#Sequenced shot mutator interferes with perfect shots

8 messages · Page 1 of 1 (latest)

lost mantle
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Equipping a fully-leveled sequenced shot mutator on a bow seems to interfere with that bow's ability to land perfect shots. Releasing as the bow is just charged will play the "perfect shot" sound effect, but inflict reduced damage, as though the arrow had been loosed early. Tested this with the Royal Hunting Bow and the Crescent Bow.

earnest nacelle
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Yes, that's how that mutator works

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It reduces charge time on subsequent shots

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As for the sound playing, that's probably a glitch
But what you're experiencing with the changed perfect shot timing is normal

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That mutator is designed more for Fusion Rifles than for bows tbf

lost mantle
lost mantle
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Oh - having tested it further it works as intended in a solo game, but exhibits the above issues when playing Coop. Could be a ping issue? But I have no issue scoring perfect shots without the mutator, even in Coop - so I think there is some desyncing going on.

earnest nacelle
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I mean, yeah
If you included that this happened in co-op ping would also have been my first thought