#Feedback Thread - Patch 116

65 messages ยท Page 1 of 1 (latest)

vivid yacht
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Do you have an opinion about Patch 116? Let us know here!

subtle flax
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just to be clear

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do quests only apply in ranked and conquest?

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what about private and practice?

spare scaffold
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was about to ask the same

shy bough
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Ok i am moving the convo

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I really dislike Discord's forums feature

spare scaffold
hybrid trout
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For what it's worth, IMO, all cards should be designed to function in their own Prism. I realise this is just a personal view and not everyone will agree, but I think dual-Prism decks already have enough of an advantage without designing cards that are next to useless unless a deck has 2 Prisms.

vivid yacht
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Right now, Quests work for Practice, Discovery and Conquest. No private match support.

subtle flax
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Practice helps to complete some more difficult quests, with the freedom of not having to worry about rank, also you're more in control

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Also, newbies who has lesser of required cards for a quest will find that helpful

subtle flax
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Definitely constructed

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cubelaugh why would it not

spare scaffold
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it is a joke myman

vivid yacht
spare scaffold
subtle flax
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so is this how it be

vivid yacht
subtle flax
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in which I have mixed feelings about

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I get not all quests are meant to be completed I guess

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but you gotta understand we have FOMO laughzoey

vivid yacht
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That's valid feedback. But consider that it's impossible to make all quests super accessible for everyone. This is why we added the rerolls, so nobody gets too OCD with a quest that's a little (or a lot) out of their reach ^^

small heath
vivid yacht
lost ether
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Hi, about patch 116.
First of all thanks so much for bringing water Sitti back, i enjoyed a lot playing it back then and it brought a lot of nice memories. That being said, i think vapors, cryogen and undragon are insanely strong, so when you nerf them, please, please dont kill them xD

tribal swallow
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As much as I love Bioluminary, this card need to be fixed.

subtle flax
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Do you think you can colour-code the quests? Like daily is blue, weekly green, seasonal yellow for example

It's rather minor but can help players visually sort between the set of quests better, maybe it's just me who gets confused going back and forth between the panels

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If you colour-code them, you can even just put them in the same page to save space if possible, and they will still look distinct and clear

small heath
vapid flume
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aren't people solving quests against the bot going to empty the queues a bit?

shadow bane
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the choice not to adjust bioluminary or gerry decks is one I disagree with and find frustrating. As I keep running into these decks it contiuously saps the appreciation I do have for 116. who in the world thought that a 2c 4/7 was a good idea?

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I will come back with more detailed feedback once I've gotten used to having games decided by turn 2 wack and infinite streams of burn damage

worldly oak
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Nerf a bit undragon effects and cryogen insanely play mode

subtle flax
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Daily quests should be the easiest and can be completed in normal gameplay without taking too long. If you really don't have the time, you can also take the deck(s) to practice and can complete within 3 hours max. These can be slightly challenging but nothing too specific, all prisms should be able to do them. (Play 10 units with a summon effect in one game / Play 50 metal cards / Play 2 cards of each element in a single game / Finish off your opponent with exactly 1 damage)

Weekly quests can have some sort of requirements and usually takes multiple games to accomplish. It can be an accumulative quest (Kill 50 units that have a summon effect / Play 200 fire cards) or a single game quest but can take several tries (Control 6 armis guards at once on the board / ). These should still remain generally achievable to all players, new and old, while being more challenging and requires specific deckbuilding. Focus on a single card (like Rags or Mechshroom) should generally be avoided just in case the player do not own the card, unless if it's really easy and a certain amount of discovery matches can definitely do the trick. Single focus quests can happen if there are a multiple cards that can do the trick, like increase max mana, summon armis guards or micron drones, and so on.

Seasonal quests are the most challenging ones. They can be very specific, and requires skill, time, and effort to make it work. Focus on single cards can happen here, although personally I still dislike it for the sake of newer players or players who can't play that often but for seasonal quests it's more acceptable. (Summon 100 elderwoods / Increase the strength of 10 units by at least 2 in a single game)

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Putting this here too

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Just my two cents

worldly oak
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Play 50 games on Monthly quest, every game count as 10 games, completed in around 5 games 50 games, don't ask me why

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Quests for premium should have a cap, like instead one reset, maybe add 2 or 3, if don't will make xp for premium so easy to farm the belts, the lvl 200 should be extremely difficult to get, hope premium don't get so easy xp

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Undragon pact for heart, tiamat rage for str, and why the kha wrats still in str? Should be a wis card, cause its related with the wis dragon, each prisms have their own dragons and their respective spells, start make things have a shape, instead just trow cards random between prisms, give each prisms a well made characteristic

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And if i play 99 games with str and don't claim the cards and play with wis next, all unclaimed cards will be from wis, this is unfair I think, want wis cards? Play with wis, for example

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This goes for all modes, conquest silvers, if prisms are str, give then silver str cords

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Cards*

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And please sky gods, make Lotus a competitive prisms like any other dual prisms

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Rn or I play with my favorite prisms and have fun, or I play with boring decks to be "competitive"

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Down a cost all enchants, flames 1c/, roots 2c, frozen 2c, hex 5c

grizzled karma
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I feel like earning quests should not be allowed in practice, it seems to easy. Or maybe keep it until you hit lvl 15 where you stop earning xp in practice.

wraith shore
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you would need to see all quest and judge them and the fact at the same time

vivid yacht
rose karma
rose karma
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If we are talking about quests, in halo infinite there were insanely specific quests that people couldnt complete by just playing normally. Players had to do weird things just to compete them. It took players so much time to complete quests that they had no time playing that game as they want.

In result no one cared about quests and devs had to change them so that people would complete them just by playing (with minimal impact on players behavior in-game).

Thats why i think that at least Daily quests should be possible to make just by playing a game.
Eg. Win 3 games or finish a game with at least 15hp.

unborn folio
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So far noticed :

Chromeousar a bit op, cost 6, 6/6, dash, give -2 cost.

It means you give 6 mana if 3 creatures. Also put some 9 curve into turn 6 within the coins

Too strong IMO.

Vapors 2 health a bit strong

unborn folio
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Changes on anima working cool, the buff on Rhumbo were much appreciated. It might be one of next meta decks

unborn folio
unborn folio
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Casket 4 = triggering death effects, 3/5 & Draw. Maybe too much

wraith shore
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4mana 3/5 taunt is enough in my head

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the trigger is if the lowest cost unit has any death effect so its more "manageable" and could be random but still it can be denied with the high health but at the same time it can be molten heart or rot dog'd so, what do you think?

unborn folio
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It is not random, it is the lowest cost, so you can easily get one thing you want per time. Not in relation to that though.

It is more related to being too much body + double side action ( draw + activation ) for the cost itself.

I always base what it provides in corelation with the mana curve.

Despite having decks using it in a more "hard to tackle way", I think it is something that we can come up with counters.

unborn folio
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Just played one where casket where summoned on turn 2, I silenced it on turn 3, it came back on 4.

Then I silenced again, killed, it comed back on turn 5. ๐Ÿ˜

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Could we have some interaction whereas we can silence it or something like that? ( We can only dust stuff on curve 5 usually )

I think its mechanics of proking the effect is too much. Also any card that prokes the death effect maybe needs a drawback.

Like cost 2 stuff that also activates 9 damage, seems a bit unbalanced

wraith shore
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did u won or the opp wasting its resources to keep drawing mattered?