inpulse boosting, but the problem is that it's overshadowed by compressor, which was never intended for pubs to begin with but FRVR added it anyways
ik it wasnt, but still, its a double barrel
As for sniper, I get that other games have 5 rounds, but Krunker is not like most other FPS games with its movement and 10-tick servers.
ye ik, its just me being particular lmao
Even though it's more realistic, from a game balance perspective, that's like giving everyone a reuseable slimer for a secondary
That movement would be utterly toxic to play against
on every class with a secondary
Before we lose sight of it, to be clear, I like the majority of your suggestions, it's just the few that I have issue with
also, off topic idea
tabletop krunker? lmao
im a TTRPG developer, so, just a random idea XD
If FRVR ever branches into board games for some reason, that would be fire
ive already got a notebook with some ideas in it
yo FRVR if you want to try it, DM me
but also, ty for the opinions
calling sniper and cbow balanced is crazy
Mmm I love balance forums, cant wait to see some level headed balanced takes with reasons listed for each change.
Is that the only change you have for the zapper, will this be the change that brings the zapper community to light
its not that theyre balanced, its that i cant think of anything that would be a good change
Are you sure, what about the auto variant?
Wtf 😭
Why?
Ak buff and smg being balanced in the same suggestion forum is very interesting..
Ok based, this would break the game and be completely unbalanced but whatever, rev supremacy
Will make actual feedback later or in a bit
i meant like, 100 damage from point blank, not from across the map
either way, its not burst
I can read, it would still be broken though. Barrel stuffing + hitboxes.. not to mention shotgun can 1 shot a decent way out. You should get a defined distance rather than one people cant imagine very well / is subjective
how about from melee distance
ik its still powerful, but ak guests like to get in my face lmao
Nah rev doesnt need it, we dont need rev to also counter ak.
I always imagined rev as the no-bs class, it feels like it was made more as a support / counter weapon than straight dps (even though its still very strong against 100hp)
Rev doesnt need a buff, imo its perfectly fine where it is
Don't let that happen then
better idea
shotty
to the head
or the knife
ive got 6 of the knife challenges done, if that says anything about my knife skills
wait mb 7
I thought there were 11 challenges for some reason
Pistol - ok
Akimbo pistol - does this balance it or just for fun? I doubt this will have people start using it (gimmick anyways)
Deag - I assume this is to 1 tap snipers, I feel secondaries are fine as they are, remember that rocketeer exists.
Sawed off - Never seen anyone ask for a sawed off buff, I feel 1 shot is fine but not opposed to this. Could be fun? Might provide too much mobility as now it mirrors shotgun.
Noob tube - ok
Auto pistol - no, its already strong & a crutch for bad players. Ap should be worse since its auto, if people want better damage pick up a more difficult weapon
Zapper - sure, needs a rework but I'd have to think about it more.
Techy9 (isnt it tehchy9?) - ok
Ab - its already strong, the whole point of 4 bullets with high firerate is to give semi's power but reward accuracy rather than spam. (Plus its a secondary)
akimbo pistol - i want it to be worth using
deagle - no, it just deals too little headshot damage
sawed off - again, i want it to work as a weapon
auto pistol - 1.1x headshot damage is a little low imo
alien - imo 4 rounds feels too low
Ak - why?
Sniper - no, should be tuned to require headshots.. then we can talk about increasing ammo, firerate, etc. Its skill floor is high , the only thing holding it back is hp.
Smg - needs either more dps at close range or hp.
Lmg - ok, but 100 would be horrible
Shotgun - sure ig
Rev - already discussed
Semi - its fine as it is, doesnt need to be even more spammy
could do with 10, but better at 8
Deag - does this decrease shots to kill? Atm its 2 headshots for a kill, I think head + body doesnt kill a 100. Allowing 1 hs to decrease ttk is kinda crazy no?
Ap - no
Ab - no
You think so? Semi is like the most balanced weapon imo
ak - because there was no need for it to have a 2 round mag decrease
LMG - but its an LMG, im supposed to not have to reload the entire match
doesn't make too much of a difference imo
Just makes it easier to play
Versus lmg it has some effects
aim?
headshots?
kills the LMG in 4 shots
What's your point
i said that out loud and it sounded like i was trying to rap lmao
idk
If you mix no headshots I think it requires all 8, obv a bit unrealistic but the point is that for semi to kill lmg they can only miss like 2 shots max. Its a good skill check
ye ig, but 10 rounds would still be nice imo
For pubs maybe? Thinking about comp (granted I'm not very involved with comp)
Wouldnt mind seeing a buff even if it makes it slightly op... move some players off ak/smg to a more difficult class
I feel score shouldnt play a role in balancing unless its a gimmick weapon (zapper, sawed off to an extent)
ur insane for this
I forgot about the rest
Rl - no, the key feature is the movement you can pull with 3 rockets versus 2 shotgun shots. I'd say remove self damage so you can actually move without chipping / delaying regen
Uzis - sure, I say give some benefit to headshots but not important
Crossbow - needs 90hp, reduced base damage and a headshot multi of like 1.5x or enough to maintain time to kill 100hp. Its so insanely broken
Famas - agreed on increasing burst delay. Forget about realism
Blaster - ???
Charge rifle - true
Crossbow - needs 90hp, reduced base damage and a headshot multi of like 1.5x or enough to maintain time to kill 100hp. Its so insanely broken
thank you
HAHA YES LETS DO THIS
HORRIBLE IDEA BUT REV SUPREMACY
sorry I just came to the conclusion it is troll after I saw Revolver 100 dmg thingy
Oh my god
These suggestions
Nav
What the damage on the blaster compared to rev
Current version
Alien pistol*
ab* is like 55 headshot I think
So 6 shot ab would basically be a semi
yea, check bottom of these comments. I think this is what you're getting at
Yeah I’m not reading all of that
1 line 🙄
Ight so I read through some of your original list of suggestions and that's a no from me dawg
I plan on making a weapon balance post in these forums but it's gonna be something I have to sit down and think about for a bit and that's a lot of effort
Famas needs slight nerf
Sniper is annoying in any game but it's pretty much fine as it is but could maybe be changed slightly
SMG is a bit weird is have to think about that
I think ak is fine
And it'll invariably get torn down by almost everyone else because everyone will have wildly differing opinions. There's a reason I've only been suggesting singular weapon changes instead of one big post.
The pistols are troll and that is it's own issue
Boulder should get removed screw boulder it is a plague
^
YES
THANK YOU
either that or make it a slot 1 killstreak
if you plan on making suggestions do 1 gun at a time
Semi is strong in the right hands but most people agree it should have 10 bullets
Forgor about that
Except for the comp scene
semi is so balanced you guys are crazy 😭
Don't fuck with semi, leave that to the comp nerds
But then again I'm yet to think very hard about this stuff, it's just stuff I've thought about over the years
tbh not even much balancing needs to be done, it's more of just overhauls for certain weapons
But yeah pistols are troll, most weapons are close to being balanced but qol changes and slight changes would be nice
By overhaul, do you mean balance changes that completely change the play style/feel of the weapon?
Wdym by troll?
They are so unbalanced in every way
Good and bad
People who use ab annoy me
Sawn off is funny
Are you referring to regular pistols?
Techy 9 is weirdly powerful in the right hands and I don't know how I feel about that
Only seen 1 person actually use it qell
Scary
Akimbo is useless
Compressor can actually just go away stupid I hate it go away
Tehchy-9 has the highest alpha volley of any secondary weapon and can do it 5 times before reloading. There's a reason why like half or more of comp players use it.
I use it
Or just make it 1 time use I don't know I don't wanna rhink about it rn
ah yes, alpha volley.
Or make the reload 4 and a half seconds long
One-time use without explicitly making it one-time use
Yeah lol
😭
and also no more walljump changes
agreedwith most of these
rev doing 100 on a headshot would be brutal
it's already tough to hit shit from far away - that's more than unneeded
Isn't that just little worse shotgun then?
That seems too op Imo
buff semi auto to 130ms fire rate
at 150ms it gets outgunned by ak and famas more than it should
ak-semi matchup was balanced when ak was 110 firerate and semi was 120. 10ms difference seems way better
as a snipe player i really dont htinkk this will help --> snipers as a weapon are way too volitaile to change its best to leave them alone imo
thanks for the braindamage you clearly dont play the game much or you do but you are bad at the game
(shotgun - make it sniper) what type of balance change is this
rev already counters 5 classes
☠️
The change didnt mention any stat changes, just to change longshot min distance requirement on shotgun.
basically a mid range sniper
Is your definition of sniper only based on the longshot medal
the average krunker player never really goes in depth when it comes to weapon balancing
all they see is sniper and shotgun one shots
rpg doesnt need nerf or buff
its fine how it is
rpg mains just want lower reload
but we know its strong asf
no i didnt mean extend the range, i meant make it so it can get longshots with its exsisting range
make smg 100hp again
charge rifle is actually somewhat decent if u know how to use it/knowing the map rotation - deranged charge rifle main
↑ agreed as a lvl 174 charge rifle ↑
😭
omfg what is wrong with you
the blast damage is only 20-25-ish max tho, thats too low
0-35
its much more engaging as a 3 ammo weapon considering movement and reload speed
if it were 1 ammo but did much more damage the class would be boring and basically just crossbow
if it had 4 rockets and no secondary it would be cooler
esp as an impulse weapon
also make the knife able to 1-shot the hunter
and make the bowman have 90 HP, that might help balance it a little better
honestly idk why its not 90HP already
Oi jeez another class that rev hardcounters
If not for that, I would agree
Just a general note, 90 hp does more than just rev
- ak 3 headshot at range
- sniper 1 shot body at larger ranges
- famas 1 head 2 body at close range
AK can kill all 100hp classes with 3 shots. Are you referring to long range specifically?
whoops, yes
then make the SMG 100 HP again
no
yes
nerf famas
@viscid grotto
Increasing bullet velocity of ak and nerfing bullet velocity of famas would help balance them out imo
ok
i feel like i need to clarify the thing for the shotgun
i meant dont change its exsisting damage, range, damage drop, or anything like that,
i meant it should be able to get longshot kills (the thing that gives you 25 points) if you kill someone on the outer edge of its range
ok
make the infiltrator have 60 Hp
No, you monster
What makes you say this?
bro how
it just feels too powerful
You haven't played the class enough then
no lmao
It’s literally not though, sniper can do it instantly infiltrator needs to actually build it up
It’s completely fine at 90 hp
It has its drawbacks
at least take it away from the guests
inma bw fr
if ur dying from the guest infils thats js a skill issue
no i mean cause of the people who hack as guests
you cant fucking counter it
leave the lobby the issue isnt infil thats hacking
frvr shouldnt keep in mind hackers when considering balance changes
Make infiltrator have 40 hp just to annoy tenor
ok so no new players
Semi is worse in the hands of a hacking guest
Charge rifle you can counter by peeking and shooting quickly either while they charge the last bit of the bar or after they miss the beam because you ducked behind a wall at the last second
(unrelated) btw, is it alright if i add you @nova bay ?
No thanks. I don't add a lot of people, no offense
alr thats fine
ragebait used to be believable
either bro forgot rev exist or didn't even play the game
make smg 100 hp
i think it would probably be balanced at 95 HP
95 hp makes no sense
they buffed it so rev can't one tap it anymore, making it 95 hp wouldnt even be a buff from 90 ngl
pair it with a damage drop increase to the rev
your takes are always interesting
i try to be interesting
bring back famas to 30 bullets thats all 😭
if famas having 24 bullets is too low for you there's definitely a problem somewhere on your end
it has a short reload and high damage
famas is js a better semi, you js spam click and win
it's not like in other games where you have to time your bursts to hit heads
it's not the class is powerful, it's the player
because sometimes i kill more than one person
yes
let's do some fourth grader math
24 / 3 = 8 bursts
that is up to 8 people killed!
and sure you might not hit all one bursts but
even if you were to need 8 bursts to do 4 kills
you don't have a bajillion situations where you don't have the time to reload with that
...
""interesting""
this reminds me of the og famas when it got first release, it was SO bad lmao
if anything famas should have a 21rd mag because thats an irl famas mag size iirc
it still wouldnt be a big deal either
Irl and krunker isn’t in the same sentence
ik lol
We’re not gonna make weapon changes based on “irl”
fair enuff
IRL sniper has 5 rounds, and IRL shotgun is so overpowered that it's not even funny
That’s why my family owns 7
IRL famas has a 25 round mag. Designed so that it would have 8 bursts, with the 9th only having 1 bullet so that the user knows it is out of rounds
And the burst time is calibrated so that you only need to control the recoil after the third round leaves the barrel, as opposed to while the gun is still firing
which is fucking stupid imo
wait is the smg ump-9 or ump40
who cares
ump40
best smg skin in the game is neither though
😔
are u sure
ump40 has an underbarrel grip
thats ump 9
oh wiat no nvm thats js one model
ump 40
um
????
pluh
as far as I understand ump 40 generally uses straight mags while ump 9 uses curved mags
specifically they are chambered in different calibres
ump9 is in 9mm while the ump is in .40 sw
but why does it matter?
theres that underbelly there on the arm
oooh oke oke
so ump40 prolly then
actually
I think it's the ump 45
looks a lot more accurate
non stretched pic
why is your krunker so stretched
and u see the same here
it doesnt matter 😭
buff hunter's hp
no..
exhibit a:
the local clown