Now, back to the selling point of Idleon.
The 'idle' is becoming less and less... It's second to the active mechanics. Masterclasses were a prime example three times over.
MMO is a thing, and there have been some improvements, but it's all still catered to the elite. Friend bonuses have been largely forgotten. Guilds have long been forgotten. Party dungeons have been buffed to literal heaven so that it can be solo'd. Not exactly good service when a product is sold to us as an MMO. (And no, having something sold to us doesn't automatically imply a monetary transaction is required.)
And RPG. Role playing game. This is one that I think Lava can't screw up even if he wanted to. Classes, talents, skills, etc. This is the big marketing chip Lava has and has been using more lately. He's put more focus on the classes in his latest trailer.
But what makes an RPG an RPG? Well, a lot of things, so Lava doesn't have a shortage of selling points here. It gets people in the door, and that's huge leverage for him. The issue is that Lava's golden goose isn't the entire Idleon playerbase. It's the new whales.
Lava's tactics work as they are designed. I can't exactly say he's screwing up the game, because these tactics are working. The bucket is really good at holding water. But the problem is that Idleon is booming... For the whales.
Ultimately, like how a company is beholden to its shareholders, Lava is likely in the situation where he is beholden to his highest spenders. Tournament is pretty much exactly that. A bunch of super spenders going against each other for a bragging rights pet. They don't gain anything from it, but it's a fun time mostly for them.
Tome gives more goodies to the very very best, who just happen to also involve mostly whales. (Yellow candle is a great example. The odds are better for the 0.1%.)
So yeah, Lava's done a darn good job with developing with certain properties in mind, which may contrast with the overall playerbase.