#Game Mechanics-related bugs

1 messages · Page 1 of 1 (latest)

lusty barn
#

This version update brings in new breath - anti stack is good, but along with it, too many bugs were found, from minor errors like Lotus tower, and some animation bugs like Gaihla BG to critical ones like peasant bugs making them can't release their package when they're ordered to do sth else. The control now is much slower and harder, which I didn't see in the Changelogs and so many more errors that our VN team found, I can't list all of them here, I'm not free to play recently so I'm not the witness, but the whole PvP team of VN community mentioned it, so that's not a lie. And nearly all the bugs are related to Game Mechanics and Control. I will list all the bugs we found later in the chat box of this post.

shell ginkgo
#

They have to be listed here otherwise we simply can't work with this information. 😅

lusty barn
#

yes i know

lyric tinsel
#

aren't you guys like streaming your games? pretty sure some of the bugs might have been caught on the stream recording?

lusty barn
#
  1. Peasant's bug forced them to keep their package
  2. Gaihla BG animation bug
  3. Control problem, there are sth different with unit status, N and O seem to be not working as before
  4. Units take command slower than previous version
#

this is the non-fixed

shell ginkgo
#

For each of the bugs mentioned, we need steps to reproduce it as well as videos of the problem occuring.

lusty barn
#

okay

#

i will try to reproduce it

#
  1. Peasant's bug forced them to keep their package
    Just order a peasant to do sth else while they're harvesting with 50%(or more) full stack (white bar), they won't drop it like before but they just keep it and move slowly to the spot (which affected a lot in PvP or PvE games)
#

2.Gaihla BG animation bug
This bug happened when using Gaihla to heal a small army in her range, that somehow made her stuck and her mana still dropped with no effects or sign of healing from allies, sth she even teleported somewhere near there (like a Flash in LoL, ask Razu)

#

this is 2 bug i knew and i can reproduce till now

#

for the other 2, just go in-game and u will see it immediately, so.... i dunno how to say about these

shell ginkgo
#

Can you send videos of you reproducing these two mentioned bugs?

lusty barn
#

okay

#

this is the one i extracted from K2 gameplay

#

about Gaihla bug

shell ginkgo
#

Control problem, there are sth different with unit status, N and O seem to be not working as before

Units take command slower than previous version

Things like these, while we understand players' feelings, need to be figured out before they make it into bug reports. Without information to work with we won't be able to do anything.

Stand Ground and Passiveness don't work in the same way because they are set to not override collision like they did previously.

lusty barn
shell ginkgo
#

We are not saying it's not true, we just need the details Hat_Tip

lusty barn
#

this is the peasant bug i've talked about, even if i hold Ctrl+Alt, they won't let out their bags, which is unusual, we've never met this situation in previous versions

lyric tinsel
lost slate
#

hello, thanks for reporting, all of the above has just been fixed on latest release, would you mind checking again?

lusty barn
lusty barn