Problem summary
There’s a recurring “log in–mine–log out” pattern: characters log in for a few seconds, check if a valuable ore is up, grab it, and immediately log out. Repeated across multiple accounts and servers, this makes fair competition nearly impossible. Players who travel to remote areas rarely find the resource available, which discourages mining as real gameplay and pushes crafting toward external purchases, since obtaining ores in-game becomes unrealistic.
Impact on gameplay
• repeated frustration for players who make the trip and find nothing
• devaluation of mining as a meaningful activity
• harder progression via crafting due to lack of practical access to ores
Proposed solution: recent playtime requirement
Introduce an “eligibility gate” for valuable ores: a character can only mine if they have played at least 30 minutes in the last 60 minutes.
• once eligible, the player can mine freely—no artificial cap on quantity.
• the counter should reflect active time (movement/interaction) to avoid AFK farming.
• quick reconnects after brief disconnects (e.g., within 5 minutes) preserve eligibility, so active players aren’t punished.
Why this helps
• discourages instant check-ins by dozens of alts logging for seconds to snipe spawns.
• preserves player freedom: no hard limits, just a recent, genuine play requirement.
• improves practical ore availability for those who invest time and travel.
Conclusion
the goal isn’t to restrict miners, but to ensure the activity rewards genuine play. a recent-playtime gate is simple, fair, and hard to exploit without real engagement—while still protecting players from occasional connection issues.
I dont think putting a timer would fix the issue of it just not being a fun system to interact with