Combat & World Immersion Improvements
- Taking heavy damage triggers a short breathing animation where the character cannot act, representing panic.
- Missing several attacks in a row causes the character to briefly hesitate, questioning their weapon and life choices.
- Being surrounded by multiple enemies introduces a small delay before actions, simulating fear and poor planning.
NPC Immersion
- After 500 hours played, NPCs begin greeting the player with: “You again?”
- After 1,000 hours, greetings are replaced with silence and a slow head turn.
- Shopkeepers occasionally sigh before opening the trade window, improving realism.
These changes would significantly increase immersion and emotional authenticity without affecting core balance.