#Sea dragons

33 messages · Page 1 of 1 (latest)

old patrol
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Regarding this topic: https://discord.com/channels/433936691431211009/1429527739458650333

After changes this spawns is still ugly.

  • water phoenix spawn require way too many sea dragon kills (7-10 laps?) - cant understand why
  • floor on this spawn is annoying so much, you feel like you are on paralyze all the time even with full set etc
  • as 3man team with 700+ lvls loot is just bad probably due to hp:xp ratio or just chance for items is bad (most hunts are break even or small waste)

Time needed to kill pulls is good. Design from graphic perspective is also very nice. Damage and mechanics are fine too.

What i would change so that this place would encourage hunting:

  • Most annoying thing of this spawn is floor. Its very demotivating to go there. Hunting on paralyze even with set is really terrible.
  • Xp/h on this spawn could be increased by 10% at least. Doing 3,3kk/h which is not even easy to achieve as 3man team 700+ is really bad.
  • Loot on this spawn is also bad. 3,3kk/h with break even as 750 lvls in 3man party which is hard to achieve just making big question mark why should we go there cause for now its no sense.

Please consider to change this spawn and make it huntable and worth to go there. Decent xp like 3,5-3,6kk (trio) with better return than current would definitely make more sense for that spawn. Spawn phoenix like at least 30% faster and change floor to move faster a bit.

frosty osprey
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I agree with everything you said.
I set up a PT to test it out, 4 level 500-550 with all Water items.
The hunt is very bad, the spaces are short, the Sea Dragon has very high resistance, and we didn't even get to see the Water Phoenix. I think we went around 5 times.

Walking around the place is bad, the hunt format isn't interesting either, and I don't see any point in having to use GFB (fire damage) on dragons, let alone “aquatic” ones. They should take energy damage from mort hur. I don't understand the logic in that, two elemental errors in the same creature.

And going back to the phoenix, how is it possible for someone standing in single respaw still to kill more phoenixes than an entire party hunting? Because in 5 laps I didn't see any Phoenixes! And it was an hour of hunting to test.

We couldn't get past 3kk because the creature is very resistant and the location is difficult to walk around because even with items and the advanced faction, we are all extremely slow.

old gorge
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Currently the phoenix is spawning about every 50~ minutes if you are 3man and manage to break the spawn. I'd reduce it to require about 50 kills (half of current) making it spawn about every 25-30minutes in a 3man team.

The exp is fine, but you need serious firepower to break it. The loot is what makes it such a bad spawn.

I've done multiple hunts here, and we always have waste. We had 3 armors in one hunt and we still didn't get close to break even.

I would also like there to be some message in the zone when the phoenix spawns, similar to a raid message.
You hear a screech from the central island

ivory island
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It's very sad that 3 level 600 players on Sea Dragons made a profit of 300k in 2 hours... on a x3 server

desert ledge
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I can confirm that the spawn is extremely underwhelming. Difficulty wise it seems to be something close to corruptors so that paired with weak loot should give us around 3,7-3,8kk/h in trio. So just buff monster exp by 10~%?

tame aurora
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reduce physical resist from 40% to 10% from dragonet or add weak to fire 10% at least

old patrol
tame aurora
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you have a good point, but is still valid add some fire weak to dragonet

old patrol
warped oasis
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I think the phoenix could respaw every lap, the radiant phoenix on radiant paladins is like this, and maybe add 2 little dragons in each group of 4 making the exp a little better or buff a little the exp from sea dragons... its a team hunt that gives less exp than the solo hunts from the same realeased content, a little buff would be great there... about the map, I liked it, you need to walk a lot but its the whole point of using the set and forces to grind the itens that gives speed, if the resp was shorty and easy to walk people would not use the whole set and hunt with foodies and other ways without going for the underwater set, backpack, rings etc...

raw dawn
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The xp is 3,7-3,8kk hour with a EK, RP and MS. And Brokes. => Needs to change to at least 4,2kk
The phoenix is 6 laps and half. => Needs to change for 2-3 laps.
The hunt Sea Dragons is more difficult, Strong and chance to die than anothers hunts in medivia.

Urgente Changes:

Change the hunt to be CIRCULAR, today is confusuing zig zag

Needs to remove protection of 40% physical attacks of sea dragonets

Dragons receive energy damage.

unique tulip
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thats exp with MS ue'ing everything?

keen mortar
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If you break in trio its 3.7-4.1 depending on elites, probably 3.8 avg full hour, but unless u are 900 it does require ue and exori on dragonets despite the physical resistance, and with 4 players it breaks easy regardless of what u do really, at some really poor exp like 3.2 or so. Didn't try the update yet but no change to resist so it will be a bit higher exp with everything else staying the same, except phoenix which is now every 3 laps, which is still too low considering that everyone needs a feather to progress now.

unique tulip
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we did trio (900+ek 650+ed 600+ rp) luring 8 smalls and 4 smalls to 1 big whenever possible, and it was barely above 3kk/h - so with current changes it will be 3,3-3,4? also its actually waste with gfb, gl with ue on lr xd
overall still much better places exist to hunt in terms of both exp and loot

raw dawn
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i made 4,5 with a RP + MS + ek, but good players.

#

i think now, needs to make more circular, the hunt is ok

old patrol
# raw dawn i made 4,5 with a RP + MS + ek, but good players.

Give more details cause if its 900avg lvl in party or UE hunt then it not means hunt is ok. Also i guess its your peak not xp gained after 1h.
There is huge problem with loot which wasnt changed at all as we can notice in patch notes. You cant say if loot is fine or not cause you play on high rate so im aware that u guys dont care about it at all and its understandable but on low rate its terrible.
Floor on that spawn is a nightmare. Demotivating to go there.

Thats the only changes made on this spawn:

Reduced amount of sea dragon kills required to spawn water phoenix in "Home of Dranus" hunting zone from 60 to 30.
Increased experience yielded by sea dragon from 56800 to 62000.
Increased experience yielded by sea dragonet from 10000 to 10800.

In summarize phoenix is fixed (would be nice to have additionally info about his spawn) and xp is increased by 8%. What about loot wise? If 750+ lvls wasting every time using fire waves/gfb and most efficient way then something is wrong i think or this spawn is related for much higher lvls or?

@modern glen could you tell your assumptions about this place? It should be waste hunt with decent xp? huntable as 4man party 650? or whats the purpose of this spawn.

After changes phoenix spawn is ok, exp is fine, but loot is still very bad and floor is still like you are on paralyze all the time.

raw dawn
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Make more circular, like this, easy and simple to do. @lapis kernel

raw dawn
modern glen
old patrol
pastel mauve
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Maybe just maybe if you have full underwater set you can't be paralyzed by underwater creatures? That would probably make the sets more attractive also?

cinder jungle
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improve the layout of this spwn and remove phys res from dragonets so knights can properly use exori

raw dawn
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This respawn is sucks xD

rapid dome
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@gilded mica is waiting for this spawn to be worth hunting, please buff

steel pebble
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Please consider to buff this spawn, it is really cool to hunt those monsters but exp/h could be higher for at least like 10-15%, which will make it way more attractive:)

raw dawn
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the proportion of life / xp of sea dragon is good

#

Need to ajuste the propotion of sea dragonets. Because is easy a guy lure all this dragonets and take just sea dragons and buff the respawn.

keen mortar
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40% spawn boost at the edge of breaking in team of 4 (590ek, 594 ms, 626 ed and 549 rp), it is not too bad now (this is 5% exp day though). Phoenix also comes every 3 laps if you start from east sea dragon. Took like 17 patches and spawn boost system to make it decent but whatever. Exp potential is there now, just loop it a bit better on west side, the backtrack there is silly.

raw dawn
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You make more in 2 players in ancient dragons, getting more xp, less chance of die, less players and get skins to change to globet

old patrol
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problem with this spawn is that there are better other spawns like corruptors, typhons, dreadlords... which are much better for 2-3man party than sea dragoins in both aspects - loot and xp. mentioned spawns are in sheol location and as it was mentioned long time ago water content is something between sheol and sanctum and its giga sad that the only team hunt zone in water content is much worse than many other spawns which make it dead zone

as 800 rp with 650 ek im able to break dreadlords for like 1minute+ with 4kk~ xp/h and decent profit, similar typhons, eschen church...
on this spawn even with full water sets its 3,4kk/h in duo ek + rp which is just low and If we go 3man then both xp and loot is not worth to go there cause other spots are just better with better loot and xp. also its pretty hard to break it even as high lvls and movement like a snail due to speed debuff from ground is crazy annoying

if spot where u can get legendary item related for archers is not enjoyable by archers then i think its something wrong
if u want keep it how it is to hunt it in larger party group including druids/mages then u should make it more enjoyable for them cause right now mostly archers are interested to go and others just prefer to go anywhere else