#off-topic-chat

1 messages ยท Page 616 of 1

fossil shale
#

just git gud pleb

distant siren
#

using many

fossil shale
#

start backstabbing

distant siren
#

goki's things carnage mode

fossil shale
#

and parrying

burnt pecan
#

anyways been practicing Friday Night Funkin, used to be ass at DDR games

distant siren
#

ah

#

yes

burnt pecan
#

now I can hit notes

distant siren
#

the game everyone has been talking about

burnt pecan
#

:P

distant siren
#

i already completed b-sides

burnt pecan
#

b sides were fun

distant siren
#

also yeah

fossil shale
#

anyoen here play starbound at all

burnt pecan
#

I did

distant siren
#

roses has to be the hardest song in vanilla

burnt pecan
#

a long ass time ago

burnt pecan
fossil shale
#

i play modded from time to time

burnt pecan
#

the rest of the song is easy

distant siren
#

and the 2nd best song apart from milf

#

i actually made a mod

fossil shale
#

cause base starbound is ass

burnt pecan
#

true

#

I slogged through it

fossil shale
#

but FU starbound is fun

burnt pecan
#

might go back and try modded

distant siren
#

i saw starbound in my wishlist

#

whats it doing there

fossil shale
#

mostly just cause you can actually have multiple ways to progress

fossil shale
#

only reason i play it is cause i do so with mods

distant siren
#

i feel like

#

sandbox games

#

once you play with mods you cant get used to vanilla anymore

fossil shale
#

same

distant siren
#

especially terraria

fossil shale
#

i cant play vanilla anymore

distant siren
#

imagine having to farm for potions

fossil shale
#

magic storage + luiafk + alc NPC lite are just too good

#

and the new content mods are so fun

distant siren
#

not to mention

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reduced grinding

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auto trash

fossil shale
#

is auto trash not base game?

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i thought it was

distant siren
#

nope

fossil shale
#

damn

distant siren
#

i still cant find a beehive

fossil shale
#

the reduced grind is insane

distant siren
#

yeah

fossil shale
#

ultimate battler + zerg pot is just wonderful

distant siren
#

boulder just hurt me for 74 damage

fossil shale
#

especcially with a set up farm

distant siren
#

yeah

#

ultimate battler alone is insane

fossil shale
#

btw, what kind of terraria player are you mark ?

distant siren
#

what are the kinds

fossil shale
#

rushed, or slower

distant siren
#

rushed

#

well it depends

#

mostly rushed

#

i dont like to build

fossil shale
#

i dont count building into this

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im talking like in terms of loot collection

distant siren
#

i see

fossil shale
#

do you farm shit

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or do you just say "nah, good enough"

eternal flicker
#

Urgh your pic looks so strange with light mode @distant siren

distant siren
#

if i want to do something

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i'll overdo it

fossil shale
#

i thought of a cool trick for my AFK farms the other day

distant siren
#

i need to bump up the difficulty somehow

fossil shale
#

you actuate two rows of blocks to change what kind of mobs spawn

distant siren
#

but how

fossil shale
distant siren
#

fargos mastermode?

fossil shale
#

DADE mode?

distant siren
#

on top of death mode?

fossil shale
#

yeah, do a DADE run

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its tough AF

distant siren
#

armageddon

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hmm

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nah i dont want to insta-die

fossil shale
#

defiled ruin as well

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then download a couple other content mods

distant siren
#

im still doing this playthrough

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with the op rpg mod

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like come on when do you see a minishark dealing 8k damage

distant siren
#

alrighty

fossil shale
#

cmon, you're playing with calamity

distant siren
#

calamity time

fossil shale
#

get those weak ass numbers outta here

distant siren
#

its just a minishark

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dont hurt me

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please

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i

fossil shale
distant siren
#

u

fossil shale
#

maybe get some mods like spirit + thorium and MoR

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use their challenge modes as well

distant siren
#

nah ill be fine with this

fossil shale
#

SMH, what are you, weak or smth

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you should be killing the mutant by now

distant siren
#

smh cant find this hive

fossil shale
#

why are you looking. for a hive btw?

distant siren
#

so i can kill queen bee to raise global difficulty

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so i can

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level up

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ah yes

fossil shale
#

ohhh

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that. kind of hive

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i thought you meant the little trap hive things

distant siren
#

i love me some Alpha Eye of Cthulhu

fossil shale
#

nah, they're betas

#

the real alpha is Scal

distant siren
#

yes

fossil shale
#

i hope they change that model. some day

#

the fucking eye feels really weird with the lore

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and i REALLY hope yharim is a humanoid sprite

distant siren
#

kinda wish i had the clamity texture pack

fossil shale
#

apperently there are 4 more calamity bosses planned from what ive heard

distant siren
#

ah

fossil shale
#

dreadon, yharim, xeroc, and some other diety

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btw fun fact

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my dumb ass though xeroc was the name of the rock

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not the name of the god who made the rock

distant siren
#

lul

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fuck it
gonna fight sans

fossil shale
distant siren
fossil shale
#

yeah, he spawns prehardmode now

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have you not played for a bit?

distant siren
#

im not surprised about that bit

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oh good i found the meteor

fossil shale
#

what are you suprised about?

distant siren
#

hp

fossil shale
#

i mean

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EoC has like 30K in the images you sent

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id imagine it ramps up even more with hardmode shit

distant siren
#

yeah i turned on level limit..

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im not letting this happen

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minishark is now tier 5 ascension

fossil shale
#

you dont want to fight the 1T HP boss?

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weak

distant siren
fossil shale
#

ummmm

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yeah, v balanced

distant siren
#

nice

fossil shale
#

thank you dark souls

distant siren
#

but hey

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itll help me kill that 59Sx health boss

fossil shale
#

fair enough i guess

distant siren
#

okay

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tripled my damage

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minishark got aoe damage

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nice

distant siren
#

tfw youre so strong you can beat aquatic scourge prehardmode

distant siren
distant siren
#

i love this mod

topaz quarry
#

I hate stomach aches

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Fell asleep for a bit woke up at one fell back to sleep after half an hour woke up at four took me an hour after that to get back to sleep and now it woke me up again

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Not even going to try and sleep at this point

soft thunder
#

Whatever

fleet ivy
#

Corona gets you every time

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@golden ivy is that DBZ terraria mod any good? Like is it well done?

topaz quarry
fleet ivy
#

No one, I was kidding

topaz quarry
#

But really though I hate them

winged sigil
#

if a quest requires a dungeon, it should probably travel to that region

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I just watched it complete viridian forest that was 9x9 when it should've been 5x5

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and now it's just stuck because it keeps taking a farming quest that will take 6h

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when it could complete everything else in that time

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like, it should plant whatever it is the quest wants but only take the quest at the end when everything else is done or when the berries are ready to harvest

keen pagoda
fleet ivy
# golden ivy i think so yeah

None of the terraria youtubers I watch have played it so I've never seen it lol. Probably because of worries of account strikes

topaz quarry
fluid sierra
#

@winged sigil
pushed a fix to set player region when traveling to a town on dev branch. should fix the issue with dungeons.

granite hamlet
#

Yall so smart with your coding

fluid sierra
#

no im just copy pasting

#

added a bool property to the underground script so it uses items if can. now you can use potions to speed up the auto mining.

just waiting for aliens mining optimization ๐Ÿ˜›

winged sigil
#

do you know what function is called when the layer resets

fluid sierra
#

could check

winged sigil
#

I think I'll just not worry about that

#

not like the underground script runs that often anyway

fluid sierra
#

Mine.loadMine() is the function that creates a new mine

elder harbor
#

!rank

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a!rank

winged sigil
#

#bot-commands

elder harbor
#

sorry my role didnt work so i couldnt see it

winged sigil
#

why the fuck is the underground code self-inconsistent with X and Y

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sometimes it has x that corresponds to X, other times x corresponds to Y

fluid sierra
#

yea i know XD

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i think there is even a comment about that in my script

winged sigil
#

there is

fluid sierra
#

well

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its because i used x,y first

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when it should be y,x i guess

winged sigil
#

but that doesn't solve the fact that game itself is inconsistent with that

fluid sierra
#

// for some reason X is down and Y is right

winged sigil
#

maybe they had it vertical at first but then decided to rotate just the display

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but didn't bother to change the variables

fluid sierra
#

maybe.

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or its easier to think x,y

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but the as you said the display was rotated

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[y][x]

winged sigil
#

or they worked with prints to display the 2d array

fluid sierra
#

yea they are displaying the 2d array kinda

winged sigil
#

and there you print the inner arrays as rows

fluid sierra
#

no clue

fleet ivy
#

You guys still working on underground?

winged sigil
#

yea

fleet ivy
#

Hard to do without fully cheating?

winged sigil
#

I don't feel like it is

fleet ivy
#

Honestly once a single tile is revealed you can tell where the next one is at least so all could be revealed at that point

winged sigil
#

I think it's just fine to look up where the treasure is once you've found it

fleet ivy
#

Imo

fluid sierra
#

Well i think i have a way

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UndergroundItem.list[reward]

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has the space and rotation as it appears on the map

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so if you find the award you have all the available locations

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you just need to translate it

long grove
#

Feels familiar

fleet ivy
#

Does the code already have a .revealed function or something similar? Or do you guys have to create it?

fluid sierra
#

well u can see if there is a reward in a spot

fleet ivy
#

I mean can you see if there's a reward in a spot you've already uncovered? To consider that reward fair game

winged sigil
#

you can

fleet ivy
#

Or are you doing it by the grid and checking at the same time you're mining?

winged sigil
#

well it's probably easier to check the spots as you mine

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instead of doing the whole grid and then checking if stuff was found

fleet ivy
#

Yeah that's kind of what I meant. Like start at the beginning and checking each spot as you mine until you get all items. The hardest part might be getting the script to determine what dig item is the most cost efficient

winged sigil
#

currently it just does chisel

fleet ivy
#

Have they found the new current best grid yet?

winged sigil
#

wiki still has the same one

fleet ivy
#

Some of the gym shards are wrong too. Idk how often it gets updated

winged sigil
#

idk but it seems like they don't have a script that datamines everything and formats it and pushes it to the wiki automatically

fluid sierra
#

well im thinking of just chisel in a chess pattern

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random position in the chess pattern

winged sigil
#

but you wouldn't want to do that from the start really

fluid sierra
#

should catch the diamond hearts aswell and reduce the number of random spots by half

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reduces O by half

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O(x) --> O(x/2)

winged sigil
#

well that's still O(x) :p

fluid sierra
#

i know ๐Ÿ˜›

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but less O

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like the input gets halved

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well the cheat method would be O(1)

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XD

winged sigil
#

I feel like getting a heart stuck in a position such that the grid never finds it is fairly unlikely

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but you can account for that by either bombing after the grid is done or just doing random tiles one at a time

fluid sierra
#

isnt bombing just bad?

winged sigil
#

well it's the same as 10 chisels

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for the cost of 10 chisels

fluid sierra
#
            while (tiles-- > 0) {
                const x = GameConstants.randomIntBetween(0, App.game.underground.getSizeY() - 1);
                const y = GameConstants.randomIntBetween(0, Underground.sizeX - 1);
                this.breakTile(x, y, 2);
            }
winged sigil
#

but you can upgrade it to do up to 20 spots at once

fluid sierra
#

well it can bomb already bombed spots

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:/

winged sigil
#

anyway, this underground upgrade should be done in a bit

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I just need to get it to mine the rewards now

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these rotations make things a bit more difficult tho

fleet ivy
fluid sierra
#

@winged sigil i have a function that mines the reward

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there is just one bug

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if you load the rotation is 0 but the item on the ground is rotated

winged sigil
#

you mean the one you had? or a new one

fluid sierra
#

new one

#
const reward = Mine.rewardGrid[x][y];
            const item = UndergroundItem.list.find(itm => itm.id==reward.value);
            console.log(reward);
            console.log(item);
            
            if (Mine.rewardNumbers.includes(reward.value)) {
                for (var j=0;j<item.space.length;j++) {
                    for (var i=0;i<item.space[0].length;i++) {
                        if (reward.x==item.space[j][i].x&&reward.y==item.space[j][i].y) {
                            var MineIn=[j,i];
                        }
                    }
                }
                console.log(MineIn);
                for (var j=0;j<item.space.length;j++) {
                    for (var i=0;i<item.space[0].length;i++) {
                        if (item.space[j][i].value!=0) {
                            while (Mine.grid[x+j-MineIn[0]][y+i-MineIn[1]]() > 0 && App.game.underground.energy >= Underground.CHISEL_ENERGY) {
                                Mine.chisel(x+j-MineIn[0], y+i-MineIn[1]);
                            }
                        }
                    }
                } 
            }

#

there is right now a bug if you load a saved mine

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the rotations dont match up if you load

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guess thats easy fixable.

winged sigil
#

just rotate the item.space based on reward.rotations?

fluid sierra
#

yea

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i think ive done it im trying right now

#
        smartMine: function (x, y) {
            while (Mine.grid[x][y]() > 0 && App.game.underground.energy >= Underground.CHISEL_ENERGY) {
                Mine.chisel(x, y);
            }
            const reward = Mine.rewardGrid[x][y];
            const item = UndergroundItem.list.find(itm => itm.id==reward.value);
            
            if (Mine.rewardNumbers.includes(reward.value)) {
                
                if(reward.rotations!=item.space[0][0].rotations) {
                    console.log("rotation missmatch fixing");
                    let rotations = reward.rotations;
                    while (rotations-- > 0) {
                        item.space = item.space[0].map((val, index) => item.space.map(row => row[index]).reverse());
                    }
                    const currentRotation = Mine.calculateRotation(item);

                    item.space = item.space.map(r => r.map(v => {
                        v.rotations = currentRotation;
                        return v;
                    }));
                    
                }
                for (var j=0;j<item.space.length;j++) {
                    for (var i=0;i<item.space[0].length;i++) {
                        if (reward.x==item.space[j][i].x&&reward.y==item.space[j][i].y) {
                            var MineIn=[j,i];
                        }
                    }
                }
                for (var j=0;j<item.space.length;j++) {
                    for (var i=0;i<item.space[0].length;i++) {
                        if (item.space[j][i].value!=0) {
                            while (Mine.grid[x+j-MineIn[0]][y+i-MineIn[1]]() > 0 && App.game.underground.energy >= Underground.CHISEL_ENERGY) {
                                Mine.chisel(x+j-MineIn[0], y+i-MineIn[1]);
                            }
                        }
                    }
                } 
            }
        }
#

@winged sigil

winged sigil
#

so much repetition

fluid sierra
#

it just goes thru the item array 2 times

#

once to find the dig location

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2nd time to dig all locations

winged sigil
#
        mine: function (x, y) {
            while (Mine.grid[x][y]() > 0 && App.game.underground.energy >= Underground.CHISEL_ENERGY) {
                Mine.chisel(x, y);
            }
        },
        smartMine: function (x, y) {
            this.mine(x, y)
            const reward = Mine.rewardGrid[x][y];

            function rotate(ls, N) {
                while (N--) {
                    ls = ls[0].map((val, index) => ls.map(row => row[index]).reverse());
                }
            }

            if (Mine.rewardNumbers.includes(reward.value)) {
                let space = Array.from(UndergroundItem.list.find(v => v.id === reward.value).space)
                rotate(space, reward.rotations)
                let X, Y;
                for (let j = 0; j < space.length; j++) {
                    for (let i = 0; i < space[0].length; i++) {
                        if (reward.x === space[j][i].x && reward.y === space[j][i].y) {
                            [X, Y] = [j, i]
                        }
                    }
                }
                for (let j = 0; j < space.length; j++) {
                    for (let i = 0; i < space[0].length; i++) {
                        if (space[j][i].value !== 0) {
                            this.mine(x + j - X, y + i - Y)
                        }
                    }
                }
            }
        },```
fluid sierra
#

space is rotated after you generate a new mine

#

so you dont need to rotate it

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so you just need to look out for a rotation missmatch i guess

winged sigil
#
        smartMine: function (x, y) {
            this.mine(x, y)
            const reward = Mine.rewardGrid[x][y];

            function rotate(ls, N) {
                while (N--) {
                    ls = ls[0].map((val, index) => ls.map(row => row[index]).reverse());
                }
            }

            if (Mine.rewardNumbers.includes(reward.value)) {
                let space = Array.from(UndergroundItem.list.find(v => v.id === reward.value).space)
                if (space[0][0].rotations !== reward.rotations) {
                    rotate(space, Math.abs(reward.rotations - space[0][0].rotations))
                }
                let X, Y;
                for (let j = 0; j < space.length; j++) {
                    for (let i = 0; i < space[0].length; i++) {
                        if (reward.x === space[j][i].x && reward.y === space[j][i].y) {
                            [X, Y] = [j, i]
                        }
                    }
                }
                for (let j = 0; j < space.length; j++) {
                    for (let i = 0; i < space[0].length; i++) {
                        if (space[j][i].value !== 0) {
                            this.mine(x + j - X, y + i - Y)
                        }
                    }
                }
            }
        },```
fluid sierra
#

ill try that

winged sigil
#

I pushed it to underground-improvements

#

also using local storage for the various settings would be nice

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mainly the berry one

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but also if we want to define quests types that are to be skipped or custom orderings or something

distant siren
fluid sierra
#

hmm your smartmine did not work.

#

well it digged the location with 0 rotation

winged sigil
#

hmm

fleet ivy
#

I mean can't you just cheat the spots once it's revealed? That's no different than doing it manually

#

It's not like they're secret once 1 is revealed

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For each item

fluid sierra
#

well my function works i just cant figgure out why aliens dont work

#

nvm mine didnt work iether iguess

winged sigil
#

lol

distant siren
#

wyad?

fluid sierra
#

@winged sigil

the rotations goes 0->1->3->2->0

#

so thats where we both are wrong

winged sigil
#

tf

#

so it's rotate, mirror, rotate

fluid sierra
#
    private static calculateRotation(reward): number {
        let indexX = 0;

        const indexY = reward.space.findIndex(y => {
            indexX = y.findIndex(x => !x.x && !x.y);
            return indexX >= 0;
        });

        return (indexX ? 1 : 0) + (indexY ? 2 : 0);
    }
#

thats the function they use

winged sigil
#

should it be the index of the difference?

#

but also can they even desync

velvet nexus
#

i put too much honey into my cornflakes and now i feel sick lol

fluid sierra
#

i think ive fixed it

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and ive taken your commit

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but i for love of god does not know how to merge so i copy pasted it...

winged sigil
#

..

#

just pull the changes and commit your own

#

what was the problem?

fluid sierra
#

its me that is bad at github XD

winged sigil
#

I mean with the code

fluid sierra
#

looks like this now

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So im pushing to dev now

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so it will be updated soon

winged sigil
#

I guess I'll pull whatever the fix was into mine

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and create the PR

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not that it's really necessary anymore but anyway

fluid sierra
#

true

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well i have no clue how git works XD

winged sigil
#

it becomes really easy if you have a GUI for it

fluid sierra
#

i have the desktop thingy

winged sigil
#

I have it integrated to my IDE

fluid sierra
#

i see

#

i dont think notepad++ has an addon for that XD

winged sigil
#

so e.g. handling a merge is just clicking arrows depending on which version I want

fluid sierra
#

nice

#

maybe is sould insaall vscode...

winged sigil
#

maybe

stark olive
#

Uhhh some other programmera here, nice :)

winged sigil
#

Kaze, should the stuff be merged to master soon?

winged sigil
#

The PR for that is ready now

winged sigil
#

also the module should set the ball once when the quest is selected, not every iteration

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same for the route

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or dungeon or whatever

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also capturing pokemon should default to highest attack route, not click, imo

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capturing is already slow af, so might as well get e.g the increased number of dungeon tokens from it

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also I feel like using restores should default to false and opening chests should default to true

fluid sierra
#

Well I don't want to merge it to main until the quest module is somewhat bug free.

That red error comes from a "VANILLA" bug. When you capture something and click TOWN - -> ROUTE before the capture finishes

winged sigil
#

idc about that, I read your report

#

I meant the ridiculous console spam

fluid sierra
#

Yea that's because I have the priority move in the same if...

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So the move is disabled for that quest because another quest has higher priority.

#

But yea. Need to figure out what routes it should go to and the balls need to be fixed and then a clean up of the console spam before it goes to the master.

Console spam is for my dev versions xd

winged sigil
#

but it shouldn't print that every second

#

10x

fluid sierra
#

Well the quest loop is every 0.1 sec atm

winged sigil
#

well the PR is there so it's ready to go when it's ready

fluid sierra
#

As soon as the ball bugs are fixed I guess it can go to master.

junior canyon
#

I still haven't figured out my memory issues lol

#

I looks like the highest memory usage is actually the GPU

#

Strangely enough

winged sigil
#

also how does it ever use large restores if it only consumes energy until there's room for small restore

fluid sierra
#

Well it uses large first then medium then small.

winged sigil
#

yea but nothing consumes that much energy to need a large restore

#

at least once you upgrade the energy cap

fluid sierra
#

If it finds an item

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But I guess that's not always 25 energy.

winged sigil
#

it's 50% of your cap

#

small is 10%

fluid sierra
#

I see

#

Well with your new search method it would be possible to change the limit how much it use before stopping.

#

As it's deterministic.

#

Before if you did not have the energy to excavate the whole treasure it would forget where it was

winged sigil
#

at least until the grid is exhausted

fluid sierra
#

Well then it's kinda fine anyways. Doesn't the grid gets everything except diamond heart?

winged sigil
#

but in that case the only possibility is a heart and that takes 3 energy

fluid sierra
#

That is in a specific rotation?

winged sigil
#

well 3 slots

#

heart is rotatable too

fluid sierra
#

So max 9 energy

#

Well grid gets the hearts in 3 of 4 rotations?

#

Nvm the edges aswell.

topaz quarry
#

Whut

winged sigil
#

yea quest module definitely shouldn't run every 100ms

#

especially with the current console spam and conflicting instructions

#

it froze my game to the point of like 1 fps

fluid sierra
#

hmm that never happend to me :?

winged sigil
#

also I hate that it forces a route

#

just set it once at the start and don't touch unless a quest changes

fluid sierra
#

should probabblt do that

#

there is a property right now _automove or just automove

winged sigil
#

same for pokeballs

fluid sierra
#

that you can set to false

#

ill have to check that later tngt

winged sigil
fluid sierra
#

close the console XD

jagged junco
#

im stuck in pokeclicker

fluid sierra
#

stuck where?

jagged junco
#

I cant figure out how to get Yanmega

fluid sierra
#

nvm im still in 2nd region

winged sigil
#

evolve?

jagged junco
#

Ive checked every evolve stone like 10 times

fluid sierra
#

btw Alien you had forgotten to bind(this) in the inner function of underground mining

jagged junco
#

every route several times, every dungeon several times

#

and the wiki doesnt have a single reference to how to get it

#

there were like 4 other pokemon in the region that you would get by following the hints of some of the random characters in towns

fluid sierra
#

whats the full name?

jagged junco
#

nothing like that for this either

#

Yanmega

winged sigil
#

just breed yanma I think

#

since the evolution is new in the gen

#

and your yanma needs to level up to evolve

fluid sierra
#

its level 33

winged sigil
#

and chances are it's level 100 already

fluid sierra
#

yea so breed it down to lvl 1 and then it will evolve at lvl 33

jagged junco
#

aight

#

all of the other ones you have to breed are listed on the wiki

#

well that was easy

winged sigil
#

well it's a normal evolution

#

but it wasn't unlocked when you got yanma

fluid sierra
#

yea its no need to breed just level it to 33 XD

jagged junco
#

it was already shiny so it got excluded from the breeding cycle

#

Unova now

fluid sierra
#

The questing module really needs some optimizations before its pulled to master

jagged junco
#

I havent even tried it yet

#

ive noticed that the dungeon script freaks out if there are an odd number of columns to the left of your starting block

fluid sierra
#

That should not happen.

#

Nvm it could.

jagged junco
#

it locks itself into the slot just to the right of the starting block if it hasn't run into the boss by then

fluid sierra
#

Yea...

jagged junco
#

aka if the boss is in the far right column

fluid sierra
#

I figured that

#

You could turn on open chests

#

And it hopefully works for now.

jagged junco
#

thats fair, especially since the maps that have an odd number on the left side are lower level and it would speed up running the dungeons a bit anyways

fluid sierra
#

It might be easy to fix.

#

If you allow moving to the entrance while moving downwards

jagged junco
#

that would work

fluid sierra
#

Cause I would belive its the entrance fucking it up

jagged junco
#

as long as it doesnt interact with the option to leave dungeon in that square

fluid sierra
#

Haha that's fine.

jagged junco
#

yeah the entrance causes it to turn one block early, leaving a gap beside it

fluid sierra
#

I've not noticed that bug. So it must be 3rd region dungeons?

#

Or I've just gotten lucky in 2nd region

jagged junco
#

im in unova and am not to the dock yet so i cant check rn

#

it can happen in Johto

fluid sierra
#

I see. Been lucky then I guess

jagged junco
#

wait no not johto

#

Johto is small enough on the right side that it still works

fossil shale
#

can you not go back to kanto after you go to jhoto?

winged sigil
#

you can

#

you need to unlock the dock

fossil shale
#

shit, so i need to finish jhoto before i can go back. to. kanto?

fluid sierra
#

No just to the dock

winged sigil
#

no, you need to reach the dock

#

on the left side of johto

fossil shale
#

i thought the dock only unlocked once you finished the dex

fluid sierra
#

Only first dock

jagged junco
#

Hoenn

fluid sierra
#

If u had openChests=true it would not get stuck.

jagged junco
#

yeah

fluid sierra
#

But I'll fix it later when I get to the pc

jagged junco
#

the statistical odds of not hitting 4 chests by then is like zero

#

well

#

probably not quite that low but for all intents and purposes

fluid sierra
#

In hoenn isn't there 7 chests per dungeon

#

So that would require 3 chests in the right column

jagged junco
#

yeah so 4 of them and the boss would have to be in the far right column to get stuck

fluid sierra
#

And the boss

#

4* yea

fossil shale
#

btw, im assuming the strat for most regions is just spam Xattack until the dock

#

then catch mons and start breeding in the previous region

fluid sierra
#

You can still breed

fossil shale
#

yeah, but it's slow AF

#

cause you like 2-3 shot everything

winged sigil
#

just use all battle items at all times

#

way easier

fossil shale
#

i have been

fluid sierra
#

... Item use module...

fossil shale
#

still 2-3 shot even the route 1 of jhoto

fluid sierra
#

Or it should just be part of the quest module xd

winged sigil
#

separate imo

#

I just use like 1k at a time anyway tho

jagged junco
#

yeah if you buy much more than 1k or 2k at a time it gets unnecessarily expensive fast

winged sigil
#

it takes less time to get enough for 1k each than it takes to use those

jagged junco
#

oh easily

#

if you buy 1k at a time evey 30 mins or whatever the price drops back down to default

winged sigil
#

my main problem is just that I forget to buy the 1k every time the price gets back down to base

jagged junco
#

and 1k lasts for 8 hours,

winged sigil
#

I'd just buy 10k at a time if the cost didn't jump 100x all of a sudden

fossil shale
#

how am i supposed to use the odd keystone to get spiritomb?

winged sigil
#

in the items tab?

fossil shale
#

im not seeing it in my items tab

winged sigil
#

oh you just buy it

#

spiritomb I mean

fossil shale
#

then what is the keystone for?

winged sigil
#

nothing?

fossil shale
#

oh alright

jagged junco
#

up to 22k click dmg

obsidian sapphire
#

has anyone reached platinum in bomb jumping, if so, please teach me the way (chicken odyssey)

distant siren
#

oof

jagged junco
#

So it seems that my attack speed in the battle frontier has doubled since last time i fought it

#

2 attacks per second instead of 1

#

ooooooh, thats just until you hit your previous record high score

#

well thats a nice QoL feature

winged sigil
#

it's still super slow

jagged junco
#

i dislike the fact that you cannot leave and keep the tokens you earned to that point

#

its starting to slow down now that im past 500 but it will probably just slowly jug away for another 100 plus, just wasting time the whole time

#

but I dont really want to leave and forfeit all of the tokens either

winged sigil
#

?

#

you mean from quests?

jagged junco
#

you get tokens for doing the battle frontier

#

that can be spent in the battle frontier store

winged sigil
#

oh, yea

#

battle frontier just sucks

jagged junco
#

i needed to do it to get the pokemon from the rewards but that was like an hour ago and it is still chugging along slowly

winged sigil
#

why isn't there an option for this

#

yay, maxed energy cap

fleet ivy
#

What is the energy max?

#

Actually isn't energy per tick more important since we use scripts and never hit the cap anyways lol

winged sigil
#

150

#

I think cap because then you get more energy per potion

#

regen is for more passive mining

#

cap lets you mine cheaper

fleet ivy
#

You potion mine?

winged sigil
#

well it's great now with the grid mine

fleet ivy
#

I thought you were making the script so you didn't waste energy when you weren't at your computer lol

#

I only buy the lowest potions. My max isn't enough to make it more costs effective yet

winged sigil
#

I only buy the cheapest ones too

fleet ivy
#

Do they heal an amount based on your max?

winged sigil
#

yea, 10%

fleet ivy
#

Oh sweet lol

winged sigil
#

so +15 energy at max

fleet ivy
#

I need to get that shit up then

#

Yeah mine heal 6 lol

winged sigil
#

that was basically the first one I upgraded

fleet ivy
#

Is the underground script finished?

winged sigil
#

so far I've only upgraded 1 daily deals and 1 max items apart from energy cap

#

it is, yea

fleet ivy
#

Mind sharing? Lol

winged sigil
#

you can reload the game and paste this in the console, it'll load up the new versions of each module```js
var AutopokeVersion = "0.4";

var AutopokeBranch = "dev"; // main || dev

var lastCompatibleVersion = "0.7.5";
var Autopoke = {};
var checkReady = {};

var base = https://raw.githack.com/Kazeshinu/Autopoke/${AutopokeBranch}/
, module = 'modules/';
if (AutopokeBranch === "main") base = 'https://kazeshinu.github.io/Autopoke/'
var modules = ['breeding', 'clicking', 'dungeon', 'farming', 'underground', 'gym'];
for (let i = 0, len = modules.length; i < len; i++) {
document.head.appendChild(document.createElement('script')).src = ${base + module + modules[i]}.js?v=${AutopokeVersion};
checkReady[modules[i]] = setInterval((function (i, x) {
return function () {
if (typeof Autopoke[modules[i]] !== 'undefined') {

            Autopoke[modules[i]].Start();
            console.log("Autopoke loaded module: " + modules[i]);
            Notifier.notify({
                title: 'Autopoke ',
                message: 'Loaded: ' + modules[i],
                type: 1,
                timeout: 20000,
            });
            clearInterval(checkReady[modules[i]]);
            return;
        } else {
            x = x + 1
        }
        console.log("Error loading "+modules[i]+", retries: ("+x+"/10)");
        if (x >= 10) {
            console.log("Autopoke error module: " + modules[i]);
            Notifier.notify({
                title: 'Autopoke ',
                message: 'Error loading: ' + modules[i],
                type: 3,
                timeout: 20000,
            });
            clearInterval(checkReady[modules[i]]);
        }
    };
})(i, 0), 1000);

}```

fleet ivy
#

Thanks :p

winged sigil
#

not including quest module

#

it's a bit buggy still

fleet ivy
#

Wait that's every script in one?

#

Ah I see it references his github

winged sigil
#

yea, it loads them from the github

#

I kinda want a simple one liner tho that loads that and executes it

fleet ivy
#

I mean you can make an execute line that executes multiple things

winged sigil
#

yea ik

#

if I played on the browser I could just install the userscript

fleet ivy
#

I'll have to mess with the commands next time in at my computer

jagged junco
#

var AutopokeBranch = "dev"; //  main || dev

var lastCompatibleVersion = "0.7.5";
var Autopoke = {};
var checkReady = {};

var base =https://github.com/Kazeshinu/Autopoke/blob/main/Autopoke.js ```
#

probably no chance that would work as a shorter version?

#

just direct it toward the longer version that directs it towards all the rest of them lol?

winged sigil
#

don't think so

fluid sierra
#

what do you mean shorter version?

#

@jagged junco

#

.___. those dogos

#

where are they

winged sigil
#

I mean one that's not as long lol

fluid sierra
#

well you could remove the loaded and error notification. the version check is already removed from there

winged sigil
#

I guess

fluid sierra
#

@winged sigil github for vscode is that an addon? or how is your vscode setup?

winged sigil
#

I don't use vscode, but I would guess there is one

fluid sierra
#

what are you using hten?

winged sigil
#

webstorm

fluid sierra
#

i see

#

.___. do i have to pirate it XD

#

i think i had a pirated version of it before. when i was doing some angularJS stuff

winged sigil
#

I get it for free as a student

fluid sierra
#

right. could maybe check that

#

nope only have access to like office and mathlab...

#

and some other shit

#

ill check my other uni

winged sigil
#

I think you can just request access from the website

#

as long as you have an email address from your uni

fluid sierra
#

well my uni doesnt have mailadresses anymore.

#

well they probabbly have but all mail is going to personal mail

#

.___. it worked but we dont have access to that mail

#

nvm found the mail for the other uni

#

jupp i hade it before

humble oracle
#

I just made the most horriffic screenshot ever

#

My phone screen turned

#

And i took a scrrenshot

#

Wtf

golden ivy
#

cursed

junior canyon
#

Dang I've got 2.5m damage right at the start of unova

gilded zenith
#

So might I offer all of you some goat pics in these trying times

#

2 blessings from the goat maada

topaz quarry
# waxen sand

I didnt have to turn my phone or head sideways to read the sideways one

waxen sand
#

Same tbh-

#

And goat pics owo

topaz quarry
#

The second one looks more like a rabbit

long grove
#

Bandit Bob is innocent. Justice for Bob

velvet nexus
#

whats the most passive aggressive emoji (for research purposes)

fluid sierra
#

For pokeclicker if you have eggs in your bag would you like to hatch them before you breed pokemons?

winged sigil
winged sigil
#

same for fossils

fluid sierra
#

i see. ive added some code for breeding to override if you have eggs. but i guess ill have to check if they have available mons

and i guess i have to add fossiles aswell

winged sigil
#

it's from the pokeclicker bot

fluid sierra
#

so bot is ahead of live version XD?

winged sigil
#

guess so

fluid sierra
#

๐Ÿ˜ฎ they have a shards command

#

i guess our code is still better

winged sigil
#

well the methods are a bit different

#

our code assumes clicking, theirs doesn't

fluid sierra
#

yea that data is overall while our (your) code takes available places and the attack required

winged sigil
#

yea

#

I think figuring out the place for max money per hour would be neat too

#

currently I'm doing the kanto champion but I'm wondering if there exists a better one

fluid sierra
#

that would be nice. ive been thinking of doing a Statistics module or some sort

#

that can track currencies per timeunit

#

tho i just noticed that you just check for available routes in the shard code. while that does not account for not having docks unlocked ๐Ÿ˜›

winged sigil
#

you mean in the first place?

#

or in that region

fluid sierra
#

in current region

#

so if you just go to jotho and shards are most optimal in kanto route 1

#

it will travle to route 1 even if jotho docks are not unlocked

winged sigil
#

that looks like it's checking for docks being unlocked

#

and I use that to filter the routes

fluid sierra
#

i saw that after i wrote

#

but gyms are not filtered with the helpfunction ๐Ÿ˜›

#

ill fix that i guess

#

well it was my code i guess from the start that one XD

winged sigil
#

well gym being unlocked should account for access to the region

#

or actually I guess it doesn't

#

if it's in the previous region with docks being unavailable yet

fluid sierra
#

yea

#

.filter(g => Gym.isUnlocked(g) && this.betterAccessToTown(g.town))
this should work

#

for poke leauge it checks first if e.g Elite Agatha is unlocked and you have access to the Indigo Platue

#

Ok yea it works better.

#

@winged sigil find something wrong with that picture

#

Here is the "new" formula

winged sigil
#

the last 6 don't belong

fluid sierra
#

true because ive not unlocked that region

winged sigil
#

I think it should be fairly easy to find out the best money location

#

since we already have a function that calculates the number of hits for each gym, then just map the money reward to that instead of the shards

fluid sierra
#

guess. so

soft thunder
#

Whatever

wispy dagger
#

hmmmmm

junior canyon
#

I just need the two ungettable pokemon now lol

#

My damage went down by over 1m by filling up my hatchery lol

carmine tide
#

So, still talkin pokemon in here

winged sigil
#

somehow I've gotten both of them

#

also I think I've coded up a function to calculate the most efficient place to farm money

fluid sierra
#

Nice. I'm not at the computer for a while but I think I've added so it can hatch fossils and eggs now prior to breeding. Depending on the catchstatus you setup default uncaught.

velvet nexus
#

help me out a moment

winged sigil
#

hmm, looks like the best place for money might just be the last possible champion

#

also I want it to calcuate the values with all the bonuses

winged sigil
velvet nexus
#

ok

fluid sierra
#

Do you get money for each gym Pokรฉmon or after the whole fight?

winged sigil
#

after the fight

#

so I just divided that reward by the number of pokemon

#

otherwise the code assumes that it's for each pokemon

#

I'll push it to dev

#

I also added an option to the shard code to get n best locations

fluid sierra
#

Did it work the code? Was it always the champion?

winged sigil
#

the best ones are basically just the last champions and E4's

#

but also it makes sense because the last champion gives 2mil for 6s of fighting

fluid sierra
#

I see.

#

Does it give a calculated money per second?

winged sigil
#

yea

fluid sierra
#

Time to install github on the phone I guess

winged sigil
#

lol

#

but it looks like cinnabar island gym is the best spot until you can 1 shot sinnoh champion or unova E4

#

which is kinda nuts

fluid sierra
#

For money?

winged sigil
#

yea

#

sadly fighting gyms doesn't decrease the shop costs

#

but I think you could sustain infinite small potions

#

just do like 20 fights of iris for 40mil, farm click route until costs are reset, buy 1000 small potions, repeat

jagged junco
#

I assume that her being the most efficient is based off of one shotting her pokemon though?

#

Also, my quick menu access to undergound and farm have dissapeared and I dont know why or how to get them back

#

and shop

#

interesting, I closed and reopened chrome twice and the second time it just showed up again

lost verge
#

A fine boi

#

He chonk

#

Hectic chonk

winged sigil
lost verge
#

H e f t y c h o n k

jagged junco
#

I dont think so, the entire thing was just missing, not collapsed or minimized

winged sigil
#

if you click on the shortcuts header it collapses the box

jagged junco
#

back now tho so w/e

lost verge
#

M e g a c h o n k

winged sigil
#

what are you on about, dark?

lost verge
#

OH LAWD HE COMIN'

#

i hope someone get it

#

especially beat saber players

covert wraith
#

yes, I already had adam ban him

#

pretty sure I mightve been the first one since nobody else replied

#

which is good

#

o ok

lost verge
#

what do you mean by scammer? (i know its none of my business but im curious)

#

oh ok

#

bruh

long grove
#

Joke's on him i dont have steam

lost verge
#

lol

long grove
#

En plus รงa rime cool

frank moth
#

hi

fossil shale
#

anyone up for a round of showdown?

jagged junco
#

how would I need to change //Auto Underground

                while (App.game.underground.energy >= App.game.underground.getMaxEnergy()-App.game.underground.getEnergyGain()) {
                    const x =
etc etc```

so that it is based of of a flat amount of energy like 50 or something?
winged sigil
#

wdym

jagged junco
#

its part of the script for the dungeon

#

*underground

#

but I want it to go off at a lower energy level instead of having to be near max energy

#

because it has to be within 5 energy of max for it to go off by default, which can waste up to 2 energy every time I use an energy potion

#

also then if I set the interval time to like 100 ms I can pretty much just clock the energy potions as fast as my heart desires and smash underground layers in seconds

winged sigil
#

you could make it go off at ``maxEnergy - potionRestore - 1`

#

so when you use a potion it'll never fill it fully

jagged junco
#

so like this?

                    const x =
etc etc```
winged sigil
#

well no

#

that was just an idea

jagged junco
#

see thats the thing I dont know how to word that shit

#
                    const x =
etc etc```
I was hoping this would work but I was wrong lol
winged sigil
#

why do you have the parentheses at the end

#

just put 50

#

not 50()

jagged junco
#

I tried that too

#

lol this is what I get for trying to wing this when I have absolutely no foundation in js or any programing for that matter

winged sigil
#

the parentheses are for when you want to call a function, 50 is not a function

jagged junco
#

sweet TIL

winged sigil
#

did it do what you wanted?

jagged junco
#

no I tried it earlier without parentheses, just tried it again and still nothing

#

it doesnt give any errors, says <- undefined like normal but it doesnt actually do anything

winged sigil
#
Autopoke.underground.Stop()
Autopoke.underground.intervalFunction = function() {
            return setInterval(() => {
                while (App.game.underground.energy >= 50) {
                    const x = GameConstants.randomIntBetween(0, App.game.underground.getSizeY() - 1);
                    const y = GameConstants.randomIntBetween(0, Underground.sizeX - 1);
                    Autopoke.underground.smartMine(x,y);
                }
            }, Autopoke.underground.intervalTime)
Autopoke.underground.Start()```
#

what about that

jagged junco
#
                    const x =
etc etc```
is what I did
#

fixed it

winged sigil
#

?

jagged junco
#

thats what i tried that didnt work

winged sigil
#

just paste what I just sent into the console and press enter

#

it should do what you need it to do

jagged junco
#

one would think

winged sigil
#

is it not consuming energy until 50?

jagged junco
#

Took me a sec to realize that it reset the interval time back to default

#

had to drop it back down before it would really go off

#

works like a charm now, thanks!

winged sigil
#

did you modify the intervalTime with Autopoke.underground.intervalTime = x or some other way

jagged junco
#

^^

#

yeah thats how I did it

winged sigil
#

good

jagged junco
#

now I can clear an underground layer in about 4-6 seconds depending on rng

winged sigil
#

nice

#

the random miner is pretty bad tho

#

the new grid one is way better

#

and it doesn't waste energy digging around the treasures

jagged junco
#

yeah and sometimes this one will leave just 1 or 2 squares covered on a treasure

#

and just random mine till it happens to hit said square

winged sigil
#

yea

#

it forgets where the treasure was if it runs out of energy when mining one

fluid sierra
#

ive modified the underground already that ive not pushed to have a property with minenergy

winged sigil
#

so it'll need to hit it again randomly

fluid sierra
#

ill push a new main without the quest module active i guess

winged sigil
#

that gonna be another case of copy paste?

fluid sierra
#

no ill push dev but exclude the quest from loading

winged sigil
#

I can just get all commits that don't involve the quest module and PR that

#

that'd work too I guess

fluid sierra
#

na its fine ill just remove it from the loading part

#

i just need to test if fossils are getting added correctly with breeding

#

and not just deleting the fossiles XD

winged sigil
#

lol

#

I'm guessing you have pulled the money script from dev to your local

fluid sierra
#

not yet i just got back to the computer

#

ok the breeding stuff works.

winged sigil
#

looks like I'm at about 40% of pokemon with maxed protein

fluid sierra
#

nice

#

For people that want to try version 0.5 of autopoke

(function () {
    const checkReady = setInterval(function () {
        if (typeof App.game.interval !== 'undefined') {
            var script = document.createElement('script');
            script.id = 'AutoPoke';
            script.src = 'https://Kazeshinu.github.io/Autopoke/Autopoke.js?v=0.5';
            script.setAttribute('crossorigin', "anonymous");
            document.head.appendChild(script);
            clearInterval(checkReady);
        }
    }, 1000);
})();
winged sigil
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why didn't you just merge the PR

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and edit the autopoke.js

fluid sierra
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i think i made a new pull request i dont know was using webstorm

winged sigil
#

you didn't make any pull requests

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just committed to the branch directly

fluid sierra
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nvm i pressed commit and push

winged sigil
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I'll merge the PR then

fluid sierra
#

i really never used github before :/

#

i think i just closed it

winged sigil
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why when there are commits there

fluid sierra
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no clue :/

winged sigil
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k, merged

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it looks like you just pulled the dev branch into master but somehow you didn't pull all of it

fluid sierra
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i see

winged sigil
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or rather, you last pulled from dev yesterday evening

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and then every commit you did was into main

jagged junco
#

it loads them in an eternal loop

fluid sierra
#

really?

jagged junco
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so it seems

fluid sierra
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did you paste before loading your save?

winged sigil
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and did you refresh before pasting them in

jagged junco
#

ill try waiting a smidge longer

winged sigil
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export save and restart the game

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and then paste again

jagged junco
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must have been a smidge too impatient

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waited for the save to fullyt load this time and it was fine

fluid sierra
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load the game before entering the console i guess

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yea. ive acually never tried it without loading

jagged junco
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it freaks out a bit lol

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understandably

fluid sierra
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do i thought that code checked if it was running or not :/

jagged junco
#

oh that underground script is amazing

fluid sierra
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Alien did the pattern i did the digging part

jagged junco
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very nice

winged sigil
fluid sierra
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yes

winged sigil
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nice

fluid sierra
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tho.. i need to fix that so it doesnt break XD

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apparently

winged sigil
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it doesn't look like you've updated the version on github tho

fluid sierra
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of install.user.js?

winged sigil
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also I guess that doesn't now take the stuff I just pushed

fluid sierra
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if you pushed to main

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it does

winged sigil
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since you changed the version without including the stuff in dev

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I did push to main but doesn't that filter based on the version tag

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which you set prior to me pushing stuff to main

fluid sierra
#

you lost me somewhere there

jagged junco
#

doesnt really matter but interesting that it only queues up 2 eggs at a time

fluid sierra
#

you can change that

winged sigil
#

you can now set the number

fluid sierra
#

Autopoke.breeding.maxQueueSlots= ###

jagged junco
#

might bump it up to 4 just for max eff

fluid sierra
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thats no change in efficiency

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i guess

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i would assume its more efficient at 2?

jagged junco
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just potential brief fractions of a second where if 3 eggs hatch at same time only 2 get replaced for a moment

topaz quarry
#

On pokeclicker what do I when the berry master says I have a feeling so and so berry near each other will be interesting

fluid sierra
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when you put different berries next to each other

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they can mutate

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so berry 1 + berry 2 could become berry 3

topaz quarry
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How does it work

fluid sierra
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if there is a clear spot between them

topaz quarry
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Is it 100percent or

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And do they both have to bloom for it or do they just have to be planted near each other

fluid sierra
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no its a chance

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while they both bloom at the same time

winged sigil
fluid sierra
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ooo i see

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ill change that

topaz quarry
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Because if they both have to be blooming at the same time I need to do some matsh

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And as you can see from my spelling of the word itself I am not up to that

fluid sierra
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could create a new berry in the spots where they share borders with both berries

topaz quarry
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wait it has to be like that

topaz quarry
fluid sierra
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yes works

winged sigil
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that works too

fluid sierra
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it has both berries at its border

topaz quarry
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Ohh

winged sigil
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well, they share a neighboring square, which is what matters

topaz quarry
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Yeah I have to do rawst and oran

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Really though do they both have to be ripe

winged sigil
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yes

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ideally so that they are ripe at the same time

topaz quarry
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Well my brain is to lazy to figure out the maths and when to plant the rawst berry

fluid sierra
#

the maths is available on the wiki

winged sigil
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look it up on the wiki

fluid sierra
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if you are lazy

topaz quarry
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Ok

topaz quarry
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So I plant rawst after the time it says then

fluid sierra
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when the first one is at that time

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Oran should be at "1 min 20 secs until ripe"

topaz quarry
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It doesn't say times for Oran so I'm guessing it's after that amount of time has passed

jagged junco
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there we go just maxed the oak items that matter for underground

fluid sierra
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no thats the first berry you plant

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so you plant oran

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then wait until the orans says "1 min 20 secs until ripe"

topaz quarry
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Ohhhhhhhh

fluid sierra
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and then you plant the Rawst

topaz quarry
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Thanks

#

My brain doesn't work properly on a friday

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Or any other day

fluid sierra
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its wednsday today

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not friday

topaz quarry
#

Unless it's about video games memes or technology

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For me it's friday

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I'm in england

fluid sierra
#

just kidding

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XD

#

trying to mess with you

topaz quarry
#

Ever heard of time zones

fluid sierra
#

yes im 1 hour in the future

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from you

topaz quarry
#

Anyway my battery is low

fluid sierra
#

GL

topaz quarry
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Going to die

fluid sierra
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ive seen the future one hour ahead

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and you are not dead at 21:08

topaz quarry
#

Oh I forgot to mention my brain also works when there's food

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And I've just had food

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And the sprites making me gassy

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Not to be confused with coffee which makes me paranoid

#

Yes you read that right

fluid sierra
#

@winged sigil am i supposed to remove the dev branch if its merged. and only create branches depending on what i change?

#

like a branch for breeding changes and a branch for quest changes?

#

or how to use git optimally?

winged sigil
#

I'd create branches for separate features yea but I'd keep dev

fluid sierra
#

i see

winged sigil
#

so then you merge the feature branches into dev and then later merge that into master

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and then do the release thing

fluid sierra
#

i see. you used github a lot?

winged sigil
#

depends on your definition of a lot, I guess

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I'm not a pro by any means

fluid sierra
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well more pro than me ๐Ÿ˜›

fluid sierra
#

guess i need to check if its already added .___.

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only checking if you already have it

fossil shale
#

anyone up for some showdown rn?

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randbats

patent tulip
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I would but randbatts is bad :)

jagged junco
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235 shinies now

fluid sierra
#

nice

#

Alien the game is not clicking as optimal as 20 cps

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so the money calculations is a bit wrong :/

#

its giving me 500 gold per second higher on cinnebar gym

6089 money/s

compared to my rolling average

5500 ish money/s

winged sigil
#

so like 18 cps?

fluid sierra
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18 clicks per second gave a much better yes

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but thats for cinnebar... ive not checked if its depending on fight lenght

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as when you reset the gym

winged sigil
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prob because it's trying to click exactly when it checks if enough time has passed

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you could try setting the delay to 51ms

fluid sierra
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yes. i saw that it incressed as soon as i upped the cps of clicking from 20 to 100

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that my gold incressed by about 1500 per second

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from cinnabar

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so if i put it to 18 it says i should get 8768.81555989448 per second from Blue

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so ill fight blue for a while and see

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nope not getting near.

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tho i think i know why

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champion only has 3 pokemons in the code

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and then additional 3 depending on your starter

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so i think it calculates with 3 instead of 6

#

nvm it acually updated the pokemon list after i battle him to include the 6. so now its not appreating in the top spot

#

that code is only run after battleing him once. so i guess when the questmodule start we have to update all the champions pokemon list

winged sigil
#

well it calculates the gold/s values each time the function is called

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so you only need to update it if you store the result

fossil shale
#

@real oasis artifact is offline, you mind if i invite 3very to the guild?

real oasis
#

i dont

jagged junco
#

hey hey just noticed you gave us the option to have it auto use energy restore potions!

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well done indeed good sir

jagged junco
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Just used 5,000 small restores

golden ivy
#

Anyone awake

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No? Ok bye

burnt pecan
#

Im sorry

#

what

soft thunder
#

Whatever

long grove
#

BobJoePickle was one of the good ones. Can't change my mind.

topaz quarry
#

What if I swap your brain with someone elses

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That would change your mind

paper jay
golden ivy
#

God tier neva misses or blue balled after 30 seconds

distant siren
#

FNF has a weird issue where keys sometimes dont register

fossil shale
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anyone up for some showdown randbats?

long grove
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I dont know it would still be my mind but not m'y body? @topaz quarry

topaz quarry
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No it would be someone else's mind after that

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Meaning you have a new mind

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So it would change your mind

long grove
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I own a body, or am i my body

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If we swch mind who are we?

granite hamlet
#

You are yourself