Game version 397,439
Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
32GB RAM
NVIDIA GeForce GTX 1080 Driver 537.42
Windows 10 (21H1)
GFX settings are detailed below
I'm having a reproducible crash when fighting the Bloat King, occurred 2 times.
To reproduce:
Join with party of 3 players through Steam, play on Nightmare difficulty, reach Bloat King. Try to extensively move over the arena by making jump after jump in the middle, crouches and rolls. Allow as many particles and energy balls to deal damage or to destroy itself nearby. Eventually the game will crash in the middle of the fight with the following error:
LowLevelFatalError [File:D:\_Gunfire\UE5\UE5-Gunfire\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 873] CurrentQueue.Fence.D3DFence->GetCompletedValue() failed at D:\_Gunfire\UE5\UE5-Gunfire\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:939 with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG
I have completely closed RTSS after the first crash but the problem persisted.
Otherwise, I haven't had any other crashes during a few longtime sessions, my PC can be considered stable as I have no crashes or instabilities in any other games or software and I tried many stability tests.
Contact me If there's anything else I should provide