#Better Matchmaking System

1 messages · Page 1 of 1 (latest)

shy elbow
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Why: The current matchmaking system could sometimes put players with drastically different skill levels in the same game, which can be frustrating.

How: Implement a more refined skill-based matchmaking system that considers players' skill levels and playstyles. This would ensure fairer and more enjoyable matches for everyone.

I believe that matchmaking systems are the main reason why Krunker has a low amount of MAUs. Because of that, please consider making it balanced with low-player levels and high-player levels.

I can tell why guest and low player never actually experienced the satisfying feeling of getting a headshot on Krunker. it because of the high player level definitely eat them as soon as they spawn, which makes them react like, "Nah, this game is too crazy. I'm not playing this game anymore," and etc.

deep finch
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Is this for ranked?

fervent nimbus
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thats crazy

deep finch
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No way this is for pubs

fervent nimbus
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yea hold on I just got my whole biblically long paragraph automodded lol

shy elbow
shy elbow
deep finch
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I mean its a public server so

shy elbow
deep finch
shy elbow
deep finch
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How else would you improve then

deep finch
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“Everyone” meanwhile most servers see 50 people on at a time

shy elbow
# deep finch “Everyone” meanwhile most servers see 50 people on at a time

hello shotgun lover, i'm here just suggesting the best way to keep krunker alive and it's for the game suggestion itself. i believe you have a grudge against my suggestion because you probably can no longer get a nuke by killing guests and low-level player or perhaps you never got a nuke anyway. so how about consider it as a positive impact for the game and not for your own

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thank you for your feedback tho because, i learnt something new from it

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also @fervent nimbus may i know what were u typing just now the msg deleted by automod

fervent nimbus
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its so long

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maxed out the character limit

shy elbow
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simplify maybe

fervent nimbus
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there's a tldr on bottom, dont want to simplify the points to diminish any details / focus on one specific area

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we'll have to wait for a mod to check the log for me tomorrow lol

slow heath
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SBMM on krunker would never work

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Even the devs agreed on that

still loom
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ong

shy elbow
slow heath
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Because it’s supposed to be a fast paced online shooter game

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You would instantly kill this game

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I use this game to relax when I’m bored

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I don’t wanna be sweating my balls off every game

still loom
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exactly like cod

shy elbow
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if the devs actually work on that , it's actually an investment to keep the game alive

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just imagine krunker being alive because everyone can actually experienced it properly

still loom
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no we just need covid 2.0 and frvr to lock in krunker will be back like 2020 again

fervent nimbus
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"I believe that matchmaking systems are the main reason why Krunker has a low amount of MAUs. Because of that, please consider making it balanced with low-player levels and high-player levels."

But why do you think that? Is it the hinderance of growth from first time user experience (FTUE)? Or maybe it's the past lack of updates and loss of goodwill? Server performance (input failed)? Community simply waiting for something new? It's unclear

Note that krunker is basically built on pubstomping, pubs having a mix of players allow for a more realistic community feel along with not constantly pushing you to your maximum. Krunker is meant to be a game to casually throw on and play, it's not supposed to be a sweatfest (and if it is, lobbyhopping exists which would also be removed given sbmm). SBMM to pubs would be horrible, not only due to smurfing (and the lack of a good FTUE experience) but due to the low player count as you've recounted yourself. What happens when a region only has maximum 30-40 players? What happens when the top skill bracket simply cant fill a lobby, or if there's a cheater in the only lobby available to the player? How does the "skill metric" interfere with playing across regions? Could you reverse boost? It's a slew of problems that as of now can just be thought about.

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What should be done instead? An official ranked mode

An opt-in sbmm that offers actual incentives to get better, a place for competition and comparisons between players rather than a k/d ratio. Ranked does a lot of the game which can be expanded on, however it's important to note ranked doesn't just benefit "good" players but any player, for the same reasons you've listed as why SBMM is good for new players.

TL;DR: SBMM both can't function and won't function best for a casual game like krunker due to player count and the general structure of the game, ranked (an opt-in sbmm with incentives) however would be a great addition and provide the best of both worlds.

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ok cool there

shy elbow
# fervent nimbus "I believe that matchmaking systems are the main reason why Krunker has a low am...

ok got it , ranked mode sounds awesome... also agreed for it.
but if u were switched place with the guests like i stated ( the actual suggestion message was deleted btw )
like your honest feel and the avg players feeling when you don't even know what's going on when u spawn and just died like that wouldnt that be kind of harsh?. The players who actually discovered krunker for the first time probably just lose all interest on it

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just imagine how many players krunker just lost because of that reason

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ik sbmm is not an excellent suggestion because it lacks of many problems , but there should be any way to prevent it

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the guests u see joined and leave everyday are def try to find a good game to play

fervent nimbus
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ok that's a better place to start, the core issue is new player retention.

krunker has a high skill ceiling, however these players should also be rewarded for learning the mechanics

what needs to be done? for sure there needs to be some sort of onboarding, I previously suggested (like 2 years ago idk) having rewards associated with some slidehop maps such as moonlight. Would allow for new players to learn some of the movement in a non pvp environment along with getting some players familiar with custom games (which is decently hidden) instead of just pubs.

FTUE experience is tough, definitely don't think bots was the worst idea but it gave an unrealistic expectation for what to expect. A protected bracket for new players is difficult as well, due to all the alting. To prevent alting there should be some incentive to tie all progress onto one account, could be in the form of progression (which further boosts retention) or challenges. Progression systems are a talk for another day, but starting new players off with some sort of challenges along with courses to learn the mechanics would be a big step towards some more players.

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What's difficult about krunker is it's very kill oriented, which is why pubstomping is so prevalent. Giving new players objectives in each match, such as getting 5 kills on various weapons, or a 10 killstreak (similar to low tier lunar challenges) provides a "win" opportunity even when going against much better players.

Aside from these topics which opens a giant can of worms into several different topics, player retention is a pretty difficult subject that many games struggle with, sbmm can definitely play a key role but moreso in the ranked department.

shy elbow
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yes this probably works and then after those challenges completed they get teleported to real lobby

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my point here is not exactly sbmm but rather an improvement for new player to experienced krunker properly

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and that exactly what road im talking to

fervent nimbus
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yea I definitely agree FTUE needs to be improved, some of the points here I'd be interested in what frvr would think

grand dome
# slow heath I don’t wanna be sweating my balls off every game

You are supposed to, noob. not hunt down new players and steer them away because they think someone is speedhacking, SBMM with leaderboards! Works better the bigger the pleyerbase, but such should be an opt-in mode, not forced.

You keep the best of both worlds in a way but c'mon, you can't think slaying off new players that can barely find their movement keys is fine 😄 If each Krunker player's KDR is relatively high (2+), officially there is something wrong.

hot jungle
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I didnt read all the messages, here is my take:
As new player its rewarding to kill a skilled player (at least in my experience).

When the system is based on levels, hundreds of new accounts will be made just to exploit this system

The high level players will have 3 player lobbys since there arent enough of them

It will become impossible for high level players to grind nukes/lunar skins unless they are boosting each other, which is against ToS

unborn hazel
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I agree with a bit of this for ranked

unborn hazel
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improve matchmaking somehow for rarnked

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some games are not even close to being fair

slow heath
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It’s a beta for a reason

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To collect data