the afk not afk ratio does not work with your mana level and thus give a way more better afk than should versus active ...
here is the scenario : My bowman has 100k xp per afk/hour at 30%
wich mean i'M suppose to have around 330k xp when active ...
but i'm scoring around 150-165k the difference is huge and i did some testing and here is what i found.
When you put 1 lvl in a skill and then put it in your attacks bar it raise you afk kill even tho your actual active caracther dosent has the mana to play the skill in active
One of the obvious was with the bear trap - hunter skill
Just 1 lvl boost your afk a lot
when active with my hunter if i have any other skills in the bar i'm never able to land a single bear trap cuz out of mana by a LOT
but its like my afk caracter dosent give a shit and think im stronger now and able to cast them out of thin air and give me afk xp kill even tho im know than he isnt suppose to cast those in AFK because im unable in active ...
This goes on for every skill you dont have mana to cast..
so you actually dont need mana for any afk caracter just put 1 lvl in all skill and it over balance your afk/ active xp? is it supposed to work like this
if not a bug ... tyvm for your enlightnement