#REVAMP ATTRIBUTION SYSTEM

9 messages · Page 1 of 1 (latest)

cobalt swift
#

Medivia deserves a more complex system to keep up with the high quality of other aspects.

In my example of Dragon Lance (image), you can have 5 attributes out of 8 possibilities, and each attribute has a chance of generating 3 different values . This way, you can have 13,608 different probabilities for the same item.

The system gives 100% success to gain a random attribute after using gold and if you don't like the attribute you gained, you can try your luck and use gold to remove a random attribute.

Pros:

  • Players can customize items by creating different "build-sets".
  • Gold Sink.
  • More diversity of items.
  • Attracts new and old players.
  • No more frustating in fail.
  • Valuation of items.
  • Freedom for players.
frank canyon
#

Looks like maple story scrolling, i liked that 😏

cobalt swift
#

Up

hearty lantern
#

hmm are u playing on high rate? propably yes, since u dont know what to do with gold.

cobalt swift
#

Up

unborn gate
#

Random attribute values were in the game already and were not widely accepted by the community. There are no plans to re-add them again.

violet quarryBOT
#
Feedback rejected!

Your feedback has been rejected and currently is not planned to be added to the game. Thanks for your feedback!

cobalt swift
opaque harbor
# unborn gate Random attribute values were in the game already and were not widely accepted by...

Really? When this happened? I didn't know that 😦

What i've seen, is many ppl asking for them now, would be great a feedback channel just for this subject, to see what could be better now. Many ppl, since devs asked feedbacks, mentioned this would be great, remember that the most war ppl already left, they mostly never agree with nothing, and 2-3 jurks that reject every thought that do not agree with theirs.

Thanks for letting us Eldrin!