#weapon nerfs and buffs

1 messages · Page 1 of 1 (latest)

mossy moss
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why?

nova bay
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You're not the only one lol

mossy moss
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ill send the messages individualy then, so people can react to each one ig

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pistol - balanced

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akimbo pistol - increase the mag to at least 20 and make it fire in 2 round bursts

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deagle - increase headshot damage multiplier to 1.5x

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sawed off - give it a second shot, a double barrel not having 2 shots is stupid

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noob tube - increase the blast damage, but dont change anything else pls its a fun weapon the way it is

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auto pistol - increase the headshot damage to at least 1.25x

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zapper - make it so you dont lose your charge when you fire it

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techy9 - balanced (although i have complaints about the tec-9 being burst, cause IRL its semi auto)

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alien blaster - give it at a 6 round mag minimum

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assault rifle - increase its mag back to 30 rounds

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sniper - balanced, but i wish it had a 5 round mag instead of 3

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SMG - balanced (no more magsize changes pls)

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LMG - balanced, but i wish it had a 100 round mag

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shotgun - make it able to get longshots if you kill someone who is on the outer area of the shotguns range

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revolver - make it deal 100 damage on a headshot when you are at the distance the shotgun would 1-shot someone from

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semi-auto - balanced, but a 10 round mag would be nice

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rocket launcher - decrease its mag to 1, then increase its blast damage to the damage the explosion does when you run out of time in Kranked

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uzis - balanced, but uzi players are annoying

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crossbow - balanced, but imo a crossbow having chargeup time is stupid

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famas - either nerf the damage or increase delay between bursts. also the famas IRL has a 25 round mag

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blaster - give it some damage drop from long distances

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charge rifle - why tf does this exsist? balanced

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ok done

nova bay
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Most of your suggestions are good, but I do have some concerns:

  • imo it's better to nerf compressor instead of buffing sawed off
  • Alien blaster is already one of the most overpowered secondaries in existence. If anything, the mag size should be nerfed instead of buffed
  • Sniper is stupidly broken for the low amount of skill it requires to get kills. If you need more bullets with that gun, you probably need better aim, no offense
  • shotgun could do with longshots, but even though it's actually an underpowered class, most of the community will rage about it being buffed in any way whatsoever, so probably take that one off the list
  • Rev DOES NOT need buffing holy fuck
  • old RPG was great, but with the current gun meta, more onetaps is the last thing we need. Keep it where it is currently
  • crossbow is broken as fuck, it's basically long-range reloadable throwing knife. It needs a melee range damage nerf
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  • For FAMAS, a damage nerf would work, but would make the gun unfun to play. Increasing the time between bursts is a better idea
  • Blaster needs buffing if anything, there's no reason for damage drop
  • If charge rifle had 20 more HP and a slightly lower reload time, it would be balanced. Trust me as the guy who has 172 class levels in this gun
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I already made individual suggestions for FAMAS and charge rifle if you wanna upvote those

mossy moss
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i said buff the sawed off so it works as a weapon
i said increase sniper magsize because, its a sniper in a video game, snipers in video games are supposed to have 5 round mags
and the rocket launcher (which isnt an RPG btw, thats not what its model is) needs at least a little bit of a blast damage buff imo

nova bay
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Oh yeah, the blast damage buff I agree with, but making it only 1 round isn't the hottest idea in your list

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The purpose of sawed off was never to be a legit weapon. It was designed for inpulse boosting, but the problem is that it's overshadowed by compressor, which was never intended for pubs to begin with but FRVR added it anyways

mossy moss
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ik it wasnt, but still, its a double barrel

nova bay
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As for sniper, I get that other games have 5 rounds, but Krunker is not like most other FPS games with its movement and 10-tick servers.

mossy moss
nova bay
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That movement would be utterly toxic to play against

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on every class with a secondary

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Before we lose sight of it, to be clear, I like the majority of your suggestions, it's just the few that I have issue with

mossy moss
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also, off topic idea
tabletop krunker? lmao

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im a TTRPG developer, so, just a random idea XD

nova bay
mossy moss
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ive already got a notebook with some ideas in it
yo FRVR if you want to try it, DM me

mossy moss
pastel holly
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calling sniper and cbow balanced is crazy

rotund turret
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Mmm I love balance forums, cant wait to see some level headed balanced takes with reasons listed for each change.

rotund turret
mossy moss
rotund turret
rotund turret
rotund turret
rotund turret
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Will make actual feedback later or in a bit

mossy moss
mossy moss
rotund turret
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I can read, it would still be broken though. Barrel stuffing + hitboxes.. not to mention shotgun can 1 shot a decent way out. You should get a defined distance rather than one people cant imagine very well / is subjective

mossy moss
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how about from melee distance

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ik its still powerful, but ak guests like to get in my face lmao

rotund turret
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Nah rev doesnt need it, we dont need rev to also counter ak.

I always imagined rev as the no-bs class, it feels like it was made more as a support / counter weapon than straight dps (even though its still very strong against 100hp)

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Rev doesnt need a buff, imo its perfectly fine where it is

nova bay
mossy moss
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shotty

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to the head

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or the knife

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ive got 6 of the knife challenges done, if that says anything about my knife skills

nova bay
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I have 8

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and am lvl 50 on runner

mossy moss
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or the 15000 kills?

nova bay
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I thought there were 11 challenges for some reason

rotund turret
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Pistol - ok
Akimbo pistol - does this balance it or just for fun? I doubt this will have people start using it (gimmick anyways)
Deag - I assume this is to 1 tap snipers, I feel secondaries are fine as they are, remember that rocketeer exists.
Sawed off - Never seen anyone ask for a sawed off buff, I feel 1 shot is fine but not opposed to this. Could be fun? Might provide too much mobility as now it mirrors shotgun.

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Noob tube - ok
Auto pistol - no, its already strong & a crutch for bad players. Ap should be worse since its auto, if people want better damage pick up a more difficult weapon
Zapper - sure, needs a rework but I'd have to think about it more.
Techy9 (isnt it tehchy9?) - ok
Ab - its already strong, the whole point of 4 bullets with high firerate is to give semi's power but reward accuracy rather than spam. (Plus its a secondary)

mossy moss
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akimbo pistol - i want it to be worth using
deagle - no, it just deals too little headshot damage
sawed off - again, i want it to work as a weapon
auto pistol - 1.1x headshot damage is a little low imo
alien - imo 4 rounds feels too low

rotund turret
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Ak - why?
Sniper - no, should be tuned to require headshots.. then we can talk about increasing ammo, firerate, etc. Its skill floor is high , the only thing holding it back is hp.
Smg - needs either more dps at close range or hp.
Lmg - ok, but 100 would be horrible
Shotgun - sure ig

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Rev - already discussed
Semi - its fine as it is, doesnt need to be even more spammy

nova bay
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could do with 10, but better at 8

rotund turret
rotund turret
mossy moss
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ak - because there was no need for it to have a 2 round mag decrease
LMG - but its an LMG, im supposed to not have to reload the entire match

nova bay
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Just makes it easier to play

rotund turret
mossy moss
rotund turret
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What's your point

mossy moss
mossy moss
rotund turret
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If you mix no headshots I think it requires all 8, obv a bit unrealistic but the point is that for semi to kill lmg they can only miss like 2 shots max. Its a good skill check

mossy moss
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ye ig, but 10 rounds would still be nice imo

rotund turret
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For pubs maybe? Thinking about comp (granted I'm not very involved with comp)

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Wouldnt mind seeing a buff even if it makes it slightly op... move some players off ak/smg to a more difficult class

nova bay
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a better buff for semi would be +25 points per kill

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no effect in comp, helps in pubs

rotund turret
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I feel score shouldnt play a role in balancing unless its a gimmick weapon (zapper, sawed off to an extent)

rotund turret
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I forgot about the rest
Rl - no, the key feature is the movement you can pull with 3 rockets versus 2 shotgun shots. I'd say remove self damage so you can actually move without chipping / delaying regen
Uzis - sure, I say give some benefit to headshots but not important
Crossbow - needs 90hp, reduced base damage and a headshot multi of like 1.5x or enough to maintain time to kill 100hp. Its so insanely broken
Famas - agreed on increasing burst delay. Forget about realism
Blaster - ???
Charge rifle - true

remote smelt
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Crossbow - needs 90hp, reduced base damage and a headshot multi of like 1.5x or enough to maintain time to kill 100hp. Its so insanely broken
thank you

quasi yoke
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HORRIBLE IDEA BUT REV SUPREMACY

uneven lily
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sorry I just came to the conclusion it is troll after I saw Revolver 100 dmg thingy

ripe knoll
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Oh my god

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These suggestions

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Nav

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What the damage on the blaster compared to rev

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Current version

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Alien pistol*

rotund turret
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ab* is like 55 headshot I think

ripe knoll
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So 6 shot ab would basically be a semi

rotund turret
ripe knoll
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Yeah I’m not reading all of that

rotund turret
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1 line 🙄

silk pebble
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Ight so I read through some of your original list of suggestions and that's a no from me dawg

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I plan on making a weapon balance post in these forums but it's gonna be something I have to sit down and think about for a bit and that's a lot of effort

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Famas needs slight nerf

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Sniper is annoying in any game but it's pretty much fine as it is but could maybe be changed slightly

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SMG is a bit weird is have to think about that

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I think ak is fine

nova bay
silk pebble
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The pistols are troll and that is it's own issue

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Boulder should get removed screw boulder it is a plague

nova bay
rotund turret
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if you plan on making suggestions do 1 gun at a time

silk pebble
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Semi is strong in the right hands but most people agree it should have 10 bullets

silk pebble
silk pebble
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Yeah

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Yeah idk

rotund turret
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semi is so balanced you guys are crazy 😭

nova bay
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Don't fuck with semi, leave that to the comp nerds

silk pebble
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But then again I'm yet to think very hard about this stuff, it's just stuff I've thought about over the years

rotund turret
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tbh not even much balancing needs to be done, it's more of just overhauls for certain weapons

silk pebble
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But yeah pistols are troll, most weapons are close to being balanced but qol changes and slight changes would be nice

nova bay
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By overhaul, do you mean balance changes that completely change the play style/feel of the weapon?

silk pebble
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They are so unbalanced in every way

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Good and bad

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People who use ab annoy me

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Sawn off is funny

nova bay
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Are you referring to regular pistols?

silk pebble
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Techy 9 is weirdly powerful in the right hands and I don't know how I feel about that

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Only seen 1 person actually use it qell

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Scary

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Akimbo is useless

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Compressor can actually just go away stupid I hate it go away

nova bay
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Tehchy-9 has the highest alpha volley of any secondary weapon and can do it 5 times before reloading. There's a reason why like half or more of comp players use it.

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I use it

silk pebble
rotund turret
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ah yes, alpha volley.

nova bay
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One-time use without explicitly making it one-time use

silk pebble
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Yeah lol

ornate prairie
ornate prairie
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rev doing 100 on a headshot would be brutal

sleek orchid
worldly oriole
worldly oriole
midnight carbon
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buff semi auto to 130ms fire rate

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at 150ms it gets outgunned by ak and famas more than it should

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ak-semi matchup was balanced when ak was 110 firerate and semi was 120. 10ms difference seems way better

hard thicket
light beacon
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(shotgun - make it sniper) what type of balance change is this

light beacon
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☠️

rotund turret
rotund turret
quasi yoke
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the average krunker player never really goes in depth when it comes to weapon balancing

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all they see is sniper and shotgun one shots

torpid storm
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rpg doesnt need nerf or buff

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its fine how it is

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rpg mains just want lower reload

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but we know its strong asf

mossy moss
oblique lynx
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make smg 100hp again

quaint dragon
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charge rifle is actually somewhat decent if u know how to use it/knowing the map rotation - deranged charge rifle main

nova bay
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↑ agreed as a lvl 174 charge rifle ↑

hard thicket
mossy moss
mossy moss
torpid storm
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0-35

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its much more engaging as a 3 ammo weapon considering movement and reload speed
if it were 1 ammo but did much more damage the class would be boring and basically just crossbow

remote smelt
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if it had 4 rockets and no secondary it would be cooler

hard thicket
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esp as an impulse weapon

mossy moss
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also make the knife able to 1-shot the hunter

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and make the bowman have 90 HP, that might help balance it a little better

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honestly idk why its not 90HP already

nova bay
rotund turret
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Just a general note, 90 hp does more than just rev

  • ak 3 headshot at range
  • sniper 1 shot body at larger ranges
  • famas 1 head 2 body at close range
nova bay
rotund turret
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whoops, yes

mossy moss
quasi yoke
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no

oblique lynx
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yes

viscid grotto
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nerf famas

jolly goblet
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Increasing bullet velocity of ak and nerfing bullet velocity of famas would help balance them out imo

oblique lynx
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ok

mossy moss
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i feel like i need to clarify the thing for the shotgun
i meant dont change its exsisting damage, range, damage drop, or anything like that,
i meant it should be able to get longshot kills (the thing that gives you 25 points) if you kill someone on the outer edge of its range

oblique lynx
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ok

mossy moss
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make the infiltrator have 60 Hp

nova bay
mossy moss
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yes

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it is too powerful with 90 HP

nova bay
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What makes you say this?

hard thicket
mossy moss
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it just feels too powerful

nova bay
quasi yoke
mossy moss
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its another sniper class

quasi yoke
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It’s completely fine at 90 hp

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It has its drawbacks

hard thicket
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lmfao whay

mossy moss
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at least take it away from the guests

hard thicket
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if ur dying from the guest infils thats js a skill issue

mossy moss
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you cant fucking counter it

hard thicket
mossy moss
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the guests should have the AK and the SMG

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thats it

hard thicket
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frvr shouldnt keep in mind hackers when considering balance changes

autumn vale
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Make infiltrator have 40 hp just to annoy tenor

hard thicket
hard thicket
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hp

nova bay
mossy moss
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(unrelated) btw, is it alright if i add you @nova bay ?

nova bay
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No thanks. I don't add a lot of people, no offense

mossy moss
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alr thats fine

sleek orchid
quaint dragon
oblique lynx
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make smg 100 hp

mossy moss
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or 95HP

mossy moss
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i think it would probably be balanced at 95 HP

autumn vale
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95 hp makes no sense

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they buffed it so rev can't one tap it anymore, making it 95 hp wouldnt even be a buff from 90 ngl

mossy moss
quasi yoke
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your takes are always interesting

mossy moss
autumn zodiac
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bring back famas to 30 bullets thats all 😭

sleek orchid
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it has a short reload and high damage

sinful socket
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famas is js a better semi, you js spam click and win

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it's not like in other games where you have to time your bursts to hit heads

oblique lynx
autumn zodiac
sleek orchid
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yes

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let's do some fourth grader math

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24 / 3 = 8 bursts

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that is up to 8 people killed!

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and sure you might not hit all one bursts but

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even if you were to need 8 bursts to do 4 kills

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you don't have a bajillion situations where you don't have the time to reload with that

autumn zodiac
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...

quaint dragon
quaint dragon
sinful socket
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it still wouldnt be a big deal either

quasi yoke
sinful socket
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ik lol

quasi yoke
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We’re not gonna make weapon changes based on “irl”

sinful socket
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fair enuff

nova bay
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IRL sniper has 5 rounds, and IRL shotgun is so overpowered that it's not even funny

gleaming carbon
nova bay
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And the burst time is calibrated so that you only need to control the recoil after the third round leaves the barrel, as opposed to while the gun is still firing

hard thicket
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wait is the smg ump-9 or ump40

remote smelt
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who cares

ornate prairie
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best smg skin in the game is neither though

hard thicket
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ump40 has an underbarrel grip

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thats ump 9

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oh wiat no nvm thats js one model

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ump 40

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um

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????

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pluh

ornate prairie
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as far as I understand ump 40 generally uses straight mags while ump 9 uses curved mags

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specifically they are chambered in different calibres

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ump9 is in 9mm while the ump is in .40 sw

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but why does it matter?

hard thicket
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theres that underbelly there on the arm

hard thicket
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🤷‍♂️

hard thicket
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so ump40 prolly then

ornate prairie
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actually

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I think it's the ump 45

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looks a lot more accurate

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non stretched pic

ornate prairie
hard thicket
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ohhh

hard thicket
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😔

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3440x1440

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🤷‍♂️

hard thicket
hard thicket
stable cove
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it doesnt matter 😭

unique compass
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buff hunter's hp

quasi yoke
remote smelt
hard thicket