#Make mining fairer for players who actually play

46 messages · Page 1 of 1 (latest)

worldly wasp
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Problem summary
There’s a recurring “log in–mine–log out” pattern: characters log in for a few seconds, check if a valuable ore is up, grab it, and immediately log out. Repeated across multiple accounts and servers, this makes fair competition nearly impossible. Players who travel to remote areas rarely find the resource available, which discourages mining as real gameplay and pushes crafting toward external purchases, since obtaining ores in-game becomes unrealistic.

Impact on gameplay
• repeated frustration for players who make the trip and find nothing
• devaluation of mining as a meaningful activity
• harder progression via crafting due to lack of practical access to ores

Proposed solution: recent playtime requirement
Introduce an “eligibility gate” for valuable ores: a character can only mine if they have played at least 30 minutes in the last 60 minutes.
• once eligible, the player can mine freely—no artificial cap on quantity.
• the counter should reflect active time (movement/interaction) to avoid AFK farming.
• quick reconnects after brief disconnects (e.g., within 5 minutes) preserve eligibility, so active players aren’t punished.

Why this helps
• discourages instant check-ins by dozens of alts logging for seconds to snipe spawns.
• preserves player freedom: no hard limits, just a recent, genuine play requirement.
• improves practical ore availability for those who invest time and travel.

Conclusion
the goal isn’t to restrict miners, but to ensure the activity rewards genuine play. a recent-playtime gate is simple, fair, and hard to exploit without real engagement—while still protecting players from occasional connection issues.

errant blade
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They should think about making some top ores random spawns like 10% to spawn rare ore instead of regular ones from ores >60 skill for example.

stray forum
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They should just do the mining update

amber girder
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I thought maybe it's cool to have it like the new shards from underwater. You hunt a spawn actively and the ores spawn randomly the time being in the spawn

outer sierra
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So the people that got 60+ mining on the alts to node-check can just go F themselves? 🤣

velvet swallow
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Yes, it makes mining for normal characters extremely unfair

stray cape
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Mining system needs a rework

narrow sable
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I thought sone time ago, was an apparent rework on the way for the mineing? Somthing about every player will see the ore on their screen instead of one ore node for the whole server? Was that idea discard? ( feel free to correct,details maybe wrong just remember reading somthing about it ) @autumn granite

outer sierra
golden niche
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I think linking the ability to mine to being online for X time is an easy-to-bypass gate... Instead of attaching the req. to online time, you could gate the activity of mining itself. For example, make it so that for a character to mine the same ore spot, that character has to mine another 10 (or whatver) nodes of any other ore
That would force mining alts to be moved around without making them useless

quartz lake
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What a stupid idea. Introducing some kind of restriction for people who log into the game. Why do you even care what someone does after logging in? If someone logs in to mine, let them mine. If someone wants to fishing, let them fishing. If someone wants to exp, let them exp. It’s nobody’s business what someone does right after logging into the game. This is a typical example of a player who can’t manage to do something in the game and suggests some ridiculous change just to make it easier for themselves. Strange that there are so many positive reactions to such a stupid idea.

stray cape
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Having characters logged off at heliodor spots and in general using logged off characters at mining spots to exploit the system is outdated and needs to be fixed ASAP.

worldly wasp
velvet swallow
ashen pecan
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Let ore stay open for all can click if they find spawned ore, all players has % chance to get ore. easy

quartz lake
# worldly wasp Cool how many characters at heliodor ores do you have? :3

I’ll surprise you. I’m not currently using any extra character for mining. I had top mining on several servers. I mined with my main character as well as practiced mining with noob chars. I don’t support feedback like this because you’re trying to limit people’s own approach to the game just because someone is better.

Ore should appear on random stones — then maybe there would be fewer noob chars on spawns. But introducing a timer on when you can perform any action in the game is just ridiculous.

worldly wasp
narrow blaze
# quartz lake I’ll surprise you. I’m not currently using any extra character for mining. I had...

Bullet actually has a point. And no I dont farm ores 🤣...

Maybe a better solution would be that you cant mine same ore twice unless you are being active for 30 min? Or before you mine another ore.

That way people wont benefit from logging noob chars by ores at the same time people that might have little time and only have time for small hunts, they wont get blocked by this feature if they logging in inside the same spawn with same ore spawn.

sinful stag
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I 100% agree with this suggestion. Whenever I do my mining runs around Heliodors outside Shoel, I’m more likely to run into a noobchar on exit log than Heliodors hahaha 🫡

charred valve
ornate cradle
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imho mining rare ores should be gated somehow so people who hunt on respawn can get the ore. Its extremely unfair for normal players to go hunt at titans for example and not see any heliodor ever. the system needs to change as it is outdated

loud crypt
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I personally lost all interest in mining cause of how it works, having random ores spawn in different hunting zones sounds alot more fun than just running to certain spots to find them always empty shruge I dont think putting a timer would fix the issue of it just not being a fun system to interact with

orchid vine
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Don’t do that, let me farm my mcs in peace.
You bunch of snitches.

quartz lake
# charred valve yy what u talking about ? its nothing to do with ppl know or dont know , its jus...

That’s why it would make more sense to fix ore on spawns rather than impose restrictions on players. I already wrote the solution above — ore could respawn anywhere across the whole spawn. Just like with fishing a fish jumps you click and you catch different fish depending on the location. It should be the same with ore. Stronger spawn more % to get better ore. Ore could appear on any stone in the spawn not always in same location.

abstract hollow
hallow hollow
eternal gull
worldly wasp
# quartz lake I’ll surprise you. I’m not currently using any extra character for mining. I had...

Spoken by the guy who had 500 low-level characters in the Heliodor mining spots.
One solution for this would be to make it so that if the character enters a protection zone, this 30-minute block is removed.
I heard this suggestion had already been made by the player @hallow hollow

The system of keeping low-level characters parked in mining spots must undoubtedly be eradicated. But if you still want to use characters for mining, it could work like this: go to the temple or depot, remove the buff, and then continue your mining.

quartz lake
# eternal gull bruh abusing this mechanics is not being better player, it's just bad (outdated)...

What abuse of mechanics? Of course a player who made a few characters and mines ore is better XD He gets more ore than the people here who are just salty because they can’t manage to mine any, and that’s the real problem XD

Because of stupid ideas like this, the game is becoming more and more of a joke — soon there won’t be any competition or creativity left. Following that kind of logic, maybe all characters should be teleported to the temple after server save, because why should someone have their characters set up on bosses to farm items? Or maybe players who gain too much exp in a day should have 5–10kk deducted after server save so others can catch up?

visual oak
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Tbh rare ores shouldn’t just sit in safe spots with zero risk. Would be way cooler if they popped up in actual hunt areas kinda like how phoenix works, only spawning after you wipe a bunch of mobs in that spawn with a chance to mine or maybe not. Example, Helio in Corrupts only shows after like 5 full clears laps, can be mined or fail and despawns after 10 mins if nobody grabs it.

velvet swallow
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As much as i am all for harder gameplay this would make helio cost skyrocket... Getting 400 would be close to impossible

eternal gull
# visual oak Tbh rare ores shouldn’t just sit in safe spots with zero risk. Would be way cool...

Then mining is not mining, it's just another small part of exping, which every player will do, cuz it's required. I would rather see mining as standalone activity - if I want to mine some, then I go mining (example: fishing, cooking). No just side activity while exping.

Best solution I have seen above is to spawn ores randomly, but make probability of spawning better ore dependent of rank of spawning spot, ex. h lvl spots got more chance to spawn better ores.

sacred seal
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Just make mining scale with levels as well as mining skill. So you need level 300+ for helio, for example. 400+ for meteorite

worldly wasp
cosmic wigeon
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Each character took time to lvl up and get their skill up. So saying it's unfair is just a flat out lie,

ornate cradle
quartz lake
worldly wasp
# quartz lake I’m not angry. I already wrote above that I haven’t used characters for mining i...

The funny thing is that 90% of people agree it would be much better this way — making mining fairer for players who actually play the game, instead of being robbed by someone who logs in for one second and “steals” from a person who’s been hunting in the same spot for three hours. But for the great Lord Ore Master, it somehow makes sense for this to keep happening.

The other 10% are the ones who use the game to make real-life money, mining to gather MC and sell it IRL — which is against the rules — and they don’t want the system to change because it’s insanely unfair, yet it benefits them. They can “steal” ores from others, block people who have been farming for hours, and force everyone else to buy from them.

It’s incredibly unfair and restrictive to expect someone who actually wants to play the content fairly to go to a protection zone and remove a login-time lock — a process that would take only a few minutes — while that tiny action would let exploiters ruin the content for everyone else. Forcing legitimate players to jump through hoops so others can “steal” ores and block fair play is unacceptable.

But of course, mighty Lord Ore Master, the galaxy’s top-tier, ultra-pro miner, who supposedly doesn’t even use any of the 54 characters he’s created over the years but still plays and wastes the easy mining farm — right, Mr. Freedom what a stupid idea... kek.

golden niche
# quartz lake I’ll surprise you. I’m not currently using any extra character for mining. I had...

You do realize you play a game filled with timer for actions? cooldown for runes, for manas, for boosts, for boss-repeating, item-unpacking.......

Also it's curious, to say the least, how you judge that having noobchar @helio node makes anyone 'better' than anyone else 😂

What you said abt ore on random stones is actually interesting, but I wonder, if you had something productive to say, why not lead with it?

lapis tangle
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Mining and craft system need a TOTAL revamp. Make any sense at this time.

warped ice
quartz lake
warped ice