#Warriors insight sensor
25 messages · Page 1 of 1 (latest)
It is multiplicative, so it should be 24%.
damn then that kinda sucks no?
such a small increase isnt worth the module slot. that sensor is basically worthless
It kinda sucks yeah. I recon exploitation works the same way. 50% increased crit chance would mean 30% total in the example above.
this could be my mind playing tricks on me but i think i once asked someone and they said it was a flat +50%. can’t remember who tho its a faint fragmented memory
its sad that they made the sensor a low multiplicative bonus rather than a flat one though
That would be very strange considering the fact that the wording is the same (%increased) and not +% like it says on the 1% modifier as well as chaotic targeting catalyst.
at least to me it doesnt make me feel bad that i dont use that okkar sensor now that i know how bad it is lol
I mean, as far as non legendary sensors go, it's not that bad still.
i understand making it multiplicative if there was a large number of ways to get crit chance
5% higher crit chance is nice either way.
sure but would you rather a measly 5% crit chance or a better noticeable bonus from most other sensors
its an easy choice. unless they buff that okkar sensor i dont see it being worth using
That's the thing tho, what other sensors would you rather use? The only one that comes to mind here is eye of the storm.
rakhimas foresight is a godsend for chargeable weapons
pestilence turns your virus device even stronger (although its not that great to be honest, but better than just 5% crit)
visions of decay makes ur corrosive injector extremely powerful and a great way to maintain that damage negation perk from the adam tree
the new true shepherd makes ur allies even stronger and lets u heal all 3 of ur health bars
forgot its name but theres also another that can give you 80% faster shield recharge rate and 80% shield shutdown duration if theres enemies nearby
5% crit chance or any of these other sensors?
I hear you, but for a bomber, I'd still take 5% crit since I don't use either anihilator virus or corrosion injector. Since warriors insight isn't legendary, this means you can also roll 20% mine dmg and 5% hull dmg res on it.
true and very fair.
if ur not running the SH8945, then the shield shutdown and recharge boosting sensor is still a great choice and its not legendary so it can have attributes
True
I think this one still okay, because if you are looking for crit chance then this is few sensor can bring you direct bonus.
Besides, most attributes are stacking as "additive then multiplicative", especially for those "increased XX%". But there are some exceptions. I'm using an example to show you:
Assuming your base crit chance is 20%, and you are piloting an Interceptor, that have an "obtaining an energy orb +1% crit chance" passive. You also equip the Warrior's Insight (20% increased crit chance for non-Okkar) which installed Chaotic Targeting catalyst (+5% crit chance for non-targeted units) and you've selected ***Exploitation ***perk (50% increased crit chance for impaired enemies).
When you are in a rift (all enemies are Ancient controlled), right now you just got 3 energy orbs (+3% crit chance) and frozen an enemy (triggers Exploitation), your crit chance towards this enemy if you are not locking at it (Chaotic Targeting) will be calculated as:
[20% (base) + 3% (energy orb passive) + 5% (Chaotic Targeting)] × [1 (base) + 0.5 (Exploitation) + 0.2 (Warrior's Insight] = 47.6%
Yeah, that 20% adds up. It's fine.
as for wording/math, i think the team would benefit from some consistency in vocabulary. i don't mean to keep bringing up my experience in other games, but having spent a ton of time playing path of exile, these things were always very clear in that game
mainly because "% increased" is always additive, and "% more" was always multiplicative