DM: @verbal hill
Contact: @verbal hill
Campaign: Shadows of the withering woods
System: DND 5e, 2014
Platforms: Discord (for VC), DnD beyond (for sheets) , separate server to be playing on (will be given in DMs) and possibly Roll20
Date & Time: AEST
Saturday: <t:1757113200:t> until <t:1757138400:t>
Sunday: <t:1757113200:t> until <t:1757160000:t>
Wednesday: <t:1757113200:t> until <t:1757160000:t>
Friday: <t:1757113200:t> until <t:1757160000:t>
Open Slots: 3
Information: High fantasy, horror, gritty. Level 1, using DnD beyond. Homebrew weapons and items. Homebrew races open but with discussion
The Shadows of Neaccicyre
In the ancient realm of Neaccicyre, where magic flows through towering mountains and across verdant plains, an unsettling darkness has begun to stir. Strange reports filter in from distant corners of the land—travelers speak of unnatural shadows, corrupted wildlife, and settlements that have fallen eerily silent. The very air seems to carry whispers of something ancient and malevolent awakening.
The once-magnificent forest of Téppēlļacel, long revered for its ethereal beauty and sacred groves, has become a place of dread. Those who venture too deep into its depths never return, and the few who emerge from its borders tell tales that chill the blood. The corruption seems to be spreading, reaching its tendrils toward the civilized lands beyond.
Meanwhile, disturbing rumors circulate of dark cults gathering in hidden places, their members speaking in hushed tones of prophecies and promised power. Ancient evils thought long buried appear to be stirring once more, and the common folk grow increasingly fearful as unexplained disappearances plague the countryside.
The realm’s factions struggle to maintain order in these uncertain times:
The scholarly magisters of Sárãinér delve into forgotten tomes within their towers in Pećelãré, seeking answers to questions they dare not voice aloud. The honorbound Guild of Hassíēṉ steel themselves in Kilérth, their code of justice tested by threats they don’t fully understand. The aristocratic Cághóã maneuver from their manors and keeps, some genuinely concerned for their people, others more focused on protecting their own interests.
Between these powers lies Galádriēl, a neutral haven where an ancient vow of peace offers respite from the growing chaos. Yet even in this sanctuary, citizens cast nervous glances toward the shadows and bar their doors earlier each night.
In a land where poverty grips the masses and hope grows thin, heroes must rise to face whatever darkness approaches. They will navigate treacherous political alliances, uncover ancient secrets, and ultimately stand against forces that threaten everything they hold dear.
The fate of Neaccicyre hangs in the balance. What role will your adventurers play in the trials to come?
Requirements: 18+
Warnings for:
Slavery, poverty, possible body horror, blood