#Necromantica and Bishop leechers
21 messages · Page 1 of 1 (latest)
Map is huge. Enjoy and cherish the moments you get to be close to the fellow inhabitants of your server. Gotta take advantage of the very few bonding moments you get in this game
Leechers should only get the worst rewards.
Those who have received or dealt damage to the boss/summons should have a higher chance of rare items.
That's my stream! Hehehe, I agree leeching is kinda sad to watch.
I miss when necro was somewhat hard.
Perhaps number of monsters scaling accroding to ppl inside would make it fun.
reward should be linked to the damage inflicted by your character, you do 0 damage you get 0 reward.
make more raids if there's alot of ppl.
but if you do that then ppl wont bother go to help.
i mean there is not difference between someone who go to leech and someone who don't go to help right? in both cases they are not doing anything so i think this: reward should be linked to the damage inflicted by your character, you do 0 damage you get 0 reward.... it's a good approach
Ek throwing hmms on event that has a lot of energy immune mobs will do the same as ms throwing 1 sd every 20s, which is still not enough compared to a guy throwing sds all the time
Imo mobs scalling with amount of people sounds fun
If you bring a lot of people, thats a lot of mobs
yeah that also sounds good, i mean anything that could avoid so many leechers it's ok even a combination of both things but ppl need to spend something to be rewarded or take some dmg (thinking on EKs) otherwise leech problem won't end never
medivia already has cool solution to that, succubus key quest, make people get teleported individually and do something, sounds fun
but yeah, main ek always wastes a lot, shooters waste a lot using sds, it sucks that if you actually participate in the event, you can get waste on necromantica (which has insane loot nowadays)
So why not make it a "dungeon" with an entry fee and have endless supplies on runes?
If this is complicated, you can also have npc that you have to pay to get tped somewhere. This area can be like old testing grounds where you could pvp for fun and waste 0 and there was no death pen and instant respawn in temple.
For event to start ofc someone has to start it that has access.
P.S. death pen can be activated here too. It's the entry fee I want and 0 rune waste.
because afaik iryont said that arena is never coming back, and that has something to do with bugs in endless supplies arena i think? not sure tho, but he had a reason to remove it
if death penalty exist, leeches will still sit in back rows tho
also its not only about leeches wanting to leech,
on legacy there is literally not enough space for everyone to be able to shoot bishop, etc, on necromantica its even worse if same amount of people join it
i saw u sitting next to wall on todays bishop fredde 
people literally dont have anything to do on these bosses if there is too many people, if there were summons/solo mechanics etc it would be much more fun
yes this is why, xp boost active
Runes should be used and ofcourse death penalty active
So you stayed out of party & didnt want to atk because of your exp boost . So you contributed nothing towards the bishop kill and went and sat off to the side on a level 759 mage to leech a reward
..should be teleported out or 0 reward if you do no dmg and contribute next to nothing to the kill imo
Ohh no i sat at side 1 time cuz i had boost active and didnt want to waste it. I prob used 100x supplies of EKs and others(ppl not sding or chilling north) there SDing and taking dmg on mana shield in past. Go cry somewhere else ty
Uh huh 750 mage crying about supplies used in past and exp boost lolll🙄💩 didnt want to waste boost but surely stop hunting to go leech free reward lmao
Your feedback has been marked as planned and most likely will be added to the game in the future. Thanks for your feedback!
Archbishop Zorbar:
- boss will now spawn monsters every 60 seconds instead of 20 seconds.
- spawned monsters will be holy sentinel or icon of light instead of priests/priestesses of light.
- monster spawns will be indicated for few seconds before they spawn.
- spawned monsters will disappear after the fight.
- amount of spawned monsters will scale every 7 players in the fight.
- there will be a delay equal to 20s / amount of spawned mobs between mobs spawns. So if there will be 2 mobs spawned then delay between mob spawns will be 10s.
Necromantica:
- monsters will now spawn everywhere in the arena, not only in the center.
- monsters will now spawn with a short delay, indicated by a skull effect.
- to enter Necromantica boss room a frost drake task completion is now required instead of level 100.
- greatly decreased chance for shadow drake and undead dragon to spawn.
- decreased chance for abomination, wraith and undead titan to spawn.
- amount of monsters spawned per wave changed from flat 7 to 5, increased by 1 for every 6th player in the arena (30 players = 5 + 5 = 10 mobs per wave)
- total amount of monsters spawned during all waves now scales with every player, but decreased base amount of monsters spawned.
Daevok:
- to enter Daevok boss room a commodore task completion is now required instead of level 100.
The feedback has been accepted and will be added to the game as soon as it is possible. Thank you for your feedback!
When will this go live eldrin?