#MC rune price Pendulum
10 messages · Page 1 of 1 (latest)
u really want more charges ?
If can't reduce price then yeah, higher charges. 13kk/100 MC. I think an adjustment is justified, no?
Give same charges on mew server
I know it's a joke, but if someone wants to know how it works:
Sorry to be that guy, but 3x lootrate, orsha skills and ml simply dont work with endgame.
My idea, although I dont know if this is technically possible to be implemented is to make rates of both skills and loot be staged, the more strong your char becomes the lower your modifier should be eventually reaching x1 rates, just like it is with experience.
You can laugh and meme at x1 servers hmm hunts (which we dont), my suggestion is to leave you the possibility to speedrun early levels, and then enjoy the game with balanced and healthy economy, playing somewhat regular charactes instead of being overpowered to a point you could destroy spawns you shouldnt even hunt at. If you are against such solutions, I dont think devs should spend any time adjusting your mc rune prices or balance anything at all with your gameplay because with all the extra modifiers your characters become so strong it is impossible to keep the game balanced for you.
@maiden anvil what makes you think you would have the same skills? I didnt suggest any modifiers, you could make it x8 till 100 skill, then x4 till 110 and then x2 till 120. Its still gives you months/years worth of advantage compared to lowrates players. But in the end it will only do your world balance and economy a favor. I can understand players being against this idea, but it will just lead to discrepancies in perception of the game balance. Remember these rates were chosen when highrate worlds were permanent, some of them are years old now and they will keep being more and more broken
@hardy zenith I mean sure, you can stick to current rates if you find it balanced. But it has large impact on your profit whether you believe it or not. You can keep changing the runes amount you will get for 20 mc, and the higher level people become they will constantly ask to adjust it. I give you a permanent solution idea, if you believe that asking devs to constantly adjust rune mc prices is better go ahead
You are opening a Pandora's box with this. If I had exactly the same skills/mlvl and income as a low-level player, I would demand that transfers be opened to my character, provided it was naked and for a reasonable fee (5k mc scroll?). I'm probably not the only one who would request this.
@edit
ok, then I misunderstood, thanks for the clarification.
Sorry to be that guy, but we, 3x lootrate and orsha skills should start giving our opinions and suggestions for changes on low rate servers too, about things that we have no idea about. Wouldn't that be awesome?
Why not just let us stack runes and potions from npc in 3x servers? at this point you cant fix economy even with staged loot so why not let we have fun in "baiak" servers.
I am not against adjustment in the future but I don't really the link or what the burden is with adjusting rune charges once every 4 months on high rate servers. It's not like it consumes developers time, with the store it probably takes 2 minutes to calculate average price and set charges. Otherwise, nobody will ever buy those mc store items.
However, I did buy a lot of those runes every black friday event in the past few years, so all my unused MC runes will simply lose value. But that's just how it is in the high rate world economy. I don't know about low rate economy, don't MC price also just slowly increase, and you would also need MC runes charges adjusted at some point?