#Pickups spawning on their own from an unknown source at a specific area on the map

1 messages · Page 1 of 1 (latest)

solid adder
#

From what I understand, the pickups (XP gems, health hearts, dollars, etc) are dropping from enemies on kill. However, I noticed that on the first map (Isolated City) there is a spot on the south-west border near the yellow bus where pickups are spawning from an unknown source, tightly grouped together in a small area (on the attached screenshot it is the pickups group with a health heart to the left from survivors). Once I pick them all up, they immediately start to spawn again, even though there are clearly no zombies at that spot, let alone any being killed. That looks like a bug to me.

There might be similar areas on other maps, but I haven't seen this on other maps yet. Neither have I seen this happening in other places in Isolated City, it's always this particular area (perhaps it is some "internal" coordinates origin, base point or something of the sort?).

I don't know how to reproduce it reliably, as I don't know what triggers it. Often I can play for more than 40 minutes in a run and never get this bug(?) triggered, and in other runs it starts to happen already in about 10 minutes from the start.

Might be unrelated or a coincidence, but once this bug(?) is triggered, SOS signals seem to always spawn at the same spot every time, which is also near that area.

Here's a video with demonstration: https://mega.nz/file/0IM3xSqJ#HtJFT96qDk_ihh4_V48CGKtBjXln60HpaZ3TR4FtipU

barren zealot
#

Hi! Thanks for your detailed report and for the video. The footage in particular should prove very helpful in resolving this issue 🫡

solid adder
solid adder
solid adder
#

Still happens in v0.8.0_beta3. I didn't see it being mentioned in the beta changelog, so I did not expect it to be fixed, just keeping this updated

quaint idol
#

i reported this in version 0.7.X, but it has since been 'improved', and now it spawns even if you stay in the same spot 😛

barren zealot
#

Yes, we're yet to manage to crack this thing out, but we're working on it. Thank you for your understanding 🫡

quaint idol
#

if it helps at all, this happened in version 0.7.X when you pick Hunter + Frozen Arrows (maybe with Ricochet) -> it used to happen only when you moved far enough off the screen frame, but now its happening even when you stay in the same spot..

still finch
#

Just call it a feature

#

To be fair tho, this seems to be much worse in lategame, when your Ability Area and PUR are high enough to kill mobs 2 screens away and pick up their loot. It feels like the drops of those are being moved over, since I hardly find any drops in south-west during early/midgame. Might also be combined/connected to mob spawn rate and Luck.

Thing is, once your Luck is pretty high up, the droppables such as Military Ranks, red XP Gems, etc. will also appear on that spot a lot. So basically, moving away from that area for too long is punishing. This is independant from where you are killing Mobs, the south-west spot is set on all 3 maps. You will not get the same effect to take place in e.g. north-west, north-east or south-east, no matter where you are killing mobs

#

Its almost like you need to camp there from mid-lategame on. As a comparison: In an endless run from yesterday, I managed to get several level-ups from those south-west stacks even from Level 150 on. You legit cannot camp anywhere else

#

So basically:

  • high pick up rate + mob kill rate might cause problems like overwriting standard x,y coords of droppables or create a new global value for that (if e.g. the south-west spot was (0 , 0) or whatever)

  • knockbacks/taunts + ability range might cause incorrect floor/ceiling functions that also effect the drops, like integer overflowsa

  • index errors if gems drop on a global array and the memory limit exceeds

  • maybe the game is having problems synchronizing coords at a certain amount of drops/time

#

Oh and also: the general amounts of XP are not increased, so the spot on south-west does not generate extra drops, it rather just ports them over. So standing/kiting there is convenient, but wont just give you godmode