Equipping a fully-leveled sequenced shot mutator on a bow seems to interfere with that bow's ability to land perfect shots. Releasing as the bow is just charged will play the "perfect shot" sound effect, but inflict reduced damage, as though the arrow had been loosed early. Tested this with the Royal Hunting Bow and the Crescent Bow.
#Sequenced shot mutator interferes with perfect shots
8 messages · Page 1 of 1 (latest)
Yes, that's how that mutator works
It reduces charge time on subsequent shots
As for the sound playing, that's probably a glitch
But what you're experiencing with the changed perfect shot timing is normal
That mutator is designed more for Fusion Rifles than for bows tbf
I don't understand this - the problem I'm describing is that I'm getting the right timing for a perfect shot (I release the shot moment the reticle fully shrinks, the game plays the "charged shot" sound effect), but the shot does decreased damage. Why would this be intended behavior?
Surely the intended behavior should be a modified charged shot window that syncs up with the in-game cues?
Oh - having tested it further it works as intended in a solo game, but exhibits the above issues when playing Coop. Could be a ping issue? But I have no issue scoring perfect shots without the mutator, even in Coop - so I think there is some desyncing going on.
I mean, yeah
If you included that this happened in co-op ping would also have been my first thought