#Skill Mastery Card Buff
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It's really a non issue when you get to later game
I didn't really see a huge difference. It actually made it much easier to print. One less thing to worry about
You can still affect a ctroll with card enchancer and put afk gains, Total stats%, if there is any event card that affects them, or just raw str cards
You don't understand that it's a late game upgrade meant to increase your sampling, cause that's all you care about late game. If it drops your efficiency it's cause your other cards are weak
Efficiency isn't the only stat. There is afk gains, food effect, speed, attributes % etc,
Double afk claim chance and more
Maybe your food is weak and doesn't get much from food boost cards? Maybe you don't put the alternative cards in the correct order? I don't know why you are the only player losing gains from this
cant you just equip the mining cards you want at the double spots? being passive you can still equip them so i assume you can double them as well.
yes you can double the specific passive cards, the game at least shows double in the bonuses
Vael... when you have 25k strength all stat makes a big difference
you dropped this man, take it back 
What is your Copper Ore Print Amount?
I am sure some of the more Endgame Players can then assume how far you are in the game. Because as most people said it is an upgrade later on
Maybe you just need to push your account a little before your cards go crazy
(My Copper Print is merely 10 mio so i am not allowed to talk for the other Endgame Players)
ohhhh that makes sense, I'm not up to that stage yet but definitely sounds like a bug based on how other passive cards work
There are cases where passive cards are temporarily a negative and indeed it sucks. It does resolve as you get more cards and more card tiers however. Doubling every card when made passive would be way overtuned.
The thing jumping out from your examples is that you're entirely focused on Efficiency with seemingly no regard for skill speed or AFK gains. Factoring those in shoooould make the window where passive cards are a nerf to be pretty small, though still exist ๐ฆ
I solidly disagree with your conclusion. You're stuck at a point in the game where your eff.multipliers are easier to stack than base increases in efficiency, but that simply will not always be the case. The best demonstration I can state is how Magma Pants provide VASTLY more efficiency than the Coal pants after a while. The hat and chests for all skilling sets get overpowered by pure raw stats eventually, in fact.
Looking at him arguing over and over about card turning passive, when Ctroll and amarok are pretty much the default pick for doubling.
For reference, double AFK chance proc only doubles EXP, not loot in any capacity. That is why the Biggie Hours card you mentioned has no benefit toward samples.
Good to know
Was directed towards OP but hey, hope it helps somebody ๐
Clearly I read it or I wouldn't have known you mentioned Biggie Hours for no reason.. But alright, go off. You're wrong.
you can complain all you want about the card mastery, but at the end of the day this was lava's answer to player asking for sampling to be made easier
Here's the deal. The passive void card allows for %stats to be added instead. The %stat plus passive Void gives more than doubled Void would at my stage of the game.
Not to mention the hateful, discriminatory language surely violates server rules in addition to being wrong.
There's no need in arguing. Even if you showed him physical proof with screenshots he would say you doctored them
