The reality today is that most players—even on low-rate servers—don’t loot or take the time to make lootbags. For example, in Titan hunts you rarely see anyone collecting Dark Armor, Plate Armor, or similar items.
Modern players focus almost entirely on maximizing exp, and traditional lootbagging hasn’t kept pace with current server dynamics.
I understand that legacy servers should remain untouched, since they carry their own nostalgic identity. But newer servers need adjustments that align with how today’s player base approaches the game.
My proposal:
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Introduce a paid tool (MC purchase) that breaks dropped items ( <1k gold coin value) into stackable “materials” with low weight/cap when this tool is used at the item.
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These materials could then be sold to NPCs, preserving the economic value of loot while eliminating the tedious manual bagging process.
This would strike a balance between autolooting everything and ignoring loot entirely. Players who enjoy the old-school feel can keep doing things the traditional way by simple not buying the tool, while those who want smoother gameplay can buy and use the tool.
Also, it would:
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Improve gameplay on new servers.
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Encourage players even on high-rate servers to start “lootbagging” again.
As history showed with hotkeys and exp boosts, some features may face resistance at first, but once implemented, they quickly become essential. The key is giving players the choice: adopt the new system or keep playing the old-school way.