#best-suggestions-✅

1 messages · Page 1 of 1 (latest)

twin violet
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By @modest swallow
More available options in Recipe Unlocks
as the game progresses and new worlds are released, we are starting to gather an abundance of unlock recipe points. Seeing a repeatable purchase option for them would be great. 1% Carry capacity +1 storage +1 inventory or just a few gems even something to spend the stock pile of extra points on.

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@analog fjord
Happy hour notification:
Can the happy hour notification go away after the hour if it's not clicked, for active AFK'ers?

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@solemn dirge
Verbose Loominadi quest
Loomanidi's second quest asks you to upgrade 13 vials to 'light-blue' or higher. I'm colorblind. I don't know what upgrade level is 'light-blue'. Add parenthesis to his quest stating what upgrade/level is 'light-blue

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@worldly jasper
Remove Limitations of "Up to X monsters" on All Classes
Bubonic Conjuror is clearly the best class in the game, currently it's Fart Cloud and Cannisters have no limitations allowing it to wipe the entire map/screen. I propose that all classes have their limitations on "Up to X monsters" be removed to be allowed to hit all monsters within their respective ranges. Power Strike a Warrior shared class ability is limited to 2 monsters even at level 168. That is just pathetic when compared Bubonic Conjuror.

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@ivory temple
** Remove or change dices from purple prizes **
Just imagine how tilting is getting a dice in purple prize and rolling anything instead of a "6", getting a purple prize is already rare and yet you lose the other prizes thanks to a dice that rarely works.

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@neon solar

  1. "Combustion Chamber"
  2. Transmutes certain resources into salts based on your current refinery rank. The material cost scales exponentially and resets at the end of each week. To use this you need to gain combustions (This is the exact same system as the Library).
  3. TLDR: This would help both early game & lategame gain salts whilst trying to rank up your current refinery as there is no current way to do both effectively. (See image for example)
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@sage sorrel
Make Auto Deprioritize Shielded Enemies
This would make Bosses like efaunt easier to grind esspecially when you have to fight him dozens of times in a row. Instead of targeting the head after clearing one side of arms, it'll prioritize the other arms first

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@hollow violet
Title: Update the rare/mega rare drop tables for world 4 mobs
Description: All they drop are stupid fishing things that you use once and never need to get again. Add some statues or some other good items but now they're soo poor

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By @jovial tartan
Automatic Arena Battler (+ speed up?)
If you're far enough with Breeding, you know that Arena becomes all RNG+CTS (Carpal Tunnel Syndrome) once you beat Waves 90+. In order to simplify this madness, a dedicated button could allow everyone to play the game in Auto-mode (Skills automatically activates when ready).
(ADDITION: It could be cool to also have the possibility to speed the game up [x2] or [x3] with another dedicated button).
*More reading: * #player-suggestions message

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By @tardy fiber
Make Shadow Nerfs public
Add the nerfs in patch notes as well. shadow nerfs are more annoying than nerfs

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By @waxen venture
Auto claim GP rewards without need to go to guild tab

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By @jovial current
Title: Gear merging, augmenting gear, or whatever else you want to call it
Description: After The Troll was released many people would argue Diabolical isn't really worth making anymore, and it's not required to make the troll gear. For how much it costs and the fact it only gives +% Defense, it has little use. So, I did some thinking and thought, how cool would it be if we could craft Troll and Diabolical together into something new? Maybe using items that come from.... The Rift!!! Well, here goes nothing. Let me know what you guys think!

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By @gritty cobalt
I'm done talking (troll boss)
please make an achievement or some 'hidden' mechanic - that after (for example) 100 troll kills - he will stop 'welcoming' you as usual but instead start the 'fight' right away (can probably add a few other cool troll lines for that)

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By @keen edge
Add a timer for eggshell ability
The talent itself says it takes many hours but doesn't really specify how many and there's no real way to know how many are left, a timer would solve this problem overall.

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By @waxen venture
Title Make players menu screen more compact
Currently we have 1 line of characters with only 6 players on page, and a lot of free space, Make 2 lines of characters so I could see all my gang, and choose which I want to use without need to go to the next page

twin violet
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By @turbid locust
Title: Pet Arena 150 gives connection range
Description: Most of us who've been able to beat arena round 150 already have crazy lab levels, +20% lab connection range is not very helpful. Instead, this could be a bonus that lets us remove more chars from the lab by increasing lab connection range, or help connect some jewels that are typically skipped to keep just 6 chars in lab (like all stat % vs kitchen auto upgrade blue jewels which is already not a big separation). So replace pet arena 150 reward with "+20% connection range" (maybe adjusted to a different number to accommodate some other connections) rather than the current "+20% line width for all players"

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By @somber idol
Rares Everywhere! (Jman Talent) Remake
Make that talent not only increase rares drop, but increase every item that needs more then 20k kills to drop | Example: Golden Poops will drop more often, cuz its 1 in 20k kills for them to drop

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By @wooden bison
Coin Bank Rework
With W4, it's easier than ever to get money. The problem is, once you hit Void, the entire money screen resets it's progress, with Void coins taking the slot that Copper coins had. This makes it difficult to see how much money you have total, what I suggest is a progressive system, akin to how the Cauldron displays your money in the P2W tab. with every new "tier" of coin put into the lab, the last coin in order disappears, decluttering your money display while still showing your effective total.

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By @pseudo shuttle
If only Auto loot did not pick up all the non-stackable trash that we are going to trash anyways...
#1 On/Off Stacks : include All Obols / All items that can be stacked in more then 1 unit.
#2 On/Off Singles : No bags/chest/StarSkill Books/Equipments/single-items that cannot stack more then 1 per item slot.

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By @rough pilot

  1. "Automation Arm" for Flurbo books
  2. One of the Automation Arm upgrades lets you trade 20 checkouts (which given the ramping costs means giving up more than 20 regular checkouts) for a max level book. Having spent 12,200 Flurbos trying to get Megacrit and getting three 92's and three 96's but no 100s, I would love for a similar feature in the Flurbo shop. Alternatively go with the 24 upvote suggestion from October to remove the level requirement, and increase book cost instead (or make it "buy the previous book 25 times" or "buy 1250 levels worth of the previous book" or something)
  3. TL;DR Some way to guarantee Flurbo book unlocks
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By @karmic burrow
Automation arm collects traps
Add a new function of collecting traps, its amount of players' traps collect caps on every 5 trapping lvl your hunter has, so if your hunter has 5 trapping lvl the automation arm collects your 1st player's traps, if your hunter has 15 trapping lvl the automation arm collects your 1st, 2nd and 3rd players' traps, so it requires your hunter to have 50 trapping lvl if you want the automation arm to collect all your 10 players' traps

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By @turbid locust
**Title: Make 10M+ Megacrits green 🟩 **
Description: I don't get as much dopamine from megacrits now as I did before the new 10M+ big number system. 10M+ megacrits should be big green, not colored the same way as normal crits. Pls.

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By @solemn dirge
Make Wizard's tornado less RNG
Instead of the completely random direction it chooses, add increased odds that it'll move in the direction of a enemy, instead of hitting the end of a platform, changing directions, and then instantly hugging the wall again. Every. Time. It'll behave the same way it does currently if there are enemies to both of its sides, and be more reliable if there are enemies only to either its right or left.

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By @lost bane
Change one of the upgrades on the poison tower to healing reduction
Give the poison tower another use by allowing it to upgrade into healing reduction. This'll make it easier to not stall out on healing waves and doesn't remove it's utility of being a swarm killing tower.

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By @summer trail
Fishing mini-game ladder
Add a bribe to add this in the game.
*More info including image *: #player-suggestions message

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By @coral jackal
Auto trash
Contrary to Auto loot, make an option to instantly delete the loot. I'm F2P and all items on the ground for letting any character in Active AFK just 5 mins freezes the game and my pc :(.

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By @hard pewter
Suggestion title: Show maxed RNG Item
Description: Instead of clicking on each RNG to see if you've already upgraded it maybe have some type of overlay that shows it's currently maxed. If the level cap for any RNG increases in the future than this indicator on the RNG screen would disappear until you've upgraded it to the new max

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By @steel valve
New sources of Grey DNA
Currently only one source of Grey DNA (trashing pets) your breeding level nor your trashed pets power level have any effect on Grey DNA gained. Could daily arena run have give some Grey DNA? Or maybe a daily territory battle.

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By @hard pewter
Suggestion title: Make World Dungeons more accessible
Description: Maybe host Happy Hours related to specific worlds (ex. Timer will say "W3 Happy Hour in X time). This would also need all players to be able to access these dungeons via a Party Finder button (This will also limit them to the dungeon area/lobby only to avoid exploits to access worlds they haven't reached). This would then allow people to experience all the dungeons instead of just flocking to W1 each time

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By @wind plover
Charged Capsule
Drops from slush boss/is a rare drop from w3 monsters. It instantly gives you x% worship charge, just like ladles in w4. It would just help you get a few more souls/extra try for tower defence incase you fail and run out of charge, or if don't want to wait for a few hours. It would be rare, just like ladles.

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By @rocky venture
Move World 3 Storage Chest.
Can we please move the World 3 Storage Chest closer to the automation platform? Right now, if you gather souls and critters on a character that doesn't have great carry capacity, you're stuck running back and forth and risking clicking the portal to World 2.

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By @cedar talon
Minigame background UX work
Some minigame spots are worse than others, either because the background makes it more distracting (lower contrast or random objects) or because some parts become not visible (e.g., some plat mines). Maybe standardize to be in the middle of the screen with a default background? Or have lava use his state of the art UX skills to design a better solution.

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By @crisp rapids
W1, W2 skilling obols
W3 obols traping, construction and worship drops from W3 mobs, when W1 and W2 skilling obols are only avalibe from alchemy. They are way too hard to get. Add mining, chopping obols to W1 and fishing, catching obols to W2 rare drops please.

eternal urchin
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Dogge Oh hey guys uh... Been a while.
Been very busy, but I'm back now!! Suggestions should be back on a regular basis, so lets get into it.
=3= Hold up I gotta figure out where Wargod left off

Totally didn't go and eat lunch and forget about this........

eternal urchin
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By @stoic hatch
Auto-combat toggle while climbing ladders / jumping.
Make it possible to toggle auto-combat while in the climbing ladders/ropes animation, and while jumping. Right now you can't toggle while in these states, so I suggest that clicking the auto-combat button instead adds the auto-combat toggle to a queue that executes on the first possible frame, which in most cases will be instant, but while in 'special' states, will be when the animation completes

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By @twin hill
Anti-Arthritis worship
Basically, let us click and hold the worship button in World 3's worship hub. I don't want to click 50 - 60 times when I want to use all my charge on Goblin Gorefest

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By @potent pier
Spore Cap
If you take a spore cap and put in the helmet slot it gives you a new (weak) helmet that serves as a cool secret

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By @muted dock - STAR Top Suggestion STAR
Rename Gem envelope to Gemvelope.
As title says :)

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By @willow estuary
Frigid Souls QOL
Please put Frigid Souls in at least one Colosseum.
They are kinda hard too get specially when your not that far in Worship and you need quite a loot of them this would be just another good source to get them

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By @drowsy surge
Time Stamps for chat
Recently my guild has been growing in size and we are using the chat feature more often. It would be nice if we had time stamps to know if we are replying to old messages or current ones (dates are fine if time is too difficult). It would help out more casual guilds that don't want to setup a whole discord server just for communicating.

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By @gritty cobalt
World Boss 1 shot
please change world bosses so there is a way to hit them (at least once) so players with enough dmg can farm them without too much trouble (Efaunt and Troll i'm looking at you angryuganda )
for troll boss - you can keep the dialogue the same
but make it so there is no shield on the boss when the battle starts
after a single hit the boss will gain a shield and continue the fight as usual ("hey that tickled - ok let's fight")
don't have a good idea for Efaunt unfortunately.....

TL;DR
change troll boss fight to not have shield when the battle starts but gain a shield once you hit him once will allow one shotting the boss if you have enough dmg and a 'regular' fight otherwise

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By @zealous lagoon
Maestro Multikill Damage Talent
A future Maestro/beginner class talent that reduces the damage required for Multikill tiers by X%.
With W4 it has become apparent that enemy health and multikill tiers will continue to exponentially outpace maestro's max damage, and needs a little help to achieve a slightly easier multikill.

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By @turbid zodiac - STAR Top Suggestion STAR
Select 1 Card Set per Card Preset
Add a button next to each card preset to change te card set, so we can have diferent card sets assigned to each preset

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By @faint snow
Blood berserker cook golden food
Since our most fearsome warrior - the almighty blood berserker - spends a lot of his time where he belongs (the kitchen) rather than fighting, perhaps he could aid the real deathmachines by offering the fruits of his labour: golden food.

Basically, if the blood berserker is AFK in the kitchen, you get to claim golden food, when you pop by and see how he is murdering those dishes. This could be through a talent remake, big bubble remake, or maybe something else entirely. However done, i do suggest it scales off cooking levels and is limited to the blood berserker. Results can be any golden food, preferably multiple kinds when claiming AFK.

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By @warped juniper
Change Mage Class/Staff Weapon hit-scan on auto attacks to work like Archers/Bows
Right now Mage/Staff attacks completely miss if the enemy's model is about 20% through the center of the character model. This causes a lot of wasted attacks when combined with the Staff's slow swing speed.

Archer/Bow does not seem to have this issue at all. I've hit enemies with more than 70% of their model through my hunter, the arrows basically flying backwards to hit them.

I have no idea what causes this difference but it'd be a huge QOL boon for Mage to get the same thing.

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By @wary garden - STAR Top Suggestion! STAR
Change w3 class sets to skill eff%
Besides the 30% crit damage from de mage hat and the 6% ms from the archer hat these items are just a joke, a good way to change them is to turn them into skill eff% for 1 or 2 skills like.

for archer: catching and trapping;
for warrior: fishing and mining;
for mage: chopping and worship.

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By @lost bane
Homunculi ||Full Metal Alchemist reference? IdleHMMMM ||
Preface: This is NOT about freeing players from lab tubes, but it does involve the lab. Allow players to use cells from breeding and spices from cooking to grow little buddies in empty tubes. Each one could be exponentially more expensive than the last to offset any over-farming. Once a lil' buddy is grown it could be used for little things, but would be permanent once assigned. An extra dude for alchemy that you can put in a cauldron or sigil, a little warrior that you can send off to farm mobs or do some skills, maybe another anvil slot. These would never be as good as an actual player at any task, nor should they be as good as a proper 3D printer for monster resources or skill resources. What they would be for is either supplementing existing systems or adding to systems that 3D printing doesn't allow for, such as alchemy, trapping, worshipping, or anvil.

TL:DR- Let players spit in the face of god and create children to be slave labor for them.

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By @lofty sandal
iOS exclusive items.
Please for the love of BobJoe let everyone have access to the iOS exclusive items after the event is over. It is deeply unfair to those who do not have an apple device (like me) for specific platforms to have exclusive, missable items. People who main Hunter (not me) are even more affected by this.

TLDR: Let everyone have access to the iOS exclusive items after the event.

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By @willow estuary
Piercing Arrow
Let the Piercing Arrow skill from the Archer fly longer in comparison with similar skill like the "shockwave slash" from the squire it falls behind. And maybe let it hit more enemy this would make the archers a little bit more useful.

TLDR: Faster Arrow

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Would you like to see your idea in this channel? Go to #👀read-me and click on 💬 to submit suggestions and discuss them!
Every* suggestion approved by 30+ people will be added here happy eh mad


Sorry suggestions have been so hit-or-miss lately, hopefully they'll be back in full force once again. Today was 15 suggestions from the tippidy top of the pile, and there are about 35-ish more to go until we reach present day, didn't wanna make my absence be the reason great suggestions got missed, so I went back to make sure you all got a chance. I'll see you again on the 20th with another lovely 15 suggestions.

eternal urchin
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HAH!!! I lied, I'm back on the 21st, why you might ask? CAUSE I FORGOT TO COME BACK YESTERDAY!!!
Either way suggestions time happy Yippy yay wahooo

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By @wind plover
Fix Names
A ton of early game players have been confused about minor differences in naming, like drop rate, drop rarity, and drop chance, or the different spellings of efficiency. It's very inconsistent, and just changing a few names would make a ton more sense to new players who think they are different values. Also, a little multiplicative or additive sign on most values would be nice.

TL;DR Make value names consistent, and know if it's multiplicative or additive

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By @chrome magnet
Fair dice : Pachinko
It feels unfair getting lucky enough to a ball to go as far as dimentia just to get a dice, the same as the silver one, my sugg is that the rarer the dice, the better the rolling six odds

Like:
Silver: 1 in 6
Gold: 1 in 5
Purp: 1 in 3

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By @reef fulcrum
Improve codex
There are many clues that are hidden in game, but what if there was place that you could look the information up? Yes that's right it is codex! Unfortunately many people don't look into it even though it flashes everytime you get something new, which leaves them without crucial information.

My proposition is to add very small reward for reading the codex entries like 1 gem per entry which is not a lot but if you read every one of them you would get around 100. It would give incetive to new players to check it more frequently. It doesn't have to be gems, any reward that would give enough incentive to the players. It could be money (for w1 entries 1 silver coins, w2 entries gold coins, w3 plat coins and w4 dem coins) - this scales better for starter players rather than endgame players, which serves the purpose for noob gamers

TLDR give more incentive for players to read through codex 😎

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By @lunar jay
Spice pick-up limit counter
We can pick up spices 100 times per day. However, unless we manually count the number of pick-ups we've done in a day, there's no way of knowing how many times we have left. Running out of pick-ups at the wrong moment sucks!
I would like to propose modifying the spice GUI to add a tiny Spice pick-up counter there.

TL;DR: Let us see how many spice pick-up times we have left for the day.

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By @turbid zodiac STAR TOP TOP TIPP TOP Suggestion STAR
STOP Special Talent Book drops when max level is reached
When you use a new recipe you stop getting it from mobs, I would like the same to be the case for Special Talent Books when you get them to max level.

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By @turbid zodiac STAR Tooop tippy tippy top Suggestion STAR
Holographic Cards and Card NPC
For each mob add an small chance (1 in 1M) to get a Shiny/Holographic version of that mobs card, you just need to get it once and it would double that mob's drop chance for all items.

Add a Card related NPC with quests foccused on the equipped cards and sets.

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By @turbid locust
Lab chip drag and drop
Make it possible to drag and drop chips in lab mainframe rather than having to stash them into the inventory and replace them onto another char back from chip inventory. People who don't have access to a ton of chips often need to move whole sets of chips to other chars, which becomes a tedious task if you're moving all 7 chips to another char before collecting afk. Sheer quantities aside, due to how rare some advanced chips are on chip repository, this can be said for everyone who hasn't spent a lot of gems on rng gem shop chips. Complications of chip presets aside, being able to move around chips like moving items in an inventory would simplify and speed up the process significantly.

TL;DR: Drag and drop lab mainframe chips rather than having to stash/restash to speed up passing chips around chars

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By @reef fulcrum
Cranium Cooking QoL
While afking with this skill on and idleon playing in background it is slightly difficult to know what exact amount of alchemy progress I've earned (simply because I miss this text). Especially when using wizard bubble. Add a way to retrieve this information for example in skill tab add information how much progress you've earned last time using this skill. Below is example how it would look.

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By @tacit bobcat
Toggle drop animation
Be able to turn on/off drop animation, i.e. stop spinning coins and items floating up and down. Less animations should help lower lag

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By @cobalt pawn
Make event cards passive
In order to counter how accessible they are (during the event, everyone can easily get them) their power is lower and in most cases there are better cards to use. Yet they still have a certain rarity to them since they are limited. Maybe make them passives so they get used in more than a fishing build.

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By @lofty sandal
Extra Merits
Add an infinite upgrade for extra merit points. After you buy all the upgrades, there are a lot of merits left to earn, so either an infinite upgrade or higher caps to old upgrades are necessary.

TLDR: Add an infinite upgrade to use extra merit points.

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By @wooden bison
Virtuoso Swag
Maestro's golden trophy was nice, but it's not enough, in my opinion. When you obtain the Virtuoso class (or perhaps after a stretch quest post-virtuoso), add an extra, flamboyant pair of wings to feed my superiority complex let me style on my guildmates

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By @lucid tartan
Recovery Feature
Add in account recovery because any app/game with purchases should have a recovery option. :)

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By @solid compass
Gem shop event card packs and event food packs
Event cards and foods have limited availability and are also very strong. Given that valentines event didn't happen this year, and this year's iOS event doesn't include summer food, newer players and players who didn't save food from previous events are missing out on impactful boosts with no certainty they'll be able to get them in the near future. Packs in the gem shop or even the limited time shop could remedy this.

TL;DR: Gib gem shop event card and/or food packs pls.

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Would you like to see your idea in this channel? Go to #👀read-me and click on 💬 to submit suggestions and discuss them!
Every* suggestion approved by 30+ people will be added here happy eh mad


That is all for todaaaay, Another 15 suggestions finished, more on the 25th not the 24rd. We're almost back to normal 👍

eternal urchin
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Someone just made fun of me in DM's cause I missed suggestions so I'm doing them rn angryuganda
Suggestion time nerds get ready

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By @high breach
Spice Spillage Animation
Add some sort of animation that occurs whenever Spice Spillage actually triggers and collect the spices for us so we don't have to check whether they got collected manually.

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By @torpid grail
Permanently losing NPC tokens
The game doesn't do a good job of conveying the importance of NPC tokens. I ended up selling most of my W1 tokens because, like stamps, I saw them as useless duplicate rewards that could be sold for a good amount of cash. Only at the end of W1 do you discover the purpose of tokens. In a game that is to some extent all about efficiency, it makes sense as a new player to sell tokens for cash to buy the plethora of early game upgrades you need like the Forge, Bribes, and Stamps. If Lava wants to players to live with this mistake for the memes then that's fine, but if not then in the interest of game design there should be a much stronger telegraph that you should never dispose of your tokens, and possibly prevent it altogether. Add a large red warning text to their descriptions (like duplicate stamps), reduce the sell price to 1 copper. Would also be nice to reclaim lost tokens, through the quest tab (like red string) or by making NPC token quests repeatable if the token is absent from your inventory. Understandable that reclaiming may be impossible due to technical reasons.

TL;DR: Prevent new players from destroying NPC tokens, and add a way to reclaim lost tokens.

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By @fluid idol
More Statue Upgrades
In world 2 we have an item to upgrade statues to gold, so why not have one in worlds 3 and 4 too? The world 3 tools would upgrade them to platinum, and it would be a multi upgrade to their drop rate. You can upgrade this up to 5 times and each upgrade would add 10% drop rate to that statue only. The world 4 tools would give you access to statue fragments once you buy them. Statue fragments are items that drop a lot more easily than statues, and can be exchanged for statues in the fragments page. The higher the tier of the statue, the more fragments and money it will cost.

TL;DR: More upgrades to statues in later worlds, for drop rate and fragments.

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By @inland beacon
Add +1 Cog Inventory Slot to Zen Cogs
When you buy Zen Cogs you get "Premium Cogs" but the small one is just simply bad once you got all your Cog Places unlocked.
I dont need any Flag rates anymore so its just 40% build speed which is less than good Ulti Boost Cogs. These are just wasting space and since you cant trash premium Cogs i have spent a ton of gems on -4 Cog Inventory. (Not Counting the Premium Cog with stats since it has good stats and is not useless)

TLDR : To compensate for the bad premium boost cogs give inventory space to store them

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By @rustic socket
Enhancement to console lab UI
Add a small green outline in the character that is currently being played, and/or add all character names (white "lava pls") because it is really annoying sometimes to guess which character you are modifying unless you count them (imagine using the same hat on all characters, what a nightmare).

eternal urchin
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By @rustic socket
Horizontal scrolling at lab mainframe
Allow horizontal scrolling by click-and-move/drag, just like we can do at alchemy vials, instead of being forced to depend on the bottom scrolling bar
https://imgur.com/a/rZn73R2

eternal urchin
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By @boreal cairn
Delete all traps in trapper drone
Right now if you go to the trapper drone, select "delete trap," and if there are any completed traps, the "collect all" button becomes highlighted, and clicking it DELETES ALL TRAPS. Pressing it when it is not highlighted also has this behaviour. Perhaps this is a bug and should be reported there?

Anyways, this button should either 1) be disabled when deleting traps, 2) collect all completed traps rather than deleting them or 3) be labeled bright red, say "delete all" and maybe come with a prompt asking to confirm if you click it. I would suggest that the eagle eye window as a whole look or be coloured a little differently when deleting traps.

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By @undone lotus
Lap chip
If i want to see what chips im using for this char i must go to the w4 lab to know. Then how about showing chips right into the skill lab which is emty right now?
https://imgur.com/a/slsmdzo

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By @left rampart
Pearls
I have some black pearls and they are good but they don't always work as most of my skills are over lvl 30 so maybe there should be a way to craft different pearls with black pearls like for example 2:1 conversion rate from black to white pearls and maybe add a few different pearls like and idle reward for a skill exp drop type thing such as a skill to where perals have a chance to drop every so often like with the time candy star skill

TL;DR have pearls left you can use make them into ones you can use and have more types for skills

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By @quiet arch
Code quality of life
Whenever putting in the codes in chat (for example: "More like poopy pete") have them not be case sensitive so we can type in the code without having to try 12 times (for example: saying "more like poopy pete" without capital M still gives the talent book)

Tldr: not case sensitive chat codes

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By @mint python
Beginner class yellow bubbel increase
Like other classes give beginner/jman/meastro also a boost bubble

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By @sage sorrel
Instant Un-Buffuing
Allow us to right click buffs on the top right to instantly end them. useful if you want to view your clean stats

Or if you want to remove buffs that come with an unwanted side effect (maestro transfusion)

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By @charred gate
Updated worship tower descriptions
Can we update the descriptions of the worship towers to be easier to understand? I can vaguely understand terms like "low damage" and "high speed", but certain descriptions like "multiple enemies" means absolutely nothing to me. I think these descriptions should have concrete numbers attributed over vague terms, as I've burned myself using new towers and realizing my idea of these terms is far different from the game's idea.

TL;DR: Numbers please, no ambiguous terms

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By @plain veldt
Guild auto delete
Make guilds with zero members auto delete themselves so that it frees up names for new guilds. i made a guild yesterday and left, wanting to change the guild icon as i put the wrong one, and then the guild name was "in use". lavapls

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By @torpid grail
Mana-related talents in W5
Once you have 500+ mana, mana potions and related mana regen perks become surplus to requirement. If there were perks that could increase mana usage in exchange for benefits like damage, cooldowns or attack speed, then mana regen perks would have more of a place in W4 and beyond. Wizard class does have "Mana is Life", X% of taken dmg is dealt to MP. Also passively boosts MP regen by +Y%. Would be neat to have more talents like this.

TL:DR. Add more mana-related talents in W5, or rework mana potions.

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Would you like to see your idea in this channel? Go to #👀read-me and click on 💬 to submit suggestions and discuss them!
Every* suggestion approved by 30+ people will be added here happy eh mad


Okay that's 15 suggestions, srry for the inconstancy again. Trying here sad

high magnet
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By @odd heath
Autokick/Auto-accept Function

🆗 - auto accept to guild if acc level above (value here)
🆗 - auto accept to guild if world ( value here) unlocked

🚷 - auto kick from guild if offline for (value here)
🚷- auto kick from guild if gp/week is less than (value here)

You can make this as a guild passive that has to be levelled up before it works or whatever, just make it happen already please

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By @solid compass
Voodofish
This is my our chance to get :Voodofish: (check original post for the emoji) added as a server emoji for the IdleOn discord server.

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By @quiet arch
"Rng item"
Rename "rng" items to "dungeon items" to reduce confusion as to what they are

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By @balmy fog
Revamp Card System to be Completionist Friendly
There are many cards in the game, and only 8 card slots. It never feels like enough. But also, there are many cards that are really not even worth maxing out to begin with, such as some of the earlier cards like the Green Mushroom and Frog cards. However, there's a way to make the cards much more worth while to acquire and level up.

Keep the equipping card system, but make it so all cards have passive bonuses, that go up with the rank as well as the active bonus.

TL;DR: Revamp the card system, so that maxing out the cards (and card sets) is actually worth doing.

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By @worldly jasper
**Delete the following channels #player-suggestions #player-sug-discuss #best-suggestions-✅ **

It's been 2 months since last best sugg update. Mods don't want to do it anymore. End the Hopium and remove the channels

TL:DR CTRL + C in one channel and CTRL + V in another is too much work apparently

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By @buoyant rover
"Walk The Plank" for deleting crew
Instead of deleting boat crew members, the option should be "walk the plank"
Yarrr 🏴‍☠️

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By @pallid kite and @vast finch
Different way to store trophies
We should be able to store the trophies the same way that we can store the npc tokens. That way they wont consume space in our chests

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By @neon hound
Total alchemy buffs
Similar to Obols having a screen that lists all your alchemy buffs will help players plan builds, figure out what they materials they might need to grind etc. instead of scrolling through all the bubbles for all the cauldrons.
Tl;dr page that’s just numbers is easier to digest.

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By @vale plover
More vials or change the previews
In (at least the ios) app store, there is a preview image with a lot of unused vials, including the ring from the w1 shop, and a cool donut looking potion

(Mod note: they mean either add the vials that are previewed in appstores, or change the previews until they are added, something along the lines of false advertising)

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By @onyx birch
Fake your death animation!
Type /ded or /nap to play the death animation and lie in the ground for a while. You still take damage if attacked, etc. It's just like /dance.

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By @tranquil inlet
Fishing in More Places (Valley of the Beans)

In Idleon some skills are great because they expand into new worlds as you unlock them, not fishing.

In the Valley of the Beans map, a river could be easily incorporated to add to the Fishing skills locations. This river would similar to the pier have unique fish. [insert size] Fish after getting Fishing Level [insert level here]

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By @quiet arch
Shop storage coins
Ability to buy from shops with the money that is already in the storage

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By @wide token
Better Telekinetics storage
Allow Telekinetics storage talents to transfer money from inventory to storage

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By @violet heath and @waxen venture 🌟 TOP SUGGESTION 🌟
Remove or greatly raise forge upgrade caps
As the reason these were originally capped has been fixed now, there is really not much reason to cap them (atleast this low), especially when with every new world the demand for bars/time per bar goes up, it's hard to keep up without constantly afking mobs on archers. Also with how much money you get from w4 and how nuts you can go on stamps it just feels weird. Same goes for anvil points too.

tl;dr raise forg cap pls me want bar

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By @quiet arch
Shrine level up notification
When claiming afk gains, have the shrines that leveled up from the afk time be showed on the afk gains screen so we can see when a shrine levels up

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By @hearty phoenix
Stamp upgrades from inventory
Allow players to upgrade stamps directly using their inventory, not forcing them to carry the items to level

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By @candid mango and @vital coral 🌟 TOP SUGGESTION 🌟
More monster dropped weapons/gear
The carrot launcher is a great alternative option to archer early game, but why only archer? AND WHY ONLY ONE MOB? Why not add a special weapon drop for 1 mob in every world, for all classes. It'll be cool to see a weapon obtained other than crafting, and it's nice to have options.

(Mod Note: I could not agree more with this suggestion, I think mob dropped weapons and gear was a FANSTASTIC idea and should continue to be implemented!)

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By @spiral coral
Virtuoso talent that allows the equipping of all class armors

It could even be exclusively skill efficiency armor only, the point is having access to those class only chests and helmets that would make maestro's life less harsh in skilling.
Alternatively checkmate talent could do that

Tis' a virtue to know a bit of everything

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By @acoustic pond
Stilted Seeker in front of the boss door
It looks weird having the stilted seeker be in front of the platform, but behind the boss door : as if the boss door was floating much closer to the camera than the platform. I suggest making the seeker appear in front of the boss door.

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By @midnight mural
Nerf the fishing minigame so that the megalodon appears after the SECOND whale instead of the third whale
This will make getting the megalodon trophy a little easier especially because I think its too hard when you have a limited amount of attempts EACH DAY, it would be easier for people who can't improve that much in the minigame.

(Mod Note: I'm putting this here because it did get above 30 votes, BUT the megalodon trophy is 3 whales for a reason, if you knew the lore; there's a reason its so good as well, it takes effort. If Lava didn't choke at that bet, I woulda been up 20k lava gems in twitch, but we got a trophy because of it, so its a fair trade)

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By @dawn nacelle
3d Printer test
When taking a sample on full sampling slots, display the slots full message, but also tell how much we would've gotten

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By @serene ivy and @mint mirage
Allow us to "practice" minigames or play them for fun
Just add a new button while skilling that allows you to play the minigame freely as
much as you want, you don't get EXP, resources nor does it track your "new record"

(Mod Note: Just like basketball minigame in Idle Skilling, Lava 👍)

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By @lofty sandal
W4 STATUES and OBOLS
Add statues and obols to W4 drop tables. Any statues. Any obols. I don't care. Just statues and obols.

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By @round epoch
Apply to all kitchens
Have a button that allows you to assign what you are cooking to all kitchens rather than 1 at a time.

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By @strange pebble
Dungeon Equip Page
Instead of having to take all my stuff off to optimally play dungeons, why don't you just make the dungeon equipment page separate from the main page. Do that and I never need to worry about pointless busywork in prepping for dungeons.

(Mod Note: If I remember correctly, Lava said in a twitch stream during the release of dungeons that he would implement a sort of "armor stand" outside of dungeon)

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By @dawn nacelle
Starter hat obtainability
make it so you can craft the 4 starter hats using like 20 wood, spores and copper so we can just have them for various reasons (such as making the cosmetic hat things) without needing to waste chest space with them before you can afford said cosmetic hatifier

tl;dr make starter hats craftable

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By @turbid knoll 🌟 TOP SUGGESTION 🌟
Display for Crystal Monster chance to spawn
Simple and useful life quality update, principle is similar to giant mobs, just show to players some useful numbers 🙂

(Mod Note: I agree that players should not have to go to Idleon Companion to check certain important stats such as this, could we just implement further pages in the stats UI?)

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By @dawn nacelle 🌟 TOP SUGGESTION 🌟
Easier Bobjoepickle

make it so the bobjoepicke vial now increases the bobjoepickle buy limit by 5x per level, so we can max out the bobjoepickle vial

assuming inf cash, the royal rhodonite vial takes:
20 (orange) + 40 (yellow) + 20 (green) + 16 (teal) + 16 (blue) + 8 (purple) + 8 (silver) + 12 (3*4) (gold, rose & aquamarine) + 3.2 (emerald) + 6.4 (royal) = 80 +32 +16 +12 +9.6 = 140 + 9.6 = 151 days ( 125 with 20% more shop bribe)

(Mod Note: maybe change Bobjoepickle's buff to this, and the buffs you get from it are purely the stat increases from, say, the shaman green vial skill)

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Going on a lunch break, brb Hearto

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Ok, im back

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By @wise bluff and @high magnet 🌟 TOP SUGGESTION 🌟
Dedicated Monster Drop Storage

There are currently 72 items in the game with a type of “Monster Drop.” These items are used across many features including but not limited to:
• Alchemy Bubbles
• Alchemy Vials
• Stamps
• Smithing Recipes
• Smithing Points
• Post Office
• Construction
• Quests

Every update/world, we need to balance monster drops in the storage with new:
• Drops from skills (ores, souls, critters, etc.)
• Foods / Boost Foods
• Trophies
• Equipment (Keychains, etc.)
• Smithing Materials
• Upgrade Stones
• Premium Shop items and general consumables (limited time hats/wings)
• Event items (Event upgrade stones, event hats, etc.)
• And obviously, more monster drops from new monsters!
Below is an example of an empty storage material tab, and one that is partially filled (I am using the order of drops required for smithing points. This order realistically could be anything like A-Z or order of monster level; this is just an example. You could even shrink the individual slot size of the monster drop storage to fit more unique items, similar to POE’s Quad Stash tab)

This provides a structured area for players to safely store the ever-increasing monster drops without worrying about bloat.

This makes storage upgrades meaningful as storage can be used on new foods and skills without worrying about juggling drops that might be useful in the future. This would also be a good way to allow the game to reach a happy manageable-sized storage that works for everyone.

TLDR: Dedicated storage for monster drops so normal storage is more meaningful to get upgrades for, and so long-term the game doesn’t get insane with item and storage count.

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By @dark dawn
Give Numbered Chests the Stamp treatment
Remove chest redrops that are not related to crafting items if they are already redeemed.

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By @magic yarrow
Kills per hour afk counter

Currently K/Hr is just done of your average damage from one hit, however most classes hit multiple times. My beast master has a 90% chance to shoot an additional arrow 3 times meaning on average I'm shooting 3 arrows per attack, however if my max damage is 1M and the monsters health is 1.2M my other 3 shots are disregarded and I don't get any multi kill bonus even though its pretty much gauarenteed I'm going to overkill the monster by quite alot.

TL;DR: Multiple hits should count towards damage for AFK gains

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By @eager fossil
Reset Anvil Points
have the ability to reset the anvil points.

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By @candid iris
Chaotic / Nightmare worlds

Worlds would have Chaotic and or / nightmare versions of them, Lava could just recolor the enemies / zones.

Chaotic Monster would have x20 more hp, acc and def needs
would drop x2 the cash, and 2x the exp (give or take maybe more or less depending on balance)

Nightmare Monster would have x50 more hp, acc and def needs
would drop x5 the cash, and x5 the exp (give or take maybe more or less depending on balance)

Rare drops would be more common on them, so a 1 and 20k might be a 1 in 10k and then 1 in 5 k ect ect.

all kills would count torward normal death note kills, unless lava wants to take this all a step further and do more, but a way to get rare drops a better drop rate as well as having unique flavor / different monsters

TL;DR: Chatoic and nightmare worlds, easy to implement, makes rare drops more common

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By @granite siren
** SKILLING STATION LOADING POINTS**
When switching to a character that has been skilling, or switching between characters while doing things in a town, it can be somewhat tedious having the characters always starting in the same position every time.
This is particularly irritating on certain maps where the spawn point and gathering nodes are very far away from each other.
This creates needless wastes of time when collecting gathered materials.
I think each gathering node or skilling station should have its own "load point" or "Spawn location" in addition to the default one for the area. These would allow the player to spawn near the skilling station or gathering node that they were active on when they were last used, and if none were in use the character would just spawn in the old default position as usual.

TL;DR: Make players load near the skilling station/gathering node they were using, rather than only in one fixed position for each screen.

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By @merry nebula
Auto-kick AFK on Dungeon Enter
This AFK business is mucking up parties and although kicking them is easy business, I've seen multiple people struggle with it or it bug up and they can't kick. It takes me forever to find a party thats dungeon ready solely because of the afk members. Instead of barring dungeon entrance until all party members are at the dungeon, I propose the game auto-kicking everyone marked as away when attempting to enter the dungeon, and boom, now youre in the dungeon

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By @nimble knot
Quick ref for 3D printer
Pretty simple, would be nice to have a quickref for the 3D printer.

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By @orchid wing
Add Support for "safe" access for third party tools

Currently there's two classes of third party tools:

  • ones where you hand input data (e.g. idleon-companion)
  • or ones where you supply your idleon details and they pull your data (e.g. idleon efficiency)

Both have their drawbacks; manually inputting data is tedious and trusting a non-first party app with your details is a big security risk.

It'd be great if each account could be supplied with a read-only key (and any other relevant details like userID) that users could choose to supply to third party applications with no risk to their accounts.

TL;DR : Create an access key with read-only permissions per account, so users can supply that to third parties to safely access their Idleon data.

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By @frail nebula and @high magnet
The ability to rename your characters
Now hear me out, have you ever been angry that you could've named your character something MORE FITTING ? I bet you have and for the small price of 50 gems then you too can rename your character

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By @junior basalt
More coin UI in inventory
After reaching Void coins and above it only shows highest coin type. Please add it so you can see one coin type below as well.
Seeing just void coin doesn't really help in most purchases

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By @hidden ibex and @high magnet 🌟 TOP SUGGESTION 🌟
Change Player Locations (order)
Make it possible to change the locations of characters in the swapping tab/main menu. My OCD can't handle this anymore :Sadge:

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By @mint mirage 🌟 TOP SUGGESTION 🌟
Fix Lava Lad Reminder
The current Lava Lad suggestion reminder (above this sugg) is unclear and misleading. The numbers are simply not required ! Additionally, it should be mentioned that users do not have to include "Suggestion title:", "Description", etc in their sugg. The reminder should read something like this:

Reminder to use the suggestion template shown below:
Title:
Description:
TL;DR (if appropriate):

The words "Title", "Description" and "TL;DR" do not need to be included in your suggestion. Check pins for rules and an example of a perfect suggestion.

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By @spring bison
Lab placeholder
After reaching level 75 in the lab, you get a placeholder for that character. So they can keep the bonuses of the lab but can leave and idle as normal elsewhere.

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By @cobalt narwhal 🌟 TOP SUGGESTION 🌟
Make Weapon Power one of the main stats that show up in the stats UI
Weapon Power (WP) is like an another stat like the five one or something else. And I am almost sure you can't see it as a visible stat...So why not? Another visible stat

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By @prisma quartz
Title: SAD Dude Talent (Virtuoso)

Description: I have no idea how balanced this is, but I liked the double meaning of the name and the reference to Happy Dude so I mocked this up.

SAD means Single Attribute Dependent in a lot of roleplaying games. So this talent makes the Virtuoso even more SAD because his other stats get a bonus based on his LUK.

No idea if this is too strong or too weak. Could be a good way to get extra skill efficiency? At level 100 I'm imagining 33% of your LUK stat goes to your other stats but again I'm not a balance nerd.

TL;DR: Virtuoso talent that adds up to 33% of your LUK to STR, INT, WIS.

EDIT: I forgot AGI existed. I'd imagine that'd be in there too. Maybe max cap of 25%? 4 attributes, each one getting 1/4 of your total LUK?

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By @frail coral 🌟 TOP SUGGESTION 🌟
Armor balancing
give my man efaunt some love, look at these 2, his boots is just the same as flip flops but slightly better. really not worth it for the cost other than for achievement.

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By @true swan 🌟 TOP SUGGESTION 🌟
Cap increase of spice production time

After roughly 2 days of offline the spice production essentially halts. I believe it should be capped to 5% or even 1% or normal production so people that play every other day or something like that dont feel obligated to keep opening the game because spices will get stuck

would be much better to open the game after 3days and have 2 or 3k spice to collect, instead of 350.
for comparison, tryharding spice collection gives me 10k spice per day, so i would still progress but much slower!

some quick maths:
currently, i can get 100 spice every 10 minutes or 300 spice every 8 hours, or 350 every 3 days.
with the cap it would be like
100 spice every 10 minutes, or 300 spice every 6 hours then 3000 spice after 3 days.

TLDR: Spice production scaling is infinitely exponential, causing it to get stuck, an equation of the like 0.39-ln(x+4)+sqrt(x+4) would suit it better

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By @median needle 🌟 ULTRA UBER MEGA TOP SUGGESTION (140 Upvotes) 🌟
Suggestion title: Town Map Icon
Description: The Player shall have the ability to easily identify the location of towns within each world. This can be achieved by changing the icon used to represent town on the maps. This would be a great QOL.

TL;DR: Change the map marker for towns to something unique. Example below.

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By @eternal cairn 🌟 TOP SUGGESTION 🌟
Arcade portal stamp
Add a stamp that increases the chance of a ball going through a portal in the arcade so when landing in a copper slot instead of have a 30% chance to come out the silver portal it would be 36% after ~3 lvl (doesn’t have to be that percentage of course)

TL;DR make stamp to increase chance of arcade ball going through portal

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By @waxen venture 🌟 TOP SUGGESTION 🌟
Ability to see current zone death note kills and skull rank in afk menu
Need to go to world3 to check stats is lame

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By @chrome magnet 🌟 TOP SUGGESTION 🌟
Foiled Cards like in Idle Skilling through construction

In Idleon, cards are pretty cool at first but after maxing out all them, card drop rate becomes almost useless, and when you get your deck ready, you probably wont go back in the cards tab ever again, my suggestion was to add a machine/npc that collects level 5 cards, and gives you sweet bonuses for it, like a mixture of the salt lick and that bonus from idle skilling, except he don't necessarily takes all your cards in the deck

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By @wooden bison
W4 candy enabled
Lava it's been 6 months (at the time of suggestion) please let us use candies in W4

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Caught up to date until 10/27/2022
Would you like to see your idea in this channel? Go to #👀read-me and click on 💬 to submit suggestions and discuss them!
Every suggestion approved by 30+ people will be added here happy eh mad and every suggestion 50+ approvals will be considered a top suggestion!

#

Check Pinned messages for the start of 2 months worth of top suggestions

high magnet
#

As far as the future best suggestions, I will be doing them on the 1st of every month. I'll have to ask you all to be patient with me for these upcoming suggestions however, i have finals coming up, and will have to postpone the suggestions, likely until reading day. Thank you for understanding ❤️

high magnet
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Nevermind, I'm doing them now, teehee

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By @high magnet (ME <3)
Mailbox System

Anything Lava drops, or wants to give to his entire player-base can be deposited into their mailboxes, this can also be filled with newsletters/updates for the people who don't/can't use discord (whether they are too young, or they simply can't access discord)

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By @dawn nacelle
cosmetic weapons

make it so in the 2nd tab of equips you can equip another weapon
it gives no stats but visually replaces your weapon
(some weapons are hideous)

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By @crystal sedge
Obols quick switch

I propose to use a mechanic similar for obols to what is currently used for rings. Double click to replace the first slot of this obol form, double click on another obol to fill the second slot, etc ...

Currently, we need 23 click and drag per characters to switch builds. No more please !

TL;DR : double click to switch obols (like equipping rings work)

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By @prisma quartz 🌟 TOP SUGGESTION 🌟
Remove Class Restriction on Premium Hats

I wanted a cool hood for my Maestro, but for some reason even after turning a hat premium it keeps its class restriction. Makes 0 sense.

Would be a really simple fix. There's no reason for premium hats to ever have class restrictions.

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By @rose acorn
Add old events back

Add old events back into the game at the corresponding time

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By @dawn nacelle
wizard ability unbaddening

make it so the wizards abilities now actually are good for worship (since archer and mman are better rn)
for volcano launch the enemies in the air and do like 10% of the strongest towers which the mage is in range of's damage
for ice make it push back like 10 pixels per thingy
for tornado make it do 2.5% of strongest tower in mages range and make enemies get stunned or trapped in the tornado
this is probably inbalanced but there should be something good about wizard's abilities in worship late game

tl;dr make wizard abilities good in worship

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By @wooden bison
Stone Transmutation! (Stone Carving, Stone Enchantment, etc.)

The essential idea of Stone Transmutation is to turn items that are currently dead weight (old stones) into shinier, more powerful, and possibly new stonetypes! There are two possible routes to go with Transmutation: W3 Building or Skill.
Making Transmutation it's own skill has obvious benefits: It's a very good justification to add a bunch of new content, and by W6/7/8 the average player will be practically drowning in useless stones. That being said, making Transmutation a building would significantly improve earlygame, as well as help fill out the top row of W3.

So what is Stone Transmutation, exactly? (includes a diagram! I love diagrams)
Stone Transmutation is a three-step process:
Crush: Turning old runes into Stone Shards, a currency meant specifically for Transmutation
Choose: Select the power and variant of Stone you want
Cast: Begin the process of transmutation. Possibly with a minigame. Where are minigames, Lava? I miss them.
This part is a stretch, but call stones runes. "Rune Shards" has a better ring to it than "Stone Shards".

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By @lofty shadow 🌟 TOP SUGGESTION 🌟
SQUISHY SOUL CARD (PASSIVE)

Make this card passive please 👉👈

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By @lament heath
Reconnect to Dungeons

Description: Ability to reconnect to dungeons if disconnected, finally summoned grandfrogger t3 which caused game to crash (android)

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By @true spoke 🌟 TOP SUGGESTION 🌟
Assign All

For cooking it would be nice to have an assign all button if you intend to cook the same food on all tables.

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By @onyx birch
Automated museum delivery

Basically, an extra update to the automated arm (Maybe you need to unlock something else first), where all statues you loot are instantly delivered and deposited towards your statue levels. Of course, this can get toggled to just loot them traditionally for quest items or the likes. I'd make it not too easy to get.

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By @onyx birch
ARMazon wishlist

You know how some shops have important daily things you MUST get? What if you could make your automated arm buy them for you? It would take money from storage and... buy it for you? Wait, money in storage now has a use? Wow. But let's be honest, you are not here for the functionality, you are here for the pun in the name.

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By @nocturne path
Class look (Outfits)

Let these be a costumes so we can walk around looking like this

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By @sullen moth 🌟 UBER TOP SUGGESTION (73 UPVOTES) 🌟 (and 5 lavapls , ooo)
Card Rank Up Celebration!

Not only would a celebration give you the sweet dopamine release but it would save having to check the card rank every time you log in to see if youve finally collected enough 🙂

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By @dawn nacelle (one week forgiveness 🌟 TOP SUGGESTION 🌟 )
Lab nodes

Make it so when you reach a lab thingy at least once it never says ????? ???? ?? ever again

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By @gritty cobalt
Charge Syphon max charge increase change

change the skill to to multiply your current max charge (for example can cap at x3 or x4)
instead of increasing max charge by a fixed amount

this will also serve as a 'hint' for newer players to not use charge syphon early on but instead use their charge on all characters to earn xp on everyone (since it won't give them enough cap to take charge from other characters)

currently (with bubble and starfire skull) I have 8460% max charge and the talent increases my max by 1780% - which is not even 25% of my current max

TL;DR
change the skill to to multiply your current max charge (for example can cap at x3 or x4 or even something based on number of characters) for 1 min

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By @crisp rapids 🌟 UBER TOP SUGGESTION (62 upvotes) 🌟
Use all up stones at once

Items get more slots, stones less chance to success, and I'm lazier with each world. Let me move item on stones to make all rolls at once till I fill all the slots or use up all the stones, but still leave the option to move stone on item to only use 1 stone.

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By @dawn nacelle
player differentiating

make it so you can click players on the side part of construction. brew and lab menu to see which one is which (since you can have multiple with same helmets)

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(TO MAKE IT MORE FAIR, I'LL DO ANYTHING ABOVE 20 VOTES FOR THE PAST 5 DAYS)

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By @whole fjord
Active ladles

Implement a methodology with cooking that doesnt require the player to completely be off to aquire hourly xp and ladles

Tldr, i cant tell you how many nights i've fallen asleep with my cooker cooking and no ladles or xp where earned GuyMontag

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By @versed marlin
Change 'Events' card set from drop rate to mob respawn rate

'Events' card set is easily outclassed by 'bosses n nightmares' card set

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By @high magnet
Bank Overhaul:

  1. Make tabs designable, this may be image changing, naming, whatever necessary to be less confusing to players

  2. Make split stack go past individual stack capacity and instead max at a full inventory, this allows players to easily get whatever specific amount they need quickly or to fill inventories as well

2-1/2. Make a toggleable "take all" and "take all but one" button

  1. Make it so telekinesis transfers money to bank (lockable and unlockable in inventory)
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By @sullen moth
Tree Top Teleport

Every world has a system which you can use to customize your loadout.

W4: Chips
W3: Prayers
W2: Big Bubbles

World 1 however is unusual. Its system, Constellations, isn't in town, it is 7 areas away.
Some of you might be indifferent to this quirk, others might like it to give their daily teleports a use. Put these notions aside and please consider this:
An achievement, not unlike the ones we know and love, that rewards free teleports to a specific commonly travelled far away destination.
The requirement for the achievement could be whatever Lava sees fit but I have prepared a placeholder to tantalize your imagination..

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By @sullen moth
New Construction Building: Observatory!

Two birds, one stone! Put an end to the begrudged rewind telescope lapsrewind and give CI5 constructionCI5 continued relevance with an amazing new building!

INTRODUCING: THE OBSERVATORY! PogPig 🔭
Provides all the features of the telescope but in your own backyard!

It would obviously be demanding to build and upgrade to the degree Lava sees fit. Whatever the upgrades do is also up to Lava but one idea is to provide some kind of tiny multiplier to starsigns per upgrade to keep those squire GAINS satisfying. 💯 💯 CI5 CI5 CI5 sub1

(I know this is similar to my other suggestion but this is merely an alternative so people can choose one or the other or both if they like.)

TL;DR: W1 Town Starsign Building, Keep Construction relevant.

#

Caught up to date until 11/30/22
Would you like to see your idea in this channel? Go to 👀read-me and click on 💬 to submit suggestions and discuss them!
Every suggestion approved by 30+ people will be added here happy eh mad and every suggestion 50+ approvals will be considered a top suggestion!

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**CHECK PINNED MESSAGES FOR THE START OF THIS MONTHS BEST SUGGESTIONS 🙏 **

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**I will be releasing best suggestions on the first of every month, 01/01/2023 will have 12/01-12/31 👍 **

high magnet
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It is time

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I am going to be compiling every suggestion that had overwhelming approval and YOU all will be voting AGAIN for which suggestions you would like to see added to the game the most.

I will not be including original authors, if you would like to know who posted the suggestions, search for it in this channel 👍

I will also be putting them in order of highest votes to lowest votes, ending at suggestions that had 300 upvotes (factored for more recent suggestions)

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STOP Special Talent Book drops when max level is reached (592 Votes)

When you use a new recipe you stop getting it from mobs, I would like the same to be the case for Special Talent Books when you get them to max level.

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Buff LUK points so it give Skill EXP too (539)

LUK is actually more like a " beginner class thing " than anything else, lets make it more useful, my first idea is giving extra Skill EXP, so we could try more builds, like full LUK and etc.

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Show Pet Power When Hatching (521)

It would be really nice to see the range of possible pet power that you can get when hatching an egg

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Permanently losing NPC tokens (505)

The game doesn't do a good job of conveying the importance of NPC tokens. I ended up selling most of my W1 tokens because, like stamps, I saw them as useless duplicate rewards that could be sold for a good amount of cash. Only at the end of W1 do you discover the purpose of tokens. In a game that is to some extent all about efficiency, it makes sense as a new player to sell tokens for cash to buy the plethora of early game upgrades you need like the Forge, Bribes, and Stamps. If Lava wants to players to live with this mistake for the memes then that's fine, but if not then in the interest of game design there should be a much stronger telegraph that you should never dispose of your tokens, and possibly prevent it altogether. Add a large red warning text to their descriptions (like duplicate stamps), reduce the sell price to 1 copper. Would also be nice to reclaim lost tokens, through the quest tab (like red string) or by making NPC token quests repeatable if the token is absent from your inventory. Understandable that reclaiming may be impossible due to technical reasons.

TL;DR: Prevent new players from destroying NPC tokens, and add a way to reclaim lost tokens.

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Make wizard the best class for tower defense (498)

rn it seems that hunter has the best skills for tower defense, which doesnt really make sense because wizard is the one that specializes in worship?? for that reason wizards skills might need some crowd control buffs

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Guild auto delete (486)

Make guilds with zero members auto delete themselves so that it frees up names for new guilds. i made a guild yesterday and left, wanting to change the guild icon as i put the wrong one, and then the guild name was "in use".

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Instant Un-Buffing (451)

Allow us to right click buffs on the top right to instantly end them. useful if you want to view your clean stats

Or if you want to remove buffs that come with an unwanted side effect (maestro transfusion)

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Make event cards passive (433)

In order to counter how accessible they are (during the event, everyone can easily get them) their power is lower and in most cases there are better cards to use. Yet they still have a certain rarity to them since they are limited. Maybe make them passives so they get used in more than a fishing build.

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Constellation Presets (433)

Make constellation presets so that people don't have to take their time to change all of their star signs. Like talent presets, you can have 1 be for fighting and the other preset for skilling. Also have it so that we can change presets from quick ref. Just a QoL idea.

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Decant All/Multiple (433)

There's some free space on the right side and waiting while thousands of liquid is slowly used can be a hassle. Why not add an option to decant all of the liquid, or at least a multiplier (1x, 10x, 100x). Just let it be a little faster, please. Big numbers take too long.

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Remove or change dices from purple prizes (431)

Just imagine how tilting is getting a dice in purple prize and rolling anything instead of a "6", getting a purple prize is already rare and yet you lose the other prizes thanks to a dice that rarely works.

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Remove Limitations of "Up to X monsters" on All Classes (412)

Bubonic Conjuror is clearly the best class in the game, currently it's Fart Cloud and Cannisters have no limitations allowing it to wipe the entire map/screen. I propose that all classes have their limitations on "Up to X monsters" be removed to be allowed to hit all monsters within their respective ranges. Power Strike a Warrior shared class ability is limited to 2 monsters even at level 168. That is just pathetic when compared Bubonic Conjuror.

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Select 1 Card Set per Card Preset (410)

Add a button next to each card preset to change the card set, so we can have different card sets assigned to each preset

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I'm done talking (troll boss) (404)

please make an achievement or some 'hidden' mechanic - that after (for example) 100 troll kills - he will stop 'welcoming' you as usual but instead start the 'fight' right away (can probably add a few other cool troll lines for that)

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More available options in Recipe Unlocks (388)

as the game progresses and new worlds are released, we are starting to gather an abundance of unlock recipe points. Seeing a repeatable purchase option for them would be great. 1% Carry capacity +1 storage +1 inventory or just a few gems even something to spend the stock pile of extra points on.

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World Boss' 1 shot (378)

please change world bosses so there is a way to hit them (at least once) so players with enough dmg can farm them without too much trouble (Efaunt and Troll i'm looking at you angryuganda )
for troll boss - you can keep the dialogue the same
but make it so there is no shield on the boss when the battle starts
after a single hit the boss will gain a shield and continue the fight as usual ("hey that tickled - ok let's fight")
don't have a good idea for Efaunt unfortunately.....

TL;DR
change troll boss fight to not have shield when the battle starts but gain a shield once you hit him once will allow one shotting the boss if you have enough dmg and a 'regular' fight otherwise

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**New sources of Grey DNA **(359)

Currently only one source of Grey DNA (trashing pets) your breeding level nor your trashed pets power level have any effect on Grey DNA gained. Could daily arena run have give some Grey DNA? Or maybe a daily territory battle.

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Pet Arena 150 gives connection range (356)

Most of us who've been able to beat arena round 150 already have crazy lab levels, +20% lab connection range is not very helpful. Instead, this could be a bonus that lets us remove more chars from the lab by increasing lab connection range, or help connect some jewels that are typically skipped to keep just 6 chars in lab (like all stat % vs kitchen auto upgrade blue jewels which is already not a big separation). So replace pet arena 150 reward with "+20% connection range" (maybe adjusted to a different number to accommodate some other connections) rather than the current "+20% line width for all players"

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Town Map Icon (340 (Recent))

The Player shall have the ability to easily identify the location of towns within each world. This can be achieved by changing the icon used to represent town on the maps. This would be a great QOL.

TL;DR: Change the map marker for towns to something unique. Example below.

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Use all up stones at once (332 (Recent))

Items get more slots, stones less chance to success, and I'm lazier with each world. Let me move item on stones to make all rolls at once till I fill all the slots or use up all the stones, but still leave the option to move stone on item to only use 1 stone.

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Maestro Multikill Damage Talent (328)

A future Maestro/beginner class talent that reduces the damage required for Multikill tiers by X%.
With W4 it has become apparent that enemy health and multikill tiers will continue to exponentially outpace maestro's max damage, and needs a little help to achieve a slightly easier multikill.

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Card Rank Up Celebration! (327 (Recent))

Not only would a celebration give you the sweet dopamine release but it would save having to check the card rank every time you log in to see if youve finally collected enough

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Arcade portal stamp (318 (Recent))

Add a stamp that increases the chance of a ball going through a portal in the arcade so when landing in a copper slot instead of have a 30% chance to come out the silver portal it would be 36% after ~3 lvl (doesn’t have to be that percentage of course)

TL;DR make stamp to increase chance of arcade ball going through portal

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Ability to see current zone death note kills and skull rank in afk menu (299 (Recent))

Need to go to world3 to check stats is lame

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Class look (Outfits) (296 (Recent))

Let these be a costumes (family tree people) so we can walk around looking like this

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Dedicated Monster Drop Storage (293 (Recent))

There are currently 72 items in the game with a type of “Monster Drop.” These items are used across many features including but not limited to:
• Alchemy Bubbles
• Alchemy Vials
• Stamps
• Smithing Recipes
• Smithing Points
• Post Office
• Construction
• Quests

Every update/world, we need to balance monster drops in the storage with new:
• Drops from skills (ores, souls, critters, etc.)
• Foods / Boost Foods
• Trophies
• Equipment (Keychains, etc.)
• Smithing Materials
• Upgrade Stones
• Premium Shop items and general consumables (limited time hats/wings)
• Event items (Event upgrade stones, event hats, etc.)
• And obviously, more monster drops from new monsters!
Below is an example of an empty storage material tab, and one that is partially filled (I am using the order of drops required for smithing points. This order realistically could be anything like A-Z or order of monster level; this is just an example. You could even shrink the individual slot size of the monster drop storage to fit more unique items, similar to POE’s Quad Stash tab)

This provides a structured area for players to safely store the ever-increasing monster drops without worrying about bloat.

This makes storage upgrades meaningful as storage can be used on new foods and skills without worrying about juggling drops that might be useful in the future. This would also be a good way to allow the game to reach a happy manageable-sized storage that works for everyone.

TLDR: Dedicated storage for monster drops so normal storage is more meaningful to get upgrades for, and so long-term the game doesn’t get insane with item and storage count.

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Lab nodes forgiveness (281 (Recent))

Make it so when you reach a lab thingy at least once it never says ????? ???? ?? ever again

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**New Construction Building: Observatory! **(281 (Recent))

Provides all the features of the telescope but in your own backyard!

It would obviously be demanding to build and upgrade to the degree Lava sees fit. Whatever the upgrades do is also up to Lava but one idea is to provide some kind of tiny multiplier to starsigns per upgrade to keep those squire GAINS satisfying.

TL;DR: W1 Town Starsign Building, Keep Construction relevant.

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Assign All (279 (Recent))

For cooking it would be nice to have an assign all button if you intend to cook the same food on all tables.

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Quick ref for 3D printer (267 (Recent))

Pretty simple, would be nice to have a quickref for the 3D printer.

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ARMazon wishlist (267 (Recent))

You know how some shops have important daily things you MUST get? What if you could make your automated arm buy them for you? It would take money from storage and... buy it for you? Wait, money in storage now has a use? Wow. But let's be honest, you are not here for the functionality, you are here for the pun in the name.

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**These are the top suggestions that Lava has not yet seen/considered/approved, you decide which are best.
**
Please be honest, unbiased, and true in your voting.

CHECK PINNED TO GO TO THE FIRST SUGGESTION!

warm ridge
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**Lemme see what you guys want most! React to that list dang it!!! I need to know whats hot and whats not and whats lukewarm happy **
Top of list here: #best-suggestions-✅ message

high magnet
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FINAL BEST SUGGESTIONS OF 2022:

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By @nocturne path
Let hunter place ALL traps at Town 3 building
Make "set" hunting cards passive and let hunter place all the traps for all characters instead of running with all classes to the town and changing cards to place traps.

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By @simple sandal
Obol Destruction Hotkey
Dragging obols especially once you start crystal farming is highly tedious, is there anyway to make SHIFT optionable to destroy

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By @high magnet 🌟 TOP SUGGESTION 🌟 (58 Upvotes)
Prioritized Crystal Fighting

Make it so crystal mobs are defeated first over other mobs; there is currently a mechanism within the code that makes it so if crystals are not killed in time, they decrease their health and give very small experience (one of the main reasons of fighting them).

Note: I cannot see any downside to having crystal mobs being prioritized, because if you cant kill them in the first place, you wouldn't farm there 🤷‍♀️

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By @bright pivot and @hasty topaz and @small laurel
Build TO Storage
So you know how we have the "build from storage" button? I feel like it would work a LOT smoother if it had a build TO storage toggle.

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By @bright merlin 🌟 UBER TOP SUGGESTION 🌟 (74 Upvotes)
Balanced Daily Rewards

Here we go daily rewards that upgrades as you progress thru worlds, before completing the bird quest (sitting on the portal) you get a warning that you will get a new reward line (for if you waited to get a specified reward). I tried to resemble in this picture the rewards I thought would be balanced and motivational, ofc its just an idea, don't have to be exactly so. I'm not an artist so I couldn't draw a better frames for it. Imagine you getting a material you were too lazy to farm for, saves some time! Since it gives better reward to veteran players it... shouldn't ruin the "leaderboards". Also it could have some special items like the COG that gives +10% build rate or smithin.

TL;DR Daily rewards that keep world standards

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By @digital prairie
Armory / Tactical Closet / One-Stop-Organizer

In basics this is 2-3 ideas competing for the same job as a construction building (or upgrade to an existing building, or something else) that allows you to set ‘loadouts’ triggered on your talent presets to allow for faster and less tedious switching, a big time save.

“The Armory”, or the “Tactical Closet” (for a more silly name) is a building that houses menus to preset as many utilities as is possible or convenient, including:

  • Equipment
  • Potions/Gold food/Boost food
  • Obol setups
  • Star Alignment(s)
  • Prayers
  • Large Alchemy Bubbles
  • Any ‘customizables’ in W4 and the coming W5 etc

As far as execution;

A. This could be a construction building with levels that allow for access to all players and more preset slots as you level like the 3D printer - but the access to the customizable presets comes standard.

B. This could be an inventory item like a cargo-bag that contains all the preset materials and auto-equips on double tap like armor already does.

C. This could be an equipped item like a tablet or smart phone that allows you to create ‘advanced presets’ that set all the customizable items mentioned above to desired selections whenever you switch your character’s main presets in town.

D. This could simply be a redesign of the quick reference menu to allow for everything to be set and/or preset (perhaps with level or progress requirements to impede abuse or early advantage) like for instance an addition to the automation arm that makes the quick reference menu fully ‘interactive’ instead of its current view-only status.

TLDR: a one-stop that allows you to set many/all customizables to be easily switched in one place, or even triggered when you switch character talent presets.

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By @distant zenith
Skill Armors for ALL Skills

I would like to see the W3 class armors having skill stats added to them, similar to how the W2 ones did.
But not duplicates, so not intended to replace the W2 armors.

Mage W3 armour would get the W3 mage skill, worship.
Archer W3 armor would get the W3 archer skill, Trapping
Warrior W3 armour, chest gets Mining, Hat gets Fishing. This is to fill the gaps caused by the W2 armor being split between Mining and Fishing.

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By @high magnet 🌟 TOP SUGGESTION 🌟 (59 Upvotes)
Card Search/Filter/Collapsible Feature

There are going to be a lot of cards in the future, the whole card menu will get very crowded and hard to navigate; possible solutions include:

  1. Add a search/filter option that allows the searching of specific bonuses
  2. Make each section collapsible to decrease clutter going forward, also enables easier navigation

Adding both is preferable, but either is also appreciated Hearto

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By @dawn nacelle
More chips in shop
Make it so that there are more chips to be gotten at a time in the chip shop as some chips will only appear in like 2 years and the gem shop purchase is too rng reliant (maybe requires the 25 chips bought thing)

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By @undone river
Achievements fix
Fix the issues for web users where some dungeon unlocks are only available for steam.

Example I can't unlock Milky wayfares for Super Soda or Mutant massacre (world 4 achievements).
Make it so I could atleast use dungeon credits to buy the rng item. ALL RNG ITEMS should be unlockable for all people

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By @pale jetty 🌟 TOP SUGGESTION 🌟 (64 Upvotes)
New Prayer

Pro: +X Damage for Abilities
Con: +Y Ability Mana Cost

Mana becomes a non factor fairly quickly and this could increase its importance at more stages.
The increased mana cost could also be so great that it is worthless active farming but have a niche use to help beat bosses.

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By @real light 🌟 TOP SUGGESTION 🌟 (54 Upvotes)
QoL for PC

For a game that is made for PC, there is surprisingly little compatibility. Playing on PC feels like the game is just a mobile port with all the mouse clicking you have to do, which makes it pretty annoying especially on laptops with just a trackpad.

My Suggestions:

-WASD for movement

-Space or E to interact with things

-Being able to use attacks by pressing 1,2,3,4.. without having to be inside the attack menu

-Right click on players to open up the players details instead of double left (double left often makes you miss the player and accidentally move which is annoying)

-Right click on items in chest to open up the Splitting menu

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By @craggy totem 🌟 TOP SUGGESTION 🌟 (66 Upvotes)
Lonely Crystal Mobs

With the coming release of W5, opening portals would be the biggest hurdle in progressing (for obvious reason). Ever since getting booted from outer space and landing on W1 town, crystal mobs weren't counted as skulls in opening portals. It's been too long, it's time to include crystal mobs to the pile of skulls in opening portals. Let's make it so that crystal mobs won't be lonely in afterlife by tossing its skulls with the others.

Time for crystal mobs to count towards opening of portals.

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By @cursive flint 🌟 TOP SUGGESTION 🌟 (59 Upvotes)
Trophy Cabinet

A lot of people have extra trophies and are lacking the storage for them but still want to keep them. (Lucky Lad, Dice Dynamo, but also just world completion trophies)

Add a trophy cabinet where you can deposit / withdraw any trophy in the game.
Every power of 10 of that trophy stored doubles the effect of that trophy when equipped.
So, assuming you have 100 Lucky Lads stored,
Having a Lucky Lad equipped gives 28% Droprate (56% with chip)

If this sounds too op it could also just be +100% base bonus per power of 10,
ex. 21%/28% DR with chip with 100 Lucky Lads

TL;DR
Store trophies: The more of a trophy stored, the bigger the bonus of that trophy

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By @next moon 🌟 TOP SUGGESTION 🌟 (60 Upvotes)
Decks, decks everwhere!
We should have account-wide Idle Skilling style decks for each skill that applies to all characters when they use that skill. Per skill decks for all the stuff: cards, chips, obols, bubbles, star signs, prayers, etc.

A lot of minor suggestions (make X passive, free tele to telescope, new construction buildings, etc etc etc) are basically all solved by decks. It's always about swapping stuff being tedious and time consuming.

Idleon has like 10 chars (more coming) time 15 skills (more coming) times a lot of equipable features to switch for each different activity. It is pretty tedious, especially since a skill build is more or less the same for all chars, and you have to transfer everything to different char/juggle items to sample or AFK at new activity. Meanwhile, Idle Skilling decks are just great.

TLDR: **Account wide setups for each skill that auto-apply equipable features when using skill. **

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By @onyx birch 🌟 TOP SUGGESTION 🌟 (58 Upvotes)
Call me Ash... tually easier to use.

So the Call me Ash bubble. Let's be honest, everyone equips it, and then places the traps, then unequips it.

Just make the +1 trap part a passive, so it applies even if unequipped. I can't see how this could break the game.

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By @dawn nacelle
Funguy watch recipe

Make it so you can craft more watches from 300 time thingies after doing fungies quest

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By @opaque talon
Lower Grade Dungeon Weapons Not Added to the Slab

The Slab is a welcome addition to Idleon, but the fact that dungeon weapons and armor are part of The Slab is a possible oversight as weapons of lower grade to the starting weapon are no longer obtainable by any means, including creating a new character.

Make it that either all dungeon weapons below the grade of the starting weapon be added to the slab, by that I mean all dungeon weapons, spears, bows, fisticuffs, all of it.

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By @gritty cobalt
The slab - limited/old items
Before this update looty only mattered for a small increase in hunter dmg and just general flexing

Now looty affects all sorts of bonuses in the game through the slab

So, if u are a veteran that didn't think to drop any item u had on the ground and pick it up again (starter hat for example or unique quest item that became obsolete or old starter weapon in dungeon that u have to pick with each character) or a new player that can't get all the limited special items of the past or a mix of both;

You will be missing out on w5 bonuses

TL;DR
Looty/Slab is now much more important, please make a way to get the looty/slab count for unique items/items that cant be reclaimed and are lost for those that can't get them anymore

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By @vocal dew and @gilded quiver
Skills : Divinity = Too long to wait . . .

Just greatly reduce the waiting time of the "Link / Un-link" system, Because waiting 3 days for miscalculated thing, it can annoy more than one and I think some will understand my thought!

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By @eternal cairn 🌟 UBER TOP SUGGESTION 🌟 (71 Upvotes)
Boss gem vials
Add vials for boss gems (or boss parts) that increase the drop rate or decrease respawn time of or something like that but just for that 1 world so amaroks gem boosts world 1 and efaunts gem boosts world 2

**TL;DR: add vials for boss gems (or parts) that boost their own world **

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By @visual pollen
Better drop

Make all boss drop better in chaotic and nightmare difficulties, because 90% of Nightmare Amarok drop(like upgrade stones, food and potions) is useless. Same thing with ores. Everybody, who can mine even dementia dont need Upgrade Stone I nor Small Speed Potion

**TL;DR: Make endgame ores and bosses drop useful **

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By @fickle flare
Buff resource coupons
The resource coupons you can get as rare rewards from the arcade are really underwhelming. Make them give a stack as equal to your carry capacity for the item, and add the newer resources, up to the world you have unlocked. Alternatively, remove them as a reward, they are pretty much a wasted reward compared to the others

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By @glacial saddle
Increase gem drop from chaotic / nightmare bosses equal to keys it cost. Sucks it gives same amount as normal boss

(Mod Note: Nuff said)

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By @mint python
CHANGE THE MANA POTION GO GIVE %MORE NANA INSTEAD OF REGEN

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By @dusk thunder 🌟 TOP SUGGESTION 🌟 (62 Upvotes)
Chip & Jewel Rotation

Change the rotation to be 4 chips and 2 jewels per week instead of the current 2 chips and 1 jewel, as many new players or returning players will have to wait months in order to purchase all of the jewels or to collect a specific chip that they are looking for. Doubling the amount shown per week will make it much easier for newer players or returning players to progress.

TL;DR: double the amount of chips/jewels in world 4 shop weekly rotation.

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By @dark dawn
Maestro Armor

Journeyman got an armor set that boosted exp gains, which helps his whole crystal mob and rare hunting thing. Now, Maestro has to have his skills very high to keep his hand skills active on others. To do this, you want to have a set of each skill gear on him, since he's also super low efficiency compared to other classes. This runs into another problem though: bag space. Maestro has to juggle 4 skill sets, and a combat set.

Therefore, the solution is simple: combine the 4 skill sets into a maestro set. At the very least, Maestro boots from the 4 Lustre boots, and Maestro Legs from the 4 anvil tab 1 pants. The hat could use the paper boat + the 3 tab 2 hats, and the chest could use the 3 tab 2 chests + the journeyman one?

Perhaps they can just be crafted from the 4 components, perhaps combining them making a portion of the Maestro set, and you have to combine it with something else (Diabolical is looking pretty spare, would be a decent thing to merge with). This would create a Maestro set that give skill efficiency for w1&2 skills, as well as aetheically match the Maestro. Perhaps also include the Journeyman pieces and give exp and skill exp on top of the skill efficiency.

Combine skill pieces to make a Maestro Armor Set to save inventory spaces on Maestro

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By @forest lance
Add the new Identity Information to crew/ship tab

If identify is toggled on, then the the identity should also be displayed on the crew/ship tab, looks like:

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By @next moon 🌟 TOP SUGGESTION 🌟 (63 Upvotes)
Sailing UI Improvement
Managing boats/captains is rather difficult, not all boats fit on dock, ships/captains are not identified in crew tab and boats often overlap on map so it's hard to recall the right one.

Crew page should have full management so we can easily recall/match the ships like so:

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By @floral crown
**Confirmation for gods unlinking **

A confirmation prompt with warning for gods unlinking interface.
Triple confirmation with scary graphics, shaking screen and ominous background noise if kind.

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By @crude lintel
Retroactive slate items

I find it a bad practice and personally I find it offensive, that there are items that I can no longer get for the slate, like the starter hats, even trough I had on every char another one, they do not count, because I destroyed them, because of to little space in the storage (which is fully upgraded).
So make it that items like that are still available to players that play since the beginning.
Event items is fine, if you did not played at that time then it is ok to not get the items.

TL;DR: make items count that players had in the past. At least make the starter hats available through crafting.

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By @proud basin 🌟 UBER TOP SUGGESTION 🌟 (86 Upvotes)
Tabs for manage boats.
A lot of QoL. add tab where you can manage a boats. without targeting it on the map.

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Content Creator Suggestion (figured I'd add it separate from the others as it got so much approval), the Madlad Himself:

By @barren dirge ☠️ STAR SOOTHSAYER SUGGESTION STAR ☠️ (98 UPVOTES!)
Artifact Idea: Millennium Guzzle
Late game artifact that gives "No Bubble Left Behind" an ability to level up World 4 Bubbles and it's Ancient Form allows it to level World 5 bubbles.

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Caught up to date until 12/30/22
Would you like to see your idea in this channel? Go to #👀read-me and click on 💬 to submit suggestions and discuss them!
Due to the overwhelming amount of Best Suggestions this time around, I will be increasing the required upvotes to 60+
Also due to the amount of Top Suggestions, I will be increasing the required upvotes to 80+

**TL:DR; Best Suggestion Consideration = 60+happy , Top Suggestion Consideration = 80+happy **

high magnet
#

It is time peeps, more best suggestions to fuel the masses! One thing to start though, I've really appreciated all of the suggestions, and I've noticed
recently that we've been getting a lot more attention in #player-suggestions , many more votes and great suggestions in general, so thank you all!

🎉 😎 **Now, for your regularly scheduled program, here are the first best suggestions of 2023!**😎 🎊

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By @spring tangle and @orchid marten
Nested Crafting

Many crafted things usually require sub-items to be crafted, and those sub-items usually need sub-items and yada-yada. This usually takes time of constantly opening the chest and going back to the anvil in a long back-and-forth.
As an add-on to @small laurel 's suggestion of "Craft TO Storage", allow us to craft the final item we desire in a single click by having the game automatically craft the sub-items if you possess the materials to make everything.

tl;dr: Craft a complex item in 1 click instead of multiple clicks.

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By @neon hound
Show coin toss money modifier

Maestro skill coin toss says in it’s description that damage also increases the more money you have. But there’s no indicator of how much. Other skills have those fun displays for multiplicative or exponential modifiers and our best beginner skill should get the same treatment. Even if it’s just additive, displaying it makes it fall in line with other skills.

Tl;dr coin toss money modifier display goes brr

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By @worldly jasper
Change Divinity Gods Blessing and Passive locations

My suggestion is to swap these two terms because currently linked as a passive is deceptive to make players believe when not linked to Gods they still get the bonus, which isn't true. This can be fixed by swapping the 2 terms as shown in the pic below

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By @high magnet (Hey, that's me! happy )
Slab Unobtainable Item(s) Correction

Player does **NOT HAVE **unobtainable item(s): Remove the item(s) from slab, as in DON'T SHOW THEM in the slab (since you LITERALLY CANNOT OBTAIN THEM (in some cases, anymore)).

Player HAS unobtainable item(s): Add the item(s) to the slab where it/they would normally be, then increase max slab item(s) by however many unobtainable items the player has.

Example: If max obtainable items in game is 1300, then if you have 10 unobtainable items, increase max to 1310 "items found", and include said item(s) where they'd normally be in the slab.

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By @gentle galleon
Increase store stock in the first few worlds.
Food and potions are very low stock in the shops in the first few worlds. It would be great to have more available, especially for quests and recipes that require a large number of a shop item.

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By @runic pendant and @smoky rune 🌟 TOP SUGGESTION 🌟 (94 Votes)
Drop Toggle

It would be really nice if I could click on drops on a monster card to toggle whether they drop or not. When I'm active farming, some of these items clog up my inventory and causes auto-loot to not grab the drops I actually want.

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By @azure wren 🌟 TOP SUGGESTION 🌟 (83 Votes)
Bribes
We need more of them. They have been neglected long enough and I gotta pay somebody off

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By @nocturne dust
Greenstack slab
If we reached 10mil on any ressource to get the greenstack damage bonus it should stay permament, so we dont need to keep it always above 10mil.

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By @cold elm
Make Efuant Speed Killable Like Troll
So same as with troll, finishing Xth boss task, allows for hitting up to 5 times efaunt head before it receives shield - This allows for (much faster) killing 1 arm and going straight for boss, instead of having to go all around it and destroying each arm separately.

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By @fallen marlin
Stop gem shop items counting for The Slab/Looty
Your original speech went around the premise that "I hate pay to win", but by counting gem shop items such as the new limited time rings towards Looty, it introduces a FOMO issue, basically stating "you get +4 to looty if you throw near to $20 at the game".

Solution: Keep the items in, just don't let them count towards looty/slab.

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By @fluid idol
Blunder Hills Card Set Buff

We all know that the Blunder Hills Card Set bonus is really really bad. At one point every Character will be over lvl 50 and make this set actually useless and the only reason the increase the stars is for flexing.
Why not change it so that the EXP Buff is applied to the Character with the lowest lvl so that it has an actual use to people that are far and find it annoying to lvl up the rest of the goons (you still have to equip the set with the lowest character though).

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By @deep jetty
**ArrowUp Permanent Green Stack - Crypto Exchanger Blobulyte **

Losing green stacks is one of the major causes of micro-management for mid and end-game players.
It would be useful and fun to have a npc (A blobulyte would be perfect in my opinion) who takes 10M (or more, tbd and balanced) stack of a resource and permanently give a green stack on that resource.

TLDR: Permanent green stack for a given resource by spending x of that resource on a npc

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By @fossil hollow
World 4 does not feel complete

World 4 feels very empty to me. the only fully developed part beeing the Town and the skills in it.
W4 features a whooping 5 quest npcs and all of them feel very shallow and only included to give a small tutorial on the Skills. Only 1 Npc gives a interesting quest line (Capital P)

there are no secrets. there are no side areas. There is no Main quest. (excpet the small Tutorial Part.

w4 feels like a pure mechanical update without any of the charm we had in the earlier worlds.

so i would hope that we could get more w4 content that will make it more fun to actually play.

tldr: w4 is missing a lot of content the worlds before it had. especially quests and secrets

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By @hasty peak
Get the Old Events Back
Bring back the summer event, halloween event, x-mas event, or Even an entirely new event
TL;DR: bring event back=happy

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By @worldly jasper 🌟 TOP SUGGESTION 🌟 (84 Votes)
Fix Fishing

Proposed changes in pic. Trying to do Sampling is currently worse than stabbing your own eye out

TL:DR See Pic

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By @north steeple
Need new Tier Cogs
Maybe lv 150 / 300 to unlock Cogs. Better Cogs happier Cons. Cogs

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By @lofty sandal
Gold Food Coupon Update
Suggestion: Update the gold food coupons so that they pick from all the gold foods and not just 4.

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By @snow thunder and @north loom 💀 🌟 UBER TOP SUGGESTION 🌟 💀 (111 votes (nice))
Make the chip shop sell a full set of chips every week, getting chips is straight up one of the worst things due to how limited they are and how some of them only appear once in several MONTHS, so what I am suggesting is basically this
week 1: sell all the green chips
week 2: sell all the blue chips
week 3: sell all the red chips
week 4: sell all the orange chips
week 5: sell all the black chips
It would make getting chips so much easier and not tedious as hell

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By @charred roost
Active Coin Toss Change

Change the MMan coin toss to function similarly to the bubo's Chemical Warfare attack. They can fly in random trajectories, 1 diagonal each side and 1 up, anything really.

Its current form is good for very limited circumstances like dungeons or bosses, I would imagine the vast majority of people rarely ever throw the coins unless actively playing.

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By @hidden briar 🌟 TOP SUGGESTION 🌟 (84 votes)
Limiting Reagent in Refinery

Show the "weak link" in each Refinery slot. Basically what material would run out first. So to take the first one Redox Combustion as an example, if you would run out of Spore Caps first before Copper Ore then it could show a red outline around it in the material list. Possibly with the second material to run out having a yellow outline. This would let you know which resource you need to get more of without having to figure out yourself which one is needed. It's easy to see what is needed once it runs out, but you'd preferably want to make sure you don't run out.

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By @ivory temple 🌟 TOP SUGGESTION 🌟 (80 votes)
**"Max Level" **

its simple, just switch the upgrade button for "max level" in those cases.

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By @ruby plume 💀 🌟 UBER TOP SUGGESTION 🌟 💀 (118 votes)
**Allow us to spend resources from Storage while upgrading the Anvil. **

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By @runic pendant
BobJoePickle Sale

On the weekend of April 1st (April Fools) , Lava should make it so that the shop sells 1,131,663,600 BobJoePickles so that we can make out the vial. This would be very funny, and very epic, while also providing us some much needed Nothing%

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By @meager bobcat
Possible sailing improvement
The solution to not lose chests without increasing the chest pile can be implementing the egg upgrade mechanic like in W4 or IS to chests. At first, all of the possible slots are filled with lowest grade chests. Then, after getting an overflow chest, we get a chance of an chest upgrade to a higher tier. Like that there wouldn't be a situation where we return to the almost empty pile of 1-2 chests (after let's say 10h of afk) after limiting it to a higher tier like now. Although it kinda renders the chest tier artefact essentially useless.

tl;dr implement egg upgrade mechanic to the sailing chests so as to limit/cope with the lost chests.

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By @vagrant needle 🌟 TOP SUGGESTION 🌟 (84 votes)
Allow rapid spending of anvil points
Since lava is adding a way to reset anvil points, and our characters have 1000+ anvil points each, I want to save my fingers some RSI when I go to reinvest them. Ideally allow us to hold the button when investing to invest more and more rapidly, like you can with buying bulk items at the shop

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By @tame raft
**A system to select/deselect which skills are automatically used by AFK mode like so: **

The ability to see the checkboxes would only be when setting up your skill bars so mobile players aren't hitting it accidentally.

Reasoning: This way folks who are semi-actively afking will be able to pop their most powerful skills when they need to rather than on cooldown.

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By @fossil hollow
Automate Minimum chest in sailing

Right now you have to guess what the correct chest lvl is for the amount of AFK time you will do. This is extremly annoying.

My Suggestion is: when your treasure pile is full and a Shop brings back a high Rank chest. It replaces the lowest Rank chest in the pile.

So If the pile is filled with wooden chests and a boat arrives with a Iron chest. It would replace a wooden chest with a Iron chest.

Consequence would be that boats never wait in the Port.

Tldr: If pile is full boats still travel and throw away the lowest lvl chest for Higher ones

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By @rapid bough
Refinery Cost per hour
A "Materials per hour" option at the Refinery to see how many Items will be used in an hour

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By @toxic violet
Rewards for 1-5 rolls on red dice in Arcade

In the arcade, if you get a red dice pop up, you only get a 1 in 6 chance of rolling a 6, resulting in a ballpit of fury minigame to get more balls. I would recommend adding different rewards for lower rolls to make it so dice rolls don't result in zero reward if you don't roll a 6. Maybe associate the roll with something else in that bracket's loot table? Example: While playing arcade, a ball rolls in the purple zone and I get a Dice popup. I click on the dice, and it results in a 3. Instead of zero reward it should give some other reward in the purple bracket loot table that's associated with a 3 (perhaps in this case, candy).
TL;DR: Modify red dice in arcade to give some reward for 1-5 rolls

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By @rugged minnow 🌟 TOP SUGGESTION 🌟 (82 votes)
More Artifact Ideas (Content Suggestion)
Some artifact suggestions that address a few bottlenecks for new(ish) players reaching World 5.

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By @frosty raft
Crafting from storage also uses items in inventory:

I am just tired of having to craft copper boot, put in storage, craft iron boot, put in storage, craft gold boot, etc. So instead, when we craft the copper boot we cant hit craft from storage without taking that small but tedious time to go back and forth from anvil to chest.

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By @quasi finch
Make suggestions great again

As of now, almost every single suggestion in best-suggestions-✅ is not implemented and we also did not get any information whatsoever if it is planned to do anything with said suggestions.
This makes it feel like the whole suggestion thing is useless and if any suggestion actually gets implemented it might have just been something that lava planned to do anyway.
Yes, some stuff gets pinned by lava and we very rarely get an actual response, but that is for like 1% of the best suggestions at best.

From a rough average, we get about 2 updates a month to best suggestions. It isn't that much to ask for ~30 minutes per month to look over the best suggestions and give a short response to each.

(Mod Note: As someone who does these suggestions, don't you think I wouldn't do it if he wasn't checking them, but i get what you're saying eh )

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By @autumn sparrow
Buff W2 and W3 Dungeons
I don't know about you guys but i'm pretty sad that only w1 dungeon gets all the attention. Maybe buff the credit gains or do a few tweaks to other stuff.

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By @gritty cobalt
colored bits
please add bit color to alchemy bubble costs to prevent these kind of costs (QQQ)

alternatively (could be a toggle) use scientific notation for bit costs
edit: apparently scientific notation already exists (after QQQ) - can use it instead instead of QQ and QQQ
also could use some visual changes to make it look a bit better and not go over the liquid image

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By @fallen marlin and @pseudo sleet
Increase drop rate of grandfrogger eye

For context, my credit stat boosts are maxed, I'm rank 51, and I can normally solo grandfrogger 4 with time to spare.

It shouldn't occur, where you simply cannot get a grandfrogger eye after clearing the entire map, and chopping the tree over 150 times.

I'm suggesting a guaranteed grandfrogger eye drop within X amount of chromatium frog kills.

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By @steady canyon 💀 🌟 UBER TOP SUGGESTION 🌟 💀 (111 votes (nice))
Visuals for Boosted Cogs
Add visuals to see which cogs are boosted with Build Rate or Flaggy Rate.

I've made some examples of what it could look like:
First image is an example of how it could look.
Second image is with percentages boosted shown

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By @worldly jasper
Fix Stamp Reduction calculations

Stamp reductions don't make any sense, below is a picture of stamp level 32 saying I don't have enough levels when ALL my characters are Worship 80. The stamp should match skill level BEFORE reducing effectiveness.

Tl:DR make stamps only reduce after they go past the skill level for more ease of understanding and not a hidden formula

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By @devout delta
Swap Obol sets

I'd like it if I could swap entire obol pages between characters by simply dragging the characters onto each other. Like this

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By @flat basalt
Make a proper sailing UI to fix the clutter of ships

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Caught up to date until 01/30/22
Would you like to see your idea in this channel? Go to #👀read-me and click on 💬 to submit suggestions and discuss them!
REMEMBER THAT I CHANGED THE REQS LAST TIME, 60+ UPVOTES FOR CONSIDERATION, 80+ FOR A TOP SUGGESTION

#best-suggestions-✅ message
**FOR THE START OF THIS MONTHS BEST SUGGESTIONS 🙏 **

high magnet
#

I had some confusion about how I handle some of the suggestions, so I'll let you in on a little best-suggestions secret 😎

For suggestions made within the last 2 days of a month, i give a mercy rule, you only need to get 55 votes for 2 days, and 45 votes for 1 day. HOWEVER, i DO go back and look at the last 2 days of the month and I include any suggestions that reached 60 upvotes.

If I still managed to miss your suggestion, please reach out to me in #player-sug-discuss , thanks everyone for being so active! Hearto

high magnet
#

GAMERS! Assemble. It is time for another month of best suggestions! Thank you all for your continued support and suggestions!
One thing I'd like to add to this announcement is to please use #player-sug-discuss if you want to improve your suggestions! ❤️

😎 **Now, for your awesome suggestions that keep the wheel turning! Let's start this March off great!**😎

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By @serene ivy
Fix typo in skill description

The 10th skill on Squire and Barbarian have the wrong name for the bubble in their skill description, this confused me a while because I literally could not find the bubble for this skill. New players will have the same problem.

Should be a more than easy to fix, it's a one word change

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By @plush siren 🌟 TOP SUGGESTION 🌟 (90 votes)
Colour Marking for maxed Talents

With the range on Library books, Beyond Talent and Arctis i entirely lost track by now. 😄
It would be really nice to see at one look where we could spend our points, instead of clicking each single skill until seeing the green upgrade button!

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By @real crystal 🌟 TOP SUGGESTION 🌟 (81 votes)
Add a "Last Online" Column to Guilds

It would make organizing my guild with 100+ members easier.
I could see which members are inactive and can remove them if necessary.

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By @odd heath
Auto claim GP..

Maybe its just me but most of the time when i see that i earned GP i dont open menu to claim it, just feels too much work for casual lazy bastard like me, it would be awesome to have some skill or clan passive that allows to automatically claim GP when its available

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By @thorn lodge
Sailing suggestion:
Remove the insane change that was recently made to sailing until the underlying issue is fixed. I understand the "saving sailing progress by closing the window" thing was unintended but it made the system playable without logging in every two hours.

Sailing either needs to have a much larger cap on treasure chests (40ish) or rarer chests being much less rare so we can cut low tier chests out without losing 90% of our gains.

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By @warm gale 🌟 TOP SUGGESTION 🌟 (83 votes)
Time forecast on ship hover

Add semi transparent time forecasts on ships while you hover it over any given island before you commit to sending it out.
So you dont have to untangle your entire "sent out" ship pile to relocate it.

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By @quiet raven
Give World 3 Prayers a Slider

In idle skilling, you can upgrade certain buffs with BP, or with Shrine loot. We have the ability to manually set what level the buff is at in order to maximize gains. If we add this to the world 3 prayers, we can upgrade it without fear that it will kill gains. I know this has been suggested many times, but I want to bring it back into the limelight!

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By @worldly jasper 🌟 TOP SUGGESTION 🌟 (97 votes)
Change Laboratory Chip Shop to Daily Resets

We are approaching the 1 year mark on the W4 release and Chips are on a 1 week rotation, with some of the best ones only appearing 4-6 times per year. My suggestion is to change this to have them rotate daily, the Schedule can remain the same, just at a faster rate due to the new change.

TL:DR Change Weekly Chips to Daily Chips

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By @fresh cloak 🌟 TOP SUGGESTION 🌟 (84 votes)
Make nightmare versions of bosses require less cards to upgrade

Problem: Nightmare versions of bosses (i.e. Radiant Amarok) require an absurd amount of cards in order to complete, as an example both Amarok and Chaotic Amarok require 24 stars to get to 4*, however Radiant Amarok requires 160 cards in order to get to max.

Solution: Make the cards require less stars in order to upgrade, it is obvious that the current system nearly REQUIRES you to pay-to-win and buy the 4 star cardifier in order to complete the card without spending thousands of hours farming the keys (if its even possible for the boss you are trying to 4 star) or take the pack opening approach where you are once again paying to accelerate your progression and hoping that you will get the cards you need.

We don't need to be able to get the nightmare version maxed within a week of release but adjusting the numbers would greatly help the player base (This could be done when a new world is released just like other previous world content gets nerfed/adjusted to be easier to clear).

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By @scenic parrot and @open summit 🌟 TOP SUGGESTION 🌟 (combined 140+ votes)
Add respective chopping leaves to every world's Crystal mobs

Problem: Let's face it, nobody really chops outside of getting levels and cards (relatively easy and quick). We then sample and move on and do more productive things. W1 and 3 crystals mobs drop a small amount of leaves and this allows us to green stack them.... eventually. Keep it consistent and add the related world's leaf to each crystal so we can feasibly green stack them in world 2, 4, 5, and onwards. Though admittedly this only addresses the issue for players who are able to active play.

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By @torpid grail
Tab 2 EXP talents have misleading descriptions

Tempestuous Emotions claims to increase EXP from "all Specialized Skills", but does NOT benefit gains from Construction or Gaming despite Divine Knight specialising in both of those skills. The description of all 2nd tab EXP talents should be edited to make it clear that they ONLY increase gains from [Mining and Fishing].

TL:DR Update descriptions for all 2nd tab EXP talents

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By @real crystal 🌟 TOP SUGGESTION 🌟 (95 votes)
Make Starter Hats buyable in W1 Town Shop

New Players can redecide if the don't like their first choice and i could finally scratch off 4 entries in the slab, that i currently can not obtain.

(**MOD NOTE: PLEASE LAVA I WANT THIS TOO! **lavapls )

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By @smoky rune 🌟 TOP SUGGESTION 🌟 (81 votes)
Increase DK shockwave height

Currently, DK's and their disciples can hit enemies on other platforms with their shockwaves... sometimes. The shockwaves seem to have a larger hitbox on the bottom of the shockwave, so you can hit enemies on lower platforms, but you can not hit enemies on platforms a little bit higher than you as seen in the attached image. Having a disciple placed on a lower platform sucks since it leads to slower kills. How about just make it consistent no matter which platform you shoot shockwaves from?

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By @fresh cloak
Make quest items be instantly a part of the Slab on quest completion

Solution: Using a similar logic to the one that is now present when crafting an item we can see that we finally have the Technology to progress Looty The Slab without needing to do drop the items on the floor and pick them up. Change the system to detect if an item ever has entered your inventory or storage instead. We've been asking for this for a long time and now that crafting works other elements of the game should follow.

TLDR: Slab Everything CI4

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By @hollow kelp 🌟 TOP SUGGESTION 🌟 (93 votes)
QoL for tower defense: Autosnap towers on the side of other towers that are already placed.

We would not have to look for that correct pixel if we want to be precise, and would make placing tower faster.

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By @rare lintel 🌟 TOP SUGGESTION 🌟 (89 votes)
Chef hat for blood berserker: we need a hat for our cook

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By @marble kernel 🌟 TOP SUGGESTION 🌟 (85 votes)
add "New colloseum" play button, like the boss replay button

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By @proven scaffold 🌟 TOP SUGGESTION 🌟 (83 votes)
150 bonus is useless make it connection range:

the time it takes to reach wave 150-200 is VERY long and you need to be at quite a decently far stage to even think of reaching it, by that stage you would have already 100% decked out lab

there are abundant bonuses for line width which satisfy the lab with much much more width to spare so 150 should not be a line width bonus rather a connection
range bonus so it would have any use

maybe even a 5% bonus of range or even less would be better

TL:DR : too late in the game to be useful make it connection range

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By @fossil hollow
Remove or significantly reduce the CD on "UWU RAWRR" Hunter Talent to make Beast Master a good active Class

Dk as we all know can clear on good maps the whole screen in a second and instantly respawn everything back
Hunter/Beast Master would have the same ability to do that with UWU rawrr but sadly the 2 minute cd makes it absolutly unusable and very innefficent
therefore i would suggest to buff this ability to either no CD or a very low one like DKs respawn

Hunter/Beastmaster does not have the incredible ORB that buffs loot by a insane amount or the great aoe damge Bubo has to instantly kill all mobs.
so that would counterbalance the instant respawn ability UWU rawrr gets at lvl 200+ on many monsters.

Right now UWU Rawrr is active for 30 seconds and then on cooldown for 90 more seconds (or 78 seconds with 10% CD reduction)

The respawn time for monsters with w5 mobs respawning at 43-47 seconds. And in earlier worlds (with the merit maxed) 32-44 Seconds.

tldr: in a World where we can instantly destroy whole screens and respawn monsters with DK and Bubo.
Beastmaster also deserves to become a viable active class by removing the CD on UWU RAWRRR

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By @smoky rune
Siege Breaker cannons moved back a little.

Currently Siege Breaker's 2 cannon skills spawn the projectile a ways in front of your character, which means if a mob is right in front of you, it just completely avoids getting hit. Move the cannon spawns to behind the Siege Breaker so the shots come out over your character

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By @steep tangle **🌟 UPER DUBER SUGGESTION 🌟 (123 VOTES) 💀 **
**make it so when a hat gets premium it can be placed on any character 😦 **

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By @fossil hollow **🌟 UPER DUBER(er) SUGGESTION 🌟 (125 VOTES) 💀 💀 **
**Lower the Gold Twine Requirement on "Thin Veil of The Troll" **

Right now "Thin Veil of The Troll" requires 10 Gold Twines to be crafted.
This is problematic because Gold Twine is a 1:1.000.000 drop from Flombeiges which is extremly hard to farm.
with a x10 DR it would take a estimated 270 hours to get them

It was ok to have such a hillariously long grind when w5 wasnt out yet, because it was a nice goal for endgamers and a great achievment to get it

With w5 though we need the "Thin Veil of The Troll" to craft the w5 helmet (and presumable the w6 helmets)
Which everyone (presumably) wants to do.
This makes helmet crafting MAGNITUDES harder/grindier then any other armor craft.
As even with Full DR gear it will take weeks or months to get it enough Gold twines.

For comparison: The Troll Boots need 8x a 1:166.667 drop (with x10 DR estimatad 60 hour grind)
and Body Armor needs 25x a 1:50.000 drop(with 10x DR estimated 35 hour grind)
(Troll Pants dont require a rare drop)

tldr: lower Gold Twine Requirement or make it easier to farm them

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By @supple quarry
New forge upgrades

Desc: It takes 2 hours without any upgrades to smelt 1 dreadlo bar. 12 bars per day. You need 2500 for one (!) magma helmet. It will took you ~ 208 days to craft one (!) magma helmet using 1 forge slot and ~ 13 days using all 16 forge slots, which is still very slow, since we are also need to smelt void ore to acquire nullo salt. I'm not sure how faster it will be with all the upgrades and magma barrels, but it is still p a i n f u l l y slow. W4 came out like few months ago and I'm still smelting my 50k starfire bars to craft maestro weapon.

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By @somber schooner 🌟 TOP SUGGESTION 🌟 (84 votes)
NPC Locations in Quest Log

If you're like me and forget where the NPC was for "x" Quest when you haven't handled it in a while, rather than looking up on the wiki where said NPC was it would show in the Quests tab on whatever quest you're looking at.

Rough example:

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By @dawn dawn
Lock storage chest slots

It would be nice to be able to lock storage chest slots so that quick deposit can't fill them up. I just want to be able to always have a few slots to swap gear and other things between characters without having to take random trash that's filled up the storage out. For example, I would want to lock this many slots so I can swap chopping gear between characters without worry about juggling items that fill up the empty slots.
These slots would also be ignored by the autosort feature.

http://shared.ferrous.space/LegendsOfIdleon-20230212203940166.png

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By @nocturne dust
Maybe add a small bonus to cranium cooking skill:

10-15% of cranium progress effects sigils progress
I feel like to level sigils is way to slow even with maxed gemshop bonuses.

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By @faint apex
**Lower lvl craft for "set of troll" **

After the release of world 5 and the appearance of new things, there was one oddity. In order to craft a set from the 5th world, you need to craft a set from a troll. But the required level for crafting a troll is higher than for the 5th world set. It's a bit counterintuitive. Can you fix it?

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By @warm ridge from RAD-82 on Steam
🌟**(SUBER UBER** (steam) SUGGESTION) 🌟 (100 VOTES) 💀

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RAD-82: "It is annoying when the Pirate Flag goes away and all of the Plunder Ye Deceased coins go to waste. Can we have the Pirate Flag timer pause while the coin counter on it is greater than zero?"

Lava: "No, but I see what you're saying... I may add in a system where it "overspawns" monsters based on how many coins the flag ends with :D"

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By @odd heath 🌟 TOP SUGGESTION 🌟 (89 votes)
Auto kick players from party who leave map (optional)

Option for party creators in dungeons, to auto kick players who leave map. Too many players join party, leave map, take ages to come back or do not come back at all, Adding toggle button that says "auto kick grey" would speed up making party a lot.

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By @snow wraith
Add a pity system to dungeon shop talent books, a player shouldn't have to spend over 4 months of dungeon credits due to bad luck with RNG

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By @smoky rune
New artifact Idea: Hunter Sets Traps for Everybody

New artifact that allows Hunters to set everybody else's trapping slots WHILE using the stats of the Hunter. Any Experience gained would be given to the respective character though. Normal/Ancient would give 50%/100% Exp and critters when done this way. A needed boost to Trapping! Plus save SO MUCH TIME setting them up.

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By @exotic wing **🌟 UPER DUBER SUGGESTION 🌟 (110 VOTES) 💀 **
Alter Death Note Layout
Do to every Mob having differnt length names the kill amounts are all over the place, making it difficult to read.
If all the kill amounts where aligned to the right side the numbers would be much clearer and easier to read as depicted in the mock up bellow, as well as an over all cleaner look

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By @trail dock
Rework Taste Test on BB
Blood Berserker's Taste Test does not work well with how dish progression is laid out. At the start of W4 when a single salt produces multiple dishes it's fine. But with the later Territories, each salt only has one unique dish locked behind it. And all of this functionality is lost when not cooking new foods, no benefit for players only upgrading dishes. For a talent with a multiple day-long cooldown, it's completely subpar.

Make this talent analogous to Squire's Refinery Throttle talent. On use, it would provide an amount of Cooking AFK time that scales with points invested. Now it can be used to help upgrade dishes, as well as maintain in making new dishes easier to obtain.

tl;dr Taste Test on BB is very niche, make it give Cooking AFK time! Make it less niche!

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By @polar willow 🌟 TOP SUGGESTION 🌟 (97 votes)
Group Quests by NPC name
Group the Quests per name of the NPC, instead of having to click all the quests to find the one you are looking for.

TLDR : It's a little thing but in some cases it may be helpful, especially for new players

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By @smoky rune
**Gaming Plants no longer grow underneath imports. **

Give imports a "dead zone" underneath them where no plants will grow. Its very annoying to have to move some imports in order to hit the plant underneath it, especially with the shovel where you can't move it when you already clicked it for a bit. There is plenty of space in the garden! Tell the plants to stop being dumb!

Additionally give us a Squirrel Shackle so we can stop him from moving.

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By @true swan
Update paid cogs so they go back to actually being "the best in the game!"

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By @high basin
Support the Idle and Offline Afk aspect of the game, instead of active progression:

There are alot of suggestions to rework older elite classes to make them more active. I strongly disagree and feel it would hurt the game.

You are already far into finishing the Elemental sorcerer, but I really hope you make it afk friendly. 1 active class per main class is already exhausting

Many of us do not have the hardware/time to actively play on 1 class, let alone 3. This feels terrible as you have put permanent buffs behind them. Siege breaker: DR /XP boost and DKs printer size. This is perfectly acceptable to want players to play actively and rewarding them for it, but with the crystal gains and cranium on bubo as well as these 2 new classes, it feels as if the players who play the game because it allows them to go to work and then login a few days a week are getting left behind and forgotten by you. This will only continue if you add more active classes in the future

This has been especially seen in the current event. I understand this is your “most generous” event yet and I agree, however I have a bubo with lv 140 talents and 2.6x DR farming actively for the choco boxes. In 4 hours I have gotten 36 boxes. During the work week I cant play active, so I will miss out the event even tho I login everyday. If you implement choco boxs when afk faming this would allow players like me to still get the event rewards

Personally I signed up for this game and spent money because it respected my time, and the developer was an awesome guy who engaged with the player base and always had them in mind, slowly I am seeing them forget about the players who play AFK and it really hurts to see the new content and events be locked behind being active.

TL:DR: It is great to reward active play, but in future please support the Offline players who love this game.

#

By @plucky star 🌟 TOP SUGGESTION 🌟 (82 votes)
Make a warning/are you sure? popup when pressing a Yin/Yang cog. Accidentally deleted my Yang one 😦
Or make a "redeem" option, allowing players to reacquire purchased cogs up to the purchased limit

#

By @dim moat 🌟 TOP SUGGESTION 🌟 (88 votes)
Add pity to sailing relics

Given the chance is so low, statistically there will be some outliers where players wont get a artifact or its ancient variant even after months of farming it. There should be a pity system built in to guarantee an artifact or its ancient variant if enough chests from that island have been opened without getting a artifact or ancient.

#

By @twin mauve **🌟 UPER DUBER SUGGESTION 🌟 (102 VOTES) 💀 **
1. Deathnote QoL

  1. Adding the Deathnote Counter to Monster Cards for progress. It provides convenient information for people who are building deathnote w/o requiring them to go to W3 to see if they're done with a particular mob or not.
#

By @frank imp
Add something to do with excess cards

Once you have alot of cards, what else can you really do with them once you have too many?
Which is why i think it would be cool to exchange cards for bonuses or dmg, so theres at least some benefit to having alot of the same cards.

TLDR: Exchange excess cards for bonuses

#

By @charred roost
Plain and simple, I think we are at a point in the game where there's no real reason for money to be unique to each character/storage.

Just make it all consolidated and a currency across the entire account.

#

By @torpid grail
Boar stuck, BOAR STUCK

Allow Boars to move between platforms like Flatulent Spirits already are able to. This will prevent issues like in the image below, where the Boar is stuck on the ladder for its entire life (I cry). An alternative solution could be, while Auto attack is on, Boar can only be cast on platforms where enemies spawn. This alternative solution would be better damage-wise because Flatulent Spirits often end up wandering onto platforms without enemies on.
TL:DR improve Boars so they don't get stuck

#

Caught up to date until 02/28/23
Would you like to see your idea in this channel? Go to 👀read-me and click on 💬 to submit suggestions and discuss them!
**🌟 90+ Upvotes for consideration and 110+ Upvotes for a TOP SUGGESTION! 🌟 **

#best-suggestions-✅ message
**FOR THE START OF THIS MONTHS BEST SUGGESTIONS 🙏 **

warm ridge
#

Everyone vote happy eh mad, and I'll be taking a look at these for next update!
This is a suggestion, so vote happy or I'm legally obliged to NOT do it D:

warm ridge
warm ridge
# high magnet

mmmm perhaps... you can easily manually Kick, but this could help make it clear to everyone that CH_IconGreyMembers players need to be kicked

warm ridge
# high magnet

yes a most sumptuously succinct change indeed, its been done. Shame unto those who voted eh for this!! They deserve nothing but the most blocky of lego bricks to step on accidentally!

warm ridge
warm ridge
# high magnet

lame, pathetic attempt at a best suggestion, shocked this one made the list

warm ridge
# high magnet

Are you certain of this? I remember coding Ying & Yang cogs to be un-deletable, and indeed I just tried this right now on the live version and was unable to delete either Yin or Yang cogs. Please make a formal #bug-reports-🐛 about this if you're certain this actually happened

warm ridge
high magnet
#

Don't forget to vote for your favorites above! I took a sneak peak at some of the suggestions for this month and I am blown away! Keep it up everyone, I'll be back on the 1st to showcase them all to you! Hearto

high magnet
#

IT IS TIME! Thank you everyone for being so patient with me in waiting 4 days later than scheduled for these best suggestions!
You'll all be happy to know that I feel I did great on my Exam, and I thank you all for supporting me in my decision to postpone!

NOW for your (semi) normally scheduled best suggestions! There's A LOT of good ones this time around, so let's get into it! 😎

#

By @worldly jasper
Add Auto Rank up to Refinery

Currently you can set the Refinery to 10, 25,50, etc to auto refine Salts, but when set to 0% for the intention of ranking up Salts, the salt will stop producing when it reaches ready for rank up, If needed make a new setting for 100%. My suggestion is to allow it to automatically Rank up when it reaches max / ready for rank up. This will allow even more hands off and peace of mind for anyone who can't login to upgrade the rank for an extended amount of time.

TL: DR: We need auto rank up for setting to 0% (or 100% if new setting is made) for when it becomes full

#

By @violet heath
Happy Hour dungeon times

I would like to suggest that we can get a timer List ingame where we see when happy dungeon will be active again to make it for people who are busy in real life actually able to plan & join.

The List could appear after you click on this. (see screenshot)
The time frame should be for a whole week, if possible even more.

#

By @ruby plume
Add left information window to "Crystal Countdown" Maestro skill to see, which special skills already got discount and what size of it.

#

By @crisp rapids
**Include multi-resources into afk exp gains **
You may or may not know, multi-ore does not affect afk exp gains, tho while active it does and it gives up to 4x exp with 300%, same goes for fishing, catching, chopping. Can we have it so it does?

#

By @open summit
CHANGE BONUS TO SOMETHING USEFUL
We can agree that quest exp is basically useless because it's so small and the scaling is bad
Change the bonus to something else like class exp or skill exp....

#

By @foggy fractal
make wisdom do more
agi gives speed and crit chance
str gives crit damage and health
and wis gives... boss damage?
this is completely useless for most characters and would be much better with a different basic buff

#

By @sullen moth
Reference bubble icons in the popup tooltip

My GF suggested to me that the tooltips in alchemy should display the relative bubble symbols as she has trouble recalling the specific bubble she has selected.
This is a an even better idea since lava has added bubble sprites to every bubble 🙂 🫧

#

By @odd heath
Indicator that shows that there are enough resources to level up

Would be really handy if we could see here can we upgrade something or not, so we dont run to storage and back all the time to check

#

By @hollow cave
Ability to change the daily reset.

Currently for me the daily reset is too early, when I get home don't have much time to do daily tasks. It would be nice to change the daily reset to a time that suits you better. Especially for events if I decided to login late. To counter possible abuse there could be a 2 week cooldown or something else.

Tldr: custom daily reset. Would help especially for events. And people in different timezones.

#

By @alpine ocean
QoL Change to the Character Select screen:
Display the current activity characters without having to click on them. Either with a style similar to the provided example, or just using Icons (Swords for Fighting, Pickaxe for Mining, Axe for Chopping, etc.)

#

By @molten zenith
Option to disable damage numbers and other special effects to reduce lag

Problem: The recent performance improvements have been great and are very appreciated but unfortunately my game still crashes before I reach wave 120 in Glublin Tower Defense. It would be great if there was anything I could do to prevent the game from crashing and allow me to reach the waves that my towers actually are capable of.

Suggested Solution: An option to disable/reduce special effects such as damage numbers and attack animations. Something similar to pet arena's high performance setting, for tower defense.

#

By @velvet mica
Guild Daily task change
Make it so instead of doing tasks for world 1 and world 2 change it so you just have to do any 1-2 tasks from any of the worlds.

#

By @radiant sandal
Properly fill up forge with 'deposit' button

Let's say the forge currently has a max of 5000 and I have 2 stacks of 2600 ores, pressing the quick deposit button only puts in the first stack and completely ignores the second because it would slightly go over the forge's max stack. In another scenario the forge has a max of 5000, but my character's max is 5100, the quick deposit does nothing because my 1 stack is too much for the forge to hold. Can we make it so that even if we hold too much for the forge to handle, the quick deposit will always take the max it can and just leave the balance in our inventory anyway? It's a small thing but still having to manually drag the ores into the forge to ensure it's smelting the max amount of ores kinda defeats the purpose of the quick deposit.

TL;DR: Quick deposit in forge takes the forge's max stack and leaves balance in inventory instead of ignoring if inventory stack exceeds forge's max

#

By @cloud mason and @zenith lintel 🌟 TOP SUGGESTION 🌟 (110+ votes)
more pages for filtering
title speaks for itself (suggested by people in general chat)

#

By @true swan
show base kills + multikills instead of just total kills

Helps with drop calculations to increase efficiency if needed

#

By @fossil hollow
Replace Hardcap on Chips with Softcaps
Right now 2 Chips (+30% move Speed if total is less then 170% and +60% Drop Rate if total is less than 5.00x) become useless once you reach threshholds in the stat they buff

my suggestion is to instead give them a softcap and make them give a smaller bonus when you are over the Hardcap.
maybe around 20% of the original bonus

so if you are over x5 DR and equip the DR chip you get 12% dr instead of 60% dr from it

the movespeed one becomes very early useless as you can increase movespeed easily with food. so that one benefits the most from the change

tldr: make 2 chips usable for people with high DR/movespeed

#

By @fossil hollow
Rework of The Limited Time Gem Deals
This suggestion is mainly important for people that don't have a steady "large" income and cant easily spend 20$+ a month on a game.

Limited Gem packs are the best deal you can get for your Money.
The Downside of the System is that they are Limited and you only ever see 1 at a time.

  1. Limited:
    These Packs aren't really limited. we have seasonal packs that only appear during special events or when lava feels like it and we have special packs that get rotated in in random interval.
    this "Scarcity" of Packs leads to a psychological effect called Fomo (or Fear of Missing out)
    Leading buyers to buy more just because they fear of not getting it before it leaves (even if it will return)
    This Suggestion IS NOT about removing Fomo from packs.
    As its a very unreasonable thing to remove as it will directly lower profits.

this Suggestion is about:
2. You only see 1 pack at a time
Packs only appear in the small Banner at the bottom right of the Gem Shop. and there are always Multiple Packs active at the same Time.
BUT the packs are stacked on top of each other and you can only buy the pack at the Top. (for everyone that's the Autoloot pack and for me the Lava Supporter)
this leads to people missing out the packs they really want.
In this case right now the Snozzy cap pack which is considered the best Pack in the Game BUT people cant see it because Lava supporter has a higher priority.
Basicly Forcing you to buy it first.

  1. The Suggestion
    Make a new Gemshop page that contains all Packs that are active right now so people can spend money on the packs they want to buy
    As people who don't want to buy Auto loot are forced to buy it and many more packs to get the pack they want.

tldr: Allow People to spend Money on the Pack they want by showing them all packs at the same time.

#

By @crimson sapphire
Update drop rate table

It would be nice I think to upgrade the droprate table's view in the cards tabs.
For example, when you have a high droprate multiplier, the numbers shown for a certain table would be calculated according to your char's droprate multiplier.

TL;DR Upgrade droprate table (card tab) according to droprate multiplier.

#

By @true spoke
Trophy Storage QoL
The ability to store trophies in a similar manner as npc tokens.
they start taking up quite a bit of space once you have multiple copies of each one.

#

By @violet heath
more uses for the second water type

#

By @prisma quartz
Reworks for the earlier Elite Classes

Elite classes have a new pattern where they can all

  1. Active effectively through big AoE and respawn mechanics.
  2. Have a bonus to give to your whole family based on how much you active on them.

Reworking Blood Berserker, Beastmaster, and Bubonic Conjurer with these features in mind would be nice. Obviously Bubo would need a bit less love than the others since its respawn mechanic is strong already.

As an example: Blood Berserker could have an ability that allows them to challenge the chieftain of the current mobs, spawning one massive monster that has a lot more hp and rewards. They can have another ability that gives everyone % multikill based on the number of chieftains slain.

TL;DR - Some love for the OG Elites

#

By @granite siren
** NO button for sailing **
If there is an intended method for closing sailing, I don't know what it is, please add something that is obviously for closing the sailing menu

#

By @vagrant forge
please make it so that you can finish dungeon runs early, i dont like just sitting around for 3+ minutes when i finish a good run

#

By @spiral brook
Make craft food recipes from tab 1 and 2 x10
Instead of making 1 logfries make it 10 for 60 logs 30 pots. You never really need to make 1. The hold down to craft multiple was a nice feature but i think this small changes helps even more for items you often want to craft several thousand of as a time

Foods to be changed:
Ironbite
Logfries
Peanut
Bullet
FMJ
Slurpin Herm
Buttered Toasted Butter

Note the quest Old Timey Crafting' would need to also be updated as it currently requires 225 bullets

#

By @unkempt spruce
Allow us to move chips between all characters like in the Obol interface instead of having to unequip and reequip

#

By @ivory temple
Revive Class-exclusive Equipments!

1- They were so nice and strong giving specific bonuses to the classes, like EXP for Beginners, Crit damage for mages, Movespeed for Archers and Defense (ehh... well..) for Warriors.
2- IF we could get w4 and w5 versions of those equipments, what about using the old W1, 2, 3 equipments as materials for the Crafting tree? So they get a little more life in the game.
3- Normal equipments like Cooper to Magma could still exist normally, but should be used as materials to something even more powerful and focused, like an ultimate w5 mage robe that instead of giving 5% ALL STAT, could give 7% or more WIS.

TLDR: Bring Class equipments back to life, they're fun and good looking

#

By @slender nest and @flint iron 🌟 TOP SUGGESTION 🌟 (110+ votes)
More merit purchases for w1 3 4

Description: you can end up quite a few merits left over in these worlds, some interesting merit purchases would be nice for them

examples:
W1 5- 5% carry cap for 1 point ea?
W3 5- 5% printer output for 6 points ea? (with all merits bought you can have 30+ left over)
w4 5- 2% base giant spawn rate for 1-3 points ea? (with all merits you can have well over 15 left)
as theres 2 slots for w4 another bonus would be nice

theres a number of nice things you can add for these merit points that would let us spend them and get nice bonuses for completing tasks

TLDR: more merit purchases for a few worlds

#

By @honest cloud
Party Finder

We've all been in this situation. There is a happy hour, you try to find party, you wait for 5 minutes spamming things like "lfg", "lfp" and "inv me", you finally join the party and half of the party is afk and you can't start and then everyone leaves. If I get this right it is because of the limit of people you can see on the map at the same time. Pulling everyone together to the same world is probably very demanding for it.

What if there was a classical old party finder where there is a list with open parties? There would be no longer necessity for a mass teleport to the same world since you were able to teleport to the world of the party leader after joining his party. There could be also an option for the party leader to call his teammates. Something like the happy hour or random event pop-up.

#

By @unreal lintel
Replace resource coupons in the arcade

As of now the resource coupons dropped in the arcade are useless, even for new players.
I suggest they could be replaced with '3D printer vouchers' that can be traded in for x amount of hours worth of printing depending on what tier of voucher you have.
This will make the vouchers value scale through out the whole idleon experience since better sample sizes will give more resources instead of as it is now with a fixed resource amount
The vouchers could be inspired by time candy so, 1h(blue), 2h(red), 4h(green) and 12h(black and yellow) etc... for each loot table in the arcade.

TLDR: Replace resource coupons in arcade with 3D printer vouchers to make them useful.

#

By @quasi finch 🌟 TOP SUGGESTION 🌟 (112 votes)
More automation

With every patch there is more and more stuff to take care of.
It becomes easy to lose track and get lost or simply forget about a feature for a long time.
There is also stuff that is painful to do manually.

Examples of stuff that could be automated:

  1. Construction
  • The game could automatically claim cogs and filter them depending on a setting you can edit at any time.
  • Buildings could auto complete the build and start building the next level if you have the materials to upgrade.
  1. Alchemy
  • Excess liquid could be automatically converted to Rate and Cap upgrades.
  • Bubbles could have a toggle to auto upgrade when the materials requirements are met.
  1. Post Office
  • The Beryllium upgrade on the Atom collider is a step in the right direction, it would however take years until that actually uses enough pens.
    It causes actual physical and mental pain to use a large amount of pens.

Those are just a couple examples that come to mind right now.
The suggestion by no means has to be limited to them.
It just feels wrong having to sink time into early world mechanics.

Automation Arm already exists, why not expand it.

#

By @fossil hollow
Automatic Item removal from Chest always leaves at least 1 item in chest

Right now we have we have many ways to remove items from storage automaticly or by spending them
in these cases we can easily put a item to 0 and if that happens and you filly our storage again (f.e. "deposit all",Telekinetic Storage)
you can easily fill that now free slot with another item and therefore there is no room for the item

This happens most often with refinery (especially salts) and Forge Conveyer Belt (put ores into smelter)
In Theorie this can also happen in alchemy with Bubble upgrades and Vial upgrades (f.e. Atom collider set to 100 Million, you upgrade a vial to lvl 11 leaving you with exactly 0 mats)
Nutrient Neural network (replaces food from storage to food slot)(VERY BAD if you use event food,as you want to keep atleast 1 for sampling)
and Crafting from storage (relevant for rare item drops)

Tldr: nothing should remove the last item from as stack in a chest EXCEPT per hand from the player.

#

By @burnt copper
tower defence high performance

Make a toggle for tower defence to hide damage or do what it does on pet arena
Because at later lvls it start lagging alot
Especially so on mobile

Tldr:make a high performance mode for tower defence

#

By @loud falcon
There should be a way to check all active buffs (talents, alchemy, lab, cooking, shrines, cards, etc) and the effects of each

#

By @atomic hawk
**All Sail Button
**
For sailing, the islands have a button that assigns all available ships to sail to the island cause dragging and dropping 20 ships to the same island is kinda tiring.

TLDR: Smoother way to assign multiple ships to 1 island

#

By @long compass
**New Sailing tab for island assignments lavapls lavapls lavapls **

From seeing all of the sailing complaints and suggestions, it is true managing the islands each ship is sailing to is currently extremely difficult and tedious because of the overlapping ship icons on the map. In my case, I have a few ships that all have the same speed assigned to the same island, and are literally jumbled together on top of each other on the map because of it, making it impossible to return a specific ship let alone trying to read the letter and number labels on them.

To resolve this difficulty, my suggestion is to just add a 3rd tab in the sailing screen that basically mimics the main visual map tab but in a simple table format, one row for each sailor/ship (similar to 3d printer where each character has their own row) where it clearly shows the sailor stats and ship stats, as well as a selection field that lists all the available unlocked islands so players can choose which island the sailor/ship is assigned to . With this addition, players can easily assign ships without accidentally returning the wrong ship due to overlapping ship icons and flipping back and forth between tabs just to check stats, while still preserving the current visual map view tab.

TLDR: Sailing map is too difficult/impossible to manage. Add a 3rd tab to sailing that displays sailors/ships in a table format each with their own selection for which island to sail to.

#

By @young halo
A true Set Changer

For the love of the Almighty and Beyond, could we please get a set changer that actually changes everything. Micro Managing 10 characters late game feels like a Punishment, every single time an activity change is needed, it is required to check Prayers, Constellations, Cards, Card Set, Bubbles, Talents, Chips, Gear, Food, Obols... It is insane!

#

By @next void
W5 Killroy rewards

We have W4 rewards at Killroy skullshop why not add W5 Sailing and Gaming "candies" too? make them cost like idk 15 or 20 for one since they give like 8h of progress

TLDR; Add W5 sailing and gaming "candies" to killroy shop

#

By @proper arrow 🌟 TOP SUGGESTION 🌟 (110 votes)
PLS Idling In W4/W5 Town Should Automatically Trigger Town Skilling
If a player leaves a character in World 4 or 5 town, the game should assume they are doing Cooking or Divinity skilling. It should be impossible to be in W4/W5 town and have the NOTHING status. Nothing is worse than coming back and finding your character was accidentally left in town, and you made no progress. This is just a nice QoL improvement.

TLDR: Idling in W4/5 should auto assume town skilling instead of NOTHING.

#

By @sullen dawn
**Title: 5_ Make it easier for guild leaders to lead **

CI4 Add a way to inform members of your guild with a "mailbox" system,
So that you can directly inform members of a decision or others things.

CI4 Add a description in the guild menu,
So that you can write rules that everyone can see.

TLDR: Guild "MailBox" and Description. lavapls

#

By @open pine
POW10 Skill gains for offline players

With the addition of the the newest elite classes lava added new pow10 skills which are only stackable by playing said class actively. It makes the game more of a second monitor game, which im personally a fan of, but I see an issue with it for mobile/offline only players.

So id like to suggest a way for said players to get those stacks offline by having them gain a really low percentage of the highest amount gained per skill use per map.

For example DK managed to get a highscore of 200 stacks of Orb on gmush map. Now when the DK farms offline he will gain 1% of those 200 Orb kills every 5 minutes or maybe every "skill cd". The stacks can only be gained while he is only on that map, no town skilling or anything like that.

In my opinion something in that regard would be a welcome addition for players who are turned off by the active playstyle the game currently goes for.

TLDR: low gains with Offline progress for the elite POW10 Skills

#

By @mental siren 🌟 UBER TOP SUGGESTION 🌟 (126 votes)
A toggle to show which cards are passive

#

By @lone sluice and @tranquil inlet
Placement of boots in anvil.

Id suggest switching places between logger and bandito boots to match with sets above them. Logger is under archer armour and helmet, bandito is below mages.

#

By @loud falcon
Set hp/mp back to 100% after leaving dungeon (or back to hp/mp user had when entering dungeon)

#

By @muted quiver
**Add sigil progress to Omniphau please...anything **🙏
177days, max bonus.

#

By @velvet mica 🌟 SUPER UBER TOP SUGGESTION 🌟 (136 votes)
Change cooking to be an account skill.
Cooking seems like it should just be an account wide level instead of a per character skill level.

#

By @nova bluff
There should be a bribe to allow you to use resources from your storage to upgrade stamps as long as you have the material capacity on your character so you don't have to recheck your storage for every material or run back and forth to reload

#

By @smoky rune 🌟 TOP SUGGESTION 🌟 (110 votes)
Better Glitterbug prayer

Slight change that the Crystal Mobs spawned by a Giant Mob are now GIANT Crystal Mobs!

#

By @wet sundial
to implement a button to hold down when purchasing anvil point purchase. there's 600 points of clicking for 10 characters.... unbelievable!

#

By @violet kernel
Swapping obol sets between characters

With the addition of the character obols access a few patches ago, and swapping one obol for another between all characters, there really should be a feature allowing for the complete transfer of the entire obol pages from one character to the other. If I'm gonna resample oak on three different mages, it would save me loads of time by just clicking a button that would let me "switch" both obol pages from the character on which I previously sampled oak on to the current one. Manually clicking, dragging, and dropping an entire page of obols really isn't my favorite part of IdleOn.

TLDR: Let us switch an entire characters obol page with another character in the simple click of a button!

#

By @noble vector
Add a Full Class Reset

Adding a full class reset (resetting all the way down to beginner) would make it so much less of a game-ruining problem if you pick three of the same class. By this I don't mean being able to set all your characters to different classes freely, I mean an item that could only be obtained a few times, or at least is rare enough or given sparingly enough to not pose a huge problem. It would mostly just serve as a way to reverse any big mistakes people make with their class choices.

TL;DR, Add the option to reset classes once or twice, it can't hurt too much if it's balanced well

#

By @torpid grail 🌟 TOP SUGGESTION 🌟 (122 votes)
Easier trapping

It currently takes dozens of clicks per character to amend your trapping setup, far more than any other skill in the game. Making trapping cards and ALL other trap bonuses be passive would go a long way towards streamlining the trapping experience, because at the moment I've personally avoided improving my setup for months because of the enormous list of things you have to do in order to maximise your gains. My ideal trapping experience would look like: I can log in on my Hunter, place and edit all my traps, and switch back to them every few hours to loot my critters. At the moment trapping has all the "trappings" of an account-wide skill, but only half of the functionality. It's like if, for Sailing, your characters each had their own ship and captain and to edit your fleet you had to switch to each character individually and equip a bunch of sailing cards, bubbles and star signs.

TL:DR Allow players to fully interact with trapping without ever having to switch away from Hunter.

#

By @violet heath 🌟 TOP SUGGESTION 🌟 (113 votes)
Give us a way to use these skills without logging the characters who have them... Maybe through a new 'Mechanic arm' upgrade or so...

You know... sometimes we just want to save long "AFK gains" for these characters, but at the same time, we want to use these skills...

#

By @quartz shale
Anvil hammer allocation similar to all personal tab in Obols

It'd make anvil a lot less tedious if you could allocate everyone's hammers in production tab of anvil on a single char trough Quick Ref, rather than logging onto every single one separately.

#

By @solemn pendant
Make combustion not usable unless Inflamed.
Currently the skill is nigh useless in Auto due to the cooldown of the two abilities not being the same and the skill not having any effect unless the player is inflamed.

#

By @rare arrow 🌟 TOP SUGGESTION 🌟 (115 votes)
QOL Update for Mman Crystal Countdown.

Make Crystal Countdow modify maestro's Skill Info Window so when you reach the Max Discount on a Skill the Lv label is shown green instead of the Standard White. As shown on the pic.

TLDR; Make Crystal Countdown easy to check in a fast and easy way

#

By @grand palm 🌟 SUPER UBER TOP SUGGESTION 🌟 (156 votes)
Make pete reclaim-able. I haven't slabbed it and I won't ever make a second maestro EVER Grumblo

#

By @ashen stag
Replay/Rank up functionality for territory battles

-Minimum: Give us the option to replay a territory battle to test out compositions and our pets
-Rewarded: Make it so we can infinitely rank up a territory by fighting a stronger version of the territory fight, each time we rank up, the timer for spices would be reduced, this wouldn't impact balancing in any significant way due to there already being a soft cap of around 400 or so spices. And it would also not gatekeep anyone from getting the spices, would just allow people to get more out of breeding if they choose to.

#

By @granite siren
** GP Milestone Incentives **
Currently there isn't much of a reason to worry about contributing GP to your guild, I think it would be interesting if hitting these milestones applied a multiplier to the Guild Bonuses.
That way players have a little personal agency over raising the bonus for themselves as a reward for contributing GP to the guild to raise the bonuses for everyone. I feel like it would really help people get more involved with their guilds.

tl;dr: GP Milestones apply a small multiplier to guild bonuses to reward people for helping the guild

#

By @brazen island 🌟 TOP SUGGESTION 🌟 (126 votes)
Greened Resources Improvement
Currently, greened resource stacked is counted by what you have in the chest. It'd be nice to make the greened resource a 1-time thing to do and display them on The Slab so you know what you've greened (see attached). This would be a good QoL that'll save you from having to 10m a resource again if you ever use them up elsewhere and potentially free up storage space for any unwanted resources (aka low level food/potions...)

TL:DR: Make greened resources a permanent bonus once they hit 10m and display them on The Slab

#

By @snow spire 🌟 TOP SUGGESTION 🌟 (119 votes)
Add Obols to the W4 & W5 drop tables:

It feels weird that each of the monsters throughout Worlds 1, 2, & 3 all have the rare chance of dropping an Obol, yet once you enter World 4 & World 5, they are no longer available as a drop.

TL:DR Obols in W4/W5

high magnet
#

Caught up to date until 03/31/23
Would you like to see your idea in this channel? Go to 👀read-me and click on 💬 to submit suggestions and discuss them!
**🌟 90+ Upvotes for consideration and 110+ Upvotes for a TOP SUGGESTION! 🌟 **

**If you are confused on why there is such a big jump in requirements, take any economy course to find out 👍 **

warm ridge
# high magnet

based and truth-pilled, it has been done for next update

high magnet
#

WE ARE BACK! It is time for the next batch of suggestions, this time being for the month of** April!**

Please remember that the requirements are subject to change and HAVE been changing, this month's requirements will be the same as last Hearto

#

By @cosmic herald & @rotund comet
Skilling Claiming cards could be passive

Cards like Fire Forge, Cinder Forge (Smithing EXP), Shiny Critter Chance Cards like Blobfish and Froge and others that are meant to be slotted before claiming skilling gains and nowhere else could become passive, mainly for QoL and not having to change your set for max gains every time you need to claim rewards.
TL:DR - Cards that are slotted for claiming and taken off instantly could be passive instead

#

By @frank imp
Let us use colo tickets from inside the colosseum

So, yknow how when you fight bosses, you have this little indicator that lets you refight bosses if you have the keys on you?
Well, why not have that but for colosseum, so when you beat the colosseum, you can just redo the colo without having to leave the portal and reenter the colo.

#

By @quasi finch 🌟 TOP SUGGESTION 🌟 (115 votes)
Change the "The True Pirate" Achievement

1 million plunderous kills currently requires around 5500 hours (around 230 days non stop) active on one of two specific maps (best maps for active SB being Tremor Worms and Citringes) - even for endgame.
That is not only unrealistic to achieve, but there is also not really a reward for doing it.

My suggestion would be to either give a major buff to plunderous mob spawn rate or drastically reduce the amount of kills required.

#

By @proud stream
How many spirals you're getting preview

Minor QoL thing, it would be nice to see how many gene spirals you're trading your afk gains for. Killing two birds with one stone by card farming while grinding genes feels like a bit of a gamble since if only 1 card drops it might be worth it to splice anyway, this would make it easier to decide. Using advanced image-synthesizing AI stolen from area 53, 2 more secretive than 51, called "MS paint" I made an example:

tl;dr: the little box in the image

#

By @proud stream
Active play loot log
I like seeing all the dopamine drips on the afk gains screen. Since active play has become so necessary I, and a lot of other people I'm sure, find myself turning on auto and letting it run for a few hours at a time while I'm doing dishes or suffering employment. Having a log of what was dropped while doing this would be nice. You can check your inventory for certain drops but things like obols, cards, and third thing aren't seen this way. Spitball details would be:

  • resets when you switch characters or change maps
  • Maybe show how many crystal mobs spawned too?
  • maybe just a chat box tab to keep screen clear of clutter
    I spent $11,032 US dollars to hire a professional MS paint enthusiast to create a simulacrum of this in incredible detail, behold

tl;dr: Auto gains window somewhere to see what you get while literally afk but not mechanically afk

#

By @frozen aspen
Refinery Upgrades

Problem: Everyone knows salts are a nightmare and no one wants to use 3D printing to keep salts going forever. Things like souls and critters cannot be 3D printed and present a big AFK cap for salts. Essentially making it content that not many like to interact with at all nor do they want any more salts as it works currently.

However, with 5 unused tabs, we could maybe convert some of them into upgrade tabs where we can upgrade the refinery to work more efficiently when it comes to what resources are used and how much is being used. I know the refinery also has a salt cap of 1 million, further upgrades only increase resource cost and how quickly we get to 1 million salts.

Solution: Other than current refinery speed upgrades, we could look at reducing material cost or even eliminating certain materials being used from higher level salts. Or like atoms and alchemy, we could have an alternate resource cost for salts that can be toggled to be used without the need to 3D print/collect traps/souls regularly, only the one resource. Could be one different resource for each set of 3 salts which would reduce the required resource farming currently to two and open up the possibility of introducing new salts in the future. Whether the resource is simply stuff from later worlds being "worth" more and being accepted form of ingredient or a new resource entirely like atoms.

TL/DR: Introduce new upgrades/resource for salts to not require constant farming of earlier world resources to keep refinery running. Possibly opening up more salts in the future.

#

By @barren dirge
Stackable Unlink God Usages
So we all know linking is weekly but a good idea is for every week that you don't unlink gods it adds 1 to a counter and can cap out at 5 so you can save your links for a big print day and reapply the gods back without haven't to wait for reset and feel like your not maximizing you god unlinking.

#

By @cold pewter
Make mega crit hits different color.
When having low mega crit chance it's hard to tell when you mega crit when everything is same color.

#

By @proven gazelle
Alchemy Liquid Overflow Decanting

Give us an option to auto-decant Alchemy Liquids once they're full so we don't lose out on liquid gain if we active on Bubo while at work or something. Being able to automatically boost up the cap or rate would be a great help in increasing all liquids.

Tldr: Make Auto-Decanting liquids a thing

#

By @deft lynx
It is not clear where the ships are sailing

#

By @tiny patrol
New quickref item ~ The Clock

lol literally just a clock you click on and get A list of "Time to Next XYZ "

Where XYZ is populated with Refinery Cycle Times, next Book times, next Baba Yaga spawn, next W1 minigame, next Happy Hour etc

You get the gist 🤘

#

By @glacial tapir
World 2 achievement "Trial by Time" can become impossible to achieve

If you get pretty far into the game, and you don't accomplish this achievement, it becomes impossible to get your movespeed down to 132%, even with the star sign. My recommendation is either an item that you can get from a world 2 quest or from the shop to reduce your player's movespeed. Either this, or reworking the way the achievement works. "Run from Town to Efaunt's Tomb in under 2 minutes, without equipping any speed potions. No teleporting" could also work 👍

#

By @granite siren 🌟 TOP SUGGESTION 🌟 (110 votes)
** Mining Statue droplist update **
Lumberbob drops from all sources of mining XP, but the Mining Statue only drops from the earliest sources of chopping XP.
Please update the Mining Statue to drop from all sources of chopping XP

#

By @nocturne path
This guy is sad.. give him a map or something 🥲

#

By @smoky rune 🌟 TOP SUGGESTION 🌟 (114 votes)
Change Refinery Throttle from forced cycles to refinery time.

The throttle loses a lot of value when you start pumping down refinery times to a couple of minutes per cycle. Change Refinery Throttle to provide flat time like MMan's Printer throttle talent so it stays constantly valuable the further into the game you go. (Don't provide chance to reset cd like Mman's printer talent though)

#

By @smoky rune
Add super secret pro gamer option to Post Office

Make it so double clicking this symbol will use a pen on that order.

#

By @quasi hatch
Atom collider stamp cost reduction toggle

Could we add an option to toggle the atom collider stamp cost reduction bonus on/off? Often I find myself wanting to upgrade a stamp but i can't because I'm waiting for the cost reduction to build up for a different stamp

#

By @muted quiver
Guild shop

Able to spend your contribution points earnt (separated from total) on stuff like cosmetic or stuff similar to Killroy shop
This will give players more of a reason to farm out guild points

#

By @hollow cave
Remove the portals at the beginning of a colosseum run

There is already an end run button, I see no reason for there to be a portal at the start which teleports me out when I miss click on a keyboard, wasting my 6 tickets.

Alternative Solution: we end the colosseum too quickly we get a full refund on tickets.

Tldr: we already have an end run button, remove invisible portals at the start of colosseum to prevent blunders.

#

By @scenic parrot
Give Lucky Harvest achievement wiggle room

For the record, I hit 777 on two different occasions with different setups, did not get the achievement.

Due to the nature of gaming (w5 skill), once your multipliers get high enough, you inevitably get estimates and rounding. Due to this rounding, the displayed number isn't particularly accurate. This makes it annoying when you're trying to hit exact numbers, hence the achievement. This leads to situations where calculating the numbers makes adjusting variables (DK talent, squirrel, etc.) to hit the achievement particularly annoying.

Solution: Please allow for a margin of error for the "Lucky Harvest" achievement just like the "Perfect Trade Deal" for +/- .01 or even .02 so there's a bit of wiggle room.

#

By @hot narwhal
**Remove the Lv infront of every skills number for cleaner interface, the total lv is stated at the top. It should be already self explatanory what those numbers are :p **

#

By @south spade
**Shiny Pet level
**
the level in the Teams overview is changed to be the actual level of the shiny. Makes is way easier to identify the pet to put in the fenceyard without switching menus.

#

By @toxic violet 🌟 UBER TOP SUGGESTION 🌟 (141 votes)
Have an upgrade system for the arcade where various pre-selected spots for barriers would be placed down as you upgrade, preventing the ball from going left in that particular area and therefore slowly improving the arcade rewards

#

By @tame mountain
Make levels of prayers adjustable

Some prayers can have negative effects if you level them too high, which you can't revert and that's bad. I'd like to just max everything out and adjust accordingly.

For example:
Maybe I jus't dont need the +177% acc and -88.5% dmg from Lvl. 50 Balance of precision right now and would prefer the +102% acc -51 dmg from Lvl. 25 Balance of precision at this point of time (Maybe that doesn't apply to super late game, but there are other cases)

#

By @scenic parrot 🌟 TOP SUGGESTION 🌟 (111 votes)
Rework Giant's Eye artifact to shiny passive speed rather than shiny chance

Given the current state of breeding, getting to 100% shiny chance is so incredibly easy and reachable with BARE minimal investment. This makes the shiny chance artifact completely pointless. This issue is exacerbated due to yellow bubble "Petting the Rift" being changed from a nonfunctional new pet breeding chance to now give "Shiny pet chance" per rift achieved (assuming it works).

Solution? Change the artifact to augment pet passive speed so that it can have a long lasting beneficial effect to everyone, as we'll be building up shiny pets in our pet pens for months and years to come. Maybe at a 25% rate per artifact tier? idk numbers up to your discretion.

P.S. If this goes through please don't make it additive to the shiny pet passive for shiny speed GuyMontag multiplicative please? hahaha 🙏

#

By @rare arrow 🌟 TOP SUGGESTION 🌟 (127 votes)
Improve Dirty Shovel

Right now Dirty Shovel (The nugget RNG roll from Gaming) doesn't reward you from leveling it up. Yes, it increase the min and max rolls of the nugget but that increase is a baseAmount * %Extra big nugget luck, meaning that at Lv130 Shovel, you'll have a lowest roll of 170 and a max roll of 270.000.

This system makes it in a way that progressing further in Gaming is just RNG Based, you'll end-up in a luck based time-gate, where you can spend months waiting for that nugget that allows you to reach the next threshold.

My suggestion: Improve the Dirty Shovel upgrade by making that every 25 Dirty Shovel lvs it increases min roll by 1000. So at Lv 130 Shovel you'll have a min roll of 5.370, leading this to a better overall progression in Gaming and removing a bit of that Luck factor.

TL;DR: Make Dirty Shovel more efficient removing some luck involved in gaming progression.

#

By @undone void
Be able to move the squirrel in gaming like others items. Sometimes you cannot click on plant where the squirrel is.

#

By @violet heath 🌟 TOP SUGGESTION 🌟 (110 votes)
make all completed quest items automatically filled in the slab GuyMontag

#

By @meager summit
Better captains

Suggestion: Once you unlock all islands, no longer receive captains with cloud discover chance.

#

By @zenith lintel
UI Improvement for "Silver Pens" use
Suggestion: Allow faster uses of pens through a toggle feature allowing you to instantly use a pen and complete an order if you are able.

#

By @violet kernel 🌟 UBER TOP SUGGESTION 🌟 (130 votes and a handful of super-reacts, ooooo)
**Please bring green megacrits back. **

It's now been what feels like forever since I saw you. What must have been a year has passed since the last time I saw the beautiful green text above the enemy mobs head, indicating that they got demolished hard by my beautiful megacrit.

The 10m+ damage visual update (feels like it unintentionally) over-rid the code for making megacrits green. I deeply miss it.

TLDR: Make megacrits green again

#

By @glacial tapir
More transparency on sources of damage.

as we all get further and further into the game it's hard to tell where we are getting our damage from, and when we strive for new goals we always wonder, is this +50% damage going to be humongous or is it part of another pool that's always saturated? It would be really nice to be able to see all the sources of damage that we've obtained in an infographic. this would help us find out where we're lacking in sources of damage, and would be much more simple to tell whether or not a bubble is worth the atom cost, or whether we should spend more of our resources elsewhere. If this gets a lot of support, we can also talk about expanding this change to other areas of the game, such as money multipliers & skilling efficiency multipliers.

TLDR; an infographic on damage sources. Could translate to other things down the line.

#

Caught up to date until 04/30/23
Would you like to see your idea in this channel? Go to 👀read-me and click on 💬 to submit suggestions and discuss them!
**🌟 90+ Upvotes for consideration and 110+ Upvotes for a TOP SUGGESTION! 🌟 **

Thank you all for yet another month of great suggestions, I love reading all of them, even the lesser voted ones! Hearto

#best-suggestions-✅ message
FOR THE START OF THIS MONTHS BEST SUGGESTIONS 🙏

warm ridge
high magnet
#

HELLO GAMERS!... I want to thank you for another month of best suggestions and I believe you'll really like this upcoming update!
(That's right, YOU, the whole lot of YOU!)

**Please remember that the requirements are subject to change and HAVE been changing, this month's requirements will be the same as last Hearto **

#

By @lavish adder
Chip Bonus Indicator
Add an indicator to cards, pendants, trophies and star signs to let you know that the bonuses are being doubled.

#

By @wintry osprey
Add this button to crafting in the Anvil.

#

By @thorn turtle
Gaming Quality of Life Improvements

Two things would vastly improve the experience of the gaming skill:
First: "Harvest All" button should exclude Chemical plants (even better would be a toggle for all plants maybe on the Mutations page, but this one plant alone would be a monumental improvement).
Second: Some minor "pity" bonus to golden nugget that resets after getting a new highest nugget. It doesn't have to be significant - maybe raising the floor of possible values or a minor percent increase for a higher nugget per "nugget attempt", but it is not fun praying for a 1 in 100000 chance to get a better nugget while some other players are progressing faster simply because they got lucky. It would be great to know that putting in the effort of grinding gaming is actually giving progress rather than just waiting to win a lottery.

#

By @quasi hatch
Click and hold to use multiple balloons

It has become fairly easy to accumulate thousands of balloons. Could we implement click and hold to use multiple at a time? At the moment you can only use them one per click and it is fairly tedious to repeat this motion over and over. Even a slowish speed, say 1 per second, would be an improvement and also avoid people using too many at once accidentally.

#

By @latent hornet 🌟 TOP SUGGESTION 🌟 (120 votes)
Make Hammer Hammer work like the trapping bauble

Change it to be a passive +1 item produced at the anvil (even when not equipped) and +x production speed when equipped
The idea is that sometimes i have to unequip it to do something else and then when i put it back on i have to go back to W1 to get that extra hammer working again and this would eliminate the need to go back

#

By @fresh cloak
**Game Optimizations for the longevity of Idleon ⚙️ **

I know that we've gotten several optimization patches in the past but as the game grows in scope and more players join in often they will first get acquainted with the game via phone simply due to accessibility.
A growing issue I see players ask more about is "My game crashes when doing X" "Game lagging in TD" etc. These things are not phone exclusive mind you, a high tower defense wave will grind the game to a halt at times, in no scenario should Idleon be taking up more memory than my simulator Android Studio that is running a scan.
Optimization is becoming more of a must rather than a QOL as players are pushed to play active now more than ever due to classes such as DK and ES not to mention that ES has "splashy" abilities that can also take a toll on the game when being used, whilst we are a "small" community a lot of us want the game to prosper and have been here through the good and bad times and as such I believe that there is a portion of us who are willing to help you in any way we can in order to achieve this.
Even small changes such as being able to remove damage numbers in TD could end up going a long way.

TLDR: Game is focusing more and more on active as such a portion of the users don't have devices that can withstand some activities, optimizing the game should be a high priority for the games longevity.

#

By @fleet crest
**Give upgrading the Pong Controller a purpose, please. EmojiSuperSad **

The game drives me nuts as well as the achievement attached to it. A bonus like "Slows down the enemy by XY%" or "Multiplicator for your Score by XY%" would at least give the possibility to reach the 25k in the long run when you miss the needed skills in the game.

TLDR: Please EmojiSuperSad

#

By @amber schooner
Make Post office quick access

At some point of the game, we're farming a lot of pens for Post office. Either for upgrading all boxes, or finishing myriad, or even, in some case, to get colo tickets or laddles from last company. Without taking into account that using all those pens is a pain and very time consumming, in the meantime, we can't play active, coz we're stuck in w2 town, losing precious time. Could it be possible to at least use pens in every map? (even if we cant increase boxes from afar, it would already help a lot)

TLDR: Can you make it so we can use pens in quick ref ?

#

By @rain pasture **
High-Performance Active Farming Mode**
When active farming with ES in particular enough lag is generated from all the mobs/drops/numbers/coins even with auto-loot that my game gets out of sync by about 25% (overnight 8 hr farm only gives 6 hr farm and is 2 hr out-of-sync). A high-performance active-farming mode which removes the drop/coin/number display would be amazing.
TLDR: High-performance mode removing most of active farming displays to reduce lag/sync issues.

#

By @proven scaffold 🌟 TOP SUGGESTION 🌟 (117 votes)
vip bookshelf is getting old an dusty

new vip star talents please

#

By @gritty cobalt 🌟 TOP SUGGESTION 🌟 (128 votes)
gaming snail change
the snail gives a very high multi (x2 multi per rank)
but at the same time is incredibly risky
since it can reset back to 0

lets say that over 2-3 weeks - you manage to get to rank 10 snail
and when u try another level up you reset 📉
that means u just lost x1024 bit multi 💸

so in essence - u r stuck in gaming for at least a few more days (cant upgrade anything - no use for bits and your 'new' multi is way lower that where u were before) GuyMontag

you are most likely stuck for more than just a few days - and more likely closer to how long it took you to reach snail rank 10
if it resets again on the way - will take even longer

it makes..... no sense to completely block a skill for so long just due to some rng sad
and there is nothing we can do about it to speed things up or to 'make things right' besides wait a few weeks without any gains from gaming
so please change the snail

options to change it 🔧 lavapls

  1. have snail be affected by gaming time afk gains like chemical/log/etc - that way it wont take as long to 'get back up' after a reset
  2. instead of resetting on a 'super fail' - instead lose one snail rank - it still hurts since u lose a multi - but it isnt as bad
  3. just remove the reset option altogether and maybe make it a bit harder to rank up

TL;DR
gaming snail has a chance to reset its multi back to 0
this is just plain wrong
change it to either:

  1. affect snail timer by chemical/log/gaming afk gains
  2. instead of resetting to 0 - lose one snail rank
  3. remove the option to reset to 0 completely
#

By @gusty swift
**Plant mutation unlocks in gaming is RNG gated: **
The current meta for rolling mutation unlocks is getting a few DNA and researching them before the % chance they provide starts to diminish drastically. This usually results in players rolling for a around or under 1% chance to unlock the next mutation.

While a unlock chance of 1% or lower is not unheard of in Idleon, this feature feels particularly punishing for the unlucky as plants mutation are a big part of the progression in gaming. In other w5 skills, if a player finds themselves struggling with a progression unlock(island, artifact, a new divinity) they can go back and work on upgrading other impactful progression enhancing upgrades (boats, captains, get earlier ancient or eldritch versions of artifacts) fairly easily or work towards getting a guaranteed unlock (100% chance ritual in divinity).

In gaming, players will hit a progression wall quickly when pursuing progression enhancing upgrades(imports, fertilizers and superbits) as their cost scale faster than the benefits that they provide. From my personal experience, the way to pass those progression walls is getting a "big bump" upgrade (getting a DK, unlocking bits related artifacts, rifts, etc). These big bumps typically come from outside of the skill or from mutation unlocks and imports meaning a unlucky player could theoretically unlock every upgrades that don't require bits and still be unable to progress to the next tier import or mutation.

Solution:
Add an upgrade to the % chance provided by units of DNAs either inside of gaming or outside. For example:
Research chance % upgrade in the mutation window. Spend bits to tune down the the diminishing returns on mutation research.
Have an artifact multiply the %chance by a certain amount per gaming levels.

or simply make the scaling less punishing, rewarding players for gathering, for example, a thousand DNA with a 20% chance at the last mutation unlock.

#

By @light pulsar
**Add a bonus/upgrade in somewhere that gives a stacking chance increase to rolling a better Gaming Nugget. **
Like "Every X digs you do without getting a better nugget then your current one, you get +Y% chance to dig a better one. Resets once you get a better one"
Sort of similar to the sailing artifact for shiny pets, or the stamp cost reducer.
Right now it feels like nuggets have a crazy amount of RNG for how much an impact they have.

#

By @quasi hatch 🌟 UBER TOP SUGGESTION 🌟 (143 upvotes and NO downvotes (nadda one))
Visual cue when shovel is ready

Could we add a visual cue when a nugget is ready to be collected from the shovel, so the icon changes? It feels bad clicking on it, not getting anything and resetting the timer having to wait another whole hour. It could be that the brown dirt turns gold, or there's a little sparkle.

#

By @next moon 🌟 TOP SUGGESTION 🌟 (112 votes)
Remove Killroy weekly point reset

Why am I spending gems on Kilroy only to have points taken away before I even get to spend them? What's the point of a weekly point reset at all even? It just doesn't make any sense. What does that even accomplish gameplay/balance wise?

At a minimum, it should let you spend old points until you earn new ones.

#

By @orchid roost
Rift bonus suggestion: Shrine mastery

Bonus suggestions
Shrines are always placed in the rift, and if you have the Moai head, manually placing shrines is no longer needed.
Shrines no longer need to be placed to earn xp.
Unlock secondary effects for shrines, for example:
Woodular shrine also gives Acc, Crit chance/damage or some other attack related bonus
Pantheon shrine gives extra coin.
(I don't think every shrine needs a secondary effect though)
Increase the effect of shrines based on total shrine levels, like +10% shrine effect for every 20 shrine levels

#

By @violet heath
bribes deserve more love
there should be more bribes overall and there could be bribes unlocked from skill milestones

#

By @quartz pivot
Captain Rerolling

It's kind of annoying being gated by RNG to a degree for decent captains to purchase. So i think it'd be nice if there was a way to reroll captains that you can buy in a given day (maybe a cap of 3 rerolls a day), where it costs gold (and each reroll additional reroll costs more gold) proportional to the amount of gold you had at daily reset (or something, so cost scales)

To somewhat balance it further, could also prevent rerolls after purchasing any given captain (or, dont reroll the slot where a captain was already purchased)

Tl;dr:
• Ability to spend gold bars to reroll captains you can purchase in a day
• Number of rerolls is capped
• Cost to reroll scales with number of rerolls done in a day and player's gold

#

By @loud folio
Shiny ID QOL

Have the screen in the picture highlight the shiny types that are currently in the fenceyard to make it easier to identify what your shiny is helping with without having to go back and forth (as the list of shinies will only grow, and already has quite a bit).

#

By Brian_pkmn 🌟 TOP SUGGESTION 🌟 (112 votes)
**Snail breakpoints **
At level 5, 10, 15, and 20, make a "checkpoint" for snail. With this system, the full reset goes back to your last "checkpoint" (i.e. if you got to level 5, you will only ever go down to level 5 until you reach level 10, which is the next checkpoint). Basically, "Who wants to be a millionaire" rules. I play idle games for the slow, consistent progression. RNG elements, especially ones as powerful as snail, make me want to quit because I can no longer guaranteeably "make number go bigger lmao"
TLDR : Snail RNG is bad idle game design and it makes me want to quit, give me checkpoints so I won't lose literally months worth of progress at level 19.

#

By @torpid grail
Readability of large numbers
Add a decimal separator to number displays. For example this ten million 10000000 could be written as 10,000,000 or 10.000.000 or 10 000 000. Now that crafting costs for W5 items are going into the millions, this UI improvement will be a big help readability-wise going forward.

#

By @nocturne path
make these work with leaf thief

#

By Adakos 🌟 TOP SUGGESTION 🌟 (117 votes)
RNG vs Reward: Balancing Idleon for Progress & Satisfaction

Dear Legends of Idleon Community and Lava,

Idleon's breadth and depth of activities like chopping various trees to brewing in alchemy charm us with the joy of incremental progress. However, the shift to worlds 4 and 5 has seen an increased reliance on RNG, resulting in frustration for many players.

New skills like Pet Breeding, Sailing and Gaming rely heavily on chance, with the odds of obtaining new pets, artifacts or plants being exceptionally low. Perhaps the most disheartening aspect of the increased RNG reliance is the distribution of weapon recipes in world 5. Shifting from the fair Merit unlock shop to unpredictable monster drops has unfortunately added an extra layer of randomness to progress, making it more difficult and less rewarding for players.

It's clear that RNG elements can add a thrilling aspect to games, but the current extent of their influence over progress in Idleon seems disproportionate and less enjoyable for players. Therefore, I suggest the implementation of a pity mechanic for RNG activities. Similar to other gacha games, after a certain number of attempts, players should be rewarded with a guaranteed success, adding an element of fairness and attainability that will motivate players to persist in their efforts. This adjustment can alleviate the discouragement stemming from continuous unsuccessful attempts and reignite players' engagement and satisfaction with the game.

Further, consider balancing RNG with reward-through-play. While RNG can add suspense, it'd be more rewarding if active gameplay was the main progress route, instead of luck.

To conclude, these adjustments aim to restore the enjoyment of incremental progress in Idleon, enhance player engagement, and strengthen the bond between the game and community.

#

By @stark stratus

make this faster respawn active all the time for Vman, wont make it as stronk as other respawn mechanics but would be nice so our Vman's can keep on bonking those mobs.

#

By @civic drift
Set smithing production for all characters like the new trapping

Add the new QoL feature for trapping to smithing as well for easier micromanaging.

#

By @final tusk
**Viaduct of The Gods liquid loss
**
Sometimes i want to temporarily remove a character from the lab which disables Viaduct of The Gods
Which then deletes ALL excess liquid stored

Please have the excess liquid STAY in alchemy when Viaduct is disabled 🥲

#

By @fluid latch
**Adding Crystal Countdown % to this list of information. Without the use of an outside website you can't check if you are done stacking it up. **

#

By @small mural 🌟 UBER MEGA OVERKILL TOP SUGGESTION 🌟 (163 upvotes, and its funny)
I actually think it would be pretty funny if he put in a different looking blobulyte with the next update, which says that the other one got fired for inside trading.
Funny idea, to make the misery that happened today a bit less worse. It's something to smile at and only ppl who've been here would actually understand the joke. Credits go to @verbal sedge tho, who came up with this really funny thing in the endgame chat.

#

By @fallen orbit 🌟 TOP SUGGESTION 🌟 (120 votes)
**Boss keys in speed running **

It' be nice if we didn't have to pay the keys to fight bosses while speed running, just remove the boss drops so that it can't be abused, right now you have to wait a few days if you want to get your best record since masters are worth 3.

#

By @trail dock
Bandit Bob Card Requirement for 5 Star Ruby Tier
As part of World 2's card set, Bandit Bob's card is an issue. Notably with the recent Five Star ruby tier from The Rift and how many cards can be collected on a given account.

The requirements to complete it exceed the normal amount of cards given to your account, making players who have completed Bandit Bob's quest line normally to be S.O.L., even if they did get the secret on all their characters once. The only way to do this legit currently is abuse exploits to get multiple card drops on one character, or use a Rubyfier. I'd ask for the requirements to be lowered.

tl;dr: Decrease requirement, currently impossible to get without gem shop purchase or exploits.

#

By @strange pebble
**A Mild Convenience (Store) **

I always forget to buy stuff from stores. How about a bribe or a automation arm which allows us to tag things in stores to allow them to auto-buy max per day (taking money out of chest and depositing straight to chest).

If you need to balance it somehow, make it based on if you have the quick shop unlocked from achievements.

Pls thx bai.

#

Caught up to date until 05/30/23
Would you like to see your idea in this channel? Go to 👀read-me and click on 💬 to submit suggestions and discuss them!
**🌟 90+ Upvotes for consideration and 110+ Upvotes for a TOP SUGGESTION! 🌟 **

**You guys are doing great, keep pushing towards the next big goal in your life and stay positive, it gets better Hearto **

#best-suggestions-✅ message
FOR THE START OF THIS MONTHS BEST SUGGESTIONS 🙏 (teehee 😆 )

high magnet
#

GAMERS! Assemble... for this month's best suggestions happy There are A LOT of good one's this time around, so let's get to it!

Thank you for all of your patience and support, the mod team appreciates it, and we hear all of you! Hearto Okay, here we go! (Min votes needed:80)

#

By @lofty sandal
**Since Vman is based on portals only, not loot, boss loot should be disabled during speedruns so that you don't have to stop and pick it up. **
And the boss entrances should be free because it's a damage gate, not trying to get loot.
TLDR: Make boss doors free during Vman speedrun, but disable boss loot so you don't have to wait and pick it up.

#

By @spark ocean
Maybe an arrow button to a second page with another status. For example: Card Drop Chance, Double Exp Chance, Crystal Spawn Chance.
And in skills info, add "Skill Prowess %" to the page.

#

By @limber yarrow
Add 1000 and max PObox options

#

By @spark ocean
**Buff This Talent. **
Currently in the game, leveling this talent to get a maximum of three poins of stats is useless.

#

By @spark ocean 🌟 TOP SUGGESTION 🌟 (103 votes)
Place your character's name above your head in the lab when we hover over it. I don't know who's who.
For mobile players, it would be a good idea to add an on/off toggle.

#

By @strange pebble
Chips are literally the worst; they should be either a daily refresh or have a ton more choice behind them.

#

By @ionic folio
Let us claim anvil items for all characters with 1 button. Similar to how it works in Trapping.

#

By @spark ocean
Display in MSA Totalizer how much exp and souls we receive.

#

By @dusty laurel
Eggs
Being able to use the Baba Yaga Eggs to hatch a Baba Yaga Pet. While your at it you should also add eggs for all other Mininbosses as followers as well as unique bonuses for all of them.

#

By @deep jetty
Remove this

#

By @ebon sandal
The pet that lets you access storage from anywhere should be a mimic.

#

By @languid veldt 🌟 UBER MEGA TOP SUGGESTION 🌟 (138 votes)
Make Companion system farmable in some way
Normal players will have only a few tries per rotation to acquire these insane Companions and I think you should be able to do some work to increase your chances. It is depressing to just wait each week for a small potential of receiving these game changing upgrades.

Possible fixes:
Make Green Gems farmable
Make Treat level farmable (and increase the max)
Bring Basketball game from Idle Skilling and make it reward players with Green Gems

TLDR: I want to do some work in game and feel like I've earned these upgrades

#

By @fallen root
If the only reason pets use green gems is to make them tradeable, make it so we can use blue gems to buy more untradeable pets, like the weekly ones

#

By @polar willow 🌟 UBER MEGA TOP SUGGESTION 🌟 (162 votes)
Make "Free Companion" timer on daily instead of weekly.

#

By @earnest rain 🌟 UBER MEGA TOP SUGGESTION 🌟 (151 votes)
**Give all players the ability to grind for Doot over 2-3 months. This way whales are happy with getting it sooner and the rest wont have the issue of missing out. Making it cost player earned GP would be a cool concept as that is a time gate on how fast you can obtain it **

high magnet
#

By @pliant grotto
Get a free companion every other day
Make free companions stackable (free companions can stack up to 10 and can be redeemed when the player wants to get companions)

#

By @slate jewel
Add death note to quick ref

#

By @plush lark
-Green gem for daily tasks/To-do list-
Add daily tasks that consist of things that we should be doing daily to progress.

Spend alchemy liquids
Claim balls
Post office
Etc, etc.

Reward per task could be 1 green gem. This wouldn't be too overpowered and would provide a source of free green gems. It would also act as a "to-do" list which would help us all. Even if we don't get green gems, would be nice for an in-game daily to do list type QoL

#

By @lavish finch
Change free companion time reset to weekly reset

Currently free companion reset is dependant on the launch of companions (or when you rolled for free companion, needs verification), so please make the reset of free companion together with weekly reset

TL;DR: Make free companion reset together with weekly reset

#

By @woeful garden
Performance mode in Worship.
Does not show damage, for less lag in high waves...

#

By @oak plover TOP SUGGESTION 🌟 (121 votes)
Make companions have an extremely low droprate for their enemy counterparts. It could be 1 time per account and not be tradable.

Ex: frogs have a 1/100,000,000 drop chance

Ex2: crystal custard have a 1/1,000,000

Ex3: doot has a 1/500

Still rare, but a reasonable f2p solution that would take a long time to "catch them all"

#

By @fast tendon
**Stack armor, tools, etc that have identical stats IN CHEST ONLY ( cause that will ruin some stamps ) so if you use stones on the tool or craft it with an specialist archer that gave it an alternative stats; it won't stack. **

#

By @hasty peak
Add In More Bribes!
Currently, The bribe buffs, at most, go up to W3, so I feel that W4 and W5 buffs should also be implemented. IT's been a year (or a year and a half) Since Mr.Pigibank "had time to clean up"
TL;DR, Stamps Pig needs more new bribes

#

Caught up to date until 06/30/23
Would you like to see your idea in this channel? Go to 👀read-me and click on 💬 to submit suggestions and discuss them!
**🌟 80+ Upvotes for consideration and 110+ Upvotes for a TOP SUGGESTION! 🌟 **

Hopefully I got around to all of them this time through! I agreed with a lot of points made today and hope they are heard. Hearto

high magnet
#

Hello there (Ahh, General Kerlobee), it's time for yet another POGtastic best suggestions! This time for the month of July!

Thank you all for being patient as I get back from a very pleasant vacation. A reminder that minimum votes required is 80!

#

By @deep horizon
Please, remove map portals during Worship.

#

By @silver peak
let us access and change prayers in quick ref

#

By @candid sorrel
Quests for green gems
Add daily quests (or something else) to make green gems obtainable for f2p players.(so it won't take years to get guaranteed doot)
Tl/Dr: add daily quests(or something else) for to make green obtainable for f2p

#

By @gray pivot
Scrap 3 chips, get one of your choice!

I've been getting the chips from the in-game shop (not the gem shop) since it came out on every rotation, and spend probably 12k gems on them, still there are a lot of chips I'm missing to not have to rotate between my chips everytime I want to collect my afk gains on everybody. Here's my suggestion to make it less annoying over time (which a lot of QoL have been about recently!)

Give the player the option to scrap for example 3 chips of his choice, to get one of his choice in exchange!

#

By @mossy void
**allow us to use this button to lock bank/storage slots too **

#

By @serene jetty
Remove the party size requirements for happy hours

#

By @sonic briar
Crystal mob chance
Make it so that we can see crystal mob chace in player stats like giant mob odds

#

By @jovial tartan TOP SUGGESTION 🌟 (120 votes)
Update Fence yard: Shiny
Currently, if you place a Shiny inside the fence yard you'll only be able to see the famous number STAR 1. Which is useless.
I suggest to replace this number with the current shiny level [STAR Lv.1], in order to not switch every single time to see it. It's a small QoL that will make the game smoother.
Here a visual example:

#

By @slim gate
Add goals for later game stages
When you have defeated all or most bosses and done most obvious tasks, it's easy to get a bit lost and find yourself just claiming the loot of all characters on a regular basis and not really knowing what you're aiming towards. I can imagine that this only gets worse for the players dealing trillions of damage per hit. This could be solved by having a few tiers of suggested goals. Based on this tier, you could get an estimate of how far you've progressed throughout the game, and you could unlock the tasks of a next tier by having completed a certain percentage of the previous one. The rewards for these tasks should mainly be cosmetic, as their goal is not to directly boost stats, but to motivate players to pursue certain goals.
(Don't mind the low-effort image; it's just there for clarification and example goals)
Tl;dr: give players a list of goals they could pursue

#

By @sand tree
Include dungeon tickets in UI

Currently there is no way to check the amount of dungeon tickets you have if you are not in a dungeon area. Being able to check it from the account-wide items could save some travel and bring a nudge of QOL to the game.

TLDR: Add dungeon tickets to the account-wide items

#

@fluid idol
Guaranteed Big Nugget

Getting Big Nuggets is really annoying for us people who are unlucky or in my case veeery unlucky as i've been sitting at the same Big Nugget for over 6 Months and since I need a bigger one for my Tasks and for Gaming Progressin im slowed down and others too because we are simply just not lucky. Solition? make it that after not getting a Big Nugget after a while lets say after 100 attempts that its guaranteed to be a big one. You could even change the Upgrade in Gaming to be around this suggestion instead of a 0.001% increase to get a Big one.

TL;DR Make Big Nuggets somehow more guaranteed as its hindering people's progress through tasks and Gaming

#

Caught up to date until 07/31/23
Would you like to see your idea in this channel? Go to 👀read-me and click on 💬 to submit suggestions and discuss them!
**🌟 80+ Upvotes for consideration and 110+ Upvotes for a TOP SUGGESTION! 🌟 **

**Thank you to everybody who continues to support the suggestions channels, you are amazing and I love hearing your suggestions! Hearto **

high magnet
#

WE ARE BACK! It's time for another month of great suggestions from great people! Thank you for your continued support!

I'm excited to see all of the great suggestions and hope you are all having a great weekend! 80+ Vote Minimum!Hearto

#

By @fluid idol
Guaranteed Big Nugget

Getting Big Nuggets is really annoying for us people who are unlucky or in my case veeery unlucky as i've been sitting at the same Big Nugget for over 6 Months and since I need a bigger one for my Tasks and for Gaming Progressin im slowed down and others too because we are simply just not lucky. Solition? make it that after not getting a Big Nugget after a while lets say after 100 attempts that its guaranteed to be a big one. You could even change the Upgrade in Gaming to be around this suggestion instead of a 0.001% increase to get a Big one.

TL;DR Make Big Nuggets somehow more guaranteed as its hindering people's progress through tasks and Gaming

#

By @main oasis
Make an option to go back to "shore" in the new update

#

By @winter swan TOP SUGGESTION 🌟 (126 votes)
Add the islands on the map. Island_Bottle

#

By @violet heath
ADD A PITY SYSTEM TO GOLDEN NUGGET

Right now it's not great because of how purely rng it is, I have chem plant but still no pong or snail because I have such terrible luck with nugget, it's the point where I'm hard capped on purchasing upgrades for gaming. The system should be like if you don't roll a higher nugget within 50 or so nuggets the multiple increases but 100 or 500 just something to make it have more consistent progression PLS

#

By @leaden helm
Add a timer in the codex for weekly stuff like free companions, islands, killroy etc. where you can see on one page when they are ready. So you dont have to visit them just to look how much time is left.

#

@tranquil inlet

#

By @meager plaza
Add a way to teleport back to the Deepwater Docks on a fishing island without using a map teleport
From what i know, theres no way to get back to deepwater docks when on any of the islands. I suggest adding either a button on the raft (mockup in the image) or by making it a free teleport to the dock when on any of the islands. While daily teleports arent really much of a problem, its still odd that you just cant go back to the docks from the islands.

#

By @robust apex
Add the onyx model to statues in inventory/chest once upgraded for QoL and better overview of which to deposit and which to keep.

#

By @ionic folio
**Fix some Vials to have different costs than usual. For example Hampters are a 1:100,000 drop.. why is the cost for each upgrade the same as the Vials for Oak logs. **
Make it scale slower than the ''easy'' or ''normal monster drops''
The same goes for Clammie Pearls.

#

**Caught up to date until 08/31/23 ** (I do go back and check the last two days of each prior month next time around)
Would you like to see your idea in this channel? Go to 👀read-me and click on 💬 to submit suggestions and discuss them!
**🌟 80+ Upvotes for consideration and 110+ Upvotes for a TOP SUGGESTION! 🌟 **

**Lets make this month a great one, remember to have and make smiles! You are loved and there is always support for you Hearto **

#

FOR THE START OF THIS MONTHS BEST SUGGESTIONS 🙏 (The onyx man requires 20k statues)

high magnet
#

HELLO WONDERFUL PEEPS 🐤 ! It is time for another great month of suggestions, and we got some good ones!

This month feels a little special, so I'm going to scare you all with a 200 VOTING MINIMUM... hehe, jk it'll be 60 this time grumblo_thumbsup

#

By @ionic folio
Change the Event set bonus to something else. % Card Drop Chance maybe?
It just sucks seeing the % DR right below the Boss set which gives DMG + DR + EXP.. Nobody in their right mind would bother picking the Events card set.

#

By @winter surge
It would be nice if we had something to spend excess merit points on

#

By @urban wren
Candy Converter
It could have maybe a limit of 100 hours of candy that is able to be converted per day, or maybe it's unlimited but the more candy you do in 1 day scales the cost higher and higher. Here's a quick mock up in paint for reference.

#

By @runic bronze
Add the ability to take the raft from the new W2 islands, back to the fishing shore where you came from. Seems silly to be stuck there unless you use a teleport.

#

By @hollow needle (I really liked this one so I'm adding it)
Damage Skins!
A new equipment type!
This new equipment can be placed in the final and 8th slot in the 2nd page of equipment, next to nametags. Equipping this new "damage skin" equipment would change the skin of the damage, like shown in the image below. Critical hits and mega critical hits would still apply and have notable distinction (screenshot shows critical hit example).

While the primary purpose is to add new cosmetic flavor, the new equipment type could also have added stats and bonuses!

#

By @tranquil inlet
World Crystals --> Mob Respawn Rate

You know those rocks needed for getting to the next world; the ones you give to those birds at the portal

Imagine if the birds would increase the mob respawn rate for every crystal given

FOR THE NUMBER NERDS
(This would mean the +mobRespawnRate% would be decreasing in value per crystal given)


Give World Crystal to Bird for more Mob Respawn rate

#

By @runic bronze
When clicking on a cogs stats, it shows the current values with all modifiers applied.
This makes it somewhat annoying to replace cogs with others that appear to have lower stats, but would be better with the same modifiers. Instead, I wish it would show the base stats plus a number for the modification. Below is a mock up of my idea:

#

By @grim barn
Get items from storage instead of personal inventory

#

By @hasty peak
MAKE CRYSTAL ISLAND NOT DESPAWN!
Basically, you wait a week for these crystal giants to spawn. But here's the catch: if you accidentally click on it and go to a different island while monsters are still there, they will despawn and give you sadness.
TL;DR : If crystal mobs are still alive on platform, switching islands will despawn them.

#

By @quick gorge **🌟 UBER MEGA TOP SUGGESTION: 100 Upvotes🌟 **
Protecting plants from the harvest all.

In end game when you get plants that you do not want to harvest till a certain time/tier, it becomes cumbersome (and an arm health risk) to click dozens of plants especially when you need to water sprout them/card game and continually grow them multiple times. Some cases with afk gains this can be 20+ mins of clicking.

Using the log book, add a function to be able to 1 click protect the tiers of plants you want. UI example: X is the protection and anything without it will auto harvest as normal.

#

(and nadda single downvote, nadda one)

#

By @nocturne path
Remove shield and limb hitbox from Efuant after reaching some goal. So the boss is more grindable just like all the others

#

By @ionic folio **🌟 UBER MEGA TOP SUGGESTION: 97 Upvotes🌟 **
Stamps QoL
Remove this ''under-leveled'' stuff from stamps.

#

By @hidden talon **🌟 TOP SUGGESTION: 82 Upvotes🌟 **
Alchemy Liquid Overflow

have excess liquid start leveling the lowest leveled boost (Cap/Rate) but at half your liquid regeneration. 22/HR would be 11/HR once liquids are full.

#

By @velvet bramble
Costume modification according to class

#

By @dusk tulip **🌟 UBER MEGA TOP SUGGESTION: 105 Upvotes🌟 **
Lava please i can't even be active on my ES without having my phone getting fried
Also tower defence is pretty much impossible on mobile(mine at least) after wave 80 and on PC it's too damn slow after wave 100
TL:DR
Please add a damage text toggle so my phone doesn't explode

#

By @ebon orchid
Since the game is already 3 years old, it could have an anniversary event to celebrate the game's launch day. If you accept this suggestion, lava will be able to hold the event with Amazing rewards

#

By @atomic hawk
Build rate UI

Change build rate for each player with 1mil & above, ie. 1000000-> 1M

#

By @light birch
Sitting on 10k silver pens with no way to use them other than getting carpal tunnel, I think a buff to the atom for auto-using silver pens would be a huge QoL boost.
I lava u ❤️

#

By @silent wind
Allow 20 book checkout directly from library (To cut down on walking)

#

By @cedar meadow
Sailing Chest Opening

Opening 30+ Sailing Chests feels like playing a Clicker Game.
Please add a "Open all" Button or let us hold click on the Chests to open them faster.

#

By @crystal sedge **🌟 TOP SUGGESTION: 82 Upvotes🌟 **
One weekly reset to rule them all :

Currently we have 4 different Weekly Reset :
the base weekly reset
the pet follower weekly reset
the jewel/chip weekly reset
the weekly boss weekly reset

Fuse them together please. Keeping track of all of them is hard right now.
I understand there are weekly reset based on remote time (jewel, weekly, pet) and one based on local time (base).
So at least fuse together the boss, jewel and pet reset please.

TLDR: Have the same weekly reset for most of the in game mechanics

#

By @languid cargo** 🌟 TOP SUGGESTION: 81 Upvotes🌟 **
The bobjoepickle vial should influence the Nothing Island
Two points: Firstly, the bobjoepickle vial says it gives you extra nothing. It should! Secondly, even the second level of the vial requires regularly purchasing the bobjoepickle for over three months, and there are already island related tasks to use your stockpile of bobjoepickles.
TLDR: Give nothing vial bonus for bobjoepickle

#

By @shadow turtle
Dropping multiple googley eyes on the broken hour glass should spawn multiple Biggie Hours.

#

By @fiery glade
Uses for duplicate free companions
Right now duplicate free (untradeable) companions are useless...

Recycling them for normal gems or even green gems (even a low amount)

Ability to reroll duplicates for a cost of normal gems (even if expensive)

Allow a certain amount of dupes to be traded for a different pet you dont have or an extra reroll (example: 5 dupe beans for 1 random pet)

#

Caught up to date until 09/30/23 (I do go back and check the last two days of each prior month next time around)
Would you like to see your idea in this channel? Go to 👀read-me and click on 💬 to submit suggestions and discuss them!
🌟 70+ Upvotes for consideration and 90+ Upvotes for a TOP SUGGESTION! 🌟 (CHANGED)

**Friday the 13th falls in October this year, make sure to spend it wisely, I suggest watching Skinamarink if you're in for a scare 💀 **

#best-suggestions-✅ message
FOR THE START OF THIS SPOOKY MONTHS BEST SUGGESTIONS 🙏 (You are now manually breathing)

high magnet
#

Well well whale 🐳... It's time for another giving of thanks for your suggestions 😉 now for the best of the best!

In the mood of this very special month, I am giving you a voting MAXIMUM OF 666 VOTES... and a min of 60 (moo-he-he-he)

#

By @tranquil inlet
Plates update on the table in W4 town

#

By @silent sandal **🌟 TOP SUGGESTION: 81 Upvotes🌟 **
Change "bothering Mutants" mission to allow the Collosseum bosses to count as progress

the mission requires you to kill 5x the w4 miniboss.
that takes around 2.5 weeks for them to spawn. which is a very frustrating waiting period.

the same boss does appear in the w4 collosseum which you can do more. but for some reason killing the collosseum boss doesnt progress the mission.

this sucks because a literal timegate is not fun. there is no benefit letting players wait a extra week or 2 except to make everyone frustrated.

tldr: remove forced timegates that make no sense

#

By @trail prairie
More keys to bosses.

Getting 5 star boss cards can take too long. For the first boss Amarok you need 4590 cards to get NM to 5*, 688 cards for Chaotic and 688 cards for normal. Even with high drop rate most of players will get 2-4 cards a run. Which adds up to at least 172 keys for normal, 860 keys for Chaotic and 34 425 keys for nightmare. 35 457 keys! Player can get 1 key/day for 1 character. 10 keys a day total. And few more from colosseum and Post office. That will take too long. So I'm suggesting to either add keys to few mobs drop tables for bosses from w1 w2 and w3 or for bosses to drop not 1 key but the amount we spent on entering. E.G. NM Amarok will have a CHANCE to drop 30 keys instead of 1 that he drops now.

TLDR: More keys to w1 w2 w3 bosses to farm their cards

#

By @dark dawn
No event popups during bossfights

There is no scenario where I want to teleport out of a bossfight that I spent keys to enter to attend a happy hour or random event. There are, however, plenty of scenarios where I want to click in the area of the screen where that popup shows up. Specifically, during Kattlekruk, where you have to move side to side, clicking there and having the random happy hour notification pop up teleports you out of the longest fight in the game with no reward.

TL;DR: The teleport to event notifiction should be suppressed during a boss fight.

#

By @serene fog
A suggestion from a lazy gamer

A toggle option for shops to buy all items automatically on each daily reset.

Many players go through the daily chore of buying out most items from each shop for the sake of greenstacking or other reasons.
Having to buy all that food, potions, silver antique and everything else every day is just tedious.

Make is so you can toggle certain items to be automatically bought every single day for you as long as you have coins and space in your inventory.

#

By @pastel wharf
QOL
"Restart" button for colosseums like how it's already present in boss battles
Reason: i'm literally too lazy to always go out and in again to start a new run

Also please delete or uber downvote if already suggested, i can't find anything about it

#

By @hasty peak
Title: W5 Breeding Pets!
Description: Since we have the W5 territory battles, why not also have W5 breeding pets! I'd love for some to have new abilities!
TL:DR, Get new W5 breeding pets for more variety!

#

By @tawny island and @wide lodge 🌟 TOP SUGGESTION: 97 Upvotes🌟
Add a "Send All" button to sailing

Rather than dragging and dropping 20 ships every time I want to send them all to a new location, let me just click send all on a destination

#

By @inland hull
Item Drop Filter functionality for Post Office Rewards

#

By @violet heath **🌟 TOP SUGGESTION: 82 Upvotes🌟 **
Fix Anvil Production Pipeline from Automated arm.

Once you start gaining a lot of anvil production speed through stamps and bubbles you start to cap out on anvil capacity every hour or two and this automated arm only works once per day, should work like the forge conveyer belt and automatically deposit whenever you log on to get afk gains, at least this way capacity would still matter but you don't have to manually deposit every single time you log onto a character.

#

By @split maple
Blood Berserker Buff: Taste Test
TL:DR; Taste Test change from keeping the fire of New Recipes to giving % chance Cooking Time AFK progress.

Inarguably the weakest class in the game at the moment has quite probably one of the only skills in the game that actually makes itself obsolete. I think Taste Test really needs to be looked at and changed to be more inline with what the Berserkers counterparts get to do. Squires/DK get to do Refinery Throttle and also Undying Passion to keep their mechanics ahead of other classes. Why doesnt Taste Test do the same thing? Just have it have a chance to give cooking time in the same vein as Undying Passion does to gaming, and voila, its not out on the streets as useless as soon as you unlock whatever the current last food is. If this really needs to be kept as an active skill, make it behave like Printer Go Brrr and grant cooking time in general.

#

By @violet heath (3 upvotes, 60 downvotes, bunch o' clownin' 🤡 )
Rebirth mechanic at level 4000.
A rebirth resets the gems upgrades and pets as well. Every rebirth gives a +2% fishing efficiency PER POW of 10 construction level to all the Elemental Soccerers

#

By @silent sandal **🌟 UBER TOP SUGGESTION: 107 Upvotes🌟 **
Greenstack Lock

Have a lock symbol besides greenstack counter,
if its locked nothing can break a greenstack (aka there is no way to get below 10 million of that item) , especially usefull for future proofing automation
and unlocked all greenstacks become usable again

#

By @worthy copper
Lab Radius Mode
This is more for earlier/newer people in w4 so not sure if late game players have any benefit here, but still.... It would be nice to have a button to toggle some kind of "radius mode", so you can move characters around, but they wont go further than their max link limit to previous char. This would make it easier to get an optimal layout without trying to min-max the pixels for each character to get bonuses as early as possible.

tldr; a mode that wont allow characters to move out of link range of previous char

#

By @indigo ocean
Add some more MiniBosses to the game.

W1 and W2 have 2(which is good thats enough).

W3 and W4 only have 1(and the W3 one doesnt even move which is kinda boring).

And W5 doesn't even have one for some reason.

Mainly asking for a w5 miniboss tho

Tl;Dr: w5 miniboss pls

#

By @winter surge **🌟 TOP SUGGESTION: 93 Upvotes🌟 **
if something is filtered out, have the item display with the filter icon over it

#

By @azure quartz
make the player menu look nice
i know this isnt a requirement but it would make it look alot nicer and adding a exclamation mark or an X above players not doing anything useful which could do help people to not leave them afk on accident
my idea is shown but its just a proof of concept

#

By @violet heath and @indigo ocean
Add equinox to codex so players can check their dreams and the dream bar at any time from anywhere.

#

By @winter surge
**Why are we not able to leave dungeons early if we finish them early? **

It would be a nice QOL improvement if we didn't have to sit around until the timer runs out

#

By @thorn magnet
Get rid of portals when your in a tower defence. Sick of clicking them by mistake and walking through them.

#

By @mystic socket
Grey out the new bribes button if you've already bought it/it doesn't give you new bribes

I figured being able to buy a second time meant I could buy new bribes, apparently it just allows me to waste 135 trash as many times as I want. It would be good to disable it after purchase if it only works once.

#

By @winter surge **🌟 TOP SUGGESTION: 93 Upvotes🌟 **
Make arcade have better odds of giving good rewards

  • or at least give us some kind of pity system for the arcade stamps. It feels crazy that I am "late-game" and have yet to get a single good arcade reward
#

By @red lark **🌟 TOP SUGGESTION: 98 Upvotes🌟 **
Trophy & Nametag Storage

It would be cool to have tabs added under the "Storage Info" section where we could store Trophies and Nametags similar to the NPC Tokens. Sorry for the horrible Paint edit job.

TLDR : Trophy & Nametag Storage

#

By @teal plinth
**Increase post office rewards based on the streak. **

So, for example, if you have Simple Shippin' at a 500+ or something like that, you get W5 stones and just overall increase the amount of Peanuts, GFood, or boss keys (if not going to add the other way to farm W1-W3 boss keys like in W4 and W5)

#

By @undone void
I don't know if it's already posted but make lucky lad stackable GuyMontag

#

By @serene fog
To add to the suggestion above,

**make all trophies, wings and nametags stackable. **
None of them can be upgraded unlike tools and gear so they are all the same and shouldn't be a problem to stack.

#

By @azure wren
Make refinery have an auto refine of 100% so you rank up automatically when you are maxed

#

By @opaque whale
Add Island Expedition Bottles and Trash into the Storage-Info: Account Section

#

By @hushed burrow
Nugget Size Multiplier*

Show us the current nugget size multiplier from the new metal detector upgrade in equinox.

As in, you get 6% nug size per small nug, youve dug up 10 nuggets so far, it would show as 60% increased nugget size

#

By @nimble valve
Premuim hat storage
TLDR; Add a storage space for just premium hats. The release of more and more items and premuim hats has my storage full and I have max storage.

We have asked for this before, but we desperately need this more now.

#

By @ionic folio
**Upgrading the Pong controller in gaming could give us a very small increase in Poing multiplier or something other than ''No bonus, It's all skill'' **
Like level 50 in Pong controller could be a 10% increase to that multiplier.

#

By @winged barn
make it so filtered obals automatically become fragments

#

By @pallid glen
make the free pet roll take 3 days instead of once per week so free to play player dont have to wait 4 entire years or be forced to spend $250 on getting king doot, ram, or rift slug

#

By @loud falcon
Add a Open All button to chests for sailing so we dont have to click 20-40 times on each chest every time sailing procs

#

By @narrow swan
Storage for Trophies, Capes, Hats and Rings <Name> Cool name ideas below

For the completionists and collectors like me there are:
90+ Trophies (including 5 towns x 10 trophies; King of food x10; Critter baron x10; Megalodon x10)

  • 13+ Capes
  • 30+ Hats
  • 26+ Rings (incl. Killer rings x3; FIshing rings x3, Death Wish x10)
    159+ total

It would be cool to be able to keep all of them but doing so takes lots of space in the storage. To be exact 159+ slots. [Total current storage is 480- I mean..Grumblo_Pensive ]
Getting most of the items sometimes means spending a lot of materials and time (for example: Picnic quest), some even cost money (Premium hats and trophies from packs). All that feels wasted when I have to throw away something , because I have no space for the new items and it's not useful enough to be equipped.

  • At the moment everyone (I know) is forced to keep specific items, skilling sets and more in their char inventory (check 2nd pic). It just looks super messy and causes the inconvenience to have to empty storage more often.

Also, the collectibles don't have to just sit and collect digitaldust. For example they can give some stats. Personally, I do not need anything more than the storage space.

Cool name ideas:
CI1 "Club house" [thanks to @worthy copper] - "The cool guys club, only beginners allowed". It can be part of the J/M/V man progression as the whole beginner class concept is a secret club and this can be a club house
...

Pic 1 - Concept art of the new storage/ Garage (I could not come up with a cool IdleOn-ish idea for a name x.x so feel free to @ me in ⁠player-sug-discuss )
Pic 2 - Many collectibles = less space in storage = less space char in inventory = messy chaos

TLDR: Many collectibles - trophies, capes, hats and rings (159+), not enough storage space; clutter. Let us hoard them in The Garage.

⬇️

#

By @lapis torrent
My idea proposes inventory management as is done in the game Path of Exile.

Skill inventory tabs:
Each skill has a type of tab associated with it (except breeding, lab, etc.).
The tab allows you to access resources, equipment, food, quick ref and configuration for the skill in the tab.
Quick ref: quick access to the quick ref of each skill, or new quick refs if they do not exist. Some might be 'view only' if too overpowered
Examples:
Chopping: logs, leaves, quick ref to construction (maybe?), food and equipment
Worship: Souls, equipment, quick ref to prayers (view only?), food and equipment
Mining: gold, ingots, fuel, quick ref to the forge, food and equipment. Example image (I apologize for using Paint to make this image, but I'm not very good at editing :D):

TLDR: the inventory in the chest is hell, I propose specific tabs by skills, see example image

#

By @ionic folio
Boss Room QOL for Card/Wings farming
add a button for Looping in Boss rooms. That way we can totally go AFK, and the game will keep resetting the room after you kill a boss. Aslong as you have the required keys ofcourse.
Example : Press Auto fight ON, Kill boss once and press Loop button, Your character will autokill boss, and 10 seconds after the kill the room resets.
(10 seconds after the kill is for autoloot to loot the drops after a kill)

Having to manually click room reset is just slow and boring especially when farming for Ruby cards on easy/medium bosses.

Edit : for players without autoloot. Add a function so when in Loop mode. They get autoloot/vaccuum aswell in said boss rooms

#

By @light dagger
UWU RAWR - Rework Beast Master Talent Uwu Rawr to have duration scaling with level, in a way that by lvl 200+, it stays off just a few seconds, just like ES portal and other mob respawn mechanics. It won't affect the early gamers, cause at lvl 100 it could give the exact same time as of now. This way, and with shinny progress with whale vman skill, BM active can be actually worth playing, at least for the people who actually like the class. (Like me, and some others)

#

Caught up to date until 10/31/23
Would you like to see your idea in this channel? Go to 👀read-me and click on 💬 to submit suggestions and discuss them!
🌟 70+ Upvotes for consideration and 90+ Upvotes for a TOP SUGGESTION! 🌟 (CHANGED)

**I hope all of you have a wonderful Novemeber and keep pushing through it, you're doing great! Hearto **

#best-suggestions-✅ message
**FOR THE START OF THIS THANKFUL MONTHS BEST SUGGESTIONS 🙏 **

warm ridge
#

Now that World 6 is out and weekly updates are upon us, I am once again looking for the best of the best player suggestions to take into consideration! Idleon

#

As such, this channel will be revived and will continue as it was last year Sneak

high magnet
#

Huh? Stop bothering me. I'm busy farming skydoggies for zeus gon fishin... Okay, I got it. You said you want best suggestions back?

Alright, it's been what, 4 months without any new posts, thats like, 700 potential best suggestions, this may take a while GrumbloGhost1 GrumbloGhost2
(Hope you all are doing well and are excited for 4 MONTHS of best suggestions! Keep it up and Idle On! Hearto )

#

By @crystal aurora
Soul deposit
Make the MSAT deposit the souls into your chest instead of dropping it on the ground. The MSAT is in town anyway so allow us not to go back and forth to the chest a few time.

#

@proven oriole
Remove skills when doing Killroy
Description: Very simple, remove the hability to perform skills like catching or chopping during Killroy run. Sometimes it happens to me that i set the character in auto and my char instead of going to the nearest monster, it goes and start catching bugs

#

By @rocky arrow
Add a world 4 achievement that allows free teleports into the rift, similar to free boss room teleport achievements

#

By @boreal ferry
Remove the 350% movement speed cap
I wanna go fast GuyMontag

#

By @ionic folio
Anvil Production QOL for automation arm
Currently Auto arm is doing this on DAILY reset. Please make it hourly along with 3d Printer cycle. That way we can actually get 1000M of the materials needed for some vials/bubbles.

If that option is too much to ask for (because it would contradict upgrading Capacity in anvil)

Alternative idea : Please let us claim anvil materials from any character. Similar to how 1 trapper can set/collect all traps for every character.

#

@distant scarab **🌟 TOP SUGGESTION: 106 Upvotes (And nadda single downvote)🌟 **
Some indicator of when the Crystal Countdown has reached it's current cap

#

@livid elk
collect all for forge

#

@hollow moth
At the Post Office remove the 'flying box' animation while using x100 option, game gets a bit laggy after a few clicks.

#

@woeful tartan
Disassemble unwanted keychains for keychain frags like obols

#

@haughty cloud
Ability To Blacklist a Few RNG Items, It Could Cost a Few Flurbos To Unlock.

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@nocturne path
This little guy needs a major buff.

This skills purpose (I think) was to let 1 champ collect for everyone just like hunter can with criters.

But for late game player this becomes difficult to use due to high worship charge cap on all champions. You have to go to each one and burn some charge before using this skill.

Buff max cap to like ... 1M and time to 10min to be able to click off that charge. (x2 x5 x10) charge use option would be nice btw....
Also maybe a little share of exp across all champions as well would be nice 👍 < voidman enchant ?

#

@quartz dock
Make the BobJoePickle/Pickle vial increase the stock of all worlds shops by a factor of 10 for each vial rank...
The first two ranks would still take 100 days each, but it would allow for eventual green stacking of this item and rank 13 vial.

#

@random oyster
Rework Fibers of Absence

This prayer isn't useable cuz it decreases ur DMG by a massive amount, plus if u r at multikill range it's completely useless n just dies out later on when ur DMG scales much more than mobs later on, if this is changed to -%def and acc it would not only make the prayer much more useable, but helps with how much extra deff and acc u get endgame

TLDR: Change Fibres of absence curse to -% deff n acc

#

@azure quartz and @toxic violet **🌟 TOP SUGGESTION: ~180 Upvotes (Combined) 🌟 **
add a pity system for the arcade stamps
i have only gotten 1 stamp, many people have never gotten any i believe that there should be a pity system for these due to them not being obtainable anywhere else. either make a random chance for one of the stamps from any of the slots with varying chances or add a pity system so when u use say 10000 balls you get a stamp guaranteed

(Mod Note: I very actively do arcade and still dont have two of the stamps PLEASE LAVA)

#

@nocturne path
Make "whenever you want to use them" reality.

Toggle ON/OFF the 95% discount so you don't have to upgrade things you could normally upgrade without it unknowingly.

#

@hasty peak **🌟 TOP SUGGESTION: 103 Upvotes 🌟 **
**Backup Account Safety! **
Description: I recently lost my 2.5 year old account, which is why I'm suggesting we have an option of a backup email, so we can change the email on our accounts if possible! Or, at least, a recovery key.
Edit: new account at W3 snowmen, 19 days old, going strong ❤️

#

@amber quiver
self explanatory lavapls
(Mod Note: I actually have no idea what this means, nuke the squirrel?)

#

@livid elk **🌟 TOP SUGGESTION: 99 Upvotes 🌟 **
manual inputs should override auto movements

#

@violet heath
Can Eliteus be made to recognize Vman? I can't finish the Elite class quest and doing quests for more luck hurts when you are locked out of some.

#

@flint void **🌟 TOP SUGGESTION: 90 Upvotes 🌟 **
Add refinery to quick ref!

#

@candid flame
Cog filter would be nice. If cog doesn't have at least X in a stat, or it's a shape you don't want, or something else it can be set to be auto-trashed.

#

@bitter fog
Making chips more easily attainable, since it can take months to get a single one when you may want anywhere between 10-100 of them.

Make it so that we can buy as many chips of the chips in rotation as we have characters.

TL:DR: More chips pls

#

@rotund pumice
Make it so you can sell or do something with duplicate Untradeable companions

I always get duplicates of companions which are literally useless. I suggest making it so they give gems when sold, since there still untradeable it wont tank the economy by making lots of alt accounts

#

By @crystal sedge **🌟 UBER TOP SUGGESTION: 111 Upvotes 🌟 **
Lava, remember the axolotl you created
Let him live somewhere in game (as a NPC preferably, it is too cute to kill).

#

@nocturne path **🌟 TOP SUGGESTION: 101 Upvotes 🌟 **
Lava please make It so they spawn for amount of items we drop on the ground in one shot.

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@barren dirge **🌟 (Streamer = Unfair) RAN OUT OF MEDALS TOP SUGGESTION: 250 Upvotes 🌟 **
Allow Cosmetic Only Modding In The Steam Workshop
For example be able to make a HD Mod or a Low Resources Mod only cosmetic that would hide numbers and special effects would save computer resource power and crashing or even have some fun with it such as thomas the tank engine mod to make your character look like thomas. Grumblo_Pray

It will bring more people to the game, keep game longevity and create a modding community, not to mention maybe give lava some good ideasgrumblo_thumbsup

#

@elfin topaz
QoL Suggestion: Allow filtering of colosseum drops.

Way more armor drops than I'll ever need! Would love to not have my inventory flooded with them.

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@supple terrace **🌟 TOP SUGGESTION: 96 Upvotes 🌟 **
Switch the str and wis because it boosts fishing so it should boost str instead of wis that does not really relates to the fishing

#

@tardy saddle **🌟 UBER TOP SUGGESTION: 136 Upvotes 🌟 **
Voidwalker unable to complete questline
Voidwalker is unable to complete Royal Worm's 22 quest completion quest, since it doesn't have access to the class changer quest. Please lower the quest amount to 21?

(Mod Note: this goes in hand with #best-suggestions-✅ message )

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@stoic citrus **🌟 TOP SUGGESTION: 106 Upvotes 🌟 **
W5 miniboss and colosseum

W5 feels empty and unfinished compared to other worlds, due to certain patterns other worlds have that W5 is missing, such as a miniboss and a colosseum. I propose the idea of the Sophisticated Slug. It's a miniboss that looks similar to a Suggma, while also having a distinct look, similar to Mutated Mush and the Purple Mushrooms. It also keeps the rhyme scheme(ish) of the Dilapidated Slush and the Mutated Mush (the "ated" at the end of their "titles"). One idea could be giving the slug a crown, and making it look like a king, which also gives a bit of backstory on the royal Suggma urns. It could be spawned using a new type of urn that can either be crafted, like the slush bucket, or be a rare drop from enemies, like the toxic sludge. Or, it could combine the two and use a royal urn to craft the summoning item.

Tldr; Add W5 slug miniboss and colosseum

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@crystal zinc
Add a feature in w6 or smth that makes it so that once u get a greenstack ull have it forever, instead of having to waste a chest slot for it.

#

@acoustic condor **🌟 TOP SUGGESTION: 93 Upvotes 🌟 **
Gold Relic forgiveness
A new bonus added to the Salt Lick that would allow for X number of resamples per weekly reset that will not reset the stacks on your Gold Relic artifact. Having a few samples available with this feature would allow players to remedy any mistakes they make while sampling as well as protect them from losing stacks by accidentally clicking the sampling talent.

#

@next folio
remove cooking or replace ("x hours of ladle gathering"?/charge gain?/construction?) because getting a 24 hour cooking proc just sucks when thats like20 minutes worth of gathering ladles from a bb and none of the other options on here get outscaled like that

#

@full bison **🌟 UBER TOP SUGGESTION: 120 Upvotes 🌟 **
A companion ticket system

So that you don't have to log on within the hr to collect the free companion. Also you could incorporate exchanging pets for tickets, (eg: 4 beans for 1 ticket, 2 deodated rams for 1 ticket) so you get a bit of leniency, if like me, you have 6 sheepies. I hope Lava sees this

#

@granite finch
Add some new options to Killroy's shop to include w5/w6 skill boosters

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@loud falcon
Make portal count visible through people's cosmetics

#

@swift vault
Make Worldboss farm great again

Basically an option that can be toggled before entering a boss portal. For example you want to do 100 kuttle runs but instead of entering 100 times you toggle the option and run it once using the equivalent keys^x10(100/1000) and the drops are increased by that mutliplier. So instead of like 5 weapon upgrade stones you get the sum of 100 runs

#

@quasi arch
make it so you cant accidentally waste an insta-grow on an already grown plant in farming

(Mod Note: Make it so insta grow cant be used on a grown plant IF THE PLAYER DOESN'T HAVE OVERGROWTH)

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@narrow herald
W6 boss loot

As we all know with W6 comes the Emperor. It would be a huge missed opportunity to not use this to upgrade the Emperors Opal ring. I propose that one of the task recipes be a ring that uses the old one that is still BiS.

The Emperor's Opal > The Jaded Emperor's Opal

#

@median zephyr
Add Golden Kebabs to the loot pool of some of the W2 Monsters or Catching Bugs.

Currently Golden Kebabs are exclusively obtainable from Daily Picnic, Arena or the Post Office at extremely small and slow rates making them very difficult to get 10k of them for the Beanstalk.

#

@still mesa
Summoning: Add base slime damage / hp display to slime upgrade interface so we don't have to swap between menus and enter a fight to see what our current slime power is.

#

Caught up to date until 02/29/24 (LEAP DAY)
Would you like to see your idea in this channel? Go to 👀read-me and click on 💬 to submit suggestions and discuss them!
🌟 70+ Upvotes for consideration and 90+ Upvotes for a TOP SUGGESTION! 🌟

**Enjoy W6 everyone, remember that comparison is the thief of joy and to appreciate your journey, cant wait to see you next month! Hearto **

#best-suggestions-✅ message
**FOR THE START OF THIS MARCHY MONTHS BEST SUGGESTIONS 🙏 **

high magnet
#

APRIL FOOLS! No best suggestions this month! Oh wait, I'm 4 days late... Dang Grumblo_Pensive

Seriously though, sorry for the wait, I had a very important exam that I believe I aced! grumblo_thumbsup
**Hope you've been enjoying the updates, now it is time to get the ball rolling with March's BEST SUGGESTIONS!!! Hearto **

#

@analog imp
Untradeable Companions Need to be useful

This is to change the Recycle price for the Untradeables from 0 to Half of the Tradeable version.
This would make Untradeable companions useful if nothing else, because of the (1) Free companion a week.
It would allow those who still do not have a specific companion to increase their chances of getting it.

A change I believe we Need

#

@dusk tulip
Upgrade stone reset
So since W6 upgrade stones can fail and the weapon crafting costs are getting insane it is pretty frustrating when you fail multiple times
With this stone you can reset your equipment to normal and start upgrading it again
Been thinking for a cost to balance things out and here is what i came up with:
make it craftable in tiers and cost mystery upgrade stones(since they are useless and just stockpiling) and talent point reset fragments
Tier one: resets w1,w2 equipment craftable with mystery upgrade stone I
Tier two: resets W3,W4 equipment craftable with mystery upgrade stone II and talent reset fragments
Tier three: resets W5 equipment craftable with mystery upgrade stone III and talent reset fragments
Tier four: reset W6 equipment craftable with mystery upgrade stone IV and talent reset fragments
TL;DR:
Make some kind of an upgrade stone to reset the upgrade counter
(re suggested cuz I posted it a little bit too late and was 6 votes short GuyMontag )

#

@supple terrace
switch the death note and the 3d printer as no one access the 3d printer as it can be seen in the codex, or add the death note into the quick access so it is easier to be seen

#

@quick gorge
Highlight the shiny breeding pets you currently have active in the yard!
Make it easier to correlate what you are working on
Example:

#

@quasi forge
The possibility to select items we don't want to be dropped anymore

#

@wanton cairn
Smelter Buff:

With the new god bars costing 620k bars for a full set of gear per character, that's a minimum of 6.2 million bars for all characters.

This itself isn't an issue but how long it takes to get those bars is.

Using 3 archers with 2 min claims at green shrooms you can get roughly 100 bars per slot for each claim, with a max of 30 claims an hour, that's 48k bars per hour with 16 slots with the best barrels in slot.

You would need to do this with perfect 2 min claims for nearly 13 hours straight to gear 1 character.

Please please pleaseee, add a way to make this more efficient.

My suggestion is an unlock somewhere in the game, new building or sneaking unlock that can be a smelter live link, let you enable this somewhere and your smelter will have a link to your storage rather than the slots in the smelter, this will stop the need to keep logging in to the character to keep extra bars smelting.

TLDR - Buff the smelter

#

@ruby plume
Click on the portrait to delete all traps for this character.

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@fluid heath
Have the border of the square go gold when maxed, that way the colours stay but I'm not clicking around finding one I can afford for too long

#

@swift igloo MOD CHOICE
rotate old keychains back into the limited shop for slab reasons, also these keychains gave the highest afk% rate in game and for those who don't have them it's a massive loss, allow the opportunity for players to buy them again, at least a couple of each in limited shop

(Mode Note: I really want this to happen Hearto )

#

@ruby plume
Highlight upgrades you have bought already.

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@modest helm **🌟 TOP SUGGESTION: 93 Upvotes 🌟 **
Please add an option to loot filter colosseum chest loot, everyone i know of is as annoyed as i am with the armors looting in colosseums

#

@cyan hill
Make Anvil Production Pipeline from the Automation Arm activate every time you switch to a character.

Easy to implement, and very useful.

#

@pulsar mirage
A total jade coins/hr indicator would be nice, instead of having to look at and add up each character individually

#

@glad crow
CRAFT ALL BUTTON

Button on Anvil that automatically uses all resources in your bags to instant craft as many of the item as possible

#

@half jackal
Add a golden border to talents if the max level is the same as your library level cap.

#

@half jackal
Add the ability to change crop positions without having to replant.

#

@waxen timber
We should get some sort of visual cue on items that we've disabled drops for so we don't attempt to disable the drop only to find it was already disabled

#

@ruby plume
Please add green arrows at Summoning bonuses you can upgrade like you did with Sneaking grumblo_thumbsup

#

@half jackal
Favorite Bubbles

Allow us to favorite some bubbles (2-4 per cauldron). Favorite bubbles appear along the bottom row with an associated upgrade button.

Upgrade button will upgrade all of your favorite bubbles (that you have materials for) once per click. Useful for hourly clicking!

Clicking the bubble in the favorites bar will open the upgrade UI for that bubble as well.

#

@half jackal **🌟 UBER TOP SUGGESTION: 121 Upvotes 🌟 **
Alerts / Global Tracking

Move Hints to the Menu & add Alerts into the Codex.

Customize what you want to keep tabs on, and view it all quickly at a glance along the right side.

An icon could appear along the bottom UI to let you know something needs attention (similar to the Green ! for Talent points).

#

@half jackal **🌟 TOP SUGGESTION: 107 Upvotes 🌟 **
Milestones

When reaching a milestone killing, claiming AFK gains, or looting cards have an icon pop-up showing you what you've just advanced.

With ideal support for Barbarian class-line (z/c/sc)ows, Deathnote tiers, Card ranks.

Other possibilities could include things like the power of 10 kill milestones for Orb / Portal / Plunder.

#

@alpine hound **🌟 TOP SUGGESTION: 104 Upvotes 🌟 **
Using a time candy will display in the AFK claim the other (of the same) candy in the inventory, and it will be repeatable without having to: open the inventory > long press > repeat.
The item will be dropped on the ground.
This will help use any candy faster (especially the 1 hour)

(FOR EXAMPLE PICTURE CLICK LINK BELOW)
#player-suggestions message

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@quasi arch **🌟 UBER TOP SUGGESTION: 120 Upvotes 🌟 **
Add Tom to the game

#

| ? |
| TOM |
| |

#

@cloud mason **🌟 TOP SUGGESTION: 97 Upvotes 🌟 **
Tome in quick ref
I can already tell that going back and forth to check how many points u increase is gonna be hell of a pain

#

@torpid nova **🌟 TOP SUGGESTION: 94 Upvotes 🌟 **
Tome Bookmark Tabs
Seeing as the tome is a book, having Tabs off to the right side like bookmarks would make navigating the tome alot easier.
As shown in the photo, this is set up by World, which may not be the best way to separate the tabs. But being used as the visual for this example.

Side note, Tome is probably the best update to Idleon, I absolutely adore this feature.

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@indigo ocean **🌟 UBER TOP SUGGESTION: 110 Upvotes 🌟 **
Buff this star talent its trash
This is as of now the second worst talent in the game
its literally 20 levels of grind time
At no point in the game is this good
Maybe make it multiplicative, or make the % higher
Or maybe both

#

@swift folio **🌟 TOP SUGGESTION: 90 Upvotes 🌟 **
If an upgrade is maxed in breeding, have it shown by having MAX written by the side of it, it will be easier to see, which are already at their max level
AND
If an upgrade is available, highlight the bottom of it to know when you can upgrade it, without need of clicking every upgrade to see it

#

@blazing prairie
Make Early-Game Jewels more accessible for new Players

With more and more jewels in the game it becomes increasingly harder for players just arriving in World 4 to get any of the jewels they can actually afford.
For example, the next time the Amethyst Rhinestone (1.5x cooking speed) appears in the shop would be in end of January 2025 (according to TB).

My suggestion would be to add a second jewel to the shop rotation each week and splitting them into two groups. One slot would rotate between Amethyst, Sapphire and Pyrite jewels, while the other slot picked one jewel of the Emerald, Diamond or Opal group.
This way the random factor would not be lost, while making the system less hostile towards players that are still missing most of the jewels.

TL;DR: Add second (early-game) jewel to jewel shop each week.

#

@azure quartz
make the automation arm, actually automate more things
like automatically upgrading cauldrons, buy things from shops, automatically claim boss keys and colosseum tickets, automatically sending common drops to you chest from afk sessions, automatically use pens when u sign a offer (can be enabled and disabled in the post office) , automatically claim and deposit traps, automate candy uses, automatically apply upgrade stones to pieces you want, auto egg hatching in the breeding skill

these are just ideas after all and i feel like the automation arm should just have more upgrades

#

@half jackal **🌟 TOP SUGGESTION: 97 Upvotes 🌟 **
Summoning Upgrades - Visuals

Unhighlight upgrades we can't currently afford (See half of green/blue).

Add an icon to signify Max level. 4 Examples included (Ruby card stars, 10th Merit Task, Lv13 Vial crown, and Tonka got a shitty custom border).

#

@clear mural **🌟 TOP SUGGESTION: 91 Upvotes 🌟 **
**Allow changing meals left/right from this menu. **

Less clicks = more good.

#

@opaque viper **🌟 TOP SUGGESTION: 105 Upvotes 🌟 **
put a little button on it so we can craft the item instead of always going to town

#

@fair marsh
Change the x on the lost batteries icon to be a + instead
game is literally unplayable like this

(Mod Note: I never caught this, and now i can't unsee it, Lava please)

#

@night ice **🌟 TOP SUGGESTION: 97 Upvotes 🌟 **
Please make it so you can't roll Flaggy rate cogs once you unlocked the entire array Grumblo_Pray

#

@nocturne path **🌟 TOP SUGGESTION: 103 Upvotes 🌟 **
Make dungeon cards passive. Don't make us make more card sets. It's annoying enough 😒

#

@indigo ocean **🌟 UBER TOP SUGGESTION: 133 Upvotes 🌟 **
Rework this star talent its peak uselessness
This is as of now the worst talent in the game
this does literally nothing
the respawn timer will revive you in town.
making this useless as there is literally a "go to town" button

what i suggest is making it reduce the respawn time of mobs
this will make it useful in all stages of the game
and make it actually useful and actually worth buying from the weekly boss shop

#

@half jackal
Forge 3 & 4 Cards

Add cards for the third and fourth forge. Preferably not another pair of Smithing EXP.

(Lil teaser at next idea I'm cooking up included)

#

@rigid wraith
Lock Crop from Crop List Page

Currently, we are able to lock the crop of a specific plot, as pictured in the first image. This is great.
I would like to do the same thing from the Crop Depot page, so all plots will allow evolution up until the locked crop, and anything already past that level will be allowed to evolve as normal. This would let users reset a plot without needing to constantly check if it's reached the plant they want it to lock on yet, as they could just set the lock and let it evolve until it got there, something like the attach pic (w/o red arrows)

#

@clever hazel
**dedicated storage **
a statue shelf (statues)
a golden cabinet (golden food)
a candy jar (candies)
a mask museum (premium hats)
a fridge (health food)
a power generator (boss qyest item drop the one that is used to enter the next world portal)
a balloon storage (u git no name dor this one)

#

@crystal aurora
Retroactive bubble
Make this bubble retroactive so every player have the same cost for the same level upgrade. If you upgrade Currency Conduit before 300 times before upgrading this bubble, the difference would be insane with a player that avoided upgrading Currency Conduit until his bubble was maxed.

TL;DR: Make this bubble retroactive so it's fair for everyone.

#

@devout delta **🌟 TOP SUGGESTION: 90 Upvotes 🌟 **
Summoning in Summoning

Allow us to click and hold in Summoning battles to keep summoning our slimes to a location, rather than spam clicking. This would make the skill more accessible to those with hand/wrist issues, as well as just be a less fatiguing experience.

#

@amber quiver
We need a recipe or another way to use W4-5-6 Leaves, here is a goated example of a leaf salad as a chopping gfood Grumblo_Pray lavapls

#

@flint lynx **🌟 TOP SUGGESTION: 94 Upvotes 🌟 **
King Doot Miniboss QoL
If you wanna grind King Doot you currently have to drop an eye to enter the Arena -> Open Inventory -> Click & Hold the Dootophone -> Kill King Doot -> Click the repeat battle button -> Open Inventory and so on
This is time consuming and especially with the newly introduced Bonejoepickle players tend to save their Doot Eyes!

A nice QoL would be that King Doot is already spawned under certain conditions: 1. You need to have the Dootophone in Inventory; 2. You need to have spawned it at least once with the Dootophone you are holding; 3. No person that you are in a party with is in the Room
Even saving 5 seconds each on 300 runs would be a difference of 25 minutes

TLDR: The steps to spawn King Doot are annoying. Make him spawn instantly if you got the Dootophone in your Inventory

#

Caught up to date until 03/31/24
Would you like to see your idea in this channel? Go to 👀read-me and click on 💬 to submit suggestions and discuss them!
🌟 70+ Upvotes for consideration and 90+ Upvotes for a TOP SUGGESTION! 🌟

**Hope you're enjoying all of these updates and are climbing the ranks of Tome! Keep doing awesome everyone, I'll see you next month! Hearto **

warm ridge
high magnet
#

May showers bring some best suggestions, or however the saying goes. 😐

**I've been really enjoying the updates, hope you have too! Let's get this hoopball rolling with April's BEST SUGGESTIONS!!! Hearto **

#

@half jackal
Skilling Cards - Reorganization

The proposal here aims to prevent the Hard Resources set from endlessly expanding from future content additions.

Right now there isn't really a ruleset to determine which card belongs where (other than pretty much most of cards released after world 3 getting shoved into Hard Resources).

The Hard Resources set is severely bloated with cards (40!) compared to Easy (13) and Medium (15).

This rough mockup of a potential solution splits the sets into world pairs (1&2, 3&4, 5&6) and would pave the way for future worlds (ie. Elite Resources for 7&8).

#

@tidal osprey
Rework upgrading Immortal Snail
Changes:
Change atom: 'Sodium - Snail Kryptonite' - change resetting from nearest 5 to nearest 3 and (new) increase snail max level +1/lvl.
Adjust costs of that atom, so more levels are reachable.
Buff snail 'Encouragement' factor - make it possible to reach encouragement value so real reset rate is not higher than success rate with spending enough mails - of course mails needed will be higher with each level to reach that threshold.

Effects:
Checkpoints every 3 levels instead of 5.
Max snail level 55 (25 base + 30 from atom - that gives 1e9 more bits than 25 lvl, but currently it wouldn't be possible due to too high atom costs).
With spending enough mails on encouragement player can reach 1/2 chance to upgrade instead of reset (it still can be 1% to success, 99% to fail, and 1.01% to reset, which in summary gives that 1/2), that gives 1/8 chance (1/2 ^3) to reach next checkpoint if player spent enough mails.

Benefits:
Immortal Snail will be changed more towards time-gated and less luck-gated.
Owned mails will be more important than luck.
If will be easy to add in the future outer-source buffs like +X max snail level, as encouragement factor will be more significant.

TLDR: Adjust immortal snail to be more time-gated and less luck-gated.

#

@nova matrix
Increase the level cap of Pay2Win contents

#

@wispy dune
**change to 10M so my eyes dont cross trying to count the zeros. (or just get better glasses.) **

#

@nova matrix
Make a Trophy storage like the NPC Tokens

#

@nova matrix
**Make a Premium Helmet storage like the NPC Tokens ** ^^^

#

@devout delta **🌟 TOP SUGGESTION: 90 Upvotes 🌟 **
Snappier Shrines

It would be lovely if Shrines received the TD tower treatment and could snap next to each other. As is, they are placed the same way TD towers used to be, which is painful pixel-by-pixel adjustments until you're sure that it's as close to the adjacent tower as possible and still valid to be placed.

#

@nova matrix
Change the skill Filthy Damage "10 Garbage you have" for "10 Garbage you've earned".

#

Misho
Anyone else not like the trapper drone UI? Jumping between choosing the creature and player to trap is tedious. Could potentially compact everything in to a single UI.

#

@low portal
Make the immortal snail mail drop affected by log and also afk "24 hours of gaming progress"

#

@hasty peak
Make certain quests still completable after you are overleveled!
Description: For Sussy Gene's (w6 npc) second quest, you must have 2,500 mana... problem is, by that point you will fly by that within the beginning of the match, therefore making the quest incompletable! Solution? Make it so the quest is completable once you hit a certain mana level, since it becomes incredibly hard to stall at higher battles!

#

@narrow herald
Rework vial unlock system

With world 6 being well underway, i think it is time to reassess the vial unlock criteria to allow newer players the ability to close the gap a little easier. A lot of early world vials still require 90+ for unlock.

I propose either
A. Lower required roll number on vial for w1-4 or
B. Add in a progression system that would make older vials easier over time player.

#

@nocturne path
Passive event cards.
All cards from events should be passive to truly reward players who are sticking around all year long.

#

@shut junco
Expand the automation arm with new functions:

Auto buy from shops daily.
Auto boss fights.
Auto colo runs.
3D prints automator - You "snapshot" your gear, cards, star signs etc, at the auto arm. It gets saved until a new "snapshot" is taken. Set the materials you want to print and press "print" for a smooth, slightly less optimal, printing experience.
Auto hourly clicker for alchemy.

I think that focusing and elevating this one aspect of the game could be the biggest QoL in the history of the game.

#

@rotund current **🌟 UBER TOP SUGGESTION: 115 Upvotes 🌟 **
Once a lab bonus has been lit up at least once, please keep its describtion visible even when not connected

#

@thin lichen **🌟 TOP SUGGESTION: 90 Upvotes 🌟 **
make this prayer useful by switching the bonus/curse

(Mod Note: Crit damage boost decreasing crit chance)

#

@quick gorge
**UI element in sneaking giving us a projected jade/hr average total from all characters, useful for many things! **

#

@glad crow 🌟 TOP SUGGESTION: 91 Upvotes 🌟
Alchemy Upgrade Arrows

Add arrows to alchemy bubbles to signify you can upgrade them, similar to stamps

#

@summer epoch **🌟 UBER TOP SUGGESTION: 125 Upvotes 🌟 **
Change the ballon🎈 to a golden stopwatch⏱️ in the red box

#

@wooden iris 🌟 TOP SUGGESTION: 101 Upvotes 🌟
**IDC if it's been suggested, GIVE THESE STUPID EGGS A USE ALREADY. (BESIDE THE SINGLE GEMSTONE IN LAB) **

#

@naive roost
begging for more filter pages three is not enough

#

Misho
Running around between the menu and table and having to look at another website to see how many ladles I need to get to next level is annoying.
Thoughts on a new UI where everything you want is there? No need to split ladles, it calculates and uses enough to get to the next level.

#

@idle spoke
Grinding bosses, especially ones with low droprates is a drag. In an idle game I'd expect something like an auto-retry for x amounts of times.

I'm guaranteed to one shot the troll, but having to click the retry button every 20 seconds kinda takes the idle aspect out of the game, especially if I have to do that 1000+ times to farm cards.

Tldr:
have auto-retry option
Auto loot active on the drops for those who don't have that
Maybe make it a limited times a day

#

@mortal inlet 🌟 TOP SUGGESTION: 105 Upvotes 🌟
The portal on The Killer Roundabout should probably be moved to the upper platform due to the implementation of the new minibosses. Anyone using WASD to navigate is likely to mistakenly lose their Domeo Magmus spawns due to the pathing required to spawn & fight them.

#

@urban wren 🌟 TOP SUGGESTION: 91 Upvotes 🌟
Add a toggle in sneaking that makes your players stationary.

#

@tidal frigate 🌟 TOP SUGGESTION: 109 Upvotes 🌟
Gem/Chip rotation should be changed to daily now that world 6 is out, for new players. Waiting more then 6 months for a chocolate chip to rotate in is a little excessive for returning/new players.

Chips and gems are massive roadblocks to catching up on new content

#

@topaz geyser **🌟 UBER TOP SUGGESTION: 137 Upvotes 🌟 **
Change the display of crafting recipes with a lot of digits to make them easier to read

#

@jaunty pike
make this quest automatically have complete status if first 3 upgrades are maxed

#

Caught up to date until 04/30/24
Would you like to see your idea in this channel? Go to 👀read-me and click on 💬 to submit suggestions and discuss them!
🌟 70+ Upvotes for consideration and 90+ Upvotes for a TOP SUGGESTION! 🌟

**Enjoy better weather and stay safe, don't make dumb decisions! Keep doing awesome everyone, I'll see you next month! Hearto **

#best-suggestions-✅ message
**FOR THE START OF THIS MAYISH MONTHS BEST SUGGESTIONS 🙏 **

high magnet
#

It's June! I hope you're all excited for these suggestions to a very happy month,** be proud!** Hearto

I'm really excited to see what you all have come up with! Let's get this owl hooting with May's BEST SUGGESTIONS!!! 🦉 🇭 🇴 🅾️ 🇹

#

@stable glen
fishing statues dropping from all catch zones instead of just w2

#

@plucky vigil
would be nice to see upgrade costs for sneaking upgrades again ( once you get to QQ jade numbers you cannot see )

#

@formal parcel
Add a safeguard to prevent miniboss from spawning in killroy

#

@visual nacelle
Add more ways to get collo tickets or reduce the amount you need cuz 30, thats 10 days for 1 w6 collo

#

@indigo ocean
Add colo tickets to killroy

#

@chilly temple
Make it so these show the actual color plates you have

#

@violet heath
Arcade suggestion:
Make the "items" reward where you get a ticket for a ressource better.
Already in early game it gets useless pretty fast so make it atleast so that when you use a ressorce ticket, you get an actual real ressource stack, based on the capacity of my highest character.
For example, I use a ticket, game says copper ore and because my BB can hold 6431 copper in one stack, I get that much instead of 50 or 100 even if I dont did the arcade game on my BB.
This way you dont have to make the quantity based on acc level, worlds, or smt.
TLDR: Make Arcade ressource rewards based on the character with the highest cap of the item category.

#

@strange scarab
Redo Treasure hunt 3 now with plat node being gone from colo making it Impossible to complete

#

@earnest cypress 🌟 TOP SUGGESTION: 98 Upvotes 🌟
please make it so bosses are unable to spawn during killroy rip 5 bosses EmojiSuperSad

#

@nocturne path
Late game it's not that useful anymore maybe instead of cycles change it to hours of progress?

#

@violet heath
**Make it so you can increase your tower defense speed like that monkey balloon game (btd6), up to 10x speed. Once you tap it, it goes to 2x, then 5x, then 10x, then back to 1x again. Maybe you can pause but it's really not needed **

#

@icy comet
change the bonus of this vial to something else

#

@royal orbit
Make cranium cooking also give progress for sigils (based on players in each sigil and if lab node is on)

This will make the grind a lot shorter, especially with w6 sigil upgrade.

( later edit: If it turns out it is too op, it can give like 1%, 5%, 10%, 25%, etc time to sigils instead of 100%)

#

@swift igloo
Make atom colliders max level in construction be 201 instead of 200, you only gain an additional 1% cheapter upgrade atom cost every 10 levels, but instead of level 10, 20, 30, etc. it only gives the bonus at 11, 21, 31, etc.; so the last 9 levels (191-200) do absolutely nothing

#

@shadow turtle
Add a drag all option for sailing and sneaking

#

@solar finch
Change the nahhh option to something like "no, let me call u later" or change it so he comes back with the 🏀 item.
Having him spam me when im just doing other stuff doesnt help.

#

@royal orbit
Do something like this every few months, it would really help out EVERYONE a ton (it won't affect us in any bad way whatsoever, others can agree), but specifically new players and inspire them to keep playing (until they get stuck in the rabbit hole).

#

@lime summit
make "Looty Mc Shooty" scale off of slab instead of items picked up

#

@azure wren
Make this easier to read, i do not want to feel old

#

@mystic socket
Please make this button not passthrough when clicked so our characters don't keep running to the top level when we're mashing it during colosseum

#

@velvet bramble
Power saving mode:

For mobile and steam to save on eating resources and battery up.

#

@agile terrace
Make a auto trash option for Loot table or atleast some more options as for not having to trash every single items that you just don't need... Auto-bad items is good but we need moreee 😭

#

Caught up to date until 05/31/24
Would you like to see your idea in this channel? Go to 👀read-me and click on 💬 to submit suggestions and discuss them!
🌟 70+ Upvotes for consideration and 90+ Upvotes for a TOP SUGGESTION! 🌟

**I hope weather is in your favor, enjoy it! Keep doing awesome everyone, I'll see you next month! Hearto **

#best-suggestions-✅ message
FOR THE START OF THIS PROUD MONTHS BEST SUGGESTIONS 🙏

high magnet
#

It's July! This months suggestions are feeling awesome. **I hope you're ready to hop for upvotes! **🎊

Let's see what you all came up with and get this Kangaroo Mouse fishing with June's BEST SUGGESTIONS!!! 🎣 🦘

#

@foggy dust
make this not have a level cap AFTER you get ruby cards unlocked from rift so it has a use at some point after you get all your charters past 50

#

@swift igloo
Change the buff given by "Primordial shrine"
it's the very last shrine unlocked and it only works if your afk gains if you are below 150%.
by the time you unlock it there is almost no chance your afk gains are still below 150%, because it requires you unlocking nullo salt which thru normal progression takes months and you should be in w5-6 by the time you are able to unlock it.
This shrine is also by far the hardest to upgrade thru construction (using black lenses), it would be nice that it actually did something.

#

@proper arrow 🌟 TOP SUGGESTION: 90 Upvotes 🌟
Add a Wardrobe to W5 or W6 that has 2 main functions

First allows a player to quick select gear sets as long as they have them in their inventory or Storage.
Swapping between All my fishing gear and Combat gear can be tedious. Would also be nice if it swapped food & Cards.

Second Store gear (mainly) hats in something other than the storage chest.
I have tons of event hats and hats from the gem store that's taking up a ton of space.

#

@swift igloo
add these to the world 3 crystal mob loot table, the only mob in the entire game they drop from is bloques making them needlessly tedious to farm

#

@indigo ocean
Add some sort of simple reading test before playing the game Grumblo_Pray

Will eliminate 90% of ⁠bug-reports-🐛 and 70% of ⁠idleon-gen-chat and ⁠questions-w1🍀w2⏳ questions

also on the way, add an ingame warning about vman resetting kills, thats like 130% of ⁠bug-reports-🐛

#

@winter snow 🌟 TOP SUGGESTION: 91 Upvotes 🌟
Add in that place: "Today you got!"
There you could see what bubbles lvl up in "no bubble left behind"
What food LVL up
What Stamp LVL up
...
The daily passive bonus basically

#

@vestal minnow
change this to "as long as you haven't already played a game of hoops today"

item is entirely useless as is and considering you can click "no" behind other interfaces (such as construction, alchemy, etc) when the thing pops up. Better yet just remove the pop-op entirely and let the item be the only way to get into the minigame.

#

@royal orbit __🅾️ 🌟 ULTRA TOP SUGGESTION: 111 Upvotes 🌟🅾️ __
Ofc make the owl quickref button look better. When you click it, the owl feather menu opens up.

**TLDR: OWL QUICKREF!!!! **

#

@stiff fjord and @haughty urchin
ORION OWL MAX BUY

problem:
After 'Feather Restart' (high level), we have to make hundreds/thousands of a single upgrade and it takes way to much time upgrading.
Holding left click is not enough.

solution:
ctrl/shift + left click to buy the maximum possible feather upgrades !

#

@compact python __happytroll 🅾️ 🌟 ULTRA UBER TOP SUGGESTION: 134 Upvotes 🌟🅾️ happytroll __
** UI Improvements**
made a few mockups to what I believe the afk claiming screen should look like for easier readability instead of a bunch of text. I plan on making more of these for other screens that could use some improvement in UI/UX.

#

@compact python
Here are some ideas for a better Craft & Produce interface!

Extra row for the recipe list. More items shown, less scrolling!
Choose where you want the crafted item to go: Chest or Bag, similar to the Alchemy Shop!
The cost number in blue shows how much of that item is in your Storage. The number in white means it's in your Bag, as it works currently;
Ideally you should be able to craft using materials from both your Chest and Bag, removing the need for the "Craft from Storage" button. (You still need to craft from Bag for a fist time craft);
The side tabs can be toggled open or closed. They show extra information and options;
Bulk crafting allows you to specify how many of that item you want to craft at once. No more holding your click for hours just to get that peanut greenstack!
"Max" can be either how many will fit in your Bag, or how much material you have, depending where you choose to output it;
Show how many of that item you already have;

Critiques are welcome to help me improve my designs!

#

@brittle wyvern 🌟 TOP SUGGESTION: 92 Upvotes 🌟
**Add keybinds to weekly W2 boss. **

Being able to use keybinds to leverage Zoro's work each week in ⁠Weekly boss - 5 skull thread would be immensely helpful.

#

Caught up to date until 06/30/24
Would you like to see your idea in this channel? Go to 👀read-me and click on 💬 to submit suggestions and discuss them!
🌟 70+ Upvotes for consideration and 90+ Upvotes for a TOP SUGGESTION! 🌟

NO__NEW RULE PLEASE READ: Not calling anyone out, but from now on, suggestions are limited to two pictures unless approved __NO
(Contact me in #player-sug-discuss to ask if it's okay, if any currently made July suggestions have more than 2 pics, you're fine)

**I hope we're all enjoying the weather to the max! Keep doing awesome everyone, I'll see you next month! Hearto **

#best-suggestions-✅ message
FOR THE START OF THIS HOPPY MONTHS BEST SUGGESTIONS 🙏

high magnet
#

It's (the middle of) August! Hope you're all staying safe and enjoying some sports along with the summer event!

I'm excited to see what you all suggested, so lets get right into it with July's BEST SUGGESTIONS!!!Grumblo_Pray PogPig Hearto

#

@royal orbit
Jade emporium upgrade (a later one) to MAKE BOSSES ABLE TO DROP CANDY (I considered 5% chance of a candy dropping per boss perfect, because this CHANCE can't be highered to 6% or more BY DR)

( a bit later edit-at 5 YES : Yes, Dr affects candy)

So basically, now when we 300 boss kill, we not only get 200-240 gems+other boss drops, but also an average of 15 candy, ranging from 1hr to 72hr (or cosmic, lavapls )

#

@eager furnace
A "Greenstack vault" where you can permanently store your greenstacks for lab/equinox. That way you never accidentally break a greenstack on smelting, refinery, vials or whatever

#

@solemn pulsar
Please shorten the numbers for crafting (like how we have "10M" in the chest instead of "10000000"), or at least add commas to help count the zeros (10,000,000 instead of 10000000)

#

@strange heron 🌟 TOP SUGGESTION: 90 Upvotes 🌟
**Make crit not a pointless stat. **

Working on crit chance and crit damage is pretty much pointless because it isn’t applied for AFK gains and doesn’t affect anything related to multikill (portal opening, Death Note, etc).

The ONLY times crit chance actually affects anything:
The W4 constellation that requires megacrits on characters
If you don’t have enough damage to 1-shot a mob then technically crit slightly increases your active rate

Make crits apply towards multkill! At a minimum:
100% crit chance should cause your damage to have your crit bonus applied to your total damage calculation
megacrits should apply towards main total damage number at certain breakpoints of 200%/300%/etc crit chance

Ideally:
crits and megacrits damage should increase total damage value and scale with chance

#

@turbid token
Thousand Separators
When numbers get too big, they're hard to read (see image).
Please add thousand separators.

#

@flint lynx
Gaming QoL

We got a huge gaming buff with the newest farming update and it is reasonable to grind out T8 plants. Unfortunately after manually clicking plants for 5 hours I accidentally hit the "Harvest all button" and reset all my progress towards the Evolution!
I suggest that we get some form of prevention to a situation like that!
My two suggestions are:
Let us a lock a type of plant so it doesn't get hit by the harvest all button. Similar to the Chem not being hit, but make it so we can choose which one we don't want to be harvested!
An option to disable the "Harvest All button" if we want. A lot of us have muscle memory of clicking the button and this way we can prevent that simple mistake after a long work day!

TLDR: Let us choose which plant does not get harvested when clicking the "Harvest All button" or a way to disable the button altogether. Accidents happen and it can lose you hours of progress if you are not careful enough

#

@placid pawn 🌟 TOP SUGGESTION: 97 Upvotes 🌟
Disable portals during Tower defense

#

@zealous wasp
Make it so that farming, summoning, gaming, sailing and breeding levels are set to the highest level characters xp amount, which would stop a desync between characters skill levels especially for things like summoning in which it boosts your star signs effects

#

@mental siren
Let this talent include multikill when active, not just when afk. lavapls