I`ve always played solo, but recently i came back to the game and brought a couple of friends.. They were all old tibia players and were well familiarized to the game.
After i helped them with some better gear and gold to buy some spells, they started the task journey up until they could get a higher task, so we could start party tasking.
Just wanted to share some of the "struggles" they found (i feel like hearing from new players always bring a valid feedback):
-
No health/mana restoration when level up.
First thing they mentioned as starting the game. Definitely missing some dopamine and a sense of "reward" for leveling. Probably too op for higher levels, so if that is the intent, maybe it could be some temporary feat for early levels, lets say up until level 100 or some reduced restoration like 50% of health/mana. -
Shared task progression.
We recently started doing some tasks as a party and the fact that it splits the kills kinda FEELS like an anti party incentive. Most tasks already feel too big to do, with the high amount of kills needed and making it take twice as long for a party feels really bad. We honestly felt like it was not worth doing it as a group and that would be better to get different tasks, solo.
There were some more feedback, but i cant quite recall them now. Anyway, most of what i can remember were complains on how slow the progression can feel sometimes, especially for party playing.
The game is great and i hope we can keep bringing new players!