My proposal is to finally address the elephant in the room, which is idle/afk meta. Medivia is evolving and more fast-paced, but it still promotes the toxic, mobile style of gaming.
Multiple runemakres across many worlds, multiple game clients, 16h+ online time with 0 actual playtime, people using virtual desktops on their phones to maintain runemakes. Not to mention the fomo of not being a part of that wagon, especially if you see even 700+ lvls 'afk-play' 24/7, fake player numbers etc.
So my proposal is to rework the idle gaming, by for example reworking the training formulas (drastically reduce skill gains from dummies/attacking monsters without gaining exp while increasing the gains from normal hunts) and some changes to runemaking (this one is more difficult, maybe daily rune cap per account, but it can be discussed further in this thread).