Feedback planned!
Your feedback has been marked as planned and most likely will be added to the game in the future. Thanks for your feedback!
32 messages · Page 1 of 1 (latest)
Your feedback has been marked as planned and most likely will be added to the game in the future. Thanks for your feedback!
Also this will help the economy. 👍💯
i think most people buy with mc anyway so idk how much this will help
bad idea
U can buy bless for mc , how U want to scale it with lvl?
Hmmm, if the store can present dynamic prices based on Player level then the MC Blessing could scale too
this will not have any impact on server economy but will increase frustration a lot
I dont think this is a good idea. Impact on economy will be minimal, and it will just make it more imbalanced and pay to win to buy everything with MCs
i discord too
Do it, don't let your dreams be dreams!
Original proposal was just to increase gold cost for blessings based on player level.
It makes no sense a level 700 gets the same flat % protection as a level 20 for the same 50k gold cost. That fee was designed when the player levels were only 1~200 back in 2005
Well its kinda balanced imo. 50lvl spends 50k. And 500 speds mc for blessings, sigil and dawnlight
i mean........................................................... as "high" level when i die i lose much more EXP than a level 20 (i'm just using your same example), more skill progress, Dawnlight and most likely Blessed Sigil and this is using all blesses available in the game, so how that is the same lost than a level 20? or lvl 100, 200 even 300 @fervent wren ... what's the f....ng point of being high level then?
Punish players for reaching high level. Not enough hunting spots, level squish on dungeons and now increased price on bless? 
seems like OP's msg got deleted by mistake, ill repost it because im nice person
Why is this planned
As wiggy said, it will increase frustration and rage quitting
It already cost 1kk for high lvls when die (legacy)
0 impact on server economy indeed unless you’re gonna pair 1gp/10exp
. Why did we decrease death penalty then? Just revert that and its same thing
Seems pointless, just looking to change things that DONT need to be changed at all....
delete novus
funny when we are having novus stayers suggesting changes for stuff that dont even exist there and it gets accepted
can staff share why this will be implemented? whats the logic behind something nobody agrees on? almost everyone downvotted this before OP deleted his post (as he does everytime he gets downvoted)
🚨😱
no cry, will be implemented
this makes no sense yo .. next lets scale prices of sds and other supplies ??? yikers .
yea it makes total sense, just like centaurs % based damage, simply make everything % based so that all the progress we made is and remains irrelevant so that theres no reason to play a grind-based infinite lvls game
Dis what happen when having too much time to post feedback threads
^
Should have been this, I trust Eldrin just missclicked 🙂
i mean if they just removed dawnlight blessing and instead had both cost AND % xp loss protection scale with lvl, it would be fine.
however as of now, with dawn light it is expensive enough as it is to die
original message deleted so we cant dislike the post 
Make cooking capped again
pd: Only for the person that posted this thread