#Medivia update - 7.60
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- Red skull no longer causes you to lose all items on death.
- Item protection items such as amulet of loss now protect red skulled players from losing items.
- The penalty for acquiring a red skull is now a tripled experience loss penalty when dying to attacks of other players outside your party.
- Participating in death of another player by dealing damage now applies a increased PvP death penalty.
- The penalty lasts 7 days and increases your experience loss by 300% when killed by another player.
- The penalty is increased to 400% instead of 300% if you also have a red skull.
- Information about duration of the penalty is displayed in a login text message.
- Amount of unjustified kills required to get a red skull were changed to: 3 daily, 5 weekly, 10 monthly on low rate game worlds.
- Amount of unjustified kills required to get a red skull were changed to: 9 daily, 15 weekly, 30 monthly on high rate game worlds.
- Amount of unjustified kills required to get a temporary banishment for killing large amount of players were changed to 4x of kills required to get a red skull.
- Speed property and attribute in item tooltip is now displayed under Properties category instead of Additional Properties.
- Renamed chaos mace to chaos hammer. Updated chaos hammer's sprite.
- NPC Ellara now exchanges 10 ice phoenix feathers for an ice phoenix backpack.
- Improved bauble lamp animation.
- Moved part of the reward of Arctus the Crimson Mage and Zorak the Ancient Guardian bosses in the Temple of Cultists dungeon to Avagan the Lord of Hydras boss. The rewards remain the same.
- Temporary stat buff applied by training stations now stack up to four instead of three times.
- Blood witches spawned during an use of a lever in Blood Tower location no longer yield experience points.
- Windows in Falcon houses no longer block the view.
- Reworked sprites of nocturne items.
- Attributes of venom greatsword, venom greataxe and venom greathammer are now corrected after the item is equipped.
- Corrected gold pouch description in the store.
- When buying back sold items money is now also taken from a bank account and not only from player's inventory.
- Fixed an issue that caused hunger sound effect to be played multiple times after rapidly logging in and out of the game.
- Corrected previous changes of Crystal Mines Brewery Hard and Nightmare difficulty rewards.
- It is now possible to shoot small explosive runes using a falcon wand.
- Dark elf sharpshooters can no longer heal themselves.
- Added a new phoenix hunting zone Phoenix Nest in Yehsha.
- Reworked Groma's Camp location in Abukir.
- Overhauled the ember and fiery beetle caves.
- Overhauled most of the underground of Abukir's east side.
Removed Static objects from the following houses:
Arak:
- Direwood Keep
- Riverwood Watch
- Marshland Mansion
Lucindel:
- Lucindel Guildhall
- Stardale Falls
Thoris:
- Haven Lane 2 & 3
- Nordic Hold
- Snowkeep
- Holdangraff Guildhall
- Stone Mountain Retreat
- Blackrock Castle
- Thoris Woodworks
Eschen:
- Riverkeep
- Ash Field Cemetery (partly)
- The Cyclops
- Knights Stronghold
- Tower of Darkness
Villias:
- Villias Clanhall
- Villias Village, Villa
- Mercenary Tower
- Chapel
- The Academy
- Louserett Street 1
- Louserett Street 2
- Louserett Street 4
- Louserett Street 5
- Bull's eye
- The Library
- Ravenhall
Mittenhoff:
- The Marble Hall
- Molten Palace
- The Explorers Hall
- Dynamic spawn rate in party has been introduced.
- Spawn rate of monsters killed in party now depends on amount of players in party who have recently killed a creature.
- Spawn rate is not affected if one player kills a creature.
- Spawn rate is increased by 46% if two players in party kill a creature.
- Spawn rate is increased by 84% if three players in party kill a creature.
- Spawn rate is increased by 108% if four players in party kill a creature.
- Spawn rate is increased by 104% if five or more players in party kill a creature.
- This feature is only active in active parties with shared experience enabled.
- Due to this change a large amount of hunting zones had to be adjusted.
- Due to experience increase from increased spawn rate, the bonus of experience for each party member was decreased from 20% to 10%.
In this list of adjusted hunting zones the provided experience per hour values are estimated maximum achievable experience per hour on the hunting zone.
The values are provided in the following order: solo experience / 2-man party experience / 3-man party experience.
Ice Golem Cavern (Forgula)
- EXP/H: 1500K / 1200K / 1100K
- Changed monster layout in quest area.
Drake Lord Lair (Shakir)
- EXP/H: 1000K / 800K / 730K
Ancient Golem Cave (Abukir)
- EXP/H: 1000K / 800K / 730K
Tar Priest Castle (Forgula)
- EXP/H: 1100K / 880K / 800K
Tar Village (Abukir)
- EXP/H: 1100K / 880K / 800K
Dragon Lord Lair (Arak)
- EXP/H: 1300K / 1040K / 950K
Dragons Peak (Osaris, Dragon Lords)
- EXP/H: 1300K / 1040K / 950K
Glacius Isle (Forgula, Frost Dragons)
- EXP/H: 1500K / 1200K / 1100K
Red Wyvern Lair (Mittenhoff)
- EXP/H: 1500K / 1200K / 1100K
- Changes were made to loot table of red wyvern. Average loot value remains the same.
Frost Dragon Island (Forgula)
- EXP/H: 1700K / 1360K / 1250K
Alphabeast Cave (Forgula)
- EXP/H: 1000K / 800K / 730K
Dwarf General Cave (Mittenhoff)
- EXP/H: 1100K / 880K / 800K
Arcanum (Arak, Warlocks)
- EXP/H: 1400K / 1120K / 1020K
Undead Citadel (Thoris, Banshees)
- EXP/H: 1300K / 1040K / 950K
- Creatures other than banshees have now high spawn time compared to banshees.
Drake Lord Lair (Foreign Lands)
- EXP/H: 1500K / 1200K / 1100K
Blue Wyvern Lair (Thoris)
- EXP/H: 1900K / 1520K / 1395K
Diabolic Tower (Abukir)
- EXP/H: 1100K / 880K / 800K
- Entrance to the spawn is now one way, exit now leads to Groma cave.
- Changes were made to loot table of demon. Average loot value decreased.
Imperial Camp (Eschen)
- EXP/H: 1500K / 1200K / 1100K
Fort Rivs (Eschen)
- EXP/H: 1500K / 1200K / 1100K
Small Chimera Lair (Abukir)
- EXP/H: 1650K / 1320K / 1210K
Lightbringer Camp (Eschen, Minoras)
- EXP/H: 1700K / 1360K / 1250K
Cultist Hideout (Luana, Undead Reapers)
- EXP/H: 1900K / 1520K / 1395K
City of Giants (Garrogat, Titans)
- EXP/H: 2100K / 1680K / 1540K
Manticore Lair (Abukir)
- EXP/H: 1200K / 960K / 880K
Demon Hell (Garrogat)
- EXP/H: 1800K / 1440K / 1320K
- Increased spawn time of fire elementals.
- Changes were made to loot table of demon. Average loot value decreased.
Deeper White Rose Tomb (Forgula, Wights)
- EXP/H: 1400K / 1120K / 1025K
- Changes were made to loot table of wight. Average loot value remains the same.
Small Shadow Drake Lair (Forgula)
- EXP/H: 1700K / 1360K / 1250K
Lightbringer Camp (Garrogat)
- EXP/H: 2700K / 2160K / 1980K
- Changed monster layout.
- Changed layout of one cave to make the hunting zone more circular.
Old Church of White Light (Arak, Priests of Light)
- EXP/H: 1400K / 1120K / 1025K
White Light Chapel (Thoris, Priests of Light)
- EXP/H: 1400K / 1120K / 1025K
Manticore Underground Lair (Abukir)
- EXP/H: 1500K / 1200K / 1100K
Azure Mercenary Castle (Thoris)
- EXP/H: 2000K / 1600K / 1470K
Azure Mercenary Armory (Thoris)
- EXP/H: 2000K / 1600K / 1470K
Black Tomb (Arak, Ancient Watchers)
- EXP/H: 2000K / 1600K / 1470K
Lightbringer Camp (Arak)
- EXP/H: 1700K / 1360K / 1250K
Frostmaiden Academy (Thoris)
- EXP/H: 1900K / 1520K / 1395K
- Changes were made to loot table of frostmaiden. Average loot value increased.
Sphinx Lair (Osaris)
- EXP/H: 1700K / 1360K / 1250K
Black Tomb (Thoris, Ancient Watchers)
- EXP/H: 1850K / 1480K / 1350K
Boggle Camp (Falcon)
- EXP/H: 2200K / 1760K / 1610K
- Decreased damage dealt by some attacks of blight omen.
- Decreased damage dealt by some attacks of boggle grappler.
- Increased experience yielded by boggle grappler from 2500 to 2800.
- Increased experience yielded by boggle mauler from 2680 to 2950.
- Decreased damage dealt by some attacks of boggle tricksters.
- Increased experience yielded by boggle trickster from 2560 to 2820.
Plaguebringers of Abukir Quest Entrance (Abukir)
- EXP/H: 2800K / 2240K / 2050K
Centaur Mines (Falcon)
- EXP/H: 2080K / 1665K / 1525K
- Increased experience yielded by centaur mystic from 9150 to 11250.
- Increased experience yielded by centaur windrider from 9450 to 11000.
Gorgon Island (Garrogat)
- EXP/H: 2160K / 1730K / 1585K
Centaur Village (Falcon)
- EXP/H: 2650K / 2120K / 1940K
- Reverted last changes to damage dealt by centaur guardian.
- Reverted last changes to damage dealt by centaur warmaster.
- Changes were made to loot table of centaur guardians. Average loot value decreased.
Mushroom Kingdom (Falcon, Bronze Fungi)
- EXP/H: 2200K / 1760K / 1610K
- Decreased damage dealt by some attacks of bronze fungi.
- Increased experience yielded by bronze fungi from 4370 to 5400.
Skeleton Warlord Cave (Sheol)
- EXP/H: 2200K / 1760K / 1610K
- Decreased experience yielded by skeleton warlord from 10250 to 9400.
Large Shadow Drake Lair (Forgula)
- EXP/H: 2300K / 1840K / 1690K
- Changed pit monster layout.
- Pits are now always open, there is no longer a need for a second player to gain access to the pits.
- Changes were made to loot table of wraith. Average loot value remains the same.
Volifell Village (Abukir)
- EXP/H: 3200K / 2560K / 2350K
- Increased experience yielded by festering corpse from 10680 to 11680.
- Increased experience yielded by plague carrier from 7640 to 11000.
- Decreased experience yielded by worm queen from 12200 to 9000.
Collapsed Tomb (Forgula, Abominations)
- EXP/H: 1700K / 1360K / 1250K
- Changed entrance route.
Deranger Cave (Sheol)
- EXP/H: 1700K / 1360K / 1250K
Fairy Kingdom (Falcon)
- EXP/H: 2200K / 1760K / 1610K
- Decreased damage dealt by some attacks of fairy enchantress.
- Decreased damage dealt by some attacks of fairy faeblade.
- Decreased damage dealt by some attacks of fairy seraph.
- Decreased damage dealt by some attacks of fairy songbird.
Chimera Lair (Foreign Lands)
- EXP/H: 2300K / 1840K / 1690K
Burning Sanctuary (Forgula, Abominations)
- EXP/H: 1900K / 1520K / 1395K
Dark Grims (Forgula)
- EXP/H: 2000K / 1600K / 1470K
- Hunting zone has been divided in two parts.
- This hunting zone is on the northern part and entrance is now in Forgula.
Dark Grims (Thoris)
- EXP/H: 2500K / 2000K / 1830K
- Hunting zone has been divided in two parts.
- This hunting zone is on the souther part and entrance is in the same place, in Thoris.
Cathedral of the Divine Flame (Eschen, Holy Sentinels)
- EXP/H: 3300K / 2640K / 2420K
Old Church of White Light (Arak, Holy Sentinels)
- EXP/H: 3400K / 2720K / 2500K
Cloud Island (Falcon, Air & Storm Elementals)
- EXP/H: 2100K / 1680K / 1540K
- Decreased damage dealt by some attacks of air elemental.
- Decreased damage dealt by some attacks of storm elemental.
Dreadmare Depths (Sheol, Nightmares)
- EXP/H: 2300K / 1840K / 1690K
Aividem (Chaos Worshippers)
- EXP/H: 2200K / 1760K / 1610K
Water Elemental Cave (Falcon)
- EXP/H: 2200K / 1760K / 1610K
- Decreased damage dealt by some attacks of water elemental.
- Increased experience yielded by water elemental from 16100 to 17000.
Ghibli Undergrounds (Falcon, Blight Omens)
- EXP/H: 2300K / 1840K / 1690K
Manacrawler Cave (Aividem)
- EXP/H: 2800K / 2240K / 2050K
- Increased experience yielded by manacrawler from 1760 to 1950.
- Increased damage dealt by manacrawlers.
Aividem Castle (Shadow Guards & Ritualists)
- EXP/H: 3850K / 3080K / 2820K
Incidamus Volcano (Sheol)
- EXP/H: 3000K / 2400K / 2200K
- Decreased experience yielded by incidamus from 28500 to 24000.
Obsidian Mountains (Falcon, Obsidian Dragons)
- EXP/H: 3100K / 2480K / 2270K
- Decreased damage dealt by some attacks of obsidian dragon.
Cerberus Lair (Sheol)
- EXP/H: 2200K / 1760K / 1610K
Blasphemer Village (Sheol)
- EXP/H: 2300K / 1840K / 1690K
- Changed monster layout.
- Blasphemers are no longer immune to energy type damage.
Lift of Death (Sheol, Ashlords)
- EXP/H: 2700K / 2160K / 1980K
Solar Deity Tower (Falcon, Blazeclaws & Frostclaws)
- EXP/H: 3000K / 2400K / 2200K
- Decreased damage dealt by some attacks of blazeclaw.
- Decreased damage dealt by some attacks of frostclaw.
- Increased experience yielded by blazeclaw from 13400 to 15000.
- Increased experience yielded by frostclaw from 13400 to 15000.
Ashlord Volcano (Sheol)
- EXP/H: 3000K / 2400K / 2200K
Blood Tower (Sheol, Blood Witches)
- EXP/H: 2400K / 1920K / 1760K
Great Lava Lake (Falcon, Magma Dragons)
- EXP/H: 3200K / 2560K / 2350K
Demorc Territory (Sheol)
- EXP/H: 3800K / 3040K / 2790K
- Changes were made to loot table of demorc. Average loot value decreased.
- Changes were made to loot table of demorc brute. Average loot value decreased.
- Changes were made to loot table of demorc warchief. Average loot value decreased.
Hearthfire Nexus (Falcon, Ancient Dragons)
- EXP/H: 3400K / 2720K / 2500K
- Decreased damage dealt by some attacks of ancient dragon. Damage of rain type attack was increased.
Succubus Lair (Sheol)
- EXP/H: 3600K / 2880K / 2640K
Black Widow Nest (Sheol)
- EXP/H: 3200K / 2560K / 2350K
- Greatly increased spawn time of creatures other than black widows near the hunting zone.
- Changes were made to loot table of black widow. Average loot value decreased.
The Library (Sheol)
- EXP/H: 3700K / 2960K / 2700K
- Blasphemers are no longer immune to energy type damage.
- Bookwardens are no longer immune to energy type damage.
Northern Typhon Swamp (Sheol)
- EXP/H: 3800K / 3040K / 2790K
- Replaced demorcs with demorcs warchiefs.
Southern Typhon Swamp (Sheol)
- EXP/H: 3800K / 3040K / 2790K
- Replaced demorcs with demorcs warchiefs.
Black Lake (Sheol, Corruptors & Incidamus)
- EXP/H: 4500K / 3600K / 3300K
- Changed route to the entrance of the Mortem boss arena.
- Incidamuses are now considered a part of the spawn.
- Decreased experience yielded by incidamus from 28500 to 24000.
Chaos Hydra Island (Sheol)
- EXP/H: 3200K / 2560K / 2350K
Pits of Hell (Sheol, Dreadlords)
- EXP/H: 4000K / 3200K / 2933K
Gorgon Island (Sheol)
- EXP/H: 2500K / 2000K / 1830K
Church of Anchegul (Aividem, Abysmors)
- EXP/H: 7800K / 6240K / 5720K
Those pvp updates are horrendous 🤢
all respown r.i.p
Manticore old - 1.200kh exp is broken because if u take that exp respawn stop for 2 minutes
are you working to fix this right now or what?
fix manacrawler reduce damage by alot its impossible to hunt there
Rip medivia
But what's the point of complaining? This is going to be the same as cipsoft, they release updates that ruin the game and in the end the players will continue spending... stop playing and paying premy for a few months so you can see how they remove that pvp update!!! The players have the power... they just don't agree. Personally, I'm not going to play anymore.
Im out too, cashing out atm, after 6 years playing
nice update, red wyvern knows broke the respawn easily
So a player attacks me, I defend myself and kill him. As a result I get the same exp penalty as a guy with a red skull?
A guy that kills 2 players will have 300% increased pvp death penalty. If he kills another player and gets a redskull that will go to 400%?
Or is it multiplicative?
A redskull gets triple exp penalty, so after killing a player and getting the 400% additional increased pvp death penalty that will result in a 1500% death penalty?
I think its time to introduce a voting system for the important game changes that should pass like 80% margin to go live because some things are very questionable..
Edit replying to the post below. Thanks for clearing this up mate @mystic gyro , now I understand why this thing went live, as it only reached 6 times more negative emotes. The margin is probably 10 😦
would have been nice to keep Pendulum pvp and try these changes first... also how much has loot been reduced at demons? Just did a run and it seems significantly reduced..
#💬┃general-chat message About 15%
In other words, as I had already said in the Pendulum changes. They just say they will listen to the community and apply what they want. It's a private game, it's accepting and smiling.
Tell the truth, I predict a lot /quit guys, just play solo and do this if you want to kill yourself doing this is horrible as Hunt solo fast Ret has so many things to do better put an item market
pvp is long dead anyways lol.
With the changes at Diabolic tower, it doesn’t seem possible to get back to the mailbox anymore… or am I missing something?
This changes will be not good for the game life ):
Any feedback about this? Is mailbox not accessible anymore now?
No - not that I can see. You can't get back to it anymore.
And okay 15% reduction in loot from Demons. Why was it reduced? I think it's important to ask yourselves as developers of the game - who is this decision serving? It's not helping players - that's for sure. Okay - they give up a lot of loot, it's fair for everyone, everyone has the same opportunity hunting them.
To me, this decision seems like another step towards pay-to-win. I have to kill 6666 of these buggers to get one piece of eq. Can I at least make some in-game money while doing it? Demons have always been known as a high value loot creature. Why mess with it now!?
I have a question,:
if i hunt with exp boost, exp x hour will break at the exp hour indicated above?
Becaause it seems liike that
Thaanks
Hi the exp/hour above is without exp boost or vouchers, if for any reason u are breaking the respawn and not doing close to the exp tagged there, open a discussion topic on the #1048561274365161522 channel so eldrin can review and eventually fix it (if it's bugged)
Something needs to be done with respawns, there really hasn't been any improvement. I'm in the venerators and everything is crazy.
Hello my friend: #💬┃general-chat message
While I SO appreciate all the double axes I'm now getting at demons, I'd really still like loot to be put back to the way it was. Any answer yet on my above message?
Hey I was just wondering when spawn timers for venerators will be fixed? It currently takes 20 minutes for anything to spawn after killing the entire lap. That's with 2-3 people in the party.
Would really appreciate an answer regarding the mailbox no longer being accessible for diabolic tower hunts. Can we have another one added?
Redskulls still drop items; even with AOL, will this be fiex ASAP; we all took redskull thinking that the PVP update was implemented.
Players are the cleaning evil of game!!
If you take more lvs, some creatures runs of combat with players at the same when we find a powerfull creature that we can't kill... In other way, creatures like deed, rabit, boar... "good" creatures come around the palyers, the lv is with staff config... Is not SUPER idea, but i think this makes sense... and i don't know where i can put it to make any of staff read it.