#Training zone and consumables

9 messages · Page 1 of 1 (latest)

marble hill
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The training zone feature is amazing, really good job!

Ill share some feedback regarding it to make it even better imo, and its about tools with timers such as food, rings that is consumed while online.

The training efficiency is at 25% of normal training (of all kind) if ive understood it correctly. Now, there is no food in game that is not MC based that could feed you for 8h straight and IIRC meals were caped as well i think the limit is 2h? Correct me if im wrong.

Now, since the training is at 25% make everything else consumed at 25%-speed as well to match the actual training time.

If someone want to use Ring of Purity inside the zone for 8h, then 2h of the ring is consumed and of course if possible the efficient of the ring would be 25% as well.

Same as Octopus meal in the zone training 8h would only consume 2h and not 8h. I think more would buy those meals from store, I know i'd at least.

Edit: If the coding for that solution is to complex maybe implement a training zone food in store that is 25% slower consumed than Octopus meal for 1 MC each vs Octopus meal is 4 MC each and this meal would of course only work in training zone. When 8h of training is done all timers stops of the consumables to prevent wasting resources for nothing.

violet scaffoldBOT
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sturdy trench
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Also speaking about wasting our resources - our character stays there till we manually log in or till server save. Please change it so when our training time is done character is teleported to some protection zone and logged out - so resources are not wasted for nothing.

iron tangle
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I'm all for it, but I don't know if it will be feasible. I remember that when I proposed suspending meals and boosts from stations in protection zones. Developers explained me that implementing it would be very complicated SadCat

marble hill
strong cedar
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mana regen is at 100% when you are fed and full mana, so thats not 25% efficiency, you get 25% efficiency without any food, 100% efficiency with octopus meal (also i dont think other mana regen sources are lowered? like ring of purity, etc). + theres even the dummy thing for training ml (about 14k hits in 8 hours). mages are the only classes getting good return from this already

ancient musk
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Ye offline training for mages too good but compared to online training where they get a return in runes offline wastes for them if they jse meals and rings. So dont really knkw how i feel about that

strong cedar
# ancient musk Ye offline training for mages too good but compared to online training where the...

true, but i think you get more from hitting the dummy than with normal mana regen with food, so even if you are not using octupus meal and having only 25% of mana regen, you are still making more than 50% of the progress you would with the food (so the octupus food ends up being like the 20% that costs 80%).
Honestly for the physical classes im barely progressing at all on the skills, im basically only putting them there because well, its free skill and ml, but its hardly noticeable, its pretty bad, while for mages its actually noticeable

sturdy trench