Currently, everyone pays for gems using USD, regardless of their country. This approach feels inequitable because players—like myself—who live in countries with weaker currencies are discouraged from purchasing gems or packs due to the significant price disparity. For example, $20 USD is roughly equivalent to 115 BRL. To illustrate the difference, I’ll include some images.
A combo meal that costs $5 USD (fries, Coke, and McChicken)—about 25 BRL—costs 35 BRL in Brazil. While $20 USD can buy you four of these meals, 115 BRL only gets you three.
This is just Brazil’s perspective, but I’m certain players from other countries with lower-valued currencies face similar challenges.
My suggestion is to adjust in-game gem prices based on the player’s local currency, making the game more inclusive and accessible.
Games that have implemented regional pricing strategies have seen great success. For instance, Heartbound reportedly earned 25% of its revenue from Brazilian players after adjusting its pricing for BRL (source: https://www.youtube.com/shorts/44Do5x5abRY).
If we make in-game content more affordable for players in other countries, it’s highly likely we’d see an increase in revenue. This adjustment would provide greater incentive for more players to make purchases.
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