#Spell Remake

8 messages · Page 1 of 1 (latest)

inner yew
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could u say what u feel that u missing as mage ?

white wharf
earnest cedar
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Primordial wave

inner yew
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Mage is op af already I can't understand what u want 'new' that's why I asked 🤷‍♂️

white wharf
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It does less damage than the RP, but anyway, I'm not questioning DAMAGE even if I lose to an RP that doesn't make sense. I'm questioning new things for the Mage, there's nothing new, the Mage has been the same since the beginning of Tibia.

But my main question is to fix the area of this spell, which is crap.

@earnest cedar This must be one of those druids who has 300 new things and talks nonsense like that

@inner yew anything new, there is nothing new compared to other vocations.

green sail
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Her damage is average to poor, far from being a good thing. Being primordial fire is good, but per turn it's bad, and on top of that it has a 40-second cooldown.
I think it should deal full damage in an instant, and keep the cooldown, or if it keeps the tick, at least increase the damage, because it is currently quite discarded, as its usefulness is low.

white wharf
# green sail Her damage is average to poor, far from being a good thing. Being primordial fir...

It does a little more damage than the GFB. I currently use it in Sanctum and it's very useful, but its area of effect is very poorly designed. It should have the same area as a large Increo Mortem. If it had the same area, it would provide much more utility and quality of life.

Regarding the primordial, it's useless. It's easier to use your Divine Flame on the EK in your PT and he'll hit it with his magic.

Totally useless.

white wharf
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UP