#Adjust flame drecreasing resitence time to 30 seconds
12 messages · Page 1 of 1 (latest)
Perfect
Bump
up
Respectfully disagree. Currently using flame requires some team coordination and it's good for the game.
No thanks
I agree thats require cordination, but as a 3man team, we having some problems with juggernout elite because we have to use more of one flame/kill for like 20% or less of life mobs, increasing waiting time on some points of flame.
Thats not a problem of cordination, its because is impossible kill a mob with 50k life in less than 20 seconds
But why do you think that effect should have the duration you need to kill the mob?
Then I as an archer, would ask for a higher duration of sharpshooter effect because of the elites’ hp amount
It's simple, the flame was designed to kill Aividem's mobs without considering the elites. Now that we have elites, my proposal is that it be rethought considering that we now have elites, especially juggernouts.
juggernouts in Aividem make the exp/hour drop a lot, considering that the experience/hp is even lower than other mobs and two flames are needed to kill one, which significantly increases the wait between the next flames. Adjusting the decreasing resistance time would fix this.
Please note that I'm not asking to lower flame cooldowns or buff juggernouts' experience.
If that was the purpose of the flame, that’s a fair request, yeah
It will make solo hunting or duo hunting too easy possible
Maybe making it 30 seconds only against Elites?