#Feedback Thread - Patch 116
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just to be clear
do quests only apply in ranked and conquest?
what about private and practice?
was about to ask the same
I do like ๐
keep things neat and grouped
For what it's worth, IMO, all cards should be designed to function in their own Prism. I realise this is just a personal view and not everyone will agree, but I think dual-Prism decks already have enough of an advantage without designing cards that are next to useless unless a deck has 2 Prisms.
Right now, Quests work for Practice, Discovery and Conquest. No private match support.
good enough, thanks!
Practice helps to complete some more difficult quests, with the freedom of not having to worry about rank, also you're more in control
Also, newbies who has lesser of required cards for a quest will find that helpful
Constructed too right? haha
it is a joke myman
Constructed is fine, unless you are Brazilian. Then we block you and make you lose all your matches.
๐ ๐ ๐ ๐
so is this how it be
Having the quest when the card is locked for constructed? If so, yes, since it also applies to Discovery, where all cards are available.
still, 10+ triggers with a discovery deck? So this quest is basically forcing the player to get a new quest then
in which I have mixed feelings about
I get not all quests are meant to be completed I guess
but you gotta understand we have FOMO 
That's valid feedback. But consider that it's impossible to make all quests super accessible for everyone. This is why we added the rerolls, so nobody gets too OCD with a quest that's a little (or a lot) out of their reach ^^
If you complete a quest you can reroll to make more quests, so the fact that exist this bad quests is not cool, you loss xp, I have everything, I say this thinking about the new players
Absolutely. We'll check your feedback about quests in general, and we'll tweak the quest roster for the future. More will come, and the ones rejected will be taken down.
Hi, about patch 116.
First of all thanks so much for bringing water Sitti back, i enjoyed a lot playing it back then and it brought a lot of nice memories. That being said, i think vapors, cryogen and undragon are insanely strong, so when you nerf them, please, please dont kill them xD
the most ridiculous and luckiest match I have ever played
As much as I love Bioluminary, this card need to be fixed.
Do you think you can colour-code the quests? Like daily is blue, weekly green, seasonal yellow for example
It's rather minor but can help players visually sort between the set of quests better, maybe it's just me who gets confused going back and forth between the panels
If you colour-code them, you can even just put them in the same page to save space if possible, and they will still look distinct and clear
agree, I really don't understand why they didn't nerf him in this patch
aren't people solving quests against the bot going to empty the queues a bit?
the choice not to adjust bioluminary or gerry decks is one I disagree with and find frustrating. As I keep running into these decks it contiuously saps the appreciation I do have for 116. who in the world thought that a 2c 4/7 was a good idea?
I will come back with more detailed feedback once I've gotten used to having games decided by turn 2 wack and infinite streams of burn damage
Nerf a bit undragon effects and cryogen insanely play mode
Daily quests should be the easiest and can be completed in normal gameplay without taking too long. If you really don't have the time, you can also take the deck(s) to practice and can complete within 3 hours max. These can be slightly challenging but nothing too specific, all prisms should be able to do them. (Play 10 units with a summon effect in one game / Play 50 metal cards / Play 2 cards of each element in a single game / Finish off your opponent with exactly 1 damage)
Weekly quests can have some sort of requirements and usually takes multiple games to accomplish. It can be an accumulative quest (Kill 50 units that have a summon effect / Play 200 fire cards) or a single game quest but can take several tries (Control 6 armis guards at once on the board / ). These should still remain generally achievable to all players, new and old, while being more challenging and requires specific deckbuilding. Focus on a single card (like Rags or Mechshroom) should generally be avoided just in case the player do not own the card, unless if it's really easy and a certain amount of discovery matches can definitely do the trick. Single focus quests can happen if there are a multiple cards that can do the trick, like increase max mana, summon armis guards or micron drones, and so on.
Seasonal quests are the most challenging ones. They can be very specific, and requires skill, time, and effort to make it work. Focus on single cards can happen here, although personally I still dislike it for the sake of newer players or players who can't play that often but for seasonal quests it's more acceptable. (Summon 100 elderwoods / Increase the strength of 10 units by at least 2 in a single game)
Putting this here too
Just my two cents
Play 50 games on Monthly quest, every game count as 10 games, completed in around 5 games 50 games, don't ask me why
Quests for premium should have a cap, like instead one reset, maybe add 2 or 3, if don't will make xp for premium so easy to farm the belts, the lvl 200 should be extremely difficult to get, hope premium don't get so easy xp
Undragon pact for heart, tiamat rage for str, and why the kha wrats still in str? Should be a wis card, cause its related with the wis dragon, each prisms have their own dragons and their respective spells, start make things have a shape, instead just trow cards random between prisms, give each prisms a well made characteristic
And if i play 99 games with str and don't claim the cards and play with wis next, all unclaimed cards will be from wis, this is unfair I think, want wis cards? Play with wis, for example
This goes for all modes, conquest silvers, if prisms are str, give then silver str cords
Cards*
And please sky gods, make Lotus a competitive prisms like any other dual prisms
Rn or I play with my favorite prisms and have fun, or I play with boring decks to be "competitive"
Down a cost all enchants, flames 1c/, roots 2c, frozen 2c, hex 5c
I feel like earning quests should not be allowed in practice, it seems to easy. Or maybe keep it until you hit lvl 15 where you stop earning xp in practice.
you would need to see all quest and judge them and the fact at the same time
This will be tweaked a bit in the future, but we want it to be easy to jump in and start working on quests.
Ive noticed that as well.
I think they did that because of low amount of cards back then.
Btw. Some cards looks 'corrupted' and should be in heart but they are not.
Some cards looks like 100% metal, but they are not.
Theme of the cards should be more connected to their prism/type.
I think going forward they should sort it out.
If we are talking about quests, in halo infinite there were insanely specific quests that people couldnt complete by just playing normally. Players had to do weird things just to compete them. It took players so much time to complete quests that they had no time playing that game as they want.
In result no one cared about quests and devs had to change them so that people would complete them just by playing (with minimal impact on players behavior in-game).
Thats why i think that at least Daily quests should be possible to make just by playing a game.
Eg. Win 3 games or finish a game with at least 15hp.
So far noticed :
Chromeousar a bit op, cost 6, 6/6, dash, give -2 cost.
It means you give 6 mana if 3 creatures. Also put some 9 curve into turn 6 within the coins
Too strong IMO.
Vapors 2 health a bit strong
Changes on anima working cool, the buff on Rhumbo were much appreciated. It might be one of next meta decks
Chromeousaur is a combo that gives no coming back almost, I just faced a 11/11, after the 6/6 with armor. So It prompted like 17 in table with 10 mana.
- reduction of cost in hand. Pretty drastic IMO
Casket 4 = triggering death effects, 3/5 & Draw. Maybe too much
4mana 3/5 taunt is enough in my head
the trigger is if the lowest cost unit has any death effect so its more "manageable" and could be random but still it can be denied with the high health but at the same time it can be molten heart or rot dog'd so, what do you think?
It is not random, it is the lowest cost, so you can easily get one thing you want per time. Not in relation to that though.
It is more related to being too much body + double side action ( draw + activation ) for the cost itself.
I always base what it provides in corelation with the mana curve.
Despite having decks using it in a more "hard to tackle way", I think it is something that we can come up with counters.
Just played one where casket where summoned on turn 2, I silenced it on turn 3, it came back on 4.
Then I silenced again, killed, it comed back on turn 5. ๐
Could we have some interaction whereas we can silence it or something like that? ( We can only dust stuff on curve 5 usually )
I think its mechanics of proking the effect is too much. Also any card that prokes the death effect maybe needs a drawback.
Like cost 2 stuff that also activates 9 damage, seems a bit unbalanced
did u won or the opp wasting its resources to keep drawing mattered?
why would it not