#Adjust flame drecreasing resitence time to 30 seconds

12 messages · Page 1 of 1 (latest)

cursive moon
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I understand that due to the introduction of elite monsters, it would be very welcome to adjust the Divine Flame duration of decrease resistance of aividem monsters from 20 to 30 seconds, given the significant increase in the life of mobs, especially juggernauts.

simple pulsar
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Perfect

cursive moon
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Bump

cursive moon
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up

wind kelp
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Respectfully disagree. Currently using flame requires some team coordination and it's good for the game.

knotty gate
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No thanks

cursive moon
loud bramble
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But why do you think that effect should have the duration you need to kill the mob?
Then I as an archer, would ask for a higher duration of sharpshooter effect because of the elites’ hp amount

cursive moon
# loud bramble But why do you think that effect should have the duration you need to kill the m...

It's simple, the flame was designed to kill Aividem's mobs without considering the elites. Now that we have elites, my proposal is that it be rethought considering that we now have elites, especially juggernouts.

juggernouts in Aividem make the exp/hour drop a lot, considering that the experience/hp is even lower than other mobs and two flames are needed to kill one, which significantly increases the wait between the next flames. Adjusting the decreasing resistance time would fix this.

Please note that I'm not asking to lower flame cooldowns or buff juggernouts' experience.

loud bramble
knotty gate
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It will make solo hunting or duo hunting too easy possible

loud bramble