#PVP changes

41 messages · Page 1 of 1 (latest)

white garnet
#

Keep black skull, remove increased pvp damage amplifier. Change length from 45 days to 14 days. Players with a black skull cannot attack non skulled players unless they are attacked first and become marked with a yellow skull.

All skulls lose the increased death loss whether they die to a monster or a pvp. This means a white skull dying to a dragon would lose 3x the amount, and red/black skull 4x.

Revert the removal of 15 min pz, whoever last hits a person should always be 15 min pz

Slightly increase frag limit

surreal basalt
#

This a great proposal

plain nimbus
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seems punishing but fair. Damage increase just shouldnt be in the game (they already cant atk non-skulled players) and 45 days is beyond a reasonable amount of time for any "punishment" for pking.

livid ledge
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wish this guy was around for the pvp discussion, good thoughts!

silk bone
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"All skulls lose the increased death loss whether they die to a monster or a pvp." ?????????????? wtf is that idea? red skull 3x death penalty, black skull 4x + item loss. First you are killing everyone in server, now you are crying cuz u get black skull.

livid ledge
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Vatos isn't black skull m8

weak scarab
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queposa; youre just in here to troll

silk bone
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@livid ledge I know he isn't but Sabrina is. @weak scarab Im not here to troll. Dmg increase should be removed from black skull and 30 days instead of 45. You shouldnt be able to attack unskulled players ofc, but at least you should loss all of your items when blackskulled + 4x death penalty. You guys killed the server at start, now you are crying cuz a boy get what he deserved. This ret*rd soggy aka vatos was punching every random player too.

livid ledge
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you got him there, he is a ret*rd!

weak scarab
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member since september, post on your real account coward. go play non-pvp; this is the harshest penalty in ANY GAME. clearly you either suck at pvp, or cant handle it.

silk bone
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Ey mr war player, killing random ppls is such a pvp skill, shut your mouth please. In my opinion they can remove black skull, but 50% of your team should get ban for 30 days due to power abuse.

weak scarab
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that’s just an unintelligent emotional response from someone who sucks at the game and has no real logical input, post on your real account instead of one created a few months ago. coward. youre a snowflake

silk bone
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hey mr intelligent maybe my old account is gone? no point to discuss with you anyway cya

weak scarab
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right, and why would it be gone? who are you exactly? and how are you contributing to the conversation? youre just in here trolling calling people names. like i said, coward snowflake lol, emotional little girl

silk bone
weak scarab
surreal basalt
#

If only people would play pvp in a pvp server 😅

warm charm
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Keep black skull, remove increased pvp damage amplifier

I will accept this one.

Change length from 45 days to 14 days

Red skull lasts for 30 days, so there is no reason for black skull to last only 14 days.

All skulls lose the increased death loss whether they die to a monster or a pvp. This means a white skull dying to a dragon would lose 3x the amount, and red/black skull 4x.

Maybe.

Revert the removal of 15 min pz, whoever last hits a person should always be 15 min pz

Unlikely, but I will tell @sharp night to join and discuss since he might see something I might be missing.

Slightly increase frag limit

I have no opinion on this. I need to think about it. Again, @sharp night feel free to join.

dawn frigateBOT
#
Feedback planned!

Your feedback has been marked as planned and most likely will be added to the game in the future. Thanks for your feedback!

hybrid needle
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People who abused old system drinks now beer. It shouldn't be any length changes, frag limit changes, its double amount that every1 from us used to have. Also It's still not banishment but blackskull so you can join any fight cus It's 7.4 you can step by gfb/wave/ue/burst/ be a movable mwall whatever >> I received a lot of feedback that those top players abusing EVERYONE that were also spending a lot of effort to play + a lot of money also.
If you remove the damage amplifier should add losing items on black skull, It's not red skull that you making by mistake but it's 100% your decision.

silk bone
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"This means a white skull dying to a dragon would lose 3x the amount, and red/black skull 4x" this one is a big joke, do not even think about it.

plain nimbus
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I think removing dmg bonus is a really good first step. 45 days is still to long, maybe it should be 30 days like RS (even though I think 30 days is still long at current frag thresholds) as its basically a giga-RS (cant atk non skulled players). Don't see a need for it to be longer as I assume the timer restarts when you go from RS to BS. I think either lower the time on RS/BS or raise the threshold to hit it. Maybe there is a 3rd soltuion but these are easier fixes.

surreal basalt
warm charm
plain nimbus
warm charm
plain nimbus
warm charm
#

So basically you suggest 15 min regardless of target skull.

plain nimbus
# warm charm So basically you suggest 15 min regardless of target skull.

Yes to avoid skull bash meta style of fighting. Tibia went down this rabbit hole where the one person skulled gets attacked by 15 people where the team of the skulled player has to take skull to help. With limited frags it makes for an unauthentic weird style of pvp. I think that is what you want to avoid, not that we are at that point but if you dont get pz for killing RS when 80% of war team is RS it changes the games PVP strategies drastically.

#

Keeping things similar to what they were, but BS is basically a RS that cant attack non-skull players solves the majority of problems. If you want to add other minor disadvantages to BS then that could be understandble (more exp on death or somethig?) but dont change core mechancics I think.

warm charm
livid ledge
plain nimbus
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Off topic, what if hunting with player killing toggled on increased exp or loot chance but white skulled you on activation. More people skulled = fighting and no frag issues. People could opt out by just not turning it on but RPGers would consider risking it for the reward

sharp night
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PvP damage multiplier (50%) will also apply to black skulls, like any other players. Black skull duration will also be reduced from 45 days to 30 days. No additional penalty (15m PZ lock) after killing red skulls will also be lifted as it was mainly to combat low level red skulls just killing AFK players, but with black skull their unjust kill amount is limited now.

livid ledge
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When a player gets black skull anyone outside of their share range won't drop any loot/exp. They will simply be teleported to temple as if they lost connection to a creature.

Black skulls can still target anyone.

Black skulls won't receive extra damage.

Black Skulls will lose their skull in 30 days.

Black skulls WILL drop everything with AoL.

Everyone who attacks someone should always get 15 min pz if they kill them.

Additional: Blessed sigil protects from item loss.

plain nimbus
warm charm
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Anyway, everything sounds good. We'll have the patch ready by tomorrow, as it’s a straightforward change. These three adjustments address the feedback and align with the original proposal. I’m closing this feedback to prevent further confusion and unnecessary spam, which won’t be implemented.

Following changes were accepted:

  • PvP damage multiplier (50%) will also apply to black skulls, like any other players, instead of previously set 100% (like in PvM).

  • Black skull duration will also be reduced from 45 days to 30 days.

  • No additional penalty (15m PZ lock) after killing red skulls will also be lifted as it was mainly to combat low level red skulls just killing AFK players, but with black skull their unjust kill amount is limited now. So basically killing a red skull as well as black skull will result in 15m PZ lock.

dawn frigateBOT
#
Feedback accepted!

The feedback has been accepted and will be added to the game as soon as it is possible. Thank you for your feedback!