I appreciate your perspective, but I'm finding it challenging to solo content, often requiring significant sacrifices or much higher levels compared to archers, who can handle similar hunts 50-100 levels earlier. A buff for archers in team hunts might create imbalance, given mages' vulnerabilities in solo play—we must exercise extra caution in every spawn. Archers, meanwhile, have flexibility in team settings, if they wanna do more damage, there has to be a trade-off on survivability.
Every vocation has its strengths and weaknesses: archers excel in solo hunting but need to be more cautious during team hunts with the arcane marksmanship on, which seems fair. Archers are designed as versatile "jacks of all trades," not dominant in every scenario.
Mage perfom better in TH, though it comes with the trade-offs of a tougher leveling journey, wich as I mentioned, Im facing right now. And every other mage that I talk to (either levels 400-500-600) they all complain about the same thing.They all get constants deaths, the Glass Cannon part of being a mage. While Archers are soaring trough new content alone, we have to either get 200 levels ahead of the "content" in order to survive or depend on other players. They want to be the a Cannon, but don't want the "glass" part of it.
It would feel unbalanced for archers to claim the easiest solo progression and top team damage without meaningful drawbacks like the worse mana shield. Mages do benefit from superior mana shielding, yes but also after enduring considerable harder journey, while archers enjoy a smoother path. This payoff system maintains balance across vocations.
@simple inlet Medivian archers, think that they should be able to perform better not only as solo players, but also on TH and survivability then, they want more damage on teamhunts, and they get it with a new spell/mechanic that offers that with a trade-off, but they cry about it on the forums, and ask for more and more buffs: SHOCK