Dear players
This patch we have worked on adjusting dynamic spawn rate system and hunting zones so that intended experience per hour is reachable on intended party size and strength. As mentioned in the previous changelog it was not always the case as often a higher average level party, so also party strength, was required to fully take advantage of increased spawn rate, resulting in lower experience per hour in intended party size and strength.
To prevent that we have decided to adjust experience bonus and spawn rate bonus of parties with shared experience enabled. We have also adjusted base spawn time of creatures on hunting zones intended to be hunted by parties of two and more players.
The following changes were made after the server save:
