#Atts with various percentage

7 messages · Page 1 of 1 (latest)

bronze citrus
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Hello Guys, Im sorry if it was already proposed in anyway.
Today , money don't have a great use , you can use it only for Buying Painites or Supplies.
My proposal its to make a range for each attribute on an item.
Once a item it's already full , you will have the chance to choose an attribute to roll again for a chance to get a higher bonus of the same property.
I Think this will make ppl spent a LOT of money to maximize its attributes.
Money will have value again

strange sparrow
bronze citrus
left star
bronze citrus
# left star his point is simply man.. on x1 servs just few very high lvls sleeps on moneys ,...

The item will not get worst, it just gets better , so in the worst case , the item will remain the same as today if you don't have( or don't want to ) upgrade it, as you told, you know where and how to spend your money.
If it's not meant to spend money , the att system itself doesn't make sense.
The difficulty will remain the same on its proportion, 3x will be easier to full the atts and 2x will be harder, exactly as it is meant to be.

manic arrow
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They mean this option is useless since game is balanced around Legacy rates and problem with too much money doesn't occur there. So time used on balancing this new mechanic could be spent elsewhere.
I personally like this idea if it would be implemented in devs free time, which I believe they don't have too much 😉

bronze citrus
# manic arrow They mean this option is useless since game is balanced around Legacy rates and ...

I Like the Idea that we might have different atts for the same item , i think it gives more personality to it. Like different atts for the same item. But this is another discussion.
For now , i Just had the idea to try merging this feature with the issue of inflation.
Also, i understand that the game is balanced by Legacy rates, but Eldrin already took some actions to decrease the inflation , for example adjusting the rune prices. So the problem is real